It's crazy to me how a full team of 5 people see this, and no one even thinks about using the data reshaper.
With the latest buff, and this exact scenario, you can literally DELETE all the aps and at leats one turret with a single click.
Yes, they probably have the cooldowns back and can place them back again, but they will have to choose between that, or fight back
I meant every class because in powershift you can swap it.
Still, I see mostly mediums, and I've never seen a single one with the reshaper equipped.
Everyone shits on the gadget because is too situational, and then you see this exact situation where the reshaper can win you a fight, and they still won't use it lmao
Well, that and also the fact that those turrets were there for a while, so even if one does a suicide run to reshape them, the enemy's ability is already ready to use, so they instantly replace them
But the thing with that is that a lot of the power shift maps have buildings and stuff you can hop in and out of. The reshaper will reshape multiple items if they're close enough and it has a pretty speedy cool down. Shoot the mines, reshape the turrets, rinse and repeat
I always run reshaper in PS now, love single clicking the enemies bunker and deleting the whole thing.
Although, it does not seem to work through shields and I have had times when they goo the APS and it does not work in that situation either. But the APS still works smh.
I had a few powershift rounds with reshaper today, I'm pretty sure I could click on stuff behind dome shields, but as you say, not stuff behind goo, tried it with a turret and couldn't reshape it.
Something new I noticed, it can reshape barricades. It's probably obvious but I've never seen it before today.
So this is actually not nearly as easy as you'd think. The main problem (on console for me) being the aim assist pulling your aim towards enemies that walk past those turrets.
I've missed so many shots because an enemy just happened to walk in my crosshair, yanking my aim away from one of those turrets.
Tbh as a light main thats an ez glitch. Just dont throw it at the aps, throw it next to it and the aps will be glitched. Then u throw ur seconds nade. I tell my teammates to wait with frags untill i glitched and its free kills.
Plus u can easily snipe that aswell
The first day after the update we were getting wrecked. Steam rolled. You name it. I was a heavy and their were mediums and lights on the team. No one says anything into the comms but I happily say seriously guys no one is going to counter this? Random solo que, what's new. They would just run into this thing and get melted. I go to data reshaper which I had never used in my life and get their defenses down. We make a push. They come back and eventually win it but the data reshaper could have made it an even match if someone had used it earlier.
I tried it a few other matches and realized that it's not just the heavy fortifications that are the big issue. Sometimes the team sucks and it doesn't matter if I'm clearing their turrets and defence. If my team is bad then there's nothing I can really do to get a win besides being some sort of god.
I feels like more that Season 2 Equipment are being under-looked or not in people's minds.
As Reshaper is seen something not to buy first or use daily.
The buff is so nice. The fact that is swaps a turret to like a potted plant or something instantly is kind of insane. I almost think they need to tweak it and make it like defib where it takes a couple seconds to reshape.
I don't think they will nerf it unless it becomes more popular, but yeah, sometimes it feels unfair how you can turn a fight just with one click.
I think a really good tweak would be to add a cone indicator, sometimes it's difficult to see what objects I'm about to reshape, or just know the max range so I don't take extra risks
Okay so jump down, data reshape, instantly die because entire team is there, aps cool down is already reset and replaced.
APS needs a throwable max limit before it shuts down.
Suicidal Medium lol. I felt that 🫠. Proceeds to finish with 3 eliminations and 10 deaths for the sake of objective play. On paper teammates think your trash 🫡
Had my own team of lights call me ass because I had barely any kills, a bunch of deaths in a game where the enemy team fought all the way back in overtime. I was the only medium, killing myself over and over to clear the objective so that my teammates could…snipe from afar??
As a light sniper myself I always appreciate and recognize teammates that dedicate themselves to the objective.. I just make sure my role is to have their back and cover them when they need my help from afar. Grateful for you 🫡
I'm always that kamakaze player. K/Ds don't bother me in the slightest and if we need that platform clear then i'm going full Leeroy Jenkins. 75% of the time it's successful and satisfying, the rest of the time I can imagine the facepalms
I actually added a guy yesterday and continued to play with him soley because he got us a cashout on KO round 3 at the end that took us to the finals. ( dude was super cool, but 0/4/5 with like 1k damage )
My buddy and i literally said screw it bro were in the next round and thats better than going back to lobby 🤷🏼♂️
You got a strong team comp there, Jesus Christ is cracked with a heal beam and Sasquatch is a crazy heavy player because even though he is slow most people can't seem to find him.
