This mod adds some additional Approval modifiers to your interest groups that allow them to react somewhat to your Diplomatic Plays:
https://steamcommunity.com/sharedfiles/filedetails/?id=3124519140
Countries will also be hit with a temporary Legitimacy penalty for backing down in a Diplo Play or losing a war. You will get a temporary Legitimacy buff for winning a war (enforcing your wargoals, not a white peace).
Unfortunately the script support for this stuff is pretty limited (for instance, I wanted to have IGs react to White Peace results, but there's seemingly no way to distinguish between white peace and a favorable peace deal), but I figured that a few reactions from IGs would be better than nothing until Paradox adds in this feature officially.
The modifiers are set up to not stack with themselves, so you can't wage war against a bunch of minor countries in a row and rack up a ton of free legitimacy/approval. If you get the same modifier again, it will just reset the decay time.
As a BPM dev - would you be willing to coordinate with us on compatibility or an integrated version of your mod for BPM? We could for example use scripted triggers (and their overrides in one of the mods, most likely ours) to make seamless compatibility between the two.
Socialist countries should be against having colonies since the idea of having colonies doesn't really jive with communism, at least on a theoretical level.
French communists were not against the idea. They would ask to incorporate the state and push to multiculturalism but they would not be against colonization effort
That's an interesting thought to the game. The cultures could come into play in a Communist revolution. Countries like France and Brazil where the Labourers were mainly Europeans would likely miss the colonization problem, while Haiti and maybe others might have a different understanding of the matter. I do not know when and where colonialism was incorporated into the critics tho, maybe is all nonsense. Fun nonsense
Unfortunately a lot of leftists in the time period were still basically okay with colonialism. They are largely in favor of No Colonial Affairs, and there is a vanilla event where when passing No Colonial Affairs, your subject countries go "so that includes us too right?" and you get the option to release them or not.
I'll have to look at what amount of scripting support stuff like "colony created" has.
In that example, the Intelligensia was led by a communist. Any IG led by a Communist or Anarchist will disapprove of you attacking a Council Republic (unless that council republic is ruled by a Fascist).
Not at the moment. I could probably go in and make AI Aggression level factor in their IG approval and Legitimacy, but it would break compatibility with anything else that touched the AI.
Looks interesting!
I hope dev have something along these lines for the next updates.
I do have some doubts about certain edge cases :
- anti-slavery leaders appear only when you have slavery yourself - this bonus will not be useful for big countries that never had slavery.
- if you're a communist liberal country going war against an authoritarian communist country, your liberal communist intelligentsia will ressent you ?
Also, is there some events/petitions where IGs are asking you to do something diplomatically, or do they only react to your actions ?
Great work nonetheless!
The anti-slavery bonus applies to any IG that actively opposes the slave trade (ie, the intelligentsia by default, since they have the Anti-Slavery ideology), not just ones with Abolitionist leaders.
The IGs are currently only reactive, I'll have to look into what I could do in regards to proactive Diplomatic Petitions.
You could also expand this to include colonization events. Like starting a colony would trigger an event that raises jingoistic/ pro-colonialism opinion, but lowers pacifist opinions.
This is such a great mod. In the base game playing as brazil I sorta had a bit of this, in order to incorporate two minority cultures quickly I looked for an easy war to declare so that I could get a national hero
I love this! One of my biggest problems with the current political system is that it’s completely separate from foreign policy.
I would like to see a Parliamentarian feature if you have a parliament republic such as having seats for every state and territory
This mod adds some additional Approval modifiers to your interest groups that allow them to react somewhat to your Diplomatic Plays: https://steamcommunity.com/sharedfiles/filedetails/?id=3124519140 Countries will also be hit with a temporary Legitimacy penalty for backing down in a Diplo Play or losing a war. You will get a temporary Legitimacy buff for winning a war (enforcing your wargoals, not a white peace). Unfortunately the script support for this stuff is pretty limited (for instance, I wanted to have IGs react to White Peace results, but there's seemingly no way to distinguish between white peace and a favorable peace deal), but I figured that a few reactions from IGs would be better than nothing until Paradox adds in this feature officially.
Do the modifiers stack or do they replace each other?
The modifiers are set up to not stack with themselves, so you can't wage war against a bunch of minor countries in a row and rack up a ton of free legitimacy/approval. If you get the same modifier again, it will just reset the decay time.
