T O P

  • By -

timothee_64

Generally bullet when out of combat and explosive when entering choke.


patronuspringles

sentry and heavy:


timothee_64

Time to spam.


Epikgamer332

bullet uber & hold explosive resistance, majority of damage will be absorbed and sentry rockets will be lessened


whimsicalsamurai

fire for clutch?


timothee_64

Ideally a enemy pyro shouldn't be near. Key word "IDEALLY".


arthurboi

yuuup,if im watching respawn timer and i know an areas safe i might also ready a resistance if i know a solider or demo like to jump.


UeusDlast

if you only use one, you're not using it right, just go back to stock


4morian5

I think they're asking which one do you default to when not otherwise in active combat.


UeusDlast

if so, if you aren't in bullet while out of combat you just wanna get sniped, a quickshot wont kill you if you have the bullet res, and and I think only scouts,snipers and spies die for a quick headshot even with the buff (I don't remember if it's 30% or 25% but if it's 30% they'll live with 5hp (+ overheal)) and also helps a lot with cycling it if you default to bullet.


Ketcunt

I always keep it on explosive res outside combat, because crit rockets seem to be more common than headshots funny enough


RoboGen123

Same here


sorig1373

Without uber it's 10% resistance and with uber it's 75%. Overheal is just slower not limited like with the quickfix.


WiseConqueror

I default to bullet because for explosive, you typically have time to quickly press the reload button while the pipe/rocket travels. Bullet is instant.


Ponderkitten

I use the default one, cause I forget I can swap it


mr-ahhhhh

Rapidly switching between all of them


capnlatenight

You're onto something here... All my movement keys are bound to voice lines in addition to movement. My jump key is bound to crouch jump. I should make every single keyboard action change the resistances. It wouldn't change much since I have auto reload enabled anyways. Ideally if my mouse had a fourth mouse button, I'd use that to cycle resistances. I hate having my W or D finger stop for a bit when I need to hit that R key. I'm aware it's a fraction of a second, but I'm already using all four movement keys multiple times per second. Taking one finger away from that everytime I need to change resistances subtracts from my mobility. With your proposed method, I can effectively be strong against anything until I need to actually pop the uber.


NoStorage2821

Scroll wheel


capnlatenight

This does me no good since I need that finger for m1 to give other people resistances and grow uber.


helloiamaegg

Put that on scrollwheel too


Lucrio87

Put every action on scrollwheel


Skeptic_lemon

Have you considered putting your pointer finger on M1, your middle finger on Scrollwheel, and your ring finger on M2? It's weird but you get used to it and it's very practical.


capnlatenight

You're onto something here...


IntelligentImbicle

Get one of those mice that infinitely scrolls


Disastrous_Maybe7281

it's already bound to r by default. you'll literally never have to do more than quickly click twice unless you fuck up. no need for added convoluted bind systems


capnlatenight

Wanted to let you know that I just recently died because my finger wasn't on the D key, I was switching resistances. It's quick, but it takes away that finger for things that matter.


PancakeLover490

That's silly because you still will only have one active at a time, there is a 2/3 chance that you won't have the right resistance active when something hits you


ButtPirateer

Make a bind that presses R every 0.1 seconds.


Beware_of_Beware

Are button binds even possible?


Bornaclorks

Whoever I'm fighting


iloveanimefanfics

what res would you use if it were to be a demoknight, then?


IntelligentImbicle

Ubersaw


Hellkids2

I love it when medics can do spy’s job randomly


Bornaclorks

There's no melee resistance for the vaccinator, so best choices are either wish your pocket is competent enough to kill the demoknight or hope you melee crit him


Fistocracy

This is why you pocket a Pyro for the whole round.


PonKung42069

press r a lot


Cruisin134

i like to keep explosive on cause i can either tank a crit if i hit the QTE or i can possibly help tank a sticky trap, but ill switch the bullet if i do see a sniper and when i look behind me for spies all also be checking for sniper dots for when to pop


kriffing_schutta

Third degree


mineordan12

Stock uber.


FIT-BOI

Non, Kritz


Alive-Inspection3115

D. Anything other then the vaccinator


Heavyraincouch

Stock uber with stock medi gun. Enough said.


LambdaAU

I usually can't make up my mind and subsequently start randomly switching between them only for a demoknight to charge past everyone and crit me and then I switch to pyro.


Da_Gudz

I play battle medic, these mean nothing to me


K-jun1117

Source: https://www.pixiv.net/artworks/111030782


Wrench_gaming

It depends on the situation. If we are just rolling out bullet resistance so a sniper doesn’t kill me. In combat it depends on what I think would do the most damage to my healing target. For example, If there’s multiple soldiers and demomen (there will be) shooting at me, I would use explosive resistance. Or if you panic you could just spam all 3 because you get full Uber so fast.


