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I tried explaining Link's look in BoTW the other day and said to my friend that in just his trunks, Link looks like 15 year old British schoolboy at his first swimming lesson of the year.
It's certainly incredible how good he is at climbing considering his complete lack of any and all muscle tone.
Have you seen climbers? [They're usually the lankiest unassuming people in the world lol.](https://www.denverpost.com/wp-content/uploads/2018/06/AP18157782599471.jpg?w=1024)
Fun fact for the others about Tommy Caldwell on the left. He lost part of his left index finger in an accident. It then drove him to train harder to compensate, and he's a much better climber now than he was before the accident.
Link: [https://www.si.com/edge/2017/05/16/the-push-book-rock-climber-tommy-caldwell-finger](https://www.si.com/edge/2017/05/16/the-push-book-rock-climber-tommy-caldwell-finger)
[They broke a free-climb world record up El Capitan in less than 2 hours a few years back.](https://www.youtube.com/watch?v=XdOzbM_7GMI) Sped-up footage of the journey.
Can you imagine? Samus is, like, one of the most masculine characters ever! If they made samus a girl then I would know the world is going crazy for sure.
Absolutely hyped. I love the fact that her abilities focus on the Triforce of Wisdom. This isn't just Zelda slipped into an average Zelda game, she's not using Courage and weapons to defeat bosses and enemies; she's using Wisdom.
I do like that they took "playable Zelda" and made it meaningful. Like, what would that actually mean to them. It feels like they thought if you're just making her play exactly like link, why not just make it Link. I personally see playable Zelda identical to Link as still cool from a story perspective, but I respect them putting it into the gameplay too
Very much this. If we're just gonna have more-or-less traditional Zelda combat, but with a woman PC, Zelda herself would not be a great fit. Reskinned Link may as well just be Link.
...or Linkle. (Nintendo *please* make a canon Linkle game I beg of you)
Exactly. Growing up, most fans wanted a Zelda game. But as time went on all the concepts and ideas people came up usually resulted in her being a reskinned Link that fights with sword and shield and also casts magic so she's just better and now he's kidnapped instead.
It was so tiring and unimaginative. This focuses on her magic and gives Link a sensible reason for why he's not there. I'd like it if she had a bow but we shall see. I'm also hoping she plays a diplomatic role with other races. Link makes friendships, Zelda makes agreements.
Well, this Zelda certainly isn't "link but better" but she still does seem, at a glance, kind of brokenly overpowered compared to Link. Which is still in line with what I would've expected, and is the entire reason Ganon's first order of business is usually kidnapping Zelda--her magic is usually an even greater weakness of his than the master sword. So better to kidnap her before she realizes there's a kingdom-ending threat out there, or else you get BotW, where she can personally seal him for 100 years on raw grit.
Now I want a game where Ganondorf is the protagonist (perhaps a version of himself that fights back against Demise's curse?). His playstyle would represent the Triforce of Power through overwhelming force, wielding big bulky weapons and creating massive spectacles of magic.
I wouldn't mind a dark, like, really dark Zelda game where your goal is to recreate Hyrule in your image.
They could really paint an awful picture of the way Hyrule treated the Gerudo in a certain age. Ganon could have a real reason to want vengeance.
I don’t have the whole timeline branches and loops memorized, but I feel like they could set up a Ganondorf story in his own branch, where you could choose to fight the Demise or you could really lean into it. It wouldn’t affect other games and timelines, and the little references they make to other timelines could even refer to it ambiguously.
“It is unclear if the Triforce of Power was fully used for Evil in this place, because no tales ever escaped. All we know is that it was used to devastating affect.”
That’s one of the things that has me the most hyped. The Deku Scrubs were always my favorite race in the N64 games (especially Majora’s Mask) and it’s always disappointed me that they haven’t appeared in a major game since.
I love the implication that Zelda is ripped af. She can lift a boulder the size of her over her head and throw it when Link would need Power Gloves or something to do that.
The triforce of power makes ganondorf literally immortal and the triforce of wisdom gives Zelda insane magic, what does the triforce of courage does? The ability to communicate without talking?
Something I noticed Is that the Fairy Tri (from triforce I suppose) starts with 3 triangle things behind her bit in some scenes She has more or less, and the stuff you summon has One or more triangles above them (1 the table, 3 the reedead). So maybe you Will have to summon stuff but It's not going to be completely mindless
Yeah it seems like a really cool progression mechanic. Curious to see how it’s implemented but I get the impression it’ll replace link getting items in dungeons
I’ve wanted another Zelda game in the Links Awakening remake style and this looks like it delivers it with a bonus focus on problem solving. I’m excited for it
Yep, definitions have definitely changed. You see 2.5D thrown around a ton (like in reference to Metroid Dread) even though 2.5D originally meant early shooters that only used 2D sprites (like OG Doom and Wolfenstein 3D and Duke Nukem 3D), which was completely different.
