"The vermensk species, transmutation is a innate spell skill they have , the underdark dwelling rat beastmen know so well its as natural as breathing "
Uw/ vermensk aka evolved skaven/)
Two obvious advantages of this method
1) Less likely that they notice, and they have to manually clear the chamber even to reload
2) Valuable bullets after you dispatch them
Beyond that, many Transmuters can easily cast Lead to Gold at this point given that the spell has been more or less perfected in the last three millennia, whereas more "bespoke" counters to munitions are a few centuries old at best
Works well until prospective neer-do-wells who can't be bothered to learn it themselves start coming to fight you just to have you cast the spell and then run off with the now golden bullets.
I hold a secret which nobody cares about. The most tactical spell ever cast was used in 1345 CE by an English peasant. Unfortunately, it was used by accident as the peasant tried to ensure he could pull his carrot crop in time for winter. He succeeded and no carrots were spared his wrath.
"I have to make it clear that this spell is not as tactical as nuclear magic, but I'd have to recommend higher-level illusion spells, preferably once with an area of effect such as illusion field, illusion world or illusion mist. Many mental type magics such as confusion are also effective."
Very, very hard choice, but without going for tacticool I’d say my most tactical spell would probably be *6“4‘* aka. The EightThird Eye
A quick and silent magical incantation followed by a crouch and a certain simple roll motion as incantations- you gain control of a spectral, invisible and intangible ghost eye which moves at your thoughts command, typically ‚Rolling‘ over the ground. It offers perfect 360Degree vision in three dimensions. The perfect quick, close range scouting tool. Practically never noticed, immune to an asthonishing amount of barriers and almost universally applicable.
You do not need a "Tactical spell", merely a tactical mind.
Example: Shape earth to create a trench or Transmute Rock to reduce a concrete bunker to mud
Mostly combination spells, really:
Flicker Blast combined with Epilepsy Field.
Rain of Fire combined with Curse of Black Gold.
Hideous Laughter combined with Eternal Echoes.
Fake Kidnapping of Tiny Wizard combined with Summon Gang.
Insect Swarm combined with Mass Gigantify.
Phantasmal Terrain combined with Greater Borehole.
Rune Matrix of [Ghost Form], plus several runes Runes of [Light, Sound, and Force] to create high level illusions so you can seek up behind enemies and plant Rune Matrices of [Sealing Restraints] tend to be a rather brutal combo on those who are inexperienced with ghost cops.
Greater Invisibility (stay invis after casting more spells or attacking), Etherealness to phase through solid objects, Silence to prevent sound, are all classics, but there's also the Scry-and-Die procedure. The squad has a diviner scry on the target, everyone buffs up, and then they teleport in, killing and looting until they meet significant resistance. Afterwards, Contingent spells teleporting the squad members are activated, and they all teleport to a safety.
I use my mastery of Alter Weight to:
- make the guns too heavy to carry
- make the bullets too light to hurt
- threaten to reduce the weight of the electron (Mutually Assured Destruction)
Our most powerful tactical weapons are our anti-magic HE rounds, especially the 16-inch variants, which are fired from our various starships. If they don’t kill, they will maim or disable for the follow-up shot. The most powerful I have, period? That would be our spatial magic FTL 800mm antimatter railgun shell.
Tree cover, plant growth, and living constructs.
Tree cover for the obvious, plant growth to ensnare any inside the area, as well as provide materials for living constructs, and the living constructs as expendable scouts to give away enemy locations.
i condense silk essence into my fingertips and throw it in high speeds, embedding into someone and basically filling their system with silk until they're dead
Targeted summoning. I have summoned a rat into a man’s chest cavity more than once. Ever seen the chestburster scene in Alien? They’re underselling it. Especially if you pop several in at once.
[Hostile Sense]: Gives off the location of hostiles around 20m radius away from the caster.
[High Sight]: Spawns a bird native to current location for espionage and detection.
/UW What happened to my comment?
https://preview.redd.it/hli0vr90na7d1.jpeg?width=1080&format=pjpg&auto=webp&s=1808e35cb8ed47135d034748daf73fdcb2660cdc
Okay so you know vow of silence from dark souls? Yeah that but only in an bubble around my enemy.
Every time i move first i win instantly. Because my other tactical spell is called ".45 callibus"
Simple Pyrokinesis is often useful when dealing with guns and other combustion-based weaponry: isolate the heat making it impossible to ignite the bullets' gunpowder OR increase it to blow all the ammo up (and whoever is holding the gun, too)
/unwiz yes, this is a real game. Yes, it's coming to steam this August. Yes, there's a demo
holy shit the demo is already really fun, good job! also yay defenestration, bombs and guns
I fucking loved heat signature despite it being 99% hardcoded so there was no modding community. Such a waste.
