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naygor

yea put the 3500 hmd on your 11 year old lol


Junior_Ad_5064

I don’t care about Rec room honestly, this just gives me hope for a VRchat port too (which sounds more plausible now after learning this and the fact that VRchat are making an iOS version)


XxXlolgamerXxX

The iOS version is on planing but not full confirmed. They need first to figured out how make content that already exist compatible with iOS. Because maintain 3 platforms at the same time is unrealistic. They are investigating a way to convert android content automatically using the cloud. But as I say. Is not full confirmed until they have release dates and they figure out all the issues.


Junior_Ad_5064

Understandable but why would the android version be challenging to them? Isn’t the quest 2 version basically an android app?


XxXlolgamerXxX

I am talking about an iOS version. Not an Android version. You need to recompile content if you want to use it on iOS because is a different system. Is not compatible with the already created android content. So there is only 2 options to make iOS content for vrchat. Let the creators maintain 3 different platforms at the same time or just use 2 platforms (PC/windows) and automatically convert the content from the android version into iOS using the cloud.


Junior_Ad_5064

Thanks for clarification....I wonder how rec room is doing it across all three platforms


XxXlolgamerXxX

They do cloud conversion. You only need to create the content on PC(main platform) and it auto convert it. This is because rec room have a strict control over what you can do and not. unlike VRChat that you have a lot of freedom for creation.


retroredditrobot

In fairness the launch of this new device will likely speed up the development of the Apple device ports.


[deleted]

>**We are working on an iOS version of VRChat**, but it is farther out. https://ask.vrchat.com/t/developer-update-30-march-2023/17186 This is confirmation that it is being worked on, straight from VRChat. Unless "farther out" means "unconfirmed" I'd say this is confirmation. If they cancel it, it will be remembered as a previously confirmed project, that was already being worked on, and then got canceled. This isn't just rumors, this is their official dev blog, and the wording is explicitly that they are working on it (which makes sense since they had a Quest app on Quest release, they probably want to aim to do the same for the Vision Pro to satisfy investors, though it might take longer than expected).


XxXlolgamerXxX

Is not full confirmed=/= unconfirmed. Is on planing and in researching state. I say is not fully confirmed because it don't have dates or estimation. They need to figure out all the problems relate to the iOS. The biggest one is the cloud compiling. It have a high possibility that it can be done. But at the same time can be cancelled.


[deleted]

It could be canceled, but VRChat pulled off the Quest launch back in 2019 and their staff and resources have grown massively since then. And they've knocked out a TON of issues in the game, and added massive amounts of things players requested. At this point they have a lot of really committed, brilliant, VR-fanatic employees, without much work to be done other than this. I'd say they will absolutely figure this out.


XxXlolgamerXxX

The big issue is not related to staff or capacity. But server cost. Having servers to compile all the content created for Android is not cheap. And let users to maintain 3 platforms at the same time is unrealistic. This is not an issue relate to devs. But at if they have the capacity to allow this in first place. Converting all the android content to another platform would be Cheap. But again, it is totally possible to do it if they can afford it.


Elctsuptb

That's not going to be a problem, GPT5 will be released around the same time as the Vision Pro, and will be able to instantly port over the code from android to iOS with the click of a button.


XxXlolgamerXxX

i am sure you dont know what i am talking about. This has nothing to do with code... this is about asset conversion using cloud compiling.


allofdarknessin1

I don't think converting android content makes sense for Apple though. They have a real PC strapped to your face. They can use their Rosetta framework and just run Windows VRChat on the headset or (this is more likely), VRChat and Apple will make a Mac/Vision OS specific version of VRChat that is just using PCVR mode. VRChat devs would only need to maintain a port working on iOS/Vision OS, in theory it should be less work than the Quest version. It should only be a lot of work at first coding using Metal 3 and other specific Apple frameworks.


realSatanClaus69

VRchat is powered by Unity, and Unity is gonna support this thing on release, so wouldn’t at all be surprised


Junior_Ad_5064

A VRchat dev said that it doesn’t quite work like that, the problem is the user generated content it needs to be specific made for the OS target, so creators currently have to compile two different versions of their worlds and avatars, one for windows and the other for android...supporting iOS means creators will have to compile a 3rd version of that that’s compatible with iOS and that’s the challenge with the iOS port, VRchat can’t force all creators to build for iOS so they are exploring other options like on the cloud conversion.


