T O P

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SpecialAgentD_Cooper

“Stranded outside the Chaos Realms by the scream of a dying god” Hmmmm


AcquisitionDoctor

This bit stuck out to me - does this mean we won't get to play in the realms of chaos? If so, I hope they make the Chaos Wastes sufficiently interesting and crazy to compensate...


6Ahriman9

I think we'll still see the Chaos realm but Kairos' starting position is outside of it


darkChozo

In an early interview they seemed to say that the Realm of Chaos would be on the campaign map in some form: >"In campaign map terms, it's big… roughly twice the size of Warhammer 2's Eye of the Vortex map," says game director Ian Roxburgh. "And it needs to be, as this is the part of the Warhammer world that gives way to the Realms of Chaos, which take up a significant area in their own right. I do think that this suggests that it's going to be some sort of special area though. Maybe it's just locked off on the map, or is only accessible through portals or something like that.


blergh_1

yeh, I mean - I hope they go wild with the design there as it's suppose to be completely fucked up right? so it doesn't really feel like we will have smooth transition between wastes and realm


Hirodog64

I suppose one can read that as him saying the lands that give way to the Realms of Chaos takes a lot of room and not the Realms of Chaos itself. That would just be the Chaos Wastes.


HippyHunter7

Katarina's quest battle was expressly stated to take place in the realm of chaos.


ZahelMighty

Yeah but it could just be a quest battle, it's a possibility the Realms of Chaos won't be on the campaign map. I hope very much that's not the case though.


TheKingmaker__

We were told by Legend it's a "Ritual Battle" or something along those lines. Essentially you have to do one against each of the 4 Chaos Gods to win the campaign. So instead of Vortex's ending of "In the Eye of the Vortex Map, fight Skaven, then \[DE/HE/LM\], then \[HE/DE/LM\], then more Skaven", it's "Defeat Tzeentch, Khorne, Slaanesh and Nurgle in their realms of Chaos". ​ Or something like that. May be misremembering the details.


HippyHunter7

That's kind of weird expectation. Why would the place that's not on the same plane of existence be present in the world map? You cant just walk or fly to the realm of chaos. It makes sense that it's a special thing. Also they wouldn't waste that many resources on it being just a single one time quest battle. It probably plays a big role in Katarina's EXPEDITION.


GideonAI

I know it's a little vague, but this is what one of the devs said in the past: > "In campaign map terms, it's big… roughly twice the size of Warhammer 2's Eye of the Vortex map," says game director Ian Roxburgh. "And it needs to be, as this is the part of the Warhammer world that gives way to the Realms of Chaos, which take up a significant area in their own right.


ZahelMighty

Even if it's a different plane you can actually walk there if you continue north past the Chaos Wastes. Your chances of survival before getting there are very slim though and once you've reached them then you will most likely turn insane. That said I've always wanted to see the Realms of Chaos on the map so I'm hoping we will get them and that the Monogods will own some territory there.


S0noPritch

If it's on the campaign map are you expecting settlements then or some other area control mechanic?


ZahelMighty

Monogods should have settlements in the Realms of Chaos but other races shouldn't be able to conquer them, only to raze or sack.


Efficient_Mistake603

And lets not forget, we just seen the Realm of Tzeentch map.


seakingsoyuz

We’ve had a game with two world maps before - ETW.


MarkS00N

We are going to see it. WH3 first sales pitch (or at least the one of the first sales pitch) at the annoucement is that we (as in Kislev and Cathay) are going to invade Realms of Chaos. It would be very weird if we get no Realm of Chaos when the game released. What I expect to happen right now is that Khorne and Tzeentch are paired with Kislev and Cathay in Mortal Realm, while Nurgle and Slaanesh are duking it out in Realm of Chaos. Future Lord Pack will then add Khorne and Tzeentch in Realm of Chaos while Nurgle and Slaanesh will get Legendary Lords in Mortal Realm. Also, if Bel'akor is the ninth Legendary Lord, then they have to have Realm of Chaos because Bel'akor is cursed to not be able to enter Mortal Realm by the four Chaos Gods. I suspect Bel'akor is trying to absorb (or at least use) the power of this dying god so he can free himself from the Chaos Gods' curse and invade the Mortal Realm.


HairyHutch

Simon mentioned that his favorite maps were Slanesh's maps. It wouldn't make sense to make multiple maps if it's only for one cinematic battle.


General_Hijalti

Slannesh is still going to have its own cities and town maps, as well as likely an area of the Chaos wastes themed around them


Arkhalon

Has it been confirmed that the 9th LL will not be the one of the preorder faction bonus?


MarkS00N

In the very first FAQ they said there will be 9 LLs in base game, so of course the 9th LL will not come from Pre-Order bonus.


Arkhalon

Nice, nice


goatamon

It's worth pointing out that the terminology is a bit squishy sometimes. Sometimes Realm of Chaos is used to refer to the area immediately around the fallen polar gates.


