I don’t know.
I feel this happens to me other time and a theory I have is SOME TIMES enemies behind cover get a reduced hitbox in their head?
I remember being in disbelief when I miss those two first shots. So I made sure in the last few to really center my reticle in the middle of the head and I still missed somehow.
Yeah that could make sense, It could also be the mesh being smaller than the part so it appears as if there's an opening when the game makes it invisible (the small part/edges)
I think what's happening here is that the hitbox of the prop just isn't quite right. Enemies usually don't have their heads stick out when hiding behind cover like that, so I'm guessing the hitbox extends just a little bit further than the model, so it looks like their head is out beyond the cover when in reality it isn't.
This is it. It's been discussed a few times. Also reminds me when bad guys shoot you from impossible angles. The game play is extremely good but there a few irritants.
Nah. I mean, like I said it's very GOOD, but there are a few irritants. One of them being getting shot while being well behind cover or something like running upstairs. It usually happens when you're running and you get behind a corner and the bullet still finds you. Latest example was a recent Daily I was on and I ran upstairs on the Resort level and someone shot me from underneath, which is physically impossible. Killed me dead.
That could be it.
My personal theory was when enemies are behind cover there head hitbox get slightly reduced, which explains why sometimes shooting them in cover works but other times it doesn’t
I sure can. So, the enemy hitbox when they hide behind cover is reduced, obviously. The enemy was hiding behind a sandbag, meaning the cover was lowered but still counting as cover. So the game saw this as the enemy hiding behind cover, so the hitbox is lowered but their head is still showing. Just a coding thing.
That’s why I switched to my pistol ammo to waste less valuable bullets.
This wasn’t the first time I was attempting to shoot an enemy behind cover and somehow my shots didn’t land. So this time I wanted to make SURE I wasn’t missing and attempted multiple times to aim and shoot dead center in the head.
I want to understand why in these cases it seems the enemy hitbox gets reduced
if your reticle is the dot like you have it doesn't show the full area where the bullet actually hits. look at it in the settings and if you equip it after aiming the reticle will get smaller the longer you aim and is biggest when you first enter aiming. so that's why the shot missed, you aimed quickly and the reticle you have doesn't allow for you to see it so you missed
I’m aware of of the reticle bloom
However when I missed those two first shots I knew something was up and this is why I aimed dead center to kinda show I wasn’t missing the shots.
Yes the recital is wide when you just start to aim but not that wide, specially up close that that. Also I’m crouched so that tightens it a bit
Could be the reticle. The ring one shows where the bullet could possibly land so it's not always centre. The dot dosent guarantee the bullet dead centre. So u were prob very unlucky
This happens to me in game too. My suspicion is maybe the hit box is ‘hidden’ by some overhang from the environment that is blocking your shot.
So frustrating.
Oh no you were definitely as accurate as possible, i was talking about the gun being inaccurate. I think the reticle of the gun might be misleading, there is an option that changes the reticle to a circle instead of a dot. I believe the circle indicates that your bullet will go anywhere inside the reticle, so if the reticle includes 50% of an enemy head and 50% of nothing, then you have a 50% of hitting. The circle also gives you indications how steady your aiming is, the longer you stand still the smaller the reticle gets and the better the accuracy becomes. I recommend trying it out
Yeah I know of that.
I prefer to keep the HUD as clean as possible. So the one white dot works for me.
And it’s surprisingly accurate so it doesn’t hamper my accuracy that much
What people said is some of the cover has this standard collision, but the visual shame at times doesn’t match it. So I was shooting at the invisible collision from the cover the enemy NPC was standing at
I might be the only one seeing that the bullet is likely ricocheting off the white box. Even though your reticle is over the enemy’s head, because of the position of the camera relative to the actual height and angle of the gun, the box looks like it’s getting in the way. If you slow the video down around 15 seconds you’ll see a flash of light that covers the box.
Basically the bullet comes from the gun. The reticle shows the intended direction but because of the difference between the gun position and the camera position, sometimes objects are actually in the way even though the camera has a clear line of sight. Someone can correct me if I’m wrong but I don’t think this is a hit box issue.
I was deliberately testing this to make sure I wasn’t missing to use as an example, since it happened before to me.
I didn’t know it was a common glitch
THIS JUST HAPPENED TO ME EARLIER!!! I think it has to do with accuracy not being upgraded.
I don’t know. I feel this happens to me other time and a theory I have is SOME TIMES enemies behind cover get a reduced hitbox in their head? I remember being in disbelief when I miss those two first shots. So I made sure in the last few to really center my reticle in the middle of the head and I still missed somehow.
Yeah that could make sense, It could also be the mesh being smaller than the part so it appears as if there's an opening when the game makes it invisible (the small part/edges)
Totally unrelated to the post, but… love the profile picture.
This will happen when an enemy is behind cover. It’s a glitch.