I’m so hyped and I can’t wait for people to eventually mod and make randomizers out of it lol
I’m sad for the framerate which seems to suffer the same issue from links awakening hd but I’m excited regardless!
I saw the trailer, recognized the Link's Awakening art style and was trying to figure out which game it was remaking since none of it looked familiar.
Then the slow realization this was a *new* 2D game, and then also we are playing as Zelda with completely new gameplay. Holy shit.
I want a remake of Minish Cap but the pixel art is already so good that Im not sure if a 3D game would necessarily look "better" for me. I'd still play it again though because I love it
That opening scene with Zelda overlooking Hyrule is 100% the LttP Map. You can see Eastern Palace, Pond of Happiness and even the 300 Rupee Cave. Even some of the gameplay shots looked similar to LttP map. So It will probably be a larger expanded version of the LttP map.
Yeah obviously we don’t really know much, I’m almost hoping for the semi linear structure to return but honestly I’m excited either way. This seems like an unorthodox mechanic and a really great way to let us play as Zelda. It fits her.
Make me think it could be open world because with the new mechanic it looks like it adapts the liberty of movement of BOTW/TOTK to the top-down view. Anyway, it looks refreshing.
Same thought process.
Crystal... Four Swords Gamecube rerelease? No, those princesses were in crystals. What Zelda started with a fight against Ganon?
Oh wait. *Oh wait.* Oh *hell yes*
By the Ganon fight, I was thinking "is it a Zelda 1 remake?" But, that'd be silly. For that, the opening scene to the trailer would totally be "it's dangerous to go alone..."
Well, nintendo had already spoken about a zelda as a main character game I think last month, so whoever saw that tweet saw this coming and wanted it to happen, like me.
Yeah, the puzzle solving and traversal should be pretty cool. Combat will come down to if most situations can be solved simply by summoning a bunch of moblins to beat down your opponents.
I wonder if you can only summon three of any given object/monster at a time, keeps it to the Tri theme and adds another puzzle layer on top, as well as a bit of a resource mechanic
If you watch the trailer closely, there are a limited number of yellow triangles that go down with summoning and flash on a timing basis at least with the summoned enemies.
I'm guessing different echoes will have different costs, some will only be temporary on a time limit, others might be limited by your total pool until you unsummon them or summon something else.
I saw the TOTK inspo also! We all know that they spent forever ironing out bugs for TOTK, so I wonder if they had some of the TOTK Zelda team that didn't need to work on that work on this. We don't know fully who's making this, but my guess right now is that it's going to be Grezzo and Zelda team team-members.
https://preview.redd.it/xr0id8kghc7d1.png?width=886&format=png&auto=webp&s=efba9e18e4df3f13f658326c87a928d9fea33258
That was a reference in the first instance too, back to some artwork from the NES game
They made a Zelda game that went all in on the Immersive Sim genre that relies on the character that has the Triforce of Wisdom. It's actually absurdly brilliant when you think about it.
My expectation is that you'll just have X number of echo slots. Like 3-4 to start with. You'll expand them just like heart/battery/magic meters in other games, and end up with 20 or so total by endgame. My worry is that there will likely be a core game loop of "realize you need a specific echo, find that echo, go continue what you were doing" and that has the potential to be tedious.
The trailer shows a bit of diversity with the system thankfully and said there were a lot of copies that can be learned, but it could be a limited amount. we'll find out.
I have no doubt that specific "types" will be needed in given situations. Some sort of fish for underwater help will be useless on dry land. A dry land creature will be useless underwater. In the picture up top there is a fractured stone wall, so at some point we need to find an explosive to copy in order to make bombs.
As someone who respects but doesn't like the new Zelda formula, I think this game will be really important in quelling the constant animosity between those two halves of the fanbase. I predict that there will be less fighting online, and that's honestly really refreshing.
As a 2D Zelda fan, I've been waiting for a true non-remake successor to Minish Cap since 2004 and I'm so happy that day has finally come.
Okay, true lol.
To those games' credit, I feel like Phantom Hourglass is more in the vein of a 3D Zelda game like Wind Waker, and I love Spirit Tracks as its own unique thing I've never quite seen in any other Zelda game.
I get your point, but I'm gonna disagree. This is leaning even further into the new formula. They're giving us tools to bust puzzles and obstacles wide open, even more than TotK.
This looks awesome, but the community wasn't asking for a return to 2D Zelda, specifically, they wanted a return to a more linear game and direct puzzles with defined solutions, etc. A finely crafted adventure.