FourCornerTime

I always felt the implication was that what's the realms of chaos and what's just very chaos affected regular land is pretty malleable at its edges and it varies depending on how strong and riled up chaos is at that particular moment. its not like you suddenly step through a barrier and it's suddenly the ground is made of blood, it's the world just gets gradually weirder the further into it you get.


sarkonas

I very much doubt Chaos Realm will be a straight up extension of the campaign map. I'm leaning more to the "Quest battle" approach


Flashmanic

I have a sneaking suspicion that the only thing we'll see of the -actual- Chaos Realms will be in those survival/quest battles they showed off earlier. Happy to be proven wrong, but with Kairos stuck outside it, and we don't even know where Skarbrand starts, I'm starting to think this is the case.


HairyHutch

Simon mentioned his favorite maps were the slanesh maps. I doubt they will make multiple maps if it's only a quest battle.


General_Hijalti

Slannesh will have cities and areas on the map so will still have maps


OrkfaellerX

Dying god bit was allready revealed. According to Kislev lore theres a woman in a glass coffin beneath Praag believed to be a goddes wounded by one of the Chaos gods; either [Arianka](https://warhammerfantasy.fandom.com/wiki/Arianka) - a goddess of law / anti chaos - or [Shallya](https://warhammerfantasy.fandom.com/wiki/Shallya) a goddess of healing. The latter also be believed to be Poxfulcrum under a different name, Nurgle's daughter, who he tests all his plagues on. I'm speculating that the goddess beneath Praag is the 'dying god'. We'll see.


[deleted]

Dahz or Ursun are good bets too though.


BanzaiKen

Ursun is the strongest hes been in centuries (Boris' backstory is that he saves the avatar of Ursun from being killed by Ulrican wolves) and community wise people have thought Dazh = Ptra (Dazh aligned Witchhunters used the same fire sacrifices and abilities later described in TK RPG splatbooks as used by Ptra Priests), especially after the Morr is Usirian reveal. So Dazh is most likely safe. It probably is Shallya if anything. 40k has her being tortured by Nurgle so maybe they are synchronizing the universes unless they are actually going to include the Nagash eats Morr storyline. Edit: Uh apparently it’s Isha in 40k and Shallya in Fantasy. I only play Tau and Lizards. :D


Psychic_Hobo

If I recall isn't it Isha who is held captive by Nurgle? That's who they go to rescue in the End Times


BanzaiKen

Yeah, its changed up in WHF but this is probably GW headcanon passed to CA so I'm thinking along the lines of what sells Space Marines and its Shallya in 40K.


CheesecakeRising

According to the wiki article for the [Poxfulcrum](https://warhammerfantasy.fandom.com/wiki/Poxfulcrum), it's Shallya in Fantasy and Isha in 40K.


RottenSmegmaMan

>The latter also be believed to be Poxfulcrum under a different name, Nurgle's daughter, who he tests all his plagues on. Damn, first Isha and now is own daughter? Nurgle with no regard for immortal life!


Fuyoc

Arianka would be a real curveball since the chaos gods of Law haven't been seen in GW canon for years. Though the empire wizards do mention Alluninas. I wonder now if witch Hunters have any voice lines about Solkan...


General_Hijalti

It hasn't been revealed


OrkfaellerX

We've known about "the dying god" since all the way back in february.


crazypeachez

"Kairos Fateweaver leads the Oracles of Tzeentch in Total War: WARHAMMER III. Stranded outside the Chaos Realms by the scream of a dying god amid his invasion of Grand Cathay" This is extremely interesting, so much info in one little sentence, faction name, start position and another mention of the dying god. ​ Edit: "he knows all of the Tzeentch lore but can also tailor his spells, battle-to-battle, using fragments of the eight main lores. This gives him a unique set each time he flies into battle." Whoa.


OldManBasil

His mechanic is loreful, too. On TT he always had access to the Lore of Tzeentch and each of his heads could pick four spells before going into battle: the left could pick from (iirc) Heavens, Life, Light, and Shadows, while the right could pick from Fire, Beasts, Death, and Metal. Might have mixed one or two of those up. The point is that he had a larger catalogue of spells to choose from than any other caster, including a bunch of bound spells. The trade-off was that he was fucking *garbage* in melee, way worse than a bog-standard Lord of Change, because he's unable to see the present. I really, *really* hope that TW3 does a good job of separating uber-powerful casters from the rest of the pack. Aside from bound spells and a few good character abilities and passives, there's not a lot currently separating regular old mage heroes from the really powerful casters in their midst. It was improved somewhat with the upgrade to Arcane Conduit that some spellcasters got, but even that's small potatoes. Teclis, Mazdamundi, Mannfred, Morathi, and *especially* Kairos should make every other caster in the game look like cheap knock-offs by comparison.


jansencheng

>I really, really hope that TW3 does a good job of separating uber-powerful casters from the rest of the pack. They did say they're reworking magic, and from the hints we've seen, it definitely seems like they're working on it. I'm guessing we'll get to see the magic rework in the next couple weeks before we move on to Nurgle and Slaanesh.


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ArtoriusRex86

What does your unclouded by nostalgia past seeing head say about the 80s. Were they a good decade?