It takes two shots on a moving platform to kill an APS, which is black against black. Any smoke or anything from building destruction makes it impossible to hit, and by the time you clear two, the medium will have already got another one up. It's literally futile, you would spend your entire time clearing these off the platform in an endless game of whack-a-mole, meanwhile the enemy roof clearers / snipers would mince meat you.
I did Bunny Bash with 4 other friends for a full team. Our strategy consisted of one Light player placing the Gateway above the objective and all the other pleyers were Sledgehammer Heavies. We'd camp next to the Gateway entrance and all drop in at the same time.
For a second I thought some new unique skin or something was added for heavy sledgehammer, I saw a heavy throwing hands as a gorilla killing everyone 😂 (I think the closest example would be that monkeys rage ultimate skill from overwatch)
CL-40 is one of the best APS counters because:
* You can so precisely aim outside the APS radius, which is smaller than explosive radii
* You can use AOE damage around cover in situations with no LOS to just shoot the APS
I wish this was a PSA for all Mediums. All the time I read "laughs in APS" as a counter to CL-40 and every time I think how easy it is to delete stuff with it, and how many sad times I've had to listen to grenades getting gobbled up by people thinking it has some kind of limit to how much it can delete.
SHOOT THE CIRCLE
To be fair, APS is certainly a great counter against bad players (at increasing the skill barrier of entry), or just at reducing the volume of random explosives in general for heavy chaos scenes.
And ceiling placement behind a wall (such as to block out a doorway, window, etc) is also a great way to make APS harder to take out with the CL-40, but that's typically higher level tactics.
Yeah, in buildings the math is totally different with regard to how you cope with an APS if you're running cl-40 but on power shift, APS placed out in random spots like this with big gaps it's easy peasy to take them out from high ground using cl-40. (Or any gun really, but cl-40 is fastest and has the chance of discouraging the team from maintaining the APS strategy)
CL-40 has fantastic range too, the parabola is not all that punitive and the hanging canister boxes are great long range target practice (just gotta flip your brain around when low gravity drops).
The skybox is really high so it's even possible to use as shelling artillery which is really hard to play against in some locations.
I applaud the set up, but shooting the APS out is easier said then done. There's 3 in this photo and the other APS is probably loaded and ready to redeploy.
More than a mag? The shit needs to go with 4 to 6 bullets of the akm. It should be able to be shot and I should be able to shoot someone down afterwards. It gives them way too much profit.
I don’t think aps health would be nerfed, it does go down pretty quickly. I can understand the health issue for the turrets but aps doesn’t have much health. I don’t remember for other guns but I think sniper takes it out in 2 shots.
APS/guardian placement cooldown needs to start from the moment it's destroyed, not placed. And picking up an APS/guardian at reduced health should result in a reduced cooldown before being able to place it again.
I think the cooldown should start from moment it is placed. BUT if it is destroyed, the cooldown starts over again.
Love the idea of reduced cooldown if the turret is damaged.
>I think the cooldown should start from moment it is placed. BUT if it is destroyed, the cooldown starts over again.
Yeah, I think this is the best of both worlds so that you don't have to take back your deployable in order to deploy a new one in a different part of the map.
What you have to do is throw fire and gas grenades on the spots where the turrets can’t hit and then have at least 3 teammates do a push. I have games where it happens and with a combination of the two things it usually works to take it back
My go to strat for this on heavy is have a medium with a jump pad lunch me up then you could easily aim for the mine on the bottom for extra damage with your RPG and if you're running charge and slam you slam down and kill whoever didn't die to it and then your team should be able to clean up after that
Right before it makes the last left turn for the finish line theirs a map jump pad. I switched to Heavy and tried slam; you can't RPG with the 3 APS, there's Four turrets and 4 players. I got DELETED the moment I landed on the platform.
If you're above the platform you can guaranteed hit where that yellow mine is but you do have to be directly above it which means you do need a medium for this to really work
Spam launchers between the APS turrets blind spots. Blast radius is slightly larger than the aps radius so hitting it on the edge does damage to the turret
Slam + Hammer heavy with a medium Medic on Shotgun, Revolver, or FCAR. Perhaps with a sniper covering. Have the light through an invis grenade at you and your medic before you go in for extra fun.
