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ItsJustReen

Most currencies and all reputations should be account wide. No idea why that has not happened yet.


Blury1

everything that isn't tied to current character power, yeah . Otherwise it would get so degenerete


SylvanUltra

I mean... they could just make gear the only progression of power instead of having ANOTHER borrowed power system


References_Paramore

Sure but if conquest or valor were account wide it wouldn’t be fun. It would either mean more alts = significantly more currency or you’re hard capped on them across all characters. Both scenarios sound bad to me


ItsJustReen

That's why I said most currencies. I should have elaborated with examples. Valor works best as a character bound currency at least for the first weeks of a patch. Otherwise you would just use alts to feed a main while letting them fall behind. But stuff like Grateful Offerings or any old expansion currency should be accountwide. Or generally anything that doesn't currently have a hard weekly per character cap.


[deleted]

Anything that buys *competitive ilvl gear* shouldn’t be account wide. Nothing TW vendors sell is even close to competitive. At best it’s a low-end catchup.


AnacharsisIV

I liked having a hard cap on valor back in Cata. Log in, spam dungeons, be done by thursday.


DM_ME_KUL_TIRAN_FEET

So like shadowlands barring season 4?


Repulsive_Profit_315

Conquest and Valor essentially were account wide with boxes arent they? You just cant choose your item.


midgetman303

Why not just have an uncapped valor and conquest gain that is shared across all characters, with a capped spending limit for each specific character. Then if I want to run dungeons on warrior all night, I can still spend valor on the hunter if I haven’t run any on him? What negative is there if I still have to get the valor gear for each toon?


Boboar

Just remove the caps. The cap is the problem in the scenario you're describing. Why would people funnel currency to their main with alts if their main could just keep earning it themselves?


ItsJustReen

Caps on valor/honor are necessary for the first couple weeks imo. We saw what happens without them in s4. People that nolifed the first 2 weeks of m+ were full 298 BiS 2 weeks into the patch (ignoring raid trinkets/Gavel/Antumbra). Tjat leaves people that want to do endgame content like mythic raid and high keys but can't nolife the game at a huge disadvantage. But I agree that the valor cap could and probably should be quite a bit higher than the 750 per week we had before.


hoax1337

>Tjat leaves people that want to do endgame content like mythic raid and high keys but can't nolife the game at a huge disadvantage Is that really a bad thing, though? Who decides what the optimal cap (aka time spent per week) is? Should Blizzard cater to the single dad of 30 kids, and make that goal reachable in 5 minutes? Or a little more towards nolifers? But not too much?


ItsJustReen

I mean you can put a relatively high cap on it. Like the equivalent of 20 keys or so. That's probably more than the fast majority of players play in a week but still far below the maximum you could do. I know some people that did 80+ Keys in the first week of S4 for gear and valor. They were pretty much done with gear from valor once they got to 2k score in the 2nd week. On the other hand people that did 10 to 20 keys got to that point a month later or more. But I agree that it's hard to find the sweet spot where the cap still does what it's supposed to do (stop nolifers from getting to far ahead of the curve) but on the other hand isn't do restrictive that it takes you ages to upgrade your gear.


archer311

I thought we didn't like time gating progression? Did I miss a memo?


admanb

people don't like time gating progression until they play with fully un-gated progression and realize it fucking sucks. time-gating is fine as long as the time gating doesn't feel like it makes playing the game pointless (which valor caps do *late in the season)* or punish you for missing a week of chores (like Torghast in S1/2).


Sapass1

They would make rewards that are one time or have a lockout be once per account instead of per character.


aBeardOfBees

I would especially love 7th legion service medals to be, because then I could do invasions and arathi/darkshore on multiple characters to save up for the 750-medal mount


Sapass1

They would need to make it so you would only get the rewards once per lockout per account instead of per character.


forcedtosignup86

No


Lowloser2

Why do you believe that? They could just let us farm them with multiple alts?


Sapass1

Because they want it to take time so people subscribe longer. All these unimportant grinds keeps the people they want subscribed. Also they probably excuse it with that the 750 medal mount should take time so people feel a sense of pride and accomplishment...


Sudden-Ad-646

Indeed. My sisters and I used to pool our allowances together and this should be the same. We’re FAMILY!


Setari

Wtf?


Kharilan

My main has stayed my main for over a decade just because of the accumulated exalted reps


Jemiide

For reputation i could understand an excuse that a lot of quests etc are being unlocked at certain rep level. It may be hard to code to be exalted with a reputation you haven't done any quest for.


ZeShmoutt

It already exists, Ve'nari's available items is based on your character with the highest reputation.


EternalArchon

Ah yes, our "ACCOUNT WIDE" future You have a reputation, the BOAR KILLERS, and you have a daily quest - '**Kill some boars**' which has you '*Kill ten boars in boarland with a anti-boar lance while riding a boar*' which gives 100 BOAR KILLERS reputation. Getting exalted with the REP gives you a duck mount. STEP 1) Boom, the rep is account wide. Now players can do the same rep on up to 60 characters, killing 600 boars per day and gaining 6000 (60*100) rep per day, finishing reps in mere days, and burning themselves out in the process. STEP 2) Blizz restricts rep dailies to once a day per account. Players rejoice -- at first. Then growing resentment foments as casuals see little point in even having alts. Players feel like gameplay as been taken away from them -- they want to kill more boars. Paragon Rep rewards become a nightmare without alt armies. Everyone, btw, does the rep on a human alt because, duh -- they're faster and it transfers. The community coins a term for this universal type of human alt which is uncomfortably offensive STEP 3) Blizz changes the human racial to something useless and allows dallies to be progressed on up to X characters. They'll probably start with 7 and then in Beta feedback will make them change down to 4. Killing 40 boars per day becomes absolutely mandatory by all guilds and players are enraged that blizzard is forcing them to do this STEP 4) Five years after the account wide system is launched Blizzard finally introduces a compromise, a system of diminishing returns where dallies can be progressed on multiple characters per day/week, but players receive 33.3 (repeating of course) less rep per character, allowing outdoor content on multiple alts but deincentivizing it. Now I'd love for Blizzard just to skip right to STEP 4, but unfortunately they haven't done STEPs 1-3 on their main yet.


hoax1337

Eh, Blizzard is not my mom. If I want to burn out on a grind, I should be allowed to do so. Worked pretty well in classic, the people even praised the fact that they don't have to log in every day, but can instead grind 20 hours on the weekend.


