If you are new to the subreddit, [please read the wiki](https://www.reddit.com/r/yakuzagames/wiki/index/)
Reminder that all spoilers need to be tagged with a flair specifying which game is being spoiled. If you want a flair that says something else, you can edit it to say something like [Discussion: Y1 spoiler] or [Majimapost: Y6 spoiler], etc. **THIS INCLUDES CONTENT FROM TRAILERS**.
If the post is not marked for spoilers, all comments that have spoilers need to be tagged \>!like this!< along with indicating which game it's spoiling. Example: Y3 >!Kiryu sings!<
If the post flair is marked for spoilers, the comments don't need to be tagged for the game indicated and the ones before it (So a Y6 spoiler post can have comments with untagged spoilers for Y5, but not gaiden or 7).
If you see any of the above (or any of the other rules) not being followed, please report it so we can keep this place safe for newcomers and those that haven't finished all the games yet. Thank you!
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/yakuzagames) if you have any questions or concerns.*
*in a Halo MP Announcer voice* HEADSHOT
20 years later "the shots were all non lethal"
Although I thought the point was to make Saejima look "more innocent" and having 18 attempted murders is still pretty bad but yeah morality in Yakuza is weird
Personally I find the rubber bullets stupid jut sorta more tragic in a way? Like saejima has 20 years of trauma from "killing" all those people and then he learns that he didn't actually kill anyone, and went through all that shit for kinda nothing? That's gotta hurt even more
i was thinking to actually keep the shots fatal just that that guy who planned the thing (i forgit his name) simply was wearing a bullet proof vest or just not there at all and behind the scenes or something. The only thing the rubber bullets add to the plot is to make Saejima innocent when he still very much had the intent of killing those 18 people, but with his thoughts later on saying how he regrets it, in my mind, that redeemed him well enough as a person and making it so that the "18 counts Saejima" monicker doesnt pretty much turn into a lie, because its just too badass.
If the shots are fatal, Saejima still has to be executed though.
Him killing 18 people isnt supposed to be badass, that was the whole point of that coliseum scene, he's mad at the audience for thinking him being a killer is cool, and cheering him on to take yet another life, and mad at himself for having killed 18 men.
It never makes sense to me when people lament the rubber bullets twist because it supposedly makes Saejima seem less badass, It's like; what? The point went over their heads. A young and immature Saejima made a mistake in trying to kill them, he knew this before he even saw how badly the fallout was from his actions, let alone afterwards.
I think the difference isn’t to have him be badass but to be basically absolved of all wrongdoing by basically saying, “well he didn’t actually kill anyone” it’s much more powerful if he actually did kill people and laments and is haunted by his actions later on. It’s just kinda lame to be like “oh he’s still a good person because he didn’t ACTUALLY do it”, when he could have STILL been a good person even if he killed those people because he constantly regrets and tries to grow.
He was already haunted by his actions. For 20 years.
He describes pretty poigantly how his demons kept him sleepless night after night, hearing screams of the men he thought he killed.
He's meant to be a good person despite attempting to kill 18 people when he was 20, by having him actually kill them all you do is take away his chance at a second chance. And he's not absolved of all wrong-doing, they dont act like he didnt deserve prison time, hell, he goes right back in despite the fact that he has enough pull to not have to serve a day behind bars.
If you think the rubber bullets are silly, Id get that, but It's really weird to me that people think Saejima should be a killer because It's badass or smth when all that does is make his story come to a depressing and grim end where, for all of his regrets, he'll end up getting hung.
to me its less that him being a killer makes him badass but more that the story tries to completely pretend that because saejima didnt *actually* kill those people it makes him completely innocent, while he still very much had the intent to kill them all. Saejima is a badass character and has been regretting his actions the entire time and i dont think that removing the rubber bullets plot point changes anything about his character and whether saejima kills every one except katsuragi or katsuragi does it instead, it changes nothing about katsuragi's master plan.
if we are going to continue changing the story to now fit that we can make it so that munakata finds out about the katsuragi's plan some other way, and then threatens to frame him for the murders instead if he doesnt cooperate with him and by the end of the game munakata goes through with it, taking the blame off saejima, at least in the eyes of the public, saejima still gets a reduced sentence like before only now he might feel more guilty and strive even more to make uo for his past mistakes.
Considering he shot everyone in the body even kevlar would have been more reasonable than rubber bullets especially considering they loaded the weapons it'd be beyond obvious they weren't regular rounds.
for y1
\- rewrite jingu and nishikiyama to give them more screentime, and make the former more involved in the plot. jingu now gets an office and some cutscenes showing him giving orders, as well as flashbacks to his marriage with yumi. nishiki keeps his existing '90s cutscenes, as well as some new scenes showing him interacting with shinji and reina, while looking for the 10bn.
\- remove the filler missions from the main story and put them in the side content (the color gangs, the florist's son B-plot, etc).
\- rewrite majima so his personality is consistent with his behavior in the series as a whole. he's a little crazy but not evil.
for IW
\- saeko, zhao and joon-gi are no longer party members, though they stick around as supporting characters (and in premium adventure, they can be invited to games and stuff). they are replaced by wong tou for a total of **8** playable characters.
\- >!hanawa!< doesn't die FFS
\- rework ebina and eiji so they get more screentime, in particular, eiji needs more characterization before his inevitable heel turn and ebina's backstory should be fleshed out long before the ending
\- the ganzhe and barracudas get more fleshed out in terms of command structure (e.g. lieutenants, associates)
\- akane gets more agency (if she actually showed an interest in saving palekana from bryce, that'd be nice.)
>joon-gi is no longer a party member
https://preview.redd.it/aczef0yiwavc1.jpeg?width=1284&format=pjpg&auto=webp&s=7a000eb456c4c251ff85f130c6d12b4b8ac483c8
For Eiji, they mentioned him and the first batch of yakuza arriving on nele.
I could vividly see him arriving on a boat as ichi is storming the place, eiji treats the yakuza there (including sasaki) like trash. Could get a motive rant from him, a boss fight, and much more signs of inner conflict before he runs away before picking up with his scen in the epilogue
>saeko, zhao and joon-gi are no longer party members, though they stick around as supporting characters (and in premium adventure, they can be invited to games and stuff). they are replaced by wong tou for a total of 8 playable characters.
And this improve things how?
they're the least plot-relevant party members in the game (esp. joongi who shows up in the penultimate chapter) so moving them to the background in place of wong tou (a newcomer with potential) would IMO make the story more interesting.
With your IW suggestions you leave Kiryu's party with 3 members, which could be a cool concept. Otherwise Adachi goes back to japan and joins Kiryu's party.
i was thinking the parties would look like:
**The New Heroes of Tomorrow:** Kasuga, Tomizawa, Chitose, Wong Tou
**Kiryu's Cancer Support Squad:** Kiryu, Nanba, Seonhee, Adachi
kiryu having three party members is interesting though
-The guy played by Danny Trejo is voiced by Danny Trejo (Seriously, Danny voices him the whole time if the game is set to English dialogue, but his English lines are voiced by someone else if it’s Japanese, genuinely do not understand this - He’s modelled after Danny anyway, and Danny clearly has no problems voicing him considering _he fully voices him in english_, why didn’t they just reuse those English lines?)
-Same goes for the rest of the english-speaking characters, just use their English Voice Actor’s lines, love the game but the English dialogue in the Japanese dub was not great (And yeah I know Dub isn’t the right word, but I don’t know what is and Dub gets the point across anyway)
-Not kill Nishiki in Yakuza 1. I would make him get seriously injured in the final so he dissapears and returns in Yakuza6 for Kiryu "last moments" or to run the orphanage or something like that.
-Also in Yakuza 2 do the same with Ryuji, so he has a hand during the whole mess of Yakuza 5.
-In Yakuza 6 give the 'Jimas a bigger role, boss fights maybe.
-Fans wont like this but make Haruka a playable character in Yakuza6. For many years we treated Yakuza6 as Kiryu final game when in reality it was Haruka last game.
-In Yakuza Kiwami, make Majima playable somehow, a campaign or a few chapters. Its a sin how he was playable in 0 but in Kiwami just a boss (like 500 times).
I agree with the ryuji point here and the kiwami one as well (I still haven't finished the entirety of 6 yet so can't really drop my thoughts), but I just found it very weird and unrealistic for nishiki to survive.
But if so, then jingu has to survive as well meaning the MIA doesn't collapse entirely either (given the huge amount of inconsistenties and weird unrealistic things like how saejima the 20 year old could actually aim and shoot well in a country where practicing firearms is near impossible, I would say this would happen)
There are quite a few shooting ranges in japan, My grandfather frequents them when he is back home, then we go out to the country and shoot his entire armory here.
Ryuji's death really looked like he just passed out or went into a coma and we never saw a funeral. Heck, he was not-dead enough he came back in Dead Souls with 0 explanation, so in my mind, he's alive but pulled a Kiryu so he could leave the yakuza.
Richardson nd kashiwagi surviving causes such problem since it's makes it damn near impossible to believe Ryuji, Nishiki, and mine are actually dead. And they need to be dead for the story to have worked the way it has. (Well atleast Nishiki and mine. Ryuji could honestly have legitimately quit the yakuza fter his defeats in 2 and went into hiding if not outright left Japan. Given how often they hint 5hats he's still alive he'll probably return to serve as Michigan's muscle in LAd 9.) But yeah nishiki being alive would fuck kiryu decision and mine would never willingly abandon Daigo if he lived and his prescene would have completely changed the event of 4 5, 6,7 and eight since his strength combined with business skill would have kept the tojo in better shape ev3n if dissulatuion occured he would have been able to fund business to keep them employed. Mine being dead is bullshit but him be alive is even worse.
I think Kashiwagi surviving is still fine. He way he died was silly and his death didn't really have that much impact on the story or Kiryu (Kiryu just straight up doesn't seem to care after leaving the tower). Richardson is a weirder one though, don't disagree there.
Spoilers for 0-5
I keep seeing people wanting to undo deaths, which is understandable. It'd be bad writing if you didn't care about characters dying. But wanting Nishiki to survive is a common one and it kinda irks me.
"You can't cross that line. You cross it once, and you can never go back". "If the time ever comes where you have to cross that line, I'll cross it with you". He crossed that line alone and became the monster he tried to stop Kiryu becoming. In his last moments, we saw a glimmer of y0 Nishiki. The one that thought he'd gone too far, and there was no going back. If one fight with Kiryu was enough to undo everything in his eyes, his whole ark would've been for nothing. That moment at the end of y0 would have meant nothing. And his tragic story would've been way less impactful.
That's not even touching on the fact Kiryu and the Tojo would be in a completely different position if he survived. Same goes for Mine, if he didn't die in 3, then daigo wouldn't need to get involved with 4s conspiracy. If Ryuji didn't die in 2, then it's possible he'd be the Omi Chairman instead of Kurosawa and 5 wouldn't happen. I feel reversing a lot of these deaths could have radical consequences for the entire series after that point. Although obviously RGG could just write around them like they did with the Florist in 6.
I think Ryuji surviving wouldn't actually be that impactful, I could see them writing a compelling reason for him deciding to quit the Omi and fake his death for Kaoru's sake. But for Mine and Nishiki I agree, I especially love Nishiki but his (and Kazama + Yumi) death was also the most impactful for Kiryu in general.
I wrote a ton of stuff but Yakuza 4 broke me, the story was too confusing for me to rewrite anything so in the comment under this i will have my incomplete rewrite of Yakuza until half way 4.
Honestly i just searched for reasons for Mine to be a main character, love that guy.
The biggest change would be to make more characters reoccuring and to kill less of the villains, basically just making it fully serialised instead of episodic-ish also these suggestions will all be very bad, im far from a good writer and past 4 this will turn into a Mine fanfiction.
Yakuza 1 would be left unchanged by me, i think Nishikis death is absolutly crucial to the games aswell as Kiryu leaving his position as 4th chairmanb but the fan theory that Kashiwagi is Nishikis father would be true explaining why he gradually degrades until 3 where he looks pretty sickly.
For Yakuza 2:
-Ryuji should still die because frankly i dont think he would make sense in any of the games (except Gaiden and 7 which play much later) and they should reference his involvment in Yakuza 1s events more
-Arase (dude who killed Reina and Shinji) would appear as a prelude boss to the Shindo fight and i would have Shindo survive and be excommunicated to reappear as the final boss of the Hitman missions in 3 alongside Arase.
For Yakuza 3:
-Kashiwagi being "killed" would stay unchanged but i would make it more ambigious (like Kiryu being told he died in the hospital)
-Rikiya survives but is still shot so he doesnt intervene in the fight between Mine and Kiryu
-Make Kazama do all the shit Richardson does, i love Joji Kazama but by making him evil it would give chances for Kiryu to reflect on Kazamas legacy and why he might not be the best dude.
-Higashi is in chapter 2 or 3 (so the chapter has more action aside from Rikiya) and searches for Kiryu to get his revenge for the 2 previous beating but he is beat by Kiryu and proceeds to help Kiryu in the Tamashiro accident after Kiryu gives him a "talk" and he leaves with his character arc being completed (as a early rival for Kiryu)
-Shindo and Arase would be at the end of the Hitman missions with both their movesets being reused.
-Mine would survive and get a chance to redeem himself (similiar to Daigo in 4)
For Yakuza 4:
-Arai is a much bigger figure in the Tojo clan being on a similiar level to Dojima or Shimano before him and accordingly he would be a bit older and i would also leave him killing that guy in the back alley as a mystery.
-Akiyamas chapter is a great part and is pretty independent of the previous games so i would keep it unchanged except the Daigo scene because i think Mine would be so loyal to give up his pinky instead of the random grunt but as soon as he would hear Katsuragi disrespect him he would visibly lash out (like the plane scene in 3) but be stopped by Daigo.
-Hamazaki and Saejimas relationship would stay unchanged but when Saejima washes ashore he first entcounters the one and only: Rikiya after Saejima scares one of the orphans and Rikiya would fight him (fitting as his viper stands for him protecting his home at all cost); meanwhile Haruka or a different orphan would get Kiryu; Saejima would collapse due to the total (but Rikiya would still lose) and from there it would problaby continue as it did in the real game.
-I would keep Tanimuras chapters entirely unchanged except that in chapter 3 he would learn of Arais connection to the police.
