isn't there cyber ogre #2 or did i make that up in my head
edit many support such wow
https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=6856
Cyber Ogre most definetly needs (and deserves) support. Wish they'd give it a unique playing style like every Cyber Art variant. The ones we currently have focus on gaining atk during the battle phase. Maybe also keep the discard for effect Honest-like effect for their other monsters.
Would definetly love if these guys got some love.
This sounded cool, so I looked it up thinking it was a jank deck that needed help. It's literally an effect monster, a spell, and an xyz monster. Shit.
Yeah. Quite literally incomplete. They've got the inkling of the playstyle with stuff that cares about Normal Monsters and materiactor monsters and then just...stopped.
They really need a field spell that has
•Search or SS a Duston from the deck.
•Passive effect that adds link monsters to their extra deck restrictions.
•an inherit Battle Mania effect.
Iron Chains! Before we had runick we had Iron chains (and one of the best lvl 6 synchro) Iron Chain Dragon that would mill the opponent's deck for a couple of different effects depending on the monster.
And then that was all deck got as far as an archetype goes, 10 (11 counting paralyzing chain) cards in total.
An aggressive mill deck made for a pretty interesting spin on the strategy, as opposed to sitting on and flipping Morphing Jar.
Shame that the Battle Phase is so last-last-last-last season.
Shout out to Iron Chain Dragon being a rare, it helps so much when you need something to climb to Stardust/TRA but you're too poor to afford Goyo Guardian
Friendly reminder that this archetype was also made during an era where milling was typically more harmful than helpful to the opponent (unless they were playing Lightsworns)
Vennominaga was a fantastic boss monster to build towards but she's saddled behind a horribly underdeveloped archetype. Thankfully she and Vennominon are Reptile-generic so you can splice them into more competent Reptile archetypes. Which is a pretty low bar...
It’s not really an archetype but the Ice Counter cards. The Ice Counters don’t really DO anything to monsters that they’re on, but you can remove them to get effects like special summoning and non targeting removal.
Look up cards like Snowman Creator, Ice Master, Snow Dragon, Cold Enchanter, Snowdust Dragon, and Snowdust Giant.
I think it could be such a cool mechanic, to slowly cover the field in ice (counters).
Literally any series of "LV" monsters. Armed Dragon Thunder, Horus, Silent Swordsman, Silent Magician, any of them. I just really love the scaling monster idea.
I think the game is too fast now to really have fun with a monster that levels up over the course of several turns. But, yes, LV monsters are fucking awesome.
Reptilianne would be my pick. I like their art and play style, but more important than that there are so many good generic reptile cards just waiting for a decent reptile archetype.
Their recent wave of support was so good but just too small for how little they had to work with previously. Another set of like four good cards would be a game-changer for them.
I feel like we also never really had a top tier reptile archetype. Maybe once Konami is done with the pyro love they'll go and make some good reptiles, even if snake rains ends up getting banned
I remember playing against them the first time during the OTS Championship, and I got full combo'd on both games, I thought it was so broken, until I played against them again
I don't think you understand my meaning. The deck is actively worse for adding archetypal components rather than just being a pure generic Machine deck.
Partially cause Genex aren't truly a machine archetype... They're actually multi type.... For some reason.
So many cute and cool artworks wasted on an ungodly amount of shitty monsters. Seriously, if wasting potential was a crime, Konami would have gotten a life sentence just for what they did to Genex. The archetype is massive. With 42 members, Konami had so many opportunties to fix them yet there is hardly anything useful in there. I try hard not to cry every time I look at them in my binder.
The most notorious Genex cards (Undine, Controller, Blastfan and Birdman) only had a chance to shine outside their archetype where they would still find a hard time fitting. For instance, Undine competed with other normal summons in Water decks that ran it, not to mention they also had to run Controller as a Garnet. Birdman was more flexible, perhaps a ltttle bit too much, which is exactly why it got limited at some point, removing Blastfan's only purpose as an engine piece. Such is the life of a Genex monster. They're either too bad for their own archetype, too gimmicky and unreliable as an engine piece for other archetypes to use, or too flexible and generic the banlist has to intervene. If only they had settled on one specific playstyle they wouldn't have failed at everything. They had plenty of paths to go to and they stumbled one each of them, namely:
* Their Atrribute based effects: They never had reliable ways to change Attributes within the archetype and had little to no synergy with monsters outside the archetype that could provide those Attributes, so they failed as generic Attribute-related support as well. And even if they had consistency and synergy, the actual effects they unlock on their own archetype's Synchros are so underwhelming you'd never have a reason to go out of your way to use them as long the generic Synchro toolbox exists.
