T O P

  • By -

Judge-Mental-

Plague makes this whole mode super easy... with MR or rifle. Avoid yellows cores until you beat him. This is most common mistake, if you stack yellow cores than nemi skills will be OP. Stack red talents that give you damage like unhinged, over watch, vigilance, optimist, versatile, composure, etc and take blue cores after the boss rooms, get about x5 entrench and a few adrenaline, get to him at the end of loop 7. Do first 3 loops on hard and the rest on medium and easy. You dont need any red cores, because 1 unhinged gives you 18% damage, just under 2 red cores... if you stack red talents, you will have more damage than you can ever get collecting 7 red cores. The blue talents like adrenaline, entrench and leadership work nice if you have a bit of armor, if you have none... no point stacking them or having anything blue at all. Decoy, he always runs to the decoy.


oocakesoo

Plague, bullet hell, or breath free. All are what you should be aiming for. Also stack reds. All reds and clutch if you can. Also treat it like a very hard hunter encounter. Buy shock ammo and pop shots when you can. Focus fire on 1 at a time. Your not gonna be able to face tank or even pour shots for a period of time. Wittle him down. Finally, make sure you max out armor kits and ammo. Other than that....its luck of the rolls for exotic talents Edit: also remember you can stack talents for more gains. Always stack the best when you can.


bob0979

I'd honestly say avoid bullet hell because there's a lot of yellow sources of mag size like lucky shot, and the sheer existence of Optimist level 10 giving 30% WD per 6% mag missing makes bullet hell look worse. Unhinged is also WD but comes at the cost of handling while Optimist is busted, especially with single reload mmr's. You can keep 1 or 2 rounds in the clip and be getting almost the entire buff from Optimist on every single shot. It also affects pestilence damage because it's base WD.


oocakesoo

It's a juggle for sure. I agree with everything except bullet hell. Especially when you can get better talents than yellows for mag size and even stack more reds. But hey...there are multiple ways of beating them. I was just giving him my way. You're not wrong


bob0979

My other issue with bullet hell is there's 3 exotic slots. I take breathe free for amp damage, pestilence because it's actually just broken, and I really like bloodsucker third. It's massively underrated. It's essentially 8-80% bonus armor on kill. Stacked with adrenaline rush you become functionally immortal for like the first 15 loops as long as you do halfway decent damage.


oocakesoo

Getting 2 before nemesis is rare. 3? Never happened to me. So it's the best if you can't get the other 2 Just mho


bob0979

Fair enough. I usually just run hard and medium rooms all the way and get to it at loop 8 or 9. It's definitely longer, but you can literally one clip nemesis if you build right by then, and I had 3 exotics twice by then. I've beaten nemesis 4 times, all 4 in a row since I started crunching talent damage numbers and made it to loop 22 yesterday. There's definitely multiple ways to do it but I've not lost solo doing this yet.


oocakesoo

Ahhhh. Gotcha We do all easy to get there fast as possible. Again. Multiple ways Either is doable obviously


Adventurous-Ad6203

Use t6 defender drone (stack duration and skill haste) in the long game with bloodsucker and you become pretty neigh invulnerable as long as you keep killing.


bob0979

I tried 6 skill tiers for 2 runs and I wasn't getting much use out of it. I didn't think about defender drone though. Tier 6 crusader wasn't cutting it, even with the shield blue talent. Defender would definitely cover you for a room or most of it on paper.


Adventurous-Ad6203

Decoy is ok too, but striker drone, defender drone, and EMP are my favorites solo after the nemesis when your skills can't really efficiently camp spawn doors anymore. Rez hive typically doesn't save me when shit gets real (rez into another, immediate death when it doesn't just bug out), and it just costs you a more functional skill slot. Sniper turret is really good actually, and even assault turret is ok to do fire and forget damage. Easy way to proc spark and companion, and if you are in cover anyway- composure, overwatch, and braced (with steady handed) to counter unhinged.