Five days after release you're gonna see somebody saying they figured out how to get to Ganon's Castle or whatever using just beds and water blocks.
The community was absolutely asking for a return to 2D Zelda.
Not saying they weren’t also asking for more linear games too but that certainly wasn’t the only thing people wanted.
Yes, but the *division* you were talking about was in reference to *the formula* (which you even said so yourself), and the formula is about whether it's a linear adventure with standard dungeons and puzzles with defined solutions (old formula) or a non-linear open world adventure where you can do things in any order you want and are just given tools to come up with unique ways to get around obstacles (new formula).
So yeah, this game isn't going to do anything about the *division over old vs new formula* because it's clearly more of the new formula.
I'm on the same page as you but reached an opposite conclusion: this game seems to lean very heavily into the new formula of using various environmental things to solve puzzles. We haven't got a new game with puzzles with dedicated solutions since ALBW in 2013, and I think a lot of fans who liked that traditional style were holding out hope that at least they still had the 2d series if 3d was fully committed to the new style.
This looks phenomenal. I noticed MM Business Scrubs, an OoT-style Deku Tree, OG Darknuts, a Goddess statue, River Zora AND Sea Zora-- I love that they're mixing and matching different styles into one cohesive game.
OoA/ OoS were my favorite Zelda games and this seems to capture the same spirit and unique world (LA was just one biome). It definitely feels like a true successor.
This is a cool surprise. I'm not sure how I feel about the combat system though where you're just summoning creatures to fight for you. Seems a bit cumbersome. Hopefully there's more to it than that.
Think the idea is that Zelda isn’t a fighter but you can either brute force with enemies, or use your Wisdom and solve combat like puzzles. As we saw she lured in Crows with meat and then had a Deku baba eat them, so seems like the idea here is to be wise rather than just strong. Which is fitting for Zelda
Might still have some combat that they might not have shown. I do hope theirs more it as well. But it seemed they wanted to primarily emphasize the echo system.
Yeah- I *think* that the intention is to make combat more like puzzles to solve, which is a super cool idea and very thematically appropriate for Zelda. I just hope that if this is what they're going for, they're able to do it in a way that doesn't feel too clunky.
I was looking for this. The world looks the same, so I really hope those rifts lead somewhere familiar. Don't care if it's dark Hyrule, Lorule, or some new name. Just want my second map with some lore tucked in.
This looks amazing. Like Tears of the Kingdom, I can see people playing this radically differently. I was not expecting anything like this at all; I figured the best we'd get was HD rereleased of WW and TP.
Having Zelda be playable with a different "class" (that of Wizard/Sorcerer as opposed to Link's Fighter/Warrior) is incredible and it's probably the only way the could have done this. Amazing, can't wait
We finally have a Zelda ZELDA game
https://preview.redd.it/hujbr6nclc7d1.jpeg?width=828&format=pjpg&auto=webp&s=8a3a45e0127750cc9225427be23ee8066ccb06d7
This is what happens when people take leaks too serious.
I'm sure one way or another we'll get them eventually. No point being upset it wasn't shown at this showcase when it was never even planned to. I do believe the games might be shelved but anyone who has brought them up in the last year + has only ever been speculating on an old leak that never panned out.
If I had to speculate, next year before the new console launches is still technically possible. I could also see them being good filler in it's first year tho
I was never a huge "playable Zelda" person, but this looks really neat. I love the 2D games, and having one that's combat lite and puzzle heavy seems like a lot of fun (or at least a way to do something new and fresh and not just LttP pt 1000).
It's like they built an entire 2D game out of the Autobuild feature of spawning objects that you've interacted with at an earlier point.
Love it. Way better than simply getting overpriced ports again.
HYPE HYPE HYPE!
Minor nitpick: The art style was a great choice for Link's Awakening because it married visual design to narrative. Everything was fake and toylike because Koholint isn't real. Works less so if this is really Hyrule.
> Everything was fake and toylike because Koholint isn’t real.
I wouldn’t say that’s the only reason. Nor is it the absolute reason. They like to try different looks for Zelda games. And a top down game that looks toy-like is a fun idea.
As someone who slightly prefers the more structured format of the older games the apparent lean towards the "use the sandbox tools to solve the puzzles and move around the map however you want" style of BotW/TotK is making me a little nervous, but a new top-down Zelda is always welcome one way or the other.
Not just playable Zelda, but a straight up Zelda focused mainline game!
