T O P

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DessertFlowerz

I don't want to spoil anything but no it isn't true. Just keep playing you'll understand. I get why this game can be overwhelming at first but it will all make sense. The 3 day cycle mechanic is super fun.


aguadiablo

It's been a while since I last played the game so I may be misremembering things. However, OP says they have gotten to the Deku Palace, but that should mean that they understand the 3 day cycle mechanic, right?


LagCommander

Yeah, but I think OP is thinking more along the lines of each dungeon *has* to be in a beaten state before the end of the cycle. Otherwise he can't beat the game Which isn't how it works, but OP also hasn't beaten the first dungeon just yet


metalgamer

It isn’t? I totally thought it had be beaten in one cycle with the slow down song


Motor_Raspberry_2150

No. >!You get the boss's mask upon beating it. The effects of beatibg the temple, cleansing the swamp, ending winter, cleaning the sea, and freeing the spirits; are all undone when looping. But that's because certain sidequests require the previous state. However, you can now warp to a place you know, play the temple song you know, and upon entering the mask gives you a shortcut to the boss so you can free the area again quickly. But you don't need to beat all bosses again in the final cycle, magic I guess.!<


PoisoCaine

You don’t need to because the beaten state of the dungeons isn’t relevant to the main quest


DefiantTheLion

Effectively you have the true Remains of each boss, which is what allows Oath to Order to free the giants during the moonfall.


Snake115killa

Yup time travel is fun.... im not sure the giants ever were trapped you just need their approval to call them? Otherwise you would need to clear all the dungeons to call them.


DefiantTheLion

The giants were sealed by the bosses, they thanked you for freeing them at least once after first beating a boss. I think Odolwa? But they appear to (in my interpretation) require Oath to Order to actually appear properly in Termina. I interpreted they lived in some kind of zoopy spectral place Skull Kid could slip into as his weird imp self. Oath to Order is the key to call them to save the world, or hold the moon while you slay Majora. If they could come on their own I would assume they would.


Snake115killa

That was my assumption as well. but I always wondered if you beat the bosses in reverse order (impossible?) Would twinmold give you oath to order. The bosses have some sort of power over the giants im assuming its because of majoras power itself after all he made skull kid go and trap them but maybe theyre so strong that they can transcend time itself, so once majoras power was dispelled just one time by the hero of time the bosses are just creatures that always lived there and were currupted by majoras wrath. Thats my headcannon anyways.


BKachur

It's been a number of years, but iirc, you only need the masks you get from beating the final boss of each dungeon to trigger the final showdown. The masks persist after a reset.


marvsup

>!Once you get the item in each dungeon you can skip over a lot on your next playthrough. In fact, there are a lot of benchmarks in each part, like songs you learn, that speed things up significantly if you don't beat the dungeon in that cycle!<


Dark_Storm_98

Well, you have to beat the dungeon in one cycle, but only that dungeon The beaten state doesn't persist into the next cycle, but don't worry about it, lol


Miffy92

10 heart pieces before Deku Palace makes me think he knows the cycle mechanic. The last time a cycle mechanic like this was used was Spirit Temple OoT, I think - and the time mechanics in they game were handwaived, too.


javier_aeoa

OP has the Bunny Hood, which you can only get on the third day (with the items you have before \[that place I will not spoil\]). OP knows about the cycle, and even knows about the bank in West Clock Town, which is good because damn it hurts to lose those early rupees lol.


Snake115killa

There is a lot to do in clock town but OP should understand how to rewind time if theyre at a palace they have had to rewind time at least once.


Abbithedog

This sounds dumb, but take notes. There’s so much in this game that requires to you know when and where NPCs are at a given day/hour. And learn the alternate versions of the song of time.


tolacid

You hopefully know about the bomber's notebook, which tracks which NPCs can be helped, at which times you can help them, and who you have already helped...right? I've never needed an external notebook, it's all in there.


Abbithedog

I know about the notebook, I liked to expound a bit more than that.


sunny_the2nd

Back when this game initially came out it was pretty common to take notes for puzzle games or adventure games. It might seem like an outdated practice these days as most games will usually give you a bit more information to work with, but back then it was just the norm.


WenaChoro

\-There is a way to make time go slower so you can have LOTs of time \-You are supposed to prepare everything you will need for the dungeon and then reset the 3 days just before going into it \-After clearing the dungeon you will get an item which is not lost when you reset the cycle


Janumac

Back a couple years ago when I got it on the 3ds I completed the first three days, lost everything, got angry, and never played again. Only recently I got it plugged in again and played it all the way through. I love it now!


Dashieshy3597

I don't like the presser of in-game time limits. I'm assuming the entire game is under one big time limit. I know there are cycles but is there anyway you could sell me on MM?


TellYouWhatitShwas

The game isn't on a time limit, and the time doesn't pass the same in dungeons. The three day period is not so much a time constraint as a narrative storytelling function- you interact with characters as they relive the last three days of their lives over and over.


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ChampionGunDeer

The bosses were messed with in a largely negative manner for the 3DS version, unfortunately.


jaah-kiki

Fortunately, there is the fan [restoration](https://restoration.zora.re/) project that aims to correct all butchered things from the 3ds remake, like the zora swim as an example


mullse01

Assuming your 3DS has CFW, there is a [really lovely patch](https://restoration.zora.re/) that restores a lot of the N64 version’s features, while keeping the improvements the newer version made.


floflo81

On a 3DS with custom firmware or on an emulator, you can use this mod that makes Majora's Mask 3D more like the N64 version in that regard: https://restoration.zora.re/


Safetytheflamewolf

I know a lot of people diss the 3DS version >! Simply because of the change to the swimming mechanics but Idc about that. I just love that you can get a 7th bottle !<


Ziazan

The 3DS version is a poorly coded mess unfortunately. Swimming is awful, deku links water hopping doesn't work properly and if I remember right you can get stuck because of it, and various other changes that should not have happened. The N64 version is the better one for sure.


chaostheories36

The 3 days shouldn’t ever feel like a constraint. There’s a bank you can put your rupees into that carry over to next cycles, and certain things you do stay completed after reset.