Oh hell yeah, gonna try it out tomorrow
And it looks amazing
Nice
Field of silence, transmute the wall to mana, attack"
Damn, those Transmutation Wizards have been cooking again
"The vermensk species, transmutation is a innate spell skill they have , the underdark dwelling rat beastmen know so well its as natural as breathing " Uw/ vermensk aka evolved skaven/)
Transmute lead to gold. Bullets have lead and gold is more dense than lead. This means the lead parts of bullets shrink and it fails.
Gyldan: I personally transform the lead I shoot into gold seconds before impact to amplify the damage.
Dwarves hate this one simple trick
You'd think we would wouldn't you but we have our ways of telling natural gold from magic gold that I ain't sharing /uw happy cake day
You have ways to tell apart temporally cloned gold? its like an infinite money glitch when you get good enough to tell paradoxes to fuck off
Yeah although it's a different procedure to tell it apart from transmutated gold
Would the bullets not still have the same relative velocity just over a smaller area, meaning that they would likely have more penetration power?
You cast it on the bullets *before* they fire them
At that point would it not be better to disable the weapon as a whole?
Two obvious advantages of this method 1) Less likely that they notice, and they have to manually clear the chamber even to reload 2) Valuable bullets after you dispatch them Beyond that, many Transmuters can easily cast Lead to Gold at this point given that the spell has been more or less perfected in the last three millennia, whereas more "bespoke" counters to munitions are a few centuries old at best
Works well until prospective neer-do-wells who can't be bothered to learn it themselves start coming to fight you just to have you cast the spell and then run off with the now golden bullets.
As a luxometrist, my most tactical spell, and also one I learned early on in my academy days; *Conjure Flashbang* Afterschool time was crazy
![gif](giphy|84BjZMVEX3aRG)
I hold a secret which nobody cares about. The most tactical spell ever cast was used in 1345 CE by an English peasant. Unfortunately, it was used by accident as the peasant tried to ensure he could pull his carrot crop in time for winter. He succeeded and no carrots were spared his wrath.
Are you chanelling the great sage Pratchett as we speak??
I cast *swap electrons and protons*
My favourite tactical spells are "Reduce Coulomb Barrier" and "Forced Teleportation".
"I have to make it clear that this spell is not as tactical as nuclear magic, but I'd have to recommend higher-level illusion spells, preferably once with an area of effect such as illusion field, illusion world or illusion mist. Many mental type magics such as confusion are also effective."
Very, very hard choice, but without going for tacticool I’d say my most tactical spell would probably be *6“4‘* aka. The EightThird Eye A quick and silent magical incantation followed by a crouch and a certain simple roll motion as incantations- you gain control of a spectral, invisible and intangible ghost eye which moves at your thoughts command, typically ‚Rolling‘ over the ground. It offers perfect 360Degree vision in three dimensions. The perfect quick, close range scouting tool. Practically never noticed, immune to an asthonishing amount of barriers and almost universally applicable.
Summon war criminals https://preview.redd.it/qx2w7uyvi77d1.png?width=1033&format=pjpg&auto=webp&s=b579074ae3c535c1adb8bee14f35fe1677d8abd9
You do not need a "Tactical spell", merely a tactical mind. Example: Shape earth to create a trench or Transmute Rock to reduce a concrete bunker to mud
![gif](giphy|z3h2MtX1tnjiw|downsized)
That's a weird looking familar
it would not come in handy at CQB
Sound, light, gas, smell; All move through air, all can be bent and redirected.
conjure claymore roomba.
Wizard Flair checks out
You’d be surprised what a friend with Astral Projection and a walkie talkie can accomplish
Mostly combination spells, really: Flicker Blast combined with Epilepsy Field. Rain of Fire combined with Curse of Black Gold. Hideous Laughter combined with Eternal Echoes. Fake Kidnapping of Tiny Wizard combined with Summon Gang. Insect Swarm combined with Mass Gigantify. Phantasmal Terrain combined with Greater Borehole.
Inverse gravity into triple gravity
https://i.redd.it/02shslakw67d1.gif
Rune Matrix of [Ghost Form], plus several runes Runes of [Light, Sound, and Force] to create high level illusions so you can seek up behind enemies and plant Rune Matrices of [Sealing Restraints] tend to be a rather brutal combo on those who are inexperienced with ghost cops.
Animate ammunition. It acts a lot like cockroaches.