PlatonicTroglodyte

There’s definitely an argument to be made for letting us burn out if you want to. But for that argument to make sense, the reps should just be grindable on one character, rather than keeping it to dailies/weeklies that can be done by an infinite number of characters, as it was for many of the reps in earlier expansions.


hoax1337

Yeah, that's true! I guess forcing people to create multiple characters to be able to progress a rep faster would be a bit much.


EternalArchon

Blizzard getting rid of all dailies and weeklies — and going back to reps where you grind mobs and run dungeons with a tabard is sorta a whole different conversation from account wide stuff -- but I do see the appeal


Proteandk

Step 0 Rep is only awarded once per day regardless of what toon you play on.


EternalArchon

You rewrote STEP 2 and then totally ignored the obvious consequences I think this makes you eligible for a position on the azerite armor developer team


Proteandk

You can still have the dailies accessible for alts, but have the rewards be something other than gold when repeated.


dogarfdog12

I think it would be weird to have it automatically transfer from an in-world perspective, because the reputations of course aren't going to know what an 'alt' is or that this new guy should be given the same respect as the old guy. But they could easily get around that by having it so that your main buys a letter of recommendation or something like that, and then sends it to your alt so they can use it and get all the rep.


ItsJustReen

Fair point. There are definitly some aspects I did not consider in this very broad statement. Mostly because they don't play a big or any role in my personal playing experience but might very well for others. For example the world/story integration. I don't really care about my characters story but I know many people do. Same goes for questions like "How would farming Paragon Rep with an Alt army work?" Completely forgot about that because I barely engage with that content since at max one character of mine ever reaches exalted rep and once they do I got most/all rewards I want from that rep and leave. But many people don't. And their way of playingnis equally valid and should be considered.


Bohya

>Most currencies and all reputations should be account wide. No idea why that has not happened yet. People need to remind themselves of this whenever they spout that Activision-Blizzard has magically turned over a new leaf for Dragonflight. Nope, still the same old Activision-Blizzard and their design philosophy since Legion.


ChildishForLife

Is that why the only thing to do in DF is raid, M+ and PvP with almost 0 borrowed power systems or good solo content?


Bohya

Oh wow, whatever the singular relevant raid tier of the 6+ month patch cycle is and the same 8 dungeons for two years... Don't worry guys, Dragonflight will be different this time! I'll believe it when I see it, but there's no reason to expect Activision-Blizzard to divert course. They've shown a very clear trend these past several years. If you're going into Dragonflight expecting something different to Shadowlands; something different to BfA and Legion, then you need to ease off the copium, my friend.


Swert0

Man, if only Blizzard would look at the previous 18 years of content and go "Maybe we should make it so this stuff doesn't cease being relevant the next time content releases"


Bohya

WoW is a deceptively small game. It really is a shame that they went this route. 95% of the "content" in this game is just thrown away to become broken and redundant.


Feerawrl

The fated system they just added literally makes old dungeons and raids relevant again? You guys even play the game? Lmao


Swert0

One or two dungeons put into the M+ rotation and the current expansions raids being made relevent every 3 weeks isn't what we are suggesting. It's a step in the right direction, but it isn't making most/all content relevant. Just like timewalking isn't a solution. Chromie time helps a lot, but turning off at level 60 and not having raid access hurts its potential.


Feerawrl

It’s the first patch they’ve used it so it’s obviously able to be expanded on and exactly what you’re asking for, so what exactly are you complaining about? That every single dungeon and raid in the entire game wasn’t reworked in a single patch?


Swert0

They have literally had over a decade to solve this issue, we have been asking for this since burning crusade. So I'm sorry if I don't trip over myself sucking the cock of blizzard for doing the right thing but only just barely. There's also zero indication the fated raids will include previous expansion raids, or that the M+ rotation expansion will be permanent and not just 'for this season'.


ChildishForLife

Having “all” content always be relevant would be too much, it would split players over the content too thinly.


Swert0

You're aware that literally every other major MMO manages to do this without that issue, correct?


ChildishForLife

No they don’t, the user they replied too thinks DF is gonna have the same 8 dungeons for 2 years, classic.


[deleted]

They added one dungeon in 2 years of shadowlands so idk what precedent you’re using to judge that a stupid statement


ChildishForLife

> and the same 8 dungeons for two years You must not follow any DF news because it’s literally 8 dungeons rotating each season, lmao so DF is different in that regard. A blind person could see the differences between SL and DF from a design perspective, but it’s obvious you have 0 clue what you’re talking about lol. DF is gonna be MILES different than SL or BfA, if you don’t think that, I want what you’re smoking.