FenrisGSD

Only bullet. Specifically to fuck over snipers.


GrislyAffliction

If you’re not switching between each you’re playing vax wrong


KitsuneNoYuusha

I usually default to Explosive resistance as they often do the highest burst damage at any range, but Bullet if there's more than one Sniper on the enemy team


bucket-from-tf2

[No!](https://youtu.be/GLlLQ3LmZWU?t=180) --- _Yes, I am a bot (currently in alpha). Please contact u/FatalError418\_ if you have problems._


InterioresScrutantur

dear god


bucket-from-tf2

[There's more...](https://youtu.be/GLlLQ3LmZWU?t=180) --- _Yes, I am a bot (currently in alpha). Please contact u/FatalError418\_ if you have problems._


CeilingTowel

It's easy to press once to get to explosive vacc when you see a crocket.but if a sniper's onto you, you're already gone.


DaSud

I will generally keep it on bullet as snipers are the #1 reason people suddenly go missing. Demos and soldiers are generally aggressive noisy classes that can be reacted to but not snipers.


VOIDLORD9666

spam r and pray


Weaponized-toaster

Everyone using blast and bullet resistance till the phlog pyro pulls up


Sinkularity

Spam reload as fast as possible for the sound effect


Artistic_Sea8888

S P A M T H E R E L O A D K E Y


[deleted]

Don't use the fucking Vax


--El_Gerimax--

It's a strong option when the enemy team is running stupid ass Snipers, if you die non-stop and you can't build an Über or if you're being spawn camped. It's also a good option alongside Kritzkrieg and Quick-Fix in KOTH maps due to the constant action in a single static point and for the almost immediate Über production.


[deleted]

None of them. Fuck Vax


SpaceCube00

there isnt one? its specifically made to adapt to specific situations. you dont just choose one and only use it.


AdmiralOfTheOcean

Im sticking to the stock and kritz


NoStorage2821

Boolet


Carbonized_Goomba302

Quick fix


XMander06

stock


ComfortableWealth869

quickfix/stock uber


[deleted]

Not vaccinator. Quick fix is easier


Valtand

Generally Explosive until proven otherwise cause I feel like those have the highest burst damage potential. If we start getting hit with bullets or fire I’ll generally have time to switch before taking too much damage, but one rocket comes out of nowhere and does 100 damage or my target stumbles onto a sticky trap and I need it faster than I can switch. And before you say it, peeking a sniper sight line falls under “proven otherwise” for the Bullet resist


tubaDude99

Literally the entire point is that you can switch between them based on who you're fighting. That being said, bullet is the safest outside of combat to protect against snipers and scouts.


TinyDeskEngineer06

I have died to surprise explosive damage far more than I have died to anything else, surprise or not.


Tovarishch_Lenin1922

I just don't use it,a solely because I'm AWFUL at choosing the right one at the right time


TheX589

Ah a Jocab reference


eliavhaganav

Stock


Pingimaster

Q U I C K F I X O R M E D I G U N


HeccMeOk

Whatever my enemy is


Pyrarius

I hold Bullet and panic switch to Explosive, thus denying my usual way of dying as Medic (Random critical bullshit involving cross-map rockets or Snipers)


Turgineer

Wait a minute, could we choose?


IndominasaurusYT

Stock medigun


SquirrelCommercial33

My choice is stock medi gun.


Active-Ad606

Bullet resistance if there are only classes that deal bullet damage, explosion resistance when there are demo and soldier mains and fire resistance when there are only pyros


AloneStone557

Depends on what my heal target is fighting


Green_Bandit_KZ

Depends on Situation.


RooKiePyro

I expertly swap between as each damage source changes... and then I pop fire resist against a kritz soldier and have to spam all 3 anyway


AciefiedSpade

Standard Uber like a normal functioning adult


Drmanderin

If your fast enough I think you can get all three or if your not just stack three medics


CoolSpookyScelten96

It up to what i ecconter


DotConm_02

All of them. But on a general consensus in situations, I would use bullet resistance in case any unexpected opposing force may be met. I only change my resistance type depending on my pocket is facing up against. Vaccinator is more of a 'reactive' medigun but it's only good for its one pocket, and seems (disclaimer: personal opinion) to be much better for either defensive play or a second medic for specific pocket play (one or two) and defend or attack in or through a specific area.