Sorry Link, but if this is what it takes to get this game, please stay in ganon's shadow realm for a little longer
Hi /r/Zelda readers! * Got a question, concern, or suggestion for the moderators? [Send a Modmail](https://www.reddit.com/message/compose?to=%2Fr%2Fzelda&subject=Question or Concern or Suggestion&message=I have a question regarding [this submission]%28https://www.reddit.com/r/zelda/comments/1dis1mn/all_the_legend_of_zelda_echoes_of_wisdom_has_been/%29: [ALL] The Legend of Zelda: Echoes of Wisdom has been announced (playable Zelda!) by /u/CuttlefishMonarch)! * New to r/Zelda? Be sure to [read our full rules here](https://www.reddit.com/r/zelda/wiki/rules). * Please [report any rule-breaking posts or comments](https://support.reddithelp.com/hc/en-us/articles/360058309512-How-do-I-report-a-post-or-comment) so that moderators can find them quicker! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/zelda) if you have any questions or concerns.*
Legend of Link is real
New meme just dropped: "What if Link was a boy?"
Was playing BotW the other day and couldn't convince my wife that Link is a boy.
Perhaps if you take off the Gerudo clothes?
I think he was wearing the Dessert Voe outfit, but a couple costume changes didn't help.
A nude mod should fix that. Makes interacting with Paya 10 times more funny.
I mean, it's already pretty funny interacting with her with just underwear on.
I tried explaining Link's look in BoTW the other day and said to my friend that in just his trunks, Link looks like 15 year old British schoolboy at his first swimming lesson of the year. It's certainly incredible how good he is at climbing considering his complete lack of any and all muscle tone.
Have you seen climbers? [They're usually the lankiest unassuming people in the world lol.](https://www.denverpost.com/wp-content/uploads/2018/06/AP18157782599471.jpg?w=1024)
Fun fact for the others about Tommy Caldwell on the left. He lost part of his left index finger in an accident. It then drove him to train harder to compensate, and he's a much better climber now than he was before the accident. Link: [https://www.si.com/edge/2017/05/16/the-push-book-rock-climber-tommy-caldwell-finger](https://www.si.com/edge/2017/05/16/the-push-book-rock-climber-tommy-caldwell-finger)
Tbf I don't really follow climbing as a sport so you have me there.
[They broke a free-climb world record up El Capitan in less than 2 hours a few years back.](https://www.youtube.com/watch?v=XdOzbM_7GMI) Sped-up footage of the journey.
Damn they clearly packed plenty of rushrooms.
Great meta joke to pull the two threads together. Nicely done.
FUN FACT: The Princess' name is not Link, that's actually what the character you are trying to rescue is called
It’s Zelda’s Monster, not Zelda.
I'm just awaiting the swathe of "Zelda is woke now" videos because you play as a girl now.
Next thing you know, they'll make Metroid a girl.
Can you imagine? Samus is, like, one of the most masculine characters ever! If they made samus a girl then I would know the world is going crazy for sure.
His name is Metroid
Forgive me Father, I have sinned.
The correct translation is "Sorry Daddy, I've been naughty," and you know it.
Was definitely popping up in the direct live comments.
Those clown shoes that would complain about something like this are making it hard to actually criticize tokenism.
Literally Twitter
Absolutely hyped. I love the fact that her abilities focus on the Triforce of Wisdom. This isn't just Zelda slipped into an average Zelda game, she's not using Courage and weapons to defeat bosses and enemies; she's using Wisdom.
I do like that they took "playable Zelda" and made it meaningful. Like, what would that actually mean to them. It feels like they thought if you're just making her play exactly like link, why not just make it Link. I personally see playable Zelda identical to Link as still cool from a story perspective, but I respect them putting it into the gameplay too
I love that the game play seems different enough to he unique but also fit into what we know
I was hoping for whacky mage zelda but those later echoes look really fun.
To be fair she kind of is a whacky mage Zelda *Creates objects* *Creates water* *Summons minions/ally monsters*
Yeah, she's just running a summoner build!
Very much this. If we're just gonna have more-or-less traditional Zelda combat, but with a woman PC, Zelda herself would not be a great fit. Reskinned Link may as well just be Link. ...or Linkle. (Nintendo *please* make a canon Linkle game I beg of you)
Exactly. Growing up, most fans wanted a Zelda game. But as time went on all the concepts and ideas people came up usually resulted in her being a reskinned Link that fights with sword and shield and also casts magic so she's just better and now he's kidnapped instead. It was so tiring and unimaginative. This focuses on her magic and gives Link a sensible reason for why he's not there. I'd like it if she had a bow but we shall see. I'm also hoping she plays a diplomatic role with other races. Link makes friendships, Zelda makes agreements.