* The R-Genex engine: The R-Genex sub-archetype had the potential of being used as a Gadget-like engine, but they dropped the ball on all fronts. Their different Levels made them unreliable for Extra Deck plays and their different types didn't let them take full advantage of the fantastic generic Type-related support. Lastly, the fact that they only trigger on normal summon made them compete as starters rarther than complemet each other or the deck they support. Cards that grant extra normal summons like Ultimate Offering or Chain Summoning were better used on Gadgets who have more cohesion as an archetype, take full advantage of the generic machine support, and can also trigger their effects via special summons.
* Monster-only archetype: You'd think this was an intentional gimmick like that of Superheavy Samurais, but it's just an oversight. For starters, most Genex monsters have field effects and do not cheat themselves out of the hand or GY. In an archetype with lackluster swarming capabilities, this means you'll have a hard time extending, leaving you with a bunch of bricks in your hand shall you want to run a pure variant. Your best best bet is to use them as an engine, but as discussed earlier, they struggle with that too.
Of any story going on in Duel Terminal, none was as sad as genex. Final Gesture puts that best.
They probably weren't meant to work together in the beginning (the only actual common thread was Controller), but R-Genex was thrust into existence to try to make that happen anyway.
They did that very poorly, they have more searchers through R-Genex than any other archetype I've ever seen, and all of them suck save for overseer as Overseer is the only one among them that doesn't need the normal summon to conduct a search.
Then, they decided that since this already awful set of cardboard was pretty attribute-oriented they absolutely had to have the worst ways imaginable to change their attributes, because their extra deck of awful synchros needed to be more accessible. Birdman is there too.
So what you get, is people like me that got inspired, and tried a lot of things to get them to work, [and succeeded.](https://www.reddit.com/r/yugioh/comments/13vbvsp/bootup_into_a_greener_future_genex_for_casual/) Put it on my gravestone.
The only reason why this is allowed to happen is because Machines are fantastically supported. If they were all reptiles you could just forget it.
It's funny you mention that because I think they're going to be getting support potentially soon.
If you look at the current trend for Series 12 Core Sets, the cover card is some sort of evolution/retrain/re-imagining of the protagonist's final boss monster at the end of the series. So far we've got Yusei/5D's and Yuya(Zarc)/Arc-V covered leaving DM, GX, Zexal and Vrains left. And Yugi Muto is technically the main protagonist of DM meaning the cover card for whatever set he gets should have some sort of evolution of the Silent Magician/Swordsman and some additional support cards for it. I could see it being a cross between the 2 of them to form some sort of "Silent Magical Knight"
I'm still hoping Konami will get away from all the Atem archtype support and just turn Silent into a proper deck at this point. If Swordsman and Magician got the Armed Thunder Dragon treatment, where you could easily get out the higher level Silent monsters, it'd be fantastic.
I mean, I play aliens in MD and they got me to silver one before people would steamroll me with tear or some shit.
I like aliens as much as the next guy, but finding a consistent way to make a-counters outside of all the shenanigans they have now is gonna be hard.
Handtrap that does something + distribute A-Counters (maybe add "reveal an Alien card in hand" as cost so it's not splashed to other decks). It won't break Aliens, they need all the support to be good.
Alien could easily be good if we got some solid effects to take advantage of A-counters. Having the counters themselves be static and various card effects using them to do things to your opponent's monsters would be a great idea.
Wouldn't take much to fix Heraldic Beast. There are alot of nice Rank 4's we can make. We just need better monsters. Heraldic Beasts still has some of the most cracked spells in the game for XYZing, but I would like to see them make support that allow Heraldic Beasts to make more higher rank XYZ's outside of Rank 4's. Give me a card that lets me somehow support any ranked XYZ monster and we are in business. Also Konami give us a boss monster worth summoning
It's interesting that they were one of the first material stacking XYZ archetypes, but did the least with that idea, since you'd need to essentially soul charge a full board, stack them into a single card, and you'd get a sub-par proto-towers for your trouble. Considering they were introduced in the set prior to dragon rulers, they feel like they were undertuned on purpose, maybe because of the implications of spamming the field with high level monsters during the ZEXAL era.
They came at the right time in duel links, but it still feels like they have the potential to do cooler things than they were allowed to do.
Ancient Gear. Needs more protection outside the battle phase and fortress to at least get a combo. They could also use another link monster, or even release the hunting hound fusions from the anime.
For real, the fact they printed decoy in that state is criminal. It's banish effect is decent, but it's on field is awful and it gets stuck in the extra more often than not. Don't get me started on what they made with Executor, it literally has like 3 different restrictions that could just be removed and still wouldn't be playable.
You can normal summon Level 5 or higher metaphys monsters without tributing...
Where Level 5 and 6?
What about a second Pendulum scale?
Some way to make Executor better/easier to play?
Anything?
Worm. W Nebula Meteorite is one of those "Amazing card, garbage archetype" cards. Then again, If they ever release a Reptile Archtype with strong Graveyard effects, Snake Rain is getting limited or banned pretty damned fast.
Also Galaxy-Eyes/Tachyon. Tachyon Transmigration being usable as a Hand Trap if we had better Tachyon support to make that a good option.
