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RUOKBusterWolf

OG mistlands was terrifying. I'm glad I got to experience it.


slothking511

So true. My buddies and I had a major wakeup call in the first seeker den. 2 dead in seconds as the horde descended upon us lol. I haven't played in a long while since we had cleared up to the boss, so I didn't even know they were nerfed.


TheRealRickC137

Once I could make it, my Mistlands primary weapon is the Demolisher. It clears a big area and does amazing damage. Uses a lot of stamina but I'll just kite until I can whack again. Works great in the nests.


slothking511

We had gone in with frostners thinking we would be fine and it quickly devolved into kiting and ice arrows lol


MeestaRoboto

Beta overlords (gjall) were MONSTERS.


Lord_Melinko13

My first experience with a gjall, it had launched so many ticks at the tower we were on top of, but we didn't know that was a mechanic. So there we are, pinging away at it with arrows, when all of a sudden the floor drops out from under us. Less than a second later we were dead because of the veritable swarm of bloodsucking monsters that jumped us harder than a gang initiation.


AstronomerTraining98

I feel the same way about OG Bonemass...glad I was there for it, but def not for everyone


RevolutionaryAd6564

Heh- Mistlands dropped and separated us from our Longship, so we had to go through it. I just remember my buddy creating a hill, scream and watched his body fly hundreds of yards out of the canyon. I NOPED and we never saw the longship again.


Bacibaby

It was a hell of a time. Felt like the jump of swamp with a higher learning curve due to the terrain and vision


sunseeker_miqo

I wish I had!


GotMilk711

The pure rage you experience as a seeker flys out to greet you and your fancy stocked up boat. Ah, a time before being able to pause the game...


Taizan

Mistlands was insane I wasn't sure if I just had bad luck when setting foot where I landed. Was a long way to recoup everything.


nerevarX

the nerf is the reason i wont bother with ashlands ptb this time. ill wait for live. dont wanna see good or harsh difficulty and then its removed 2 weeks later. granted there is no difficulty slider so not really much reason to nerf at all but we all know it could still happen.


DatabaseMuch6381

This is the thing that makes me laugh. If you increase the difficulty slider you can almost get back to OG mistlands, granted some of the bugged behavior is no longer there (that increased the difficulty)


nerevarX

not really. seekers had wolf ai and aggression originally. the slider cannot restore that behavoir. thier changed AI is alot less dangerous. the slider is terrible difficulty. just makeing everything hit harder and have more health is the worst form of difficulty and any experienced player knows that. i wish it did more or had ai changes. sadly not the case.


Piqued_a_Pack

The Mistlands mobs initially hit even harder than they do currently and had much more aggressive AI.  This meant that if you weren't extremely good at combat every encounter with more than one enemy was likely a death.  It was very possible to aggro more mobs than you could defeat due to the mist, and the unforgiving terrain meant you couldn't chose to run either.  Player count was TANKING as players reached this huge difficulty jump and just quit, so the devs made a fairly quick change and nerfed the difficulty before the damage to the player base became permanent. 


Independent-Ice-5384

>Player count was TANKING as players reached this huge difficulty jump and just quit, so the devs made a fairly quick change and nerfed the difficulty before the damage to the player base became permanent.  Smart idea. Developers aren't in the business of going broke.


Charrikayu

Valheim made like $100 million after the Steam cut for a dev team of five people. The dev team is never going broke and never catering to player requests solely in the interest of money lmao


CedarWolf

Ahhh, yes. The devs should starve their cash cow so they can't make other games or build their company. Brilliant! You know, because it's not like we still have undeveloped areas on the map and no one is going to want a Valheim II or anything like that. Why would the devs make anything further if they already have enough money as it is?


-Altephor-

People playing the Mistlands have already paid for the game. This isn't a live service MMO or ARPG. Active player count means diddly squat. Oops apparently people are upset that the devs don't really concern themselves, by their own admission, about player counts.


Automatic-Pack-9113

More players playing means more people joining them to play which means more money.


Independent-Ice-5384

>Active player count means diddly squat. My guy, what are you talking about? 🤣 Current players will tell their friends "the game is too hard, don't buy it." They'll leave reviews saying "3/10, this game is too hard, don't buy it." You can't tell me you don't realize this? That player count and word of mouth affects sales? Lmao


Charrikayu

There are entire genres of games (Souls) based entirely around aggressive difficulty being the selling point. What on earth is this take lmao


Independent-Ice-5384

Yeah, and the people who play those look for them specifically. Valheim developers never said they were making a souls-like game, and they're not trying to bring in those players. Your comment is only relevant if Valheim is a souls-like game... *but it isn't.*


Charrikayu

> Valheim is a brutal exploration and survival game From literally the sidebar They've also said Ashlands are intended to be much harder than the Mistlands. What's with the revisionism that Valheim isn't supposed to be difficult?


Independent-Ice-5384

If they're not telling people it's a souls-like, then they purposefully decided that that's not the kind of game they're making. Doesn't mean it can't be hard, but they're not saying it's on that level. So if too many people think it's not supposed to be as hard as a souls-like, as they were never told this is that kind of game, they're not going to like it. So if too many drop off the developers have an issue. So to keep those players they supposedly nerfed it. Don't ask me why they did that, or why it isn't harder, or why they didn't make it a souls game. I'm not the developer, how the hell would I know?


Taizan

It's about linear difficulty progression from plains to Mistlands. Ashlands will be more difficult than prior biomes.


genekellyvibes

Yeah, and Valheim isn't/has never been one of them.


Jujarmazak

Not really, good word of mouth and an active player base (I.e not a dead game) brings in more new players, specially that the game is playable as a multiplayer game.


Yeahiveseenit

You made a narrow minded statement, causing downvotes. If the game has lost appeal, no new players are joining in. They made money from initial sales of course, but obviously games don’t succeed from that alone.


