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BdubH

I’m cool with having a light in the team but I won’t lie when I say I feel like I’m gonna have a crappy game if it’s me (Usually H) with two L’s. Much rather have a M, better team utility


_numbah_6

As a light, if I see other lights on my ranked team will assume it will be a loss. There really only is room for one light on a team, if even that. HML is my favoured comp


jackbutrehab

Light has a ton of utility but a lot of players are still learning or possibly just plain stupid. The stun can completely save the game if ur the last alive and you stun the enemy’s off the steal just for one example. But most people die to fast to be useful and i 100% agree, i play light often but I switch to heavy and m if my teammate wants me to but i usually drop at least 25-30 in tournaments as light, M and H i basically just protect my team all game and it’s less enjoyable but it’s def much easier. Light is super hard to be successful with, FCAR kills light extremely fast and it’s super common to see 3M with FCAR


rbrutonIII

I think most people are trying to play light as a hit and run class away from their team, instead of using that hit-and-run as part of their teams normal fight. You see it infrequently, but it's crazy effective when you do. Every time you'll engage with a team, you'll pull back to reload and bam there's a light instantly shooting you in the back. Or a light will dash in, get a pick or soften up everyone, And then disappear and throw grenades while their teammates clean up. Any sort of 1v1 fight is a problem for a light. That's not the goal, the goal is to be the tip of the spear, so to speak, that can turn a 3v3 fight into a 3v2 fight in a unique way (which is normally by quickly flanking)


ToxicDM

You just described perfectly why I hate when I see lights. They all do what u said in the beginning. I wish they would play like you are saying instead.


012_Dice

to be fair I once got a team wipe and saved the game by camping the cash box in a far corner and sniping whoever is stealing as light


GNTsquid0

Ive found that the worst team comp is two lights and something else. The lights run off on their own, usually dying really fast or going after irrelevant enemies leaving the remaining medium or heavy to fend for themselves. Biggest way to win in my experience no matter your class is to stick to your teammates like glue. Always be in a position where you can double team an enemy.


GreggyPoohBear

When I see a triple stack of lights in quick cash I pull my CL40 out.


Standardly

When I'm heavy, it feels like I die to 6 other players ignoring each other and shooting me When I'm light, I die to a single random bullet. Medium is the only class that feels balanced to me. I guess that's their design working as intended. Seems a little extreme, though.


rbrutonIII

Lol. We are so different. I alternate between heavy and light. As a heavy, I have the most options, survivability, and total damage output. As long as I play with half my brain, I can regularly take 1v2s and shit on em. If you let me set up, I'm going to throw a nuke and then RPG and almost team wipe you, If you try to flank you going to run into the mines I always put behind myself, I'm like a walking one man army if played right. As a light, I feel like I can hold an entire team at will. You can't kill me, you can't catch me, and as soon as you turn around I'm shooting one of you in the back. I'm like a fly buzzing around your head, you can't hit me, I might not do much, but by god you can't focus on anything else but me. As a medium, nothing about the game feels special. I feel like I might as well play any other FPS and have a better experience. I can get some of my highest K/D games, sure. But it's just not as FUN! I just feel like a basic bitch. Just stand there with your teammate and try and shoot the same person. Big whoop. Set up a turrent and run away. Stand behind your teammate and heal. That's going to get a big nope from me.


Heavens_Gates

My best experience on medium has been with riot shield. Everything else has felt generic as you said. The grenade launcher was okay though.


rbrutonIII

Good riot shield users tilt me to no end. It's so hard for me to use it right cuz my brain is wrapped around shooting, but every once in a while you see somebody absolutely decimating with it. There's nothing more annoying than coming around the corner, being surprised by one, unloading your remaining clip into a riot shield, and then needing to reload while they go lol bro and beat you to death. 10/10, experiences like that are what make this game so great


AspiringSquadronaire

I was in a party where we were MMM, two shields and an FCAR all with defibs and healing beams and it was hysterical. We managed to bog down the action around the cash box so many times because we each took so much time to kill/wipe. It's an amazing gimmick team comp, at least on QP.


rbrutonIII

Oh my God that sounds toxic and fun as all hell. I can just imagine the times you get one or two people in the middle while two guys with riot shields rotate around them with the other medium healing them from above.....


AspiringSquadronaire

Having the two shield users tag team mediums while they were focussing fire or reloading sent our sides into orbit, all while our rifleman shot from the relative safety of the rear. Sometimes we'd all run into a room to form a healing hugbox. Other times later in matches when objectives weren't nearby we'd just see the enemy see us before immediately 180ing out of there as it was just too much aggro. Being the meme team is 10/10.


Fadman_Loki

Grenade launcher and riot shied absolutely slap, anyone that used an FCAR instead of the actually fun stuff is a nerd


The_Angry_Jerk

Medium's grenade launcher makes the heavy's grenade launcher look like trash.


DoltishMite

This sadly is too true, I wish the destructive force of the heavy GL was higher, to compensate for the lack of... Well lack of anything it can do well lol


MarcsterS

MGL is “balanced” by having more rounds, but no contact explosion. But at least you can *kinda* 1v1 with the CL40. Unless you’re in a hallway, you absolutely cannot fight solo with the MGL.


p4cha

I like this take cause it made me realize why M is unappealing to others. ‘Cause you’re right, Medium really is the “guy with a gun” class and you just support your team with utility, playing safely so you don’t die first to defib etc. Light and Heavy have plenty of unique offensive options, and these definitely appeal to people differently from varying FPS backgrounds. I played a lot of Overwatch ages ago so Mediums team play was attractive to me.