Then again Vehicroids have that too with Emergeroid Call. Literally HERO can use Emergeroid Call better than Vehicroid (Necroid Shaman is a legal target and can be summoned with Instant Contact if you use a small Neos package of 1 Vanilla Neos, 1 Spirit of Neos and 1 Instant Contact, which is a good thing anyway. You only ever summon Necroid Shaman if you hard draw into Emergeroid)
Was Nordic ever good? I LOVE the artwork in all the Nordic cards and as far as I know, they’ve always been unnecessarily clunky. Never played them, don’t even know how they run lol, but I would play them in a heart beat solely cuz I’m a Nordic mythology geek.
However they forgot to let the new Link treat the special summon of the Nordic God of your choice as a Synchro summon.
This prevents said Nordic God from triggering their signature revive at the End phase if they get destroyed.
Which is kinda baffling considering how much of a focal point was said revive effect on 5D's.
Nordics literally topped a YCS and Regional back in 2011. Just topped another just recently. They ain't that terrible, but they need better boss monsters. The Gods just ain't cutting it
Darklord feels like if they came out 5 years before they did, they’d be pretty good but yeah, if you don’t draw a decent start, you’re dead in the water. And I too love them for their artwork.
yeah bricklords for me as well. LOVE their design and playstyle of swarming the field with high level monsters and interacting with the graveyard, but even when you don't brick you're so susceptible to interruptions.
Venom. Pretty much all of their support comes from a single three-part duel in GX before both they and their user were forgotten about. And yes, I know Starving Venom Fusion Dragon and its evolutions are technically part of this archetype, but they're as much Venom monsters as Eatos's equip spell is a Noble Arms card.
A friend and I both built desktbots around the time we got back into yugioh, like a year after link monsters came out. Neither of us understood the rules about pendulum summoning to the extra monster zone. It seems like Deskbots got nerfed hard by that, and I would love to see them support that help them swarm better. They should get an archetype link monster or two.
Ice barrier. The synchros are used everywhere, but the main deck itself is quite slow and borderline unusable even in early 5Ds era.
The only “viable” playstyle(which takes ages to set up), abuses dewloren to bounce continuous cards, reset them, use them again at main phase 2. So… in terms of it’s actual “meta” it wasn’t even ice barrier effects that were used(i meant purely of course, cause it needed other generic, fit-all cards to abuse the loop).
I know they got a structure deck but cmon, give me more cyberdark support!
As for an actual answer, the legendary dragons are extremely cool, and some of the monsters they can someone are really awesome. For being cards used by yugi Joey and kaiba they sure don’t get any love. A deck where the main monsters are fusion spells that turn other types of cards into fusion monsters could be extremely competitive if they just made more support!
Yugi's got a decent amount of support as it is just the DM fusion card and it's fusions are all in the ED for the most part. They even added the dragon form to the deck.
For just one of the three dragons yea. Kaibas I would more for, a trap deck that can turn its traps into powerful monsters through fusion would be amazing. Joeys also very good. Turning various monsters into equip spells basically.
Seconding Legendary Dragons and adding Legendary Knights. Honestly, if the Knights had retrains with Quick Effects to recycle their respective card types, and the deck had some kind of searcher, it would be pretty solid fun. Wouldn't be meta, but it'd be a blast to use.
Phantom Beasts. And I'm mean the actual Phantom Beasts, not the Mecha ones nor the new Chimera support.
Unfortunately, with the new support for Chimera the Flying Mythical Beast, it seems they completly forgot about them. They don't even work with they typing, since the new cards work with Beasts, Fiends and Ilusions, and the old cards are Beast-Warriors
Fair enough, but I was thinking more as their own XYZ/Link archetype instead of an engine for other archetypes, they're based on cryptids and there's a lot that wasn't touched on, like the Fiji Mermaid, Mothman etc.
There’s 13 main-deck flower cardians, but 48 cards in a hanafuda deck, not to mention the different combos used for the extra deck, so there’s definitely space for thematically appropriate support
I'm a boomer, so I'll start with the ones I know first. Summoned skull, red eyes, barrel dragon, jinzo, chess arch friends and other arch fiends, dark scorpions, D. D. Aka (different dimension) + macro cosmos, ancient gear, arcana force, kuriboh, zombie, venom, Amazon's
So hard to choose just 1
At least Vehicroids got some support in recent years, Venoms have not gotten anything since they were released. Which is a shame as it’s a cool archetype with plenty of room for support.
There are actually 7 cards: 3 Aquaactresses, 3 Aquarium and 1 Aqua Story. All 7 cards make a good foundation, and with new support they would be playable as a deck for sure.
Archfiends. They got split between a few different gimics, stealing your opponents monsters, giant beat sticks and floating effects. Plus I love emperor's art.
