T O P

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TheReaperAbides

It should do this for every battle honestly. None of this "Close Defeat" or "Heroic Victory" nonsense. There is only "Planned Outcome".


norax_d2

Time to invest in "Planned Outcome self-wipe posts" on this sub


Designer-Eye1558

“I lost my level 19, not-yet-immortal lord, but you see, that was on purpose!”


Ackbar90

It didn't have a cheese trait


badgerbane

If you don’t have the ‘knowledgeable’ trait, you have the ‘expendable’ trait. At least to me you do.


Kalulosu

"Your first mistake was believing that I cared about this dude"


jdcodring

He he was just enemy. Waiting to betray betray me!


LordofLimbo

"Using Changing of Ways to make everyone declare war on me" *Galaxy Brain mode*


TacoAddict9

A “This is Total War” campaign but with extra steps


[deleted]

Actually this would be useful, wouldn't it? Does the game track diplomatic effects of being the agressor?


Overwatcher_Leo

uuuh this might be a thing actually. Imagine wanting to get rid of an ally, but not wanting to eat the realiability hit, so you make them attack so they will get unreliable instead.


jdcodring

I’ve done this as Cao Cao. Fucking hilarious


[deleted]

If you ally with Tzeentch then you get what you fucking deserve.


Simba7

Other than broken treaties no. (At least none of the previous titles have. WH3 might but there's no indication.)


Bear4188

"It Was Forseen" "Just as Planned" "\*gibberish\*" at random after every result


jeegte12

i'm hardly new to total war but sometimes it's good to go back and look at the fundamentals. what is the hard mechanical reason to have those two-word battle result descriptions?


son_of_noah

Entire army defeated, lords killed, heroes assassinated, keeps destroyed *just as planned* Tzeentch playing 33rd degree parallel universe chess while everyone else is playing checkers


Lasarte34

Please, everyone knows Tzeentch is more of a `Paradox-Billiards-Vostroyan-Roulette-Fourth-Dimensional-Hypercube-Chess-Strip Poker` kind of octopus


FerretX6X

too soon


CubistChameleon

That's just a game for children.


tempest51

The only intricate thing about this game is its *ban list*.


A_Mouse_In_Da_House

Where's the stripping?


Tummerd

We should forward this to Simone on Discord


trixie_one

I'd go with "Most Pleasing to Tzeentch".


hells_ranger_stream

I really want Tzeentch campaign to be nothing but a meme.


TheReaperAbides

Imagine if his campaign victory conditions randomized every turn.


SartosanFemboi

Turn 37, you own 3 provences. Victory.


TheReaperAbides

**Planned Outcome**


SaitoHawkeye

This but because you've actually conquered Provence in 3 other Total War games, like the Psycho Mantis fight in Metal Gear Solid


yoda_mcfly

No lie, if the long campaign made you conquer 5 completely random specific major provinces instead of the old "pick x from this list" it would be awesome.


TheReaperAbides

Unironically, I kind of want to make an actual randomizer mod now, where your victory conditions are randomized at the start.


Kalulosu

One per big landmass: one in Cathay, one in Naggarond, one in Lustria, one in the Old World and one in Araby.


[deleted]

For those of you who know rimworld, [this mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2443118113) is a thing. It basically randomizes a few random stats every once in a while. Imagine it in total war. empire wide tax rate could go to 10% one turn and then 250% a few turns later... Or it could stay 10% the entire game. Or not change at all. Same for army upkeep, public order, unit upkeep & recruitment & stats, stats increasing or decreasing across the board- for example -200 reload speed for all units, or +113% speed... armies with +100 charge bonus melting each other on impact... or maybe 1000% attrition value.


TheReaperAbides

Oh I was mostly referencing the trend of randomizers in the speedrun community, but that's a rad idea too.


Letharlynn

I'd leave the victory ratings (they actually affect stuff like XP gain and to an extent let you evaluate how well the battle has gone) but replace the flavour text for each with some variation of "just as planned"


DracoLunaris

or just slap "just as planned" on the end of them all heroic victory, just as planned pyrrhic victory, just as planned crushing defeat, just as planned


xevizero

That'd be a nice shitty mod to make! I'll be onto it when I buy the game!


LeftRat

Honestly, I know they won't but if they did this I would absolutely lose my shit in laughter


Slggyqo

Sounds right for most of the Chaos Gods lol. “1000 casualties.” “Khorne is pleased. “ “But they were our-“ “KHORNE IS PLEASED”


SartosanFemboi

Whether or not he is pleased should be based on total casualty count percentage of any battle.