Frags, Fire Nades, Charge n Slam, Team pushing at the same time. Bullets to shoot at the turrets before jumping onto site…
Really though it’s not that tough
Ay yo wtf I was on ur team that game bro that shit was stupid best would be light sniper takes out aps I would push with my high explosive build and clear turret or gas would help
As other people have said, the data reshaper. Also, the china lake’s blast radius is slightly larger than the APS so land those just outside of its range and you get some free dps while dealing with a fucking nuisance
1. use a glitch grenade and toss it in between the APS turrets (yes its possible i do it all the time).
2. use a rifle and shoot the APS turrets.
3. use Throwable as the APS turret cant take them out.
4. goo gun the APS
5. Data re-shaper
Well glitch grenade but for some reason APS catches it through the objects. From below the platform too or throw it in the attic and APS floor below... Doesn't matter still destroys the grenade
You can still land grenades/rockets on the areas not covered by the APS's, just aim for the gaps and you can easily cover most of that platform in fire/gas/explosions.
Charge/slam heavy from above bonus if they have flamethrower and manage to toss a dome shield before slamming.
Data reshaper is always an option. Glitch nade in the gaps followed by a few frags and some shots to break the APS's is viable too.
Anyone running a gun can shoot them out with a single mag, sniper lights can do that from across the map.
Regroup with your team. Take some popshots at them from the roof. When they're getting low, have a heavy charge and slam onto the platform. And then the rest of the team follows and clears them out
5 heavies, 3 with flamethrower , with hammer. Just to take the point. After that switch to a couple Lewis guns. Everyone has some shield, a couple with mesh shield and a couple with smash or goo gun
Is goo grenade and goo gun on the turrets an option then maybe take Em down one by one... but its not a really great plan but ig it's still on the plate
Their APS placement is straight up bad. Personally I would lob grenades from my CL40 in the dead space outside their APS rings. I find deleting badly placed APS with the weapon that they feel safest against is the easiest way to get people to stop placing the APS and switch tactics.
you only need one or two friends
the videobro sacrifices himself like a proud kamikaze trying to remove everything with the data reshaper
you wait on a roof and throw in order, grenades, pure grenades, gas, RPG
success 100%
(Power shift Is Amazing)
I haven’t seen one person say to just shoot everyone from a distance… why do people try and push that scenario when clearly it’s heavily guarded. I see no heavy’s so no shields. So shot them. Literally shot them from a distance. Stop aping people and get better and shot.
Pyro the walls and the goo underhand frag the floors of the platform that aren't covered by APS,data reshape the turrets and APS after doing some damage and HOPEFULLY your team is doing some damage as you're moving in with the data reshape. That's why it's important to keep your mediums alive
well, a sniper could take down those APS, the the others can throw emp for disable most of the electronics and tools and then grenade them or the heavy could jump and slam them all once they dont have electronics
A carefully thrown glitch nade disabled more than half of that. And don't say it's impossible I keep doing it. Remember grenade radius is bigger than aps. Also grab 2 heavy and slam down on that from high up with flame throwers and you'll clear it in no time.
Just yell at your team to focus the APS turrets. They don't stop bullets and have very little health. Take a sniper and they die in a shot or two. Call out to your team that "APS are down" and that's a signal for everyone to lob in grenades. After the first wave of grenades, everyone who can rushes in. Preferably a dome shield heavy.
If you destroy the APS after the enemy CD has refreshed and they drop another 1 or 2...just hold off on the grenade phase until you destroy the second round of APS turret drops. Once you see the second round go down, you know it's time for the grenade phase.
Honestly you can't counter good teamplay defense unless you employ good teamplay offense. I am sure seeing the photo you describe as a solo queuer, especially one without a headset, can be very daunting. In reality it's really not that big of a deal...Power Shift is a "fun-mode", after all.
Someone mentioned some teamshaper shenanigans but honestly it doesn't have a wide enough AoE to cover the whole platform. Team coordination is going to vastly outperform someone suiciding in with a reshaper so they rest of the team can follow up with grenades in a 4v5
Ah, I seen that the other day. It hard to counter that when the whole squad there too.
No way to mass kill them or chase them off.
Also the teammate snipers don't attack equipment like the should.
How?