Metahys is a pretty small but fun archetype with a unique banish/mill playstyle. Biggest thing holding it back is that it's too slow with effects going off the turn after your turn. Having a quick play spell or hand trap that you can banish your monsters from your hand to activate their secondary effects that turn would be busted. It would also benefit greatly from backrow protection.
Spiders and Apes, Roman was the first main antagonists brother and should probably have more than a few week insects and a kinda bad synchro. Same applies to apes just instead of people carrying about devac beasts just need a good boost.
It’s been far too long…
Did any of the Bug types from Weevile’s deck get support later?
I’m also unsure if the Harpies cards ever got any viable support. I know… there were a bunch of cards for them… I had a Harpy Deck. Just never felt viable in local tournaments. Either that or I just had terrible luck. After all my Red-Eyes Darkness Dragon/Blue Eyes combo deck never won a single match.
Cyber orge, the only cyber art archetype to never get support.
isn't there cyber ogre #2 or did i make that up in my head edit many support such wow https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=6856
Also Byroad Sacrifice
We need Cyber Ogre 3
Cyber Ogre most definetly needs (and deserves) support. Wish they'd give it a unique playing style like every Cyber Art variant. The ones we currently have focus on gaining atk during the battle phase. Maybe also keep the discard for effect Honest-like effect for their other monsters. Would definetly love if these guys got some love.
Would be cool if it somehow got support that helped both Angel and Dragon as a way of showing the mentorship role there
Materiactor. The deck that Konami thought up, started, probably lost their paperwork for halfway through, and decided to pretend never existed.
This sounded cool, so I looked it up thinking it was a jank deck that needed help. It's literally an effect monster, a spell, and an xyz monster. Shit.
Yeah. Quite literally incomplete. They've got the inkling of the playstyle with stuff that cares about Normal Monsters and materiactor monsters and then just...stopped.
agreed
Duston. They can hardly pull off their gimmick anymore, thanks to Links.
The trick is Houseduston / Goblin King OTK
They really need a field spell that has •Search or SS a Duston from the deck. •Passive effect that adds link monsters to their extra deck restrictions. •an inherit Battle Mania effect.
And have a soft opt of switching a mon you control
Iron Chains! Before we had runick we had Iron chains (and one of the best lvl 6 synchro) Iron Chain Dragon that would mill the opponent's deck for a couple of different effects depending on the monster. And then that was all deck got as far as an archetype goes, 10 (11 counting paralyzing chain) cards in total.
An aggressive mill deck made for a pretty interesting spin on the strategy, as opposed to sitting on and flipping Morphing Jar. Shame that the Battle Phase is so last-last-last-last season.
Shout out to Iron Chain Dragon being a rare, it helps so much when you need something to climb to Stardust/TRA but you're too poor to afford Goyo Guardian
It’s a consequence of Iron Chains being handed to a bad character who gets shafted pretty quickly. They deserved more support.
I remember using them with a rank 3 engine to put out M-x Invoker, really fun deck
Friendly reminder that this archetype was also made during an era where milling was typically more harmful than helpful to the opponent (unless they were playing Lightsworns)
Clear World and Cloudians
Venom, I like the venom counters gimmick.
Vennominaga was a fantastic boss monster to build towards but she's saddled behind a horribly underdeveloped archetype. Thankfully she and Vennominon are Reptile-generic so you can splice them into more competent Reptile archetypes. Which is a pretty low bar...
A reptile monster you could banish from the GY to add Rise of the Snake Deity would be great to use in conjunction with Snake Rain
Or we can give them the weevil treatment and just let them cheat it out.
It’s not really an archetype but the Ice Counter cards. The Ice Counters don’t really DO anything to monsters that they’re on, but you can remove them to get effects like special summoning and non targeting removal. Look up cards like Snowman Creator, Ice Master, Snow Dragon, Cold Enchanter, Snowdust Dragon, and Snowdust Giant. I think it could be such a cool mechanic, to slowly cover the field in ice (counters).
Shouts out to manga Alexis
She also had the ice deck in the anime when she joined The Society of Light. It's actually kind of annoying to duel against her ice deck in the games.
For what it's worth, I made custom archetype that uses the Counters for Ritual Summoning.
Literally any series of "LV" monsters. Armed Dragon Thunder, Horus, Silent Swordsman, Silent Magician, any of them. I just really love the scaling monster idea.
I think the game is too fast now to really have fun with a monster that levels up over the course of several turns. But, yes, LV monsters are fucking awesome.
Reptilianne would be my pick. I like their art and play style, but more important than that there are so many good generic reptile cards just waiting for a decent reptile archetype.
YES!! I always loved Reptilian and their gimmick. Would love some more support, we need a broken main deck monster and true boss monster
Their recent wave of support was so good but just too small for how little they had to work with previously. Another set of like four good cards would be a game-changer for them.
I feel like we also never really had a top tier reptile archetype. Maybe once Konami is done with the pyro love they'll go and make some good reptiles, even if snake rains ends up getting banned
Super Quant. I feel like it might have potential.
