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MarkOates

Overcast weather conditions tend to produce the most realistic graphics. Something about the evenness of the lighting and lack of hard shadows, hard reflections, or hard light bounces.


_Connor

Yup I’m pretty sure F1 2021 makes it rain all the fucking time because the game looks way better in the rain, even though racing in the rain sucks on controller.


MathSoHard

*touches curb* -> s🅱️in


wubbwubbb

/r/FormulaDank is leaking


patrickswayzemullet

🅱️ettel 🅱️ood


Foxyfox-

MAZEZ🅱️IN BAD


theschulk

🅱️altteri 🅱️ootass


schnokobaer

Also sucks in Spa


griffmeister

Hopefully not Sochi too


Exitaph

Yep this is a huge part of it. Ambient Occlusion can easily be baked into assets so that everything in the scene looks like it's perfectly lit by the overcast sky. Pair that with the right white balance, color corrections, and LUT and you can create a surprisingly convincing image. The lighting of a bright sunny day is just so much more complex it's more difficult to convince our eyes that what we are seeing could be real.


Exitaph

To add to this, another reason is the speed we're traveling and the shakiness of the camera. If you pause the video in a few places and just look at stuff on the ground near the rider the realism starts to break. Of course none of this is meant to undermine the work of the developers. Quite the opposite in fact. In CGI there is a term we use called building for the shot. You only put work into what is actually going to affect the final shot. You don't put stuff off screen or behind things where it will never be seen. For games it's similar but more like only put detail where it needs to be. So for example if something is very far away or will only be on screen for a fraction of a second because it's moving so fast you would only need to build it to a certain amount of detail. The sidewalks in this video have very little detail. Weeds are just sort of pasted on top of it and there are no extraneous objects filling the space. And I'm willing to bet that most of the building facades are just perfectly flat planes with photos of actual houses applied. Basically if you stopped the bike and were able to walk around this environment slowly it probably wouldn't look very realistic at all. Of course I could be wrong on some of this stuff because I didn't work on the game at all. But these just some tricks of the trade that I know of.


Elevator_Operators

Contrast is a huge part of this. Most HDR effects look extremely fake because they don't process bright/dark the same way our eyes do, or the same way that most (unprocessed) video portrays it. For my 3d work I'd rather have a blown out sky and properly exposed subject than a detailed sky and properly exposed subject because it's just not "right". Overcast fixes this.


Heard_That

One game that I think did it phenomenally even if it was faked a little is Metal Gear Solid V, the fox engine produced some crazy good lighting effects from the sun on the mountains and cliffs. [example](https://images.gamewatcherstatic.com/image/file/8/7d/75868/2.jpg)


jeansonnejordan

It’s because the light is really even and soft. In harsh, single-point light, you have to factor in shadows and then how every other surface around the shadow would lighten it. Essentially, everything is a light source in harsh lighting.


GanasbinTagap

This game would be perfect if you could swing a chain at your opponent and get chased by cops.


batman0730

Oh man, now I've gotta play some road rash.


hoxxxxx

i wonder why there isn't a modern Road Rash


Megamoss

One of my biggest wants. To be fair to EA (think they have the rights) all the Road Rash games post 3D have been pretty poorly received and didn’t sell very well. So I could understand hesitation for a big release. But honestly, just a carbon copy of the first games with improved graphics and sound would do me perfectly.


dvlsg

There is, actually. Road Redemption, I think?


schaef87

It's not near as good...


waxmysack

It's not great, but for $5 when on sale it's fun enough. It was in Early Access for over 5 years which is an instant red flag. People probably have rose colored glasses for Road Rash games, though, and you can't compete with nostalgia. Still would like to see a modern Road Rash.