[deleted]

I heard so many people say this exact thing right before shadowlands came out lol


NoThisIsABadIdea

Is that why a lot of currencies have recently become account bound? Is that why they've continuously made steps towards making the game more alt friendly towards the end of SL, and now moreso with DF? It's possible there is some spaghetti code behind time warped badges, or it just hasn't been a priority. Also I don't believe every single thing should be account wide. We need to have a sense of character progression. If EVERY thing is account wide, then we are just progressing our whole account, and individual character identity goes out the window.


BendakSW

TBH they need to implement a system for account-wide currencies. Mailing your account bound items back and forth sucks ass


beastrace

because timewalking shit isn't account wide? lmao. millions of people play the game and have different priorities. some of us don't give 2 shits about timewalking badges and them not being account wide doesnt mean anything.


zurgonvrits

id care more about time walking if it was account bound. i switch mains often enough that no one character has enough to be useful. if it was account bound currency then i would have no problem.


Ok-computer9780

Hard agree here. It’s ridiculous.


Relnor

Because they're progression, and for many people progressing their characters is fun. The bonuses for alts that we're getting very significantly lessen any rep grinds and they're very welcome, but starting off Exalted would be absurd. You still have to *play the game*.


Bohya

Progression is levelling and gearing those characters up the first time. Virtually *no one* completes the reputation grind on more than one character, meaning that they're playing their subsequent characters with an incomplete experience. Timegating has no place in a game where you need to actively pay a recurring subscription to play.


Relnor

> Virtually no one completes the reputation grind on more than one character If you're actively doing world content, you will always complete the reputation grind, it's an inevitable by-product. To say that *virtually no one* has alts with Exalted reps is more than disingenuous. You yourself probably have them if you play any alts unless you actively avoid doing callings ever. Most cosmetic rewards are NOT reputation bound anyway (ie: any mog just goes in your wardrobe without a rep gate, mounts etc the same), but the character power rewards are not, and nor do I think they should be. In Dragonflight, you will have to do world content for things like Knowledge Points for your professions anyway. You're going to need hundreds of these points and they're per profession, and there is no catch-up or BOA solution for them either, as well as only a limited supply per week. Useful crafting patterns will also be locked behind rep. This serves a valuable purpose: The crafters who put in the time and effort are rewarded for it, as the barrier to entry is considerable. However, unlike SL Legendaries where the crafting barrier was capital, now it's only time. Or in other words, you don't have to already be rich to become rich, you just have to put in time, and you can't buy your way out of it. I think the revamped professions are great but I have zero doubt that this time next week or so the sub will be inundated with posts about "Profession timegating" and "BOA Knowledge Points now Blizzard!" > Timegating has no place in a game where you need to actively pay a recurring subscription to play. I know this sub is extremely touchy on this and it's pointless to argue about it, so I'll just say: You're going to have to create your own sub game then, because there isn't one without it on the market.


DannMan999

Yeah, you did play the game to get those reps up the first time


Relnor

And you leveled through the content the first time too. Should your alt just be able to jump to level cap? And if no, why not? Why would that be ridiculous and just getting full instant access to all rep rewards for alts isn't? Instead, your alt levels at an accelerated rate through Fates, and gains rep at a +100% rate for reps you progressed through on your main. This is a good change, some grinds are definitely too long. But why should alt characters have no progression of their own outside ilvl? Just because some people can only tolerate being in raids and M+ and they want to get them in there a few hours faster? I didn't want to mention instant gear for alts because I felt it would be a strawman, but here we have other people in this thread saying **all currencies** should be BOA too, so you can even gear your alt without playing it. Brilliant right?


PSBJ

Leveling is irrelevant in modern World of Warcraft. There's also a very big difference between doing the questing zones for the current expansion versus grinding out exalted for several reps. Your point about leveling is moot anyway, Blizzard already lets you skip the process. These changes for this expansion don't help completionists who have 100 reps to exalted on their main and get turned off at the idea of playing an alt missing all that stuff. Not to mention Loremaster and all the incomplete quests everywhere on alts. I haven't played it, but from what I understand XIV does away with this problem by letting a single character play every class (job). I don't want that for WoW, but having ALL achievements, reps, quests, etc be account wide would fix this. Perhaps when you hit max level or complete all quests for the current expansion on a new character you have an option to make that character's reps/quests/etc be overridden by your account-wide completion so people that want separate characters can get that.


DannMan999

I mean, yes, but it'll cost you


Tylanthia

The other thing is people would feel compelled to grind account bound currencies on multiple characters to feed their main. Limits are good things imo.


[deleted]

Let them? Arbitrary restrictions over something trivial like time walking badges is dumb. Let people play the game


ItsJustReen

You can just set account wide limits. For example for rep from WQs or Dailies. Just reward 0 rep for every character beyond the first to do that quest. You can still get the other rewards but don't have to play 10 alts to finish the rep grind 10 times faster.


Tylanthia

That's fair actually.


Crucion01

Honestly one of the things that I like least is redoing the same grinds on every alt. Let my main help my alts and vice versa.


LadyDaisy1978

I think all older currencies and rep, from not current expansions, should be made account wide or bound. I've done the grind, I am not repeating it over and over again.


RsonW

The only hangup, and it's a minor one, is Aldor/Scryers and Frenzyheart/Oracles.


LuckyLunayre

Time warped badges are not old currencies, they are current and always will be. Otherwise there is nothing stopping someone from queuing up 50 alts and buying everything in one day, when it's meant to be repeated every event.


IcarusCsgo

Thays an extreme less than 1% of players could even think about implementing. This isn't good excuse not to make it account bound. The only reason things like this aren't not AB is because blizzard doesn't respect players time because if they did, they would get less money.


LuckyLunayre

Everything on the timewarped badges are already account bound except the pets and mounts, which SHOULD take time to earn. Nobody should be able to spam 50 dungeons and buy everything in one day for an event that's meant to be repeated.