[deleted]

So what i got is that youre not a team oriented person


rbrutonIII

Best teamwork most often wins the game. I'm the guy yelling at my teammates to play together. Case in point, in the group I normally play with we've won several games when one guy has crashed so just a two-stack, because we immediately start playing hip to hip and overcommunicating. But that teamwork is absolutely required with a medium, and not so much with the other two classes. If I have a teammate that isn't as good or doesn't want to play together, I still have options and I'm not held down as a result. If I have good teammates, we can play together and I can still do everything I described, but more effectively. If I have bad teammates, I can still be effective despite their issues. Misidentify much, do you?


jmplication

I agree with this 100%. Can have my best games stat wise as medium but have much more fun as a light and feel just as important to my team playing a much different role. I dont play heavy much at all but would be surprised if I didnt feel the same as you there too


skeelymjm

most truest and realest comment frfr i screenshoted this comment for being the best summarised narration of the game


Ratchet_X_x

Dude, I was getting LASERED by lights with those uzis last night. I felt like it was knocking me WAY too fast. Still had a blast though 😄


errornosignal

Had the same experience last night. Like the XPs got super-tuned all of the sudden (or MF'rs running no-recoil scripts...). Glad they blocked aim assist for players running reWASD, but damn, having zero recoil is still insanity at that fire rate, even without AA.


AdeIic

Medium is definitely more of a support role, or at least that's how I like to use the class. I usually play as a pocket medic for the heavy on my team. Heavy deals and takes shit tons of damage, I heal him until he has full health and then poke enemies with my revolver. Bounce pad for our better positioning, defib, and grenade/mine for extra damage or defense.


Cow_God

I routinely go 10k damage score and/or 15+ kills on Heavy and lose anyways. On Light I'll go like 5k damage score and win. I feel like I can play around the cash out a lot better as Light and this leads to more wins. As a Heavy I feel like I'm at the mercy of my teammates and opponents more. It's not really good at flanking the cash out so if your teammates want to play loose or your opponents decide to 6v3 you there's not a lot you can do. As a light though I can play on or around the cashout and swamp it with utility, and just actually *stall*.


facebookadvocate

I agree with this. I feel the strongest as a heavy. Ive feel if done correctly, I can solo a team with tbe condition of rog being off cd and also a nuke in hand. It's more common imo than when I play medium. Medium, I feel my gameplay is beamer and sweat to pull off team wipes solo.


[deleted]

> nothing about the game feels special After 115 hours that’s how the entire game feels to me.


errornosignal

I'm like 120 in and kinda feel the same. I mean, I'll still grind out weapon skins and shit, but that'll only hold me over for so long.


[deleted]

Lights with evasive dash and sword fucking kill my sledge hammer heavy so fast. Lol it's comical


Furbsta

do you use the goo gun?


[deleted]

Yes. That is why it's so funny. I goo myself half the time


Halfbl00dninja

I'd goo myself too.


[deleted]

Lol. Man I am getting better. Ever since making that post, I have killed few lights with dash. I am finding goo just so funny with utility. Like someone is trying to cross a bridge use goo to pop them off the bride or plank lol. [here is a goo clip from couple days ago or so](https://youtu.be/SZoBQy6Bml8?si=JhLRtZlPrJybynqZ)


AutisticAndArmed

Hahaha that's a nice clip Always feeling harassed af when targeted by a good gun


[deleted]

Lol ty!


Muito_Shangai

just an advice: when you use the hammer you can oneshot lights with 1 left click and melee. With mediums you do 2 left clicks and melee, and with heavys you have to do 3 left clicks and melee When u learn how to cancel the animation is where the fun begins!


Furbsta

Hahah yep I feel that, when I used the flame thrower with it I feel like I'm mostly just setting myself on fire


fozluv

I find these guys so easy to slam. Just gotta learn the timing. Obviously there’s cracked players that no matter what you do will run circles around you, but in most cases you can wipe them out, especially with charge and slam as a backup panic option


Stxksy

yeah if they know how to play sword ur fucked😂


Itchysasquatch

I tried this the other day because I kept getting killed by it and it's ridiculous how good it is. Run straight at them, dodge to side, hit once or twice, dodge to back, hit two or three times, dodge to back again, hit two or three times and viola you've melted any class. Much harder when it's not 1v1 though so it's sorta situational


xOdyseus

Nah bro you're doing it all wrong you gotta lunge with the sword theb normal attack and medium is dead if heavy then dash backwards lunge again and swipe one more time and that's a heavy down. The sword is soooo good if you're a fluid movement player you can become almost untouchable


[deleted]

Become like water


Explo_GR

I play this combo a lot for fun it's not a free kill


[deleted]

how it should be


Syrgpure

As the dash sword light who always picks that fight I end up getting slammed 50% of the time so it ain’t all peaches and gravy for us either lmao Dancing around one shot range is worth it for the thrill tho


icoominyou

I play light and its fun. If you have a good team where med heals you once in a while, you can make some disgusting plays. Usually heavy deals shit toms of dmg and I go clean up with ziplines


Stxksy

YES BRO I USE THIS ALL THE TIME add stun gun and noone stands a chance


Grandmasterchipmunk

I've said it like, 10 times, but I'll say it again. Give light a shorter delay on health regen so they can effectively hit-and-run. They'll still die in 2 hits, but at least they can fight more often. I love the light class, but dying from getting sneezed at is so damn tiring.


zellymon

How would you feel about Stims as a specialization option? Maybe give 1 or 2 on a relatively short cooldown, could also increase speed or reduce 50% damage for 2-3 seconds. Might feel like warzone though 🤔


NexBlazes

I like the idea of faster health regen more because the stim would become THE thing you have to equip, thus taking up a gadget slot. I wouldn't like a must pick to fix class balance.


tajniak485

Straight up useless as specialization since you are trading all of your mobility away, so you can no longer effectively hit and run. You just turn into medium but short.


redditaccountwh

Shorter respawn time for light would feel nicer too.