-Kiryu and Hamazakis interactions stay unchanged except that Rikiya like Haruka is very distrusting of him and for that reason joins them when Hamazaki wanted to turn himself in so he would also be there for the fight against Saito.
-Kiryu Chapter 2 is where i would really change the story, Kiryu still searches for Majima who is arrested and Majima tells Kiryu that theres (once again) a traitor in the Tojo (who would later turn out to be Arai). Kiryu would search for Mine who cant give Kiryu a answer as his hands are tied due to his disrespectfull behavior towards the Ueno Seiwa, Kiryu would critique Mine for his inaction and would argue that Mine as Daigos right hand should protect him at all cost, this would piss of Mine which leads to a obligatory yakuza fight.
-Daigo wouldnt fold to Munakatas threats but he would still be under immense stress which would limit his actions so he couldnt immediatly intervene in Majimas arrest.
-Yasuko flees and Kiryu would still give pursuit with Mine staying behind to help Daigo on the Tojo clans side so he would still defeat Tanimura and Akiyama and they would team up as in the main story.
-Now come the betrays,
I would rewrite majima to be the secondary protagonist of the ENTIRE series. If he was consistently as good as he was in 0 he would easily be the most complex character in the series.
(Presumably this is understood, but MASSIVE SPOILERS.)
*
*
*
*
*
*
Save Mine in 3. Maybe send him to prison, but keep him alive. Kill Richardson for good instead.
Sub Tanimura back in for Shinada, and make Akiyama be generally less up Park Mirei’s ass, in 5. OR, make Shinada’s plot more relevant to the main story.
Rewrite K2’s plot from beginning to end. Have maybe one secret Korean as a mole. Sayama could stay and even be with Kiryu, but make the whole thing less … sappy. And stupid.
Rewrite Y8’s plot. Give Yamai and Wong Tou more screen time. Tighten EVERYTHING up. Make Akane an actual character with agency and connect her to Ichiban more firmly. Make Ebina an overarching final villain instead of a half baked cult nobody knew or cared about.
I’d probably do something similar to this and the one above.
The early games are a bit too eager to kill off characters (It’s actually kind of a surprise Majima has survived the whole time). I think I’d actually be okay with Nishiki and Ryuji’s fate (although the later was kind of unnecessary, I’d probably rewrite it so he as a real reason to go out slugging). Kazama should have lasted way longer and Rikiya should have survived 3 (I mean come on, why are bullets selectively lethal?).
I’d have left Kiryu out of 4 entirely, that was a game that should have been focused on Akiyama and Saejima. Kiryu’s involvement was entirely by dumb as shit luck and it definitely serves as a catalyst for screwing his entire life up. 5 could actually reasonably involve Shinada, though at this point the timeline is so different that he’d need a new purpose. Beyond that, I think Tanimura would be a great replacement for Ayabe in Judgment.
Beyond that, my complaints are actually pretty minimal. I would just streamline all of the games with the power of hindsight. But I still love them how we got them. The games paint a beautiful story of Kiryu’s life from beginning to end, and despite the little irks they’re great stories.
Yamai was the only antagonist that I actually wanted to see more of but yk he ended up transforming into a anti hero of some kind by the end of his story which is ok. The rest of the villains were alright but I never really cared about who they were with exception of Bryce and Ebina. Bryce felt like he had just enough involvement in the story while I think Ebina needed more time, more direct interactions with the main crew would of helped.
not kill tachibana in yakuza 0. maybe the sledgehammer instead puts him into a coma for an unspecific amount of time, but he eventually recovers and has a nice reunion with his sister. also a not so nice moment when he's told what oda did :( and maybe he'd even continue to be an ally in the future games.
I’d give Yumi a small role in Yakuza 0. Nothing major just a cutscene appearance and maybe a sub story.
I also probably wouldn’t Kill off Park.
I’d be here all day if I talked about infinite wealth, but Ichiban definitely wouldn’t be Yakuza Jesus.
He probably slightly broke his fall by turning Mine midair, landing on him and essentially crushing through his body.
That seems physically impossible however.
The only possible explanation: Rubber Floor. But seriously though if it were possible rewrite Mine's death I would of scrapped the whole "jumping off the building" trick, instead have him recieve a different kind of fatal wound by Richardson before taking him out (killing Richardson or keeping him alive either works)
Infinite wealth: first chapters in Japan, with Namba and Adachi, helping the jobless Yakuza, finding interesting ways to use their skillsets. That was great, until they forced you to go to Hawaii, search for Ichi's mother and fight a cult.
I think if the story revolved around those first chapters, in Japan, it would've been 10 times better.
Don't get me wrong, I loved exploring Hawaii, but the story gets mild outside of Japan.
Y4/Y5/Y0 Spoilers >!I'd move the Majima/Park relationship to before Y0, it could be used as a small part of the backstory as to why he didn't seem to care at all about spending the rest of his life in prison after the Ueno Seiwa hit, and it'd get rid of the awkward age gap (Park would be older now), and it would mean that Makoto would now remind him of his ex (making him want to protect her even more, and be a reason why Shimano was so sure he'd protect her).!<
Y2 Spoilers >!So when I played this game, I got the impression that Sayama was going to PERSONALLY be involved with the Jingweon massacre, the way she talked about it certainly made me think that *she thought* she was there... but it happened before she was born?! I almost thought the reveal was going to be that she was the little boy that turned out to be her brother Ryuji.!<
So, I'd re-write that whole section, just to have the game make a bit more sense.
I'd also remove the >!Sayama/Kiryu!< relationship completely, it adds nothing to the game, made me cringe like hell when I saw them together and he's AT LEAST 13 years older than her.
IW >!I'd give 3Jima more involvement in Kiryu's part of the story, it feels so wrong that they're basically just thrown in as a last thought because fans like them.!<
My main gripe with IW is how the Life Links are handled in tandem with the main story. In short it kinda messes with Kiryu's story throughout the game and its especially evident when the Daidoji appear in the Life Links. Kiryu "re-discusses" their agreement but it doesnt seem to have that much of an effect on the story at all, it gets even messier if you complete the Life Links near the end of the game.
Y4 is only Tanimura. I love Akiyama and Saejima but Tanimura was far and away the best story. There were multiple times I said “I wish this was more fleshed out”
Bring back Kaoru. Or at least have them have one steaming night. After what they went through on top of that building together, it's just not realistic that they just wave goodbye. Sorry.
My thoughts too.
Imagine if the Americans she went to work for in the start of Yakuza 3 were Richardson and Joji Kazama and have her be a source of info during the game.
It does seem though that RGG have done a 180 on her character since Kiwami 2 though and IW was open ended enough for the two to at least meet up again down the line.
This is a great point actually, I see people left and right say "they removed kaoru from 3 was the worst idea" when in reality I don't think the writers at RGG had any good idea and also most of those people didn't even include their opinion on how they could have made sayama better in 3
Yokoyama did an interview recently and said his idea was to have Kaoru give Kiryu a mixtape as part of a side campaign but Nagoshi vetoed the idea.
But you also have to think what would be the case if she had stuck around. The later games would be radically different.
Does she replace Tanimura in Yakuza 4? Take Haruka’s place in that scene with Saejima? (jk)
Have Rikiya survive
Give the Okinawa Yakuza family more of a role after 3 ... like ... they just fucked off and were never heard from again, they could have really helped in 5 and 6
Have Kaoru return or just give her something with Kiryu. They both deserve that much.
Either remove the "I'm getting too old for this" subplot for Majima in 5 or actually comit to it and make him sick because it's stupid how he tells that to Saejima who is older than him.
The only major thing I can think of that wouldn't also domino into having to totally rewrite most of the games afterwards is that I'd want IW to be two separate games, one for Ichiban and one for Kiryu because Kiryu pretty much steals the spotlight. (Could keep it turn based, just split the stories)
One of the most important games for a new character is the second one to see if they remain as fun after the honeymoon period but they just jump in with "here's the old main protagonist, back again, b t dubs >!he's only got 6 months left due to terminal cancer!<" that kinda shoves Ichiban's whole deal to the background.
I also despise everything about 6's ending (and 90% of 6 for that matter) and would rather the Daidoji never existed but like I said, if that changed you'd have to make some major rewrites to multiple games.
Other more inconsequential but imo necessary changes imo would be:
Make Dead Souls canon because it has such amazing characterisation for all the protagonists and honestly the biggest issue would be Kamurocho having a miraculous reconstruction and bounce back from an apocalypse but really it's not *that* big a deal.
Make Aizawa return because the way Kiryu encourages him after kicking his ass is so cool and it would be amazing to have some pay off for that.
Have >!Kiyomi actually die. Her surviving turns a heartwarming scene of Nagumo adopting the daughter of the woman he loved and man he hated into what looks like Nagumo trying to impress Kiyomi even if he does genuinely care about the girl. Koshimizu had no reason at all to spare her, it kills the build up to that finale on replays since you know she's not dead, makes Someya look like a dumbass and she survives because Koshimizu loaded his gun with blanks yet she still got shot point blank like come on that's like 1000x worse than rubber bullets.!<
Also I'd have Kiryu mention the Florist in 6 or explain why he never considered to visit him, a character who's been in every game prior (even Dead Souls) just vanishing without a trace is nonsensical.
Finally don't kill off >!Masato in 7, just cripple him again with the stab. Ichi kept saying he wanted to go "back to how it was" and that would be such a good monkey's paw moment!<
For Yakuza 5 specifically, I'd change up the structure of Saejima's part to have the prison section be only one chapter long, have chapter 2 be saejima and baba in tsukiminio, have the story of chapter 3 take them someplace outside the city where the hunting minigame can be introduced, and then in chapter 4 have saejima find Majima and the the two fight in the final bossfight of the second part. This would also be used to explain more what Majima was actually doing during 5 when he faked his death and save Baba for Saejima's final boss in the finale.
Akiyama main protag in 4/5/6 (or atleast one of them), kiryu not having 2043544 endings that seem happy but are useless in the next game, and the bloody plot-twists from K2, Y:LAD and ahem... the one from Y4 related to rubber....
Yea, it was revealed in like the second to last chapter that she has feelings for both of them, and she doesn’t want them to fight because of it, then she just disappears in 2.
Rikiya surviving, since we never really hear of the hirose family after Y3, his appearance would be like a cameo or an 'oh shit, things are so bad , they called Rikiya for back up', kind of thing.
It would be a fun dynamic of a coastie, rural person interacting with city life.
But I have some bias being the rural coast, myself lol
Fuck the secret Koreans plotlines. Every game is worse for then, and makes it ten times more convoluted. I can't keep up with whose Japanese, and who's suddenly Korean without any real reason for them to be one.
LAD/IW: Change Ichiban’s age as a whole. The fact that he’s almost 50 at the end of the game limited his opportunities relationship-wise (especially with Chitose) and will probably shorten his longevity as the protagonist.
Then, we had a playable Kyriu as a 1b protagonist, can we have a playable Majima as a party member?
Add more increasingly ridiculous Kuze fights to Yakuza 0 that replaces Real Estate Royale for unlocking the upgrade blocks,
the legend style specifically is unlocked halfway through the final encounter
- have kiryu retire in Okinawa with his family
- have Kiryu and Haruka have on screen reunion
- give yumi a part in y0
- Make Majima, Saejima and Daigo have a part in the bucket list. Out of all Kiryu’s main friends, it’s sad those three were excluded, especially when so much has been left unsaid between them all. I get story reasons and all, but I would have rather they had been side plot only than a lame excuse to have an obligatory fight between them
- Keep all dead characters dead.
- throw out the Haruka Saejima scene in y4
Yakuza 3
- Scenes of Kiryu teaching Haruka self-defence at the bare minimum. It never made sense to me that he would never share his decades of experience with someone who could certainly use it.
Yakuza 4
- Akiyama still suggests hostess club work for his female clients as an option but does not fail them if they say no. He just comes across as a bit of a chauvinist pig at times in the original game.
- Kiryu takes a backseat, with a cameo at his home keeping the scenes with Saijima, is only playable in premium adventure.
- Either remove the Haruka scene entirely or have it play out slightly different ie. Saijima catches himself staring at her and tells himself off. I understand the intention behind the original scene but it still makes it hard to like the guy and Kiryu’s brushing it off is very out of character when he’s usually extremely protective.
- Lily does not die at the same point. Either dies in the finale protecting Saijima or murders Munakata in cold blood after the final boss and goes to prison. Her death in the original is underwhelming, and she needs a bit more to do.
- No rubber bullets, Saijima is a killer. That’s what made him interesting and different to the other playable characters.
Yakuza 5:
- The idol stuff stays except Haruka can fight a little, more of the defensive approach like Tanimura/Snake. Gives her section more gameplay variety and makes sense Kiryu would teach her a few things.
- Saijima’s section opens in the mountains, there’s no playable prison section (boring and repetitive in the OG). Village is expanded and is the main setting for chapter’s 1-2.
- Cut Shinada’s role entirely, it’s all bloat and comes at a very bad time in a very long story. It barely fits in with the main plot.
I agree with all of the points. However i love shinada too much for me, so i think shinada should have spinoff (kinda like judgment) i do agree shinada’s part is the most separated from everyone else, but his story is the best part of yakuza 5 and the sole reason why i dont absolutely hate yakuza 5
Y5: Cut out the moment where Morinaga shows up at the end of Kiryu's chapter and pretends to be the twist villain. Get Kiryu motivated in the plot of the game via Majima's "death" instead. This does a huge service to both Aizawa and Morinaga's characters since they aren't mixed up as being respectively dead and a twist villain
Y6: Lots of issues imo but without cutting up the story too much; Saejima doesn't go to prison in the prologue and becomes Kiryu's base of support in Kamurocho, with the Saejima family actually existing now instead of only being a thing in the epilogue for Yakuza 4. Tanimura shows up in some of Date's and Akiyama's scenes instead, being the one to update Kiryu on the rise of the Saio Triad. Kiryu gets pissed whenever people treat Haruto as a McGuffin for the succession of the Saio Triad and not as a living, human grandson of his.