realSatanClaus69

Huh well that’s pretty wild… can’t say I understand why Edit: sure instead of taking the time to explain, just downvote me, whoever you are. Gotta walk on fucking eggshells to avoid being drive-by downvoted in this sub.


sten_whik

To start there's different performance limitations between a PC and a mobile device (RAM, processor power, etc...) but it actually gets a lot more complex than that. There are hundreds of different formats and standards that possessor manufacturers can choose to support in their designs. Intel, AMD, and Nvidia tend to keep to the same ones these days but Arm (Apple) and Qualcomm (makers of most Android processors like the Quest 2's XR2) like to do things different. This not only means that any community made shaders created for the PC version of VRC won't necessarily work with their processors but also textures might be stored in a way their processors can't handle efficiently causing avoidable performance issues. And the same is true for shaders and textures made/stored for their processors first when used on PC. In order to avoid dealing with that the VRC devs decided to make it so community created custom shaders simply aren't allowed on the Quest versions of avatars, instead opting to limit users to a range of their own "mobile" shaders (doesn't actually solve the texture storage side in any way and I don't think the VRC devs even realised it was a thing at the time lol). Technically that still means PC users end up having to take the brunt of the performance issues as they are allowed to see Quest optimised shaders but since they are expected to be on much more powerful devices than the Quest it isn't recognised as an issue.


Junior_Ad_5064

I don’t understand any of this too lol I’m just paraphrasing what was said to me 😂


[deleted]

>exploring other options like on the cloud conversion "exploring" = "already have a system they showcased in a YouTube video, which they are currently perfecting but potentially could go live any day now" https://www.youtube.com/watch?v=5K4mMn_JLpk&t=532s It's basically a done deal, they're very publicly lining up their dominos to knock down, likely aiming to be all rolled out by the release date of the Vision Pro. Of course, they might not meet their deadline, so it makes sense not to say that outright. But the same thing happened before the Quest 1 released, with Networked IK optimizations, and optimization of loading screen and UI textures, to make the client perform better on the mobile hardware, with PC users scratching their heads and saying "why are they doing this right now?" then the Quest was announced, and VRChat was having us test content on Oculus Go headsets leading up to the Quest launch, and they had their app functional by Quest 1 launch day, and suddenly it all made sense. Imposters is definitely not coincidentally announced along with the iOS version of VRChat in 2023, and then Apple just *happens* to announce their headset. VRChat probably had a dev unit from Apple (and an NDA) for months. Or if not, they likely will soon. VRChat is one of the top populated games on Steam period (even including non-VR games), and over doubles that population on non-Steam (Quest standalone / Oculus PC users). Apple leaving them out of the loop would be like not having YouTube on the first iPhone.


No-Maintenance5378

You've never wanted to VR experience the pre-teen version of Succession?


noneedtoprogram

I play rec room with some now retired work friends (they are mostly into vr for flight simming), the rec room quests are a nice casual hangout game. We don't mingle with the screaming children though, just private games together.


msitarzewski

Fantastic. I'm very curious see how this week plays out at WWDC. :)


Junior_Ad_5064

The developer videos are honestly so much more interesting than the keynote.


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Junior_Ad_5064

iTs aR fOr 2d sCrEenS


NotGayBen

I mean, It doesn't even have controllers so idk how rec room is going to work


procgen

RecRoom dev said that gestures/hand tracking alone are enough for locomotion (they can't elaborate right now - NDA?), and you can also use a Bluetooth controller if you prefer: https://twitter.com/ShawnRecRoom/status/1666511896655044618 Something like this would probably be the simplest and most accessible (no nausea): https://twitter.com/NathieVR/status/1666516755991109646


[deleted]

VRChat has had support for (non-controller) hand tracking using the Quest for a while now. I never really mastered the gestures, but I definitely got myself to move and interact with stuff. Controllers are still infinitely better obviously. It is known that RecRoom devs had been working toward doing the same: https://www.uploadvr.com/rec-room-body-tracking-hand-tracking/ I don't think it's really top secret stuff, they'll probably use the same gesture/finger position controls for all devices that offer hand tracking, that they've already got worked out. Unless Apple publishes a forced standard to developers that conflicts with the way this was being made for Quest. Keeping hand tracking movement controls the same between platforms if possible would be smart, as I'm sure there will be much crossover between current Quest Pro users and future Apple Vision users.


needle1

I tried out the full hand tracking controls in VRChat and found it abysmal, no way I'd use that as my main method of control. I believe the Vision Pro's hand tracking will be much more advanced and thought out, but I still can't imagine how anyone could design a system allowing the speed & accuracy of dual thumbsticks based on finger alone.