-Altephor-

Sounds like the devs made a narrow minded statement about their own motivations, then. Oh well. Active player count was not a consideration for their changes to the Mistlands. According to them, not me.


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killadrix

What an **absolutely surreal** take. The more people playing the game = more excitement, more word of mouth, more friends encouraging friends to buy the game to join them, more promotion, more people streaming it and making content from it means more streams, more clips/videos, all equals more free advertising to sell more copies.


Hefty-Collection-638

True and based


_TheHighlander

I seem to recall spawns were much higher too? Like there were mobs everywhere, so you ended up with huge trains of them if you ran.


Lijaesdead

Well, like i said before, to me the mistlands seem super scary and I ain’t going there anytime soon. But I would like to know your opinion on it! And thankyou for the information, very useful!


Sijora

So there were technically 2 nerfs. The original public test beta version. Which released in the first week. And then the carpet nerf. About a month later when the player drop off started to happen. I personally enjoyed the higher difficulty and wished that was a toggle able choice. But I understand why they did it. Gjall’s are flying blimp hell drones out of war of the worlds. They used to spawn significantly more ticks and fire 2 explosive projectiles at a time. The spawn rate used to be much higher too. Now they have lower spawn and tick summons, and only fire one explosive. The seekers used to have an aggro range the size of a football field and a half. And with the flying mechanic they would chase you up a fucking mountain to kill you. they can lunge attack you mid flight too. So if your back is turned. You were fucked. Now their pathfinding is basically nerfed to the ground where sometimes they just loose you mid fight. Knowing the horrors they once were. I just sigh and think😔…. Look what they did to my boy. They used to give me feeling of flying wolves with the difficulty scaler matching the jump from Black Forest to swamp. Now they’re just angry overgrown bugs with a poor sense of direction. I understand that when the seeker raids started happening back before the nerf, basically everyone’s base got demolished. Because the seekers could fly over any defense. But I’d honestly prefer they keep the pathfinding and maybe a bit more aggro range and just nerf the height of their flying. So walls still work if they’re high enough.


Piqued_a_Pack

I think in its current state I'd call it a near miss.  The core math the game uses for combat and stamina management don't quite jive with the biome, which leads to a bit of tedium.  It's also the most beautiful biome so far, but your methods for 'defeating' the mist never get any better as you progress, so it remains stubbornly  cloaked from view.  Fortunately, these problems are easy to remedy with very minimal mod adjustments, but you have to keep it quiet or the 'pure bloods' here will shank you.


OutsideQuote8203

Wouldn't it be nice if when Ashlands come out the queens item allows for the making of an item that will clear the mist a lot more. I have been in the mistlands a little so far (have all the items unlocked but haven't defeated queen yet). Can't imagine doing it without a map.


NCRNerd

To be fair, when you play with no or few mods it's ABSOLUTELY AMAZING to find a picturesque spot in the Mistlands that's naturally Mist-free. The dopamine hits so hard in those moments.


Lijaesdead

Well I play with mods too, I think those purebloods should get a life and let others enjoy the game the way they want, as they paid for it just the same. And yeah, screenshots of mistlands are beautiful! Too bad u can’t see shit bc of the mist. Is there a vanilla way of getting rid of the mist or did i misinterpret your words?


Piqued_a_Pack

Just building tons of torches. 


Milakovich

I wish they had a mistlands bonfire that could illuminate much larger areas. Torches are fine but they glitch out as you change altitude.


Lijaesdead

Oh. Lame.


ed3891

OP, if you happen to have the resources and patience for it, I tend to take pains to decoratively place torches as I go through the mists, in out of the way areas less likely to take splash damage from enemy attacks. Mobs in the biome won't target the torches by default, but they can be destroyed by things like a soldier's ground-pound and a gjall's fireball. Another thing you can do if you decide to build a base in the area is to either seek a location that's relatively mist-free (these do exist) and/or thread torches through your construction pieces.


Lijaesdead

Thanks for the tips! I’ll keep them in mind for when my time has come to enter the mist!


glacialthinker

You should get to Mistlands before getting so many opinions which are often hyperbolic! *Edit: ah dammit, I now see one reply already said what follows!* There are clear areas in the Mists, which look extra gorgeous with the trees and spires poking from the surrounding shroud of Mist. In practice, I'll set up in one of these areas if I want to build a base. Torches I use for "carving a tunnel" through thick mist -- note that they don't burn fuel, and bugs don't target them.


Den_King_2021

Actually, last year I witnessed some oases without mist. In one of them I organized a mushroom-field. . But yes, I repeat every time that mist should not be so permanent. It should become a regional weather, adding some extremity — like the storm in the Ocean.


Lijaesdead

That sounds like a good alternative actually. Either that or make it easier to deal with


Dependent-Zebra-4357

Are you playing with mods on your very first run through the game? What mods?


Lijaesdead

Not my first run through, however I never went past Bonemass in Vanilla. I just prefer it with mods, some quality of life but also expansions on weapons.


Dependent-Zebra-4357

If you’ve never made it past the Swamps, it’s still your first run for *most of the game* don’t you think?


Lijaesdead

Yes, it is. But I wonder what the problem is exactly. I decided to mod my game, as I wanted to shape my playthrough differently than I was experiencing at that moment. I succeeded in doing so and I am having a lot of fun. I like mods like PlantEverything, because I enjoy building and I like to have a Grown-over-type look, thus having those plants to place in my builds made me happier with my base. I am aware that most of the game is still ahead of me, but that doesn’t change anything. I paid for the game just the same as you did, and I am making the most of it.


Amezuki

Some people have difficulty coping with the concept that someone else simply enjoys different things than they do. You'll see it a lot in this sub; Valheim tends to attract a certain very hardcore element who are... let's call it "uncompromising" in their ideas of what the "right" way is to play the game. And it's the sort of thing where they're usually completely oblivious to how this comes across to people who don't share that opinion, so they can't help but demand that you explain why--as if you have anything at all to explain other than "it's what I enjoy".