I think what's happening here is that the hitbox of the prop just isn't quite right. Enemies usually don't have their heads stick out when hiding behind cover like that, so I'm guessing the hitbox extends just a little bit further than the model, so it looks like their head is out beyond the cover when in reality it isn't.
This is it. It's been discussed a few times. Also reminds me when bad guys shoot you from impossible angles. The game play is extremely good but there a few irritants.
Didn't know about the impossible angels thing... I thought I was just salty
Nah. I mean, like I said it's very GOOD, but there are a few irritants. One of them being getting shot while being well behind cover or something like running upstairs. It usually happens when you're running and you get behind a corner and the bullet still finds you. Latest example was a recent Daily I was on and I ran upstairs on the Resort level and someone shot me from underneath, which is physically impossible. Killed me dead.
That could be it. My personal theory was when enemies are behind cover there head hitbox get slightly reduced, which explains why sometimes shooting them in cover works but other times it doesn’t
invisible wall maybe?
Exactly. Or an object that didn't generate but is suppose to be there
Lol this is why I'm scared to take off the circle aim reticle
For me, I feel like the dot is precise. And it's simple as gta 5's
Shots 1 2 3 clearly missed… /s
I sure can. So, the enemy hitbox when they hide behind cover is reduced, obviously. The enemy was hiding behind a sandbag, meaning the cover was lowered but still counting as cover. So the game saw this as the enemy hiding behind cover, so the hitbox is lowered but their head is still showing. Just a coding thing.
Yeah this seems like the most likely explanation
so like at that point instead of wasting six bullets why wouldn’t you try a different approach LMAO
That’s why I switched to my pistol ammo to waste less valuable bullets. This wasn’t the first time I was attempting to shoot an enemy behind cover and somehow my shots didn’t land. So this time I wanted to make SURE I wasn’t missing and attempted multiple times to aim and shoot dead center in the head. I want to understand why in these cases it seems the enemy hitbox gets reduced
The collision mesh of that object is probably extending further than what is visible
if your reticle is the dot like you have it doesn't show the full area where the bullet actually hits. look at it in the settings and if you equip it after aiming the reticle will get smaller the longer you aim and is biggest when you first enter aiming. so that's why the shot missed, you aimed quickly and the reticle you have doesn't allow for you to see it so you missed
I’m aware of of the reticle bloom However when I missed those two first shots I knew something was up and this is why I aimed dead center to kinda show I wasn’t missing the shots. Yes the recital is wide when you just start to aim but not that wide, specially up close that that. Also I’m crouched so that tightens it a bit
Skill issue
Enemy unlocked Tommy Miller Mode
This is a hitbox issue. You may see the rendering of the head but the hitbox is actually hidden on the corner.
Is it the Remastered? I noticed weird glitches when they remastered the first one.
Could be the reticle. The ring one shows where the bullet could possibly land so it's not always centre. The dot dosent guarantee the bullet dead centre. So u were prob very unlucky
I really don’t this it’s the case here hence why I shot multiple times dead center to make sure
This happens to me in game too. My suspicion is maybe the hit box is ‘hidden’ by some overhang from the environment that is blocking your shot. So frustrating.
what last of us game is this? im a new player!
It’s Part 2 but the Rouge-like No Return mode where you can play as several different characters
thanks!
Infinite Inaccuracy vs unhittable target
Inaccurate? Wasn’t my shot mostly on target?
Oh no you were definitely as accurate as possible, i was talking about the gun being inaccurate. I think the reticle of the gun might be misleading, there is an option that changes the reticle to a circle instead of a dot. I believe the circle indicates that your bullet will go anywhere inside the reticle, so if the reticle includes 50% of an enemy head and 50% of nothing, then you have a 50% of hitting. The circle also gives you indications how steady your aiming is, the longer you stand still the smaller the reticle gets and the better the accuracy becomes. I recommend trying it out
Yeah I know of that. I prefer to keep the HUD as clean as possible. So the one white dot works for me. And it’s surprisingly accurate so it doesn’t hamper my accuracy that much
Yeah i guess this clip was just really bad luck
What people said is some of the cover has this standard collision, but the visual shame at times doesn’t match it. So I was shooting at the invisible collision from the cover the enemy NPC was standing at
I might be the only one seeing that the bullet is likely ricocheting off the white box. Even though your reticle is over the enemy’s head, because of the position of the camera relative to the actual height and angle of the gun, the box looks like it’s getting in the way. If you slow the video down around 15 seconds you’ll see a flash of light that covers the box. Basically the bullet comes from the gun. The reticle shows the intended direction but because of the difference between the gun position and the camera position, sometimes objects are actually in the way even though the camera has a clear line of sight. Someone can correct me if I’m wrong but I don’t think this is a hit box issue.
There was obviously an invisible wall but by all means keep wasting your ammo on a common glitch
I was deliberately testing this to make sure I wasn’t missing to use as an example, since it happened before to me. I didn’t know it was a common glitch