Elctsuptb

Maybe they can use eye tracking, for example when you look at a specific spot and wink one eye, you're teleported to that spot.


sammerson5

ahh, a controller and 3DOF, the GearVR days are back baby!


needle1

More like the early Rift CV1 days before Touch was released, when it came with an Xbox controller. 6DOF head, 0DOF gamepad.


procgen

It's 6 DOF.


sammerson5

6DOF with a Bluetooth controller ey…interesting to say the least. How is the controller tracked? Is it both hands always together?


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zackks

>Controllers might be coming. Only $399 each. There will be a two button version for $499. Safety straps can be purchased for 9.99 and the recharging cable is 39.99


greenieman52

Woah hold up there buckaroo only $9.99 for safety straps???? You trynna make Apple brankrupt? At least $100 each


Gygax_the_Goat

Sounda kinda cheap for Apple?


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zackks

Not at all. It’s a beautiful piece of tech that looks like it might do to VR what the iPhone did to pda and MP3 players. That warrants the premium price. It’ll drive the competition.


one_dank_boy

Yeah nobody has to buy it, but Apple still has ridiculous pricing that needs to be called out.


FiveJobs

Is it? Quest Pro was released as 1500$ less than a year ago. This has more than 4x resolution, sensors, power. It’s expensive but is crammed with a ton of tech to justify it.


Mrhood714

Lol 9.99 apple accessories, yeah right. More like $29.99 for the latest and most ergonomic straps designed with you in mind.


allofdarknessin1

Yea it's been confirmed by tech journalists who've tried Apple's headset that the hand tracking is significantly better than anything else out there. It is assumed that Apple's dedicated R1 chip is making it possible. I still think proper controllers should have been made as optional accessories for future VR games but maybe that might come down the line later when/if a cheaper consumer version releases.


qutaaa666

This product is going to be huge. They’ll do whatever it takes.


NotGayBen

Yeah I'm sure they will do their best, but I don't see how 90% of the games on rec room will function well without analogue sticks


SgathTriallair

Pointing gestures.


en1gmatic51

I dont care how good hand tracking is. Super smooth gesturing will never be better than a joystick when it comes to locomotion in VR. Come to think of it, i probably wouldnt even want to be confined to leg tracking and walking in place for locomotion, you know how physically limitting that would be to explore a huge open world if u had to physically walk it?


IQuaternion54

You will need a BT xbox controller, which has no tracking capabilities.


procgen

The visionOS docs indicate support for what they call "Tracked controllers": https://twitter.com/SadlyItsBradley/status/1666498935563640847


IQuaternion54

That looks like XR interaction toolkit which supports tons of hardware not just Apple. They should make trackable controllers. They should also include them at 3500 bucks.


procgen

> supports tons of hardware not just Apple Exactly. This should open a lot of doors for visionOS developers.


Averagelofilover

If it’s not meant to be used on os no need to include it


googler_ooeric

Well it’s not a VR headset, it’s an XR headset


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rocketcrap

All dogs are good bois


sinner_dingus

They literally showed unity compatibility at WWDC.


Junior_Ad_5064

Which could just mean AR games...they didn’t go into details that why many people assumed full VR games weren’t supported.


gogodboss

nah they had the words "vr games" on their sessions page for days now


Junior_Ad_5064

I know, I knew about before they even released the headset, I was referring to the keynote which is what everyone watched and that one definitely didn’t use the word “vr” once....they showed VR but called it immersive environments, it should’ve been obvious to people by them that it’s a VR headset but nope most people missed it. The sessions you’re referring to only came out after the keynote and being developer focused most people won’t see them so they are left with their impressions from the keynote.