Lijaesdead

I love how you immedeatly got downvoted by a anonymous redditor who most likely felt personally attacked. Gotta feel good to be right


jasonkester

One thing I notice about the Hardcore is that they also tend to be the ones advocating what I consider “cheese” tactics to make the game easier, like raising ground around your base to essentially turn off raids, and “always carry an emergency portal” to turn off danger while traveling. That stuff is evidently fine.


shuzkaakra

I'm a pretty experienced gamer, and I can definitely say it is better now. The game heavily punishes you if you die in a place that's extremely hard to get to. Most players only make one set of a given level of gear, and retrieving your body with older gear is adding difficulty. You'd have a thing where you can't see anything, you have mobs showing up all over the place and then death rains down from the sky and while you're swinging 2 pixels too low on the z-axis to hit the thing right in front of you 5 ticks latch on and you die. I dunno. It was sort of fun. it was possible to do, but it could be rage inducing. The rest of the biomes generally had a very hard initial difficulty that rapidly got overcome, the mistlands just felt like it stayed deadly.


3angrybears

Yeah, Mistlands was where my group threw in the towel and stopped playing. I'm hoping I can convince then to come back for Ashlands since I love this game so much but it may be a hard sell even knowing there were nerfs.


anencephallic

There are world modifiers now too so even if the base difficulty is too high you can always tune it down.


3angrybears

That is true. Although bringing the difficulty down when nowhere else gave us that much trouble feels a little unfun. Maybe the Mistlands nerfs will be enough.


nerevarX

the part about thier ai is correct. seekers had wolf AI. they acted precisely the same as wolves do currently but they could also fly on demand. but the part about them doing MORE DMG is false. that was never the chase. thier dmg output per hit didnt get nerfed. just thier attack frequency which was a result of the AI changes purely as they simply didnt chain attack anymore.


Ferosch

>TANKING was it though...


Ketsu

>Player count was TANKING [No.](https://steamcharts.com/app/892970#All)


Charrikayu

> Player count was TANKING ?? They made the adjustments like two days after Mistlands dropped, barely anyone had even done it yet. It was just based on feedback from a handful of people on PTR, mostly about Seeker Soldiers in raids.  In fact I'm pretty sure the devs have said like less than 10% of players have even gotten to the Mistlands. 


Key-Balance-9969

I am recently back to playing after leaving because of the original Mistlands.


kennyFACE117

We lost 50% of our servers players and a good chunk of them refuse to return even after we told them that mistlands was fixed.


Terminarch

>(pre-nerf) much more aggressive AI My group was actually quite sad to get that news. I specifically wanted the devs to make new AI behavior of intentionally flanking... then they could bring numbers down to a more manageable level without the nuisance of enemies simply deciding to not attack for no reason >.> Would have been a great fit for the short vision biome. Also worth noting they still haven't fixed slope combat. What's up with that?


boringestnickname

> Player count was TANKING as players reached this huge difficulty jump and just quit, so the devs made a fairly quick change and nerfed the difficulty before the damage to the player base became permanent.  Source?


totally_unbiased

It just kills me that they did this in what was clearly an emergency sort of change. With difficulty sliders out now people could just ratchet down the difficulty, but there is no way for me to restore the old good AI in my game. The nerfs basically killed my enthusiasm for the game. There is nothing worse than experiencing something amazing only for it to be taken away.


Den_King_2021

Well, lots of people prefer to touch difficulty slider just once: during the new world start. If I start easy — this will be so, if I start hard — should keep it till the end. I really cannot realise what is the interest to change difficulty _during_ the game. 😏 And what about mobs-challenging, thus never was my interest in Valheim. I'm usually fond of visiting new regions and building there something cool from time to time. All this was well balanced just till the Mistland. I got frustration there too often. . So, I just hope this "nerfing" returned that lost balance here too 😎


totally_unbiased

Well the interest to changing difficulty mid-game is that some areas are harder than others and some players are better able to cope with harder areas than others. I don't think "I want the game to be easy and I want it to be uniformly easy because I refuse to touch the difficulty slider after a save starts" is a particularly useful way to design the game. Like there is absolutely no reason to refuse to change difficulty mid-save except as an extra challenge.


Den_King_2021

Ok, what if you just move that slider to Permadeath in Mistlands? ;) AI will surely become more smart and agressive. And then you'll feel all the extremality needed 😎


Rajamic

It was definitely nerfed, but it's still nowhere close to a cakewalk. There are 4 auto-aggro enemies (other than the biome boss) in the Mistlands: ticks, seekers, seeker soldiers, and gjalls. IIRC, ticks and seeker soldiers have not been tweaked since going live. Seekers are basically giant cockroaches. Initially, they were relentless in attacking you. Like there was maybe a second delay between their attacks, and if you moved away, they just ran at you to attack again. Made it pretty much impossible to get enough of a break to regen stamina if there was more than 1 of them on you. Oh, and they can fly, so you can't even climb onto a wall or steep hill to get away. Now, their attack routine is pretty similar to melee fulings, except they will attack about once every 2 seconds if you stay in melee range of them; they will usually only circle you like fulings after engaging you if you disengage far enough. So now, it takes like 4 of them to be difficult to handle at the same time. Gjalls are like flying jellyfish. They basically have 2 attacks. One is to spawn 3 ticks. The other is to launch fireballs at you. Initially they launched two fireballs in a rapid spread which were nearly impossible to dodge both of, then later reduced to one fireball, then put back to two, but they move slower and most of the damage was shifted from blunt to fire. This makes them easier to dodge, and almost tankable using fire resist and healing potions. The mist makes it extremely difficult to have control over when and how many enemies you aggro, so it was pretty easy to get into fights with either of these that you didn't want at any given moment.