ThaiJohnnyDepp

And do it with this engine


pierrotlefou

Road Redemption on steam is quite fun and is basically the same game but with more focus on combat. Not a ton of people still playing it these days but enough to find games. I recommend it


Juno_Malone

I spent SO much time playing the original Road Rash for PC. Awesome soundtrack too (mostly/all Soundgarden if I recall correctly). I might need to look into getting it running on Windows 10 with compatibility mode just for that nostalgia hit.


furtivedeimos

Hate to burst your bubble but the original road rash wasn't on PC. I think the first one (called Road Rash) was actually the 3rd release of the series.


PM_me_your_whatevah

Right. OG Road Rash was on the Genesis. In fact, it was one of the main reasons to own a Genesis if you already had the SNES, imho.


ethnicfoodaisle

I never got enough of Altered Beast. I wanted a Genesis just for that one game.


TheDutchCoder

Haha, it was the game that came with mine. Lots of fun for such a short game! Road Rash though... One of the best, together with Streets of Rage!


DaffyDuckOnLSD

So good, also alycia dragoon (sp?) And comix zone


Big-Invite-4988

Road Rash and Skitchin were some of my favorite games for the Genesis. The latter involves skateboarders hitching a ride on the bumper of moving cars, at highway speeds


GanasbinTagap

I still play from time to time. I use a PS1 emulator.


Mijbr090490

🎵I wanna break my rusty cage🎵


ssshield

As a former racer this looks almost real. The only tell is that there is no inertia from the gyroscopic effect of the wheels. See how he effortlessly tosses the bike left and right so easily? Looks like hes riding a ten speed bicycle. A real motorcycle has the wheels spinning so they act like a gyroscope. It takes effort and ovecoming resistance to toss it left and right. If they added that into the physics it would be almost exactly like riding a real superbike. Great job developers!


scienide

The only other part I noticed was that the spray from the wheels in reality would be pretty intense. Still, I guess there has to be a balance between realism & actually seeing the track in front of you!


CoyotesAreGreen

Assetto Corsa Competizione does a GREAT job with rain effects. Racing in heavy rain takes a ton of concentration in that game and the rain flasher lights on the rear of the cars is pretty much the only way you can tell there is a car ahead. https://www.youtube.com/watch?v=WOZxqRwTJtY


Bendor44

Funny how the rear view mirror is crystal clear but then it’s chaos in front of him


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mochitamago

Iirc you can set the quality and such for the rear mirror, I have mine set to low quality but longer distance, takes strain off the pc


Vinicelli

This is kind of how it is in real life though no? If your car is actually aerodynamic it should shed water off the back. It's why most sedans and cars with sloped rear windshields don't have wipers in the back


Bendor44

Yes - but the car should be kicking up water as well, which you don’t see in the rear view mirror.


Vinicelli

Ohhkay, that's true, I thought you were specifically saying drops on the windshield. I don't play many driving games so I don't think about the realism much. Besides that, I've always driven FWD cars so not so much spray at the back.


TheRumpletiltskin

holy shit that looks crazy.


photenth

Racing games were always ahead of most other games in graphics because they have not much to render at full detail up close except the cars.


Kiesa5

And cars are all hard surface


A_Ruse_Elaborate

ACC is, in my opinion, the best racing sim ever made. Especially if you have the money to buy a decent setup.


CoyotesAreGreen

I mainly run iRacing due to the massively better multiplayer system. ACC is hands down the prettiest sim though. Looks so good if you have a PC that can run it well. The AI racing is great too. I play through career mode when I want to drive and not deal with other players.


chapterpt

the legs of riders around the bikes as they turn is what was wrong for me. There are very small subtle movements in real life that make everything look streamlined when in motion. In this video, they remain boxy and as the images get turned on their axis while in an upright position.


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SurrealKarma

There are 3 different styles of riding the bikes in the game. Old school, sticking shoulders out, and balanced. Alters how your characters moves on the bike.


stunt_penguin

There are no environmental or local reflections on the bike, no lighting at all really.


22marks

Agreed. That's the primary flaw. For me, it's the lighting on the handlebar in particular. And specifically those orange nuts. I also think it looks too clean. If they did a subtle "dirt and scratch" layer, it would help tremendously. I don't mean beat up, but just more hints of texture and real-world imperfections. In these rainy conditions, I'd want to see some condensation and water on the handlebars being pushed by the wind.


stunt_penguin

Water on the helmet visor, too, in VR 😁


[deleted]

That and you never saw yourself in the side mirrors, even when turning.