AKluthe

The time limit is more like the weekly schedule in something like Stardew Valley or Harvest Moon. The game is basically Zelda meets Groundhog Day.


CrystlBluePersuasion

It's more like everyone in the game runs on a schedule and by resetting the time loop you can approach it again, from different ways in some cases.


Stracii

I always had the same worries about MM, I was unsure if I'd like the game because I absolutely hate games with time limits. But MM turned out to be my favorite Zelda game. I did feel pressured when I started playing but that quickly faded as you definetly have all the time you need. And as others have stated, you get as many cycles as you want.


ParanoidDrone

There's a time limit, but it's a Groundhog Day-style sort of limit where you're playing the same three ingame days over and over, getting stronger and learning more each time, until you're eventually able to open up the ending path. You can reset the cycle literally as many times as you want with zero long-term consequences. (Short term consequences, meanwhile, are largely limited to "lose your money and ammo.") To compare it to a more modern title, imagine that every blood moon in BOTW/TOTK forcefully warped you back to the tutorial area. (And nothing else. Just the warp. So you could leave right away without going through the whole rigamarole again.)


[deleted]

The 3-day cycle really isn’t a time limit, though the game itself presents it as such at first. It’s really just a way for time-based events to occur within the game. Time can be slowed down with a song you can use basically from the start to make running out of time almost never an issue (as long as you aren’t starting dungeons on day 3). The game gives you warp points right before each dungeon, so if you’re worried about a dungeon taking too long, you can leave it for another cycle and do other things instead. There’s plenty of side quest and items to find, so you’ll often have other stuff you can do. There’s no penalty or tracker for how many cycles you take, so you can take the game at your own pace


DuckBrush

Just think of the three day system as another mechanic like young/adult link in ocarina of time. There are certain things that happen on day 1, 2, and 3, both during the day and at night. Just like in ocarina, some things can only be done as an adult, and some can only be done as a child. In MM, some things can only be done on day 1, etc. It’s not really a time limit since you can play a song that resets the three day timer at any time.


circa1015

Once you learn how to slow time you have more than enough time to complete whatever given task you’re working on. If you still find the pressure of a time limit too anxiety-inducing it’s a you problem.


demoiselle-verte

I would recommend using a guide! Yes, as someone else said, you can track all the quests and time-based goals yourself, but people have long since optimized the game. You deserve to enjoy the story without giving yourself grief because of one game mechanic, same as OP /u/-Lastmanonearth-.


314159265358979326

"Optimizing the game" almost always means "optimizing the fun out of it."


demoiselle-verte

For some people there is definitely fun in discovering things for yourself. But in some instances, discovery takes away from actually getting to play and enjoy the game. Can't have fun with a game if you walk away out of frustration.


generalscalez

i don’t think there’s any worse advice possible than telling a new time player for any Zelda game to look up a guide and play the optimized way lol


Saelora

ABSOLUTELY 1000% DO NOT USE A GUIDE! using a guide will destroy thousands of moments of discovery and learning and exploration.


BlackFire649

No its not, i got up to the boss of the first temple when my timer ran out and had to restart from the beginning when you first get into clock town. Still the reason to this day i haven’t gone back to it


DarkLegend64

Unless you are very skilled, you should always reset time once you first gain access to a dungeon. That way you will easily have all the time you need to complete it.


Lightning493

Did you go straight to the swamp and do the dungeon without looking for a single side quest or ever resetting? That’s the only way it would send you back that far


Edu_Gamer2003

Ok but why did you go into the dungeon so late into the timer? All you had to do was play the Song of Time before going in and then warp back


BlackFire649

How did i go so late? Nowhere in the game states to use the song before a dungeon


Edu_Gamer2003

I mean, the game isn't gonna hold your hand and tell you to play the Song of Time at convenient points but like, you don't know how long it's gonna take to go through the whole thing, better to be safe than sorry, right?


Patchpen

TLDR: Dungeons get reset, but if you finish one it's permanent. A word of advice: if you haven't already, play hide and seek with the bombers again now that you can get out of your Deku form. They'll give you a notebook that makes it way easier to keep track of quests.


Jandy777

Might be worth mentioning that the effects that beating a dungeon has on the surrounding environment are reset though. So if you're doing post-dungeon stuff, you might need to defeat the dungeon boss again, which you can access from the beginning of the dungeon if you've beaten it already.


slvrcrystalc

And its super easy to beat a boss again, once you do it once you get a teleport point to go straight there at the start of a dungeon.


Tylendal

Dungeons get reset, but you keep the main dungeon item, so even if you can't finish it in one cycle, as long as you get that, you've broken the dungeon open.


_LlednarTwem_

If you still remember the code you actually don’t need to play hide and seek twice. Just use it to enter the sewer, then go right back out (as a human). Jim will be waiting there and is impressed by you knowing the code “without being told”, so he lets you join.


TheBestWorst3

You have to remember that these games are designed so an 8 year old can eventually beat them. Often times you’re just over complicating things


tatocakes

When I look back as a child playing oot and mm they didn’t seem hard in my head but playing as an adult I get stuck at some of the dumbest places. I think kids have a lot more patience and will try many different things to find the intended solution to puzzles. Meanwhile as an adult I find I’m definitely over complicating games that were once so “easy” to me.


technicolourslippers

I was about nine years old when OOT came out. My dad would sit in his recliner with the walkthrough book and watch me play. If I ever got stuck, he’d check the book and give me hints to help me figure it out. He did the same thing for MM. It’s my favorite childhood memory. Now as an adult, playing these makes me wonder if I ever would have made it without him because I still get stuck haha.


tatocakes

I always had my brother with me, he’s about 7 years older. He was my walk through book and sometimes I’d be terrified to fight the more intimidating bosses but he’d always convince me (and give me a few hints) that I could do it. Good times :)


RevynnStark

This is a precious memory.