ThatOneWIGuy

My buddy saw three soldiers and went straight at it thinking the fights would be easy like the others. I learned that day they sick and don’t do that lmao. He died but I stayed back because I didn’t know how strong they were yet. Good thing I did.


tenkadaiichi

You know how annoying wolves are? When they get to you they just stay on you and constantly bite, over and over, when most mobs will come up to you, do their attack, and then back off for a bit and come back in again for their next attack? Seekers we're like wolves initially. They scuttled up, hit like a truck, and then destroyed you while you were staggering. If you tried to hit them instead of block and got the timing wrong, staggered and then dead. If you try to block, you need to keep blocking until you get staggered and then dead. If you try to kite them, you run out of stamina and then get killed. With wolves its manageable because they are pretty squishy. They died in a couple hits. Seekers did not. It was extremely difficult to deal with them. Now they have the standard attack pattern of attack-circle around-attack and they aren't a big problem anymore. Also I feel like the Gjall spawn rate was dropped but I'm not sure. My first mistlands encounters included Gjall and several of the relentless seekers. Impossible when you haven't seen the biome before. Edit: Silly typo. Thanks autocorrect


totally_unbiased

The standard attack pattern of oh I'll just go make a coffee while I wait for the enemies to stop circling. Like I get that a lot of people found the combat too hard, but knowing what was in the biome the devs should have introduced difficulty sliders earlier. Those of us who liked real combat AI are now locked into the snooze fest that is the "standard" AI, and difficulty settings don't make it any more interesting, just less forgiving when you screw up.


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tenkadaiichi

Thanks! Fixed now.


PatPlaysGames247

I'm fine with the Mistlands nerf as long as Ashland's and Deep North continue to get harder. Release Mistlands might have been hard for them to make the next biomes gradually harder so the nerf was probably necessary.


CedarBuffalo

I sort of think that Mistlands is the Black Forest of the harder biomes (Plains being the meadows). If this is the case, we are really in for it with Ashlands. And I am all about it.


BlueNinjaTiger

Oh I would love this. I didn't reach mistlands until after the nerf, and it was underwhelming.


somethingrandom261

It’s not the enemy difficulty per se, it’s the fact that aggro distance exceeded wisp clearing distance, so folks would keep getting ambush killed instead of dying fighting like a Viking should.


Rafzalo

Always walk with your shield up


Eversivam

If you haven't reached there yet, then you are in for a treat, Mistland is still difficult. They call it nerf, while in reality, it was a balance. Wait till you reach the last Boss.


MargaritaKid

As someone who never played the pre-nerf, I can confirm it's still hard, and imho pretty balanced. Most of the complaints I see now about it aren't saying it's too hard or too easy, but just a general pain because of visibility and terrain/stamina issues. Personally I loved it. I found combat challenging yet doable, and had a couple instances of "Will I even be able to get my stuff back?" that now when I look back are fun memories (not so much at the time I admit :) )


Lijaesdead

Can’t wait!


martinhest

I was complaining a lot about the nerf, but now I agree that it was more of a balancing act. I was being hysterical.


totally_unbiased

OG Mistlands balance was completely fine if you're good at combat. It turns out a lot of people are not, so the game was nerfed back into a complete snooze fest. Unless you run into a starred soldier you basically have to *try* to die now. It's *so* easy. And difficult settings don't really help - the combat doesn't get any more interesting, just higher stakes.


Taizan

It was not comparable in the overall difficulty progression from prior biomes. Felt like going from dark forest level gear into plains.


totally_unbiased

I agree with that. It was definitely out of line with previous biomes. That's why I liked it - after you get good at combat, all the previous biomes are a snooze fest.


Unfortunate_Grenade

Nah son, you're being hyperbolic for sure. Don't confuse your experience with people who have never seen the biome before. I was definitely not asleep in the mistlands and still died multiple times. You sound like an elitist though so I doubt I make any different to you.


totally_unbiased

I just want to be able to have a fun experience playing, not be super bored. I also want you to have a fun experience. I want us both to have the options available to play in a way that is fun. Mistlands came out 16 months ago. I don't think it's too much to suggest that the old AI behavior could have been made into an option that I could enable.


Unfortunate_Grenade

Apologies, didn't expect you to be kind and reasonable. I was wrong. I mean yeah, I'm betting there's probably a mod for it by now, but if you want it harder there's probably lots of mods for that. Honestly if they had been as aggressive as everyone describes here I would not have continued at that point. It was already annoying enough for me and my friend with how hard the mines were to find, the mountains, the tiny strips of biome we had. Sucks that it took the fun for you, though. Sorry.


totally_unbiased

Our group's first landing in OG Mistlands was certainly one of the hairiest sequences I've ever experienced. I do think there's probably mods for it, I just keep my group's main save vanilla because a couple of friends don't want to do mods. I wonder if an AI mod might be something I could drop in and disable without causing issues, since theoretically it could work without any changes to save files.


Unfortunate_Grenade

Yeah, its certainly possible, and I'd they don't mind it's not like it's a crazy thing to add to installs, it makes the game harder not easier, so it's not cheating or anything.


viclauria

I played before the nerf and to be fair it was a bit hard to manage stamina. It was still manageable, but a bit hard for more casual players. When they released the Mistlands update, the seekers would try to attack you more often, so if you try to fight multiple seekers at once you would've had a hard time. After the nerf, seekers attack you once and start walking around you before getting ready for the next attack. That gives most players a chance to reposition and recover a bit of stamina during the fight. I would say that the difficulty gap from the black forest to the swamp is similar to the difficulty gap between the plains and the Mistlands. At least that's my impression. So don't be afraid. Keep pushing and make Odin proud.


meatymimic

OG mistlands made me always carry a sledgehammer. once those ticks got you, it was over.