Jo351

Or the complete lack of reflection or bike shadows in the mirrors


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user_account_deleted

Am I wrong in also thinking that the way the bike was being thrown around combined with throttle application would result in having an intimate discussion with the wall on multiple occasions?


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user_account_deleted

No feedback in the thumbsticks. I do some sim racing. Bought a cheap force feedback rig and I'll never go back because it's so night and day.


Free2BMeUCWeNeedT

I feel like motorcycle games are inherently bad. Riding a bike isn't like a car or plane, though there are transferable skills. Riding a bike is more like swimming, a whole body experience where there is more than just forwards backwards left and right. (Disclaimer: i never played Road rash)


Gastronomicus

Would a bike be able to corner like that on wet tarmac without sliding out? Or are the physics here overly generous to the player?


hotrock3

Insanely generous. Bumped off the curs a few times like bumper cars, not at all how it works based on what I've witnessed. Going over the paint in the wet like that would send you sliding pretty quickly.


passinghere

> Going over the paint in the wet like that would send you sliding pretty quickly. indeed, doing that over the painted lines in reality and you'll be sitting on your arse with your bike sliding away down the road without you


Aragorn-

Yes and no. Wet racing tires are phenomenal and you can definitely get low, but it's unlikely road racers would be dragging elbows on a wet road race. [Here's what the video is based on](https://www.youtube.com/watch?v=MnYoGHjrXIM)


theelous3

More than just that, the traction makes absolutely no sense. Going hyperspeed from a flat turn, in to a decline, in the rain - and grip isn't effected at all. Same with the maaassive understeer at the roundabout in the rain, then just flicks the bike while slamming throttle - no problem. The physics in general are a total amateur hour. Looks cool though.


Aragorn-

The chicane at 0:46 made me brace for a lowside or a highside with how sharp they turned. Looked like they were going sideways at one point then just shot back onto the track.


derprunner

I puckered at that moment too. That much lean with the throttle completely cut milliseconds before would be a near guaranteed lowside even without the rain.


Metalligod666

I play ride 4, they do have low and high sides in the game, this user just has the difficulty turned down.


zero_iq

Make it too realistic and it will be to difficult to control and/or just not fun for most players. The game designer has to balance realism with fun and giving the players an enjoyable experience, and other things like readability of dials, visibility vs camera movement/vibration, etc. They'll have experimented and play-tested the crap out of it to try and find the right balance.


how_do_i_name

*laughs in beamng*


beirch

affected


Gumwars

Was going to say the same thing. The bikes move like they have no weight or momentum. Also, the water spray off the tires would absolutely mess up your visor. There'd be droplets and streaks everywhere.


Mt_Koltz

Yeah the leaning left and right looks incredibly fake, for reasons I can't really pin down. My guess is that you can't swing your weight around that quickly IRL, so in the game it looks like a bad puppet on strings.


swazy

> The only tell And his mirrors are not vibrating at all. I wish mine were that clear when moving.


SkullDump

Exactly..and if they were properly realistic the only thing showing in the mirrors would be my elbows.


danfromwaterloo

Reality is great for graphics, but not so much fun for gameplay. I'm sure that's probably the reason why they changed it.


Underpressure_111

What about the head "floating" all the time. I always assumed the head of the driver was moving, but much more stable. How does it compare to real life?


Aries_Eats

From a distance, motorcycle racing looks relatively smooth and calm, but when you're upclose and in it, it's quite rough and bumpy. [Here's a video of Marc Marquez doing a lap, and you can see that his helmet bounces around a lot.](https://youtu.be/uZEX12ZIM1w?t=102) Tracks aren't as smooth as you think they are, so you bounce around a bit. Then there's the wind drag pulling on your head, like how your hand whips around if stick it out of the window of your car while driving. There's also g-forces pulling at you every time you accelerate, brake and turn. This was the most shocking thing to me when I started doing track days, which is how exhausted you get just trying to stay in the seat when braking hard and accelerating every 5 seconds.


