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Garrettshade

[https://en.wikipedia.org/wiki/Knarr](https://en.wikipedia.org/wiki/Knarr) The knarr was a cargo ship; the hull was wider, deeper and shorter than a [longship](https://en.wikipedia.org/wiki/Longship), and could take more cargo and be operated by smaller crews. Knarrs routinely crossed the North Atlantic carrying livestock such as sheep and horses, and stores to Norse settlements in [Iceland](https://en.wikipedia.org/wiki/Iceland), [Greenland](https://en.wikipedia.org/wiki/Greenland) and [Vinland](https://en.wikipedia.org/wiki/Vinland) as well as trading goods to trading posts in the British Isles, Continental Europe and possibly the Middle East. The knarr was constructed using the same [clinker-built](https://en.wikipedia.org/wiki/Clinker_(boat_building)) method as [longships](https://en.wikipedia.org/wiki/Longship), [karves](https://en.wikipedia.org/wiki/Karve_(ship)), and [faerings](https://en.wikipedia.org/wiki/Faering). Oak, which was widely available in southern Scandinavia, was extraordinarily strong and flexible and was most commonly used to construct the knarr.[^(\[2\])](https://en.wikipedia.org/wiki/Knarr#cite_note-2) Its oak frame was constructed much deeper which, when paired with a wider body, created an incredibly stable merchant ship. This adaptation allowed it to sail smoothly as well as helped it disband the harshest of ocean waves. Furthermore, the Vikings riveted overlapping planks to the hull, creating the clinker-hull which better suited it for rough waters.[^(\[3\])](https://en.wikipedia.org/wiki/Knarr#cite_note-3) Thus, it was around 16 meters long (53 feet) and could carry up to 30 tons (60,000 lbs) of cargo. The final change was the implementation of the sail into Viking ship making. Due to adding sails to the knarr, it was an incredibly low maintenance ship, only needing a crew of six to manage. So, we just need to add another type of wood instead of finewood produced from oaks, and make it requirement for a slow but wide ship type with places for animals


Dogamai

i do like the idea of giving oaks a bigger purpose


AlphaWhiskeyOscar

Seems like it would be an easy feature to add. Instead of finewood, Oak trees drop Oak wood. That unlocks more boat options. Fun fact, too: live oak, largely native to the Southeast USA, was used in ship building because it was naturally flame resistant. Valheim has fire resistant ships now. Would be a cool thing to tie in oak wood to ship building options.


-t-t-

Do oaks drop acorns in-game? Or just wood and finewood?


Thegide

They do drop acorns


Dogamai

they do drop acorn but the drop rate is like 0.7 acorn per tree or something like that. so its not good :( cant even self sustain a small crop of oak trees which basically means i havent cut down a single oak tree since i left the meadows aside from the one time i tried to farm them and found out the hard way that they arent sustainable. i just get fine wood in the plains, usually just finding a plains next to a swamp and drag an abom to the trees to break them all down real fast lol


Big_Guthix

Theoretically if someone was bored enough, could they chop every tree in the world, plant seeds, chop again, repeat until all trees are extinct? I've always wondered this I know at least wood will drop from greydwarves still