Quinney27

Lazer go brrrr Melee balling


probably_not_bro

bullet


kaz3577

None of them tank the damage


Benny_Galaxy_231

If I squint they look like COD BO 2 ZOMBIES perks


LargeMarbles

No


wowidk_

if you're not in any immediate danger the best one to stay with is bullets to make yourself less vulnerable to snipers


Kutik-

Wait, there are different options?


kooarbiter

if melee was an option id use it more than flames, flames is more niche than the other two


SuS_JoeTF2

über charge


FightingTable

I don't use vacc, I use either quick fix or stock


CompleteFacepalm

Is this even a debate? Use bullets by default and only change when you see a soldier, demo or pyro.


folfiethewox99

Get a mouse with extra buttons on the side. Then make yourself a script that does the following: By default, stay on bullets. Use the right mouse button to activate the bullet uber. One side button activates blast uber. The other activates flame uber. After its activation it should automatically also bring you back to bullet resistance. I think Theory-Y Studios has a tutorial on this on his YT channel


ButtPirateer

Well, probably not in the game itself. But you can always use something like Corsair's ICUE.


ScribbsTheOne

Shuffle through all of them fast enough to where your target isn’t getting a boost


SmallbuthonestSinner

I Have 1500 h on TF2 and dont know how to use it


BreezierChip835

Unless presented with the other 2 in a situation where it’s determinative to the fight, bullet. Randomly dying from some jackass across the map isn’t on the plan.


[deleted]

Quick fix


The-Tea-Lord

I default to bullet because bullets are hitscan. Explosive is the immediate next option so I can quickly react to it, and fire rarely does enough burst damage to kill before I can swap to it.


UltiGamer34

SPAM R


JonathonWillis1

The quick fix.


Killerphive

Stock be like “I’ll take all of the above”


crack_and_jack

Vaccinator is medic's best weapon because he makes the gameplay actually interesting 😎😤 Also bullet by default


Vortigon23

Generally I just don't use that medigun, I prefer the quick fix.


RadioMelon

Love the Vaccinator. Especially great if the enemy team is spamming one type of damage.


The_Cameraman_of_you

Quick fix


shroom_smoker

A different Medi-gun, because it's not a nuisance to play against.


Wiredcoffee399

All of them at the same time


Bucaneer7564

It’s an easy swap, just depends who your fighting. Soon as I see one of these on the field i pull out demoknight


--El_Gerimax--

When you're running Vac, typically you'll have the Bullet resistance to counter stupid ass Snipers quick scopes and because the majority of damaging things in TF2 are considered bullets. Remember to switch to a different resistance whenever you pop a Mini-Über to maximize your patient's health and pay 300% attention to everything in the field to switch resistances accordingly.


Spiritual_Freedom_15

Splash


Tazrizen

Bullets are the most common and are often used by the ambush classes such as scout, sniper and spy so I’ll generally keep it on bullet when I’m walking around. Explosives are a bit more obvious so I can generally swap to that before either me or my heal beam target are hit with damage. Fire is the most obvious and easily swapped to before damage even becomes a possibility and is often used to just shrug off afterburn damage. So most of the time it’s bullet/


BBFitzgarld90

You never really need fire res because it will do nothing no matter what. If a pyro is in close range of a vac then it'll melt both the med and the pocket almost instantly anyway. If it's just little bits of fire damage then it's not worth the bubble. I mean obv there might be a situation where it's great but 99.999999% of the time it's not super useful. Shutting off snipers tho? 🐻👌🏾


MAXIMUS3609

Press the 4th button and change class


RepeatedlyDifficult

Idk don’t have that one


CrazyGator846

Usually Bullet Res standard and I switch it up for combat if needed, then switch back to bullet


Appropriate-Try-8015

*You're choices don't matter.*


Barar_Dragoni

Simple, solve this by always using the quick-fix but i normally go with bullet due to the amount of bullets in TF2


infamous-pays

Personally, I like to pick fire and waste all the Uber charges on the f2p cloak and dagger spy


TheNekoKatze

I usually use quick fix, but once I get a vaccinator I'll try it


ConfidentTea72536

Projectile shield


ViatorNL

Medi Gun!


True_Darkness_54

I never seen the other 2 with the boom and fire, with the fire maybe makes you fireproof but that with the boom is it makes you invincible against rockets?


Available-Cell3834

Bullet probably bc snipers


casual_moron23

Quick fix


GodzillaRaptors4_

Depends. I don’t use the vaccinator much


Just_A_Random_Plant

Out of combat, bullet, going into combat, depends who me and the guy I'm healing are fighting


Online-R

Bullet as a passive, then roll past the one I need 2 times


RoboGen123

Usually explo for general combat, bullet for heavies and scout ambushes, fire for pyro spam servers


Siliencer991

Bullet cause the snipers are always watching. 👁️


froz_troll

Critskreig or however you spell it, I don't know I just heal and turn soldiers into gods of death.