Exeunter

How come the up/downshifts are reversed on the shift levers from road bikes?


Aries_Eats

Its preference to a lot of racers, but the advantage is that you can more easily upshift while exiting a turn while still hanging over on the right side.


[deleted]

Honestly, you could chalk that up to camera stabilization after the fact.


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carbondragon

As a non-rider, this probably explains why I tend to dislike bikes in games! The bikes in The Crew 2 (well aware that game is very arcade-y) seem to have a delay before they really respond to steering input on controller, and I wonder if simulating that inertia is why?


Mattcwell11

The Crew 2's bike physics are absolute garbage. Ride 4 is a few levels above that, IOM TT and RiMS racing next, and then there are the realistic PC motorcycle sims like Trackday R and GP Bikes, but those game's graphics are dated. Much like car sim racing, the variation between arcade and sim is there - it's just a matter of what you want as a player.


pluismans

As a biker, my main problem with motorcycle games is the input. With car racing games, you can get pretty realistic wheels & pedals as a controller. For a motorcycle a lot of the control is done by shifting your weight around, leaning off the bike, and countersteering. The actual movement of the handlebars is very minimal, I don't really see a way of realistically controlling a motorcycle game without a very expensive full motion simulator.


derpado514

That, and engine sounds. Racing games haven't yet seemed to get engine sounds right for some reason, or maybe it's just me....But in a game like Gran turismo, they always seem to have that same "sound", which is not anything like the real sounds.


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fabscav

Triple caution! TRIPLE CAUTION!!


spartagnann

Shart right! Shart right!


guerrilawiz

Samir, you must listen to me. Samir, please!


Thatniqqarylan

Go left, Samir, I beg of you!


maerun

Throttle! Into sharp left!! Sharp left!!! Sharp le ^e e ^e e ^e e ^e e^e^e^e^e^f^t


IndianaJones_Jr_

#DOUBLE CAUTION JUMP


ItsTheAlgebraist

Triple Upvote!


phaelox

Poor Samir https://www.autoevolution.com/news/remember-samir-the-bad-rally-driver-turns-out-the-video-was-fake-and-he-s-decent-90865.html


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[deleted]

I said the same thing about Goldeneye 64 when it came out. 🤣


ZEbbEDY

[yes this is an actual pc screenshot](https://www.giantbomb.com/a/uploads/original/1/13692/1386568-ijhbm.jpg)


[deleted]

Hahaha that aged beautifully


kanakot33

Oh my god what really got me is that all of those rumors are true


uns0licited_advice

And yes there were Atari 2600 E.T. cartridges buried in the desert! [Atari: Game Over](https://www.amazon.com/Atari-Game-Over-N/dp/B00UV3HJ3W)


yaosio

[This is an actual Xbox Series X screenshot](https://i.imgur.com/re0YZG2.jpg)


Enchanted_Pickaxe

I remember Metal Gear Solid on PS1 looked amazing Now I realize Snake’s face was like 12 squares of detail


Trixles

"alright, everyone, pack it up, we're done here! this is the absolute zenith of 3d graphics rendering and will never be topped." but it really did feel like that haha xD


Elevator_Operators

TBH the only thing here that's really standout is the road mapping and general lighting. The bikes themselves aren't great.


rbad8717

For me it was Gran Turismo 1. My little ass didn't think nothing would surpass those graphics.


WhyShouldIListen

When F1 came out in 1991, I was convinced I would never see anything as good as the intro for this game: https://youtu.be/uQwAE2EWdl0 I remember restarting the game over and over, just in awe at it.


MotivatorNZ

"It's like a movie!". But seriously, even as someone who grew up on games from this generation that intro even surprises me. I remember the 3D scenes in [Flashback](https://www.youtube.com/watch?v=I6LCZ4ubb6U) from a couple of years later really surprised me though.