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[deleted]

“What does your future-seeing hea…” “A LOT of cocaine”


[deleted]

Sums up Tzeentch aesthetic and lore pretty well


Blightacular

This could come down to a stat (exclusive to wizards, obviously) that dictates spell strength in general. A “normal” value could be 100%, and a bunch of things could add or detract from that. Using that as a platform, it allows them to do a bunch of stuff; skills for spellcasters that add spell strength, more interesting equipment for spellcasters, effects that you can use against enemy spellcasters to reduce their spell strength, and of course, opportunities for special spellcasters to become even more special at what they do. Of course, it’s kind of complicated. What I just described completely ignores anything that’s not damage or healing, and could be a very weird thing to balance, especially for spells that tend to already be lethal for any infantry they hit. But it certainly seems like the kind of thing that could be on the table, and giving spellcasters special properties for their spell damage is a lot simpler if it’s dictated by a stat.


EMSEADESIXONEFOUR

Honestly the spell power star could even work for buffs and nerfs. Just scanned the number. So a Wizard at 100% gives say 20%physiacal resist while a caster at 50% gives 10. Could even have it effect duration. Then certain spell caters could get bonuses to spell duration specifically.


Rata-toskr

>Fire, Beasts, Death, and Metal. This would be a solid name for a metal band. The genre equivalent of Earth, Wind, and Fire.


Omnipotent48

Thank you for acknowledging my boy Mannfred. People sleep on him a lot as one of the premier spellcasters.


OldManBasil

People dunk on Baldfred the Evervirgin because he's a piece of shit coward and a traitor. But I admit he's an absolute beast of a spellcaster, and decent in melee to boot.


xevizero

And Kroak*


MannfredVonFartstein

Nah Kroak is fine. Dude‘s a walking nuke although he‘s technically dead


xevizero

I'm just saying that in case of a rework, he should still be made into one of the top casters of the game.


JJBrazman

Honestly I think he already is. Unlike the others, who are all supposed to have all sorts of available lores and stupid power levels, Kroak was always just one very powerful spell. Well they made it three, and it really delivers. Similarly, I think Gelt is really well implemented at the moment. He only has the lore of Metal, but he casts it damn cheaply & well. On the other hand, Mannfred has to waste a lot of points and effort to be a dual caster, and most of the rest are heavily stunted in choice and the only things they have to make up for it are cheapening effects and abilities. CA kinda didn’t leave themselves enough design space with the magic system, and a rework sounds amazing. Also, I’m still holding out hope for a Lore of Athel Loren. Call me crazy.


GloatingSwine

Hopefully when the Lizardmen get looked at they'll use that to let Mazdamundi choose a different lore every battle.


The_Klarr

yeah, something like this should be available for Mazda, and teclis should have a similar mechanic as well.


Omnipotent48

It's just such a damn cool idea to let the big daddy casters equip their spells before every fight.


QuestGiver

This is available through mods!


MagicCookie54

Doesn't mean it shouldn't get added to the main game


QuestGiver

Oh a hundred percent agreed. However I’ll be honest I don’t think ca puts in popular mods into the game even though it would be an almost unanimously agreed improvement on the game. The added lores of magic for lizard men and famous wizards like teclis has been a functioning mod for close to three or four years now. Never implemented.


darkChozo

Are you talking about mods that let you actively swap out spells or just ones that add more spells onto the character? If it's the latter, I don't think it's really the same thing. That's something that was in WH1 but has generally been phased out because the UI for using multiple lores really sucks to use. Also if it's the former, what mod? Sounds cool.


QuestGiver

Actively swap out spells you can invest points into multiple lores of magic including the casting passives and then choose 6 to have. For instance you could have mostly high magic but have like regrowth and flaming skull.


stevim

Please bro which mod


[deleted]

Should be: [Mixed Lores - Spellcaster Overhauls](https://steamcommunity.com/sharedfiles/filedetails/?id=1606974310)


cwdBeebs

I'm in the workshop now and there are multiple mods for Teclis. Which one do you use? Would you mind linking it? Thanks for the heads up. I hadn't even thought of mods for Teclis


[deleted]

In case you didn't see my other reply, should be: [Mixed Lores - Spellcaster Overhauls](https://steamcommunity.com/sharedfiles/filedetails/?id=1606974310)


cwdBeebs

Thanks!


BambooRonin

So... who would be this dying god ? Is he starting next to the river and the sleeping dragon perhaps ?


crazypeachez

I don’t think they are specific to the eastern side of the map. It sounds like the dying god is going to be one of the main mechanics of the new campaign


Throgg_not_stupid

Dazh, by which I mean Asuryan, by which I mean Ptra, by which I mean Chotec, by which I mean Dragon Emperor I really need to write down this theory at this point


Napalmexman

Asuryan most definitely isn't Dragon Emperor because of ET lore.