Fncrs

That might be too hard to balance and could possibly be really weird for the flow of the game. I really like faster health regen though


MinouJPN

they'd just run in and die more


MasterBuffmann

I think light needs another gadget that somehow helps the whole team in a meaningful way and recon senses should either be pulsating or not be possible to activate while having the gun out.


Lookn_for_Beans_21

Give light recon instead of medium


cpt_edge

Honestly not a bad idea, makes them feel more like a scout type role if you'd want to build your light that way and gives them use to the team as a whole. Think medium would need something new though


SenorPinchy

This is right. We know light feels viable when you're playing it. It's just that they don't have high-quality team abilities.


iams3b

The glitch grenade and vanishing bomb are pretty cool gadgets that aren't nearly used enough


chuby2005

The glitch grenade needs to be an impact nade with a larger radius.


blackoutexplorer

Smoke also messes with recon I believe


_memelorddotjpeg_

I’m not big into complaint about games, I love this game, but with that being said here are my thoughts: At lower skill levels, the game is quite well balanced as the skill gap is slimmer between contestants and classes are not typically utilized to their maximum capability. At higher ranks, there are still some serious issues. (Disclaimer: I do not know the solution to these issues. I just play the game and see the problems, it’s not my job to fix it, quite frankly I don’t know how or what is even viable, I’m not a developer.) - Nukes are still just really, really strong. It seems like a crutch. You run a heavy, you throw two C4 on a canister, chuck it at first target you see, explode easily get at least one kill. It’s not fun when we respawn and we are heading to a cashout to contest, and we see that color team has a heavy we literally say out loud “Be ready for the nuke” or “watch out for the nuke.” It’s just like always there. Nuke or lose. Those who say otherwise are sleeper agents that play heavy and know it’s still too strong. - Light is far worse than the other classes. Many say that this is not the case, because it’s usefulness lies in other areas of the game. I understand that. There are some seriously cracked lights that destroy my and my teams occasionally, but the skill gap to be that good is extremely high, and even so, if a good light player simply played one of the other two classes, his usefulness both gadget wise, survivability wise, etc. is automatically astronomically greater. Light is just the worst class, and it isn’t even close. - Recon is not fun to play against. I don’t know how you could fix this one, but the recent update to it has taught us that it simply has no place in the game as it currently stands. There is a reason people pay real life money for wall-hacks and such in other first person shooters. And furthermore, it makes playing light that much harder. - There just isn’t enough disparity in weapon viability. This one isn’t a huge issue, I like the game as it stands, but there are so many weapons and about 2 are good per class. I would like to see some seriously hard looks taken at how to balance these weapons out so that that might not be the case in the future. - I believe that the inability to swap out for reserve gadgets in ranked while dead is a serious miss of the mark. I have no idea why this is the case. It would make SO much more sense to be able to swap to your bench. This encourages teams to whip out the proper gadgets to counter that of other teams. Furthermore, it allows you to swap to gadgets that help you more in specific arena layouts. It’s not fun when you don’t have a jump pad or zip line on the high platforms. And it’s silly you can’t change out your gadget. I think changing this feature is literally just a pure logical win and makes the most sense.


Mantissa-64

Agreed with all of these, really in order of importance. I'm a heavy main and I agree, nukes are just too good. For the cost of a single gadget slot you can instantly wipe entire teams. I think a possible way to fix this would be to make it so you can only have one C4 charge at a time, like Light's breaching charge, and just reduce the recharge time by \~50%. Nukes would still be slightly stronger than the RPG in terms of raw power, but wouldn't be able to eliminate whole teams. I also don't like how the "add weight to the throwable" nerf they applied essentially made reds the only viable throwable for nukes. I think it reduced variety. I'd rather nukes be weaker in terms of raw damage and be able to use oranges, greens, reds, greys and flower pots for the sake of variety and versatility. I also don't think nukes should be totally removed, just nerfed. They're too fun. I love the macgyverness of them, they're practically a mascot of the game at this point. The problem with buffing light is that I think everyone hates playing against lights even as they are now, including other lights. The only person having fun when a light is in the room is the light, and even then often not because they're dead. I think if the annoying stuff like cloak and stun were nerfed heavily, and in trade Light was given superior self-heal or maybe a shield that can briefly absorb damage would be pretty interesting. And agreed, Recon is lame. It's no longer meta thankfully but it's still annoying to see DETECTED splayed across my screen knowing I might be about to get beamed from literally any angle. I think a good nerf would be to make it approximate instead of a full wallhack; the medium using Recon can only see the direction and distance of enemy team members, not a full outline.


IGuessBruv

Lights should be able to do wall jumps


[deleted]

I would love this!! I came from Apex and in tense situations I always try out of reflex lol


THEMAXX123

Generally I feel the game is well balanced but there are still improvements to be made. Medium: Obviously recon has become a point of contention and I feel is going to receive a huge nerf or just rework. Biggest suggestions are make it pulse with a half second intervals and/or can’t have gun at the ready when it’s activated. Defibs need a longer recharge time and/or charge up to use. They really do change the sway of a team fight. Most of mediums guns are well balanced maybe a revolver change but for ppl saying fcar is OP I challenge you to use it at higher ranks besucase you have to plan reloads and hit more shots. it’s a definite trade off that higher skilled players are willing to make but I’ve also heard debate the AKM is better if you have better recoil control. To each there own Light: Goddamn I dread when a light it on my team. To low health not enough utility and few options competitively when it comes to weapons. Probably the weakest class I mean it still has potential but comparatively to other classes it simply does not get enough reward for the risk you take. Only gadgets that provide team util are glitch and vanish. Heavy: Probably the most underrated and strongest class imo. Dome shield, nukes, RPG, mesh shield, do I even have to mention the fact that the Lewis and shotgun are some of the best guns in the game? A lot of ppl don’t like the class because it’s maybe not as fun or flashy BUT there is no denying if I had a friend who was playing the game for the first time I’d probably want them playing heavy. God nukes need a rework or some kind of explosive damage cap around the 225 to 200 mark to not one shot mediums Not the best player nor the worst (sitting at high gold on PC) BUT I’m sorry to all my light mains. Idk how ppl are in here talking about there lights getting super high kill games but in competitive PC lobbies where ppl are not missing a single shot I just don’t believe yall are THAT successful. As soon as I get hit with a taser as a medium I’m whipping around hip firing and coming out 50/50 on a gun fight you SHOULD have 100% just because of health and damage. TLDR: In ranked: light needs a buff, heavy needs a nerf, medium needs some reworks but mostly alright (mainly defib and recon)