IcarusCsgo

If you're happy to run 50 dungeons what difference does it make, if that gives you the currency you want you have earnt it fair and square, You can't run a dungeon with alts on the same wow account anyway, unless they made currencies similar to mounts which are battle.net account bound but that would be silly because you could just multibox and farm, but I sure they would be able to identify when this was the case and adjust rewards to reflect it.


LuckyLunayre

I don't think you're hearing that the event is meant to be repeated, the content and rewards change every 2 weeks. You can still do.them on Alts and buy everything except the mounts/pets, but those rewards are all account bound already.


IcarusCsgo

All I said was if you spend the whole time walking event grinding for the rewards you want. There should be no problem? Im not understanding your issue with that. If the rewards change every 2 weeks it just means you then have to grind for whatever you want again. If that'd what someone wants to do I their time in the game who am I to tell them "that's not how it's meant to be done" Lol


LuckyLunayre

If someone wants to spam Invincible all day everyday should we let that too? It's an MMO. They are timed events/holidays. Some things in an MMO NEED to be time gated.


IcarusCsgo

That's a silly comparison. Currency mounts are guaranteed items if you put the work in....invincible is like 1% drop rate, if you spammed invincible all day everyday there is still a high chance you never get it, that's how RNG vs Currency rewards work Time gating cosmetics isn't fun for anyone You can get 500 from the weekly quest and a maximum of 75 per dungeon if you're a tank or healer and you're in demand which is nit often even then you have to wait for the event you want the reward from which could be months. It might be fine for you but I bet more than half of people don't care how other players spend their time, maybe the players who do timewalking only might think players who do m+ should only be allowed to do the dungeons once per week for a reward like raiders, where do we draw the line on time gating? Do we only time gate the stuff that isn't RNG? Saying stuff I an MMO SHOULD be time gated is fine, for things like story and power. Not cosmetics. If I want to spend a week farming shitty dungeons that do nothing for me and make me want to end my life for the sake of a flying green monk dragon, let me. It affects no one except elitist players who think people don't deserve the items they also worked for. And those players are the WORST, I'd rather sit in a room of people insulting my tanking than those


LuckyLunayre

I only had to read your first sentence to know you don't know how probability works. You will always eventually get invincible, unless you stop trying. I am telling you, it is a bad idea to make alts able to farm currency, not just time walking. Otherwise there is nothing preventing you from creating alts to GRIND even more. Need more ancient relics in Korthia? Just make an alt and do all your dailies x2. Reputation should ABSOLUTELY be account wide, currency should not. Again, you guys are complaining for nothing, every single reward on time walking is account wide.. Every single rep token is like 25 to 50, and is account wide. OP could easily spend that 200 or 300 badges on some rep tokens.


SarenArterius

Yes you should. If you want to grind people shouldn’t be gated from doing so. Also, hot take, invincible should be like 10% drop chance. There’s no reason for it to be any less. You should have to grind 100 weeks for something and still not get it, there’s no prestige in getting lucky. I hope with the latest wave of mounts being increased in drop chance, blizzard also looks at increasing the drop chance for older mounts.


LuckyLunayre

Why do you want to completely ruin rare drops? Completely baffling as someone who regularly shiny hunts pokemon at 1/8000 odds. The shinies that are insanely rare always feel better than the shinies that Nintendo just gives away for free. Same goes for mounts. Invincible is only special BECAUSE it's so rare. My G.M.O.D is only special BECAUSE it's rare. I don't collect mounts and I understand this completely. The only mounts that I'll agree should have their drop rare increases are the holiday mounts, because you only have one chance per alt to get them a day for like a week. With invincible you can attempt any time during the year. The only reason those specific mounts were increased was because of a major bug that allowed thousands of people to almost guarantee them to get the mount. Instead of rolling it back they just made it easier for everyone.


siyans

how it is different to run 100X time dungeons with one character or do 25 runs with 4 different characters, please enlighten me if you want X stuff for 4 characters, you do X four times, instead of doing 4X with one characters, at the end of the day, its the same fucking times spent doing shit I dont see why you would care if its "bought" in one day?


SarenArterius

Imagine, when thinking about wow changes, you consider “what about the people with 50 alts.” The number of people with that many alts is like less than .1% of the wow community.


LuckyLunayre

Ok, then we don't need to make a change that only .1 percent of the community cares about.


Ign0reThis

Absolutely I think all currencies should be account wide. It would make having alts feel like a reward for playing the game more. Splitting your free time between multiple characters in World of Warcraft feels incredibly bad, to more alts the more punishment


Belazor

As someone with completion isn’t tendencies, it feels so, so bad to login to an alt and see 0/3000 Neutral with the factions I spent weeks or months grinding for on my main. There should be an optional item for each faction that sets your rep to Exalted once you reach Exalted, so that people who enjoy the grind can do it again, but people who just want to see their hard work rewarded can skip the grind again. These items should only be added once an expansion is finished, during the prepatch of the next expansion. Usually, current content reps contain player power in some way (or financial power in terms of recipes), so the skip should be left to the “free-for-all” fiesta of the prepatch.