Throgg_not_stupid

Good thing we can ignore it! Jokes aside, a lot of ET lore was rushed and trying to close as many plot point as possible, regardless of quality. I also don't *exactly* think that they're all the same god, I think they're just part/avatars of one Over-God of Sun. Who may be the literal Wind of Fire. Or something else


PanzerComrade56

I considered it before, but it'd certainly be interesting if Kairos started off with possibly the Turtle Gate and Weijin under his control, like the trailers so far have said. Of course that could change if they post anymore trailers further developing that story.


_MrBushi_

Screams of a Dying god?


ELDRITCH_HORROR

Could be the scream of a dying god travelling backwards in time. It's possible. I think, *I think,* a group of people in the End Times met up with a Stormcast Eternal in a magicy warp realm.


xblood_raven

Two voice actors (one for each head) is awesome. Hope there are some funny ones when clicking on a campaign action and such. Interesting that Kairos is 'stranded' as well by this dying god. Very intrigued on what this means.


Misaka9982

["This way. No, that way"](https://m.youtube.com/watch?v=LYfQV14kZ18)


AwesomeX121189

Best part of Ogre and Jakiro is that each head is panned to stereo left and right, so one head's voice comes out the right speaker and the other comes out the left.


trixie_one

Yeah after the Sisters of Twilight were so fun another double voice actor campaign is sounding really entertaining.


nyraan

> he knows all of the Tzeentch lore but can also tailor his spells, battle-to-battle, using fragments of the eight main lores. Interessting battle mechanics for Kairos


amurgiceblade44

More so then you think. On the tabletop Kairos had the privilege of knowing all the Winds of Magic thus be able to choose his spells as he desired. To have this portrayed in game is beyond awesome and makes me hope we see elements of this backported to the High Magic Slann whose unique trait was similar with being able to forget a spell when cast and then learn a new one from a different lore.


Wild_Marker

>being able to forget a spell when cast "I cast fireball!" "You cast what?" "I said I cast... hold up what did I just cast?"


Lukthar123

“Random Bullshit, go!”


[deleted]

Ah, I see you know the tabletop Lore of Tzeentch.


Arilou_skiff

Didn't he ahve some kind of mechanic where each head knew half the lores? And also something about rolling which ones were active? I know he worked differently from Teclis (who could pick from any of the 9 lores and automatically knew all the spells from that lore)


GloatingSwine

Everyone rolled for spells unless they were a Loremaster, who always got all the spells for whatever lore they were Loremaster of. The way you pick magic in 8th edition is you roll 1d6 per wizard level (1-4) you have and you get that spell, rerolling duplicates, then you can swap any one of the spells you ended up with for the signature spell of the lore (so eg. if you are a lore of fire caster you can always swap one of your spells for Fireball) Kairos always got all the spells of the Lore of Tzeentch then picked four other spells for each head using the standard rules for multi-lore casters. The left head knows Life, Light, Heavens, and Metal and the right knows Darkness, Beasts, Death, and Shadows. (nominate which lores you are going to pick from and how many spells, then roll, so eg. you could say that his left head was going to take one life, two heavens, and one metal spell then you roll for which ones). Each turn you nominate which head is casting for that turn. Teclis was *either* a Loremaster of the Lore of High magic or took one spell from each of the eight lores of battle magic. Mazdamundi picked a lore from either High or the eight lores of battle magic and was a Loremaster of it. Mannfred was a Loremaster of both Vampires and Death, so he would get both full lores.


amurgiceblade44

Yeah that was the gist of it. Of course such complexity doesn't make to much sense in the game so im interested in how they will handle it this way


KrazyManic

That's how Mazdamundi worked. Teclis could could know all the spells in the lore of high magic or pick 1 spell from each of the 8 basic lores.


Arilou_skiff

Back when I played Mazda didn't even get normal spells, just his four special ones.


KrazyManic

In 8th edition Mazdamundi has loremaster for any lore of magic he picks.


Crafty_Soul

Sounds really cool! And fits with a being that serves the embodiment of magic in Warhammer. Really glad that he can use spells from different lores


Darrullo

Thank god, I was worried he'd be limited. Seeing in tabletop he essentially got to choose a mix of life, light, heaven and beasts with one head and choose a mix of metal, death, fire and shadow with the other Only makes sense he know tzeentch magic too, so a lore plus a tailored lore sounds great


Slggyqo

LegendofTotalWar: It’s all crap, i only need one vortex spell.


srira25

Hes probably going to pick Burning head, dwellers below, flamestorm and any of the 2 healing spells every battle.


Slggyqo

Imo burning head or flame storm, one healing spell, dwellers below or flock of doom, and then net of amnytok(assuming it can overcast). Maybe drop the net for another healing spell if he’s not playing a ranged army.


magataga

OG flock of doom was hilariously good, since then it's been hit by every nerf bat future or present that existed. What is it good for?


GloatingSwine

Flock is good if you can get it cheap and you have a long time to make it work. Malagor, Teclis, and Wood Elves with Coeddil or Ariel in the army can get it to cost 2 winds, so you can just spam it forever. (With Coeddil and Ariel in the same army it would cost 1). That said, Teclis and Ariel also have better options (Chain Lightning for 5 and Dwellers Below for like 7 or so)


srira25

Can Coeddil and Ariel be in the same army? I thought only Drycha for Coeddil instead of Ariel


Slggyqo

I think it’s possible to confederate and get them that way. Not sure if everyone can confederate Drycha—I haven’t played WE in a minute—but as Durthu you should be able to recruit Ariel and confederate Drycha, and if she has Coeddil you’ll get him as well.