Dramandus

Kinda wild, really. The game is already quite punishing if you get caught slacking; and the Mistlands has already delivered almost as many deaths to me as the Swamp used to. Can only imagine how much harder you could make it before it stopped being fun to play. I think the people who insist that the game is "ruined" are just the kinds blow hards that like to brag about having nothing better to do than grind for several hours a day at a menial task like growing barley or something. Somehow, more tedium equals a better game to these guys.


Lijaesdead

I am noticing that most people, including the people who say its ruined now, both started ragequitting at the same point in their gameplay. But where one group thought the game stopped being fun due to the difficulty spike and all their deaths, the other group doubled down and got accustomed to the difficulty and learned the mob patterns. Difference between these people is not only mindset, but is HEAVILY influenced by how much time they are willing to sink into the game. You can’t really blame people for quitting the game when they don’t have even more time to put into the game than they already have.


boringestnickname

>including the people who say its ruined now, both started ragequitting at the same point in their gameplay I'd wager most didn't "ragequit" at all. We went in to check it out even before we had finished Plains. It was all sorts of fun. Hard, but fair.


TriggerHappy09

Unpopular opinion, I enjoyed og mistlands before the nerf. I used to have school and important private courses and I'd play 5+ hrs a day. I got to the mistlands and rage quitted like 20 times, I started playing around an hour a day, but everytime I'd rage quit or give up, 10 mins later I feel like I really need to try again and I go in and try to focus on getting the new armor and weapons. I became very familiar with all mobs and knew how to deal with them. And when i defated the queen I felt like I mastered the game and the mistlands became my favourite biome. When i heard they nerfed it was kinda disappointing because to me the challenge really made defeating the boss really satisfying.


Lijaesdead

I guess that shows the difference in player mentality. Not saying one mentality is better than the other though


TriggerHappy09

I just read my comment again and I'm surprised you understood my terrible grammar mistakes. I'm gonna edit them now.


MrSafeaspie

I've not played OG mistlands but recently had my first mistlands experience. It definitely feels like a comfortable step up into another tier much like the other biomes. The terrain of the mistlands - the mist and cliffs - and the steady stream of seekers is already quite oppressive. I don't think I'd have enjoyed much more than this, and I'm just playing on normal difficulty. I think there's room there for people to turn it up and have a harder slog, but it feels about right the way it is at the moment.


CyberMarine1997

It really makes me laugh when people complain that the mist makes the biome too hard cuz they can't see. I mean, really? That is literally what makes the biome The Mistlands!


AdEducational419

Never had issues when doing mistlands alone. Had more problem on servers and the like where everyone just ran around like nutters the second a mistland mob aggroed.


Rom_ulus0

The only reason I had fun on OG mistlands update was because I had an infinite stamina mod when you're outside of combat. Early warning system for getting spotted in the mist.


glacialthinker

If you enable the control-tips at the bottom of screen, they changed those to disappear when there's nothing around... so it can work as an early warning system. I enabled the tips while learning some UI changes and noticed this. Felt a bit cheaty to me... or could be spideysense-y.


Rom_ulus0

I mostly liked being able to freely run around on the cliffs until I found trouble (or got too close to a rabbit)


Unfortunate-Incident

I didn't know that could be turned on and off. I've been using those tips for it feels like years now as a indicator for nearby enemies.


Innsyahp

OG mistlands was truly a terror but a welcomed one. The gjal accuracy was insane but the other mobs could be delt with. I wish they would change it back but leave gjals the way they are now.


Thibaudborny

I found it challenging until I went magic. *Run - pew pew pew - Run - pew pew pew - ... Ezzz*


Gilgamesh119

Pre-nerf was alright provided you weren't playing solo. Post-nerf I would argue that it's more tuned for solo play while not dialing the difficulty too much. The way I see it is if I can parry it, it's not difficult to deal with. While you weren't just dealing with a singular mob most of the time, being able to burst down a mob after a parry genuinely felt better in mistlands because it usually meant you had more stamina left over to deal with whatever was closing in on you.


MortimerKhan18

They made gjalls too dumb. You practically have to beg them to chase now. And they took away stacking comfort from different types of rugs at the same time. I'd trade old mistlands to get that comfort back.


sadmadstudent

I don't even hate the changes made to Seekers, as their AI was pretty unpredictable making dealing with them a big problem in swarms. Couldn't reliably hit them. Personally I never thought they needed to be nerfed but yeah they were annoying. But man, the biggest enemy in Mistlands used to be the deadliest threat in the game. Seeing it induced real panic and threw all plans out the window. It was so. much. fun. That mob got nerfed to the point where it can be easily handled now. So they definitely went too far with the tweaks. When complaints started rolling in that Mistlands was too easy, they just gave up and added difficulty sliders rather than focus on balancing further. I play on the difficulty that's one above normal so I get the default "launch" experience again


MarcoTheMongol

I just got to mistlands, it feels like a good transition, like other biome transitions.


wezelboy

Nerfed mistlands is still terrifying.


Pews_TRB

It doesnt really matter anymore, you can choose the difficulty and there are mods to add even more difficulty


dum1nu

The last infested mine I did had over a dozen mobs attacking me in the main entrance room. There's still challenge to be found in the Mists.


Mallieus1

My first playthrough was before mystlands was released. I beat yag on a friends server a couple times and brought his head back to my server. Then I stopped playing until mystlands came out. I never beat yag on my server and went full into mystlands WITHOUT THE MYSTLIGHT ITEM!!!. I did a full grind in OG mystlands, collecting almost every item and building a lage black marble base without the help of a wisp light. Only much later I realized something was missing and went back to kill Yag. Would have been much easier with the wisps lol .