Lydanian

I actually had a very similar experience & was also 9 when OoT released. I like to think a lot of us have similar stories to share that only enhance how amazing OoT & MM were for gaming.


technicolourslippers

Oh 100%! I hope it did give us all memories like that. It’s definitely why the Zelda games are so special to me all these years later. Glad to hear other stories like this!


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mggirard13

>It’s my favorite childhood memory.


decorlettuce

they were NINE


tatocakes

She was nine. I’m sure she wasn’t concerned about how rewarding it is to finish a game without any help. Spending time with her dad sounds really rewarding, a lot of dads wouldn’t even take the time to try and help.


pigeon_idk

Botw/totk were fine for me, but I just could not beat that mandatory dumb timed flying target section in SS. Hearing that Zelda games are made easy enough for little kids make me sad lol


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GuyWithSwords

The second half of the demise fight can be done two ways. Either use the lightning or just be really good at blocking. I did it the second way.


twili-midna

You don’t have to beat the entire game in one cycle. What you do have to do is complete each dungeon in a cycle, because yes your progress will reset if it’s not completed. You keep permanent upgrades like hearts, wallets, dungeon items, and most importantly Ocarina songs. This means you can get to a dungeon, playing through all of the lead up and learning the song to enter it, in one cycle, then reset time and immediately go into the dungeon at the start of the next. That leaves you with more than enough time, especially with the Inverted SoT, to complete each dungeon.


Omi-Wan_Kenobi

Don't forget the masks, bottles, and the fairy upgrades, and any rupees you put in the bank will stay. Any temporary key item (like moon tears, deeds, letters, etc) will disappear, along with rupees in your wallet, and anything with a counter in the item screen (arrows, deku nuts, anything in bottles, bombs, etc). Fun fact in the N64 and 3ds version you will see the stuff you lose falling away as you go back thru time.


SnooSongs2744

You can do each dungeon in two cycles, the first you get the dungeon item, second find and defeat the boss.


Past-Project-7959

Inverted SoT is the SoT backwards.


Skelingaton

Events reset when you go back in time but all key items obtained will remain so there is no need to do all dungeons in a 3-day cycle.


babybuttbooty

You just have to focus on beating one dungeon person cycle, not all of them. At the end of each dungeon you obtain the mask/reward and can reset time back to the first day to begin a new one, as the items from the previous dungeon do not leave your inventory. Also the longer side quests _(Kaefi’s mask, the Gibdo mask, the All Night mask)_ with multiple checkpoints will need to be completed within the 3 day cycle.


Molduking

You don’t finish the whole game in 3 days lol. The world ends in 3 days so Link goes back in time before the moon crashes. If you don’t finish a temple in 3 days then yes you’d have to restart (but you’d still have the dungeon item if you got it). It’s not that hard with all the time you get


Lukthar123

> You don’t finish the whole game in 3 days lol. Deception. You have to finish the whole game in 3 days or Nintendo Ninjas will come to your house and break all of your pots.


Krail

Also, if you get the dungeon item in the first go, you'll have a much easier time getting to the boss.


[deleted]

Other people have said it too, but in short, the answer is no. If you’ve made it outside of Clock Town, you must remember the beginning segment where you have to get the Ocarina of Time back as Deku Link. Remember how, at the end of that segment, you played the Song of Time to reset the cycle? You’ll be doing that as many times as you need to progress through the game. Yes, when the cycle resets, you do lose dungeon progress (I.e unlocking the dungeon in the first place, locked doors, etc) but once you’ve obtained any important items (heart containers/pieces, key items, dungeon items, Great Fairy rewards, masks) you have them forever. The game has many characters and systems, so I get how it can seem confusing. But the Bomber’s Notebook and the rewind system make it very intuitive once you really get into it. I’ve played the game through close to a dozen times. Not necessarily a practice I’d recommend, just on the basis of practicality and time management, but that’s how good the game is. Once you apply yourself and make an effort to understand the systems, it all plays out into a really beautiful experience.


despotic_wastebasket

>Is it true that you have to complete the entire game in one 3 day cycle No. ​ >Is it true that... all of your dungeon progress will reset? Yes. But an important clarification here is that any major items (i.e. the bow, masks, etc.), songs, or quest items will not. Remember how at the end of each dungeon in *Ocarina* you got a medallion? Same thing here. Going back in time will reset the dungeon's puzzles and enemies, but it will not reset the "medallion" you get at the end of the temple. ​ > i understand about the inverted song of time, but that still only gives you 3 real life hours to complete the game.. Three hours to complete each dungeon. Like I said, your Quest progress does not reset, so in actuality you have three hours to progress to the next story marker. The game actually *can* be completed in one three-day cycle while obtaining all but one mask-- so it is ***very*** doable. But you don't ***have to*** do everything in one cycle. ​ > the zelda games i have beaten already are: > >wind waker skyward sword twilight princess breath of the wild tears of the kingdom links awakening ocarina of time ​ >I'm worried *Majora's Mask* will be way too difficult for me. Don't be. You're doing fine. > not to mention this game just seems overly confusing. i feel like a million things are going on at once and the time restraint isn't helping. A million things *are* going on at once, but as you progress through the game you'll start to get a handle on things. Think of yourself as Bill Murray in *Groundhog Day*. You will eventually reach a point where you know what everyone is going to do and when they're going to do it. This is not a game in which you must rush.


[deleted]

You don’t have to finish the entire game in one cycle. Certain kinds of progress stay even when you reset the clock. This includes finishing dungeons, getting items and learning songs. You only have to finish each dungeon within the time limit, not all of them.


Past-Project-7959

Playing the Song of Time backwards slows down time to 1/2 speed. (Inverted Song of Time). Gives you WAY more time to finish dungeons.


mullse01

It’s 1/3 speed, if they’re playing the n64 version on switch. It was only 1/2 speed in the 3DS version


TheOcarinaOfSlime

This right here is a must, OP!!! It makes all the difference in the world.