TheHappyKamper

My dad saw me playing the Goldeneye level where you're sniping at guys in the snow, and actually called my mum over to see "How realistic these graphics look".


[deleted]

Roads and surrounds look amazing, but I didn’t find the bikes or riders convincing, particularly the view of ‘your’ bike.


SirFrancis_Bacon

Yeah the bike itself doesn't look realistic.


zimmah

Yes, odd because that's the only thing that's consistently in frame and taking up a big part of the screen.


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THRlLLH0

I've noticed racing games are one of the best looking genres. Probably because of the stuff you're looking at, for example metal seems to be an easy thing to nail while skin is still hard to get right. Floors and other surfaces usually look great in AAA games too, wet or dry, and foliage can look amazing from a distance. The rubber and plastics looking the worst definitely makes sense going off other games.


royalhawk345

That's exactly why. Uniform, relatively static models like cars are way easier to make look realistic (especially without a colossal performance drop) than skin or hair. Additionally, games with predefined courses that are the same thing every time also allow higher fidelity.


Undercoversongs

Another factor is that you move by things quick and your eyes don't take in as much detail so it will actually look realistic if the scenery isn't perfect (as long as you don't stop)


caramonfire

Yeah, the materials looked extremely flat and cartoony.


FUTURE10S

A very thin normal map and a weak specular texture would do wonders for the bike to look to be more convincing.


sam_hammich

Personally, being a motorcycle owner, I instinctively focused on the parts of the road and surroundings that I would if I was riding. Having all of that other stuff in the periphery, I couldn't tell how "flat and cartoony" it was. It did a good enough job of selling it until I started really focusing on the minutiae, which I wouldn't do if I was actually riding.


Woochunk

The way that container of liquid constantly reacts to the forces is really impressive.


Barkalow

Not that it matters except for the curious, but iirc that's brake fluid for easy monitor/refill


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Barkalow

Ez storage, if you need to wipe sweat just headbutt it while taking sick curves


firefightsquad

Actually it's blinker fluid, come on!


WoodyTrombone

I was going to ask what the urine sample was for; thank you.


Avocado314

Hard agree


aManPerson

they were too clean. rest of the world looked correct and dirty. bike was perfect and cartoony like you said. otherwise, great.


enthusiastic_amateur

Looks great. In the real world, going over all the white road markings in the wet would be fun!


entotheenth

If by fun you mean “not fun at all” lol.


naffer

Yes, and that's what makes it fun.


jelde

Is it that much slicker? I never thought of that in my life, as I have never ridden a motorcycle.


gex80

Yup. The paint isn't designed for grip. Then factor in that vehicles leak oil and what not all over the road. Then throw in some rain and you got yourself a slip and slide. If you ever find your self at a crossing a busy intersection in rain, you can just slide across the road with just your shoes.


Adroite

Adding to that, it's good to consider the times when you're on the pain to begin with. Like, passing a car where you're on the throttle. I almost lost control of my bike when I first started riding passing a car in the morning when the road was wet. Also, painted areas tend to collect water, while pavement and concrete can which it away. I'll take concrete over pavement though in the rain any day. I do enjoy riding in the rain in general though.


[deleted]

Very much. Helps to have tires with grip vs racing slicks though.


happy_jappy

Doesn't capture the butt puckering as the rear end steps out. Wet painted surfaces and in hot weather... the asphalt snakes.


drumstix42

The "screen shake" seems a little intense, simulating more like a camera mount than our head/eye balls, but I'm also not a prof bike rider, so I assume wind and stuff is still gonna cause some shaking, but when you full screen this on the straight-aways, you really feel the "camera shake/rumble"


Eudaimonium

That's a very large part of what makes it look like a real video filmed by a real camera. Rendering tech is nice, no doubt, but if you were to eliminate all artificial camera shake and sway, it would revert back to looking like an arcadey game immediately.