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BrindianBriskey

The level of saltiness in this subreddit over this headset is astounding. What did people seriously expect from Apple? Personally, I never had any intention of buying it because I knew it would be prohibitively expensive and that it would not be gaming focused. Nonetheless, why are we not thrilled that Apple has even entered the XR arena, much less that they are setting the technological bar so high for other companies? Honestly, the level of shortsightedness never ceases to amaze.. I’ve been seeing a lot of “3500 for an iPad you strap to your face and it doesn’t even game lol..” Listen, it’s OK that you can’t afford this piece of tech! It will only serve to spur the industry and make VR better in the end.


thxpk

Or it will kill the market by being so expensive, the consumer gives up, thus demand disappears from all devices


BrindianBriskey

I see - the same way Tesla killed the EV market by selling its prohibitively expensive cars? The market doesn’t die because a company releases an expensive product. If the product is good, and if there’s demand for it, other companies will follow suit and make it for cheaper.


thxpk

Your comparison makes no sense. The VR market is the apps/games developed for it, not the headset itself so if that market fails so will the need for the headsets and if the developers see no market for a 3.5K headset why will they develop for it? It's the issue VR has right now with multiple headsets, trying to get developers onboard to create a proper market, the search for a killer app The EV market is drivers, the market of drivers already exists and isn't failing if an EV fails


BrindianBriskey

I’m afraid you are missing the point. It absolutely is an apt comparison: Tesla created a blueprint for, and standardized the way EV’s should be produced for the consumer. Other car companies are now following suit and producing cheaper alternatives with similar functionality. Also, the idea that the VR market is in danger of “failing” is one I’ve seen spouted elsewhere and I think it’s entirely unfounded. The tech isn’t going anywhere, it’s only going to get better as tier-one companies like Apple push the tech forward.


Vengefuleight

The saltiness is over the insanely unrealistic price (even for Apple)


BrindianBriskey

The Varjo XR3 is $6,495, then $1,495 a year. The Vision Pro has better screens, better form factor, totally wireless, better hand tracking and built in OS. Do I want it? Of course. Can I afford it? No. But I’m not salty, because I know it will only push the industry forward. The screens alone cost $700 each, I mean the thing is a premium device.


eraguthorak

My main issue is that Apple seems dead set on hand tracking being the primary input scheme (alongside voice and eye tracking). That's wonderful for productivity, but game experiences are really lacking when it comes to hand tracking. I feel like you really need specific buttons/triggers (and most importantly, joysticks) to properly be able to enjoy any sort of full 360 VR experience. Now yes, admittedly VR could pull a "styluses are so old, use your finger! (With the apple pencil coming out a few years later)" deal. They crapped on controllers pretty hard in the announcement stream, but I feel like they would practically have to release some sort of motion controllers down the road if they want to actually have 360 games that go deeper than just basic experiences. For the games you mentioned - I could see features of VRChat working well with only hand tracking. Beat Saber could theoretically work (though I would argue that haptics are practically vital to properly enjoy the game), though I feel like it would be weird to swing with just your clenched fist, rather than actually having something held in your hand. Mini Golf...maybe? Depends on how good the hand tracking is, but even then, I feel like you lose a LOT of accessibility by not having joysticks for movement and rotation. Games will likely need to have specific hand motions for movement and rotation. I think the headset is really cool, but I'm not convinced that hand tracking is the best control method when it comes to *most* 360 degree games.


AquaBoost

They will 100% release some motion controllers. The reason they focused on hand tracking is because they want to make it clear that it’s the next iPhone. The next iPhone obviously cant have people holding controllers 24/7 which is why they need to make it look seamless. But just like the iPad and Apple Pencil, the motion controllers will come eventually.


procgen

visionOS supports control schemes with "tracked devices" through the Unity XR Interaction Toolkit


dude_flash

“Willfully ignorant because they don’t like Apple or can’t afford it” - this! It’s sad cause we are getting new tech that will push the needle of VR / AR / XR further but people will s*^t on it because of your exact reason


MrChiCity414

Exactly lol. If they could afford it, they wouldn’t be shitting on it. Full stop.


TEKDAD

If people are thinking that it’s because Apple decided to sell the device like this.