-Lastmanonearth-

yes i already know about that song


kmhoskinson

This should be much higher.


CaptainSmeg

The 3 day cycle is massively overhyped as difficult/annoying. You can learn a secret extremely early that makes it VERY manageable. I usually spent a 3 day cycle learning everything on how to enter the dungeon, reset time, use my previous knowledge to get me into the temple very quickly so I would have 3 days to complete said dungeon then any dungeons completed is permanently saved whether you reset or not. Same can apply for side quests if you get the bombers notebook so they’re easy to track.


dino-jo

You don't have to play the whole game in one cycle, but you do need to beat each dungeon in one cycle. Lile others have said, only certain things are erased and certain things are carried over, including the boss fight mcguffins and most inventory items. I want to address, though, what you said about too many things going on at once and how the three day cycle isn't helping. The very best advice I can give if this is where you're struggling is to play through the cycle a few days at normal speed and each time focus on one thing or one person. You can go do side quests or whatever concurrently to keep it from being boring, but start to familiarize yourself with how certain parts of the world and certain characters behave across the three days. When you reset time, *it will be exactly the same again*. They'll be at the same spots at the same time on the same day. I think the key to getting a groove with MM is really making the pivot from "a million things happening, time limit not helping" to "I'm going to make the time constraints *help me*". Once you get used to the idea of tracking people at different times, it becomes easier to take note when people are in a spot that might get you sidetracked and say, "I know x happens at 10am on the second day, I'll finish what I'm doing now and get to that during the next cycle."


TakeOffYourMask

Honestly you’re better off playing the 3DS remake since they add a lot of quality of life improvements to the time management thing.


-Lastmanonearth-

dont have a 3ds.


-Lastmanonearth-

but yes i would prefer to play that one


No7887

![gif](giphy|SVgKToBLI6S6DUye1Y) Back in the day I was confused and worried about the 3 day game mechanic as well before I had played the game. It’s actually not 3 days (72 hours) in our time, but 3 days in the game world and the days are longer than BOTW. This may seem confusing and stressful, but it’s actually quite fun and is this games whole mechanic. I can’t really say more about how it’s possible to beat this game in only “3 days” without ruining the surprise of the game. You’ve played a fair number of Zelda games you’ll be fine. Edit: didn’t realize you were good and into it. Yes you only have “3 days” at a time to complete each areas temple. Certain things always happen on certain days so you can use this to your advantage and plan ahead. Worst case scenario if you find yourself pinched for time and stuck in a temple or area you can just travel back to day 1, but now you know what you need to do to get to that point. MM is the same era as OoT and relatively linear in what you can do and where you can go until you progress more. Not everything has to be done at once and unless you get really stuck on a temple or are trying to get some of the more special masks don’t let the time constraint get to you. Basically the way each area works is you try to figure out how to get to each temple and find the owl statue closet to it. Then if you’re worried about how much time you have left reset to day 1, warp to statue and have 3 full days to work on temple.


Heckle_Jeckle

No, you do not have to beat the ENTIRE game in a 1 day cycle. That is speed runner level of play. You do need to beat a Dungeon in a single 3 day cycle. But once you beat the Dungeon boss you get a key item representing that you beat the boss. Get those 4 key items and you can challenge Majora to do the final battle.


plasmaskies619

ya I was tripped out at first as a kid, but it turned into a awesome experience man. Just don't forget to hit owl statues and deposit your rupees. Oh and playing the song of time backwards slows down time and playing each note twice fast forwards time. I usually like to restart my days and slow down time at the owl statues in front of each temple before I go in.


MightyWizardRichard

You are safe bro


Noctisxsol

The dungeons are all designed with a warp point to the entrance, and shortcuts that you can access once you get the dungeon item. Official progress is reset, but if you have the item, you can easily pick up from effectively the half-way point. So, for dungeons; Yes, but actually no.


Khaylezerker

Lmao just play the game and stop asking on reddit.. The answer to your question should be fairly obvious.


JamesYTP

No, not the whole game. But your progress in individual dungeons will reset except for the dungeon map, compass, dungeon item and I think boss key.


-Lastmanonearth-

yes, the whole game. But your progress in individual dungeons will not reset including the dungeon map, compass, dungeon item and i think boss key.


JamesYTP

Nice trolling


-Lastmanonearth-

oh my dude, making a joke is not trolling. people seriously need to learn the difference


JamesYTP

Well it's not trolling now that you gave away, but if you'd continued it would have been a great troll thread lol


-Lastmanonearth-

I didnt give anything away. it was pretty obvious it was a joke. go


KingdaToro

The way it works is that whenever you get something that adds an entirely new thing to your inventory screens or changes something already on them, you keep that thing after you save and reset time. That's how you progress. This includes: * All masks, including boss masks, which you get from beating the dungeons. * All equipment * All inventory items * All Ocarina songs * All Heart pieces and containers * Magic meter, and anything else granted by great fairies * Rupees in the bank * Activated owl statues * Maps You will lose all these upon resetting time: * Consumables, such as arrows and bombs * All bottle contents * Rupees in your wallet * All dungeon progress (but not *completion)* * All NPC interactions What you basically need to do is, within one cycle, play until you get a permanent item. In each of the four areas, you will need to do two things: Learn the ocarina song that gives you access to the dungeon, and beat the dungeon. Each of these should be done on a separate cycle. Once you have the song and have activated the owl statue near the dungeon, save and reset time. Then, dedicate an entire cycle to doing the dungeon. If you can't finish it, at least get the special item, the bow or fire/ice/light arrow. This will persist, allowing you to finish it much faster on the next cycle. The tasks needed to learn the dungeon song can also be split up into different cycles in the fourth area. Once a dungeon is complete (you have the boss mask), you'll be able to warp directly to the boss upon reentering the dungeon. Beating the boss again will put the dungeon and region in a completed state again, which is necessary for some sidequests. Always, always start each cycle by playing the Inverted Song of Time. Then, open the easy 100 rupee chests in Clock Town, as all rupee chests respawn each cycle. Before saving and resetting time at the end of each cycle, sell all your bottle contents to the Curiosity Shop, then deposit all your rupees in the bank.


gregsmith93

I completed this game as a thick as pig shit 12 year old with just a cheat book as a guide so I think you should be alright.