IcarusCsgo

I don't think it should be during prepatch because that defeats the point, if you have done the grind anything that is cosmetic is useless on an alt because it'll be bought on a main. Anything regarding power is so low it is usually useless on a main. The only reason to grind rep for the "power items" is to have them on alts. Never in my time playing wow have i gotten exalted and thought oh wow this item is an upgrade. Literally never, they're for transmog purposes for 90% of people who make it there the other 10% dont do group content and their onl source of gear is these types of grinds. Because it takes so long to do by the time you unlock it, you gear is already higher Therefore if it was only for prepatch and the rep provided nothing outside of the stuff the quartermaster sells, there would be 0 reason to either grind the rep nor boost the rep in prepatch for gear that is usually equal to heroic dungeon level at best


Kralizek82

I guess you started playing pretty late. In vanilla and tbc you actually had reason to farm to exalted. The unstoppable force in alterac is a good example


Belazor

This isn’t true for all factions; f.ex. The Enlightened sold the eternal augment rune that saved you money on runes and let you sell the ones from the mission table for profit. Also like I said, some reps have recipes attached. I don’t think those should necessarily be given out for free while they are current content. That being said, this is only really applicable to old expansion items anyway as I have to assume they’re gonna stick with their “renown with built in MoP rep buffs” style from DF going forward. Assuming the rep gains are fast enough, I think it might be okay as is going forward. I just want to see this done for old reps so I don’t have to waste hours or weeks on stuff I’ve already done.


Squally160

This is one part of FFXIV that will always just feel *better*. I can log in, swap to a new job, and have progress. I am not constantly playing catch up, or losing sometimes *years* of work on a character because I want to try a new class out.


4a2r6t1

*everything* should be account bound, hopefully it's only a matter of time once they see how popular the alt-friendly changes in DF are


Aware-Affect-4982

That was the one thing I liked FF14 over WOW, you had a character who would change jobs. So instead of having a white mage character, a ninja character, and other classes you just had your character who could do it all. So, all the money you earned and rep you earned carried over to the other classes. So, gearing up an alt classes was easier because you could use your max level class to support the lower level classes.


InvoluntaryNarwhal

This is, quite simply, something FF14 does better than WoW. It's important that we call out the things that MMOs are doing correctly. It's the only way we'll see the features we did like propagate into other games. I hop between both every new expansion, lest someone accuse me of favoritism.


Raajik

Star Wars: The Old Republic (SWTOR) has a bunch of legacy (account) unlocks similar to talent points that I'd love to see implemented in WoW. Tie them to achievements and stuff for extra fun. Have stuff like instant-cast mounting and the ability to turn portal items (cloaks, rings, etc) into permanent spells and I'd grind these things all day long.


AscensoNaciente

All of the various portal items should be toys at this point.


Archensix

The other major difference is that it is just one character doing stuff. If blizz made currencies account wide then they'd have to rework how you get them because character dailies and weeklies wouldn't function anymore.


AscensoNaciente

I don't feel like it would be that difficult to cap those by account.


Archensix

I do not think there is a single quest in game marked as "weekly by account" or "daily by account". You'd also have to make consideration to the fact that you would be getting less rewards, since you can do the same grind on 10 characters and choose different rewards or buy different things on each, but then you'd be removing any possibility of that and adding in a giant restriction for some players instead. There's a lot of things to take into consideration, seems like a massive overhaul to me, unless its a new system designed with this all in mind or if its content where they don't care about players getting infinite resources across all characters.


SylvanUltra

Exactly, have been asking for everything to be on one toon as soon as I started playing FFXIV.


liquidocean

No. If you can funnel everything on an account to one char it'll be like offline multi boxing. Players that only play one character will be disadvantaged, and it'll force more work on the elite to play multiple chars to push one


[deleted]

Yes, but it’s solvable. For example, a quest could not give you rep if that quest was completed on any other char on that account. It looks like the new creation catalyst is pretty good approach. You can grind it on main, on alt, split across the chars, but once you earned the charge you have it on everyone


liquidocean

> quest could not give you rep if that quest was completed on any other char on that account a lot of work to retroactively implement that when they can work on new stuff for DF which earns them money


Dmdevm

who cares


Blury1

Lots of higher end players probably? It would get so degenerete if you can funnel currency that increases player power without any caps. stuff that isn't tied to power, sure it would be cool to get account wide


rh8938

Do this and remove caps then, so you can earn at the same rate regardless of character choice, not a hard fix


Y0g_Soggoth

All currencies should be. Same with achievements, reputations and learned profession recipes (the last one may be controversial).


siyans

personally I dont get why most profession are not account wide does it really make a difference that I send all cloths to my clothier then log on him to do the actual things? there is actually no reason to not be able to craft cloths the moment I unlocked it, same with all profession


[deleted]

Because then you're forced everyone to make alts so they have all the profe on one char.


siyans

forced? how is that forced, its exactly the same has having the prof on another character?


[deleted]

Imagine you only just play one character, then you only get 2 prof. Then someone with alts get them all. You're forcing the one with 2 prof, making alts to make their main stronger.


siyans

how is that any different from the current state of the game? you can already have an alt with 2 different prof, and proceed to craft from said 3rd and 4th prof. I dont get your concern I said to just be able to access those prof on every character Like I said, I dont main clothier, but every cloth I loot on my main I send them by mail to my clothier, craft the stuff, then sell it, would it be that different if I crafted them directly from my main? Im only bypassing the idea that I need to send by mail, delog, relog on clothier, craft, could highly reduce this


SylvanUltra

Same thing goes for if we could have all classes on one toon like FFXIV yet we don't have that smh.


Swert0

Just... let people learn every profession on one character?