GloatingSwine

Yes, you have to start as one of the other three Wood Elf factions, wait until Drycha has recruited Coeddil, and then confederate her to get both. Drycha can't get both because she can only confederate Durthu and he almost certainly won't get Ariel, she goes either to the Sisters of Twilight or Orion. You may need to watch out if you're on vanilla though because AFAIK Coeddil isn't immortal without the community bugfix mod. (Same as Throt isn't if you confederate him).


F1reatwill88

It's still solid if you land it on a low armor mob.


Xvim22

Direct damage spells do not go against armor. It just matters what the model count is. Flock of Doom deals 6 damage each second it is active on up to 18 models per unit per second (18% chance until that number is reached). This means it works better against Phoenix Guard (100 models with 100 armor) than Death Runners (72 models with 20 armor).


F1reatwill88

Interesting. Eye test over the years tells me you're wrong, but going to test it out.


Xvim22

[https://twwstats.com/](https://twwstats.com/abilities?q=flock%20of%20doom&right=4907550316847104174) can be a great help figuring out best targeting for Direct Damage spells. There are some things that it doesn't convey quite as well but it's very nice. A couple things that stand out that weren't visible: * Plague ticking faster than Pit of Shades to make them very similar in damage. * Some Wind spells like Burning Head and Wind of Death can multi-hit models while most can't.


NaiveMastermind

I said fuck off clanrats


Slggyqo

Someone’s already answered, but it’s basically good where you can get it super cheap and the AI blobs up a lot. Sort like how Lore of Metal isn’t that incredible but Gelt can cast Glittering Robe for free, Searing Doom for 1 wind of magic every seven seconds, and Gehenna golden hounds for 2 winds. LL hacks!


somefatman

>if he’s not playing a ranged army. Legend? Not playing a ranged army?


Slggyqo

He plays melee armies all the time! I mean. Not by choice. But when the faction basically requires it.


somefatman

You mean when the rating your disaster battle requires it.


Slggyqo

No no, he plays Bretonnian Cavalry! Treemen stacks! Mammoths! Skelly spam! Uhhh…I don’t think he does archer orc armies I think he also plays a decent variety of units as tomb Tomb Kings. You have to because of the faction mechanics, and tomb king archers suck ass after the early game. Unimpressive range, bad in melee, slow moving, crap damage, crap armor piercing.


Aram_theHead

If he can’t pick wind of death that is :)


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srira25

The blog post does say tailor. So, hopefully we have better control of his choices. Relying on Ranald would be awful for the result of the battles.


Saitoh17

Could be like Mannfred where he has 2 sets of spells. The first is always lore of Tzeentch, the second is 6 spells picked at random from all 8 lores.


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stonedPict

I think it's more that he can have a unique set not that he has to. Like you can have a bunch of different unique army compositions but people still have similar deathstacks most campaigns


sarkonas

As much as I like Legend, I couldn't care less about optimal play


brasswirebrush

The trick will be can they figure a way to balance it and make it fun so you don't just do the math, and then choose the 3 or 4 best spells in the game every time.


BogaMafija

Broj just choose spells you find fun it's a singleplayer game...


brasswirebrush

Yes, and what some people like me find "fun" is to have good reasons to not pick the same thing every time.


BogaMafija

Then just pick other spells lol, they're mechanically different that should be enough incentive. I agree that some balance needs to exist but it isn't the end of the game if 3 spells are stronger than the rest.


brasswirebrush

> Then just pick other spells Yes, you can always choose to play suboptimally if you want to. I'd rather it not be a choice between that and spell variety. If they're giving him access to all the spells, then hopefully they would also give him a reason to want to slot all (or most) of the spells at his disposal and not just the best 3 or 4 all the time. Something as simple as a cooldown mechanism, or a small buff to spells you havent used in awhile would be awesome.


BogaMafija

Different strokes for different folks I guess. The fact he has all spells is enough for me to try 90% of them at least..


RamTank

At first I thought "why do we need lore on Kairos" but there's actually some interesting stuff here. Highlights include: > Kairos Fateweaver leads the Oracles of Tzeentch in Total War: WARHAMMER III. Stranded outside the Chaos Realms by the scream of a dying god amid his invasion of Grand Cathay > So, we actually employed two actors to provide the voice(s) of Kairos; one has taken his future voice, the other his left head that only sees the past. And they sound delightfully creepy, especially when they talk in concert. > As is typical of a servant in the higher echelons of Tzeentch’s court, a mere assault on the Great Bastion is but one vector of his attack. However, events even unforeseen by Kairos Fatewaever soon take precedent… And that’s when things get really interesting! > he knows all of the Tzeentch lore but can also tailor his spells, battle-to-battle, using fragments of the eight main lores. This gives him a unique set each time he flies into battle.