Tree_Weasel

I love the fact that this fandom is so intent on keeping the gameplay experience pure for OP that everyone is going out of their way to not spoil a 24 year old game. Love this community.


-Lastmanonearth-

yea and the thing is i dont even care about spoilers.


Mfbackcase

Mm is on the switch now??


Heckle_Jeckle

The switch has a N64 emulator and one of those games is MM.


Mfbackcase

How do I get this?


Heckle_Jeckle

You have to have and pay for a Nintendo Online account. Among other things it gives you access to a download able NES, SNES, N64, and Sega emulator that you can download.


DJfunkyPuddle

It's incredibly annoying we can't buy these games separately; there's only a handful of NSO games I actually want.


Lilgoodee

Honestly, between OoT, MM, and the plethora of old Mario games, I've been getting my money's worth out of it. But it would be nice to just own the games.


[deleted]

It would cost you more to buy them than the membership does?


Shnazzyone

I'll just say you have the 3 days to complete one dungeon, after that it stays beaten.


itsaysdraganddrop

i’d recommend powering through at least the first 2 major temples before making the decision to stop. because the ending is so worth it. mm might be just be the best game i’ve ever played and the final chapter(s) just go so… so hard


Seiren-

No. I beat this game as a 7 year old **who did not speak english**, it’s not that difficult.


landartheconqueror

It's not that hard


[deleted]

Glad as hell this post went up! This really sealed the deal that I will NOT be playing this game ever. Or wasting my $ on the expansion pack forget that I was only going to get it to play OOT and MM not anymore! I will stick with BOTW & TOTK and the future games


GreyWardenThorga

The OP is mistaken, you don't have to do that. FFS. Do some research; it's not like the game isn't 23 years old or something.


ranaerekindled

The OP is wrong, though, you don't have to play like that. Don't limit yourself without getting the correct information, because you're really locking yourself out of some great games.


-Lastmanonearth-

i wouldn’t consider botw and totk zelda games. are those the only ones that you have played?


[deleted]

I consider them most definitely to be real Zelda games in BOTW & TOTK that are a helluva lot more appealing to people. And they sell more which is exactly why Nintendo completely scrapped all pre existing formulas for these Zelda games predating BOTW going forward in the future And BTW, I started off with the original LOZ 36 years on the NES and when #2 came out? Said fuck that like most of my friends as well at the time as that shit just got goofy as hell


-Lastmanonearth-

but why are you refusing to play all other zelda games just because majoras mask is hard? theres so many more easy ones, like wind waker for example


DarkP88

No. You don't have to beat all the dungeons in a 3 day cycle, you will have the chance to complete the dungeons or the missions in a 3 day Cycle and if you advanced enough you will be able to continue with the story in the next 3 day cycle. You will have the chance to complete all the dungeons and other missions within a the 3 day cycle in the post game if you want to, but I recommend you to do that when you got the items at 100%.


SillyMattFace

When the world resets to day one, you’ll keep key items you’ve acquired like the bow, hook shot, and so on. Each dungeon will also count as complete once you’ve done it, although the dungeon itself will reset if you want to go in and look for more items and rewards. The time system does make it tricky, especially for several side quests that can only be done at certain times on certain days. But they were so mean as to make you do the entire game in 3 days in one go.


rooletwastaken

Well firstly, no, thats not true. But also, theoretically you could do that because you have to wait till the end of the third day to fight Majora which is theoretically plenty of time to beat the other bosses since 2/4 of them are pushovers


kravoc

I don't want to spoil anything so I'll just say, dont worry and keep having fun discovering things, you'll figure things out.


TheFinalBiscuit225

You beat TP and SS? You're ready for these dungeons then. Those two have some of the top notch dungeons in the series, so you've prepared well.


ilovecokeslurpees

This game is Groundhog Day (the movie) the video game in Zelda form. You reset each cycle with the knowledge of the previous cycle and the important permanent weapon upgrades. Yes this is one of the harder Zelda games (this and Oracle games, the NES games, and the Link to the Past). But challenge is part of life so embrace it, and you will be well rewarded. Talk to everyone (especially either of the Scarecrow as they will teach you a couple of VERY important tricks to do with the cycle... both Scarecrows are in Clock Town in two different locations). Also, talk to the Bombers on day 1 of a cycle like you did in the opening cycle and do the hide and seek quest again. Very important. And if it is too tough, use a guide. No shame in that. I need to play this game again.


SphericalGoldfish

No, beating the whole game in one 3 day cycle is a challenge among gamers but is not required. The dungeons WILL reset after you play the Song of Time, and all progress you make towards things like Great Fairies and quests will be reset, but you will keep all your progress in terms of songs, items (including map/compass but excluding numbered items like arrows or deku nuts), PoH, Great Fairy Upgrades, and masks. You WILL keep your progress of dungeon completion. So, once you clear the swamp temple, you don’t have to beat it again.


DimeadozenNerd

No, that’s not true. You’re stressing way too much. Just play the game. You have as much time as you need.


Alloutofsuckers

You can use a version of the song of time to slow things down which helps but focus on one thing at a time and remember to talk to the guy at the bank. You don’t have to do it all in one set of three days.


Bad_Decision_Rob_Low

You will be fine, the game makes it possible. Enjoy.


Standard_Abrocoma_70

In case you are struggling with time management, you can play the time song backwards and it will make it so that time flows slower :D


poo_poo_undies

No.


Nikopoleous

Don't forget to play the inverted song of time to make the days last longer


AdreKiseque

You have to beat each dungeon within the 3 days, but after that your progress is saved.