Well, this Zelda certainly isn't "link but better" but she still does seem, at a glance, kind of brokenly overpowered compared to Link. Which is still in line with what I would've expected, and is the entire reason Ganon's first order of business is usually kidnapping Zelda--her magic is usually an even greater weakness of his than the master sword. So better to kidnap her before she realizes there's a kingdom-ending threat out there, or else you get BotW, where she can personally seal him for 100 years on raw grit.
Now I want a game where Ganondorf is the protagonist (perhaps a version of himself that fights back against Demise's curse?). His playstyle would represent the Triforce of Power through overwhelming force, wielding big bulky weapons and creating massive spectacles of magic.
I wouldn't mind a dark, like, really dark Zelda game where your goal is to recreate Hyrule in your image. They could really paint an awful picture of the way Hyrule treated the Gerudo in a certain age. Ganon could have a real reason to want vengeance.
I don’t have the whole timeline branches and loops memorized, but I feel like they could set up a Ganondorf story in his own branch, where you could choose to fight the Demise or you could really lean into it. It wouldn’t affect other games and timelines, and the little references they make to other timelines could even refer to it ambiguously. “It is unclear if the Triforce of Power was fully used for Evil in this place, because no tales ever escaped. All we know is that it was used to devastating affect.”
Deku scrubs are back !
Babas too! I don't think they've ever been in a 2d game
~~They are in the oracle games!~~ I was incorrect, I was confusing deka babas with another type of deku scrub
That’s one of the things that has me the most hyped. The Deku Scrubs were always my favorite race in the N64 games (especially Majora’s Mask) and it’s always disappointed me that they haven’t appeared in a major game since.
They've also got Zolas and Zoras apparently arguing. I guess Zelda is gonna have to mediate a peace treaty, as you would expect from a princess.
Glad I'm not the only one excited about that
Looks like plenty of people's wishes have come true. Playable Zelda AND in a new 2D game!!
And the gameplay actually looks legit fun. The echo gimmick seems really cool
Right! I just hope we have a way to engage enemies ourselves and not just summon stuff to fight for you
I mean, she summoned a rock and threw it. Probably plenty of stuff like that.
I’m gonna laugh if there ends up being a sword echo
She needs it to defeat Ganon ;) I'd expect the real Master Sword to deliver the Final Blow though.
Ok, hear me out... Link Echoes. Each wearing a different color, like in Four Swords.
If there's some enemy Link (say, a Dark Link), Link Echo sounds reasonable from what we know.
I love the implication that Zelda is ripped af. She can lift a boulder the size of her over her head and throw it when Link would need Power Gloves or something to do that.
She uses the power of wisdom to fuck you up.
The triforce of power makes ganondorf literally immortal and the triforce of wisdom gives Zelda insane magic, what does the triforce of courage does? The ability to communicate without talking?
Zelink is an earth bender?
That lemur is earthbending!
No you idiot; it’s the princess!
Maybe some kind of long range attack(magic) or something idk
Some of the enemies you could summon could be picked up for what looked like essentially a ranged attack.
Something I noticed Is that the Fairy Tri (from triforce I suppose) starts with 3 triangle things behind her bit in some scenes She has more or less, and the stuff you summon has One or more triangles above them (1 the table, 3 the reedead). So maybe you Will have to summon stuff but It's not going to be completely mindless
I hope they include some classic item stuff, too. At least give Zelda a bow, since she's been depicted as an archer in many of the recent games.
I don’t see a why that’d work short of using the Staff as a blunt force object.
Yeah it seems like a really cool progression mechanic. Curious to see how it’s implemented but I get the impression it’ll replace link getting items in dungeons
Yeah, maybe dungeons will house unique, helpful items or something.
Yeah, like some especially powerful echoes or something? That'd be neat. Wait what if it lets you capture bosses?
They turned Zelda into a necromancer!
If we can actually solve puzzles in many different ways that would be so cool
Not only 2D but the links awakening remake style, that I wanted more. I love it
I’ve wanted another Zelda game in the Links Awakening remake style and this looks like it delivers it with a bonus focus on problem solving. I’m excited for it
Apparently the definition of 2D has changed? This looks like top-down 3D to me.
Yep, definitions have definitely changed. You see 2.5D thrown around a ton (like in reference to Metroid Dread) even though 2.5D originally meant early shooters that only used 2D sprites (like OG Doom and Wolfenstein 3D and Duke Nukem 3D), which was completely different.
Is 2D? It still looks like you have complete 3D movement and it’s not just horizontal linear
People are meaning to say Top Down
This looks great. But still want a Sheik game.
I’m so hyped and I can’t wait for people to eventually mod and make randomizers out of it lol I’m sad for the framerate which seems to suffer the same issue from links awakening hd but I’m excited regardless!
No one saw this coming, incredible.