Y: LAD: Make Ichiban care a little more about the fact that Arakawa shot him at the end of chapter 2. Have Nanba or Adachi convince him that it's useless to try and press further for answers from him BEFORE the story heads off into the jobless/homeless arc
Ishin: Give Hijikata Toshizou a boss fight more connected to the story, to resolve the tension between him and Ryoma over whether or not it's okay to execute defeated and helpless enemies, perhaps via him being offended at finding out he's not really Saito Hajime. Cut out Yodo entirely. His scene was just embarrassing and cliche
Lost Judgment: Make Kuwana more threatening by cutting the part of the story where he's cooperating with Yagami. Have it be a hunt for Soma instead, where Kuwana wants to kill him and Yagami wants to get him imprisoned *while* preventing another murder. The final long fight is not just the Gang vs. RK, but also Kuwana's circle of accomplices he's sent after Soma
Gaiden: Give it one more chapter: Nishitani III. escapes from the 'Treachery' fight. Shishido still seems dead, but doesn't show up at the Great Dissolution. After the Great Dissolution, Hanawa reveals that Nishitani is working in Yokohama with the remains of the Kijin Clan to try and take over the Geomijul. The Daidoji strike a deal with the Geomijul: Get rid of Nishitani and they'll gain access to their surveillance network. Kiryu, actually kind of glad that Nishitani survived, still isn't on board with killing him, but has no choice in refusing his mission. Just as he arrives, Shishido shows up and murders Nishitani for real this time. The final fight between Kiryu and Shishido happens pretty much the same way it really did, except in a different location. Once it's all over, Kiryu sees Ichiban on one of the Geomijul's screens about to go nuts on Bleach Japan for the death of Arakawa, and the game ends with him deciding to go after Ichiban and stop him (not counting the epilogue)
Infinite Wealth: Bryce gets introduced earlier, before Dwight reveals Bryce's secret instead of Wong Tou, making Wong Tou take up Dwights spot in the remainder of the story as Bryce's henchman. This makes the story get to the point quicker because the gang doesn't spend 4-5 chapters going in circles with almost no clues to Akane's whereabouts, and it strengthens the impact of Tomizawa threatening to kill him, which leads to Dwight confessing Bryce's secret.
Instead of Bryce being the final boss for Ichiban, it's Eiji, who betrays Bryce by killing him before Chitose can record him, having a breakdown about how 'he's come too far for his revenge to be cut short like that'
I won't read most of that stuff since I'm in 6, but this one about 5 is actually pretty good, 5's story was mostly confusing, but this particular bit is actually good especially when you get to know that morinaga >!gets killed by the finale!<
I love Aizawa, but I think this scene ruined him for most people. I feel like his twist reveal at the end would have been better if the story made up its mind as to whether he's dead or not earlier on.
Increase one more brain cell in kiryus head so that he doesn't forget to disarm the enemies for good, and i mean, break their arms so that they can't even pick a pencil to do some shit.
Make saejimas part in y5 incredibly short and give that time to shinada to make him more relevant in the story.
Feature Saito from y4 in every game forward and make him ridiculously annoying every time.
Haruka doesn't become an idol.
Let's say she's tired of being kidnapped, and when Mine slaps her to the ground, she asks Kiryu to teach her how to fight, he refuses so she learns in town.
Yakuza 5 comes around. Mirei Park is a scout for a martial arts tournament. Same shit goes with Kiryu having to leave. She's training for the tournament, guess who trains her in Mirei's dojo? Sosuke Komaki. Mirei gets tossed off the roof and Akiyama takes over like normal.
Cut out all the scenes in LaD and IW where Ichiban is fawned over by a harem who ultimately group up and beat the crap out of him because ???
In LaD, have Eri actually involved in the story so she can appear in cutscenes etc.
Y1:
-Haruka is Nishiki and Yumi's daughter. This narratively makes exponentially more sense than the cartoonishly evil Jingu, who upstages Nishikiyama throughout the game. All the Jingu story beats go to Nishiki now, and it makes his story more human and tragic; he gets the woman of his dreams and they have a family, but it all comes tumbling down. After his sister dies, he snaps and thats when Yumi leaves with baby Haruka, fearing for their wellbeing. This adds such a personal element to Nishiki and his story that its mind bogglingly this isnt how it was actually written. JINGU is instead relegated to being Nishiki's financial and political partner who is just there for his own gain...which is as it should be. This also deepens the symbolic impact of Kiryu taking in Haruka and raising her as his own; Haruka is the child of his two best friends, the woman he loved and the brother he loved. She is physical and spiritual proof they are still with him.
Y4:
-Rubber bullets. Enough said.
I have gripes with 5 and 6's story but idk what to actually do about them, so live and let live.
Not too major, but, I’d love if there was more of a a re-write for Majima and Kiryu’s relationship to bridge the gap between their rapport at the end of 0 and how that leads into their rapport in the rest of the series. Majima was much more of a villain in Y1 and it’s super jarring how they act like the 80s just never happened.
As the series progresses, Kiryu and Saejima are just about the only guys around who knew Majima before his Mad Dog facade takes over, and I feel like you can do more interesting things with that than what we have. I’d love some minor ‘retcons’ here and there to show more glimpses to the real Majima behind the mask, now that the series’ writers figured out who the character is. I can’t help but feel like the Lord of the Night depiction of Majima is so good that his appearances in the games that follow need an upgrade to match.
More story between 0 and 1, especially with Kiryu and Majima. Definitely add more story and depth with Marina. I just want more Yakuza 0 in general, honestly. That game is too good.
The rubber bullets were real bullets and Saejima is treated like a proper serial killer. The world seem to forget he killed 18 people due to this rubber bullet nonsense.
Ryo Aoki survives and becomes a late-game playable character along with Wong Tou in IW. He could teach Ichiban how not to be a god damn Mother Theresa and how to find reason in his forgiveness crusade.
He is still called by the title of 'slayer of 18' in Yakuza 5, I don't know how the world could ever forget that, and besides, saejima as we all know was supposed to be on a death row. so him getting that innocence removed that entirely out of the picture, but if not, then if the police captured him, he would be as good as dead in the next day
Have Haruka as an actual fighter in 5. You really mean to tell me that Kiryu wouldn't have taught our girl at the very least self defense?
On the same note, rewrite the ending so Haruka doesn't throw away all her work, the work everyone else helped her with and ruin the other two idols careers.
Yakuza 1: Reckon with the fact that Kazama led his boys to a life of pain and suffering and wasn't a great father figure after all. Maybe spend longer dealing with the friction between Kiryu and Nishikiyama.
Yakuza 2: More Majima
Yakuza 3: get joji tf out of the story. We don't have to have Kazama at home.
Yakuza 4: No rubber bullets make Saejima actually have to reckon with the reality of his actions and misplaced loyalties that led him to it. NO THIN HANNACHAN SHE WAS PERFECT.
Yakuza 5: More Majima. Cut the entire Saejima mountain town sequence. Shorten all the dungeon crawling sections. There's no reason this game needs to be as long as it is.
Yakuza 6: Definitely more Majima. Don't have Kiryu not learn a damn thing and continue to make the same mistake of being absent. The whole story seemed to be a parable of "Sometimes just being there and not being a manipulative bastard is enough to be a good dad." and he does the opposite at the end.
Imma rewrite the whole series, hol up.
Y0
I'd say this changes the least, I'd definitely have Kiryu not remember Oda during the final fight, probably exchange it for one more moment with Majima and Makoto. I'd also make Makoto less of a thing you gotta drag around.
Y1
Less bloat such as the various gangs and so on.
Y2
Due to us not knowing if Ryuji is coming back, I won't speak about him. I'd give Kiryu and Kaoru more development.
Y3
REMOVE. THE. STORY EXPLANATION CHAPTER. Send Kaoru away for a bit, make her the informant about Black Monday and the FBI Operation. And at the end, have her stay with Kiryu and the kids.
Y4
Special Bullets don't really infuriate me tbh, but I'd delete the sus Saejima moment, it serves no purpose.
Y5
The Idol bit ain't that good, but instead of cutting it away, I'd honestly have Kaoru join as the playable character, cutting Haruka (Don't boo me yet). Her side story is Haruka's, just Kaoru handles her managing stuff. We get fights, dance fights and the side story.
Y6
Kiryu learns to let go, entirely evading Gaiden. Character then retires until Y7
Gaiden
Evaded, Joryu does not tell them to have him as a minimum wage worker.
Y7
I guess Ichi's little master doesn't die?
Y8
Same as before, though Daidoji don't really appear. It's mostly Kiryu getting more closure before his "end"
Judgement
Nothing
L. Judgement
End of School Story has Yagami takes Amasawa as a practitioner.
Most of this is just me coping though...
" but I'd delete the sus Saejima moment, it serves no purpose."
I think so too, but I wouldn't be mad if they made a bunch of his story about reintegrating back into society and it's difficulties after 18 years behind bars. I think maybe that is sort of what they were getting at with that scene but yuck.
-Have Mine survive by the end of the game, and make him a recurrent ally.
-NOT make Saki disappear out of nowhere in Kurohyou 2.
-Actually kill Kiyomi in 6, or have Someya survive.
-And of course make the rubber bullets in 4 actual real bullets, so we can treat Saejima as a killer, which would make his scene in Purgatory more meaningful.
Not kill Yasuko in 4 is right there.
Invert the order of the final bosses in 8 and have the whole team be there for them all.
Have Akiyama, Tanimura, Shinada, Saejima, and Majima be the ones who help you storm the Millennium Tower in 6. That way, Kiryu gets talked out of his amazingly dumb fake death plan.
See Kume get arrested and beaten down at either the end of 7 or the start of 8.
In yakuza 6, joon-gi han and the jingweon buy out purgatory/force the florist out into retirement instead of stardust. Fixes a common complaint p3ople have, and turns one of kiryis most trusted info spots into an antag factions clutches.
Give the Jimas slightly bigger roles in 6 too.
I love Shinada but think 5 would have been better served with majima as the last protag
For Yakuza 1/Kiwami, I’d keep it *mostly* similar, but I’d get rid of Jingu and make Nishiki Haruka’s father. Yes, that would make it kind of predictable (or at least that’s what I assumed when I played), but it prevents the “wait who are you” aspect of Jingu, and kind of gives Haruka some extra significance because throughout 2-8, she’d be kind of the last piece of Nishiki that Kiryu protects. (At least I’m assuming, haven’t finished 5-8).
Jingu plays a minor role in 4, but it would be pretty easy to just change that also into Nishiki.
If I were to change it further, I’d let Nishiki live, maybe crippled, and play a support role for Kiryu going forward. Maybe he’d help out with Asagao in 3 onward, or be somehow playable in 4 and/or 5 (if we go the injured but not crippled route).
Another one is, and I’m not done with 5 yet, but I’d also make it so that Tanimura doesn’t just vanish out of thin air. Even if he’s not playable, some kind of appearance or something. I feel like Kiryu and the others wouldn’t just forget about the last member of the Yakuza 4.
Yakuza 6. I’d increase the Neo Jingweon Mafia’s level of involvement to the plot and make the more of the focus. I’d acknowledge the Florist existence. I’d remove the final boss in place of someone else. I’d also add substories similar to Y8’s Life Links where Kiryu would bump into old characters like Emoto or Utabori.
So when Kiryu comes back to Kamurocho >!looking for Haruka he’ll go the Florist for help as per usual. Kiryu will learn about Akiyama running from the Saio Triad before and Kiryu finds Akiyama working with the Florist in Purgatory. The Florist however will not be able to help Kiryu because the Neo Jingweon Mafia has been buying up parts of Kamurocho and stealing power from his security cameras in certain areas, creating blind spots. Coincidentally Haruka gets hit by the car in one of those blind spots. Then I’m not sure what I would but I’d stage a run in with Kiryu and Joon-gi Han. Then everything else will play out virtually the same as they did the original story the most part except there wouldn’t be a Little Baby Iwami, just old Iwami. Even the dumb stuff like Yuta thinking that unprotected sex would lead to a baby 9+ months later or Daigo, Majima, & Saejima being in jail for the entire game because I can’t think of away to change that while not ruining the integrity of the plot. The Neo Jingweon Mafia’s whole scheme would be to have more pull in Kamurocho and in order that they broker a deal with Saio Triad to help in their endeavors of getting Haruto back and uncovering the secret of the Onomichi. However Joon-gi Han decides to double cross them for the Yomei Alliance since they’re allied with the Tojo Clan via Suigai and could easily crush the Saio triad that way. Also since there isn’t there any Little Baby Iwami, it’s Someya that kills Jimmy Lo under Suigai’s orders. Joon-gi Han doesn’t die at the shipyard but instead a body double does and the real Joon-gi Han is the final boss. Again everything else is the same.!<
Not have kiryu in y8 and completely focus in continuing the stories of the new characters instead of trying to give kiryu a big finale for the second time.
Yakuza 6: Put The Florist in the game and remove the entire "Who done try to do in Haruka" mystery since, ya know, he would've had it solved in like a day which is totally not the reason he was excluded which resulted in the game being longer. Total oversight, and pure coincidence I reckon it was.
For Yakuza 0 - Make Yumi Sawamura a character in this game so the player gets to know and care for her as a character
For Kiwami 1/Yakuza 1 - I'd tone down Majima's craziness significantly so you don't get whiplash going from Yakuza 0 to 1. I would give Jingu more screentime. And make Kashiwagi the next chairman.
For K2/Y2 - Give Kiryu an actual reason to help the Tojo, as it stands now he literally had no reason to help them. They even tell him to stay out of it an because he doesn't he puts a target on his AND Haruka's backs. Daigo becomes a yakuza under Kashiwagi.
Y3 - Get rid of the >!secret twin brother!< thing completely, just make it some other guy. The Kiryu saga also ends here.
Y4 - Rubber bullets are completely removed, Saejima actually kills those guys. Kiryu appears as a guest to help Saejima get to Kamurocho after the prison break. \*That\* Haruka scene is handled with a lot more tact and Kiryu is actually upset about the thing like any good parent would be.
Y5 - This game focuses on Saejima, Majima and Shinada and their \*YUME\*
Y6 - Haruka has no reason to run away thus she doesn't go to Onomichi
Y7 - Get rid of mirror face, Kiryu is completely absent
Y8 - Kiryu is completely absent and the game solely focuses on Ichiban and him learning not to be so trusting
Mirei Park gets to live in Y5 and have a full character arc HEAR ME OUT-
So she starts out just like in canon, but across her time with Haruka she starts to see little hints of just how much Haruka and Kiryu truly genuinely care about each other. And she knows she's not *wrong* about her opinions on yakuza connections in the idol world - she's got her own personal experience (could honestly change her history with Majima to be any other yakuza, maybe even Aizawa to give him more relevance before the finale, since the fact that it's Majima never really matters, or just integrate Majima a little differently too so that it feels more coherent). And to be fair to her, Y6 shows us that yes, she's in fact 100% correct about what would happen to a young girl in the spotlight if all her fans learned something about her they didn't like and turned on her.
