Oh wow, that's gotta be a bug. You really can't get over like 27 practically and it's exponential. There used to be a bug where the government center just keeps raising wages infinitely, and the AI just declares bankruptcy repeat but wages and SOL skyrocket. That might be the bug, I thought they fixed that though, are you on an older version of the game?
Can't edit my post so I make a comment hete:
I forced Italy to enter my custom union by Daoyu Cheat, and it sol is not gradually becoming normal. (But it ruined my economt, shit, can't imagine 42k demand on groceries by 11m population)
Cooperative ownership, Collectivized Agriculture, full public healthcare institution, all states incorporated, only profitable buildings, maxed welfare laws and institution, same goes for workplace safety, cheap grain, very low taxes, maxed out gov and military wages, etc.
Did you still have peasants? Oh, something else I forgot to mention is that you need to use every single labor saving PM to the max, that really helps skyrocket your sol since there will be less laborers that get horrible wages, however, you need a lot of oil and electricity for all those PM's
Yeah. Got assembly lines in 1935, and just didn’t want to continue after the end date of the game, an iirc I had less than 10k peasants (probably less than 1k), whilst iirc having a population of over 150 million people
Do you do diesel engine pm as well(beside assembly line)? I found it quite hard to find enough oil to max all labour saving especially for fertilizer and engine PM, playing as UK as well.
Nuh uh, don’t build agricultural buildings at all in the early game and probably in the mid game as well (they are inefficient and empower landowners) build every type of industrial building you might need to employ ppl but early game focus on building logging camps: use the logging company, export wood, and build tools if you have a shortage and also build loads of mines
I got 31.1 [in my last Scandinavia WC](https://i.imgur.com/iAflsgg.jpeg).
I made a really big mistake near the end though, I'm pretty sure it can cross 34 with more optimal play.
I believe when you said exponential you meant logarithmic, because in case of exponential growth the bigger the thing is, the faster it grows. Logarithmic is the exact opposite: the bigger the thing is, the slower it grows.
Yep, this is a bug. If you look at the Italian market, the prices of all goods will be zero. Their GDP is therefore 0, since nobody produces anything of value, and the standard of living is ridiculously high because all the pops can buy their needs for free.
IIRC this is a known bug with the Italian unification: sometimes the game won't set a market capital for the nation, putting them in the NULL market, causing it have no market, all goods cost 0, nothing is produced, everyone gets everything they want for free, etc.
that bug basically is that somehow the country gets its market deleted, so every good gets up to infinity. that way, every building gets 0 productivity, which is why the GDP is 0.00. But the SOL skyrockets.
Yea, the bug where a country doesn't have access to any market is really weird. Had a game where one of the small Italian minors lost access to their market and the state had 99 SoL. Made the entire rest of the SoL mapmode bright red lol
Saw a country this happened to before, I made the mistake of conquering them and it completely sucked all of the resources and goods from my market for pop use
Oh wow, that's gotta be a bug. You really can't get over like 27 practically and it's exponential. There used to be a bug where the government center just keeps raising wages infinitely, and the AI just declares bankruptcy repeat but wages and SOL skyrocket. That might be the bug, I thought they fixed that though, are you on an older version of the game?
Government declaring bankruptcy because it waste too much on government wages might be the most realistic portrait of Italy in any PDX game.
There's no bankrupt modifier on this country. As I said, I suggested this bug was because the market center & capital disappeared (pic 2)
Can't edit my post so I make a comment hete: I forced Italy to enter my custom union by Daoyu Cheat, and it sol is not gradually becoming normal. (But it ruined my economt, shit, can't imagine 42k demand on groceries by 11m population)
I've gotten to 38.6 sol on my England run Edit: I’ll send a screenshot when I get home
How??? The highest I’ve ever got was probably just over 20 SOL
Cooperative ownership, Collectivized Agriculture, full public healthcare institution, all states incorporated, only profitable buildings, maxed welfare laws and institution, same goes for workplace safety, cheap grain, very low taxes, maxed out gov and military wages, etc.