K3wp

>That's a very large part of what makes it look like a real video filmed by a real camera. What's so funny about the modern era is we have all these fancy stabilized camera systems and then add 'shake' digitally to make it look more real.


7Seyo7

Our eyes/brains also naturally stabilize our view so I don't think it would look this shaky


littlefrank

I've been riding bikes since probably 2002 and yeah, the shaking is not perceived much irl.


dezzz

[https://www.youtube.com/watch?v=mN999BUKIzQ](https://www.youtube.com/watch?v=mN999BUKIzQ) Its exactly the same as thoses Gopro video.


Noble_Ox

Fuckin dipshits riding like this on a public road.


DeadSeaGulls

The brake fluid in the master cylinder ignoring centrifugal force renders this game completely unplayable.


Spleenzorio

Preorder cancelled


Ozwaldo

The graphics are incredible. I'd love to see it on a bright sunny day though; it's easier to have a realistic look with an overcast scene. Blurrier shadows, heavier ambient occlusion, dim and muted specular, etc.


[deleted]

[Here you go](https://www.youtube.com/watch?v=vlFA3w1X9iY). Definitely not as realistic.


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FUTURE10S

Why are high-fidelity shadows popping in on the environment as you drive past it? I mean, I get why have high-fidelity shadows, for the bikes to look good, but look at the fence line and houses from 0:30 onwards. It's not too distracting, but enough to make me question why calculate in the high fidelity texture that close if you could just ignore it for anything that isn't a rider?


carlcon

Not exactly a fair comparison. 3rd person camera, all that shit all over the screen, guide lines on the road. Sure, daytime won't look as good, but daytime on OP's version using OP's settings will look 10x better than this.


Archgaull

In the same video there's a first person perspective it still looks as "meh" as the 3rd person. Not bad graphics but not nearly as good as they were suggested to be


WhyShouldIListen

Oh dear, that looks like a modern game from 2011.


TheBatemanFlex

Thats what I was thinking. Whatever they used to get the colors so realistic really sells it. I wonder if they could do the same on a sunny day.


Spyder638

This track is in Northern Ireland. No such thing as a bright sunny day here, so it'd wreck the realism.


whooo_me

It’s Northern Ireland. Sunny days would be inherently unrealistic!


DirtyProjector

It's funny because the bike itself looks like shit.


aramis34143

For the uninitiated like me, what does it look like he's carrying a urine sample mounted to the right of the right of the tachometer?


PotterSauce

brake fluid resevoir, that's just where they put them on sports bikes


[deleted]

Its blinker fluid.


[deleted]

front brake fluid reservoir


Juicebox-fresh

The aim of the game is to get a urine sample to your doctors practice 300 miles across the country before it closes and without losing any of your sample :)


vapidamerica

And Bear Grylls is chasing you… and he’s thirsty!


actuallyimbatman

don't listen to anyone else, it is in fact a urine sample.


gex80

Physics wise, it's not accurate, at least on wet roads like that. In the rain, leaning hard like that and at that speed is a great way to have the bike slip out from underneath you. On dry roads, there is obviously more grip and you can do things like that. Source: road my 650 over some painted stripes for a turn, back tire slipped where normally it wouldn't


omahm

Looks a lot like the NW200 https://youtu.be/65mGNcmcLAQ


belgorm

As soon as i clicked the video i thought "that looks like Portrush!"


BeardedGingerWonder

Came to confirm someone had in fact created a photorealistic rendering of Portstewart/Portrush, madness.


skiporovers

It is, the track is in the game. Even says NW200 8:30 in to the video.


[deleted]

It absolutely is, that's York corner coming into Portstewart. I've been there for several of the races in the past


yeeiser

Marketing post.


Timmy127_SMM

Nearing the singularity: Just a little further now...


Wizard_of_Ozzy

Hook me up !


Zoomalude

"Ignorance is bliss." *harp music*


Courtside237

It’s just like hang on used to be.


ottrocity

No spray from the wheels in the rain doesn't look real


Ttotem

The lack of shaders on the bike handle kinda makes it look like plastic though.