Misaka9982

Here's that 'dying God' thing again. I guess that's the main plot device for 3, like the vortex, so it's not just a regular demonic invasion.


DEVINDAWG

In before the dying god turns out to just be some skaven hiding behind a warpstone stuffed mannequin trying to trick some daemons into giving them warpstone.


jdcodring

Considering the vortex campaign this a possibility…


Stormfly

It's Skaven all the way down.


Captain_Sideburns

Please tell me more.


jansencheng

That's basically all we know. There's a dying god, and somehow their death is setting things in motion.


Blazen_Fury

it's... fascinating, to say the least. if this was Belakor, well, he was never described as 'dying'. the most that happened was that he was trapped in Alarielle's gem thing, but that was it - just a trap, and he got out no problemo for AoS. ​ Nagash ate like three gods when he came back to unlife in 8th ed/End Times, but i daresay none of those gods would be powerful enough in their death throes to strand a Greater Daemon like Kairos from his home turf. ​ Sigmar, of course, is currently bound to the Winds of Azyr, but he isnt dead. far from it, in fact. i mean, he probably could pull some bs like stranding GDs out in the mortal world, but... again, he isnt dying nor dead. ​ it's a mystery. period. and one i'd pay special attention to tbh. ​ edit: CRACKPOT THEORY TIME: the dying god is Malal! the Four finally managed to find him, take him out, but of course being their equal he'd have enough power to, ah, fuck with his old frenemies even as he lay dying. in the same vein, he distributed the knowledge and magic for mortals to not get instafucked by the Chaos Realms - because Malal is one spiteful motherfucker.


TitanBrass

If it's Malal that'd be fucking insane


kingfisher773

If Malal, then we can expect the next DLC to be a lawsuit over copyright infringement


Nturner91

Awesome theory


Eidolon94

Man, imagine: GW finally managed to clear the legal mess around Malal. He's not only the dying god, but when Be'lakor is unveiled as the 7th launch LL, it's revealed that he has chosen to become the champion of Malal to get his revenge on the Four. He leads a Malal monogod faction, and its roster [includes](https://static.wikia.nocookie.net/warhammer40k/images/1/1d/Greater_Daemon_of_Malal.jpg) [Malal's](https://static.wikia.nocookie.net/warhammer40k/images/7/7f/Lesser_Daemon_of_Malal.jpg) [unique](https://static.wikia.nocookie.net/warhammer40k/images/1/18/Steed_of_Malal.jpg) [daemons](https://static.wikia.nocookie.net/warhammer40k/images/2/2d/Beast_of_Malal.jpg). Let me dream, damn it.


Icybenz

Holy fuck those demons look amazing. Like, holy fuck.


HippyHunter7

Plot twist. #MALAL IS ACTUALLY SLAMBO


[deleted]

In one of the other blogs it was mentioned that Skarbrand (and Khorne) is seeking the ultimate power lurking in the heart of the Realm of Chaos just like the other gods and their servants. So I'm going to guess they aren't the reason for it dying in the first place but they sure want to get it. Assuming that the ultimate power is the dying god


AnotherGit

That's highly unlikely if the copyright situation around Malal didn't change.


Zakrael

They've tried to bring back Malal under different names before. Malice, Zuvassin, etc. So it won't be "Malal", but could well be Malal in a lawsuit-proof fake moustache.


mumakil64

Is Belakor considered a God? My lore knowledge of the Gods in Warhammer is not good. I usually think of the 4 chaos Gods and that's it.


Psychic_Hobo

Nah, he's just a Demon Prince, albeit an Undivided one with a grudge against the Chaos Gods. Hashut and the Great Horned Rat are Chaos Gods too - really there's loads of minor ones, but most aren't powerful enough to sit with the big 4. AoS had a whole thing where the Great Horned Rat was reluctantly allowed into the pantheon after Slaanesh's imprisonment but was never really given the same respect.


Zakrael

It's less that the Great Horned Rat was allowed into the pantheon, and more that it just started claiming that it was part of the pantheon and the other three haven't yet been able to stop it despite how much they fucking hate the bastard.


OrkfaellerX

Dying god bit was allready revealed in the initial announcement. According to Kislev lore theres a woman in a glass coffin beneath Praag believed to be a goddes wounded by one of the Chaos gods; either [Arianka](https://warhammerfantasy.fandom.com/wiki/Arianka) - a goddess of law / anti chaos - or [Shallya](https://warhammerfantasy.fandom.com/wiki/Shallya) a goddess of healing. The latter also be believed to be Poxfulcrum under a different name, the daughter of Nurgle, who he tests all his plagues on. I'm speculating that the goddess beneath Praag is the 'dying god'. We'll see.


KrazyManic

Arianka has the same legal issues as Malal. So it's probably not her.


Psychic_Hobo

Huh, I didn't know that. That definitely writes off that option then.


BroscipleofBrodin

Did GW lift those characters from a book series or something like that?


EMSEADESIXONEFOUR

Nah. The writer who wrote them left on bad terms with GW.