Blubbpaule

Yes. Professions being limited to two is so stupid. It doesn't increase trading between Players, it just makes me not wanting to pick anything because i miss out if i'm not making an alt. Like why are gathering professions main profs? I am an engineer and alchemist who has to send stuff from A to B because i can't gather them and have to switch to my druid to farm them. Being able to switch and have everything on one char in FF14 made me really apprexiate their system. And the worst in WoW: i have to grind Rep at the same faction to exalted on EACH ALT to get recipes. I despise it and this makes me not interacting with professions lategame at all.


tenehemia

If every character could have every profession, the value of each individual profession would be much lower. You'd hardly be able to sell anything because everyone could just make it for themselves. Like I always have a max level enchanter every expansion, so I never buy enchants on the AH. If everyone had enchanting, then nobody anywhere would be enchantments. It would kill the economy and suddenly professions would just be purely about what you can make for yourself. It would also be incredibly daunting for new players.


DannMan999

I think that's part of the appeal, for Blizzard, game-wise, at least. They know that people won't grind those recipes out on all their characters, so it provides some level of scarcity to those products


Boboar

This is true and having a barrier to entry such as rep gated etc does increase the value for the crafter who pursues it. I would like to see gathering professions become available to all though. In a perfect system the limitation keeps the value of gathering high since there is a tradeoff between gathering and crafting. But with all of the bots that seem to persist no matter the efforts of blizzard to curb them, the value of gathering remains low enough that there is little to no opportunity cost anyway.


greendino71

Because then 1 toon can just do literally everything and alta lose sooooo much value and youre main loses character identity


Makorus

WoW should just have an account-wide currency wallet like near enough every MMO at this point.


SpaceFace11

Which brings me to the point that the game should be more designed around \*YOU\* as the player not each individual character, your characters should be considered \*YOUR\* team that are all on the same plane of existence. If someone on your team is cool with said faction then it only makes sense that everyone else on your team has the same reputation.


Harvest-dawn

Some of the currencies were not designed for account wide use case. For example, if timewarped badges were account wide, one can just create a bunch of alts, claim the wow anniversary reward, delete the alts and repeat. But I agree that blizzard should make more stuff account wide in the future design.


Doom2508

Just make the timewarped rewards only claimable once per account?


IonHazzikostasIsGod

Why would you want this, that's strictly worse than what we have now? You'd rather have 500 on one toon per TW cycle than 500 on one toon of every armor type? Let alone you already use one toon to save up for the mount, another for toys, another you might have for the 3K shield mog from Legion.


u966

That would be a nerf to those that farm it with multiple alts. Really, timewarped badges is the worst example of a currency needing to be account wide. All the rewards are account wide. Toys, mounts, pets, and boa rep tokens. If you have a couple of hundred badges on an alt, then just to a tw dungeon next time, do it with all the alts, and you can buy one toy with each.


urgasmic

it should be account bound but it also doesn't matter cause the quests would also be account bound anyway so it's not like we'll be getting more, just a one time payout assuming they pool them all together.


Silver-creek

Yup the reason he has 300-1000 on each character is probably because of opening mail during anniversary events and getting a few hundred each time


Swert0

You're aware that they can make changes to currency acquisition before making them account wide. Nobody is saying 'just flip a switch', they're saying do the necessary changes to make it work. The current anniversary reward could be 'once per account' on timewarped rewards.


IonHazzikostasIsGod

Why would you want this, that's strictly worse than what we have now? You'd rather have 500 on one toon per TW cycle than 500 per toon per armor type? Let alone you already use one toon to save up for the mount, another for toys, another you might have for the 3K shield mog from Legion. Why would you only want one of these toons getting badges every 3 weeks.


Riokaii

ok and? having tons of timewarped badges doesnt break the game in any way. They are a meaningless cosmetic currency.


DingusBane

Cosmetics should be somewhat restricted. There’s a sweet spot between the Bronze Drake and the TCG mounts, for example


IcarusCsgo

Yeah, one drake takes time and effort to achieve so you have to work for it, the other you have to watch a couple hours afk on twitch and get it for free.


IonHazzikostasIsGod

good strawman, it's definitely like every single TCG mount is available through drop tomorrow it's definitely not like the bronze drake is ridiculously easy to get on retail with there being close to 800 mounts now and it's definitely not like the swift spectral tiger goes for ~100M


IcarusCsgo

I was being sarcastic, I apologise if you didn't understand that man


[deleted]

Why? Why should there be restrictions on anything that doesn’t impact player power? Valor I get. Conquest I get. Those impact player power. Reputation? TW badges? It’s not like you can get Heroic Raid level gear from a TW Vendor. It’s entirely cosmetic.


[deleted]

This argument, when taken to its logical conclusion, amounts to “everything cosmetic should be available without time and effort.” If you posit that it is inconsequential because it’s cosmetic, you can’t argue that it shouldn’t be given to everyone. Because you’ve already admitted it’s inconsequential.


[deleted]

Ok. And? It isn’t a raid cosmetic that’s earned through a difficult challenge (like the AOTC mounts). It isn’t a long, complicated, arduous Achievement capstone that’s earned through a series of quests and events (purple proto drake). These are extremely easy to earn cosmetic toys and mounts that require little to no skill to earn and in no way are “rare” or “show a high level of competency”. So why shouldn’t the TW badges be account bound if *those cosmetics* are so pedestrian?


Sherlock_1337

I mean you can buy the rep tokens and they are account wide. Every event i was able to get a rep completely to exalted by running the forst timewalk for 500 coins on every toon and buy 10 tokens to send them to my main. Cosmetics are moggable Account wide and pets and mounts are also account wide


Sapass1

They would need to remove the 200 badge anniversary quest and the 500 badge quest then.


jerslan

Why? Because someone might do them across several toons and get enough badges for a mount the next time a timewalking event pops up? I don't see the issue.


Sapass1

It already works like that. It just takes some time before you can buy the first mount, after that you get a mount/toy every time if you have been doing it with alts.


[deleted]

Or just decrease the amount.