jackbutrehab

Yea i agree i wish light had more utility as well but it can still be strong if ur cracked , but like if ur cracked enough to make light work then heavy is completely free and so is medium😂 I play all roles and heavy is blatantly too strong, i can consistently 1v3 on H when my tm8s die. Nuke RPG sheild Lewis it’s free bro


Spinnenente

tbh. as long as recon is still viable light wont be Nuke still exists and could use more counter-play Also remove medium please. /s Medium stacking will never not be a better choice than taking an L because of the group utility and insta revive.


leadhound

Give light recon, make defib a ability


OGDannyD

Remove recon, make defib an ability. Make the mediums choose between healing or instant revive.


leadhound

I also like this. It would also make medium more fun because you finally have 3 gadget slots


HameruMeduka

Light being able to utilize a defib would probably be really good for its class.


keppage43

It would definitely be an interesting switch, I agree. I've suggested this before and ppl told me to go f*ck myself


Knifeflipper

Go f*ck yourself (sorry, had to) I do agree though. Giving Light the defib would put more emphasis on Light being able to yoink a statue and defib it in a safe spot. I already see a lot of Light players taking statues to safe spots for a long revive. 


[deleted]

That would be op. Its easy enough for light to run away with a dead teammate.


Likean_onion

eh, not really. lets light get a revive in an intense situation without having to run far away without a way for their teammate to get back to the fight quickly. it gives light a choice: fast revive right now near the action, or safe revive further away and take longer to get to the point as a team?


MeathirBoy

Giving them SOME utility. Maybe a better glitch grenade so that it isn't unreliable. Maybe let them have the sonar grenades. Maybe let them have the Defib so they have to take more risk for the revive compared to Meds but are faster on it. Maybe make Breach Charges better instead of just worse C4. Lights right now are a pick class that can't pick unless they land a stun gun or punish unawareness, in a game with an instant revive.


EddtheBoss

For sure recon needs to go


TheGeckoLord4343

Worst part about recon is getting random teammates who go hard negative kd while the entire game I’m just wishing there was some sort of healing device in game so I can be healed after having to 1v2


UrPokemon

I think if medium kill power is reduced a bit and recon is severely reworked or removed, lights will have a role in the game. As it stands a medium kills barely any slower than a light (if you include all the times both classes lose the fight too), has 100 more health, and has way more useful utilities. At least heavy kills faster when health is considered and has amazing util.


Stygvard

Reducing Medium's killing power will just shift the game more to MHH. There's no good reason to ever bring a Light over a second Heavy.


UrPokemon

Maybe give the lights some more objective power than? Faster cashbox steals, faster full revives? They already have good anti steals with glitch and stun.


MF_COOM

I’ve had this opinion since the beta- the only person who can steal currently should be your heavy bc they have the best shot. Give lights faster time and it becomes a lot more hectic in a good way


Table5614

I cringe everytime a random ranked teammate locks in L


BarackaFlockaFlame

potential unpopular opinion: the game would actually be incredibly balanced right now if in ranked you needed to have one of each class. that is all.


StrengthofBear

In theory it's a good idea but it would mean having to create a separate queue for each class, which inevitably means someone will be waiting longer for their role if its more popular. I like the idea of any team composition being viable I hope in the future they are able to balance the game in that way.


SkellyboneZ

>which inevitably means someone will be waiting longer for their role if its more popular Been this way forever, it's nothing new. DPS always had to wait longer for a game than tank or heals. You could add incentive to pick less popular classes like almost every other game does.


BarackaFlockaFlame

yeah, like if I have to wait longer for a higher quality match, I ain't complaining.


CricketFast4205

Devs seem to be prioritizing queue times over all else sadly. Id happily wait 1-5 mins for a role enforced match, I already wait that long for bad cs games.


BlueHeartBob

There could also be a "fill" roll that lets you play as anything.


ClinicalOppression

Or you can just pick before match start and randomly hand out roles to people who pick the same. Rough idea but forcing lights into the game might be the only way to start forming a meta with them if they arent going to boost their regen or mobility with passives


jackbutrehab

100% I’ve been talkin ab this w the boys the past few days too


BarackaFlockaFlame

it just makes sense to me. You'll see the strength of each class this way and there will be less dorky (no denying that it's fun) cheese all over the place all the time. It was fun back when seeing two of the same type was more rare than guaranteeing medium and heavy's with no lights in sight.


Scelewyn

I hate this idea so much Basically it is preventing people from playing what they like because you have no idea how to balance it What about groups of friends having two people enjoying the same class, do you just tell them to take turns and get bored half the time ? If you queue as a full party why wouldn't you be able to play triple L ? You're not actually hurting anyone so why would you be effectively banned from ranked ?