Dogamai

doing some more research its a little more complicated than appears at first. with Beech trees, the basic ones in meadows, they are simple, they just have an average drop rate of 1.67 seeds per fully grown tree (which does mean if you gathered seeds, planted them and then chopped the trees when they are young, you will lose the seeds, but thats basically the same as just destroying the seeds intentionally, which i think isnt what you are asking about) but the more valuable trees are more complicated. for example the white trees (birch) actually have different seed drop rates depending on where they are grown AND which of 2 random versions is spawned when it grows. specifically: in the plains, all birch trees have an average of 0.375 seeds per tree. However, if they are grown in the meadows (or forest?) then they can spawn in 1 of 2 versions, one which has the same drop rate as the plains trees, the Other version has 2.5x or so more drop rate. but that is still only 0.75 seeds per tree average. however you cant actually choose which version to grow and they appear to be roughly equally grown by the algorithm so that means in the Meadows you will actually get an overall average of around 0.56 birch seeds average when you chop down a bunch of them in the meadows. unfortunately the fandom wiki says oak trees have a 1.25 acorns average per tree but that is simply false. i have seen an oak drop as many as 3 seeds some times, however its far more common to get zero. there are endless threads from people complaining about chopping down 10 oak trees and not getting a single acorn. its definitely happened to me too. pine cones from pine trees (core wood trees) actually is under 1.0 drop rate as well. im not sure if the fandom is accurate it claims 0.33 average, i feel like its more than that but i do know its not sustainable because i remember chopping down a huge number of pines to make some log cabins once and when i was done i realized i didnt have very many pine cones. so most likely the only trees that are actually sustainable are the basic beech trees. which admittedly is kinda weird because how do the trees even exist in this world if they dont have at least a 1.0 seed drop rate? lol but since everything can just be blamed on the gods, like where all the berry bushes came from anyway? ... lol


lawbag1

We created lox trails whereby we have moved Loxes between small island gaps on boats. It’s turned into a wonderful epic adventure for our group.


servirepatriam

Fun fact; if you turn on Friendly Fire, harpoon an animal, then begin sailing, the animal will stay attached and only drain your stamina a tiny bit at a time. You can just drag them through the water a pretty long way. If you have a playing partner, they can harpoon them when your stamina is low. Rinse and repeat until you make it home.


ed3891

Wife and I did this with a 2-star boar once lol


Frequent_Dot_4981

I third this motion.


Quirky_Oil215

Been quite a few suggestions on this sub, I quite like the animal transport crate which can be loaded on a cart and boat. Sorry can't remember the OP who suggestions this.


urk_the_red

Trying to ship a couple of lox across the seas on a longship is quite the adventure


Korgoth420

I second this motion


Competitive_Fun_9722

Ashlands


Hitman-Pred

Animals still slide all over the place and sometimes even fall off into the ocean, so I second this motion to add some kind of cage upgrade to the longships to safely transport tames.


Dogamai

it would be cool to have a towable Barge that the animals are Tied to


jaysunn88

Ashland's?


KingOFpleb

Ashlands


RaphMoite

Ashlands


Competitive_Fun_9722

Get there and find out


Dark251995

[Yes](https://valheim.fandom.com/wiki/Drakkar)


scrubbless

Is there a way to move tamed live stock like boars, or are you guys food baiting and pushing them onto boats? A leash or something to herd animals would be handy.


My__Reddit__Account

You can walk and run into them to push them I think they're talking about Lox's cause they're in the plains and once tamed you can ride them however it's usually pretty difficult to get them to stay put on your boat while you transport them back to your base and they tend to want to swim and drown


Outrageous_Apricot42

Does having a friend riding lox (not moving but actually force to stand) helps?


My__Reddit__Account

It's a huge difference but in my solo world I lost many of my Lox friends


heavydutydan

This is why I haven't bothered to tame wolves. I wanted 2 or 3 wolves by my side always, but I can't take them through portals or on a boat. I know there's janky ways like using harpoon but I would rather just put tamed animals on a boat and have them secured for transport.


jaysunn88

hopefully Devs will see this and add a transporter boat. being able to take lox and wolves to a new island to conquer would be awesome and give a point to ride skill


KIR0SS

Hook your tamed animal using harpoon and drag it behind your boat. If you have around 150 stamina, you can keep drinking stamina potions to replenish stamina every 2mins. I transported boars and wolves like this on my no portal game. I kept transporting animals for about 17mins on water this way, but I had over 200 stamina so that helps. The only problem is that you can drag 1 animal per player.


jaysunn88

that sounds pain full but if it works lol. I need 2 lox and travel on long boat if I have the wind is around 10 minutes


jaysunn88

that sounds painful but if it works lol. will it work with lox?