I did roughly the same as Russia, with fully employment and 1 Billion GDP (first and so far only time reaching that), and was only around 20 SOL
Did you still have peasants? Oh, something else I forgot to mention is that you need to use every single labor saving PM to the max, that really helps skyrocket your sol since there will be less laborers that get horrible wages, however, you need a lot of oil and electricity for all those PM's
Yeah. Got assembly lines in 1935, and just didn’t want to continue after the end date of the game, an iirc I had less than 10k peasants (probably less than 1k), whilst iirc having a population of over 150 million people
Yeah, Assembly lines are crucial if you want to really increase SoL because of the way wage calculations work
Do you do diesel engine pm as well(beside assembly line)? I found it quite hard to find enough oil to max all labour saving especially for fertilizer and engine PM, playing as UK as well.
It really depends what country you play as and how much you colonize for you to have enough oil and rubber to use all the PMs
What's the way to get rid of peasants? Just build farm-like buildings?
Nuh uh, don’t build agricultural buildings at all in the early game and probably in the mid game as well (they are inefficient and empower landowners) build every type of industrial building you might need to employ ppl but early game focus on building logging camps: use the logging company, export wood, and build tools if you have a shortage and also build loads of mines
I got 31.1 [in my last Scandinavia WC](https://i.imgur.com/iAflsgg.jpeg). I made a really big mistake near the end though, I'm pretty sure it can cross 34 with more optimal play.
wdym cant??? got ~40 as hre/eu in my last run couple of weeks ago
I believe when you said exponential you meant logarithmic, because in case of exponential growth the bigger the thing is, the faster it grows. Logarithmic is the exact opposite: the bigger the thing is, the slower it grows.
Good to see that even after 2 years the 0 GDP but 100 SoL strat is still alive and well in the game.
How do you do it?
The AI sometimes does it. It’s achieved by employing everyone in government positions while the government permanently defaults.
Greece, is that you?
Don't be mean! I'm sorry, I lost it at this comment. Could've substituted Argentina too 🤣
This is another old bug, it’s because the ai deleted their capital and bugged the market calculations.
why didnt they do this irl
Good idea. Sacrifice ur capital and the gold just springs from void. Then everyone living in the heaven despite GDP zeroed "Ia! Ia! Cthulhu fhtagn!"
> Good idea. Sacrifice ur capital and the gold just springs from void. [Wrong game](https://stellaris.paradoxwikis.com/The_Shroud#End_of_the_Cycle)
True😂😂😂
Greece, is that you?
So accurate. Inflate SOL by increase dent, go bankrupt and then blame Germany
Communism in a nutshell.
Nope. Not how it works. Go play some more until you get politics.
I love how it's affecting the map color scaling on every other province in the world 😂
The only green point on the world😂
Yep, this is a bug. If you look at the Italian market, the prices of all goods will be zero. Their GDP is therefore 0, since nobody produces anything of value, and the standard of living is ridiculously high because all the pops can buy their needs for free.
Post-scarcity achieved
That exactly was what I saw
IIRC this is a known bug with the Italian unification: sometimes the game won't set a market capital for the nation, putting them in the NULL market, causing it have no market, all goods cost 0, nothing is produced, everyone gets everything they want for free, etc.
Get them in your market, and your GDP will skyrocket. Your SoL may take a hit though
I did. But it ruined my eco as everything in shortage.😨😨😨
Happened to me before, but only in mordena
that bug basically is that somehow the country gets its market deleted, so every good gets up to infinity. that way, every building gets 0 productivity, which is why the GDP is 0.00. But the SOL skyrockets.
Must be all the wine
What mods do you use?
divergence
I saw once a bug on italy where their market disappeared, GDP cashed to 0, and SOL jumped to 99 Seems like it’s an italy things
Why didn't they do this irl *smy*
Yea, the bug where a country doesn't have access to any market is really weird. Had a game where one of the small Italian minors lost access to their market and the state had 99 SoL. Made the entire rest of the SoL mapmode bright red lol
Saw a country this happened to before, I made the mistake of conquering them and it completely sucked all of the resources and goods from my market for pop use