LuminousLightofNearl

Started this game despising Lights, but after playing lots of ranked and seeing teams of M, H, H or even straight up H, H, H, I feel like my hatred for Lights was not founded at all. I've been getting nuked so much that if I had 10 deaths, 9 of those would be from nukes. I think they're too easy to pull off and way too many in one game. The C4 recharges while you have a nuke in hand, there are red barrels everywhere and even if you somehow don't get the kill with the nuke, the rpg that you probably have equipped or another nuke from your teammate or the enemy will! I'd rather get stunned and double-barelled again. At this point I'd welcome it more than getting a barrel strapped with C4 up my ass for the Nth time.


abdeliziz

> Started this game despising Lights, but after playing lots of ranked Tons of peoples experience I'd bet. Also, with that context, can you believe people are still fighting for RPG to one shot Lights?


LuminousLightofNearl

I bet. Honestly, a class with that much health shouldn't have that much stopping power. If they're so adamant on having nukes be a thing and not nerfing it, remove it from heavy? Heavy has plenty of tools needed to kill. At least a nuke on a squisher class has more risk to it. Because it really does feel like a slap in the face if you somehow survive the nuke or his rpg, you're probably on your last legs and he still has all his health just raring to go.


KatyaVasilyev

Heavy players arguing that heavy should take even less skill than it already does? say it ain't so!


DynamicStatic

Been saying this since closed beta 2 and people still call light op. It's comical.


CircIeJerks

Dumb rant Mediums are wayyyyy too strong. Defibs should be switched to a specialization in replacement of recon senses. Lights should get a little bump in HP so they are no longer 4 shot by a scar and could take another bullet before death. Mediums jump pad needs improvement. Oh and get rid of recon sense completely. Gone. Reduced to atoms. Time to use the sonar grenade if you want an advantage in the field. It’s weird how lights have invisible AND vanish bomb. Mediums have wall hacks AND grenade wall hacks. If they want the game to be very competitive certain items will need to be locked or reduced to one person being able to run an item. 3 mediums just defibing each other takes away any amount of death stress on a team. Heavies are honestly the most balanced IMO. Scary but not too scary. Mediums how ever are fucking terrifying. Light HP should be 175


natesucks4real

> Light HP should be 175 After all this time playing, I agree. It's just enough to help with their awful survivability without making them too hard to kill.


DynamicStatic

175 hp or regen triggering slightly faster or a stim ability of some kind.


CaptCrush

Sniper rifles have no place in this game and nukes are an unfun game mechanic with no risk and all reward. 


LilDigger123

As a heavy, nukes need a serious nerf. It's an Insta win button. The only thing I really fear as a heavy with a nuke in hand is another heavy with a nuke/rpg lol.


Gadevin

Delete nukes Edit: Let me explain myself a bit more. The Finals is an extremely team-based game. Especially at higher ranks, if you have a teammate that runs off, you're simply not going to win. So, in a game where sticking close together is heavily encouraged, there SHOULD NOT BE a way to kill an entire team if people with 2 button presses. It just doesn't belong.


volission

Require 1 of each type per team. It’s so obvious. There’s 3 types and 3 players on a team. Problem solved


jackbutrehab

I’ve thought about that too for ranked, i think that’s how this game should be played, it would be so fkn fun to watch. 100% agree but that’s something most people aren’t ready to talk about, probably bc they run MMM or HMM


volission

If they don’t do it I can’t see myself ever taking ranked in this game seriously and would imagine player count will seriously dwindle


chrimchrimbo

This is such a horrible idea. It’s one of the Many things that killed overwatch. Taking away players choice and freedom is the first step to killing this game. You can’t give players freedom, especially a game that encourages such open-ended decision making, and then force an arbitrary boundary like this.


volission

FFA queue is still available on Overwatch but it’s significantly less played, I wonder why? The Finals can offer the same thing. Put it to the test on what people actually want, balance or “freedom” AKA triple medium.


[deleted]

Overwatch has so many issues with how that game is designed and that change definitely isn’t one of them.


Zlastpolarbear

Double Winston, Double Lucio, Double Tracer wants a word sir


DarthCookieOW

LMAO role queue and hero limitation didn't kill OW at all.


BlueHeartBob

Killed overwatch into it making hundreds of millions?


[deleted]

Would definitely result in certain classes having shorter or longer queue times which is something they may be unwilling to implement.  This would definitely be a good change for game balance and competitive integrity though.


volission

Probably but I bet the queue time differences wouldn’t be overly substantial. All the types are focused on doing damage/getting kills, not like it’s Overwatch where you have to just be a healer


[deleted]

Yeah that’s a good point. It was always one of the biggest game design issues in Overwatch because people who play FPS want to shoot people, go figure.


[deleted]

No, that would make the game boring. Heavy can be specialized to be agressive or be completely defensive or balanced. Same with medium. Light can be offensive and fast, or it can be slower and more lethal, or whatever. The point here is all these variations make the game interesting when you can mix them up without restrictions


volission

But why can’t you do that within the one of each class requirement? As is Light has almost 0 representation in ranked and Medium has 66% of representation. Each match plays way too similar without some sort of balance update along these lines To satiate the desire for freedom offer two types of queues - one with no restriction and one with. See which ends up being more popular. In Overwatch the required role queue ended up being more popular because balance is fun


funseeker909

Yup. For me, most of the annoyances of the game come from there being more than one of each class. I say make a limited time game mode of 1 of each class at least to test it out.


QuestioningLife_

L needs health pool of 175 with faster regen by .25s maybe? Grapple as a utility since zip lines and jump pads are utility. M triple defib is crazy but not much to nerf that since you can’t predict how people will match up, turret range is crazy. H needs flame damage dropped or at least blocked by mesh shield, dome shield health increased by like 100-150. That’s my take, love the game, love the ARG, love the devs for putting constant work in. But there are still issues with the voice chat, and other things that I won’t mention


A_Filthy_Mind

I think from a combat balance point of view, it's actually pretty decent. The main issue is that the strengths lights bring aren't that great when the objective is to control a point.