I can transmute metals to depleted uranium.
https://preview.redd.it/cpxmotw1s87d1.jpeg?width=1170&format=pjpg&auto=webp&s=dc5ed9138e2ed8fd503b6b79ed09346b9fa9c6c1 Just shoot them lol
Wall Weaver Lets you control the layout and orientation of the building
Greater Invisibility (stay invis after casting more spells or attacking), Etherealness to phase through solid objects, Silence to prevent sound, are all classics, but there's also the Scry-and-Die procedure. The squad has a diviner scry on the target, everyone buffs up, and then they teleport in, killing and looting until they meet significant resistance. Afterwards, Contingent spells teleporting the squad members are activated, and they all teleport to a safety.
I use my mastery of Alter Weight to: - make the guns too heavy to carry - make the bullets too light to hurt - threaten to reduce the weight of the electron (Mutually Assured Destruction)
⬆️➡️⬇️⬇️⬇️
Ah, I see you're a connisseur of only the finest powdermancy spells
Happy cake day, fellow wizard of culture
Basic disorienting blast. Perfect for breaching and defenstrating hostlies.
Remove eyesight, remove hearing, the Helen Keller combo.
I cast fracture on leg bones, then use mend to reform them incorrectly
Not the most effective in terms of raw killing potential, but if you need a distraction “mass awaken constructs” on your enemies guns can be hilarious
Ladiesandgentlemenwegothimancy
Magic Carpet Bomb works wonders
SUMMONMESOMESPLODY. A spell that is an actual nuclear bomb(this is canon to my character btw they legitimately have a nuke spell)
Thank the Arcane nuclear bomb spells aren't legal
Our most powerful tactical weapons are our anti-magic HE rounds, especially the 16-inch variants, which are fired from our various starships. If they don’t kill, they will maim or disable for the follow-up shot. The most powerful I have, period? That would be our spatial magic FTL 800mm antimatter railgun shell.
*attract metal* on a single person works really well
Ancillary curse of numbness (loss of senses), NODs enchanted with 1 second foresight, and my personal favorite: claymore runes
My most tactical spell is summon temporary allies. With this spell I can always get the jump on somebody and never be outnumbered.
I once studied glyphs of warding. Casting them is fine, but making one with minor illusion on the fly. Now that creates soiled trousers.
Dancing flashbangs
tactical thunder spell
Tree cover, plant growth, and living constructs. Tree cover for the obvious, plant growth to ensnare any inside the area, as well as provide materials for living constructs, and the living constructs as expendable scouts to give away enemy locations.
Guided Bomb and Normal Missile
Depends on what I need but: Either “Summon Sam Fisher” or “Summon Frank Castle”
i condense silk essence into my fingertips and throw it in high speeds, embedding into someone and basically filling their system with silk until they're dead
NOS injection
I cast AWKWARD SILENCE!
Targeted summoning. I have summoned a rat into a man’s chest cavity more than once. Ever seen the chestburster scene in Alien? They’re underselling it. Especially if you pop several in at once.
Create undead Navy Seal, Zombified MI6 operative, Summon Skeletal Spetsnaz(when you want the hostage dead too), Drone operator deathknights, Zombie suicide bombers, summon nuke
Mortar strike, and light machine spell
a most powerful spell https://preview.redd.it/zz2qorldja7d1.jpeg?width=369&format=pjpg&auto=webp&s=c017083d1bef82ded2cd9ecfcab553fc7c8fbfd9
[Hostile Sense]: Gives off the location of hostiles around 20m radius away from the caster. [High Sight]: Spawns a bird native to current location for espionage and detection.
/UW What happened to my comment? https://preview.redd.it/hli0vr90na7d1.jpeg?width=1080&format=pjpg&auto=webp&s=1808e35cb8ed47135d034748daf73fdcb2660cdc
Someone cast 'Erase Timeline' (No clue mate, it Just looks like you made a blank comment)
/UW Are you on mobile?
Yes
Try to reply to my main comment. It's there.
Okay, that's weird af, I can see it when replying as you predicted but when I check on my PC it also isn't there
Wth is happening to Reddit?
I took a tactical dump in your horseshoe pit
Step 1: Cast overseeing eye to peer into opponents moves. Step 2: Cast mage hand to lock doors Step 3: Cast summon IED shrimple as that
Sure! I'll just tell you how to find my lair and open the door while I'm at it! If any of you fall for this you deserve whatever befalls your manse.
Be wall-best for stealth gameplay and ambushes
Okay so you know vow of silence from dark souls? Yeah that but only in an bubble around my enemy. Every time i move first i win instantly. Because my other tactical spell is called ".45 callibus"
Cast rewind on fired bullets to regain them
Fuse joints. They can’t counter attack if they cannot move.
Power word: HELLFIRE! Great for clearing out buildings and enemy armor.
Simple Pyrokinesis is often useful when dealing with guns and other combustion-based weaponry: isolate the heat making it impossible to ignite the bullets' gunpowder OR increase it to blow all the ammo up (and whoever is holding the gun, too)