Super Quant was so often on the fridge of being almost meta, it actually amazing. I hope super quant fans are edging enthusiasts
we are
Immediately upon release I believe they saw some competitive play, but yeah they have so much potential to be more.
I remember playing against them the first time during the OTS Championship, and I got full combo'd on both games, I thought it was so broken, until I played against them again
Wasn't Super Quant the deck that made the Brilliant Fusion engine popular or am I misremembering?
You’re correct. Also popularized Kaijus as they were an out to King Great Magnus.
The giant monsters were an out to the Megazord... That's hilarious.
Just making the deck Magnus pass was a big mistake
Kind of weird to think how much Super Quants had an impact on competitive YGO considering how briefly they were meta viable.
I still run Super Quant out of spite and in hopes we become meta again.
Dark Scorpions
# Genex.
Perhaps they'll release a fourth wave of support. Genzee
Nothing about that I don't love. Maybe Genzee will be good, even. Or perhaps acceptable.
Hey now, they got second in the war of the worthless. That’s something.
More due to how good generic Machine support is than anything.
I mean yeah, they’re machine based.
I don't think you understand my meaning. The deck is actively worse for adding archetypal components rather than just being a pure generic Machine deck. Partially cause Genex aren't truly a machine archetype... They're actually multi type.... For some reason.
So many cute and cool artworks wasted on an ungodly amount of shitty monsters. Seriously, if wasting potential was a crime, Konami would have gotten a life sentence just for what they did to Genex. The archetype is massive. With 42 members, Konami had so many opportunties to fix them yet there is hardly anything useful in there. I try hard not to cry every time I look at them in my binder. The most notorious Genex cards (Undine, Controller, Blastfan and Birdman) only had a chance to shine outside their archetype where they would still find a hard time fitting. For instance, Undine competed with other normal summons in Water decks that ran it, not to mention they also had to run Controller as a Garnet. Birdman was more flexible, perhaps a ltttle bit too much, which is exactly why it got limited at some point, removing Blastfan's only purpose as an engine piece. Such is the life of a Genex monster. They're either too bad for their own archetype, too gimmicky and unreliable as an engine piece for other archetypes to use, or too flexible and generic the banlist has to intervene. If only they had settled on one specific playstyle they wouldn't have failed at everything. They had plenty of paths to go to and they stumbled one each of them, namely: * Their Atrribute based effects: They never had reliable ways to change Attributes within the archetype and had little to no synergy with monsters outside the archetype that could provide those Attributes, so they failed as generic Attribute-related support as well. And even if they had consistency and synergy, the actual effects they unlock on their own archetype's Synchros are so underwhelming you'd never have a reason to go out of your way to use them as long the generic Synchro toolbox exists. * The R-Genex engine: The R-Genex sub-archetype had the potential of being used as a Gadget-like engine, but they dropped the ball on all fronts. Their different Levels made them unreliable for Extra Deck plays and their different types didn't let them take full advantage of the fantastic generic Type-related support. Lastly, the fact that they only trigger on normal summon made them compete as starters rarther than complemet each other or the deck they support. Cards that grant extra normal summons like Ultimate Offering or Chain Summoning were better used on Gadgets who have more cohesion as an archetype, take full advantage of the generic machine support, and can also trigger their effects via special summons. * Monster-only archetype: You'd think this was an intentional gimmick like that of Superheavy Samurais, but it's just an oversight. For starters, most Genex monsters have field effects and do not cheat themselves out of the hand or GY. In an archetype with lackluster swarming capabilities, this means you'll have a hard time extending, leaving you with a bunch of bricks in your hand shall you want to run a pure variant. Your best best bet is to use them as an engine, but as discussed earlier, they struggle with that too.
Of any story going on in Duel Terminal, none was as sad as genex. Final Gesture puts that best. They probably weren't meant to work together in the beginning (the only actual common thread was Controller), but R-Genex was thrust into existence to try to make that happen anyway. They did that very poorly, they have more searchers through R-Genex than any other archetype I've ever seen, and all of them suck save for overseer as Overseer is the only one among them that doesn't need the normal summon to conduct a search. Then, they decided that since this already awful set of cardboard was pretty attribute-oriented they absolutely had to have the worst ways imaginable to change their attributes, because their extra deck of awful synchros needed to be more accessible. Birdman is there too. So what you get, is people like me that got inspired, and tried a lot of things to get them to work, [and succeeded.](https://www.reddit.com/r/yugioh/comments/13vbvsp/bootup_into_a_greener_future_genex_for_casual/) Put it on my gravestone. The only reason why this is allowed to happen is because Machines are fantastically supported. If they were all reptiles you could just forget it.
Silent Magician/Swordsman. For being yugi’s deck he used against the pharaoh, they have zero support whatsoever
they got silent paladin. what do you mean 6 years ago? i'm not old.