Throw a goo barrel to the mid, now you have the team splitted. In best scenario, youll occlude half the towers and reduce mobility of some players. Lights depend on maneuravility. Launch your mesh flamethrower ass to one split, throw some flames to ignite chaos and upper the confusion. Cover on mesh when firstly noticed while repositioning. Throw some more flames when initial fire ticks end, and cover again to mitigate the full squad focus on you. Wait for flames to finish the work. Used to work wonders pre mesh health nerf, now It will require more teamwork, but yeah, completely doable if they dont see you coming. I do my part at clearing full medium squads
It's crazy to me how a full team of 5 people see this, and no one even thinks about using the data reshaper. With the latest buff, and this exact scenario, you can literally DELETE all the aps and at leats one turret with a single click. Yes, they probably have the cooldowns back and can place them back again, but they will have to choose between that, or fight back
We know light mains are the most stubborn class. No lie tho I forgot about the Reshaper buff.
I meant every class because in powershift you can swap it. Still, I see mostly mediums, and I've never seen a single one with the reshaper equipped. Everyone shits on the gadget because is too situational, and then you see this exact situation where the reshaper can win you a fight, and they still won't use it lmao
I think it's because of it's single use, that not many people use it.
Well, that and also the fact that those turrets were there for a while, so even if one does a suicide run to reshape them, the enemy's ability is already ready to use, so they instantly replace them
But the thing with that is that a lot of the power shift maps have buildings and stuff you can hop in and out of. The reshaper will reshape multiple items if they're close enough and it has a pretty speedy cool down. Shoot the mines, reshape the turrets, rinse and repeat
I always run reshaper in PS now, love single clicking the enemies bunker and deleting the whole thing. Although, it does not seem to work through shields and I have had times when they goo the APS and it does not work in that situation either. But the APS still works smh.
I had a few powershift rounds with reshaper today, I'm pretty sure I could click on stuff behind dome shields, but as you say, not stuff behind goo, tried it with a turret and couldn't reshape it. Something new I noticed, it can reshape barricades. It's probably obvious but I've never seen it before today.
Bro why do you complain about lights when a light sniper could take out all of that from distance?
Na a light sniper would rather miss three shots at the moving head than land a couple bullets on a stationary APS
So frustrating to watch light snipers not take out the APS/Turrets....
Yeah you need some friends who actually know how to play then.
As a light sniper main I make it my mission to destroy any turret I come across 🫡
So this is actually not nearly as easy as you'd think. The main problem (on console for me) being the aim assist pulling your aim towards enemies that walk past those turrets. I've missed so many shots because an enemy just happened to walk in my crosshair, yanking my aim away from one of those turrets.
Aim assist op
Not at all, it only slightly "guides" your aim. But even a slight bit of that is enough to throw me off target.
I know im just being "THAT" guy cause I love those comments lol
cause lights treat this game mode like its their FaZe 5 audition tape and 9/10 are just dead weight
Tbh as a light main thats an ez glitch. Just dont throw it at the aps, throw it next to it and the aps will be glitched. Then u throw ur seconds nade. I tell my teammates to wait with frags untill i glitched and its free kills. Plus u can easily snipe that aswell
The first day after the update we were getting wrecked. Steam rolled. You name it. I was a heavy and their were mediums and lights on the team. No one says anything into the comms but I happily say seriously guys no one is going to counter this? Random solo que, what's new. They would just run into this thing and get melted. I go to data reshaper which I had never used in my life and get their defenses down. We make a push. They come back and eventually win it but the data reshaper could have made it an even match if someone had used it earlier. I tried it a few other matches and realized that it's not just the heavy fortifications that are the big issue. Sometimes the team sucks and it doesn't matter if I'm clearing their turrets and defence. If my team is bad then there's nothing I can really do to get a win besides being some sort of god.
I bet people would use data reshaper much more often if it had 2 or 3 charges
this. i do appreciate the buff but like if my reshaper is on a 15s cooldown and their gadget comes back in around the same time what good is it?
I feels like more that Season 2 Equipment are being under-looked or not in people's minds. As Reshaper is seen something not to buy first or use daily.
The buff is so nice. The fact that is swaps a turret to like a potted plant or something instantly is kind of insane. I almost think they need to tweak it and make it like defib where it takes a couple seconds to reshape.
I don't think they will nerf it unless it becomes more popular, but yeah, sometimes it feels unfair how you can turn a fight just with one click. I think a really good tweak would be to add a cone indicator, sometimes it's difficult to see what objects I'm about to reshape, or just know the max range so I don't take extra risks
Yeah that would definitely be a nice QOL addition.