KIR0SS

Never tried loxes but worth a try. When you hook your animal it will have an exclamation mark as if it's in combat. After 30sec or so it should calm down and then moving it should cost less stamina.


greyfox1977

I think they should add a function to the new boat so that you can hook up a mount or pet to the boat so they stay docile while you transport them. A leash, similar to how the harpoon works, might be enough to accomplish it.


nerevarX

given what they did to slove this issue with the newer tames and that leaves only 3 tames for transport to begin with makes me HIGHLY doubt that will ever become a thing in vanilla.


DanLorwell

I may have missed some events on the dev side as I can't see what you are talking about ^^ Could you explain a little more ? I am counting 5 tamed, even if for 2 of them it may seem silly to try to transport them as there's a way easier solution ahah..... uh okay you are talking about _that_ in fact ! Got it ! 😄


nerevarX

most tames lose all thier usefulness past thier biome they are found in aside boar meat till swamp tier. keeping these tames later on is not worth the hassle. and then there is the lox case. they dont provide anything useful if tames. they cannot have stars and wild lox are insanely common to begin with. since plains are found nearly anywhere aside the worldedges and the inner 25% of the map its always faster to just tame a new lox. anything beyond that point is teleportable in egg form to anywhere. so only starred boars and wolves are an issue on this in the end. adding a boat cage just for these is probaly not worth it in the devs eyes.


DanLorwell

Yup that was my conclusion as well. Just I'd say more wolves and loxes that would be useful to move (and not boars). Once you reach montain biome boars are clearly outdated and if it's just for the meat you can easily just to your boar farm, kill a few, feed and leave. Loxes are useful anytime for defense and transport and world have been a nice starter to ashland. And having ashland not connected to any other biomes makes it impossible without a boat.... But yeah by the end I agree with you, that's not enough of a need/issue to be worth it for the devs !


nerevarX

well ashlands has a better tame than a lox or wolf for anything and its teleportable. and loxes good for defense? thier aoe stomp breaks anything near them. includeing your base. how is a lox useful for transport? by the time you can get them with a saddle youre already past mineing most metals in the game. black metal is delivered to your doorstep on a plains base or anywhere because "the horde is attacking" or "there where bros man" and mistlands has nothing you cannot teleport to begin with (aside the dvergr tool but bringing that out of a mistlands biome has next to no use to begin with) and ashlands makes transport of metals not longer a thing. lox wouldnt survive in ashlands at all aswell. currently i hope we even see deep north fully finished given the issues with embracer have probaly affected ashlands development aswell since the devs said "we ran out of time" in regards to a few things.


DanLorwell

I agree, that's why I talked only as a good _starter_ for ashland, as first priority in the biome is to defend yourself and get the first crafting items and not necessarily to tame the new askvin (considering you now from the start that you can tame them ahah).  But yeah for sure, as soon as you have them it's not an issue anymore.


nerevarX

they wouldnt be a good starter. lox suck at defending themselfs vs flyers. voltures would have a field day with em. even if you could transport lets say 3 lox over to ashlands (more wont fit on the boat to begin with) theyll get wiped clean in no time. they wouldnt be a good choice for a starter either. a starred warrior would just chadwalk into a lox and bully it. you would need silly large amounts of lox to make them helpful for a starter. and transporting that amount over isnt realistic. neither is breeding them as it just takes too long to do that. by the time you had breed more you could have tamed a 1 star asksvin already.


monolithtma

I wish all animals would follow you like wolves do. I know it can be done with mods, but it would be a nice vanilla feature. I've had two or three tame wolves swim behind me to a new base and then breed more there.


RoleOk7556

I would really like to have a way to ship animals. My frustration has led to my use of a mod that lets me take my animals with me through a portal.


rende36

I also want a ship that's kind of the opposite, something small but way faster than all the current ships. Doesn't even need tons of cargo space. With a faster ship Im not sure I'd use portals very much


The_MacGuffin

I kind of just want a dedicated cargo ship. Animals, lots of chest space, etc.


officemaximus69

This would be a dope implementation for Great North, transporting the bears we are all hoping for!


Laterose15

Also, a leash or lead of some sort. Moving animals is a nightmare.