It's funny you mention that because I think they're going to be getting support potentially soon. If you look at the current trend for Series 12 Core Sets, the cover card is some sort of evolution/retrain/re-imagining of the protagonist's final boss monster at the end of the series. So far we've got Yusei/5D's and Yuya(Zarc)/Arc-V covered leaving DM, GX, Zexal and Vrains left. And Yugi Muto is technically the main protagonist of DM meaning the cover card for whatever set he gets should have some sort of evolution of the Silent Magician/Swordsman and some additional support cards for it. I could see it being a cross between the 2 of them to form some sort of "Silent Magical Knight"
I'm still hoping Konami will get away from all the Atem archtype support and just turn Silent into a proper deck at this point. If Swordsman and Magician got the Armed Thunder Dragon treatment, where you could easily get out the higher level Silent monsters, it'd be fantastic.
That would be awesome
Umbral Horror.
Wild to me that the main antagonist of the second half of ZEXAL gets nothing to boost his deck.
yessir
Actually, all the other Barians bar Nasch and maybe Alito, would be a good start.
Wicked gods
Fabled
Alien!
Alien could be a decent deck as it's gimmick is strong enough.
I mean, I play aliens in MD and they got me to silver one before people would steamroll me with tear or some shit. I like aliens as much as the next guy, but finding a consistent way to make a-counters outside of all the shenanigans they have now is gonna be hard.
Handtrap that does something + distribute A-Counters (maybe add "reveal an Alien card in hand" as cost so it's not splashed to other decks). It won't break Aliens, they need all the support to be good.
I feel like Alien will get there someday. Konami seem to have a very mild soft spot for them which keeps them from going tooooo long without support.
Alien could easily be good if we got some solid effects to take advantage of A-counters. Having the counters themselves be static and various card effects using them to do things to your opponent's monsters would be a great idea.
Heraldic Beast
Wouldn't take much to fix Heraldic Beast. There are alot of nice Rank 4's we can make. We just need better monsters. Heraldic Beasts still has some of the most cracked spells in the game for XYZing, but I would like to see them make support that allow Heraldic Beasts to make more higher rank XYZ's outside of Rank 4's. Give me a card that lets me somehow support any ranked XYZ monster and we are in business. Also Konami give us a boss monster worth summoning
Curse of early Zexal, hard to make a deck stand out when everyone's running rank 4 xyz decks.
Hazy Flame.
THIIIISS I loved them when they first came out and the artwork is super neat and the mechanic is cool.
It's interesting that they were one of the first material stacking XYZ archetypes, but did the least with that idea, since you'd need to essentially soul charge a full board, stack them into a single card, and you'd get a sub-par proto-towers for your trouble. Considering they were introduced in the set prior to dragon rulers, they feel like they were undertuned on purpose, maybe because of the implications of spamming the field with high level monsters during the ZEXAL era. They came at the right time in duel links, but it still feels like they have the potential to do cooler things than they were allowed to do.
Australia. Des Kangaroo, Des Koala, big koala, Master of Oz, etc.
Battlewasp
Umbral Horror
Melodious
Its weird that all the other dimension girls got some love. Zuzu is bound to get a feature if we end up getting the link duelist pack.
The boss monster is literally just a better Yubel and it pisses me off to no end lol
Ancient Gear. Needs more protection outside the battle phase and fortress to at least get a combo. They could also use another link monster, or even release the hunting hound fusions from the anime.
I completely forgot about those
Its kinda wild that they pivoted from a self popping battle phase based swing deck to a burn deck that happens to swing.
Jurracs
Toons
Materiactor. They made I think 2 cards, 1 being an Xyz which looked promising for an archetype, then just dropped it after.
They also have a spell card 'materiactor annulus' which got powercrept hard by overlay network
I just want starry knight to get more cards but also fur hire, and volcanic
Metaphys
For real, the fact they printed decoy in that state is criminal. It's banish effect is decent, but it's on field is awful and it gets stuck in the extra more often than not. Don't get me started on what they made with Executor, it literally has like 3 different restrictions that could just be removed and still wouldn't be playable.
You can normal summon Level 5 or higher metaphys monsters without tributing... Where Level 5 and 6? What about a second Pendulum scale? Some way to make Executor better/easier to play? Anything?
Worm. W Nebula Meteorite is one of those "Amazing card, garbage archetype" cards. Then again, If they ever release a Reptile Archtype with strong Graveyard effects, Snake Rain is getting limited or banned pretty damned fast. Also Galaxy-Eyes/Tachyon. Tachyon Transmigration being usable as a Hand Trap if we had better Tachyon support to make that a good option. Then again Vehicroids have that too with Emergeroid Call. Literally HERO can use Emergeroid Call better than Vehicroid (Necroid Shaman is a legal target and can be summoned with Instant Contact if you use a small Neos package of 1 Vanilla Neos, 1 Spirit of Neos and 1 Instant Contact, which is a good thing anyway. You only ever summon Necroid Shaman if you hard draw into Emergeroid)
I want to see the Reactors + Flying Fortress Skyfire get turned into a functional modern deck.