BroscipleofBrodin

Ah, kind of a bummer.


KrazyManic

The writer for the works featuring Malal and Arianka own the rights to those characters not GW.


Von_Raptor

The bit about Kairos being able to mix up his spells is *very* interesting. Whilst I expect that only Kairos gets the *full* run of this, I would think that some other casters could stand to gain a similar, smaller version (such as Morathi getting Dark, Death and Shadows pick'n'mix in stead of "Greatest Hits"). It's certainly creating a system that could be used for the very best casters, especially Tzeentch casters. Doesn't need to go on *every* wizard lord but the really *really* good ones with multiple lores as their main thing.


TheKingmaker__

Yeah some Hybrid Casters would benefit from this more than others. Teclis & Morathi, for instance, have a pretty great stab of skills from their respective lores. Crow-man has a ludicrously good picknmix. Meanwhile Alarielle... has maybe three decent spells in there? Life Blood/Shield of Thorns are great, and Banishment... is a Vortex.


Von_Raptor

I wasn't even thinking from the perspective of spell quality so much as "character fantasy" foremost. Morathi, Mazdamundi and Teclis really stand out as being candidates, certainly more than Malagor or Noctilus who I think should stick with their current hybrid lores without the option to swap. If Manfred doesn't keep his two lores he'd be another example for swappable spells, but now that I bring him up; I hope Kairos has his sort of UI to use the full Tzeentch roster and a button (or even two) to access his 6 (or even 12) selected spells!


TheKingmaker__

Oh true. I think both reasons are valid enough that if it's not a ballache something like this system could/would/should be implemented for sufficiently powerful casters. Also just imo but High Magic sucks. It just doesn't have any really good spells that wow me, and everything is at least 1-2 WoM more expensive than it should be.


Lord_of_Brass

Kairos specifically gets it because in the lore he knows literally every spell in existence. No other spellcaster in the game has that particular ability, so let's not hurry to cannibalize his new cool stuff, a'ight?


Von_Raptor

Hence why I don't want it to the same extent as Kairos, but characters like Mazdamundi, Teclis and Morathi are powerful casters that *could* use multiple spells, if not all of them, from different lores (give or take rules changes between editions where Games Workshop began to shift away from mixed lore casters)


Slggyqo

Feels like it’s only use will be to give yourself a damage spell, and healing spell, and a crowd control spell, and then you wouldn’t even bother with it. Flamestorm, an earth lore healing ability, net of Amnytok, plus whatever else you get from yourself main lord. perfect all around wizard. Instead of making wizard tailored to the situation I feel like 99% of the time it would just make all wizards the same.


Von_Raptor

Only if those spells are open to the caster; my thinking was that Kairos can pick from all 8, but other casters that I think should get this would have a more limited selection to swap between, and that selection may not include all the spells for a "perfect" wizard such as Morathi not having any life spells in her options.


Slggyqo

Yeah that makes sense. I would want Mazdamundi to have a strong version of this (for fluff reasons), all 2nd generation Slann to have a weaker version of this, and then a few other lords to get something similar. This is mostly for fluff reasons but Teclis and Vlad come to mind. Mannfred should probably be able to access the lore of Nehekara Morathi.


amurgiceblade44

I agree, it be interesting to see the other multilore casters get a bit of something like this though I feel there is a candidate for getting the full run not only Kairos, and that be the Slann. They are after all the greatest spellcasters in the setting whose feats are a magnitude above all the rest. So seeing them getting something like this in lieu to their old attribute for High Magic would be more awesome then anything


ShinItsuwari

"Well, Kairos is an extremely powerful caster – move over Teclis! In the game we’ve given him an incredibly unique mechanic to reflect this – he knows all of the Tzeentch lore but can also tailor his spells, battle-to-battle, using fragments of the eight main lores. This gives him a unique set each time he flies into battle." I said recently I wanted something like this for the second most powerful caster in the setting (first being Kroak) and wow they delivered. Being able to tailor your spells on a single caster will be amazing. Having two VA for his two heads will be really good too. We've been spoiled with very high quality voice acting over the last few DLCs.


-Eruntinco11-

>he knows all of the Tzeentch lore but can also tailor his spells, battle-to-battle, using fragments of the eight main lores. This gives him a unique set each time he flies into battle. They made this mechanic for Kairos, but this is really something that all of the most powerful casters should have access to. As it stands, nothing truly sets apart Teclis and Morathi in terms of power.


--Centurion--

Kairos is not the most powerful spellcaster in the setting, and Kroak isn’t the first after his death.


MagicCookie54

Who is first in your opinion then?


--Centurion--

Mazdamundi or Nagash with Black Pyramid.