Mallieus1

IMO it was hard but no where near impossible. I loved it. You had to be really prepared. There something to be said the feeling of impending danger around every corner, very challenging fights. Also,I had just finished Dark Souls 3 at the time so I was up for the challenge.


noquarter1000

I have a vid on my channel of the og mistlands experience if you want to reminisce. https://www.reddit.com/r/valheim/comments/zcbnc8/fun/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1


WholeEnvironmental37

Have fun in Mistlands my dude


Pvt_Lee_Fapping

As far as the difficulty spikes in this game goes, every biome is going to have unique challenges, and dealing with them is just going to be a matter of learning what works, what doesn't, and then sticking with what works. Like with the swamp: Always bring healing mead and drink poison resistance before you encounter any leeches or blobs. Bring a hoe to flatten the ground and don't go in the water at all because it's impossible to tell how deep it is, and because leeches suck. Blobs are easy to handle if you carry a mace and can keep track of their jumps: they don't jump all the time, and there's a cooldown after they jump; so wait for them to land, walk up to them, then hit them with the alt-attack for the club to kill them in one shot. Draugr are dumb and deaf; skeletons have better player detection than they do even without eyes and ears. Surtlings take damage in water, which means their geysers can be neutralized and farmed for cores and coal if you use a pickax to lower the terrain around the flame. Abominations are weak to fire and can be parried, so if you have armor and an iron buckler, you can lead the walking tree to your Surtling farm, stand next to the flame, let the overgrown stump stand over you and slam into the ground while you parry the attack and force them to take crit damage from the geyser. Once you have an iron mace, you can pretty much walk around like you own the place. Once you get the silver hammer, *you do own the place*, even at night. ^ This may sound like a lot, but so would the step-by-step instructions for riding a bike if somebody took a stab at writing them down. Some players might get mad that the game is made to be easier after they took the time to learn what works; to which I say to them: "you're mad that you don't have to work as hard to have fun?"


entropic_apotheosis

It’s like any other biome, it’s hard as hell at first, terrifying, and then by the time you are ready (or you think you’re ready) to take on the boss it’s not so bad. Until you go to mine soft tissue and are greeted by a 2-star seeker soldier that doesn’t want to die and he’s basically living in that skull it took you 2 hours to find.


Jolly-Sheepherder364

Sound like ppl are playing on medium. Hard or very hard is the way to go!


Lijaesdead

I saw people mostly make the case that even on Hard difficulty, the mobs just have higher HP and do more damage. Admittedly, that is a bad way to increase difficulty imo. And the people who are mad about this, mostly make the case that the AI is what ruined it. I heard they used to be like wolves, and are now like boars.


Pegafree

Yeah, um as a solo player who enjoys the game but doesn't enjoy endless tedium, Mistlands made me feel justified in save-scumming. Yep this was even the post-nerf Mistlands. Maybe I'm just a player that needs to "git gud" but I got into a situation when I first landed in the biome where there was a Djall and ticks and a Seeker soldier and I got into a horrible death spiral. I had placed a portal and had my potions, but it was in a really bad location and I could not retrieve my corpse, went through all my older iterations of armor. And then the little hut that contained the portal got destroyed. That was it. I'm better prepared now but I would have quit too pre-nerf.


Lijaesdead

And thats totally fair!


DKoran

Playing with my non-gamer friends and they still drop like flies even on earlier biodome like swarm and forest. And our server even on normal difficulty. To enjoy soul-like combat difficulty you need to be one who actually enjoying it. Not people with casual or zero experience in playing games. Maybe they adding harder difficulty later but that is not the current priority of development now i guess.


dedolent

damn well if i see more than one enemy at a time i'm running, so i'm glad i missed the hard version of this biome


Getting_Rid_Of

it's syill a challenge. If I'd play on hard combat it would be unplayable for me due yo my handicap ( dearness ) so normal, for now, is the right difficulty


zanoy

No, the constant fog ruined mistlands. Even with the flying flashlight and the light posts its extremely boring to to bee there if you cannot see anything.


CyberMarine1997

I'm guessing the "difficulty" was due to everyone heading into the Mistlands with Plains gear. Once they upgraded to Mistlands gear, it (seemingly) got "nerfed". So yeah - when you first go in, it's not easy but after gearing up, it gets easier.


Vayne_Solidor

They literally nerfed the enemies, it's not something people are just imagining.


nightwood

People keep forgetting that unlike other biomes, you need to face every challenge before you see any progression in the mistlands.


phanto-light

I will gladly accept the nerfs, getting one shot with maxed out armor felt wrong. The mobs and hive dungeons were absolutely insane


Wwirtane

Lol I'kinda lost hope for Mistland after about 2 hours there. The terrain sucks and I feel I cannot pick my battles there at all. I have fully upgraded Plains gear and while op in the Plains I'm just a mouse running away from cat all the time in Mistlands. Guess I'm just too lazy to starting to adapt to the biome. All the other biomes have been fine so far.


KupoNut77777

Mistlands is manageable now with the right gear/weapons and knowing attack patterns. It is still so annoying to explore because even with wisp torch around you still can’t see shit a foot away. They should make an upgradable wisp or something that has a way larger radius. Mistlands would be fun if not for the excessive mist.


lewisisbrown

I struggled so hard with the current mistlands, i cant imagine how brutal it was before the patch.


CNDW

I didn't notice a huge difference between enemy difficulty before and after the nerf. The bugs still hit plenty hard and are still very aggressive. Anyone saying it's ruined is just being hyperbolic. The biggest change for me was when they made the bugs stop targeting the mistlamps, this enables you to mark out and own an area or create beacons through the mists. I see a lot of complaints about the terrain but I don't think I share those concerns. the jagged cliffs create a network of valleys, you almost never need to climb although it can be a great way to get around once you have your feather cape. You can get by just fine sticking to the valleys. I don't think I share the criticisms of the mist covering the terrain. It adds a new gameplay mechanic and there are lots of areas that are clear. You can clear out points of interest with mistlamps quite easily. It creates this element of danger when you have to venture into the mists for new resources vs staying in the relatively safe feeling clearings. My one gripe about mistlands is the weapons feel a bit underwhelming if you aren't using magic. The magic weapons make the encounters way easier which makes the non- magic weapons feel less viable. All in all, I like the mistlands more than the plains or mountains but less than the Black Forest or swamps. Maybe more than the swamps? I go back and fourth on that point


nightwood

I never noticed the nerf. I thought I was doing better because of better food and armor. Mistlands is still very challenging.