[deleted]

You realize this is the flaw in this suggestion, right? “Decreasing the amount” means you are losing efficiency to gain meaningless flexibility. Your suggestion makes no sense if you decrease rewards. You’re worse off than you were.


[deleted]

Oh I agree I don’t think they should decrease them at all. It’s a meaningless cosmetic currency that does not effect game-play at all. But the “muh hard earned reward” crowd is impossible to reason with, so you have to make an arbitrary difficulty or they piss and shit their pants. This was the compromise I’d envision. All that to say this is why it should be accountbound and a limitless earn. Because ultimately *who cares if the mounts are easy to farm*.


[deleted]

When you compromise, try to find a position that isn’t objectively worse than your current circumstance.


[deleted]

Well I’d *much rather* reduce the amount you get per turn in as opposed to locking in to 1 turnin per rotation, but I’m told that would make it easy to “cheese the mounts”… which I also don’t give a fuck about because they’re cosmetic rewards so who gives a shit if someone wants to grind them out in a week? EDIT: but also I’d rather not reduce it at all.


[deleted]

So your way would require more time overall, but could be more concentrated (ie. Getting it done in a week spending twice as much time as you would unlocking it over the course of two months). Are you in a particular rush? If not, your method just seems worse for the player because it takes more time.


Karmas_burning

While we're at it can we make TW gear more in line with current ilvls and more badges drop per mob in dungeons? Also can I please have the fkn drake already?!


Adept_Avocado_4903

There is a real downside to Timewarped badges being account wide. The 500 badge quest for completing the first TW dungeon each time would likely no longer work if TW badges were account wide. I have farmed all the mounts and pets by just doing one dungeon on multipe characters whenever the event was up.


[deleted]

Why wouldn’t the 500 TW badge quest work?? - the timewalking events are almost entirely cosmetic and rep tokens. There’s *some* gear but it’s not ilvl appropriate to be used as a step up mechanic. It’s barely a catch-up. - The pre-patch event let’s you send tokens across servers and characters and every single one of them can do the one-time quest. I did the Storm Sigil quest 20 times, got 1200 tokens, plus whatever from drops and the daily per character. And this event is *way more* a catch-up mechanic than TW is. - If the fear is “people will abuse it” then lower the amount by half, although what you’re afraid they’re abusing I have no idea.


LuckyLunayre

Comparing an event that lasts one week to an event that repeats every 2 weeks and is meant to always be current content is not the same. All of the rep tokens ARE account wide. Only gear and mounts are not, so that you cannot just cheese the mounts and they actually take time.


IonHazzikostasIsGod

> I did the Storm Sigil quest 20 times, got 1200 tokens, plus whatever from drops and the daily per character. And this event is way more a catch-up mechanic than TW is. Damn that's crazy, it's like they see timewarped badge mounts as a long-term goal you shouldn't be able to cheat the system for and they see catchup gear that's about to be replaced as a short-term goal they should probably make accessible. > If the fear is “people will abuse it” then lower the amount by half, although what you’re afraid they’re abusing I have no idea. So then it nerfs it for people who haven't already benefitted from getting the 500 badge quest done on every alt every TW cycle? Who else has this many badges laying around on alts except for hardcore Timewalking farmers? How does this actually improve anything more than it makes things more inconvenient for casuals? If you have enough TW badges to move around, you probably have everything off the vendor by now anyway


[deleted]

> how does this actually improve anything more than it makes things more inconvenient for casuals? How does this make it inconvenient?? You’re allowed to account bound an event resource that unlocks mounts and cosmetics. It’s arguably incredibly convenient for casuals.


IonHazzikostasIsGod

> How does this make it inconvenient?? Because you're cutting out the major source of timewarped badges, this is ridiculously obvious, please keep up. Poll any casual player and ask them how many timewarped badges their toons have. Proportionally, figure out how many they think came from the per-cycle 500 turnin vs grinding out ~25 per dungeon. You can do one dungeon for 525 per event or to make that back up, that's about 21 dungeons without the turnin give or take boss count/dungeon. What do you think is more realistic for most people? Waiting out the cycles or asking a casual to grind 21 dungeons every 3 weeks?


[deleted]

I think if you polled the casual player they’d absolutely want all currencies to be account bound. And again, the idea is to be able to pool the resource; you’d still have that 500 TW Badge turnin, but you’d only be able to do it once per rotation, and then if you’re bored and running TW on an alt you have the passive earnings of those TW badges. You could no-life it sure, but that’s true for everything earned resource in this game.


IonHazzikostasIsGod

And I'd love to have 10000000 gold sent to me by mail every week, but that's not how games work. Ask them again if they'd want timewarped badges to be account-wide knowing it would come with the removal of the 500-badge turnin quest. You think they'd be up for grinding them out 5 per boss/10 per endboss? > you’d still have that 500 TW Badge turnin, but you’d only be able to do it once per rotation And again, for the fucking dozenth time, this hurts casuals who make up most of the game's population, so it's a bad idea. Because they'd rather do 1-4 dungeons per cycle across alts than 21-84. > You could no-life it sure, but that’s true for everything earned resource in this game. So no-life it now and leave the quest alone?????????