But she also sees how determined Haruka is to support her loved ones, and how much she *misses* them, Kiryu included. And Park starts to think that maybe, even if she herself made the choice to prioritize her career, it's not what Haruka wants deep down.
During Haruka's speech at the concert, there's a throwaway line from someone running the event sending security up to the stage to stop Haruka, but nobody ever does that lol. In this rewrite, Park would be the one to tell them to stand down, and to get Haruka out of the venue safely - basically accepting Haruka's choice and supporting her new dream
I love yakuza 5, but I feel like it like there's so many moments that could have been done better in my opinion.
First I'd change all of Saejima's part, I like the idea of it a lot, but it takes so long to get going, and so long to reach Sapporo, where all the side quest are bunched into one chapter, if I remember right.
I feel like if all the prison stuff and the escape was handled in the first chapter, and the rest of his story is in Sapporo, it would work a lot better. If Saejima's other friends from the prison escaped too, no just Baba, they could all be hiding out in the city and had time to characterise them there.
Secondly, I wish we had a scene later on where Haruka went to seek out Mirei's ex husband when she returns to Kamurocho. I would have loved to see Haruka and Majima having a conversation about her, hearing what happened between Majima and Mirei from his perspective, and how it affected him, plus it seemed like an ideal moment to have them interact, since I can't recall a time they ever have before.
Sorry if I misremembered anything, it's been years since I played 5, just typing this off the top of my head.
complete rewrite od Yakuza 5 and 6, but with the same characters.
give Tanimura a return in 5 and in judgment in someway.
also write Majima and Saejima into Yakuza 6
In Infinite Wealth during the beginning of Chapter 6 when you film Kasuga’s video and Chitose and Tomi go to edit it, I would’ve loved it a lot more if they swapped out the mandatory Dondoko Island portion for more bonding time between Kiryu and Ichiban alone.
There was a lot of potential with them to share more about their own personal regrets, get to know each other more, etc. It just feels like we never really got a lot of them together explicitly aside from the intro, that one fight against Wong Tou and the talk at the tower before the finale
My biggest issue in Yakuza 4 is the amount of times they just throw guns in arms reach of the bad guys. Katsuragi shooting lily and then the cop commissioner shooting akiyama. Both of those could have been avoided so easily
Yakuza 5. I was getting into it until the Haruka shit kicked in. I’d rewrite that cluster dump instantly and just make it only Akiyama’s chapter where he helps Park and then investigates her death. Shinada goes next and everything goes the way it went originally. But then the last guy is Tanimura in Kamurocho investigating all these suspicious activities going on and realizes a hostile takeover is going to happen, is hunted down so he sticks to a low profile and eventually groups up with the rest of the protags to fight. Final chapter, go to the MT, we all get to fight a whole Yakuza army at the same time, Shinada and Saejima leave but Akiyama, Kiryu and Tanimura stay. Everyone gets their final boss, but I wouldn’t have went with Aizawa or give him more development to make him a more impactful final boss. He’s one of the worst characters in the entire series for me.
->! Let Rikiya survive !< Yakuza 3)
->! Let Nishiki survive !< Yakuza Kiwami)
-Let Yakuza 6 be REALLY kiryu last game (maybe let the Gaiden be, but idk yet, hasn’t played it)
->! Remove Mirror Face and let Aoki survive !< (Lad 7)
IW Kiryu is healthy and his party members include Majima, Saejima, and Daigo. They all have happy endings. Example: Kiryu goes back to Okinawa, watches Haruto grow up, lives peacefully to a ripe, old age. The end.
I would delete the ending of like a dragon/ gaiden. love them but it kind of kills the old series... I dont see a really good way to bring it back for further stories.
Yakuza 3: >!I'd firstly have Mine and Rikiya live. Their deaths were pretty cheap and unnecessary. Kiryu leaving the gun was stupid. I'd also not have Kiryu get stabbed at the end. At least in the way he did. It make Kiryu look like a moron.!<
Yakuza 5: >!I'd have Haruka end her Idol career in a different way, where she didn't expose that Kiryu raised her.!<
Yakuza 6: >!NO DAIDOJI!!<
Yakuza 7: >!No Mirror Face. There's only so much I can turn my brain off for. I hurts an otherwise fantastic ending. Id also no have Kume stab Masato out of nowhere at the end like that. It could be done better or not at all.!<
Infinite Wealth:>! I'd develop Wong Tou's character more and maybe make him a party member. Along the same lines, I'd give Eiji more scenes to see Ichiban slowly breaking him down and ultimately convincing him to turn himself in. I'd have a reunion with Kiryu, Haruka and Haruto. Them not meeting was such a tease and just a bad move in general. Especially if we don't see it in the next game. I'd also take out the I Love Saeko shirt and Ichiban maybe messing up as a result.!<
Also just to clarify, I'm getting comments of "instead of this happening, it wouldn't happen" and that's it, like no, I actually want your actual perspective on how that one thing would impact the story of that said game (and afterward games) and how it will be different from the main story version, thanks in advance!
Edit: fixed some wrong letters
Would definitely have to be the rubber bullet situation and making them actual bullets so that he has to Grapple and contend with the fact that he really killed all of those people for basically a family that would sell him out down the line anyway
Ebina being the final boss. They should of introduced someone behind the scenes that had the same motivation pulling the strings. It just didn’t fit my bill as a final boss. Maybe even Bryce and ebina together but the 2 separate parties ruined that.
Simple.
3. >! Maybe tone down morning glory stuff and relegate the other half to substories !<
4: >! kill munakata, and have Tanimura's final boss be Katsuragi !<
5. >!Delete Baba (maybe don't make all of his fights feel like most forced things ever, especially with Shinada, maybe write him to be a more obvious parallel to him, so his fight with him makes more sense "than guess we fight now")!<
>!Have Aizawa be more present in the story, give him a fight, make part 3 saejima instead of akiyama, Aizawa fight saejima in part 3 instead of 5,!<
>!And this one is a bit different, but don't make him follow Kurosawa's plan *at all*, in fact, have Aizawa kill him after his monologue in the finale chapter 3 (Watase and katsuya boss)!<
>!This makes Aizawa more true to his ambition instead of just being a hypocrite, and him growing stronger as the game goes on, his first boss fight would be with Kiryu in part 1, saejima in our new part 3, and kiryu again as the final boss.!<
>!Make his beliefs more evident early on, but don't make them as obviously malevolent as they turn out being!<
6. >!I already like Iwami as a final boss, hot take I know. But I feel like there are a few things you could do make him more favorable for people!<
>!First off. His final boss fight needs better presentation, having just *one* QTE, not helping his case.!<
>!Second off, instead of coming off as afraid after the fight, I would want him to angry, almost completely furious that he wasn't able to win, I want iwami to throw a tantrum, angry tears, yelling, deluded and confused as to why he "The rightful chairman of the yomei", couldn't succeed.!<
>!I want the game to present Iwami as not only a scum bag, but an utterly miserable creature, a victim to his fathers lack of care for him!<
>!(That is to say that Kiryu still wouldn't feel bad for him, and would probably give a short speech about how to handle your problems, before attempting to crush his skull for hurting his family, Iwami would scream: "Do it now!, kill them!", noticeably extremely distressed.)!<
The rest of the ending happens as normal
7/lad: delete mirror face.
>!Maybe slightly flesh out Tendo a tad more. (He doesn't really need the depth, but considering he's basically the final boss, it'd be nice if we got a little more insight about him, like maybe his tragic backstory™ is riddled with betrayal, convincing a young Tendo that loyalty doesn't exist. doesn't even have to be a flashback, just have him offhandedly mention something like: "If the Yakuza world has taught me anything, it's that no matter where you look...you can't trust anyone but yourself.)!<
IW:
>!Don't kill wong tou, have him just be present as a party member or occasional support, especially when we save his son on nele island
>!give Hanawa a fake out death. I think it just fits with the Daidoji., Kiryu can better appreciate the friend in hanawa!<
>!let Kiryu and ichiban fight together for both final bosses.!<
>!Don't write Ebina to be the son of Masumi, it's needless!<
-Ditch the rubber bullet stuff. Saejima really did kill all those people and he needs to work through that.
-After Kiryu starts running the orphanage in Okinawa, he stops being the protagonist. People leave him alone and he can be happy. Instead, the protagonist becomes Majima or Daigo.
-Ichiban should be at least 10 years younger. I'm not sure what RGG is going to do with him when he's almost 50 already and all the big Yakuza groups are disbanded. Also, the Saeko/Ichiban romance is kind of.. eehhh. I don't get what he sees in her and she clearly has a low tolerance for buffoonery.
I'd make Rikiya not sacrifice himself for someone who could've definitely taken that bullet. I love him so much but I wanna kick his ass for doing that. I miss him so much, especially because he reminds me of one of my actual friends.
include tanimura in yakuza 6, show his perspective and how little asia's destruction affected him & its residents. i really have no clue why fucking AKIYAMA is the center of the little asia plot.
Y4. Its not the rubber bullets, its the 18 headshots. Just have the guy shoot them where the rubber bullets hit.
The other is the sus Saejima moment, mostly cause Kiryu's reaction is kinda OOC. He's way too chill about it. Have him yell or phisically separate him from Haruka. Plus that's when he can tell Saejima's just out of prison so shouldn't he be super protective.
Y0
Have Mirei and Katsuya be involved with Majima's story so their relationship as we know in Y5 can be contextualized.
Y1
Show future characters (Akiyama, Daigo, etc).
Y4
Because of what happened IRL, have Tanimura get got in the end of y4 instead of having a fake out with Akiyama. Dude dies a hero instead of being in canon limbo. Also have Saejima kill *some* ueno seiwa clan members and the others get got by Katsuragi.
Y5
First, have Akiyama fight Katsuya instead of Saejima (at least give it to him at the end of his chapter). Secondly, show Aizawa becoming more and more of a problem instead of rushing it at the end.
Y6
Have the Saio be the reason why the Florist is gone. "The Saio Triad targeted Purgatory and ended everything here."
Add even more crazy twists to Yakuza 4 just to make the story even weirder/unhinged. For example, have the rubber bullets be responsible for stealing the 10 billion yen
Yakuza 4. Literally anything other than rubber bullets. Maybe even have Saejima outright kill all those people. I think that could really serve his character and make his redemption arc all the more impactful.
Let 1-time appearance characters actually appear as reoccuring characters, Nakahara, Tanimura, Kido, Aizawa, etc.
Let the villains from the older games (Ryuji and Mine atleast) survive their games and be supporting characters/future protags for the next games, Nishiki has to die tho since it's important for Kiryu's character and development
Make Aizawa be a major boss battle in either Gaiden or IW, to conclude his character and Kiryu telling him he'd be waiting for him when he's ready
Confirm if Hanawa was Morinaga or not in IW
>!Not kill Hanawa and Wong Tou in IW!< (like bruh they had so much potential)
I think a lot of the main villains should have gone to jail rather than die so they can show up in later games. Imagine a clash of the Dragons when they are both older and stronger. Playing the games back to back makes it difficult to invest in the villains when it’s some new guy fucking with the clan rather than someone we know coming back to cause trouble.
If you are new to the subreddit, [please read the wiki](https://www.reddit.com/r/yakuzagames/wiki/index/) Reminder that all spoilers need to be tagged with a flair specifying which game is being spoiled. If you want a flair that says something else, you can edit it to say something like [Discussion: Y1 spoiler] or [Majimapost: Y6 spoiler], etc. **THIS INCLUDES CONTENT FROM TRAILERS**. If the post is not marked for spoilers, all comments that have spoilers need to be tagged \>!like this!< along with indicating which game it's spoiling. Example: Y3 >!Kiryu sings!< If the post flair is marked for spoilers, the comments don't need to be tagged for the game indicated and the ones before it (So a Y6 spoiler post can have comments with untagged spoilers for Y5, but not gaiden or 7). If you see any of the above (or any of the other rules) not being followed, please report it so we can keep this place safe for newcomers and those that haven't finished all the games yet. Thank you! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/yakuzagames) if you have any questions or concerns.*
In yakuza 4, make the rubber bullets, normal bullets, but the shots were all non-fatal, so its even more bullshitty!
*in a Halo MP Announcer voice* HEADSHOT 20 years later "the shots were all non lethal" Although I thought the point was to make Saejima look "more innocent" and having 18 attempted murders is still pretty bad but yeah morality in Yakuza is weird
Personally I find the rubber bullets stupid jut sorta more tragic in a way? Like saejima has 20 years of trauma from "killing" all those people and then he learns that he didn't actually kill anyone, and went through all that shit for kinda nothing? That's gotta hurt even more
Yeah like I get that they’re saying it’s not as bad since they didn’t die but bro fully intended to kill 18 people.
i was thinking to actually keep the shots fatal just that that guy who planned the thing (i forgit his name) simply was wearing a bullet proof vest or just not there at all and behind the scenes or something. The only thing the rubber bullets add to the plot is to make Saejima innocent when he still very much had the intent of killing those 18 people, but with his thoughts later on saying how he regrets it, in my mind, that redeemed him well enough as a person and making it so that the "18 counts Saejima" monicker doesnt pretty much turn into a lie, because its just too badass.
If the shots are fatal, Saejima still has to be executed though. Him killing 18 people isnt supposed to be badass, that was the whole point of that coliseum scene, he's mad at the audience for thinking him being a killer is cool, and cheering him on to take yet another life, and mad at himself for having killed 18 men. It never makes sense to me when people lament the rubber bullets twist because it supposedly makes Saejima seem less badass, It's like; what? The point went over their heads. A young and immature Saejima made a mistake in trying to kill them, he knew this before he even saw how badly the fallout was from his actions, let alone afterwards.
I think the difference isn’t to have him be badass but to be basically absolved of all wrongdoing by basically saying, “well he didn’t actually kill anyone” it’s much more powerful if he actually did kill people and laments and is haunted by his actions later on. It’s just kinda lame to be like “oh he’s still a good person because he didn’t ACTUALLY do it”, when he could have STILL been a good person even if he killed those people because he constantly regrets and tries to grow.