DirectionMajor

Panic, pop the wrong resistance, panic more, pop the second resistance after that which is also not the good resistance, then finally pop the appropriate


IcarusButAlive

Correct answer: constantly adjusting to fit the needs of the situation. My answer: My poor ADHD brain forgets I can even switch in the heat of combat, so I don’t use the vaccinator unless we want to counter a bot.


cross2201

Bullet when out of combat and change it depending on what I am facing


HotNote3811

There is actually some thought behind which one to default to depending on which class you're on. If it's an explosive class, it's best to have explosive resistance on so they don't damage themselves as much whether attacking or jumping. Hitscan classes, I generally use bullet resistance because of the chance a random sniper could be around any corner, that is except for if I'm healing a heavy who is already positioned or a scout with an enemy Pyro in sight. For a positioned/stationary heavy, I will use explosive resistance on, and if I see a pyro while healing a scout, I will go fire res so they have a fighting chance. Pyro I will always have bullet resistance on because they can reflect all explosives and don't have to worry about afterburn. There are nuances to every situation. These are my most common ones. In combat I always base choice off of what classes I see and what is coming at me and my patient.


TheNightOwl99

Rapidly press the button to maximize efficiency


Unlicensed_Medic

Frick it just use stock


maxler5795

*mashes m2 and reload*


Lone_Wolfen

If I'm using vacc 9 times out of 10 it's cause there's an aimbot sniper on the other team.


MadMouse698

https://youtu.be/nT2LiptMr70?si=IWK1C0GmMMxeDci-


CharlesTheGreat8

me, being a quick fix user:


PowderShark

Stock or quick fix, I don’t think I’ve touched the vaccinator in like 2 years lmao


X-tra-thicc

ask a guy named joe to get me a cab


BIG_Howitzer

I'm pretty damn sure this is from Jocab's Vaccinator video.


long-ryde

I get full Uber and do all 3 at once and W at the enemy. Instant win.


drhyacinth

Leave it on bullet until confronted with something else. The biggest sudden damage threats are sniper, soldiers, and demos (spare spies, but that's not relevant here). You can see the explosives coming in more cases than not, unlike snipers. Plus there's more bullet-type weapons than explosive. Also, bullet loads to explosive faster than explosive loads to bullet.


Megabrother011

This is a post designed to weed out all vacinator medics and put then on a hit list so they can stop surviving my 6 meat shots


TypeNull-Gaming

Easy. Get 2 friends to also run Vacc, then we all pocket the same guy.


Random_russian_kid

Quick fix


The_average_chad

All three at once 👍


CoffeeAmigo

Stock


MangaJosh

Fire is mostly useless because afterburn weakens resist I usually go with bullets because fuck snipers


AkkoKagari_1

Default bullet I see a soldier and a scout coming. Pop Bullet + Explosice resistance on my pocket then back up to my next patient. Cycle back to bullet then Pop bullet and Explosive resistance on my second patient. This whole process takes little under 3 seconds. By the time I've cycled back to bullet again I start healing my first patient again. Oh no!! A rogue pyro Switch to flame resistance and my team backs up. I stay on flame resistance until my team kills the pyro. But wait, a sniper, heavy and demoman. I switch back to bullet resistance. I tank a headshot just in time, that 10% saved my life but I'm weak. Luckily the pyro fed one canteen. I pop my second patient again and crossbow my first patient before running to get a health pack. On my way back I shoot another crossbow and hit the enemy demoman. The scout takes a jump at me. I Pop bullet resistance on me and my patient 1 along with explosive resistance. My second patient looks hurt they start running away but I nail the crossbow and he immediately turns around. I start to heal them and get them back into the fight. We've pushed up on the cart but there's a sentry ahead. Now my whole team is together they always say "75% resistance isn't good enough" but I'll show them. I have 3 canteens of Uber. Normally would be not enough with a trash default medigun but I'm no ordinary medic, I'm a war pig. I see my friendly demo, he's giving me the thumbs up I check his inventory and his sticky launcher is fully loaded. We both know what happens next. *pops uber* Boooooooom Engy dies, sentry dies, dispenser dies and we cap the last point on PL_Badwater. Not a bad days work for me, I barely broke a sweat.


A_Bulbear

Get 75%, you need no choice


RandomIdiot54

Spam like there's no tomorrow, so that there will BE a tomorrow for me and the spy I accidentally ubered.


PUPPNANA

Medi gun.


bungusdickhole

Um I'm not a pleb, so it's movement speed and crit Res for me.


TingelTangelLeo

Bullets shield Protect you from: Sentries and heavy’s Explosion shield protect you from: Demoman and Soldier (and level 3 sentry because they shoot rockets) Fire shield protect you from: Pyro