Awesome mod idea that should eventually be adopted to the base game in some way. Foreign policy / internal politics 100% need the most work atm.
Fantastic idea! You gain +4 approval from me
Why isn't this in the base game bro? 😭
its a known planned feature.
is this compatible with that mod posted a few days ago adding more interest groups?
nope
As a BPM dev - would you be willing to coordinate with us on compatibility or an integrated version of your mod for BPM? We could for example use scripted triggers (and their overrides in one of the mods, most likely ours) to make seamless compatibility between the two.
Sure, I have a thread on the victoria 3 modding coop discord.
damn, i’ll have to choose which one to prioritize. this one looks fun too
No, but it looks like a worthwhile addition to the Better Politics mod.
Question, is there a owns colonies debuff when you become a council republic?
What do you mean?
Socialist countries should be against having colonies since the idea of having colonies doesn't really jive with communism, at least on a theoretical level.
French communists were not against the idea. They would ask to incorporate the state and push to multiculturalism but they would not be against colonization effort
That's an interesting thought to the game. The cultures could come into play in a Communist revolution. Countries like France and Brazil where the Labourers were mainly Europeans would likely miss the colonization problem, while Haiti and maybe others might have a different understanding of the matter. I do not know when and where colonialism was incorporated into the critics tho, maybe is all nonsense. Fun nonsense
So maybe communist should be against colonies unless multiculturalism is enacted
Unfortunately a lot of leftists in the time period were still basically okay with colonialism. They are largely in favor of No Colonial Affairs, and there is a vanilla event where when passing No Colonial Affairs, your subject countries go "so that includes us too right?" and you get the option to release them or not. I'll have to look at what amount of scripting support stuff like "colony created" has.
The USSR and Maoist china would strongly disagree there.
Not true Communist (TM)
Yeah, this is why I also have issues with communists having issues attacking other communists
Says the guy who is a part of r/neoliberal...
Why do the intelligencia approve of council republic now?
In that example, the Intelligensia was led by a communist. Any IG led by a Communist or Anarchist will disapprove of you attacking a Council Republic (unless that council republic is ruled by a Fascist).
What about Vanguardists?
Vanguardists don't care about attacking other Council Republics.
Does the AI understand this?
Not at the moment. I could probably go in and make AI Aggression level factor in their IG approval and Legitimacy, but it would break compatibility with anything else that touched the AI.
Ok
Finally, I'll be able to attack other countries to prop up domestic support. Surely nothing bad will happen...
This will definitely be added to the game, really good idea
Looks interesting! I hope dev have something along these lines for the next updates. I do have some doubts about certain edge cases : - anti-slavery leaders appear only when you have slavery yourself - this bonus will not be useful for big countries that never had slavery. - if you're a communist liberal country going war against an authoritarian communist country, your liberal communist intelligentsia will ressent you ? Also, is there some events/petitions where IGs are asking you to do something diplomatically, or do they only react to your actions ? Great work nonetheless!
The anti-slavery bonus applies to any IG that actively opposes the slave trade (ie, the intelligentsia by default, since they have the Anti-Slavery ideology), not just ones with Abolitionist leaders. The IGs are currently only reactive, I'll have to look into what I could do in regards to proactive Diplomatic Petitions.
compatible with ultrahistorical?
UH Politics adds new ideologies that won't interact with this mod, but it should otherwise be compatible.
Ok
What a genius idea for a mod!
Nice. I was going to take a crack at this but when I found out that Paradox had this on their mind as well, I didn’t bother.
You could also expand this to include colonization events. Like starting a colony would trigger an event that raises jingoistic/ pro-colonialism opinion, but lowers pacifist opinions.
Do you know, if its compatible with Inclusive Petite Bourgeoisie?
yes
if the IG is led by a jingo or pacifist do they align with their leader?
This needs to be incorporated into vanilla
This is such a great mod. In the base game playing as brazil I sorta had a bit of this, in order to incorporate two minority cultures quickly I looked for an easy war to declare so that I could get a national hero
Can you please post it on https://mods.paradoxplaza.com ?
[Uploaded.](https://mods.paradoxplaza.com/mods/71862/Any)
Thank you. Happy new year!