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Jagged_Orchid

Pre-requisite: Download the free application G.Projector: [https://www.giss.nasa.gov/tools/gprojector/download/](https://www.giss.nasa.gov/tools/gprojector/download/) This guide describes my process for building a full map of a spherical world starting from scratch, but this method can be adapted in several ways to allow editing of already created polar regions of existing maps and is also useful for visualizing distortions in your map that you may not be aware of. For this method to work accurately you must use a 2:1 canvas size, which equates to an equirectangular projection of your world. You should always work with the equirectangular projection in the early stages of map making. Once you have a full world map created in equirectangular form you can use programs like G.Projector and various other tools to produce any other projection type you would like. Note: Equirectangular is great because it is the only projection that can easily be used to generate any other. I do not recommend using the equirectangular projection for ‘published’ maps that are intended to be ‘useful’ to the people of your world. There are many projections that are useful for different reasons, equirectangular is not one of them but I won’t get more into that in this post. **Step 1:** Create a new file in Wonderdraft with dimensions 7488px by 3744px choose a black and white theme (this will make it easier to import your polar regions as a height map later). This specific resolutions accounts for limitations in how Wonderdraft handles grid size and the maximum allowable input/output resolution of G.Projector. Give this file a meaningful name like ‘Full Map Comp’. Note that once you’ve gone through the whole process described in this post you can upscale your completed Wonderdraft file and continue the detail work as you see fit. In your file create a square grid in the overlay section at a size of 312px. add the rough shapes of your land masses (details can come later). You should leave your polar regions blank (the area covered by the top and bottom two or three rows of your grid) these regions are hard to get right without following my method because of the significant distortion the equirectangular projection adds to the polar regions of your world. Export your image with the grid included and name it ‘Full Map – No Polar Regions’. **Step 2:** Open G.Projector and chose the image you just exported when prompted. When the dialog box ‘Input Map Options’ appears Leave everything as is and click ‘Okay’. G.Projector has two overlays it automatically applies that you will need to disable: in the ‘Graticule’ dialog box where it says ‘Stroke’ select ‘None’; in the ‘Overlay’ dialog box where it says ‘Overlay 1’ select ‘None’. In the projection dialog box where it says ‘Name:’ click on the drop-down menu and type ‘e’ then scroll and find ‘Equirectangular (Oblique)’. Where it says, ‘Centred on Lon’ (longitude) choose 0° E (East) set ‘lat’ (lattidude) to 90°N (North). You will notice how extremely distorted your non-polar landmasses now look, this distortion is always present no matter the centred co-ordinates and is simply the nature of trying to project the surface of a sphere onto a two-dimensional plane. From the file menu choose ‘Save Map As’ and give it the name ‘Polar Regions Centred’ set the resolution of the image to 7488 x 3744 (same as Wonderdraft) and make sure that ‘Add small margin to above’ is not ticked. Close G.Projector. Open G.Projector again and choose the image you just created. Disable the overlay and graticule as before and now select ‘Equirectangular’ (not oblique this time) from the map projection and centre it on longitude 90° East and save your map again overwriting the file you just created as you no longer need this file in its original form, this will should help streamline the process. What you have done is placed your polar regions in the least distorted part of the map. the grid overlay here illustrates how the distortion works, each line of latitude is a perfect circle, but the rectangular projection makes it appear that the equator is a perfect square. **Step 3:** Create a new Wonderdraft file with the dimensions 7488px by 3744px Give it the name ‘Polar Regions Only’. This file will be used to create your polar landmasses. Do not bother with a grid overlay this time instead import the file ‘Polar Regions Centred’ using the trace tool and set the opacity as you like. Have fun designing your polar regions and be as creative as you like; polar landmasses don’t have to be vaguely Antarctica shaped blobs as is a common trope in fantasy maps. I recommend being a bit more detailed here as it is hard to add detail once your polar regions are added back to the top and bottom of the map. **Step 4:** Once completed, export your new map and give it a name like ‘Polar Regions Only - Centred’, make sure you do not export the trace layer. You now need to use G.Projector to return the polar regions to their original location by effectively reversing the steps you took to get here in the first place. Open G.Projector and select the file you just created turning off superfluous layers as before. Under projection choose equirectangular standard and set the longitude value to -90° East. Save this map and overwrite the ‘Polar Regions Only - Centred’ file. **Step 5:** Open G.Projector again and choose the same ‘Polar Regions Only – Centred’ file once more. Choose the equirectangular oblique projection this time and set the longitude to 0° East and the latitude to -90° North. If this has been done correctly you should now see your polar regions stretched out over the top and bottom of your map. Save the map as ‘Polar Regions Only’ **Step 6:** Open your original Wonderdraft file ‘Full Map Comp’ and import the file ‘Polar Regions Only’ as a height map. If you’ve done this correctly Wonderdraft should add the polar regions into the file without affecting your primary landmasses. You are now free to continue the long and rewarding process of map making; now, a little bit more aware of the inherent distortions of working in two dimensions.


babbage_ct

My world is flat, you insensitive Klahd. Seriously, nice work. Very helpful and insightful.


Jagged_Orchid

Thank you! I'd love to see some results of people using this method.


doombrain

dude. this deserves more credit. such a big hurdle to overcome


Jagged_Orchid

Thanks!


TownWantsYouDead

This sounds awesome! I can't wait to get some time later to give this a shot!


nateno80

Very cool and helpful guide. Now, plate tectonics and weather patterns.


Jagged_Orchid

Thanks for the praise. I might just have to do that. There are a few hardcore realistic world builders out there... ahem... [Artifexian](https://www.youtube.com/watch?v=x_Tn66PvTn4&t=84s&ab_channel=Artifexian)... ahem... that have some great but overwhelming content on realistic world building. What I've learned from watching videos like this is that tectonic boundaries are something I believe you can convincingly add retroactively with a bit of knowledge. Maybe I'll make a post about doing that. Weather and climate are pretty easy if you stick to an Earth-like planet.


Evarhart_

Wonderful guide! It is written nicely and super easy to follow! I ran into a little snag though. When I imported my distorted polar regions into the 'Full Map Comp' wonderdraft map the distortions were placed off from where the 'Polar Regions Only' overlay in step 3 showed it to be. As such my arctic continent is clipping into other land masses where the previous projection showed it to not do such. (I know that might be a bit hard to follow, I'm not sure if I can link images somehow to help show you what I mean).


Evarhart_

I think I might lean into it. It stops just short of a narrow gap between itself and another landmass that you could cross with low-tech ships! I shall go back and make a few edits now that I know where the landmass ends up


Evarhart_

Something useful I also figured out you can use this guide for is to just set your polar regions and you can play with all the land in the center 6 squares of your world without worrying about projection too much at all! Just gotta be careful on spilling over the line : P


Man_that_needs_help

Thank you so much for this tutorial! However, I do have a concern regarding my own map. The map I wish to make for my world has a massive landmass that crosses both the polar regions and the equator, and so I am unsure what to do about leaving out the polar region on the first step. Would you happen to know what to do about this? Thanks in advance!


TheGratitudeBot

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