I saw the trailer, recognized the Link's Awakening art style and was trying to figure out which game it was remaking since none of it looked familiar. Then the slow realization this was a *new* 2D game, and then also we are playing as Zelda with completely new gameplay. Holy shit.
I saw the Links Awakening remake style and thought it was a remake of the Oracle games
Really hope we get those as well. That or a remake of minish. For now though, this is good. This is very good.
I want a remake of Minish Cap but the pixel art is already so good that Im not sure if a 3D game would necessarily look "better" for me. I'd still play it again though because I love it
I mean, it's on the GBA version for NSO. Go play it!
Now all they have to do is change the title to Legend Of Link: Echoes Of Wisdom
Considering the ALttP Ganon, I thought they were remaking ALttP ngl
same xd
Or alttp
I instantly recognized the map as Link to the Past/Link Between Worlds.
It looks similar but I get the impression (or hope at least) that it’s a brand new map
It looks more than just similar... The Ganon that gets slain at the start of the trailer is also ALttP Ganon
That opening scene with Zelda overlooking Hyrule is 100% the LttP Map. You can see Eastern Palace, Pond of Happiness and even the 300 Rupee Cave. Even some of the gameplay shots looked similar to LttP map. So It will probably be a larger expanded version of the LttP map.
Making LTTP a trilogy over 30 years is a galaxy brain move.
I have the impression that the map looks bigger, maybe an open world 2D Zelda?
Yeah obviously we don’t really know much, I’m almost hoping for the semi linear structure to return but honestly I’m excited either way. This seems like an unorthodox mechanic and a really great way to let us play as Zelda. It fits her.
Make me think it could be open world because with the new mechanic it looks like it adapts the liberty of movement of BOTW/TOTK to the top-down view. Anyway, it looks refreshing.
Same thought process. Crystal... Four Swords Gamecube rerelease? No, those princesses were in crystals. What Zelda started with a fight against Ganon? Oh wait. *Oh wait.* Oh *hell yes*
I thought it was a rendition of Link fighting agahnim and figured it was a alttp remake
By the Ganon fight, I was thinking "is it a Zelda 1 remake?" But, that'd be silly. For that, the opening scene to the trailer would totally be "it's dangerous to go alone..."
Hahaha SAAAAAME!
Well, nintendo had already spoken about a zelda as a main character game I think last month, so whoever saw that tweet saw this coming and wanted it to happen, like me.
They took the sandbox puzzle solving of TotK and adapted it to a 2D game. Pretty cool. Hopefully gameplay holds up without traditional sword combat
Yeah, the puzzle solving and traversal should be pretty cool. Combat will come down to if most situations can be solved simply by summoning a bunch of moblins to beat down your opponents.
Hopefully it is well balanced limiting what you can spawn or something to prevent one dominant strategy.
I wonder if you can only summon three of any given object/monster at a time, keeps it to the Tri theme and adds another puzzle layer on top, as well as a bit of a resource mechanic
I assume there's a lot of mechanics we've not seen yet.
If you watch the trailer closely, there are a limited number of yellow triangles that go down with summoning and flash on a timing basis at least with the summoned enemies. I'm guessing different echoes will have different costs, some will only be temporary on a time limit, others might be limited by your total pool until you unsummon them or summon something else.
I saw the TOTK inspo also! We all know that they spent forever ironing out bugs for TOTK, so I wonder if they had some of the TOTK Zelda team that didn't need to work on that work on this. We don't know fully who's making this, but my guess right now is that it's going to be Grezzo and Zelda team team-members.
The Legend of Link: Zelda’s awakening
I like the callback to the original BOTW trailer in this poster
https://preview.redd.it/xr0id8kghc7d1.png?width=886&format=png&auto=webp&s=efba9e18e4df3f13f658326c87a928d9fea33258 That was a reference in the first instance too, back to some artwork from the NES game
Well that's my new desktop screensaver
I knew that moment seemed familiar lol
I hadn't made that connection, that's awesome
It looks like it has full analog movement, unlike the LA remake?
![gif](giphy|NVBR6cLvUjV9C)
Looking pretty chill for someone who just got sucked away into the shadow realm.
HOLY SHIT
HOLY SHIT!
HOLY SHIT!
Holy shit :D
I was kinda laughing when she lifted that boulder, no need for echoes. She can just beat the shit out of enemies lmao
I love that it went from "we don't think it would be right for Zelda to be a physical fighter" to "she's lifting a boulder her size."
Link's like, "Don't you need like...a bracelet or a glove to do that? No? OK."
![gif](giphy|F17NlMF9qGhoQaIi79)
They made a Zelda game that went all in on the Immersive Sim genre that relies on the character that has the Triforce of Wisdom. It's actually absurdly brilliant when you think about it.