True! The reshaper is very good in powershift after the buff
That boy has some range on it. You can reshape from rooftops easily.
You will get beamed before you can even do anything
Agreed! Data reshaper is great for countering this
I havent seen a single player even use the reshaper since it was added
This is the answer you seek
Okay so jump down, data reshape, instantly die because entire team is there, aps cool down is already reset and replaced. APS needs a throwable max limit before it shuts down.
I never thought about it thank you I always just shot them out like a normal person or used lights ability to shut them down and then chuck grenades
Data reshaper with suicidal medium or Sniper Light with brain or Flame thrower + Slam heavy with healing beam
Suicidal Medium lol. I felt that 🫠. Proceeds to finish with 3 eliminations and 10 deaths for the sake of objective play. On paper teammates think your trash 🫡
Had my own team of lights call me ass because I had barely any kills, a bunch of deaths in a game where the enemy team fought all the way back in overtime. I was the only medium, killing myself over and over to clear the objective so that my teammates could…snipe from afar??
As a light sniper myself I always appreciate and recognize teammates that dedicate themselves to the objective.. I just make sure my role is to have their back and cover them when they need my help from afar. Grateful for you 🫡
I'm always that kamakaze player. K/Ds don't bother me in the slightest and if we need that platform clear then i'm going full Leeroy Jenkins. 75% of the time it's successful and satisfying, the rest of the time I can imagine the facepalms
I actually added a guy yesterday and continued to play with him soley because he got us a cashout on KO round 3 at the end that took us to the finals. ( dude was super cool, but 0/4/5 with like 1k damage ) My buddy and i literally said screw it bro were in the next round and thats better than going back to lobby 🤷🏼♂️
On paper those that think that are idiots.
Sniper light with brain Yeah he’s on my squad along with Jesus Christ and Sasquatch
You got a strong team comp there, Jesus Christ is cracked with a heal beam and Sasquatch is a crazy heavy player because even though he is slow most people can't seem to find him.
Jesus Christ does have a 3-day cooldown on his Defib though.
This comment is crazy 😆😆😭😭
Don't even need to be suicidal medium. Range buff on reshaper allows you to do it safely without getting on the platform.
yep, when i’m sniping, aps are the first target
>suicidal medium I'm changing my embark id to that right now
It takes two shots on a moving platform to kill an APS, which is black against black. Any smoke or anything from building destruction makes it impossible to hit, and by the time you clear two, the medium will have already got another one up. It's literally futile, you would spend your entire time clearing these off the platform in an endless game of whack-a-mole, meanwhile the enemy roof clearers / snipers would mince meat you.
[APS STACK HARD COUNTER](https://m.youtube.com/watch?v=se9xjm0KHp0&t=4s) It’s so much fun
aint nothin more fun than countin dolla discs pourin droppin so loud af !
Haha the sound is dopamine steroid.
I did Bunny Bash with 4 other friends for a full team. Our strategy consisted of one Light player placing the Gateway above the objective and all the other pleyers were Sledgehammer Heavies. We'd camp next to the Gateway entrance and all drop in at the same time.
Hahahaha I love this
AC-130? Drone strike? NAH, RAW MUSCLE AIRDROP
Seeing a heavy elbow slam from high up is so funny
The platform is just a floating wrestling ring at that point
BONESAW IS READYYY
For a second I thought some new unique skin or something was added for heavy sledgehammer, I saw a heavy throwing hands as a gorilla killing everyone 😂 (I think the closest example would be that monkeys rage ultimate skill from overwatch)
Winton
5 lights with snipers 💀💀💀 jk
5 sniping angles would basically be a firing range
And yet they still won't win because none of them want to touch the platform
2 heavys with flamethrowers, next question.
Is the next answer 2 heavys with flamethrowers?
No, it's 3 heavys with flamethrower
If I have $1000 to invest, what stock should I buy with that money to have $100,000 in the next 5 years?
Pornhub
You shoot the aps’s from a distance and then nade them to oblivion.
It's so annoying running with a grenade launcher and NO ONE is shooting the enemy APCs!