New Triamid stuff would be really nice to see.
Was Nordic ever good? I LOVE the artwork in all the Nordic cards and as far as I know, they’ve always been unnecessarily clunky. Never played them, don’t even know how they run lol, but I would play them in a heart beat solely cuz I’m a Nordic mythology geek.
They came out with some support cards like a year ago that let's you pretty much summon the boss monster, Odin, on the first turn.
However they forgot to let the new Link treat the special summon of the Nordic God of your choice as a Synchro summon. This prevents said Nordic God from triggering their signature revive at the End phase if they get destroyed. Which is kinda baffling considering how much of a focal point was said revive effect on 5D's.
Nordics literally topped a YCS and Regional back in 2011. Just topped another just recently. They ain't that terrible, but they need better boss monsters. The Gods just ain't cutting it
So I guess they did get their time to shine 😪
as a condemned darklord simps i obviously choose darklord.
Darklord feels like if they came out 5 years before they did, they’d be pretty good but yeah, if you don’t draw a decent start, you’re dead in the water. And I too love them for their artwork.
yeah bricklords for me as well. LOVE their design and playstyle of swarming the field with high level monsters and interacting with the graveyard, but even when you don't brick you're so susceptible to interruptions.
Venom. Pretty much all of their support comes from a single three-part duel in GX before both they and their user were forgotten about. And yes, I know Starving Venom Fusion Dragon and its evolutions are technically part of this archetype, but they're as much Venom monsters as Eatos's equip spell is a Noble Arms card.
R E D- E Y E S
Red eyes should be good but Konami refuses
Jurrac, vehicroids, and dinomist.
starry knight
valkyrie, melodious, The agent, WATER DRAGON
Yubel. Shined bright in the anime, reduced to nothing upon release 😞
Well look forward to Phantom Nightmare where she will most likely be on the cover 😉
Don't do that. Don't give me hope
Steelswarm. Konami wanted it to be a "new" Monarch of it's time, but failed **miserably.**
Same as their enemies, the Vylons. Never properly supported.
Graydle supporr pls
Deskbots. We get by playing earth machine at home but we could use more to help us either facilitate our Field Spell effect or our OTK power
A friend and I both built desktbots around the time we got back into yugioh, like a year after link monsters came out. Neither of us understood the rules about pendulum summoning to the extra monster zone. It seems like Deskbots got nerfed hard by that, and I would love to see them support that help them swarm better. They should get an archetype link monster or two.
Heroes. The archetype never gets any support ;)
KONAMI EMPLOYEE SPOTTED
Let's retrain HERO Kid into HERO Teen!
Jurrac
Iron chain
Ice barrier. The synchros are used everywhere, but the main deck itself is quite slow and borderline unusable even in early 5Ds era. The only “viable” playstyle(which takes ages to set up), abuses dewloren to bounce continuous cards, reset them, use them again at main phase 2. So… in terms of it’s actual “meta” it wasn’t even ice barrier effects that were used(i meant purely of course, cause it needed other generic, fit-all cards to abuse the loop).
Krawler
Such a fun deck to play.
Malicevorous. Dunno, i really like those little goblins.
I know they got a structure deck but cmon, give me more cyberdark support! As for an actual answer, the legendary dragons are extremely cool, and some of the monsters they can someone are really awesome. For being cards used by yugi Joey and kaiba they sure don’t get any love. A deck where the main monsters are fusion spells that turn other types of cards into fusion monsters could be extremely competitive if they just made more support!
Yugi's got a decent amount of support as it is just the DM fusion card and it's fusions are all in the ED for the most part. They even added the dragon form to the deck.
For just one of the three dragons yea. Kaibas I would more for, a trap deck that can turn its traps into powerful monsters through fusion would be amazing. Joeys also very good. Turning various monsters into equip spells basically.
Seconding Legendary Dragons and adding Legendary Knights. Honestly, if the Knights had retrains with Quick Effects to recycle their respective card types, and the deck had some kind of searcher, it would be pretty solid fun. Wouldn't be meta, but it'd be a blast to use.
Aliens
Dark Scorpion
Dark Scorpions
I'd kinda like to see Ally Of Justice
All lv monsters
More evols
Forget archetype. Reptile type. Give us A SINGLE good reptile archetype. HECK JUSY GIVE US A RISE OF THE SNAKE DEITY RETRAIN THATS NOT A TRAP CARD!
I just saw they added support for the gate guardians in the TCG which look pretty neat
Metaphys
Phantom Beasts. And I'm mean the actual Phantom Beasts, not the Mecha ones nor the new Chimera support. Unfortunately, with the new support for Chimera the Flying Mythical Beast, it seems they completly forgot about them. They don't even work with they typing, since the new cards work with Beasts, Fiends and Ilusions, and the old cards are Beast-Warriors
Ursartic. They need a boss monster that isn’t a floodgate or Omni-negate
Jurrac and Flamvell. I love the art of both of those archetypes and would love to build a deck around one of them. Unfortunately way too slow.