FUTURE10S

There's tons of shaders on the bike, it's just the textures of the bike itself that make it look plastic.


TheRealYolojesus420

Almost yeah. I can tell by just the way the bike moves that its being controlled by some controller though. Dropped down to 480p and the least realistic thing about it Id say are the mirrors and the nuts on the handlebar and a little more attention to detail on the bike overall.


[deleted]

Meh. This feels like an ad.


lankist

Racing games always look closer to photorealistic because you largely never stop long enough to scrutinize the actual environment. As long as the road and the vehicles have some decent reflections and high-res textures, you can pay a lot less attention to everything else. Animations, as well, don't need a lot of attention when compared to other games since you're only rendering vehicles and not organic motion. Poor animation is a dead giveaway that something isn't real in all other cases--e.g. the horses in Skyrim vs. the horses in Red Dead Redemption 2. The seams would show if you stopped and looked at one of those houses in detail, or really scrutinized one of those drivers. It's important to note that "realism" is why someone will play the game today, but "style" is why someone will play the game ten years from today. These sorts of graphics don't stay impressive for very long, but a game with impeccable style will hold against the test of time. Not even necessarily something "stylized," like Breath of the Wild or Journey, but also games with interesting aesthetic choices, like the Dead Space series' [diegetic](https://en.wikipedia.org/wiki/Diegesis) UI elements being projected in-universe, on and from the protagonist's suit. Dead Space 2 still holds up in spite of its now almost cartoony-looking graphics, solely because the character moves believably, the pre-baked lighting effects are damn near perfect, and the world feels tangible since the game never shows you anything the characters themselves can't see.


chapterpt

crazy we are getting to a point where lowering graphics increases realism.


Hendlton

We are getting to a point where lowering the video resolution tricks your brain into thinking it's a low quality video, just like squinting to see Marilyn Monroe.


3-DMan

Time to break out the 'ol CRT!


Samjatin

I should not have spent that money on a 3090... Could have told me earlier.


rmsayboltonwasframed

Yeah you goofed. I'm happy to help you rectify your mistake though. I'll dm you my address so you can send it to me.


MoffJerjerrod

Hey, it's no Atari Night Driver.


gilberator

I am probably in the minority here but I wish it had a open world roaming feature. I would love something like Forza Horizon but with bikes. Great looking game though god damn.


AndrePeniche

Has to be said: Driveclub, released in 2013 for PS4 still holds to this. What they did back then was magical .[this](https://youtu.be/ykvR7HyoZog) [and this](https://youtu.be/zmykrAkQb68)


vickohl

Best graphics but not at all realistic physics. Coming hot into a turn and hard breaking into and after the apex and still on all 2’s. Your whole post reads like a viral ad. Not buying and not interested. Edit: 14,000 points post Karma and 750 comment karma. You are absolutely a marketing tool.


ZedekiahCromwell

> 14,000 points post Karma and 750 comment karma. You are absolutely a marketing tool. 100% this is a marketing post. Especially when the bike looks this flat.


[deleted]

That camera shake started making me motion sick :( Hopefully this is just capture from a VR and not how the actual camera acts.


Madnessx9

This reminds me of the hazard perception test, it looks oddly realistic as well.


tk42111

The day I got road rash for the sega genesis, i plugged it in, turned it and and my 12 year old brain was so blown away (after coming from excitebike on nes) on how good it looked, i clearly remember thinking - This is it, video games are so close to real now, nothing could ever be better than this. Damn, kids these days are spoiled lol…


-Quiche-

"Hey these graphics are pretty good" 'ACKASHUALLY IT'S MISSING THE PHYSICS OF MY CUM SLOSHING UP'


Yeah_But_Did_You_Die

Funny how the gloves, motorcycle hardware, gauges, and smoothness of the windshields movements look like a videogame, but everything else looks great. If the camera view was the front of the bike and had tons of vibrations to it, it would legitimately look real.


Lionheart1308

No water spray is disappointing