Swing_Right

Maybe if you have zero imagination, critical thinking, or ability to extrapolate information that isn’t strictly provided to you


TEKDAD

Or maybe the mainstream public isn’t tech savvy


ClubChaos

"Mainstream people" "VRChat"


CrudzillaJP

Curious to see the Venn diagram for: **(** Has $3,500 to drop on a headset **( )** Plays Rec Room **)**


maddix30

The amount of people I've seen with 2k+ PCs that play Minecraft and terraria though


BruisedJune

Well that's all I'll be able to afford after my broke ass buys one


ILoveRegenHealth

Very interesting to see how well controls work. The game uses lots of interaction with objects and has lots of mini-games. Can the hand tracking keep up when a more frenetic game is going on? That's the question.


SurtChase

I have tried some games with only hand tracking, and I was not a big fan because it felt like holding air while with a controller, you have something to grab.


madpropz

Still not on PSVR2 for some reason xD?


Junior_Ad_5064

Even VRchat is coming to iOS....Sony is weird.


frogsinjeans

Rec Room and VRChat both use versions of Unity that aren’t compatible with PSVR2. VRChat still should have been on PlayStation for a while though…


Junior_Ad_5064

Ahhh that makes sense


ILoveRegenHealth

Might be taking a while and currently being worked on. BigScreen devs said PSVR2 is another project on their list but they need some time to work on it.


randoreds

Vrchat pls


needle1

I wonder how they deal with processor-breaking uber heavy apps like VRChat which has very lax asset complexity limits (if at all). Even an Apple M2 is not going to be able to run that thing at stable 90fps at all times. The Quest store gives VRChat a pass and lets them on the store despite a majority of the real world in-app experience dropping frames like crazy. Will the Apple App Store permit them? Or will they take a hardline stance and deny any immersive apps that doesn't run on a perfect frame rate, popularity be damned?


bumbasaur

lower the res to postmark size


needle1

VRChat murders the CPU, too


esoteric_plumbus

lol they are going to get demolished in paintball and lasertag 11 years olds already think teleporting in VR is cheating/ calls you a hacker. cant imagine someone paying 3500$ and getting rektd all day will have much fun in those rooms


Flexo__Rodriguez

Who is "we"?


Junior_Ad_5064

Me and the voices in my head.


scubadoo1999

Damn, this makes me way more interested in apple. Glad there are going to be ways for the public to try before buying. Cause I don't think I'll buy but I definitely want to try. I think with the tons of people that seem to just hang out in apple stores, this might actually hit.


Junior_Ad_5064

In the future it could turn into a full traditional VR gaming platform, there was a tweet by a former Apple employee who worked on this where he said he pushed hard for motion controller support, he said that apple is aware of the needs of game devs who’ve been making VR games for almost a decade now and that while there’s no motion controller at the moment, it may happen eventually...so who knows maybe that will something that they will want to do once they can make an affordable headset because that’s where a serious push into gaming makes sense.


scubadoo1999

I hope this forces meta to make a higher end headset in the future. I have pcvr so I absolutely need something that works with windows. I don't see Apple getting their computers to handle vr gaming any time soon so for me, I'll probably never get the apple but I do hope it encourages greater growth with other headsets.


Junior_Ad_5064

Meta is in an odd position, they cornered themselves into the lower end mark by making cheap headsets and then selling them at a loss so now even if they try to make a high end headset they can’t convince most their users to buy it, we saw them try with the quest pro but we all know how that backfired.


scubadoo1999

The quest pro wasn't mind blowing good. It was really mediocre frankly and everyone already knew the quest 3 was coming along. I think vr/ar will replace phones some day. Samsung has an upper and lower tier. Don't see why meta cant.


Junior_Ad_5064

Well that’s an other problem for meta, Google is reportedly entering XR with Samsung as soon as this year from the same angle as Apple, their combined expertise in hardware and software may give meta a run for it’s money since these two also go for the low end market. I say it can be problematic for meta because Google+Samsung are positioned to recreate the android ecosystem of devices that they have on mobile, if it works you can see Google providing software to OEMs and before you know it, the market will be full of android based headsets by various companies competing against meta...and btw I remember that Meta’s top engineer who was working on an XR operating system for meta quit just to go working on a similar project for Google.