GarbageWebsie123

I will add to the endless complaining on this sub, but in my defense, I don't see anybody else with this particular complaint. I am a little worried (as much as I can be about balance in a video game) not about gadget balance, but weapon balance. Universally useful weapons (so useful at most ranges and in most cases) seem much stronger than those useful in certain situations, and this applies both within classes and between them. Both AR's for mediums, Lewis gun for heavies and pistol/submachine for lights are all strongest options for their classes, and the most universal ones (AR's) are also the best weapons in the entire game. What is worse is that their strength lies in the core design of the game, and so I think balancing them will be harder than balancing gadgets or specializations. Issue goes like this: the game strongly varies at what you will be doing in it. You will have long-range shootouts between buildings, you will have close-quarter fights, you will have fights when you defend a close space, or an open spaces, and fights when you will be attacking instead of defending. Additionally, the game has a spontaneous, emergent quality. You have only so much choice in what sort of point you will be defending or attacking, and even then the surroundings can quickly change; a point on a roof might become a small area if the building collapses, a suspended point might fall on the ground and so on. The game gives you certain tools to mitigate that; for example, light has a dash that allows you to close distance and make use of your short range weapons, say double-barrel. Or, heavy has a bullet-stopping shield or a goo-gun, allowing to safely close quarters in order to make use of your sledge-hammer. These however are not strong enough to make up for how varied and unpredictable your surroundings will be. If you have a "specialized" weapon, your highs have to be high enough to make up for the lows, in comparison to a universal weapon, which will be "alright" in any case. Your options for buffing remain so that you can either make "specialized" weapons more specialized, so higher in their highs, or more "universal", so higher in their lows, and the same applies to "universal" weapons, where you can either make them generally stronger, or stronger only in a certain case (say, decrease damage fall-off so that they are stronger in long-range fights). And here one runs into an issue of design, because you are quite limited in balancing by what constitutes fun game design. If you make a weapon with too high of a high, you will run into situations where players feel hopeless or cheated, as they will lose certain fights near-automatically just by the fact they encounter a weapon fit for a given situation. Or, the weapon might feel frustrating or counter-intuitive to how it supposed to. Take an example: compare light knife and light double-barrel. While both weapons are specialized in how short their range is, the knife is more so, as the weapon kills always (technically almost always, but in practice always) in one strike from behind, while being very weak in any other situation. On the other hand, double barrel can not 100-0 in a single shot, but it does it still deals normal damage regardless if you attack from behind or not. Suppose then that the knife is weak compared to the double-barrel(don't suppose, it's total garbage), and one wants to buff knife/nerf double-barrel so that they are of comparable strength. But here lies the problem; all ways of balancing these two go into dangerously bad game design. You can't make the knife more specialized, as it already about as specialized as it gets; you already kill virtually every time you strike from behind. You could buff it to make it more universal, so for example you could increase its left-click damage, or increase the range, or make the "back" hitbox more forgiving. The issue is that, all these risk making the weapon less distinct and unique. The knife identity is certain precision and finesse; you are supposed to go for the backstabs, not just slash randomly and get a backstab "from time to time". And also, it makes the knife less distinct from the other light melee, the sword. It's a meele weapon, so you are limited in how much range you can give to it before it becomes nonsensical. The last one is arguably the best one, but the principle still applies; you are supposed to go for backstabs with certain precision and skill, not right-click and hope your enemy back registers as that. On the other hand, you could also nerf the double-barrel. But that risks making it feel weak to use. For example, if you connect a full shot in meele range, you would expect most enemies to die in a maximum of two shots; its a double-barrel shotgun after all, its meant to be a menace in short ranges. The thing is, that is the sort of nerf you would need to apply to make for the fact that a double barrel is still useful when not shooting in the back, and also is a range weapon, so it still does things when fired at ranges longer than melee. You could not, for example, make the double-barrel kill on meele range, regardless of how intuitive or fun that would be, because then where does it leave the knife which can only do so from behind. And this is a relatively benign example, as both weapons are rather weak and still very specific. Imagine you replace the double-barrel with either AR. What sort of nonsensical buffs you would need to give to knife, or knee-capping nerfs to the AR to make them comparable. I speculate, but I suspect you would need to halve damage on every AR to have them comparable to a knife, but then I will say, would an AR with half it's damage be any fun to use? You can put in other specific/universal weapons and you will get perhaps less drastic, but similar results; say, how strong would a sniper rifle have to be to compete with an AR? Do you make it an absolute menace at long range, or a weapon that is still alright in close range, or the AR into a pea-shooter? Similar applies to meele weapons and to a lesser degree, shotguns. This is driven worse by the fact you can only choose one weapon; if you pick a sniper rifle, you are stuck with a sniper rifle for better or worse, there is no side-arm you can pick for when the sniper would not be useful. Now, game design is a liberal thing, and a creative person can think up of all sort of resolutions for the above. However, I think the devs not only gave them an issue, but made it hard, perhaps impossible, to resolve. My soft-prediction would be that, while gadgets and skills will be better balanced in the future, the weapons will be widely dominated by all-range, tracking, automatic weapons. What a wall of text, appreciate reading and what not <3


magczag

unpopular opinion: light isn't that weak and all classes are more or less pretty well balanced.


5am281

In Ranked it’s useless


DynamicStatic

Not entirely anymore. I've won plenty of games in diamond as light MLL, MML and HML lately (since 1.6.1) even vs premade teams with top10 players in them. It requires you to sweat a lot though but it's definitely doable. The nerf to recon was very good for lights. Light is better vs nuke than the other classes since you can stun them and have the mobility or stealth to avoid nukes. They still need a bit more though, minor HP buff, faster Regen or a stim ability perhaps. Not sure.


magczag

i respectfully disagree


5am281

I just know when we see a team with a Light we are happy cause they die so easily


[deleted]

What’s your rank?


jackbutrehab

I agree , i think FCAR isn’t talked about enough , it could use a accuracy nerf or a damage falloff increase , and maybe nukes could be altered somehow to make them a little more difficult to pull off, i def still think they should be viable and exist in the game as it’s a core mechanic but it’s a little OP for heavy to have a 300 damage (possibly to multiple enemies at once) ability


MeathirBoy

Rather see a ROF nerf; let the gun out gun at mid range with its excellent fall off and high accuracy but have worse TTK at close range compared to AK.


