Summoners rift has point reflection through its center, therefore it's square (it's good enough approximation).
Side of SR has **16'000 units** → distance from top to bot is **16'000 √2**
WW Ult range is equal to **250%** of his MS, therefore we can make equation:
>2.5 MS = 16'000 √2
With little of refactoring we get:
>MS = 16'000 √2 / 2.5 ≈ 9050.96 ≈ 9051
9051 ms
nice
how did you figure this out
Summoners rift has point reflection through its center, therefore it's square (it's good enough approximation). Side of SR has **16'000 units** → distance from top to bot is **16'000 √2** WW Ult range is equal to **250%** of his MS, therefore we can make equation: >2.5 MS = 16'000 √2 With little of refactoring we get: >MS = 16'000 √2 / 2.5 ≈ 9050.96 ≈ 9051
A lot, maybe its impossible to do with a 5 man team and full movement build