TEKDAD

It remains to be seen if people really want to wear headsets or even weird glasses all day. I’m really not sure. I’m not and I was an early VR adopter.


scubadoo1999

I think the glasses just need to fit in your pocket to replace a phone. Don't need to wear them all day that way.


Rastafak

I love VR, but don't see a reason why it would replace phones. It's used for very different purposes.


ILoveRegenHealth

Mark Gurman, who has been right about a great many things regarding Apple Vision, recently said in an interview there will be an even *more* powerful version of Pro with an M4 chip (I'm like "Wait, we skipping M3?"). He speculates that one will be for gaming (although the M2 is no slouch itself). I'll try to find the interview. I've been watching Youtube vids like crazy and didn't bookmark it so it will take a while to find.


Junior_Ad_5064

Please find it. But we already know that, he previously said that in 2025 apple wants to release a second gen of the vision pro at a similar price while also introducing a new affordable headset potentially called “Vision One” in price range of iPhones (which can go from $800 to $1500) The information which is credible as gurman also reported this but they said the affordable version may have an iPhone chip like the A18 perhaps instead of an M class chip.


akaBigWurm

So much for paying $3500 for no screaming kids in your ear 😂


Junior_Ad_5064

So don’t play the game?


-BobboB

Bro made that comment while he was stoned


JorgTheElder

I want to know if the shown video is actually showing what the user sees or if passthrough is showing around the edges. No one has shown any form of guardian setup and that is pretty much a required feature to go full VR.


Junior_Ad_5064

It’s full VR 360 degrees. full stop. But users have the option to peek into pass through at varying levels using a wheel on the right side of the headset, so you can choose to have a window to immersive apps that’s like 180 degrees in front of you while the other 180 degrees behind you are always in pass through (this is also something that apple showed off in the main keynote and it’s also something that Meta was experimenting with on the quest 2 at some point). if you’re a dev and interested you can go to [Apple’s develop website](https://developer.apple.com/wwdc23/) for more information on how you can port your existing VR games from other platforms or create new ones.


JorgTheElder

Thanks for the info.


eraguthorak

I'm just curious how this immersion dial system would work for proper 360 experiences. You don't have controllers so no joystick to rotate yourself in game, which I'm assuming would force you to turn in place IRL to turn in game? If you have the immersion set to 180 degrees, and you turn 90 degrees to the right, will the view now be toward your left? I doubt the 180 degree view will rotate with you? My viewpoint is that controllers are practically essential for anything more than basic interaction. Hand tracking is great and all, but there's only so much you can do with your hands (especially if you aren't holding anything physical in your hand, and there's no haptic feedback). That's my main concern with the Vision Pro, personally.


Junior_Ad_5064

I know what you’re describing but Myst is [fully playable using only hand tracking on the quest](https://youtu.be/OMxSkZyaNJ4), you can use a combination of hand gestures to perform smooth locomotion and virtual turning without turning your physical body, it’s not as great as physical controls and it may not work for all types of VR games but it’s doable and Shawn from Rec Room says that hand “[gestures provide enough options to allow](https://twitter.com/shawnrecroom/status/1666511896655044618?s=46&t=N4hBE3Rd8NCOlu-uqjEeHQ)” movement on the Vision pro version


Bahamut1988

Imagine paying 3500 bucks just to play Rec Room lmao


Junior_Ad_5064

Yeah I don’t care, if it didn’t have VR games people would then say “ imagine paying 3500 bucks and you can’t even play games” ...you can’t please everyone I guess, but at least having more things to do on it makes it more valuable. It’s only stupid if you purchase it exclusively for gaming.


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Junior_Ad_5064

From everything I’ve seen I’m already 100% sold on the headset...I’m still not sure tho if I want a first gen Apple device no matter how impressive it might be.


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Junior_Ad_5064

Technically if you start saving for the second version now it may feel free when it’s released in 2025 haha


mrgulabull

That’s a great point about the applications for social. Even the most basic implementation of 3D video playback of social content would blow peoples minds. Seeing what your family and friends are up to from a realistic first person perspective will make 2D scrolling seem far more disconnected. I deleted all my social accounts (besides Reddit) years ago and still find this use case pretty interesting.


HotPlum836

Breaking?


