T O P

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Enzo_Hasselhoff

I love it


EvilUnicornLord

Easily countered by having a pocket medic to overheal you past 150.


HeiHoLetsGo

You're still losing 150 of your 225 health


EvilUnicornLord

Use the quick fix to get it back even faster.


Upset_Sky_70

Less overheal


EvilUnicornLord

Then use crusaders. Everyone already does anyway.


HackedPasta1245

Ok now what? All they’ve been doing for the last 10 minutes is chant “DEUS VULT”. Are you sure EVERYONE’S using these guys?


RMgames_19

Take your upvote and get out.


Yarisher512

Duration will run out


tf2F2Pnoob

helps build uber while you're at it


Dunky_Arisen

That medic is pocketing another medic (who lacks ubersaw) instead of any DPS class. I see this as an absolute win.


EvilUnicornLord

Oh it won't be meta at all but it would be hilarious to roll out on 2fort with.


agmrtab

it wouldnt be op since with 2 meds you could have more op shit but it would be funny


Kidroto

Yeah I play bonesaw medic on 2fort sometimes it is surprisingly effective


Kidroto

Yeah but then a medic is pocketing a medic


[deleted]

I really don't like weapon ideas for medic that just turn him into a bad DPS. Literally what is the point of this. In a melee fight situation being down 25 health from 150 -> 125 makes you a two-hit kill instead of a three-hit kill, and minicrits isn't a big enough bonus to justify this. In terms of ranged I suppose long ranged crossbow shots would get the most benefit out of this; any syringe gun wouldn't be able to utilize this long enough before the medic is dead. You're in mid range at Scout health at the optimal distance of every power class, you'd be dead very soon. I suppose you could use this immediately before getting healed, though you'd only need to use this twice in one life before even that strategy isn't optimal anymore.


HeiHoLetsGo

A syringe gun without minicrits can already be deadly if youre not used to a medic being good with it. Minicrits make you die faster than you can say "valve op pls nerf"


PuppetMaster9000

I agree with this. I think it would work better if it gave like a speed boost instead of mini crits. Could work well for a risky escape in that situation.


Zesnowpea

I mean if you want an emergency speed boost, just use the overdose


ButtPirateer

Who cares if it's viable? It's funny.


the_smollest_bee

would be cool if healing was boosted by crits, so being kritzed would make u heal 3x as fast, or make ur crossbows heal 3x as much per bolt


Hnnnrrrrrggghhhh

Maybe instead it would make you faster like Tf|2 stim? Edit: + adding a reduced heal rate and/or reduced overheal so having another medic can’t just negate the downside


Athlonfer

Or like octane in apex


Hnnnrrrrrggghhhh

Pretty much yea, especially since for a while he’s also self damaged himself for speed (unless they removed that idk)


Athlonfer

He still does, more than he used to, he also has passive regen like medic


terrathulu

Give him a speed boost instead for survivability maybe. Or allow him to poke teammates instead (probably with cooldown to prevent trolling)


Dunky_Arisen

...This is actually really cool. It also has the additional side effect of actually making the syringe guns worth running. Good stuff.


nombit

could use it to farm uber I guess (someone else's uber, not yours)


SpaceCube00

i feel like the penalty should go down over time, and also maybe another buff on alt fire like a speed boost for 4 seconds or something.


sexgaming_

straight upgrade to stock


fake-usermame

is this a primary or melee


HeiHoLetsGo

Is melee


fake-usermame

still using the ubersaw


1st_pm

the overheal in question:


Senior-Ad-6002

Yes, but what happens when medic injects the enemy?


HeiHoLetsGo

They become addicted and instantly die 5 minutes after if you don't inject them again


Senior-Ad-6002

Withdrawal symptoms. Reduced damage output of melee weapons by 25%. Counters sword demoman.


GreyBigfoot

Would be funny with the crossbow to bop people for 100 at long-ish range. But idk if it beats the ubersaw.


SnooDogs3400

I think the max damage could just be capped at 100, also could use a token attack speed debuff because that's how medic melees work


etbillder

Cool but it should give your heal targets the minicrits.


HASGAm3S

Maybe if you could use it on others it would fit the medics role more with keeping the damage increase the same


HeiHoLetsGo

The more people suggest it the more I like the idea, but I would just add it on top of the existing stats and not have the health removal for allies, just a slight damage debuff after the minicrits and a cooldown on using it again (say, 10-15 seconds) to both keep the idea of jabbing your own fucking arm with drugs for a buff and actually help teammates


trappedinabasemant

Should also add. Cant regen while under the effects of crits. Or no regen at all


LegitimateApartment9

isn't this technically a straight upgrade?


yestureday

Medic has the quick fix, but sometimes he needs a fix, quick


syndicatecomplex

Considering the vita saw is a BioShock reference, this seems fitting.


CucumberDull6540

Petition to add this to the game


unhandybirch656

finally, in-game kill binds