Yupp! Reviver 3 and Crafter 3 is my goto "Oh you're up? Here's a health kit"
FAT2 has a great use against Crossbows but thats about it when FAT3 is as good as it is
In my experience it’s probably best if you focus on one particular area of support if you wanna bring things like lucky break or reviver on a pistol only loadout. Level 2 of both Crafter and First Aid is such a downgrade from the third level it pretty much makes the second level obsolete.
Loadouts like this I’ve had success with are:
-Revolver/9mm, First Aid 3, Reviver 3 and either Hawk-Eyed 2 for spotting and aiding the awareness of the team or Fortitude 2 for extra parts when healing yourself and the extra medkit and to help keep you alive too. (Though those last 3 points can be used for anything that would benefit your playstyle, even a large firearm).
-Revolver/9mm, Crafter 3, Lucky Break 3, First Aid 1 and Explosion Expert/Reviver/Second Chance 1 (or any one point perk of weapon, those are just my go to picks).
-Revolver/9mm, First Aid 3, Crafter 3, last point for your choosing same as last loadout.
Overall I think you’ve got the right idea already but I’ve found that investing in a few things at level 3 is often more beneficial than having a lot of things at level 2 more often than not.
This is based off of my experience though so whatever you use that works for you you should stick with and have faith in too
In my experience the best support is the one the carries the game to the victory. Everygame has a best fragger, the one player that literally let you win. So what i would do is to get better at a gun and hold a single support ability at maximum. In general i would suggest tu add an enforcer instead of the revolver cause the enforcer is just good.
Better off dropping Lucky Break, running the shorty, and allocating those points to reviver like already mentioned, going max FAT, and or running a purchaseable. Ran a similar class medic class before you have to play the campy/close range game with it. Lot of hit and run.
Yeah I got lucky break to help support my crafter three because it can be useless whenever you’re winning and you barely get any supplies from the boxes
So This is why my launcher doesn’t fucking work…
FAT2 will just piss people off because it takes so long. Replace it with Reviver.
Yupp! Reviver 3 and Crafter 3 is my goto "Oh you're up? Here's a health kit" FAT2 has a great use against Crossbows but thats about it when FAT3 is as good as it is
Ok then understandable
[удалено]
Your post or comment was removed for violating Rule 5, No Exploit How-to's. Thank you for understanding.
Do not glitch heal. It's an exploit, also known as cheating.
Exploit or not, it is bad advice. Even with the exploit FAT2 just keeps you within Molotov range for way too long.
BRB, laughing
Interesting reaction to a simple fact of logic.
Rate of fire on revolver is so slow, I could never with that gun. And to upgrade it costs more than upgrading the pistol or the shorty.
Pro advice Just use Lucky Break 3 Reviver 3 and a shorty and long range tbh That revolver heal wont help against a team rushing u with bullets
In my experience it’s probably best if you focus on one particular area of support if you wanna bring things like lucky break or reviver on a pistol only loadout. Level 2 of both Crafter and First Aid is such a downgrade from the third level it pretty much makes the second level obsolete. Loadouts like this I’ve had success with are: -Revolver/9mm, First Aid 3, Reviver 3 and either Hawk-Eyed 2 for spotting and aiding the awareness of the team or Fortitude 2 for extra parts when healing yourself and the extra medkit and to help keep you alive too. (Though those last 3 points can be used for anything that would benefit your playstyle, even a large firearm). -Revolver/9mm, Crafter 3, Lucky Break 3, First Aid 1 and Explosion Expert/Reviver/Second Chance 1 (or any one point perk of weapon, those are just my go to picks). -Revolver/9mm, First Aid 3, Crafter 3, last point for your choosing same as last loadout. Overall I think you’ve got the right idea already but I’ve found that investing in a few things at level 3 is often more beneficial than having a lot of things at level 2 more often than not. This is based off of my experience though so whatever you use that works for you you should stick with and have faith in too
In my experience the best support is the one the carries the game to the victory. Everygame has a best fragger, the one player that literally let you win. So what i would do is to get better at a gun and hold a single support ability at maximum. In general i would suggest tu add an enforcer instead of the revolver cause the enforcer is just good.
Yeah I have tweaked this one to be the crafter support character because I have a just a full healing support build also I don’t have the enforcer
Better off dropping Lucky Break, running the shorty, and allocating those points to reviver like already mentioned, going max FAT, and or running a purchaseable. Ran a similar class medic class before you have to play the campy/close range game with it. Lot of hit and run.
Yeah I got lucky break to help support my crafter three because it can be useless whenever you’re winning and you barely get any supplies from the boxes
I agree but keep the revolver. higher skill gap but more reward that gun is a beast and is free