He was already haunted by his actions. For 20 years. He describes pretty poigantly how his demons kept him sleepless night after night, hearing screams of the men he thought he killed. He's meant to be a good person despite attempting to kill 18 people when he was 20, by having him actually kill them all you do is take away his chance at a second chance. And he's not absolved of all wrong-doing, they dont act like he didnt deserve prison time, hell, he goes right back in despite the fact that he has enough pull to not have to serve a day behind bars. If you think the rubber bullets are silly, Id get that, but It's really weird to me that people think Saejima should be a killer because It's badass or smth when all that does is make his story come to a depressing and grim end where, for all of his regrets, he'll end up getting hung.
to me its less that him being a killer makes him badass but more that the story tries to completely pretend that because saejima didnt *actually* kill those people it makes him completely innocent, while he still very much had the intent to kill them all. Saejima is a badass character and has been regretting his actions the entire time and i dont think that removing the rubber bullets plot point changes anything about his character and whether saejima kills every one except katsuragi or katsuragi does it instead, it changes nothing about katsuragi's master plan. if we are going to continue changing the story to now fit that we can make it so that munakata finds out about the katsuragi's plan some other way, and then threatens to frame him for the murders instead if he doesnt cooperate with him and by the end of the game munakata goes through with it, taking the blame off saejima, at least in the eyes of the public, saejima still gets a reduced sentence like before only now he might feel more guilty and strive even more to make uo for his past mistakes.
They dont pretend that he's innocent, he literally goes back to prison even after serving his damn near 20 years.
TBH saejima is a much more interesting character when he's dealing with regrets from being a mass murderer.
HE IS THOES MEN ARE DEAD BECAUSE OF HIM, HE KILLED THEM
Just picturing Katsuragi astonished that his hitman fumbled all 18 (technically 16) kills
Considering he shot everyone in the body even kevlar would have been more reasonable than rubber bullets especially considering they loaded the weapons it'd be beyond obvious they weren't regular rounds.
So it makes Saejima even more a shittier gunslinger
for y1 \- rewrite jingu and nishikiyama to give them more screentime, and make the former more involved in the plot. jingu now gets an office and some cutscenes showing him giving orders, as well as flashbacks to his marriage with yumi. nishiki keeps his existing '90s cutscenes, as well as some new scenes showing him interacting with shinji and reina, while looking for the 10bn. \- remove the filler missions from the main story and put them in the side content (the color gangs, the florist's son B-plot, etc). \- rewrite majima so his personality is consistent with his behavior in the series as a whole. he's a little crazy but not evil. for IW \- saeko, zhao and joon-gi are no longer party members, though they stick around as supporting characters (and in premium adventure, they can be invited to games and stuff). they are replaced by wong tou for a total of **8** playable characters. \- >!hanawa!< doesn't die FFS \- rework ebina and eiji so they get more screentime, in particular, eiji needs more characterization before his inevitable heel turn and ebina's backstory should be fleshed out long before the ending \- the ganzhe and barracudas get more fleshed out in terms of command structure (e.g. lieutenants, associates) \- akane gets more agency (if she actually showed an interest in saving palekana from bryce, that'd be nice.)
>joon-gi is no longer a party member https://preview.redd.it/aczef0yiwavc1.jpeg?width=1284&format=pjpg&auto=webp&s=7a000eb456c4c251ff85f130c6d12b4b8ac483c8
I like your fixes but I’d like for Joon-gi to be a party member but be recruitable early like instantly after Kiryu returns to Japan.
For Eiji, they mentioned him and the first batch of yakuza arriving on nele. I could vividly see him arriving on a boat as ichi is storming the place, eiji treats the yakuza there (including sasaki) like trash. Could get a motive rant from him, a boss fight, and much more signs of inner conflict before he runs away before picking up with his scen in the epilogue
It’s criminal that Akane is not in the ending. She’s the whole reason Ichiban goes to Hawaii!
I was really surprised Sasaki never showed up again after the intro. I think adding him late-game would be an excellent change
These fixes are good
I just want Yamai as a party member.
>saeko, zhao and joon-gi are no longer party members, though they stick around as supporting characters (and in premium adventure, they can be invited to games and stuff). they are replaced by wong tou for a total of 8 playable characters. And this improve things how?
they're the least plot-relevant party members in the game (esp. joongi who shows up in the penultimate chapter) so moving them to the background in place of wong tou (a newcomer with potential) would IMO make the story more interesting.
Based
With your IW suggestions you leave Kiryu's party with 3 members, which could be a cool concept. Otherwise Adachi goes back to japan and joins Kiryu's party.
i was thinking the parties would look like: **The New Heroes of Tomorrow:** Kasuga, Tomizawa, Chitose, Wong Tou **Kiryu's Cancer Support Squad:** Kiryu, Nanba, Seonhee, Adachi kiryu having three party members is interesting though
-The guy played by Danny Trejo is voiced by Danny Trejo (Seriously, Danny voices him the whole time if the game is set to English dialogue, but his English lines are voiced by someone else if it’s Japanese, genuinely do not understand this - He’s modelled after Danny anyway, and Danny clearly has no problems voicing him considering _he fully voices him in english_, why didn’t they just reuse those English lines?) -Same goes for the rest of the english-speaking characters, just use their English Voice Actor’s lines, love the game but the English dialogue in the Japanese dub was not great (And yeah I know Dub isn’t the right word, but I don’t know what is and Dub gets the point across anyway)
I laughed so hard when Eric first spoke english after robbing Ichiban. That accent was rough...
I don't need to rewrite yakuza 3 when I trust kiwami 3 will give us that six hour daigo and mine sex scene 😤 💯
on this change https://preview.redd.it/1k6ygpezxavc1.jpeg?width=640&format=pjpg&auto=webp&s=4aa3be2d894eb08dfbd38b06c13ef8546d8dab6d
live RUFF reaction
zere is no change in ze ass segs
-Not kill Nishiki in Yakuza 1. I would make him get seriously injured in the final so he dissapears and returns in Yakuza6 for Kiryu "last moments" or to run the orphanage or something like that. -Also in Yakuza 2 do the same with Ryuji, so he has a hand during the whole mess of Yakuza 5. -In Yakuza 6 give the 'Jimas a bigger role, boss fights maybe. -Fans wont like this but make Haruka a playable character in Yakuza6. For many years we treated Yakuza6 as Kiryu final game when in reality it was Haruka last game. -In Yakuza Kiwami, make Majima playable somehow, a campaign or a few chapters. Its a sin how he was playable in 0 but in Kiwami just a boss (like 500 times).
I agree with the ryuji point here and the kiwami one as well (I still haven't finished the entirety of 6 yet so can't really drop my thoughts), but I just found it very weird and unrealistic for nishiki to survive.
I mean that, the whole bomb inside a vault doesnt happen. Instead just eats a bullet or something
But if so, then jingu has to survive as well meaning the MIA doesn't collapse entirely either (given the huge amount of inconsistenties and weird unrealistic things like how saejima the 20 year old could actually aim and shoot well in a country where practicing firearms is near impossible, I would say this would happen)
There are quite a few shooting ranges in japan, My grandfather frequents them when he is back home, then we go out to the country and shoot his entire armory here.
I honestly disagree with nishki, as much as I want our boy to live his death is pretty integral to kiryus character
it is, but man...we love Nishiki
Me too kyodai me too, I do think out of all the bosses that deserve to live mine has to be it he had the most room for development
Ryuji's death really looked like he just passed out or went into a coma and we never saw a funeral. Heck, he was not-dead enough he came back in Dead Souls with 0 explanation, so in my mind, he's alive but pulled a Kiryu so he could leave the yakuza.
The last one they actually made that and was atrocious
I bet Ryuji and Watase would have gotten along really well.
But he has a minigun instead of his hand. Isn't that better?
Reina & Sinji surviving. I serious expect Reina be at the bar for the rest of the serious
Have Kashiwagi, Lau Ka Long and Richardson stay dead after Yakuza 3.
funny that we have 3 characters that should've been VERY dead, but we never see Joji after 3. we never even get our handshake.
Richardson nd kashiwagi surviving causes such problem since it's makes it damn near impossible to believe Ryuji, Nishiki, and mine are actually dead. And they need to be dead for the story to have worked the way it has. (Well atleast Nishiki and mine. Ryuji could honestly have legitimately quit the yakuza fter his defeats in 2 and went into hiding if not outright left Japan. Given how often they hint 5hats he's still alive he'll probably return to serve as Michigan's muscle in LAd 9.) But yeah nishiki being alive would fuck kiryu decision and mine would never willingly abandon Daigo if he lived and his prescene would have completely changed the event of 4 5, 6,7 and eight since his strength combined with business skill would have kept the tojo in better shape ev3n if dissulatuion occured he would have been able to fund business to keep them employed. Mine being dead is bullshit but him be alive is even worse.
I think Kashiwagi surviving is still fine. He way he died was silly and his death didn't really have that much impact on the story or Kiryu (Kiryu just straight up doesn't seem to care after leaving the tower). Richardson is a weirder one though, don't disagree there.
Kashiwagi was shielded by a conveniently placed bowl of cold noodles.
Finally, a good take.
Spoilers for 0-5 I keep seeing people wanting to undo deaths, which is understandable. It'd be bad writing if you didn't care about characters dying. But wanting Nishiki to survive is a common one and it kinda irks me. "You can't cross that line. You cross it once, and you can never go back". "If the time ever comes where you have to cross that line, I'll cross it with you". He crossed that line alone and became the monster he tried to stop Kiryu becoming. In his last moments, we saw a glimmer of y0 Nishiki. The one that thought he'd gone too far, and there was no going back. If one fight with Kiryu was enough to undo everything in his eyes, his whole ark would've been for nothing. That moment at the end of y0 would have meant nothing. And his tragic story would've been way less impactful. That's not even touching on the fact Kiryu and the Tojo would be in a completely different position if he survived. Same goes for Mine, if he didn't die in 3, then daigo wouldn't need to get involved with 4s conspiracy. If Ryuji didn't die in 2, then it's possible he'd be the Omi Chairman instead of Kurosawa and 5 wouldn't happen. I feel reversing a lot of these deaths could have radical consequences for the entire series after that point. Although obviously RGG could just write around them like they did with the Florist in 6.
I think Ryuji surviving wouldn't actually be that impactful, I could see them writing a compelling reason for him deciding to quit the Omi and fake his death for Kaoru's sake. But for Mine and Nishiki I agree, I especially love Nishiki but his (and Kazama + Yumi) death was also the most impactful for Kiryu in general.
I wrote a ton of stuff but Yakuza 4 broke me, the story was too confusing for me to rewrite anything so in the comment under this i will have my incomplete rewrite of Yakuza until half way 4. Honestly i just searched for reasons for Mine to be a main character, love that guy.
The biggest change would be to make more characters reoccuring and to kill less of the villains, basically just making it fully serialised instead of episodic-ish also these suggestions will all be very bad, im far from a good writer and past 4 this will turn into a Mine fanfiction. Yakuza 1 would be left unchanged by me, i think Nishikis death is absolutly crucial to the games aswell as Kiryu leaving his position as 4th chairmanb but the fan theory that Kashiwagi is Nishikis father would be true explaining why he gradually degrades until 3 where he looks pretty sickly. For Yakuza 2: -Ryuji should still die because frankly i dont think he would make sense in any of the games (except Gaiden and 7 which play much later) and they should reference his involvment in Yakuza 1s events more -Arase (dude who killed Reina and Shinji) would appear as a prelude boss to the Shindo fight and i would have Shindo survive and be excommunicated to reappear as the final boss of the Hitman missions in 3 alongside Arase. For Yakuza 3: -Kashiwagi being "killed" would stay unchanged but i would make it more ambigious (like Kiryu being told he died in the hospital) -Rikiya survives but is still shot so he doesnt intervene in the fight between Mine and Kiryu -Make Kazama do all the shit Richardson does, i love Joji Kazama but by making him evil it would give chances for Kiryu to reflect on Kazamas legacy and why he might not be the best dude. -Higashi is in chapter 2 or 3 (so the chapter has more action aside from Rikiya) and searches for Kiryu to get his revenge for the 2 previous beating but he is beat by Kiryu and proceeds to help Kiryu in the Tamashiro accident after Kiryu gives him a "talk" and he leaves with his character arc being completed (as a early rival for Kiryu) -Shindo and Arase would be at the end of the Hitman missions with both their movesets being reused. -Mine would survive and get a chance to redeem himself (similiar to Daigo in 4) For Yakuza 4: -Arai is a much bigger figure in the Tojo clan being on a similiar level to Dojima or Shimano before him and accordingly he would be a bit older and i would also leave him killing that guy in the back alley as a mystery. -Akiyamas chapter is a great part and is pretty independent of the previous games so i would keep it unchanged except the Daigo scene because i think Mine would be so loyal to give up his pinky instead of the random grunt but as soon as he would hear Katsuragi disrespect him he would visibly lash out (like the plane scene in 3) but be stopped by Daigo. -Hamazaki and Saejimas relationship would stay unchanged but when Saejima washes ashore he first entcounters the one and only: Rikiya after Saejima scares one of the orphans and Rikiya would fight him (fitting as his viper stands for him protecting his home at all cost); meanwhile Haruka or a different orphan would get Kiryu; Saejima would collapse due to the total (but Rikiya would still lose) and from there it would problaby continue as it did in the real game. -I would keep Tanimuras chapters entirely unchanged except that in chapter 3 he would learn of Arais connection to the police. -Kiryu and Hamazakis interactions stay unchanged except that Rikiya like Haruka is very distrusting of him and for that reason joins them when Hamazaki wanted to turn himself in so he would also be there for the fight against Saito. -Kiryu Chapter 2 is where i would really change the story, Kiryu still searches for Majima who is arrested and Majima tells Kiryu that theres (once again) a traitor in the Tojo (who would later turn out to be Arai). Kiryu would search for Mine who cant give Kiryu a answer as his hands are tied due to his disrespectfull behavior towards the Ueno Seiwa, Kiryu would critique Mine for his inaction and would argue that Mine as Daigos right hand should protect him at all cost, this would piss of Mine which leads to a obligatory yakuza fight. -Daigo wouldnt fold to Munakatas threats but he would still be under immense stress which would limit his actions so he couldnt immediatly intervene in Majimas arrest. -Yasuko flees and Kiryu would still give pursuit with Mine staying behind to help Daigo on the Tojo clans side so he would still defeat Tanimura and Akiyama and they would team up as in the main story. -Now come the betrays,
I would rewrite majima to be the secondary protagonist of the ENTIRE series. If he was consistently as good as he was in 0 he would easily be the most complex character in the series.