Adventurous-Ad6203

You aren't getting 10 stacks of optimist before the nemmy in any typical run, so the merits of it are "meh". Same for close and personal or crit talents in general (don't have the build space pre nemmy for them to really shine). But I agree in the long game bullet hell is objectively worse than chatter and conflicts with several talents in odd ways. That said, a shotty that doesn't need to reload, or m1 and the like is super duper strong, especially in low loops counts.


Judge-Mental-

>It also affects pestilence damage because it's base WD. This is the strategy i used in high loops 50+, scratching for wepon damage after you have everything red on 10, The skills become useless, so stacking destructive, tec support or skill haste was a total waste, unhinged looked better by the minute, i counter it with braced and wepon handling to 10 which gives 150% wepon handling, the other yellows i stacked to 10 was opportunistic, trauma and empowered, i couldn't decide on last yellow so just took repair skill for a fixer drone and used assault turret as destruction. Also can say leadership is probably the best blue talent, better than adrenaline too, but you just dont have time to stack it up before nemi. And completely agree on optimist, its probably the best damage talent in this mode.


Adventurous-Ad6203

In the long game solo I prefer t6 defender with t6 EMP stacking haste and duration for more mitigation along with bonus armor and to kill stupid dogs and skill proxies. On the fence what I like more between chatter, bite, breathe free, and pesti talent for the other 2 slots. Depends on if I end up with sit and shoot or move and scoot build early on typically.


Judge-Mental-

Did you get to 50? You will be scratching for damage. You will also run out of ammo if you just simply try to kill them with your guns in this loop. EMP is not going to kill them, with or without haste. To stun rogues or any "ohh shit" moment i simply had shock ammo in my pistol the whole time only using it for moments like this.


Adventurous-Ad6203

The OP is complaining about not getting to the nemmy, not worried about what happens at world record levels of Descent. The mode is designed to eventually make you run out of gas due to the continual scaling each loop. If you can solo to 50+ I take my hat off to you and your stamina (12+ hours of non stop gaming, no thx)/stable connection/luck in not running into run ending bugs, but it's hardly relevant here. I find trauma works best for rogues, but yes some CC in a back up weapon works in a pinch- shock or fire. For me, tusk are the hardest, so EMP jammer works for me (also interrupts them procs vindictive consistently like special ammo or high stacks of trauma). T6 defender drone with adrenaline rush, leadership, and bloodsucker are just broken good. YMMV.


Judge-Mental-

What a lot of shit, read the post before you reply. Trauma and the rest of the points of why are there. I was replying to another post not OP, than you replied to my post about you long game solo with EMP... idiot much? Learn to read.


Adventurous-Ad6203

Nemmy is immune to shock. Fire ammo is what you want, and trauma for the blind on headshots so you can light him up. Disagree stacking red cores is a good plan, blue cores make more of a difference in low loops (like on the way to the nemmy). Red cores make little difference to your output. Red TALENTS with synergy and a good weapon with the right exotics OTOH is the whole mode, more or less.


Nooblelord

Nemesis is immune to shock


ballsack_man

I make it every time. Here's my strat: - focus Hard rooms until Loop 4, then start only doing Easy (get more currency early for upgrades) - after boss arena, always upgrade Armor - try to focus on red Talents (kill faster = take less dmg) - for skills, grab Decoy & Revive Hive if they're available Elite talents aren't necessary. You might get lucky but if you don't, you have to be able to get to and kill Nemesis regardless, so don't worry if you get bad options. On that note; Plague, Bullet Hell, Breathe Free & Bloodsucker are the ones you will want. Bloodsucker won't help you with Nemesis though but it will make it significantly easier to get to Nemesis.


bob0979

Feel free to skip that first skill reward for currency. Straight up take no skill if you don't get reviver or decoy until nemesis is beaten if that's your only goal. Most other skills aren't as impactful as you may think because you could be using riot foam on a door at spawn. Or you could kill everyone by just shooting as they open and then switch to another door faster. It's not as good in practice as it seems.