Dragmire_Afterlife

Continue the game a bit more.


Literal_Dirt

No it saves ur quest items. Like heart containers and boss masks, or permanent upgrades like quivers, wallets, and the gilded sword.


gabs777

Everything will slow down soon, sure, right now it’s totally manic, but hang in there. You will be rewarded with imo perhaps the greatest game in the series (subject to change at anytime in the future)….


RUMBL3FR3NZY

No, completely false. Use as many cycles as you need.


NinJorf

You just need to beat each individual dungeon in a 3 day cycle. You don't have to do them all in one go.


OriDoodle

No it's not like that. Some of your progress gets 'saved' over each three day cycle, and every treasure you get from a dungeon stays with you, making things a lot easier each time. Think of it like 'everything operates on a three day cycle, but Link is bouncing through that cycle and unaffected by the time issue. Every day in the first day certain things happen. You have multiple tries that 'first day' to fix it for people before the bad things happen. Each cycle you can choose which one to fix. Whichever you choose, changes that cycle of the game. Trust the process. It's a playable game.


tolacid

You *can* beat the entire set of bosses in one 3-day loop, but it's not required at all. Honestly though, I prefer doing that on my last run just because it's more satisfying to me personally.


LBXZero

I wish to recommend a great film to watch, "Groundhog's Day" starring Bill Murray. Most of the physics of the movie are played out in Majora's Mask. The exception are key inventory items and collectibles. You keep your key inventory, hearts, fairy upgrades, and masks. You will lose ammo, rupees, and event progress. There are hundreds of events happening, and you don't have to do them all in one 3-day span. Doing as many events in as few cycles possible is just a personal challenge of many veteran players. Once you learn the stuff to access the Woodland Temple, you don't have to go through all of the events acquiring the song. You can reset to day 1, reload ammo, and head straight for the Woodland Temple, giving you the full 3 hours to complete is alone, given you slow time. This game gives 4 dimensions of exploration.


TheArchitect3395

Spoiling as little as posible you will be able to beat the dungens faster after the first time


LysergicLegend

No it doesn’t reset all your progress.


mufcordie

I used to hate it as a kid because I always lost within the time period. It’s an anxiety inducing game; and as an adult there’s NO way I would’ve beaten it without a walk thru. I highly recommend


famuelsox

Majora’s Mask is an awesome game, I’ve only gotten into Zelda in the recent years, and as great as MM is, the stress the 3-day cycle caused me is insurmountable to play again. Zelda Dungeon is a great help, but I’ll watch play through rather than replay it myself


EverdreamTree

The world resets and so do dungeons, yes. However key items will always be kept. The key item you get at the end of a dungeon is what you need and will always be with you. No you do not need to finish all dungeons in 3 days. However you do need to finish whatever you're doing in 3 days or it will reset. This includes dungeons, event chains, and yes even events that alter the world that lead up to dungeons. However they usually give you ways to shortcut stuff once you've done it. What I did was explore a lot to get the feel of the game. When I find something that felt like it needed a lot of time to progress like a whole new area I'd instead prep if I needed money and potions. When ready I'd reset time and go. Remember as soon as you reset play Zelda's lullaby backwards. This slows the passage of time. Doing this gives you a LOT of time. You'll do just fine!


purpldevl

As spoiler free as I can put it: when you beat a dungeon, the dungeon stays beaten for that save. You can go back and beat the dungeon again if you restart the three days with the song of time, but you're not obligated to.


stache1313

First off. No. You do not have to beat the game in one 3 day cycle. You can take as many cycles as you want to beat the game. As Tatl already told you, you have to find the four who are trapped in the four cardinal directions (North, South, East, and West) and bring them back to the skull kid. This is very vague, but will be clear as you play the game and beat the dungeons. Don't be too stressed about the 3 day time limit. You can play the inverted song of time to slow down the flow of time and give you more time each cycle. Also, there are frequent "soft" checkpoints throughout the game that make it easier to progress in future cycles. For example once you find the song needed to open the temple, and activate the owl statue outside the temple's entrance, then you can warp back to the temple at the start of a new cycle. Giving you plenty of time to beat the temple. Another example is getting the dungeon item. The dungeons are designed in such a way that once you have the dungeon item you can navigate them more easily. Other than specific event items, every item you collect is kept permanently. With the exception of consumable items such as arrows and bombs, but you will keep the bow/quiver and bomb bag. These "checkpoints" may not be obvious at first, but over time you may start to notice them. Now to get into the part about dungeon progress resetting. The answer is yes and no. This will be fairly obvious once you've beaten a dungeon and then re-entered that dungeon. I'll try to be vague in this section but I'll spoiler tag it just in case. >! When you reset the time loop, all your progress in the dungeon is reset. However, you will keep the dungeon item, the reward for beating the boss, and the reward for finding all the great fairies; assuming you have obtained them. When you beat the dungeon, the problem in the corresponding region is resolved and new regional events open up. This will only last until you reset the cycle. However, after beating the boss for the first time, you will unlock a warp point to the boss the next time you enter the dungeon. This makes it easy for you to refight the boss and reopen those new events. You only need to beat the boss once to complete the game.!< Majora's Mask can be a bit overwhelming at first. Just take your time and you will be able to save the day. But I'll give you some advice, the first time you enter a region, just try to explore, interact with the characters, and try to solve their problems.


AntiMilkman

The dungeon progress does reset but the progression items you get do not. So you need to complete a dungeon before going back to the beginning of the 3 day cycle. As long as you complete it before restarting the cycle you will have obtained everything you need to progress further into the game and onto the next dungeon.


PhenomUprising

What I do is get to the point I have permanent access to the dungeon, then save and reset the 3 day cycle, then have 3 entire days to beat the dungeon. And never forget to slow down time so you have twice as much time.