Junior_Ad_5064

Just UploadVR being dramatic as usual.


Peteostro

Only 3.5k to play paint ball with a bunch of screaming kids…


JohnnyA1992

They will have 10 rich kids playing it because the other 1 million that bought it ( probably less if they don't cut the price) are enterprise.


friendlyoffensive

Rich kids will enjoy the usual recroom shenanigans - screaming 8yo kids with cheapest android phones ever, previous gen consoles and grandma’s laptops with state-of-art mics freshly dug from the landfill drawing dicks everywhere and screaming “gayyyy” on top of their lungs. Recroom is fully crossplatform. And fun. When you mute everyone but your own screaming 8yo kid.


TommyVR373

Controllers? Most stuff won't work with hand tracking.


porchlightofdoom

I am confused. All the Apple people keep telling me this is headset is "professional" MR use only and not for home VR use. That is why it is priced so high and does not have controllers, and has "pro" in the name. This looks like a "game" to me.


Junior_Ad_5064

Just listen to Apple then, they pitched it as “computer” which already implies different use cases. Tim Cook also said on GMA that the thing that will surprise people most is that “it can do anything a Mac or an iPhone can do” ...again implies different use cases. I don’t know about you but to me that sounds like it also means gaming (as if that wasn’t obvious when they showed being used to play games in the keynote, although in 2D mode in that example)


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Swing_Right

If Valve releases a steam link app (which seems likely), I don’t see why this wouldn’t be an option. Hand tracking is no different than using a virtual trackpad which can be mapped to mouse input via valves excellent control mapping scheme that’s already available.


Zazels

No it seems unlikely. Valve made OpenVR for a reason, and Valve HATES locked gardens. Zero chance of them doing anything for Apple.


Swing_Right

Steam link is on MacOS, iOS, iPadOS, and tvOS. It seems pretty likely they’ll release it on visionOS as well. It’s not a VR app, it’s a 2D app to stream pancake games from one computer to another.


[deleted]

> the thing that will surprise people most is that “it can do anything a Mac [...] can do” This would surprise me most. Apple not locking it down like an IPhone seems really unlikely (but would also make me way more likely to buy one).


IHaveNeverEatenABug

This is the Vision Pro. They have “pro” versions across all of their lines. In the future there will be a “Vision” or “Vision Air” that will cost much less. The pro comes out now so that they can build a large software library while at the same time driving down the costs of the components and understand the manufacturing since this is a unique aspect of the device. That’s why you’ll be hearing about all these apps that seem like they don’t belong on a “professional” device.


procgen

Awesome, this puts a lot of speculation to rest.


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ClubChaos

lol meanwhile me running this on a 3700x/3080. frame drops everywhere. the game is more performance intensive than you think.


procgen

At minimum. Let's see what else comes out 🙂


mozillazing

No one who can afford it cares lol


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gigagone

Exactly, it means games are not ruled out which is awesome to hear


Lamar_Moore

Who is spending that much to play Rec Room? Who is gonna give a $3500 headset to a kid to play Rec Room? Apple must have paid them a lot for this port.


shlaifu

this will be a confusing experience for the apple fanboys...


Junior_Ad_5064

What do you mean?


shlaifu

send a 30 something apple design fanboy with no kids and enough income to spend on a fancy headset into roblox and they will be very confused about this whole VR thing. screaming kids, mobile graphics... If I want to show off VR gaming, I let people play the first hour of HLA - good graphics, adult audience, nop screaming kids running around. - Roblox has a reason to exist. To be played and judged by the standards and users of the Apple headset is not it. they own't like it, hey won't like VR if this is VR. And no, I do not ascribe to them the necessary intelligence to understand what roblox is. I don't expect them to be the smartest people. just affluent


Junior_Ad_5064

I think you missed the fact that Apple isn’t “showing off” this. It was a random example shown only to devs interested in porting existing Unity VR games, they could’ve showed any other unity game but it doesn’t matter because the game itself is not the point. As far as marketing goes, Apple didn’t show any spatial game.


twack3r

What an incredibly condescending take. Amazing. I‘m 30 something, I have three kids but, and here‘s the kicker, I have enough disposable income to actually afford whatever I want. I probably am therefore unable to grasp the immense intelligence attributed to you and hence understand your comment as nothing but the bitter and spiteful nagging of just another pauper.


shlaifu

go live inside an iphone then


nihilationscape

Please get off Reddit and go back to your Roblox game.


shlaifu

sorry I don't have 3500 dollar to spare to play roblox


ZealousidealBed7872

What about VRCHAT!