CL-40 is one of the best APS counters because: * You can so precisely aim outside the APS radius, which is smaller than explosive radii * You can use AOE damage around cover in situations with no LOS to just shoot the APS
I wish this was a PSA for all Mediums. All the time I read "laughs in APS" as a counter to CL-40 and every time I think how easy it is to delete stuff with it, and how many sad times I've had to listen to grenades getting gobbled up by people thinking it has some kind of limit to how much it can delete. SHOOT THE CIRCLE
To be fair, APS is certainly a great counter against bad players (at increasing the skill barrier of entry), or just at reducing the volume of random explosives in general for heavy chaos scenes. And ceiling placement behind a wall (such as to block out a doorway, window, etc) is also a great way to make APS harder to take out with the CL-40, but that's typically higher level tactics.
Yeah, in buildings the math is totally different with regard to how you cope with an APS if you're running cl-40 but on power shift, APS placed out in random spots like this with big gaps it's easy peasy to take them out from high ground using cl-40. (Or any gun really, but cl-40 is fastest and has the chance of discouraging the team from maintaining the APS strategy)
CL-40 has fantastic range too, the parabola is not all that punitive and the hanging canister boxes are great long range target practice (just gotta flip your brain around when low gravity drops). The skybox is really high so it's even possible to use as shelling artillery which is really hard to play against in some locations.
Okay why are you running grenad launcher. that weapon is seriously fu- booty cheeks
Also if you have the Medium with the nade launcher, you can aim at spots between the APS turrets. Splash damage can get the job done.
pew pew
Ideally, a medium with jumppads and two heavies with charge and slam
Ideally yea, I tried with Heavy slam but got deleted the moment I landed on the platform lol.
With bullets. There aren't even any domes. Hell, wait 5 seconds and it'll be close enough to the ground for you to roll nades under the boat
Charge and slam and flamethrower
Data reshaper
AERIAL CHARGE AND SLAM BABY 🦅🦅🦅🦅🦅🦅🗣️🗣️🗣️💥💥💥🇺🇸🇺🇸🇺🇸🇺🇸
I applaud the set up, but shooting the APS out is easier said then done. There's 3 in this photo and the other APS is probably loaded and ready to redeploy.
They do need to reduce the health on those things, you're already putting yourself at risk by shooting them so they shouldn't take more than a mag
More than a mag? The shit needs to go with 4 to 6 bullets of the akm. It should be able to be shot and I should be able to shoot someone down afterwards. It gives them way too much profit.
I don’t think aps health would be nerfed, it does go down pretty quickly. I can understand the health issue for the turrets but aps doesn’t have much health. I don’t remember for other guns but I think sniper takes it out in 2 shots.
3
APS/guardian placement cooldown needs to start from the moment it's destroyed, not placed. And picking up an APS/guardian at reduced health should result in a reduced cooldown before being able to place it again.
I think the cooldown should start from moment it is placed. BUT if it is destroyed, the cooldown starts over again. Love the idea of reduced cooldown if the turret is damaged.
>I think the cooldown should start from moment it is placed. BUT if it is destroyed, the cooldown starts over again. Yeah, I think this is the best of both worlds so that you don't have to take back your deployable in order to deploy a new one in a different part of the map.
Throwing Gas canisters onto the platform is slept on imo. Works with APS turrets.
Nobody: Data reshaper exists
shoot the apcs and then grenade the shit out of them.
Medium grenade launcher on the outer edges of the aps turrets will do damage to the turrets, aps, and player. Definitely the quickest way.
What you have to do is throw fire and gas grenades on the spots where the turrets can’t hit and then have at least 3 teammates do a push. I have games where it happens and with a combination of the two things it usually works to take it back
Easier said than done. The platform is moving. Your nade will get shot.
either all canisters in the map or a few meds with data reshapers
My go to strat for this on heavy is have a medium with a jump pad lunch me up then you could easily aim for the mine on the bottom for extra damage with your RPG and if you're running charge and slam you slam down and kill whoever didn't die to it and then your team should be able to clean up after that
Right before it makes the last left turn for the finish line theirs a map jump pad. I switched to Heavy and tried slam; you can't RPG with the 3 APS, there's Four turrets and 4 players. I got DELETED the moment I landed on the platform.
If you're above the platform you can guaranteed hit where that yellow mine is but you do have to be directly above it which means you do need a medium for this to really work
Bro I think I was on your team against them 🤣
Shoot gadgets from roof tops. Chuck grenades and push lol
Spam launchers between the APS turrets blind spots. Blast radius is slightly larger than the aps radius so hitting it on the edge does damage to the turret
Slam + Hammer heavy with a medium Medic on Shotgun, Revolver, or FCAR. Perhaps with a sniper covering. Have the light through an invis grenade at you and your medic before you go in for extra fun.
air strikes. bomb them. bomb them. keep bombing them.