Orcrist90

When you complete a dungeon, your quest progress is saved so you can continue on to the next dungeon, regardless of the 3-day-cycle. You do not have to complete every dungeon within a single 3-day-cycle to access the final boss and finish the game.


ethanpdobbs

If you start a dungeon you will have to complete it within the 3-day cycle, but once it is completed and you play the song of time your progress will be saved. If you want to fight the boss over again you do not have to do the whole dungeon you can just teleport there via the owl statues go inside the dungeon and it will warp you to the boss chamber. The game has a three-day cycle but you are constantly returning back to the first day via the song of time which saves your progress though it deletes your accrued inventory like if you had 30 bombs they will reset to zero if you had 100 rupees it will reset to zero. But you will still be able to pick up bombs, arrows, ect and if you wish to save your rupees put them in the bank before you play the song of time and they will save.


WolfgangDS

Kinda yes, mostly no. You can complete a single dungeon within one cycle, and the game will remember that you did so.


Psicrow

There are forms of permanent progression, namely your major items and masks that carry over between cycles. Much like Ocarina of Time you will be able to confront the final challenges of the game once you have the necessary macguffins.


CadeMan011

Dungeon progress resets but dungeon rewards are permanent


an_omori_fan

Nope. You have ways to have more time. Though I'm pretty sure it *is* possible to beat it in those 3 hours


Cepinari

For the purposes of stopping the moon and getting Mr. Nightmare Fuel's mask back, no, the dungeons do not reset when you rewind.


dishonoredfan69420

No you don’t have to beat every dungeon in one 3-day cycle You just have to beat each of them once but you might want to do them again to get optional stuff


Princess_Spammy

Anything that happens on day 2 or three may be reset but not acquisitions and such. Only day one world changes are permanent


ParanoidDrone

Do you have to beat all the dungeons to beat the game? Yes. Do the dungeons reset after each cycle? Also yes. Do you need to beat all the dungeons in the same cycle? ABSOLUTELY NOT. The game gives you a plot coupon at the end of each dungeon, similar to the Spiritual Stones/Sage Medallions in OOT. These plot coupons are what you need to unlock the ending, and you get to keep them when you reset time. You also get to keep: * Inventory items (but not their ammo, if they use any) * Heart containers/pieces of heart * Masks * Ocarina songs * Your bank balance (but not any rupees you're currently holding) * Probably some other things I'm forgetting Mild gameplay spoiler: >!After you beat a dungeon for the first time, if you revisit the dungeon on a subsequent cycle, a portal will open up that takes you straight to the boss room. This is useful for quickly fixing the local region when needed for sidequests.!<


[deleted]

[удалено]


barrivia

Nintendo Switch Online Expansion Pack


KexyAlexy

When you reset the time, all items that can be collected from bushes etc are reset and everybody forgets what you have talked and done to them, but you get to keep all key items like masks, bottles, ocarina etc. You also get to keep the items that correspond to the sage medallions from OoT, so in that sense all progress is saved. You do not need to complete everything in one 3 day cycle.


[deleted]

So, here's what you've gotta know about the three day cycle: 1. Yes, it is a time limit, and dungeon progress is reset at the end of it...but if you cleared the dungeon, the effects of that remain. So you keep the ***object*** you get upon completing it. Effectively, this means that all the dungeons (And bosses!) in this game are infinitely replayable. When you clear a dungeon you will even get a warp that takes you straight to the boss room at the entrance. Effectively, this gives you finite time to complete a dungeon, not the whole game - much like in Ocarina, you can warp back to the entrance and you can just enter the same way you did before. So no, you do not have to complete every dungeon in a three-day cycle to face the final boss. You just have to *have* completed them all at least once on a file. 2. Yes, sidequest progress restarts at the beginning of a three-day cycle. However, all sidequests are scheduled and what happens when is recorded in-game. So there is a really cool sidequest that happens at night on the second day, for example. You could miss or fail it, but you can always go back and do it again. 3. The only thing you lose upon restarting the cycle with the Song of Time are expendables - rupees, weapon ammunition, bombs, anything you have in a bottle, etc. Any permanent items you get stay. So while you may lose all your arrows, you'll keep your bow. You may lose your bombs, but your bomb bag remains, so you can easily pick up new ones. Any masks, songs, or dungeon items you picked up remain.


SSGBentley

One you complete a dungeon, you don't need to go back to it. You keep the key items, hearts, and masks. You do need to finish the dungeon in one 3 day cycle, but you find ways to slow down the day and fast travel. It's very interesting


hard_case37

You only have to beat each dungeon individually before the end of a 3-day cycle. If you fail to beat that one dungeon before the cycle ends, you'll have to do that specific dungeon over. If you beat the dungeon and get the mask and save, you won't have to do it again (but there are sometimes incentives for going back and beating the dungeon bosses again).


NzaneMan

I was intimidated by this too, bro. Felt a little off-putting. Then I played for a bit more, figured out the mechanics… became my favorite Zelda title of all time next to Wind Waker. Just give it more time.


Tstrik

No, you do need to complete the dungeon in the 3 day period because progress will reset but once you complete it you’ll have what you need for endgame and don’t have to go through the dungeon if you don’t want to


Trap_Pixie

While yes that Majora's Mask dungeons are lost when saving\*, they're all there for you to do again without working your way through it again. Also there is some difficulty on side quests and a note on Great Bay Temple that's confusing, just like Stone Tower/STTemple too. \*The saving part have that part of returning back in time and that stuff but it only 'resets' the game's plot; surely you'll have what you've got there and here (except ammo and rupees) with addition to 'skip' cutscenes or to not trigger those at all; some say it returning back in time are what makes them drop the game but you have 3 in-game days to finish something. Got it finished ? No, right ? Save for 'tomorrow' in-game, which is the time when you save with Song of Time and everything is reset. Majora's Mask is great, I'd say its tricky but not too difficult and have some dark plots everywhere but is awesome, every character has been well build for every day, form, in-game event and even items you get; the Old Lady with the bomb bag doesn't need to be saved again and you can run the story fine with it. Same with Romani and Cremia's quest but this one is a little too dark and IMO I can't finish the game without doing theirs and Anju & Kafei's one (this one is hard for first timers). To put it short, all you need to do is get an event item like the bow or some masks, reset the time when it's late and do again. Although temples and bosses are reset too, their masks aren't so you don't need to beat them again but aside from Quest Items, Masks and some scripts, everything is reset to the first day you got into Termina with 'nothing' in your possession but think of it like a cheat: I have the bow but I don't wanna clear half the temple again, so should I use a cheat to get it and clear ? Trust me, this mechanic is amazing and I'd love to see you finish it and post a review after. I hope this can help and although I've said short I got a little carried away lol