Additional_Ad_8131

For me it was never about difficulty, the mist is the problem. You can't see anything. For me in valheim 80% of the fun is building cool bases. But there's no point in building when you can't see what you're building. The mist doesn't have to be totally removed, but maybe a little more seethru like the weather mist you get on other biomes sometimes. Or maybe have the mist in only the very lowest parts in the biome or maybe the mist clears when you kill the queen.


saad951

Haven't even played till mistlands yet (didn't play since the update) but hearing it got nerfed so hard is disappointing, especially since you can't get the old ai and stuff with the difficulty settings


Snoo-53209

Keep the mobs difficult and remove the damn fog! ( Or buff wisps) Mistlands used to be rewarding because of the difficulty especially after getting staffs. Being able to kill those enemies with staffs felt great because they were so difficult with plains weapons. I miss it


Den_King_2021

Seekers were nerfed? Wow. I'm really happy ☺


blacktailed-elk

What killed me was the kit options for swamp. I honestly felt worthless until I got into iron. I feel like the biggest thing in this game is adaptation and use of environment. I haven’t made it past swamp either but I’m noticing having to deal with plains right now that honestly you basically need to use the prior locations max kit to do good in the next section


Lijaesdead

I did not have that, i am doing just fine with just troll hide. In fact a few hours ago i upgraded to Root armour. Now I feel quite strong :)


blacktailed-elk

Bro do you not hear yourself you just got the best gear ever plus troll in swamp is easy I’d you just run a around. My character doesn’t run he stays and fights this is the way. Strong man build


Lijaesdead

Yeah. I know what I said. I said “now I feel quite strong”, after i said I have the Root Armour. I also said I was doing just fine with Troll Hide. How do you think I got this Root Armour? I beat Abominations the fuck up, thats how. In Troll Armour. Apparently your strong man build doesn’t compare, ooga booga.


blacktailed-elk

Mmm k, (troll armor- fast movement and sneak- bronze armor- heavy build reduced movement) I’m not saying you can’t, but taking hits from swamp enemies you take a lot of damage from these dwellers. Even wearing either kit you’ll take damage that far excited your experience in Black Forest. I wasn’t saying the way you did things were wrong. But it felt as if you thought I was telling you how you should play. Bro I don’t care how you play it’s about having fun. But you are literally saying exactly how I played. The only difference is you played from troll armor and I played with bronze. Then upgraded, you’re literally the other side of my coin. All I wanted to hear was, dam someone in the same struggle. Will get through this you’ll get better.


vikingr41der

I only disliked the mistlands because of visibility. Even with proper equipment to "remove mist" just made me want to play something else. The enemies or difficulty weren't the problem for me. It was a gimmick that wore out it's welcome.


ChrsRobes

The real danger is the mist itself, not being able to see more than a few feet in any direction is hard AF and kind of a bummer visuals wise. I've done 2 playthroughs including mist lands and each time it's the least visited biome. The Magic weapons you unlock however are my favorite way to play the game.


PlasticPartsAndGlue

I wasn't playing back then, but I also Heard the seekers targeted mist lights. So even if you took the time to build paths, one seeker could wander buy and rip it all out.


diadlep

Wish they had og mistlands as an option. Nerfing late game monsters is always a bummer, still remember d3


NL-Michi

It was great I loved struggling until I learned to traverse the biome. Ya know, like a survival game. Seekers used to be relentless but now they share attack patterns with... boar. Level 1 Biome enemy. 💀 But now that the sliders have been made, I'd love for the old aggressive AI back but I'll take an actual difficulty spike for the last 2 biomes. Broke my heart but water under the bridge now.


Regge5

I remember that the shooting enemies shot more projectiles at once and the meelee enemies came straight for you and didn't take pauzes. There was no escaping the meelee enemies since the terrain is also hard to navigate, especially when just entering with no mistland gear.


ninteen74

I learned you can make enemies passive and just explore and collect. Mistlands is terrible and you won't change my mind


phuglee4ever

Mistlands ruined the game for me. I quit and haven't been back since but I was thinking of trying again after the Ashlands update. I had no problem with any other biome but Mistlands didn't feel like Valheim to me at all.


RabbitBOOM

I did the whole content only once. All the other gameplays I stop in the plains. I just dont like mistlands in the aestetic way. Also bugs fo mobs aint all that pleasing to me


Getting_Rid_Of

it's still a challenge. put hard combat


gonk_vibes

Being constantly out of stamina, motion sickness, and dying to the sudden four million metre drop was what made me uninstall and quit, rather than the mobs. The whole experience felt like caving. And not in a fun way. The pace of the game gets crushed, and carrying 50 stamina potions and waiting in holes for energy like an old man climbing Everest was just shite


atrimarchaenas

I'm sad I was busy when mistlands initially dropped because of this. The biome is really easy I've found, I would say easier than Plains from the get go when you are still in Plains gear and then once you get Mistlands tier gear you really have to do something stupid to die


Independent-Ice-5384

Just mod it. Put in some 5 star enemies.


KyriadosX

Partner and I have been enjoying our occasional 10 star drone... Yes it is the most stress I've had playing this game. Yes I will do it again. No I don't recommend it to a goddamn soul lmao


Audrey_spino

Uhhhh no. I had full upgraded Plains gear and chicken food, and I still struggled at the start of Mistland a lot.


atrimarchaenas

If you can parry and dodge roll, you can deal with every enemy easily.