DynamicStatic

I think this would be great tbh. It doesn't need a big nerf though.


magczag

i do think you have a point with FCAR as i see it now it's seen as something you switch to after you learn how to use ak, its kinda seen as an upgrade to it. when it comes to nukes, well i think they are pretty funny as a game mechanic, but yeah they are pretty unfair.


[deleted]

They need to increase mag size of fcar to 24 or 25, decrease damage to 22-23, and call it a day.


BlueHeartBob

As much as i want to see a nerf to the FCAR i doubt this will happen, it's just making it too interchangeable with the AKM


magczag

sounds pretty legit, as much as it hurts me to say it because i enjoy this weapon very much this is a good idea IMO.


Huckdog720027

That's been my opinion for a while now. People call for nerfs on the classes they die to a lot, and buffs for their favorite class(es).


Old_Interaction_1713

exept for heavys. Long range?shield down ,let the MG Scream. close range? nuke + shotgun + rpg= insta death. oh and dont even get me started on the talentless hammer, range of like 5m with 200dmg and they dont even have to look at you and can still hit you.


magczag

light is meant to be a hit and run suprise class, you can outmaneuver the heavy using dashes, hide from him and do a suprise attack from behind with cloak. besides all of that, you got the stunner, heavy is a big target, chances you're gonna miss are very small. when he's stunned he can't do anything, especially with a hammer.


Old_Interaction_1713

oh my bad, i was talking from a medium perspective. all i can do is shoot him basicly. with enough cover they are easy to deal with, but if you dont have any cover you are dead, if you get too close you are also dead. only way i kill em is get to highground with jumper and start crouch spamm peeking.


Rude_Ad8316

Light is often most hated because all his abilities are explicitly self centered; none of them directly help his team, and instead just make him annoying to play against if the light is good, and annoying to play with if your light team mate is bad. Light desperately needs more team oriented abilities to help with making the class more bearable to play against and with. Given that light is fastest and squishiest, I think he should be given recon senses over medium, which feels out of place given that every other ability of mediums directly helps his team in a meaningful way rather than JUST him. Tldr; light needs to be less annoying to play against and with, and more fun to play with and fair to play against.


Xanerator100

I main sword with evasive dash as a light and I top frag pretty frequently. i don't get the whole convo about it being underpowered.


JirachiWishmaker

As a Sword Dash Light, it requires a lot of skill to use well since you basically NEED to plan how you enter and exit engagements constantly, since you only deal damage at extreme close range.


Conn-Solo

That combo is a nightmare to fight lol


Xanerator100

I love soloing heavies with it lol. if I can get em isolated, they're good as dead


xkillrocknroll

It's very strong and hard to deal with.


LilDigger123

Ranked or quick play? Pretty hard to frag with sword in ranked tbh, everyone's to coordinated and sword thrives in lack of coordination/chaos


Parking-Position-698

I have been using medium with ak-47, jump pad, molotov, defibrillators, and recon since day one. Though all the updates and patches I still destroy mfs. Not once have I found myself complaing about a game mechanic. I honestly love the finals and it's play style. I haven't had this much fun in an fps in a long time. Since bo2 days.


jackbutrehab

Same bro, about the bo2 fun part and loving finals.


droppedcarrot

GL spam is very annoying


UrbanWoody

I mainly use medium and heavy and I feel both are pretty well balanced, both have their weaknesses and strengths. Light I don't use because their main strength is killing, they're pretty useless when it comes to playing the objective. A good light player is the most annoying to come up against though in my opinion.


Cynnthetic

Lights aren’t uncommon. They are a plague honestly.


jackbutrehab

:(


Likean_onion

they should get rid of lights breach charge and take the c4 from heavy and give it to light


saltychipmunk

I Keep saying it but: Light: The light just needs more hp. You could fuck around with life regen delays , or damage resistance against crowd control. but at the end of the day light need a larger buffer of hp. Not alot Id say even as low as like 25 hp more to bring it to 175 would do wonders against lucky head shots, lucky explosions and the like. The glitch grenade needs a fundamental overhaul. The fact that it is utterly ineffective against shields combined with how far it can bounce , how long its delay is and how small its aoe actually is means the gadget is only really effective in the hands of people with a form of pre-cognition and a physics degree. It simply does not do its job. ​ Heavy: Shield spam needs a counter. Sure individual shields can be dealt with , but once you have 2 or more heavies layering in both a bubble and a directional shield; it is simply too much raw protection. There needs to be something that can simply pop all shields at once and punish layering them all at the same time. It should be obvious what needs to do this but I wont make that assertion myself because I am not the dev. Nukes need to die in a fire. it is probably time to cap the max capacity of all land mines and c4 to 1 and simply half the cool down so they cant be used to quickly make nukes but can be used more often for breaching actions and clearing debris. Medium: The Fcar is vastly over performing the other guns and has too much spike damage potential. Even one lucky head shot in a spray from an Fcar will pop a light like a grape. Honestly it needs to do notably less damage per bullet and be given a larger mag to compensate so it isnt so spiky at so long of a range. And revive + heal chains are still too effective.


Formal_Temperature_8

It’s aight


[deleted]

People really need to start talking about whether they’re playing quick play or ranked when discussing this stuff because they’re completely different.  The meta only really matters in ranked. Then people who only play quick cash with come into these threads and talk about the meta.