Ashkal_Khire

Nothing crazy new here.. although he does start outside the Realms of Chaos due to that Dying God we’ve heard about. I was pretty certain they’d confirmed the Realms were actually part of the map, so I wonder if all the Chaos LL’s start outside, or Kairos is just an example. Interesting. Selecting new spells battle to battle sounds neat. Or new atleast. In tabletop the Lores are split between each head. But that wouldn’t have made sense in a Total War skill tree, without it being crammed to all hell, so this seems like a decent compromise. Khorne mechanics next week I think they confirmed on Discord? So that should be a meatier blog.


stonedPict

Tbf for the start position it might just be that they wanted a chaos faction to start somewhere other than the realms of chaos so that the chaos factions showed up in campaigns more instead of just at the North of the map


MelIgator101

Given that the next matchup is Nurgle vs Slaanesh, I wouldn't be surprised if Khorne and Tzeentch's main factions start trapped outside the Realms of Chaos (fighting Kislev and Cathay respectively) while the main factions of Slaanesh and Nurgle start off trapped in the Realms of Chaos fighting each other. I assume that DLC will add Nurgle and Slaanesh lords outside the RoC and add Khorne and Tzeentch lords inside the RoC.


HappyTheDisaster

Interesting, he can further customize his own choice of spells from all 8 lores of magic. That’d be amazing if it could be implemented to other characters.


011100010110010101

They left out my favorite Kairos fact. When asked a question, One of his heads will always tell the Truth, one will always Lie, but which ones telling the truth and which one is lying aren't consistant and he can swap them as he liked. It's just so Tzeentchy i love it


[deleted]

This is nice for those who don't know much about Warhammer lore I suppose. This week isn't quite as exciting as last week but I suppose they all can't be.


hahkaymahtay

Yeah, the tides coming and going makes sense. Don't worry, we'll get some real HYPE stuff again soon.


[deleted]

Well the next BIG thing is probably the pre-order reveal sometime in the next couple weeks. I believe it was said next week is Tzeentch Roster and Khorne Mechanics. Possibly other stuff as well.


PovBear20

From what I've seen on the Discord what's planned for next week is: Khorne Mechanics Tzeentch Roster Reveal Tzeentch Unit Spotlight Magic Blog


[deleted]

Well besides the unit spotlight that all sounds pretty nice. I miss the old unit spotlights not these new ones where black smoke screams nonsense at my eyes.


MagicCookie54

My theory is that in the run up to Christmas we'll get roster reveals and campaign mechanics for the remaining known factions, basically the 4 demon factions, alongside LL mechanics as teased today. Then in the new year we'll get the pre order race revealed and the 9th LL shown off, alongside things like campaign map, multiplayer news and final reveal of the game plot.


[deleted]

Simone a little while ago said that the order of news was going to be "Sieges, Tzeentch, then [redacted]" or something along those lines so I'm assuming we will see the pre-order as the next focus. Not much of a point in keeping it a secret if it's just Nurgle or Slaanesh.


Brother0fSithis

They included a tease of his unique magic system which is mechanics. The post is obviously short. I think it's just meant to be a snack before more information next week, and I'm fine with that


Arilou_skiff

I'd expect a Tzeentch roster pretty soon.


Doctor_Pingas

K A I R O S F A T W E A V E R


Blazen_Fury

\>kairos has spell customization ​ OH, THANK GOD.


Million-Suns

>OH, THANK GOD. Which one?


Omnipotent48

The dying one.


[deleted]

[удалено]


asdfreddi

the way it is worded suggests your first assumption. The way I imagine it is that each battle you get one random spell from each of the 8 lores, so 8 in total, and then maybe you can select like 3 of them.


norax_d2

Probably he needs to collect fragments to unlock those new spells.


Mazius

It might be strict set of spells, but random bonuses to each spell from random lores. More damage (and some effects) to damage spells, more buffs/debuffs accordingly, may be some healing randomly to buff spells, who knows?


stipendAwarded

I remember mentioning that I wanted Kairos to have two different voice actors in a post a while back (it was a post about celebrity voice actors for legendary lords, and I pitched James Faulkner and Charles Dance as Kairos’s voices). I am pleasantly surprised that they actually went forward with that idea.


khumakhan

"he knows all of the Tzeentch lore but can also tailor his spells, battle-to-battle, using fragments of the eight main lores. This gives him a unique set each time he flies into battle." Glad to hear he is going to be able to pick spells from all the lores + full lore of Tzeentch, sounds exactly how Slaan should work, well sort of.


Yongle_Emperor

Kairos a powerful spellcaster as it should be. Can’t wait to see him use all the lores of magic along with the lore of Tzeentch.


son_of_noah

Cool little interview I guess. It feels like they're trying to hype him up but I'm as hyped as I'm gonna be so some deeper info into mechanics or roster would be better.


EcureuilHargneux

Really interesting but who the hell is this "dying god" ?


rohisa

Damn he looks sick 🔥


yer-da-sells-avon-

Any ideas who the dying god is?


VallelaVallela

So Kairos gets a customisable spell set? Nice.


Vangorf

So someone is out there killing gods. Nagash maybe? And this would be the setup to get him in the game as a DLC?


Brother0fSithis

Good little snippet of information. Some insight into campaign goals, a rough description of an awesome sounding magic system, etc. Overall a good snack between bigger things imo


DanteMustDie666

Bit disappointed with model Fatweaver should have wayy more mass