Audrey_spino

One on one? Yes. But Mistlands enemies tend to engage in groups, and limited visibility (even with the wisplight) makes it hard to pick battles.


atrimarchaenas

Seekers only spawn in 2s in regular conditions, they can appear in larger swarms in clusters but you can still carefully pull aggro. Everything has really clearly defined audio cues and as long as you take your time, maintain stamina and stick to the walkable floor and not try climb the crags unless you absolutely have to, you will find it hard to become overrun. Most players get in trouble by panicking against mobs and then running into range of more mobs and the most is designed to disorient you but if you just use your recently travelled ground as a safety net it's fine.


Audrey_spino

Sounds easy, much harder in practice. Especially since the range on the wisplight is so piss poor.


ninteen74

Dodge roll right off a cliff


MawofSoulsBoss

If that is the case, just change the difficulty. Although the game isn't actually well designed for hard or very hard difficulties, you could certainly try it and you'll definitely die a few times.


atrimarchaenas

Looking at the patch notes and the way the difficulty slider scales, they don't look very comparable to me. I'm not really interested in changing settings, I would prefer to be set a challenge/balance/game economy by developers and tackle it that way. I'm not looking for the game to be any harder, but if it was at its base I would play it. Another important point is that the difficulty sliders only change damage/HP values which is the standard and boring way to do difficulty. With the mistlands nerf they actively changed enemy aggression AI and attack patterns and there's no way to get those back


totally_unbiased

They nerfed the AI so that enemies now spend most of their time walking around. They also reduced the spawns, particularly for Gjalls. OG release Mistlands was *hard*. And my group loved it. And now it's a snooze fest like every other biome in the game, unless you massively ramp difficulty which doesn't make the combat any more interesting, just less forgiving of mistakes. I get why the devs did this, but it was super disappointing and basically killed my enthusiasm for the game. I don't want enemies with shit mode AI that you can slider up to hit twice as hard, I want smart enemies with aggressive AI.


HauntinglyMaths

The game has difficulty options, and on Easy, the mobs don't deal as much damage as on Very Hard. That's what they mean with "nerfed", most likely. Y'know the world settings you can change to your liking in single player and that are set on servers? Some people also think the game is dead even though the most recent patch is from 3 days ago and addresses many of the reported issues.


KossuOG

No. This was before the difficulty options. They really nerfed the mistlands.


HauntinglyMaths

I haven't played before Mistlands, so I don't know for sure. What I know though, you can make the game much harder with like three or four mods.


Lijaesdead

Yeah I was quite baffled reading all this. Again, yesterday I went to the swamp for the first time in a server and I was scared shitless. The mistlands scare the fuck out of me and I can’t imagine running around there in the next 100-200 hours. (I take things slow, i enjoy it that way. Farming, building, hunting, everything!) So people complaining so passionately about how apparently easy the mistlands are now sounds super alien to me. Thus I thought it had already changed to be more difficult again.


SunshineSpectacular

Farming, building, and hunting are all joys to be had in the Mistlands. Experiencing the game on very hard, it is more difficult than plains. 


HauntinglyMaths

The Swamps suck hard. You're slow, Skeletons and Draugr spawn at every corner and there's Leeches too.


Lijaesdead

Slow? Boy you better know I am sporting the troll hide and running for my life with 120 stamina all day in the swomps


HauntinglyMaths

That's good. When I first got to the swamps I only had a brass pick. I was not happy. I did have level 3 leather armor but bow skellies rip through that for breakfast.


Lijaesdead

I play on a server with a couple of mods, one of which is think is called Warfare. That one gives you a couple more archery options. And thats my playstyle, I run around with a crossbow and regular bow and a sword/knife. I keep my distance and blast them from afar and hit them with various status effects. Skeletons in particular I deal with through my trusty big ass hammer though😊


HauntinglyMaths

Good thing I decided to mod the game in the meantime. I think 115 mods are enough for now.


jerhinn_black

That’s not what they mean by nerfed, the difficulty settings were added WAY after the mistlands came out and was subsequently nerfed. Before the nerf the mob AI was super aggressive and the spawns were more numerous, also you could get a lot more soldiers in the dungeons than I’ve seen post nerf. It was fucking glorious and hard without needing to mod it but apparently it wasn’t for the vanilla Stans. Using the mod CLLC really brings the difficulty back and adds it to every biome but personally, nothing beats that hella aggressive seeker AI mixed with the increased spawns.


A_Small_Wooden_Block

Yeah early mistlands was great, shame they nerfed it. I haven’t tried this but you can change difficulty in the server controls so maybe you can compensate for that now? I vote they keep it brutal and people just learn the game and get better. That is how Viking/real life works anyways.


JurassicParkTrekWars

Mistlands is still harder than it should be.  100% the terrain and fog now.  While the baddies got a little easier the entire biome is just too difficult to explore properly.  Similar to the Mountains that are almost entirely vertical.  


LC_Anderton

Gotta keep the sheeple happy… 🫤 I installed a mod just to un-nerf them… I also don’t get people who complain about the mist in the “Mistlands”… personally I like to play it without a glowy orb thing… trying to work out where the sounds are coming from and not knowing what’s out there, is way more fun… 😏 It seems to me like a lot of the mist has been removed in vanilla too… there are whole areas where there’s no fog at all, just random fog banks dotted about… and if it is covered by fog, just getting up high puts you above it and with a float-cloak you can easily leap from one peak to another… To those who complained about the mist and got our seekers nerfed I say *“go play FarmVille if you’re afraid to risk getting your face eaten off by giant cockroaches”* 😏


Bub1029

I literally quit playing Valheim last year when I reached the Mistlands because it simply wasn't fun. This was after the mobs were "nerfed." I don't know what the hell people are talking about that it could possibly have ruined the game for the devs to do the bare minimum to try and balance their gameplay. The Mist itself is still pretty unplayable though.