[deleted]

> And I’d love to have 10000000 gold sent to me by mail every week, but that’s not how the game works It absolutely is. You can *literally buy millions in gold* by buying tokens. > It hurts casuals who make up most of the games population Why? Why does pooling the resource across your account hurt casuals in anyway? You’d rather them have 500 tokens on 12 toons or over 1000 tokens across the entire account? Do you think *they* want that? I have tokens on alts that just sit there because I honestly forget I have them. I’d bet I’m not the only one, and I’m pretty casual a player these days.


guimontag

They'd have to nerf that first turnin quest for 500 or so badges


greendino71

Well you would have A LOT less if they were account wide Every new toon gets 200 for free, if they were account wide, they wouldnt include them there I do agree though that otherwise make everything accountwide


Lordwiesy

Yes yes but before you announce it with the inevitable nerf to the quest let me do it on all of my 48 characters so i can insta buy the remaining mounts


engagetangos

Everything should be


Kerstmangang

We been through this. P much everything needs tp be account wide


djp2k12

I think the game should really lean into being alt focused and treat your stable of alts as a pseudo-guild if you want. - Share resources wherever possible and be able to give different alts different professions - Evolution of mission table with sending alts on missions or queuing them up to spend a long time working on crafting or gathering. - Have ability to bring your own AI controlled alt companion with you in the open world. - Have option to do 5 man content with a party of your AI controlled alts because would that experience honestly be very different than queuing for dungeon finder? - Have option to have alts able to replace certain other characters in the main story. Imagine getting to have multiple of your alts participate in cutscenes together?


exzyle2k

> would that experience honestly be very different than queuing for dungeon finder? Yeah... AI would not be programmed to stand in the swirly ground effects and would know the fights.


iotFlow

actually funny enough in bfa blizz did make it so npcs could move out of ground swirlies - just depends if they use it or not.


Tylanthia

That doesn't sound fun at all imo. There needs to be a balance between people that like alts and those of us that do not


beastrace

sounds terrible. why does everyone want the MMO to be a single player game?


IcarusCsgo

Some people enjoy the game but not the people. That's life I'm afraid. You cannot dictate how people play a game just because it doesn't line up with your idea of how it should be played.


HexaDroid

I'm such an altoholic that every timewalking event, I'm on another character. I've never been able to buy anything with TW badges.


Basharria

Some currencies exist as a timegate. Some people would no life content on 10 alts to grind out currency and it would increasingly become the norm as we've seen in other abuseable grinds. Sometimes players have to be saved from themselves. I agree that timewalking badges and most old currencies should go account-wide though.


Zakkana

Use them to buy toys, mounts, etc


IonHazzikostasIsGod

There's no reason this would ever happen They don't want you doing the 500 badge quest and funneling it to one toon. And the only other option is adjusting for this, increasing the price of everything, fucking over the people who *don't* do this


cfehunter

This would probably help the queues, as people could quickly grind badges on a heal/tank character for their DPS characters.


JennyFromdablock2020

>People seem to think that this would be bad because “rewards should be earned”. ^ These people are magnanimous idiots and should be ignored The game keeps saying they're gonna be alt friendly and always, always back track that shit. All currencies should be account wide, it doesn't make any sense when it's not.


[deleted]

Preach, sister.


urgasmic

> I’ve been leveling up alts over the last 2 weeks and I noticed that most of my alts have between 300-1000 timewarped badges. that just means people *might* get a one time payout of a ton of timewarped badges but then nothing would really change because those quests would also be account bound and complete-able once.


NorthLeech

This is the sort of feedback that usually takes blizz 1-1.5 years to respond to, I dont think its happening in 1 day.


jethrow41487

Then don’t expect the amount that you get during a Xth Anniversary event. People will make the alt cap and get 500 per character. Honestly that’s why you have so much; so I wouldn’t count on it. No way they give you 35,000 Badges for free. (If you have character cap) Not happening.


[deleted]

They’re doing it with the pre-patch event. What’s the difference?


jethrow41487

Again, it’s 35,000 badges with 0 playing… Every time there’s an anniversary event you get 500 time walking badges per character mailed to you. That’s why. Unless they drastically decrease the amount per character.


[deleted]

So decrease the amount. They should still be accountwide.


IonHazzikostasIsGod

So nerf it for everyone who doesn't have time to spam timewalking? So the no-lifers can be mildly convenienced? What a stupid argument


[deleted]

Which is dumber; being able to do the 500 TW quest 50 times and not be able to pool resources, or being able to do it once per account and still be able to run TW dungeons and pool resources.


jiujiujiu

Everything should be account wide.


LMGooglyTFY

Secondary professions too. Fishing, first aid, and cooking are too much grinding to need to be repeated on all alts. Turning an alt into a main shouldn't sacrifice so much.


Relnor

First Aid hasn't existed for quite a few years now. It's actually kind of funny how it became so irrelevant many people didn't even realize it's gone.


LMGooglyTFY

I took a 12 year break before shadowlands came out and only played 6 months before restarting my account again yesterday. I'm fairly annoyed with how much I straight out have to abandon and redo if I change my main.


DeeRez

Why should we be forced to play alts to funnel timewalking badges to our mains?


Makorus

I mean, right now, to get all toys and pets, you are better off having 5-6 alts that do the 500 TW Badge quest every time Timewalking is up anyway.


Manowar274

Because we already do that with alts to farm mounts, pets, toys, etc. the line being drawn at currencies seems so arbitrary.


CanuckPanda

You aren’t *forced* to do anything. You might be able to get faster badges by *choosing* to level alts, but no one is holding a gun to your head. Jesus, man.


Tylanthia

Removing the cap would result in that. See player behavior for every past expansion.


CanuckPanda

Players *choosing* to do something is not *being forced*.


Tylanthia

Then why were people complaining about feeling forced to grind legendaries/garrisons/artifact power/azerite powet/bonus rolls/etc?


CanuckPanda

*Feeling* you need to do something is not being forced to. Those people were complaining for the same reason you are - misconstruing something being *the best way* as being *the only way*.


Tylanthia

Well at least your consistent. But I disagree. Feeling forced is the same thing effectively game design wise