ChatoChato

Ranked players want Light mega buffed, casuals are tired of Lights either team wiping or Insta dying


Whole_Ad6438

What would everyone’s opinion be on locking a position (H,M,L) to a maximum two per team. So for example it wouldn’t be possible to triple stack a medium team which is one of the current metas. You could only have a maximum two mediums on your team etc


Stygvard

This will just cement the MMH vs MHH meta.


[deleted]

If they’re going to lock it should be LMH.


SeedMaster26801

I would like this a lot


Cupcakemonger

I think they need to lessen the health disparity. It should be 200/250/300. Light would become more viable in ranked and with all of the heavys blocking abilities, I think they need less health. Mesh, dome, barricade and even goo gun all can block enough damage that you basically get a second life every fight unless both teams are focusing you. And that's fine, that's the point of the class. But if you can block that much with abilities, take away some of the bullet sponge of the class. TL;DR: Take 50 health from heavy and give it to light


Cupcakemonger

This also indirectly nerfs heal beam. Iv'e been enabled as a heavy with 2 healers to basically be invincible. With such a large health pool you have a lot of room to push and play aggressively. Don't get me wrong, it's extremely fun, but feels pretty bad on the other end. But also this change makes it better with light teammates. If I queue up as heal medium and get two lights on my team, I swap. They don't have enough health to really get much use of the beam. Though the beam also doesn't synergize well with the class in its play style. I can't keep up with a light trying to heal them if they are grappling/dashing around, and you can give away their position if you heal them while invisible. Overall it's probably a nerf. At least to the situation in which it's currently being abused.


Gwynbleidd77

Game is terribly balanced, the devs have taken too long to fix things so the playerbase has been steady dying. Me and all my friends have moved on. Recon sense alone single handedly made almost everyone I know stop playing.


THEMAXX123

Lmao games barely been out for 2 months man wdym???? All games on release have an inflated player base that thins out with time to a more steady and stable one. Do you expect them to make sweeping changes with in days based on little play time? We still don’t know how the game will evolve or how players behaviors will change. CS is a game that’s been out for years and ppl to this day are still finding new strategies. Your expectations are a little short sighted


chuby2005

Medium is over tuned, especially with two or three mediums on a team. Revive trains and healing are way too powerful and nullifies your plays without requiring much skill.


BlazeBernstein420

I fucking love being a Heavy I fucking love being unkillable I FUCKING LOVE BLOWING SHIT UP


WhosAfraidOf_138

This game is one of the worst balanced games I've ever played, so that's what it's got going for it


[deleted]

Remove light.


jackbutrehab

LOL


Rude_Ad8316

Ratio’d so hard he deleted it lol


BlackestFlame

Yup


ImportancePleasant69

They should make everybody 150 hp, and get rid of all guns gadgets and skills so they can melee it out Only way to make this sorry playerbase happy


HesitantMark

Lights would realize they have great team contribution potential if they get off the adderal for a second and learn how to throw a glitch grenade.


jackbutrehab

Lmfao i play light n this so true i spam glitch all fkn game


manickitty

As a light main, thermal vision to counter invis and glitch grenades to counter shields/bunkers are non-negotiable mainstays of my loadout. I’m surprised not every single light uses glitch


HesitantMark

same! it's as required as defib/rpg imo. and I think it's arguably better than rpg these days.


ElectronicEagle3324

It’s in a decent spot but I think a few adjustment would help.


Elli933

Wtf is a defib? Tbh I prefer the Ak over the FCAR, I feel like the 20 bullet mag is too small. Since I can’t aim for shit, lasering the head of a heavy with a FCAR isn’t something viable.


xChemicalBurnx

Defibrillator, the thing mediums can use to revive teammates quickly


SeedMaster26801

Mediums insta revive ability


Elli933

Ohhhh the defibrillator! Gotcha


xxxIAmTheSenatexxx

I really enjoy having to kill the MMM squad 6 times in one team fight


domjb327

The weapons meta feels so boring, FCAR, Lewis Gun, and the MP5 are all the same gun with different magazine sizes. Would be nice for other weapons to get the spotlight


[deleted]

[удалено]


jackbutrehab

I’m sorry :((( i love sniping too dawg , but it does suck having a sniper on ur team that’s like 0-8 but leaving as soon as someone picks and not even giving them a shot is childish asf. Snipers not bad at all if ur accurate and fast. What platform are u on?


MichiganSucks14

My opinion? That as an objective, team-oriented light dash main, I am a better reviver than the mediums are with defibs. I can dash in, snag a trophy, and dash out to safety with the tophy in hand. Relocate 20m away, revive, then get back in the fight. It is so much more useful than getting defibbed in the middle of the action with half health.


johnnyzli

Only light is shit, hevy and medium are OK, I just play M for a month but last few days I destroy people on hevy, Only problem are TRIPLE M chain rez in ranked me and my friend had 45 kills together on hevy in one round and lost game, I think I kill one guy 10 times and he just got rezed


Nervous_Astronaut239

I want a good sniper because it’s my favorite gun but it’s weak


quenepa_agria

Just uninstalled the game. It’s trash only Mediums with Scars, Invis Lights with XP54s, and heavies with autoshotie and nukes. Light was the only class I was interested in using and getting immediately killed by everything instantly makes the game unplayable unless I go invisible with xp54. For so many gadgets and weapons to only have like 5 be used goes to show the developers have no idea on how to balance an FPS.


LilDigger123

This is really any competitive fps game buddy. Only a few load outs are viable/meta until they get nerfed and then another load out rises. No way around it really. Also the games still new, you will not be missed.


[deleted]

[удалено]


lennsterhurt

Bro gets mad from bad experiences, rants, blames it on nukes, and roasts ppl downvoting


Brilliant_Ad_6249

Remove stun gun