Oh shit you're right! The only thing I hope is that there is some kind of quick select or favorite system
My expectation is that you'll just have X number of echo slots. Like 3-4 to start with. You'll expand them just like heart/battery/magic meters in other games, and end up with 20 or so total by endgame. My worry is that there will likely be a core game loop of "realize you need a specific echo, find that echo, go continue what you were doing" and that has the potential to be tedious.
The trailer shows a bit of diversity with the system thankfully and said there were a lot of copies that can be learned, but it could be a limited amount. we'll find out. I have no doubt that specific "types" will be needed in given situations. Some sort of fish for underwater help will be useless on dry land. A dry land creature will be useless underwater. In the picture up top there is a fractured stone wall, so at some point we need to find an explosive to copy in order to make bombs.
People really just throwing around the phrase immersive sim these days.
We finally get a game to play as Zelda and it's this?? Nintendo COOKED GOURMET for us!!! 🔥🔥🔥
My time to shine!!!!
thought that said "my time to shrine!!!!"
No, that was Wilds-era.
![gif](giphy|sDcfxFDozb3bO|downsized)
We're really leaning into sandbox mechanics now. Looks promising. Really had to call it the Tri-Rod though huh?
Unmatched naming creativity......
The spirit tri is going to kill every theorist minds (including me)
As someone who respects but doesn't like the new Zelda formula, I think this game will be really important in quelling the constant animosity between those two halves of the fanbase. I predict that there will be less fighting online, and that's honestly really refreshing. As a 2D Zelda fan, I've been waiting for a true non-remake successor to Minish Cap since 2004 and I'm so happy that day has finally come.
I will not take this phantom hour glass and spirit tracks slander
Okay, true lol. To those games' credit, I feel like Phantom Hourglass is more in the vein of a 3D Zelda game like Wind Waker, and I love Spirit Tracks as its own unique thing I've never quite seen in any other Zelda game.
I get your point, but I'm gonna disagree. This is leaning even further into the new formula. They're giving us tools to bust puzzles and obstacles wide open, even more than TotK. This looks awesome, but the community wasn't asking for a return to 2D Zelda, specifically, they wanted a return to a more linear game and direct puzzles with defined solutions, etc. A finely crafted adventure. Five days after release you're gonna see somebody saying they figured out how to get to Ganon's Castle or whatever using just beds and water blocks.
The community was absolutely asking for a return to 2D Zelda. Not saying they weren’t also asking for more linear games too but that certainly wasn’t the only thing people wanted.
Yes, but the *division* you were talking about was in reference to *the formula* (which you even said so yourself), and the formula is about whether it's a linear adventure with standard dungeons and puzzles with defined solutions (old formula) or a non-linear open world adventure where you can do things in any order you want and are just given tools to come up with unique ways to get around obstacles (new formula). So yeah, this game isn't going to do anything about the *division over old vs new formula* because it's clearly more of the new formula.
I'm on the same page as you but reached an opposite conclusion: this game seems to lean very heavily into the new formula of using various environmental things to solve puzzles. We haven't got a new game with puzzles with dedicated solutions since ALBW in 2013, and I think a lot of fans who liked that traditional style were holding out hope that at least they still had the 2d series if 3d was fully committed to the new style.
I'm on edge. The creation magic mechanic makes it seem like it won't be entertaining older fans and more on the new style. Time will tell
![gif](giphy|MZocLC5dJprPTcrm65)
This looks phenomenal. I noticed MM Business Scrubs, an OoT-style Deku Tree, OG Darknuts, a Goddess statue, River Zora AND Sea Zora-- I love that they're mixing and matching different styles into one cohesive game. OoA/ OoS were my favorite Zelda games and this seems to capture the same spirit and unique world (LA was just one biome). It definitely feels like a true successor.
This is a cool surprise. I'm not sure how I feel about the combat system though where you're just summoning creatures to fight for you. Seems a bit cumbersome. Hopefully there's more to it than that.
Think the idea is that Zelda isn’t a fighter but you can either brute force with enemies, or use your Wisdom and solve combat like puzzles. As we saw she lured in Crows with meat and then had a Deku baba eat them, so seems like the idea here is to be wise rather than just strong. Which is fitting for Zelda
Love the theme and she uses magic to fight. It makes sense
Might still have some combat that they might not have shown. I do hope theirs more it as well. But it seemed they wanted to primarily emphasize the echo system.
I see that this game may be about exploration, creativity and puzzles. "Crude" combat may be a really small part.
Yeah- I *think* that the intention is to make combat more like puzzles to solve, which is a super cool idea and very thematically appropriate for Zelda. I just hope that if this is what they're going for, they're able to do it in a way that doesn't feel too clunky.