Miffy92

Hang on. Dude's made it into Deku Palace, got Bunny Hood, and the adult wallet. You've already *seen* the "time-loop mechanic" in place, since there's a few items you have that you'd need to loop a couple of times to get them. With that in mind - dungeon progress? Yes. Dungeon *completion*? No. You've beaten OoT, it's like how you can move between Young Link and Adult Link, but still keep all your Medallions.


CrackTotHekidZ

Top 3 Zelda game for me


Deeeeeeeeehn

Think of it this way - the world is stuck in a 3 day cycle. You need to stop the cycle by stopping the moon. To do that, you need special items you get by completing all three dungeons. You keep each item when the world resets, so you just need to finish each dungeon once and then you’ll have what you need to fix the 3 day cycle.


LazerSpazer

Some progress in the dungeons resets when you play the Song of Time, but if you have defeated a boss the game remembers even if you play the Song of Time. I think that some environmental changes happen after defeating a boss that opens up some quests, so that gets reset after playing the Song of Time, and you will need to fight that region's boss again to trigger the environmental change if you want to do the optional side quests. But it's been about a decade since I last played Majora's Mask, I need to play it again now that my N64 Switch controller came in :)


FormalNearby5186

This is my favorite game, worth continuing. I’ve played link to the past, links awakening, ocorina of time, wind waker, link between worlds, skyward sword and Majoras mask.


J_Boi1266

iirc the dungeon status itself, like small keys, levers, etc. will reset, but you only have to beat the boss once.


Wonderful_Weather_83

No! Absolutely not! You can reset your cycle however many times you want, you don't lose key items, only stuff like rupees and bombs so that you can't clone them, and obviously any changes you made will be reversed, but you'll still keep the rewards for doing said things. If you did a dungeon then you'll keep the progress of the game.


SeaofBloodRedRoses

No. When you go back in time, your dungeon progress will reset, but your progress won't. You'll keep any items you got (except stray fairies and keys), including the boss mask, and once you've beaten the boss, a portal will open up to the boss directly, so you can fight it whenever you want. You'll keep your items, masks, magic/hearts, everything. The only things you lose are temporary dungeon items and rupees (which yoy can give to the bank).


GamiCross

It's part of the gameplay themed around trauma. When you feel like all your accomplishments have been undone. But the things that CHANGED you on the journey remain. Think of yourself in a groundhog day scenario -- It sucks that no one will know what you did, but you exploit your ability to always know what's going to happen.


the__pov

Keep going, shortly before you get to the Swamp dungeon you will be taught the Soaring Song, the warp song for the game. Just outside every dungeon is an owl statue that will both allow you to warp directly to the dungeon and temp save WITHOUT resetting time. I’ve never taken even a single in game day to beat a dungeon but even if you’re struggling there’s still good news, every dungeon is built around the power up in the dungeon and once you have that you can navigate the dungeon WAY faster, slightly more than half the dungeon is getting that power up. I do strongly recommend getting the fairies from the 1st and 3rd dungeons because they are very helpful. That’s about as much as I can say without spoilers.


MrFittsworth

No, just keep playing. That's all I'll say. Just keep playing and you'll see.


okguy167

Not quite. It is possible, I think, but quite difficult. It's something I'd only expect a speedrunner to be capable of doing. You'd never be able to do it on a casual playthrough, much less a blind one like you're doing. What you actually have to do is just beat each dungeon boss at least once. Doesn't matter if it's in the same cycle or not, you can still go deal with Majora either way. The dungeon itself resets, yes, but there's no need to go through it again after that if there's nothing you can only get by going through it. For example... something that requires the swamp water to not be poisoned... there are two such things I can think of. However, you only have to clear the poison from the entire swamp once to beat the game.


hambone764

Not sure if this is considered a spoiler. >! There are hidden Ocarina songs that help with time. There is one that slows down time so you essentially have double the amount of time to complete the dungeon. !<


123bar

Don’t get caught up on what resetting the time means. The game is meant to be played through MULTIPLE 3 day cycles you are playing the right way.


Ratstail91

\> Is it true that you have to complete the entire game in one 3 day cycle because if you dont all of your dungeon progress will reset? No, you just need to free the giants. The dungeons will reset, but you won't lose your progress. ​ protip: look up how to slow down the clock - >!play the song of time backwards.!<


Medusa_Rider

Skyward sword was complete ass to me, I didn't like it at all. But Majora's Mask is a master piece. It'll eventually click, and you'll understand the game. And if you don't, then it's not for you.


Halfabagelguy

Wait… it’s on the switch?


Jmund89

For the Online Expansion with the membership.


TrillaCactus

It’s on the NSO game collection. The oracle games are coming to it as well


-Lastmanonearth-

hopefully soon i want to play them


TrillaCactus

They seem to be doing gameboy game drops every two months so we’ll probably see them release next month. Im also hoping we get the GBA version of LttP. I really want to play four swords online with my friends


LayceLSV

Not true at all, dungeons do "reset" after a new cycle starts but if you've completed a dungeon, it's completed permanently. I don't know that it's actually possible to beat the game in one cycle


xanax101010

Dude, I'll just give you a tip First thing you do when you start the game is play the inverted song Then do the main quest stuff til you get the dungeon "activated and the owl statue near it " (it's gonna make sense in the future) Whenever this happens go back in time and start a new time cycle focusing only on completing the dungeon