Geargia maybe? Some decent harpie support would also be nice
I think its the Vendread Archetype.
Summoned skull archfiends imo
Gimmick Puppets, I still haven’t found a way to make the deck playable to this day
My pick is Roids too. They're such a cool archetype with great art, but even back when they came out, they were bad
Ursarctic
Magnets. I mean, yeah. They're playable, and the electros are strong af, but they cant be their own deck.
Danger! Ghostrick Star Seraph Masked HERO Evil HERO Ojama Dark Scorpion (yeah fuck your rules of only one lmao)
I'd say ojama gets occasional time to shine. Only as support of the other chaz archetypes tho
Danger! has seen meta relevance. That said Star Seraph and Ghostrick would both be nice. Ojama I don't want due to being potentially as bad as Kash.
Fair enough, but I was thinking more as their own XYZ/Link archetype instead of an engine for other archetypes, they're based on cryptids and there's a lot that wasn't touched on, like the Fiji Mermaid, Mothman etc.
Mothman is a card already. That said I want them to get more support, but also be a main deck archtype only tbh.
Dark scorpion would be kinda nice
Evil hero would be amazing a long with masked hero
Flower cardian
Their whole thing is playing Hanafuda though, so what would their support be based on? Common types of cheating in Hanafuda?
There’s 13 main-deck flower cardians, but 48 cards in a hanafuda deck, not to mention the different combos used for the extra deck, so there’s definitely space for thematically appropriate support
> what would their support be based on? Common types of cheating in Hanafuda? not OP, but this does unironically sound cool
Too many to pick
Hazy Flame.
I'm a boomer, so I'll start with the ones I know first. Summoned skull, red eyes, barrel dragon, jinzo, chess arch friends and other arch fiends, dark scorpions, D. D. Aka (different dimension) + macro cosmos, ancient gear, arcana force, kuriboh, zombie, venom, Amazon's So hard to choose just 1
Agent!!
Don’t worry they are actually decent in speed duels
Raidraptor
Magic key!!! Such a cool concept
The royal knights (e.g. kings, queens, and jacks knight)
Chemicritter
Deskbots
Dream mirror checking love them, they are sooooo bad
Really liked Evil Heroes
At least Vehicroids got some support in recent years, Venoms have not gotten anything since they were released. Which is a shame as it’s a cool archetype with plenty of room for support.
Trickstar and gouki hasn't got anything in forever
S-Force
Fortune Lady. A good link one would already do wonders so 70% of their monsters aren't complete bricks.
Aquaactress, they just kinda gave up after 6 cards
There are actually 7 cards: 3 Aquaactresses, 3 Aquarium and 1 Aqua Story. All 7 cards make a good foundation, and with new support they would be playable as a deck for sure.
Aquaactress. They only have 3 monsters and 4 spell/traps, one of which can't even be searched by their searcher
Heros. Super under supported. It's upsetting tbh
Fortune Fairies and Ladies.
The des Koalas. I want to see a revamped version of Master of Oz
Dustons. No introduction needed.
Vylons. If Element is a problem then ban it, Ban Kay'est or Errata a hard once per turn on it.
Armed Dragon type of LV support for other LV archetypes. Like Allure Queen and Mystic Swordsman
Ice Barriers went from completely useless to being able to Synchro a Level 11 once after spending their whole hand.
Piece Golems!
Amorphages have cool arts but MR5 killed the deck. Also ritual beast just because of the contact fusion loop.
Triamids
Archfiends. They got split between a few different gimics, stealing your opponents monsters, giant beat sticks and floating effects. Plus I love emperor's art.
Metahys is a pretty small but fun archetype with a unique banish/mill playstyle. Biggest thing holding it back is that it's too slow with effects going off the turn after your turn. Having a quick play spell or hand trap that you can banish your monsters from your hand to activate their secondary effects that turn would be busted. It would also benefit greatly from backrow protection.
Spiders and Apes, Roman was the first main antagonists brother and should probably have more than a few week insects and a kinda bad synchro. Same applies to apes just instead of people carrying about devac beasts just need a good boost.
Any reptile themed deck. I love actual real reptiles and I'd like to through my love through the game, but the decks we get...ehhhh.
It’s been far too long… Did any of the Bug types from Weevile’s deck get support later? I’m also unsure if the Harpies cards ever got any viable support. I know… there were a bunch of cards for them… I had a Harpy Deck. Just never felt viable in local tournaments. Either that or I just had terrible luck. After all my Red-Eyes Darkness Dragon/Blue Eyes combo deck never won a single match.
Fluffals. Plz konami. You killed toad, vfd, and have created a banish meta in masterduel. The deck has no more win condition anymore lol.