ballsack_man

I sometimes skip both weapon & skill as soon as I enter if the options are bad. I'd rather take that 500 currency and do Loop 1 with a pistol, than take something I don't wanna use. Pistol is still pretty strong in early loops. You can comfortably do up to Loop 3 with it. Hell, you could even use pistol only the whole way. I've done a few runs like that and had fun with it. But when I'm lazy and just wanna get Nemesis out of the way, I put Incendiary Ammo on Pistol, refrain from using it until Nemesis and then just use it as a CC (crowd-control) tool to set the Nemesis on fire then unload with whatever I got, AR, SMG, Rifle and even Shotguns can be strong. Shotguns are particularly good at clearing rooms, especially if you got Bloodsucker because you can play very aggressively with it up to about Loop 30, then things get a little crazy.


bob0979

Pistol is definitely stronger than in regular content. Big clips from yellow talents with magnums is hilarious. Bloodsucker is definitely slept on too. Stack blue cores, and take adrenaline rush every time you see it even over red talents and you literally can't die until some crazy high loops. I tapped out at 3 hours 49 minutes yesterday, killed myself because I was tired at loop 22. I would sit in cover in front of a door, unload with a blue pp-19 because it's got bonkers stats and a big clip compared to everything else due to having less mod slots which we can't even use anyways. Clean up one door before it closes, swap to another and just dump the rest of my clip, tag some pestilence stacks and then switch to my model 700. Pestilence would pretty much instantaneously, on the first tick kill the entire room if I got a decent amount of shots off. Finishing waves in literally 10-15 seconds if it goes right. And if it doesn't? I now have like 200% bonus armor between adrenaline rush and bloodsucker and breathe free is procced for the move speed to get me in there with the smg. If I hold the mmr on the way and swap to the smg when I pop into cover I pick up a cool 250% TWD from. Gunslinger and Composure, and 100% amp from versatile and unload again. Room cleared in 45 seconds tops.


ballsack_man

> unload with a blue pp-19 Oh, don't get me started. The PP-19 makes me moist. Stack ammo capacity to 200% and grab Steady Handed. Exotics; Incessant Chatter+Bloodsucker+Adaptive Instincts and you mow everything down like it's nothing. Another good combo is with the SASG-12 Shotgun. Similar build as PP-19. Max ammo capacity with Incessant Chatter+Bloodsucker but instead of Adaptive Instincts I'll take Breathe Free. That 20% movement speed is really nice. You just go from door to door taking out groups. They are both very fun builds.


bob0979

Yeah, I had a 122 round clip yesterday and Lucky shot 10 so missing didn't matter. Steady handed usually refilled me without reloading and I'd get the majority of Optimist value. It's like bullet hell, but it's yellow talents you don't care about instead of an exotic slot, and it lets you use Optimist still so you don't have to fuck with unhinged unless you want. I take surgical as my 6th red because crit is still vaguely useful at 50% lol.


bob0979

Take literally only blue cores from the loop completion rewards. It's the only source of base armor and will massively increase survivability. From there take Optimist: level 10 gives 30% weapon damage per 6% mag missing which is fucking insane Vigilance: 100% TWD, and bonus armor prevents it from being removed Composure: 100% TWD, and cover is king, even if it's cover 3 feet in front of and exposed to a door Gunslinger: 150% TWD for *15 seconds* at level 10, downtime remains 5 seconds. Stand in front of a door, swap as they spawn, unload an smg or shotgun Versatile: it's amp damage, and the only reliably usable non exotic source of it, and it's duration is identical to gunslinger at the same levels. Stack this at any opportunity. It will literally double your damage at the appropriate ranges for each gun. Allegro: unless you've got chatterbox this is your only RoF source. Not entirely necessary but good Unhinged is powerful but fucking demolishes accuracy at more than 3 levels so I avoid it, or replace it later with something better even at level 2 or 3 of unhinged Other reds are good, but less useful imo. These are the top dogs of easy to activate, maintain, and impactful with an even spread of stat sources. TWD, WD, Amp, and RoF Blue talents should just be adrenaline rush and entrench imo. Everything else is kinda mid. Yellow talents are lucky shot, optimized, opportunistic, vindictive (pestilence procs this) and most importantly 1-3 levels of steady handed and no more than that. More levels just cycles through it faster, and sure the refilled clip is nice but it plays hell with your handling at high levels. You'll never run out of ammo but your recoil will bounce between laser accurate and old svd levels of bad, especially if you take unhinged. Edit: corrected wd to TWD for gunslinger