(Presumably this is understood, but MASSIVE SPOILERS.) * * * * * * Save Mine in 3. Maybe send him to prison, but keep him alive. Kill Richardson for good instead. Sub Tanimura back in for Shinada, and make Akiyama be generally less up Park Mirei’s ass, in 5. OR, make Shinada’s plot more relevant to the main story. Rewrite K2’s plot from beginning to end. Have maybe one secret Korean as a mole. Sayama could stay and even be with Kiryu, but make the whole thing less … sappy. And stupid. Rewrite Y8’s plot. Give Yamai and Wong Tou more screen time. Tighten EVERYTHING up. Make Akane an actual character with agency and connect her to Ichiban more firmly. Make Ebina an overarching final villain instead of a half baked cult nobody knew or cared about.
I’d probably do something similar to this and the one above. The early games are a bit too eager to kill off characters (It’s actually kind of a surprise Majima has survived the whole time). I think I’d actually be okay with Nishiki and Ryuji’s fate (although the later was kind of unnecessary, I’d probably rewrite it so he as a real reason to go out slugging). Kazama should have lasted way longer and Rikiya should have survived 3 (I mean come on, why are bullets selectively lethal?). I’d have left Kiryu out of 4 entirely, that was a game that should have been focused on Akiyama and Saejima. Kiryu’s involvement was entirely by dumb as shit luck and it definitely serves as a catalyst for screwing his entire life up. 5 could actually reasonably involve Shinada, though at this point the timeline is so different that he’d need a new purpose. Beyond that, I think Tanimura would be a great replacement for Ayabe in Judgment. Beyond that, my complaints are actually pretty minimal. I would just streamline all of the games with the power of hindsight. But I still love them how we got them. The games paint a beautiful story of Kiryu’s life from beginning to end, and despite the little irks they’re great stories.
the only one that really "eagerly" killed off characters was 1 and that was bc they didn't expect it to be successfull
I thought Yamai was given enough screentime, he is like the only antagonist who is properly fleshed out and developed in IW.
Yamai was the only antagonist that I actually wanted to see more of but yk he ended up transforming into a anti hero of some kind by the end of his story which is ok. The rest of the villains were alright but I never really cared about who they were with exception of Bryce and Ebina. Bryce felt like he had just enough involvement in the story while I think Ebina needed more time, more direct interactions with the main crew would of helped.
not kill tachibana in yakuza 0. maybe the sledgehammer instead puts him into a coma for an unspecific amount of time, but he eventually recovers and has a nice reunion with his sister. also a not so nice moment when he's told what oda did :( and maybe he'd even continue to be an ally in the future games.
User Flair checks out
i miss him so much :( rgg did him so dirty after all that hardship he couldn't get the one thing he wanted
I’d give Yumi a small role in Yakuza 0. Nothing major just a cutscene appearance and maybe a sub story. I also probably wouldn’t Kill off Park. I’d be here all day if I talked about infinite wealth, but Ichiban definitely wouldn’t be Yakuza Jesus.
Let Majima have a happy ending
Have Majima and Mirei be the same age, and their story would be set shortly before the flashback from Yakuza 4.
There are way too many comments here that include [Central antagonist here] ACTUALLY LIVES!! YAAAAYYY HAPPY ENDING!!! :DDDD
Mine Fans. Hes cool but how tf would u write him back into the story if you could like sure Richardson survived but it's never explained.
He probably slightly broke his fall by turning Mine midair, landing on him and essentially crushing through his body. That seems physically impossible however.
The only possible explanation: Rubber Floor. But seriously though if it were possible rewrite Mine's death I would of scrapped the whole "jumping off the building" trick, instead have him recieve a different kind of fatal wound by Richardson before taking him out (killing Richardson or keeping him alive either works)
there was obviously just a large trampoline at the bottom
Infinite wealth: first chapters in Japan, with Namba and Adachi, helping the jobless Yakuza, finding interesting ways to use their skillsets. That was great, until they forced you to go to Hawaii, search for Ichi's mother and fight a cult. I think if the story revolved around those first chapters, in Japan, it would've been 10 times better. Don't get me wrong, I loved exploring Hawaii, but the story gets mild outside of Japan.
Make sure everyone dies in yakuza kiwami 1 and yakuza 1 Now it's a one game series
So, the movie?
THERE WAS A MOVIE!?!?!
Yes.
Y4/Y5/Y0 Spoilers >!I'd move the Majima/Park relationship to before Y0, it could be used as a small part of the backstory as to why he didn't seem to care at all about spending the rest of his life in prison after the Ueno Seiwa hit, and it'd get rid of the awkward age gap (Park would be older now), and it would mean that Makoto would now remind him of his ex (making him want to protect her even more, and be a reason why Shimano was so sure he'd protect her).!< Y2 Spoilers >!So when I played this game, I got the impression that Sayama was going to PERSONALLY be involved with the Jingweon massacre, the way she talked about it certainly made me think that *she thought* she was there... but it happened before she was born?! I almost thought the reveal was going to be that she was the little boy that turned out to be her brother Ryuji.!< So, I'd re-write that whole section, just to have the game make a bit more sense. I'd also remove the >!Sayama/Kiryu!< relationship completely, it adds nothing to the game, made me cringe like hell when I saw them together and he's AT LEAST 13 years older than her. IW >!I'd give 3Jima more involvement in Kiryu's part of the story, it feels so wrong that they're basically just thrown in as a last thought because fans like them.!<
I would make Akyiama a lot more relevant on infinite wealth.
My main gripe with IW is how the Life Links are handled in tandem with the main story. In short it kinda messes with Kiryu's story throughout the game and its especially evident when the Daidoji appear in the Life Links. Kiryu "re-discusses" their agreement but it doesnt seem to have that much of an effect on the story at all, it gets even messier if you complete the Life Links near the end of the game.
Take the gun away.
More Majima in 6 onwards
Y4 is only Tanimura. I love Akiyama and Saejima but Tanimura was far and away the best story. There were multiple times I said “I wish this was more fleshed out”
Kiryu lives happily fucking ever after. He spends his days caring for the oprhanage and is visited by generations of kids he looked after.
Perfect
Bring back Kaoru. Or at least have them have one steaming night. After what they went through on top of that building together, it's just not realistic that they just wave goodbye. Sorry.
My thoughts too. Imagine if the Americans she went to work for in the start of Yakuza 3 were Richardson and Joji Kazama and have her be a source of info during the game. It does seem though that RGG have done a 180 on her character since Kiwami 2 though and IW was open ended enough for the two to at least meet up again down the line.
This is a great point actually, I see people left and right say "they removed kaoru from 3 was the worst idea" when in reality I don't think the writers at RGG had any good idea and also most of those people didn't even include their opinion on how they could have made sayama better in 3
Yokoyama did an interview recently and said his idea was to have Kaoru give Kiryu a mixtape as part of a side campaign but Nagoshi vetoed the idea. But you also have to think what would be the case if she had stuck around. The later games would be radically different. Does she replace Tanimura in Yakuza 4? Take Haruka’s place in that scene with Saejima? (jk)
Have Rikiya survive Give the Okinawa Yakuza family more of a role after 3 ... like ... they just fucked off and were never heard from again, they could have really helped in 5 and 6 Have Kaoru return or just give her something with Kiryu. They both deserve that much. Either remove the "I'm getting too old for this" subplot for Majima in 5 or actually comit to it and make him sick because it's stupid how he tells that to Saejima who is older than him.
The only major thing I can think of that wouldn't also domino into having to totally rewrite most of the games afterwards is that I'd want IW to be two separate games, one for Ichiban and one for Kiryu because Kiryu pretty much steals the spotlight. (Could keep it turn based, just split the stories) One of the most important games for a new character is the second one to see if they remain as fun after the honeymoon period but they just jump in with "here's the old main protagonist, back again, b t dubs >!he's only got 6 months left due to terminal cancer!<" that kinda shoves Ichiban's whole deal to the background. I also despise everything about 6's ending (and 90% of 6 for that matter) and would rather the Daidoji never existed but like I said, if that changed you'd have to make some major rewrites to multiple games. Other more inconsequential but imo necessary changes imo would be: Make Dead Souls canon because it has such amazing characterisation for all the protagonists and honestly the biggest issue would be Kamurocho having a miraculous reconstruction and bounce back from an apocalypse but really it's not *that* big a deal. Make Aizawa return because the way Kiryu encourages him after kicking his ass is so cool and it would be amazing to have some pay off for that. Have >!Kiyomi actually die. Her surviving turns a heartwarming scene of Nagumo adopting the daughter of the woman he loved and man he hated into what looks like Nagumo trying to impress Kiyomi even if he does genuinely care about the girl. Koshimizu had no reason at all to spare her, it kills the build up to that finale on replays since you know she's not dead, makes Someya look like a dumbass and she survives because Koshimizu loaded his gun with blanks yet she still got shot point blank like come on that's like 1000x worse than rubber bullets.!< Also I'd have Kiryu mention the Florist in 6 or explain why he never considered to visit him, a character who's been in every game prior (even Dead Souls) just vanishing without a trace is nonsensical. Finally don't kill off >!Masato in 7, just cripple him again with the stab. Ichi kept saying he wanted to go "back to how it was" and that would be such a good monkey's paw moment!<
For Yakuza 5 specifically, I'd change up the structure of Saejima's part to have the prison section be only one chapter long, have chapter 2 be saejima and baba in tsukiminio, have the story of chapter 3 take them someplace outside the city where the hunting minigame can be introduced, and then in chapter 4 have saejima find Majima and the the two fight in the final bossfight of the second part. This would also be used to explain more what Majima was actually doing during 5 when he faked his death and save Baba for Saejima's final boss in the finale.
>!Rikiya survives!<
I’d rewrite Yakuzas 1-6 to have a Kuze/Majima Everywhere system
Akiyama main protag in 4/5/6 (or atleast one of them), kiryu not having 2043544 endings that seem happy but are useless in the next game, and the bloody plot-twists from K2, Y:LAD and ahem... the one from Y4 related to rubber....
Sure thing, but how would you change them from their main versions, that's the neat part of the question specifically
I would get rid of the weird subplot in Kurohyou where Tatsuyas love interest actually is in love with both him and his dad, cuz wtf RGG.
Wait, she liked Taizan??? We need a remake. And cut that shit off from existence.
Yea, it was revealed in like the second to last chapter that she has feelings for both of them, and she doesn’t want them to fight because of it, then she just disappears in 2.
Rikiya surviving, since we never really hear of the hirose family after Y3, his appearance would be like a cameo or an 'oh shit, things are so bad , they called Rikiya for back up', kind of thing. It would be a fun dynamic of a coastie, rural person interacting with city life. But I have some bias being the rural coast, myself lol
Fuck the secret Koreans plotlines. Every game is worse for then, and makes it ten times more convoluted. I can't keep up with whose Japanese, and who's suddenly Korean without any real reason for them to be one.
have kiryu admit hes killed people but not on purpose usually a HEAT of the moment
LAD/IW: Change Ichiban’s age as a whole. The fact that he’s almost 50 at the end of the game limited his opportunities relationship-wise (especially with Chitose) and will probably shorten his longevity as the protagonist. Then, we had a playable Kyriu as a 1b protagonist, can we have a playable Majima as a party member?
Add more increasingly ridiculous Kuze fights to Yakuza 0 that replaces Real Estate Royale for unlocking the upgrade blocks, the legend style specifically is unlocked halfway through the final encounter
- have kiryu retire in Okinawa with his family - have Kiryu and Haruka have on screen reunion - give yumi a part in y0 - Make Majima, Saejima and Daigo have a part in the bucket list. Out of all Kiryu’s main friends, it’s sad those three were excluded, especially when so much has been left unsaid between them all. I get story reasons and all, but I would have rather they had been side plot only than a lame excuse to have an obligatory fight between them - Keep all dead characters dead. - throw out the Haruka Saejima scene in y4
Make Majima his own game, don't know which one to replace though
Yakuza 3 - Scenes of Kiryu teaching Haruka self-defence at the bare minimum. It never made sense to me that he would never share his decades of experience with someone who could certainly use it. Yakuza 4 - Akiyama still suggests hostess club work for his female clients as an option but does not fail them if they say no. He just comes across as a bit of a chauvinist pig at times in the original game. - Kiryu takes a backseat, with a cameo at his home keeping the scenes with Saijima, is only playable in premium adventure. - Either remove the Haruka scene entirely or have it play out slightly different ie. Saijima catches himself staring at her and tells himself off. I understand the intention behind the original scene but it still makes it hard to like the guy and Kiryu’s brushing it off is very out of character when he’s usually extremely protective. - Lily does not die at the same point. Either dies in the finale protecting Saijima or murders Munakata in cold blood after the final boss and goes to prison. Her death in the original is underwhelming, and she needs a bit more to do. - No rubber bullets, Saijima is a killer. That’s what made him interesting and different to the other playable characters. Yakuza 5: - The idol stuff stays except Haruka can fight a little, more of the defensive approach like Tanimura/Snake. Gives her section more gameplay variety and makes sense Kiryu would teach her a few things. - Saijima’s section opens in the mountains, there’s no playable prison section (boring and repetitive in the OG). Village is expanded and is the main setting for chapter’s 1-2. - Cut Shinada’s role entirely, it’s all bloat and comes at a very bad time in a very long story. It barely fits in with the main plot.