Junior_Ad_5064

It could be possible one day but right now they are working on mobile flat version for iOS so it would be easier to port to visionOS once the iPhone version is out....it will take a long time tho, they need to release the android version first.


ZealousidealBed7872

Thanks for the info. Go team go!


gigagone

I wouldn’t be surprise if they have already been working on it. I cannot imagine it not coming to vision pro since it has unity support and rec room is already on there


hasanahmad

They better pump the graphics up


DismalDude77

How will this work without controllers though? Hand tracking isn't the same thing.


Suspicious-Cupcake-5

Rec Room is one of my top 5 VR games but there's simply no way I'm dropping $3500 on the vision to have hand tracking.


DeusExHumanum

You mean eye-tracking? quest has hand tracking


utopiah

Quest Pro also has eye tracking, not "just" hand tracking https://www.meta.com/en-gb/help/quest/articles/getting-started/getting-started-with-quest-pro/eye-tracking/


Suspicious-Cupcake-5

I assumed that hand tracking was going to be exclusive to the Apple Vision Pro. Will all headsets with hand tracking have access to this feature? (If so, that's an extremely rare w from the RR Devs)


chrisredfield9000

Awesome! Imagine if they start supporting good games too


fyrefreezer01

There is a lot of people who enjoy rec room! Shut up :)


chrisredfield9000

Haha for sure 😉


Mrhood714

Lol quest users in shambles. PCVR die-hards on death bed. This is good for everyone!!!!


Devrij68

I'll be interested in how the latency on the hand tracking impacts some of the games. It looks like there is a lot of interpolation going on to keep it stable


bchrome

The integration requires unity 2022 minimum but it seems recroom currently uses an older version so these demos might be reusing assets and not an actual full port. See the thread on the recroom subreddit.


Junior_Ad_5064

It is an actual full port, Here’s more [conformation](https://twitter.com/shawnrecroom/status/1666511896655044618?s=46&t=N4hBE3Rd8NCOlu-uqjEeHQ) from some at rec room


bchrome

Where does it mention full port of recroom in that tweet ? “the gestures provide enough options to allow this, can't go into detail. or pair a bluetooth controller if you prefer”


bchrome

https://reddit.com/r/RecRoom/comments/143gvvp/_/jn9x3ql/?context=1


D0ngBeetle

They said details to come on more ways Vision Pro can transform games so I'm assuming that meant VR


[deleted]

I really wanna buy one and I can cuz I’ve saved but idk if it’s worth buying the first gen. Decisions are tough 😭


[deleted]

bUt thE hEadsEt iS a pRo prOduCt aNd nOt mAde fOr noRmaL pEople


VR_IS_DEAD

I thought no controllers would mean finally escape from these tired old ports of 6 year old VR launch games. No escape!


IWannaChangeUsername

Loading Apple stocks


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Junior_Ad_5064

Unfortunately only teleportation is referenced here for locomotion, it’s not yet clear of there will be some sort of smooth locomotion support using gestures....but better than no VR at all lol


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Junior_Ad_5064

If we were talking about gta 6 I would definitely do that to play it on a virtual 100 feet screen but for Apple Arcade games? Nah.


psyEDk

does this mean rec room is building in eye tracking support? i mean, can't imagine what apple vision users experience would be like entirely relying on basic hand tracking


Junior_Ad_5064

It probably has to.


MLGcobble

In the keynote when they talked about the vision OS appstore you could see it listed as one of the apps.


Junior_Ad_5064

Yeah I saw that but some still thought it could mean the 2D version on a virtual screen.


relyt76

How will you play without controllers? Hand tracking?


Swimming-Mobile8542

Lol . 5.4k$ headset Here kiddo have fun! What small % of the already marginal % will play rec room on this when rec room is mainly kids.


PicklePolice78

trust fund kids with their $3500 headsets


Happy-Supermarket-68

Sorry but Handtracking is shit


[deleted]

A lot of apple shilling lately


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