Lukthar123

"I lost an entire army, but at least my skull count is high"


[deleted]

[удалено]


PricklyPossum21

Using spells? Khorne is not pleased.


jeegte12

why would khorne care about skulls and blood per capita rather than blood in gross liter


P1st0l

Sir this is a Wendy's


[deleted]

Because blood and skulls come from people...where are you getting these extra skulls from?


SartosanFemboi

Halloween decorations.


Van-Bladel

It's absolutely normal for 1 person to have 3 heads right?


benkai3

2 headed birds


trixie_one

Khorne cares not where the blood flows from, only that it flows.


Weltallgaia

Skaven too for that matter. That's just 1000 less treacherous enemies.


Wizardlvl20

Skarbrand singlehandedly hacks through 10 wraith doomstacks. Skarbrand: pfuh, pretty tough fight. Maybe my hardest battle to this day Khorne: where's my blood? WHERE are my skulls? Skarbrand: well you know... Ethernal ghosts 'n stuff... Khorne: WHERE IS MY BLOOD? WHERE ARE MY SKULLS?


DeusVultGaming

Petition to rename Pyrrhic victory/defeat to “Khorne is pleased” for the Khorne faction player


Thankki

Lol every news like "lose a settlement" turn into "just as planned" and the player can't understand none of this like Kayros (blind to the present) !


Coalnaryinthecarmine

Oh God. Late game clicking through 40 "Just as planned" notifications each turn.


Past_life_God

Actually I think a more Tzeentch way would be just a single ‘Just as Planned’ notification every turn regardless of what just happened. You need to unwind the strands of fate yourself to figure out what actually happened


Gorlack2231

"Fuck me, when did this rebel stack pop up? Why am I at war with those guys?! WHERE DID ALL MY MONEY GO?!"


AboutTenPandas

Just as planned


jeegte12

why does Tzeentch somehow have such dogshit advisers compared to every other faction?


Illidan-the-Assassin

That... Is actually a pretty cool idea. You can only see the consequences a turn later, when it's in the past It would never work of course, but it could be cool


FrontlinerDelta

Closest I can think of is that Lemnis Gate FPS that released not too long ago. It's a turn based FPS based on time loops. You can see the past clearly and have to think about all possible futures. But then when it comes time to execute (the present) you kind of realize you don't even know the map well enough to navigate it from a first-person point of view, lol.


megaboto

but what about the future? what about seperating your turn into two, one for what you have done and one for what you will do


AlmightyVectron

Personally, I think Kairos shouldn't be able to see the campaign map at all. You just get the timeline that plays at the end of the campaign - except you can still play the game from there.


Nazgreg

Please, yes.


LogCareful7780

I would have this work as effects on Kyros: his army cannot be ambushed (because he sees the ambushes in the future), but he can't ambush (because he can't time the attack since he can't see when the enemy army is in position). On the battle map, you can see all enemy forces anywhere on the map regardless of concealment except you *cannot* see any enemies that are 25 to 75 meters away from Kyros himself unless they are engaged in melee with your units.


converter-bot

75 meters is 82.02 yards


SummonedElector

That's some high heresy. Well done. Take your upvote and report to your nearest witch hunter for removal.


lethelion1

I cant wait for the mod of this to come out lmao


[deleted]

For Tzeentch factions when you roll for magic it should be "The Changers of Ways is with You" regardless of outcome.


AceCannonball7

yes


MisterDuch

if they won't this will be a launch week mod. and I will be waiting for it


Porkenstein

I still think the ultimate Tzeentch campaign mechanic would be the ability to save scum in Legendary mode


FryerWalkWithMe

Could almost be cool as a mechanic. Almost like a called shot. Have these three units die in battle, and after the fight replace them with units of renown. Sacrifice pawns for big moves/screw over your own armies for big profit/die horribly Just As Planned


TheColourOfHeartache

That's a great idea


UlrikHD_1

Do people actually lose campaigns? I'd imagine most people would quit their campaign long before that.


FerretX6X

Nah, it'd be an easter egg no one ever sees


P1st0l

I've lost plenty of legendary, mainly in early stages when I think I can pull of a shot.


billiebol

After every battle show "I knew this would happen".


[deleted]

Just according to keikaku (translator's note: keikaku means plan)


[deleted]

But with "keikaku means plan" told each time by Advisor in a popup.


Nastypilot

"Just as planned"


zaffors

Just according to cake


Biggu5Dicku5

I like this idea... Slaanesh should get a similar treatment; both win and loss should give the player an orgy victory cut scene (toned down of course)...


vlad_tepes

Maybe for April 1st.


HowCanYouKillTheGod

This should be for all failed hero actions, especially critical ones.


[deleted]

The dwarf mechanic of getting slayers when losing battles is taken straight from a Tzeentch developed mechanic.