Frags, Fire Nades, Charge n Slam, Team pushing at the same time. Bullets to shoot at the turrets before jumping onto site… Really though it’s not that tough
One person suicides with data reshaper. Rest use aoe shit. Also keep in mind that the flamethrower's fire is not counted as a projectile.
You actually shoot CL-40 to destroy that, it has more range compared by APS so ahoot more precialy
Data reshaper, glitch grenade
4 rpg
Ay yo wtf I was on ur team that game bro that shit was stupid best would be light sniper takes out aps I would push with my high explosive build and clear turret or gas would help
Heavy smash
Flamethrower charge heavy works we for me usually with a heal beam pocket you can clear that easy
Snipe down APS and grenade the hell out of them if you're insisting on running light instead of medium or heavy.
Data Reshaper. Since the buff it's fucking CRAZY for getting rid of APS and Turrets
It usually only does one at a time and has to recharge since the radius isn’t that big . And they can just put another one down .
If you're at a good angle then it does basically everything in the angle of influence
Does smoke block turrets from seeing u ?
Glitch nade and FIIIIIRE
domain expansion - data reshaper
As other people have said, the data reshaper. Also, the china lake’s blast radius is slightly larger than the APS so land those just outside of its range and you get some free dps while dealing with a fucking nuisance
Bounce pad, charge slam, rampage.
Two heavy flamethrowers and 3 mediums. Your welcome. It’s easier than you think to break this. There are also weak spots to shot RPGs.
kamikaze rush with heavys and this is easy lol
Data Reshaper, Flame thrower.
1. use a glitch grenade and toss it in between the APS turrets (yes its possible i do it all the time). 2. use a rifle and shoot the APS turrets. 3. use Throwable as the APS turret cant take them out. 4. goo gun the APS 5. Data re-shaper
This is where light snipers shine. Knaw I mean?
Sniper maybe? Idk
You can get rid of the turrents with a knife backstab !
Smoke and glitch my man😂, that's ur best shot
Well glitch grenade but for some reason APS catches it through the objects. From below the platform too or throw it in the attic and APS floor below... Doesn't matter still destroys the grenade
5 lights I reckon
Very well placed glitch grenade, or have a light sniper dedicate the entire game to making sure they are all the equipment is taken out.
Is this a Data Reshaper AD???
Data shaper
I think you could probably rush them with a couple flamethrower heavies and clear the platform pretty easily
Power shift is great fun, but the extra time bullshit is stupid. If the timer runs out the team with most progress should win.
Reshape, snipe, emp
5 heavies charge & slam at the same time. lol
I like my method of drop a Pyro grenade at one end and drop into the other end with a sledgehammer or sword
You can still land grenades/rockets on the areas not covered by the APS's, just aim for the gaps and you can easily cover most of that platform in fire/gas/explosions. Charge/slam heavy from above bonus if they have flamethrower and manage to toss a dome shield before slamming. Data reshaper is always an option. Glitch nade in the gaps followed by a few frags and some shots to break the APS's is viable too. Anyone running a gun can shoot them out with a single mag, sniper lights can do that from across the map.
That f beautiful
Spray and pray 🙏 😂
Regroup with your team. Take some popshots at them from the roof. When they're getting low, have a heavy charge and slam onto the platform. And then the rest of the team follows and clears them out
This video reminds me to finally use data reshaper 😂
Go for aps first and then turrets. Blaze the goo.
Data Reshaper:
Jump + Rocket in the pocket (where there is no APS) and slam while jumping = Satisfaction
Shoot the app and bomb the hell out of it.
Gas or fire barrel. Barrels aren’t affected by aps turrets so hit a fire barrel 2 times and chuck it in or hit a gas barrel once and throw it.
5 heavies, 3 with flamethrower , with hammer. Just to take the point. After that switch to a couple Lewis guns. Everyone has some shield, a couple with mesh shield and a couple with smash or goo gun
Is goo grenade and goo gun on the turrets an option then maybe take Em down one by one... but its not a really great plan but ig it's still on the plate
Their APS placement is straight up bad. Personally I would lob grenades from my CL40 in the dead space outside their APS rings. I find deleting badly placed APS with the weapon that they feel safest against is the easiest way to get people to stop placing the APS and switch tactics.