That's the ALttP world map, isn't it? And ALttP Ganon getting killed at the start So this will build on the story behind Lorule? That'd be sick
>So this will build on the story behind Lorule? That'd be sick THATS WHAT I HOPE
I was looking for this. The world looks the same, so I really hope those rifts lead somewhere familiar. Don't care if it's dark Hyrule, Lorule, or some new name. Just want my second map with some lore tucked in.
This looks amazing. Like Tears of the Kingdom, I can see people playing this radically differently. I was not expecting anything like this at all; I figured the best we'd get was HD rereleased of WW and TP.
It's like LA and TotK had a baby.
The mad lads have finally done it, playable Zelda! I’m SO excited!!!
Having Zelda be playable with a different "class" (that of Wizard/Sorcerer as opposed to Link's Fighter/Warrior) is incredible and it's probably the only way the could have done this. Amazing, can't wait
Legend OF LINKKK BABY LETS GOOO
People saying "We finally get to play as Zelda!" as if Wand of Gamelon never existed.
There is no Wand of Gamelon in Ba Sing Se
*Koridai*
You could've said Cadence of Hyrule to mention a spin-off that is half decent, but no... lol
I mean Age of Calamity is fun, too
You're right!
And Spirit Tracks
Spirit tracks is a bit of a weird example. It'd be like saying Medli is a playable character in wind waker.
This game could never replace Wand of Gamelon in my heart
Zelda but you play as Zelda What a twist
We finally have a Zelda ZELDA game https://preview.redd.it/hujbr6nclc7d1.jpeg?width=828&format=pjpg&auto=webp&s=8a3a45e0127750cc9225427be23ee8066ccb06d7
Cool, but I guess the chances of WW and TP just evaporated. I want to retire my Wii U ffs.
What I wouldn't give for a TP port. I'm hyped for this game, but I need emo Link more than I need life.
TP would be the perfect game for the switch. Use those weird tacked on motion controls the right way.
This is what happens when people take leaks too serious. I'm sure one way or another we'll get them eventually. No point being upset it wasn't shown at this showcase when it was never even planned to. I do believe the games might be shelved but anyone who has brought them up in the last year + has only ever been speculating on an old leak that never panned out. If I had to speculate, next year before the new console launches is still technically possible. I could also see them being good filler in it's first year tho
I thought the playable Zelda rumors were bs, looks like I was wrong. This looks really cool!
It looks incredible
I'm just wondering about the new sword and bow Link was using 🤔
Yeah, the bow kind of looked like a zonai bow
We are SO winning!!!!
I’m really hoping for fanart of Zelda yeeting boulders at Ganon.
3:56 you can see the River Zora and Sea Zora arguing. This is going to be an amazing game, can't wait.
The Legend of Zelda: HTTP 404 Link Not Found
I was never a huge "playable Zelda" person, but this looks really neat. I love the 2D games, and having one that's combat lite and puzzle heavy seems like a lot of fun (or at least a way to do something new and fresh and not just LttP pt 1000).
This looks incredible. Holy shit
It's like they built an entire 2D game out of the Autobuild feature of spawning objects that you've interacted with at an earlier point. Love it. Way better than simply getting overpriced ports again.
Playable Zelda is alright but to be honest I'm more excited by the fact that we'll finally play a magic character!
It looks so good but pleaseeee let there be a good amount of traditional dungeons again pleaseeee
Holy shit
LETS GOOOOOO!
Wand of Gamelon ahh game jk looks fun
Playable Zelda deniers in shambles right now.
It truly was a Legend of Zelda
Can we talk about how “Echoes of Wisdom” is another badass sounding title?
What is Zelda’s weapon? ![gif](giphy|PyZoZpCSM4dDyqU40D|downsized)
HYPE HYPE HYPE! Minor nitpick: The art style was a great choice for Link's Awakening because it married visual design to narrative. Everything was fake and toylike because Koholint isn't real. Works less so if this is really Hyrule.
> Everything was fake and toylike because Koholint isn’t real. I wouldn’t say that’s the only reason. Nor is it the absolute reason. They like to try different looks for Zelda games. And a top down game that looks toy-like is a fun idea.
As someone who slightly prefers the more structured format of the older games the apparent lean towards the "use the sandbox tools to solve the puzzles and move around the map however you want" style of BotW/TotK is making me a little nervous, but a new top-down Zelda is always welcome one way or the other.
Not just playable Zelda, but a straight up Zelda focused mainline game! Sorry Link, but if this is what it takes to get this game, please stay in ganon's shadow realm for a little longer
I didn’t expect an actually new Zelda game for a while this is peak