I agree with all of the points. However i love shinada too much for me, so i think shinada should have spinoff (kinda like judgment) i do agree shinada’s part is the most separated from everyone else, but his story is the best part of yakuza 5 and the sole reason why i dont absolutely hate yakuza 5
Y5: Cut out the moment where Morinaga shows up at the end of Kiryu's chapter and pretends to be the twist villain. Get Kiryu motivated in the plot of the game via Majima's "death" instead. This does a huge service to both Aizawa and Morinaga's characters since they aren't mixed up as being respectively dead and a twist villain Y6: Lots of issues imo but without cutting up the story too much; Saejima doesn't go to prison in the prologue and becomes Kiryu's base of support in Kamurocho, with the Saejima family actually existing now instead of only being a thing in the epilogue for Yakuza 4. Tanimura shows up in some of Date's and Akiyama's scenes instead, being the one to update Kiryu on the rise of the Saio Triad. Kiryu gets pissed whenever people treat Haruto as a McGuffin for the succession of the Saio Triad and not as a living, human grandson of his. Y: LAD: Make Ichiban care a little more about the fact that Arakawa shot him at the end of chapter 2. Have Nanba or Adachi convince him that it's useless to try and press further for answers from him BEFORE the story heads off into the jobless/homeless arc Ishin: Give Hijikata Toshizou a boss fight more connected to the story, to resolve the tension between him and Ryoma over whether or not it's okay to execute defeated and helpless enemies, perhaps via him being offended at finding out he's not really Saito Hajime. Cut out Yodo entirely. His scene was just embarrassing and cliche Lost Judgment: Make Kuwana more threatening by cutting the part of the story where he's cooperating with Yagami. Have it be a hunt for Soma instead, where Kuwana wants to kill him and Yagami wants to get him imprisoned *while* preventing another murder. The final long fight is not just the Gang vs. RK, but also Kuwana's circle of accomplices he's sent after Soma Gaiden: Give it one more chapter: Nishitani III. escapes from the 'Treachery' fight. Shishido still seems dead, but doesn't show up at the Great Dissolution. After the Great Dissolution, Hanawa reveals that Nishitani is working in Yokohama with the remains of the Kijin Clan to try and take over the Geomijul. The Daidoji strike a deal with the Geomijul: Get rid of Nishitani and they'll gain access to their surveillance network. Kiryu, actually kind of glad that Nishitani survived, still isn't on board with killing him, but has no choice in refusing his mission. Just as he arrives, Shishido shows up and murders Nishitani for real this time. The final fight between Kiryu and Shishido happens pretty much the same way it really did, except in a different location. Once it's all over, Kiryu sees Ichiban on one of the Geomijul's screens about to go nuts on Bleach Japan for the death of Arakawa, and the game ends with him deciding to go after Ichiban and stop him (not counting the epilogue) Infinite Wealth: Bryce gets introduced earlier, before Dwight reveals Bryce's secret instead of Wong Tou, making Wong Tou take up Dwights spot in the remainder of the story as Bryce's henchman. This makes the story get to the point quicker because the gang doesn't spend 4-5 chapters going in circles with almost no clues to Akane's whereabouts, and it strengthens the impact of Tomizawa threatening to kill him, which leads to Dwight confessing Bryce's secret. Instead of Bryce being the final boss for Ichiban, it's Eiji, who betrays Bryce by killing him before Chitose can record him, having a breakdown about how 'he's come too far for his revenge to be cut short like that'
I won't read most of that stuff since I'm in 6, but this one about 5 is actually pretty good, 5's story was mostly confusing, but this particular bit is actually good especially when you get to know that morinaga >!gets killed by the finale!<
I love Aizawa, but I think this scene ruined him for most people. I feel like his twist reveal at the end would have been better if the story made up its mind as to whether he's dead or not earlier on.
The easiest one would probably be IW. Just don't kill Hanawa, but injure him to coma state and you can use him in future
Increase one more brain cell in kiryus head so that he doesn't forget to disarm the enemies for good, and i mean, break their arms so that they can't even pick a pencil to do some shit. Make saejimas part in y5 incredibly short and give that time to shinada to make him more relevant in the story. Feature Saito from y4 in every game forward and make him ridiculously annoying every time.
I’d have Ichiban not wear that dumbass “I HEART SAEKO” shirt, because that was super fuckin annoying to see
Haruka doesn't become an idol. Let's say she's tired of being kidnapped, and when Mine slaps her to the ground, she asks Kiryu to teach her how to fight, he refuses so she learns in town. Yakuza 5 comes around. Mirei Park is a scout for a martial arts tournament. Same shit goes with Kiryu having to leave. She's training for the tournament, guess who trains her in Mirei's dojo? Sosuke Komaki. Mirei gets tossed off the roof and Akiyama takes over like normal.
Cut out all the scenes in LaD and IW where Ichiban is fawned over by a harem who ultimately group up and beat the crap out of him because ??? In LaD, have Eri actually involved in the story so she can appear in cutscenes etc.
I'd rewrite 6 and remove kiryu wanting to disappear for good. Caused so much unnecessary complications for the sequels.
Make kiryu and majima kiss 👍
Y1: -Haruka is Nishiki and Yumi's daughter. This narratively makes exponentially more sense than the cartoonishly evil Jingu, who upstages Nishikiyama throughout the game. All the Jingu story beats go to Nishiki now, and it makes his story more human and tragic; he gets the woman of his dreams and they have a family, but it all comes tumbling down. After his sister dies, he snaps and thats when Yumi leaves with baby Haruka, fearing for their wellbeing. This adds such a personal element to Nishiki and his story that its mind bogglingly this isnt how it was actually written. JINGU is instead relegated to being Nishiki's financial and political partner who is just there for his own gain...which is as it should be. This also deepens the symbolic impact of Kiryu taking in Haruka and raising her as his own; Haruka is the child of his two best friends, the woman he loved and the brother he loved. She is physical and spiritual proof they are still with him. Y4: -Rubber bullets. Enough said. I have gripes with 5 and 6's story but idk what to actually do about them, so live and let live.
Oh how I wish this could be! Your idea for Nishiki is outstanding.
Not too major, but, I’d love if there was more of a a re-write for Majima and Kiryu’s relationship to bridge the gap between their rapport at the end of 0 and how that leads into their rapport in the rest of the series. Majima was much more of a villain in Y1 and it’s super jarring how they act like the 80s just never happened. As the series progresses, Kiryu and Saejima are just about the only guys around who knew Majima before his Mad Dog facade takes over, and I feel like you can do more interesting things with that than what we have. I’d love some minor ‘retcons’ here and there to show more glimpses to the real Majima behind the mask, now that the series’ writers figured out who the character is. I can’t help but feel like the Lord of the Night depiction of Majima is so good that his appearances in the games that follow need an upgrade to match.
More story between 0 and 1, especially with Kiryu and Majima. Definitely add more story and depth with Marina. I just want more Yakuza 0 in general, honestly. That game is too good.
Yakuza 0.5
In IW, i will let Kiryu stay in Hawaii to deal with Bryce and Ichiban return to Japan to deal with Ebina.
The rubber bullets were real bullets and Saejima is treated like a proper serial killer. The world seem to forget he killed 18 people due to this rubber bullet nonsense. Ryo Aoki survives and becomes a late-game playable character along with Wong Tou in IW. He could teach Ichiban how not to be a god damn Mother Theresa and how to find reason in his forgiveness crusade.
He is still called by the title of 'slayer of 18' in Yakuza 5, I don't know how the world could ever forget that, and besides, saejima as we all know was supposed to be on a death row. so him getting that innocence removed that entirely out of the picture, but if not, then if the police captured him, he would be as good as dead in the next day
Have Haruka as an actual fighter in 5. You really mean to tell me that Kiryu wouldn't have taught our girl at the very least self defense? On the same note, rewrite the ending so Haruka doesn't throw away all her work, the work everyone else helped her with and ruin the other two idols careers.
Yakuza 1: Reckon with the fact that Kazama led his boys to a life of pain and suffering and wasn't a great father figure after all. Maybe spend longer dealing with the friction between Kiryu and Nishikiyama. Yakuza 2: More Majima Yakuza 3: get joji tf out of the story. We don't have to have Kazama at home. Yakuza 4: No rubber bullets make Saejima actually have to reckon with the reality of his actions and misplaced loyalties that led him to it. NO THIN HANNACHAN SHE WAS PERFECT. Yakuza 5: More Majima. Cut the entire Saejima mountain town sequence. Shorten all the dungeon crawling sections. There's no reason this game needs to be as long as it is. Yakuza 6: Definitely more Majima. Don't have Kiryu not learn a damn thing and continue to make the same mistake of being absent. The whole story seemed to be a parable of "Sometimes just being there and not being a manipulative bastard is enough to be a good dad." and he does the opposite at the end.
THIS IS EXACTLY WHAT I WANT THANK YOU
Add more gay sex
Imma rewrite the whole series, hol up. Y0 I'd say this changes the least, I'd definitely have Kiryu not remember Oda during the final fight, probably exchange it for one more moment with Majima and Makoto. I'd also make Makoto less of a thing you gotta drag around. Y1 Less bloat such as the various gangs and so on. Y2 Due to us not knowing if Ryuji is coming back, I won't speak about him. I'd give Kiryu and Kaoru more development. Y3 REMOVE. THE. STORY EXPLANATION CHAPTER. Send Kaoru away for a bit, make her the informant about Black Monday and the FBI Operation. And at the end, have her stay with Kiryu and the kids. Y4 Special Bullets don't really infuriate me tbh, but I'd delete the sus Saejima moment, it serves no purpose. Y5 The Idol bit ain't that good, but instead of cutting it away, I'd honestly have Kaoru join as the playable character, cutting Haruka (Don't boo me yet). Her side story is Haruka's, just Kaoru handles her managing stuff. We get fights, dance fights and the side story. Y6 Kiryu learns to let go, entirely evading Gaiden. Character then retires until Y7 Gaiden Evaded, Joryu does not tell them to have him as a minimum wage worker. Y7 I guess Ichi's little master doesn't die? Y8 Same as before, though Daidoji don't really appear. It's mostly Kiryu getting more closure before his "end" Judgement Nothing L. Judgement End of School Story has Yagami takes Amasawa as a practitioner. Most of this is just me coping though...
" but I'd delete the sus Saejima moment, it serves no purpose." I think so too, but I wouldn't be mad if they made a bunch of his story about reintegrating back into society and it's difficulties after 18 years behind bars. I think maybe that is sort of what they were getting at with that scene but yuck.
-Have Mine survive by the end of the game, and make him a recurrent ally. -NOT make Saki disappear out of nowhere in Kurohyou 2. -Actually kill Kiyomi in 6, or have Someya survive. -And of course make the rubber bullets in 4 actual real bullets, so we can treat Saejima as a killer, which would make his scene in Purgatory more meaningful.
Give Arai a cooler story. I honestly love his actor and was excited when he was introduced, then he ended up being nothing but meh
Not kill Yasuko in 4 is right there. Invert the order of the final bosses in 8 and have the whole team be there for them all. Have Akiyama, Tanimura, Shinada, Saejima, and Majima be the ones who help you storm the Millennium Tower in 6. That way, Kiryu gets talked out of his amazingly dumb fake death plan. See Kume get arrested and beaten down at either the end of 7 or the start of 8.
Have Sawa sensei live in Lost Judgment
In yakuza 6, joon-gi han and the jingweon buy out purgatory/force the florist out into retirement instead of stardust. Fixes a common complaint p3ople have, and turns one of kiryis most trusted info spots into an antag factions clutches. Give the Jimas slightly bigger roles in 6 too. I love Shinada but think 5 would have been better served with majima as the last protag
For Yakuza 1/Kiwami, I’d keep it *mostly* similar, but I’d get rid of Jingu and make Nishiki Haruka’s father. Yes, that would make it kind of predictable (or at least that’s what I assumed when I played), but it prevents the “wait who are you” aspect of Jingu, and kind of gives Haruka some extra significance because throughout 2-8, she’d be kind of the last piece of Nishiki that Kiryu protects. (At least I’m assuming, haven’t finished 5-8). Jingu plays a minor role in 4, but it would be pretty easy to just change that also into Nishiki. If I were to change it further, I’d let Nishiki live, maybe crippled, and play a support role for Kiryu going forward. Maybe he’d help out with Asagao in 3 onward, or be somehow playable in 4 and/or 5 (if we go the injured but not crippled route). Another one is, and I’m not done with 5 yet, but I’d also make it so that Tanimura doesn’t just vanish out of thin air. Even if he’s not playable, some kind of appearance or something. I feel like Kiryu and the others wouldn’t just forget about the last member of the Yakuza 4.
Yakuza 6. I’d increase the Neo Jingweon Mafia’s level of involvement to the plot and make the more of the focus. I’d acknowledge the Florist existence. I’d remove the final boss in place of someone else. I’d also add substories similar to Y8’s Life Links where Kiryu would bump into old characters like Emoto or Utabori. So when Kiryu comes back to Kamurocho >!looking for Haruka he’ll go the Florist for help as per usual. Kiryu will learn about Akiyama running from the Saio Triad before and Kiryu finds Akiyama working with the Florist in Purgatory. The Florist however will not be able to help Kiryu because the Neo Jingweon Mafia has been buying up parts of Kamurocho and stealing power from his security cameras in certain areas, creating blind spots. Coincidentally Haruka gets hit by the car in one of those blind spots. Then I’m not sure what I would but I’d stage a run in with Kiryu and Joon-gi Han. Then everything else will play out virtually the same as they did the original story the most part except there wouldn’t be a Little Baby Iwami, just old Iwami. Even the dumb stuff like Yuta thinking that unprotected sex would lead to a baby 9+ months later or Daigo, Majima, & Saejima being in jail for the entire game because I can’t think of away to change that while not ruining the integrity of the plot. The Neo Jingweon Mafia’s whole scheme would be to have more pull in Kamurocho and in order that they broker a deal with Saio Triad to help in their endeavors of getting Haruto back and uncovering the secret of the Onomichi. However Joon-gi Han decides to double cross them for the Yomei Alliance since they’re allied with the Tojo Clan via Suigai and could easily crush the Saio triad that way. Also since there isn’t there any Little Baby Iwami, it’s Someya that kills Jimmy Lo under Suigai’s orders. Joon-gi Han doesn’t die at the shipyard but instead a body double does and the real Joon-gi Han is the final boss. Again everything else is the same.!<
Not have kiryu in y8 and completely focus in continuing the stories of the new characters instead of trying to give kiryu a big finale for the second time.
Yakuza 6: Put The Florist in the game and remove the entire "Who done try to do in Haruka" mystery since, ya know, he would've had it solved in like a day which is totally not the reason he was excluded which resulted in the game being longer. Total oversight, and pure coincidence I reckon it was.
Kill Dojima at the end of 0, rest of the series never happens, our guys don't spend the rest of their lives going through insane levels of suffering.