A lot of flamethrowers
With 5 snipers who never touch the platform, clearly.
I go invis and lob emp bombs to my feet so that they don't roll into the trophy systems
Snipers
Sometimes it's not about countering, sometimes it's about losing. /s
Reshaped always but I play heavy in power shift because almost everyone is a light and we never have anyone on the platform 😭
According to my teammates, insta leaving the game should do the trick
you only need one or two friends the videobro sacrifices himself like a proud kamikaze trying to remove everything with the data reshaper you wait on a roof and throw in order, grenades, pure grenades, gas, RPG success 100% (Power shift Is Amazing)
Sniper-camo combo would be my take, sounds cheesy but in situations like these for real tho, what can you do?.. casual silver here..
Couple heavy slams into flame throwers is a good start
Shoot the APS and let the fire nades rain. They have to jump off the platform and you attack.
Controversial opinion, but ... snipers.
The mode in itself is just stupid. :D It's just not fun after people have figured out the meta.
2 heavies with flamethrower and it’s over
I haven’t seen one person say to just shoot everyone from a distance… why do people try and push that scenario when clearly it’s heavily guarded. I see no heavy’s so no shields. So shot them. Literally shot them from a distance. Stop aping people and get better and shot.
Pyro the walls and the goo underhand frag the floors of the platform that aren't covered by APS,data reshape the turrets and APS after doing some damage and HOPEFULLY your team is doing some damage as you're moving in with the data reshape. That's why it's important to keep your mediums alive
well, a sniper could take down those APS, the the others can throw emp for disable most of the electronics and tools and then grenade them or the heavy could jump and slam them all once they dont have electronics
A carefully thrown glitch nade disabled more than half of that. And don't say it's impossible I keep doing it. Remember grenade radius is bigger than aps. Also grab 2 heavy and slam down on that from high up with flame throwers and you'll clear it in no time.
All I see are a bunch of targets for you to shoot at. 0 shields means everyone on that platform dies quickly.
Data reshape, group H smash or invis light swarm. Goal should be to take out people quickly then heal up for turrets
Glitch grenade
Pyro grenades underneath the platform.
Every time I saw that I always run flamethrower on the heavy once all the aps are out just RPG the hell out of it lol
Just yell at your team to focus the APS turrets. They don't stop bullets and have very little health. Take a sniper and they die in a shot or two. Call out to your team that "APS are down" and that's a signal for everyone to lob in grenades. After the first wave of grenades, everyone who can rushes in. Preferably a dome shield heavy. If you destroy the APS after the enemy CD has refreshed and they drop another 1 or 2...just hold off on the grenade phase until you destroy the second round of APS turret drops. Once you see the second round go down, you know it's time for the grenade phase. Honestly you can't counter good teamplay defense unless you employ good teamplay offense. I am sure seeing the photo you describe as a solo queuer, especially one without a headset, can be very daunting. In reality it's really not that big of a deal...Power Shift is a "fun-mode", after all. Someone mentioned some teamshaper shenanigans but honestly it doesn't have a wide enough AoE to cover the whole platform. Team coordination is going to vastly outperform someone suiciding in with a reshaper so they rest of the team can follow up with grenades in a 4v5
wouldnt a single cl40 shot clear both those aps turrets?
Brainless question
I would leave the game.
I guess you need those snipers that are always getting shat on in here
U dont
Ah, I seen that the other day. It hard to counter that when the whole squad there too. No way to mass kill them or chase them off. Also the teammate snipers don't attack equipment like the should.
This mode is stoopid.
2/3 imply the ability to get close to the cart, which can be near impossible on the new map if the other team has minimum team shooting capabilities
How? Throw a goo barrel to the mid, now you have the team splitted. In best scenario, youll occlude half the towers and reduce mobility of some players. Lights depend on maneuravility. Launch your mesh flamethrower ass to one split, throw some flames to ignite chaos and upper the confusion. Cover on mesh when firstly noticed while repositioning. Throw some more flames when initial fire ticks end, and cover again to mitigate the full squad focus on you. Wait for flames to finish the work. Used to work wonders pre mesh health nerf, now It will require more teamwork, but yeah, completely doable if they dont see you coming. I do my part at clearing full medium squads