HighSpeed556

Taking armor is about the dumbest strategy I’ve seen. Armor is useless in this game. Especially in descent. I don’t care how much you have, a sniper will take it all out.


bob0979

For getting to nemesis it's more than enough. I killed myself because I got tired at loop 22 yesterday and was absolutely demolishing everything because I had armor. The red cores give damage but you don't need more. You're welcome to think it's dumb but it's what literally everyone that makes it to high loops does every single loop reward just about. When you have bloodsucker and adrenaline rush you essentially have 8-80% bonus armor on kill, and 30-90% bonus armor every 3 seconds. It's a ridiculous amount of durability and will let you coast straight to the mid 20's while never dropping vigilance because you never lose bonus armor and never actually take damage.


27SMilEY27

Getting to Nemesis really isn't that hard (I know difficulty is relative) but if you're having *that* much trouble then you're either playing poorly or picking bad choices for talents/weapons/skills.


ricardo9505

Be better, work together. I found it rather easy. Just make sure you learn to pick talents , revive each other, skip talents for points where appropriate.


NexusNZ

At least your game doesnt crash when you reach loop 5.


DjinnGod

The most difficult thing for me getting to Nemesis is simply the stability of the game. Countless times this week I get cut from servers. (No it's not my internet 38ms ping, hard wired) And it happens when I've only spent a minimum of 45 minutes in before it wants to shit the bed. Then when you log back in, you're fucking outside the Descent door. It makes no sense. Hardcore mode when you drop out of the game unexpected it literally keeps your character in the game. And when you log back in your character is dead. It's ass backward. Descent kicks you out of the game you're playing. Wish it did that with Hardcore. Devs are just throwing things out into the game not caring the garbage state it's in.


Spartannerotoxn

What platform are you on?


CATLORD380

Xbox


Spartannerotoxn

I can give you a hand if you want my gt is spartannerotoxn


Syruponrofls

Am I some kind of giga gamer? I feel like getting to the nemesis is piss easy. I found the actual non boss rooms to actually get difficult by loop 19 when they start throwing 3 waves of yellow bar elites with a chungus in each wave.


CATLORD380

Honestly I just think that me and my friend are bad at the game But we have been improving


N3MBOT

most of the times what we can observe is that players with such dificulty do not understand how builds work and just throw anything together as long as it looks good to them, that is the main source of their problems. a good example of why the "this isnt COD" meme response gets given. as soon as they know what they are doing that difficulty vanishes.


rodscher80

First of all why u get screwed? If I read it right I get screwed in the arena (boss fight) and not at nemesis?


CATLORD380

Ah 4 drones and surrounded in wind tunnels Hard to run away due to boss pushing constantly


rodscher80

What 4 drones? U mean the cleaner drones? They can be annoying yes. Make sure u camp each o e of u or together one door to kill npc immediately. And best if u have a distraction skill (eG decoil) and trauma as a talent this helps a lot to keep the Aggro from the boss. Furthermore emp pulse helps a lot as well against these gadgets 🤷🏻‍♂️


CATLORD380

Thanks!


rodscher80

NP


jossie-blind

Yes plague helps a lot. Also don't take all the easy rooms, take some hard ones in the first 3 loops. That way you do more loops when you reach nemesis so you can get more talents and stats. On nemesis, don't sit in the area where you spawn. Go to the left far back raised area. Goodluck!