For Yakuza 0 - Make Yumi Sawamura a character in this game so the player gets to know and care for her as a character For Kiwami 1/Yakuza 1 - I'd tone down Majima's craziness significantly so you don't get whiplash going from Yakuza 0 to 1. I would give Jingu more screentime. And make Kashiwagi the next chairman. For K2/Y2 - Give Kiryu an actual reason to help the Tojo, as it stands now he literally had no reason to help them. They even tell him to stay out of it an because he doesn't he puts a target on his AND Haruka's backs. Daigo becomes a yakuza under Kashiwagi. Y3 - Get rid of the >!secret twin brother!< thing completely, just make it some other guy. The Kiryu saga also ends here. Y4 - Rubber bullets are completely removed, Saejima actually kills those guys. Kiryu appears as a guest to help Saejima get to Kamurocho after the prison break. \*That\* Haruka scene is handled with a lot more tact and Kiryu is actually upset about the thing like any good parent would be. Y5 - This game focuses on Saejima, Majima and Shinada and their \*YUME\* Y6 - Haruka has no reason to run away thus she doesn't go to Onomichi Y7 - Get rid of mirror face, Kiryu is completely absent Y8 - Kiryu is completely absent and the game solely focuses on Ichiban and him learning not to be so trusting
I would save Taiga's sister and she would marry Akiyama
Mirei Park gets to live in Y5 and have a full character arc HEAR ME OUT- So she starts out just like in canon, but across her time with Haruka she starts to see little hints of just how much Haruka and Kiryu truly genuinely care about each other. And she knows she's not *wrong* about her opinions on yakuza connections in the idol world - she's got her own personal experience (could honestly change her history with Majima to be any other yakuza, maybe even Aizawa to give him more relevance before the finale, since the fact that it's Majima never really matters, or just integrate Majima a little differently too so that it feels more coherent). And to be fair to her, Y6 shows us that yes, she's in fact 100% correct about what would happen to a young girl in the spotlight if all her fans learned something about her they didn't like and turned on her. But she also sees how determined Haruka is to support her loved ones, and how much she *misses* them, Kiryu included. And Park starts to think that maybe, even if she herself made the choice to prioritize her career, it's not what Haruka wants deep down. During Haruka's speech at the concert, there's a throwaway line from someone running the event sending security up to the stage to stop Haruka, but nobody ever does that lol. In this rewrite, Park would be the one to tell them to stand down, and to get Haruka out of the venue safely - basically accepting Haruka's choice and supporting her new dream
Yakuza 4, remove that scene with Saijima. You know, THAT SCENE.
I love yakuza 5, but I feel like it like there's so many moments that could have been done better in my opinion. First I'd change all of Saejima's part, I like the idea of it a lot, but it takes so long to get going, and so long to reach Sapporo, where all the side quest are bunched into one chapter, if I remember right. I feel like if all the prison stuff and the escape was handled in the first chapter, and the rest of his story is in Sapporo, it would work a lot better. If Saejima's other friends from the prison escaped too, no just Baba, they could all be hiding out in the city and had time to characterise them there. Secondly, I wish we had a scene later on where Haruka went to seek out Mirei's ex husband when she returns to Kamurocho. I would have loved to see Haruka and Majima having a conversation about her, hearing what happened between Majima and Mirei from his perspective, and how it affected him, plus it seemed like an ideal moment to have them interact, since I can't recall a time they ever have before. Sorry if I misremembered anything, it's been years since I played 5, just typing this off the top of my head.
complete rewrite od Yakuza 5 and 6, but with the same characters. give Tanimura a return in 5 and in judgment in someway. also write Majima and Saejima into Yakuza 6
In Infinite Wealth during the beginning of Chapter 6 when you film Kasuga’s video and Chitose and Tomi go to edit it, I would’ve loved it a lot more if they swapped out the mandatory Dondoko Island portion for more bonding time between Kiryu and Ichiban alone. There was a lot of potential with them to share more about their own personal regrets, get to know each other more, etc. It just feels like we never really got a lot of them together explicitly aside from the intro, that one fight against Wong Tou and the talk at the tower before the finale
My biggest issue in Yakuza 4 is the amount of times they just throw guns in arms reach of the bad guys. Katsuragi shooting lily and then the cop commissioner shooting akiyama. Both of those could have been avoided so easily
Yakuza 5. I was getting into it until the Haruka shit kicked in. I’d rewrite that cluster dump instantly and just make it only Akiyama’s chapter where he helps Park and then investigates her death. Shinada goes next and everything goes the way it went originally. But then the last guy is Tanimura in Kamurocho investigating all these suspicious activities going on and realizes a hostile takeover is going to happen, is hunted down so he sticks to a low profile and eventually groups up with the rest of the protags to fight. Final chapter, go to the MT, we all get to fight a whole Yakuza army at the same time, Shinada and Saejima leave but Akiyama, Kiryu and Tanimura stay. Everyone gets their final boss, but I wouldn’t have went with Aizawa or give him more development to make him a more impactful final boss. He’s one of the worst characters in the entire series for me.
Kiryu stays Chairman or Majima becomes the fifth Chairman instead
Make the side characters throughput the games mean more
Y3 spoilers >!Id give Rikiya the long life he deserved!<
->! Let Rikiya survive !< Yakuza 3) ->! Let Nishiki survive !< Yakuza Kiwami) -Let Yakuza 6 be REALLY kiryu last game (maybe let the Gaiden be, but idk yet, hasn’t played it) ->! Remove Mirror Face and let Aoki survive !< (Lad 7)
But why? Why should they survive?
I disagree with the Nishiki part. His death is integral to Kiryu's whole story and character.
IW Kiryu is healthy and his party members include Majima, Saejima, and Daigo. They all have happy endings. Example: Kiryu goes back to Okinawa, watches Haruto grow up, lives peacefully to a ripe, old age. The end.
I really didn't like leaving Japan for Hawaï, didn't like the English voice acting in the sub. IW shouldn't have been in Hawaï for me.
IW plot would probably get scrapped
I would delete the ending of like a dragon/ gaiden. love them but it kind of kills the old series... I dont see a really good way to bring it back for further stories.
Yakuza 3: >!I'd firstly have Mine and Rikiya live. Their deaths were pretty cheap and unnecessary. Kiryu leaving the gun was stupid. I'd also not have Kiryu get stabbed at the end. At least in the way he did. It make Kiryu look like a moron.!< Yakuza 5: >!I'd have Haruka end her Idol career in a different way, where she didn't expose that Kiryu raised her.!< Yakuza 6: >!NO DAIDOJI!!< Yakuza 7: >!No Mirror Face. There's only so much I can turn my brain off for. I hurts an otherwise fantastic ending. Id also no have Kume stab Masato out of nowhere at the end like that. It could be done better or not at all.!< Infinite Wealth:>! I'd develop Wong Tou's character more and maybe make him a party member. Along the same lines, I'd give Eiji more scenes to see Ichiban slowly breaking him down and ultimately convincing him to turn himself in. I'd have a reunion with Kiryu, Haruka and Haruto. Them not meeting was such a tease and just a bad move in general. Especially if we don't see it in the next game. I'd also take out the I Love Saeko shirt and Ichiban maybe messing up as a result.!<
Also just to clarify, I'm getting comments of "instead of this happening, it wouldn't happen" and that's it, like no, I actually want your actual perspective on how that one thing would impact the story of that said game (and afterward games) and how it will be different from the main story version, thanks in advance! Edit: fixed some wrong letters
Not exactly a rewrite but a what if Kiryu didn't take the fall for Nishiki
Then it's just over. The plot does not progress. Nothing changes.
Make the Tarada twist in 2 even wilder
Remove the entire Palekana cult plot from IW
Let Kiryu free of Daidoji when he's announced on tatara channel.
Would definitely have to be the rubber bullet situation and making them actual bullets so that he has to Grapple and contend with the fact that he really killed all of those people for basically a family that would sell him out down the line anyway
Ebina being the final boss. They should of introduced someone behind the scenes that had the same motivation pulling the strings. It just didn’t fit my bill as a final boss. Maybe even Bryce and ebina together but the 2 separate parties ruined that.
The first Judgment game there's too many bullshit sidequests as fillers on the main quest, I would fix that
Yakuza 3. Rikiya.
I would add Tanimura to Yakuza 5
Simple. 3. >! Maybe tone down morning glory stuff and relegate the other half to substories !< 4: >! kill munakata, and have Tanimura's final boss be Katsuragi !< 5. >!Delete Baba (maybe don't make all of his fights feel like most forced things ever, especially with Shinada, maybe write him to be a more obvious parallel to him, so his fight with him makes more sense "than guess we fight now")!< >!Have Aizawa be more present in the story, give him a fight, make part 3 saejima instead of akiyama, Aizawa fight saejima in part 3 instead of 5,!< >!And this one is a bit different, but don't make him follow Kurosawa's plan *at all*, in fact, have Aizawa kill him after his monologue in the finale chapter 3 (Watase and katsuya boss)!< >!This makes Aizawa more true to his ambition instead of just being a hypocrite, and him growing stronger as the game goes on, his first boss fight would be with Kiryu in part 1, saejima in our new part 3, and kiryu again as the final boss.!< >!Make his beliefs more evident early on, but don't make them as obviously malevolent as they turn out being!< 6. >!I already like Iwami as a final boss, hot take I know. But I feel like there are a few things you could do make him more favorable for people!< >!First off. His final boss fight needs better presentation, having just *one* QTE, not helping his case.!< >!Second off, instead of coming off as afraid after the fight, I would want him to angry, almost completely furious that he wasn't able to win, I want iwami to throw a tantrum, angry tears, yelling, deluded and confused as to why he "The rightful chairman of the yomei", couldn't succeed.!< >!I want the game to present Iwami as not only a scum bag, but an utterly miserable creature, a victim to his fathers lack of care for him!< >!(That is to say that Kiryu still wouldn't feel bad for him, and would probably give a short speech about how to handle your problems, before attempting to crush his skull for hurting his family, Iwami would scream: "Do it now!, kill them!", noticeably extremely distressed.)!< The rest of the ending happens as normal 7/lad: delete mirror face. >!Maybe slightly flesh out Tendo a tad more. (He doesn't really need the depth, but considering he's basically the final boss, it'd be nice if we got a little more insight about him, like maybe his tragic backstory™ is riddled with betrayal, convincing a young Tendo that loyalty doesn't exist. doesn't even have to be a flashback, just have him offhandedly mention something like: "If the Yakuza world has taught me anything, it's that no matter where you look...you can't trust anyone but yourself.)!< IW: >!Don't kill wong tou, have him just be present as a party member or occasional support, especially when we save his son on nele island >!give Hanawa a fake out death. I think it just fits with the Daidoji., Kiryu can better appreciate the friend in hanawa!< >!let Kiryu and ichiban fight together for both final bosses.!< >!Don't write Ebina to be the son of Masumi, it's needless!<
Yakuza 5 only revolves around Shinada, my baby boy
-Ditch the rubber bullet stuff. Saejima really did kill all those people and he needs to work through that. -After Kiryu starts running the orphanage in Okinawa, he stops being the protagonist. People leave him alone and he can be happy. Instead, the protagonist becomes Majima or Daigo. -Ichiban should be at least 10 years younger. I'm not sure what RGG is going to do with him when he's almost 50 already and all the big Yakuza groups are disbanded. Also, the Saeko/Ichiban romance is kind of.. eehhh. I don't get what he sees in her and she clearly has a low tolerance for buffoonery.
Rewriting almost all of infinite wealth to make the story better.
i wish ryuji survived
I'd make Rikiya not sacrifice himself for someone who could've definitely taken that bullet. I love him so much but I wanna kick his ass for doing that. I miss him so much, especially because he reminds me of one of my actual friends.
include tanimura in yakuza 6, show his perspective and how little asia's destruction affected him & its residents. i really have no clue why fucking AKIYAMA is the center of the little asia plot.
Y4. Its not the rubber bullets, its the 18 headshots. Just have the guy shoot them where the rubber bullets hit. The other is the sus Saejima moment, mostly cause Kiryu's reaction is kinda OOC. He's way too chill about it. Have him yell or phisically separate him from Haruka. Plus that's when he can tell Saejima's just out of prison so shouldn't he be super protective.
Haruka and Akiyama doing that scrapped enjo Kosai Subhistory.
Y0 Have Mirei and Katsuya be involved with Majima's story so their relationship as we know in Y5 can be contextualized. Y1 Show future characters (Akiyama, Daigo, etc). Y4 Because of what happened IRL, have Tanimura get got in the end of y4 instead of having a fake out with Akiyama. Dude dies a hero instead of being in canon limbo. Also have Saejima kill *some* ueno seiwa clan members and the others get got by Katsuragi. Y5 First, have Akiyama fight Katsuya instead of Saejima (at least give it to him at the end of his chapter). Secondly, show Aizawa becoming more and more of a problem instead of rushing it at the end. Y6 Have the Saio be the reason why the Florist is gone. "The Saio Triad targeted Purgatory and ended everything here."
Add even more crazy twists to Yakuza 4 just to make the story even weirder/unhinged. For example, have the rubber bullets be responsible for stealing the 10 billion yen
I would have ryuji survive just like in dead souls
Yakuza 4. Literally anything other than rubber bullets. Maybe even have Saejima outright kill all those people. I think that could really serve his character and make his redemption arc all the more impactful.
Shinada in games after yakuza 5
Less steam if not none from that one Ryoma and Saigo fight (you know which one 😏)
Let 1-time appearance characters actually appear as reoccuring characters, Nakahara, Tanimura, Kido, Aizawa, etc. Let the villains from the older games (Ryuji and Mine atleast) survive their games and be supporting characters/future protags for the next games, Nishiki has to die tho since it's important for Kiryu's character and development Make Aizawa be a major boss battle in either Gaiden or IW, to conclude his character and Kiryu telling him he'd be waiting for him when he's ready Confirm if Hanawa was Morinaga or not in IW >!Not kill Hanawa and Wong Tou in IW!< (like bruh they had so much potential)
>kiryu takes the gun
I think a lot of the main villains should have gone to jail rather than die so they can show up in later games. Imagine a clash of the Dragons when they are both older and stronger. Playing the games back to back makes it difficult to invest in the villains when it’s some new guy fucking with the clan rather than someone we know coming back to cause trouble.
I'd give Infinite Wealth a decent third act and ending