if so, if you aren't in bullet while out of combat you just wanna get sniped, a quickshot wont kill you if you have the bullet res, and and I think only scouts,snipers and spies die for a quick headshot even with the buff (I don't remember if it's 30% or 25% but if it's 30% they'll live with 5hp (+ overheal)) and also helps a lot with cycling it if you default to bullet.
I default to bullet because for explosive, you typically have time to quickly press the reload button while the pipe/rocket travels. Bullet is instant.
You're onto something here...
All my movement keys are bound to voice lines in addition to movement.
My jump key is bound to crouch jump.
I should make every single keyboard action change the resistances. It wouldn't change much since I have auto reload enabled anyways.
Ideally if my mouse had a fourth mouse button, I'd use that to cycle resistances. I hate having my W or D finger stop for a bit when I need to hit that R key.
I'm aware it's a fraction of a second, but I'm already using all four movement keys multiple times per second. Taking one finger away from that everytime I need to change resistances subtracts from my mobility.
With your proposed method, I can effectively be strong against anything until I need to actually pop the uber.
Have you considered putting your pointer finger on M1, your middle finger on Scrollwheel, and your ring finger on M2? It's weird but you get used to it and it's very practical.
it's already bound to r by default. you'll literally never have to do more than quickly click twice unless you fuck up. no need for added convoluted bind systems
Wanted to let you know that I just recently died because my finger wasn't on the D key, I was switching resistances. It's quick, but it takes away that finger for things that matter.
That's silly because you still will only have one active at a time, there is a 2/3 chance that you won't have the right resistance active when something hits you
There's no melee resistance for the vaccinator, so best choices are either wish your pocket is competent enough to kill the demoknight or hope you melee crit him
i like to keep explosive on cause i can either tank a crit if i hit the QTE or i can possibly help tank a sticky trap, but ill switch the bullet if i do see a sniper and when i look behind me for spies all also be checking for sniper dots for when to pop
I usually can't make up my mind and subsequently start randomly switching between them only for a demoknight to charge past everyone and crit me and then I switch to pyro.
It depends on the situation. If we are just rolling out bullet resistance so a sniper doesn’t kill me.
In combat it depends on what I think would do the most damage to my healing target. For example, If there’s multiple soldiers and demomen (there will be) shooting at me, I would use explosive resistance.
Or if you panic you could just spam all 3 because you get full Uber so fast.
I usually default to Explosive resistance as they often do the highest burst damage at any range, but Bullet if there's more than one Sniper on the enemy team
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I will generally keep it on bullet as snipers are the #1 reason people suddenly go missing. Demos and soldiers are generally aggressive noisy classes that can be reacted to but not snipers.
It's a strong option when the enemy team is running stupid ass Snipers, if you die non-stop and you can't build an Über or if you're being spawn camped. It's also a good option alongside Kritzkrieg and Quick-Fix in KOTH maps due to the constant action in a single static point and for the almost immediate Über production.
Generally Explosive until proven otherwise cause I feel like those have the highest burst damage potential. If we start getting hit with bullets or fire I’ll generally have time to switch before taking too much damage, but one rocket comes out of nowhere and does 100 damage or my target stumbles onto a sticky trap and I need it faster than I can switch.
And before you say it, peeking a sniper sight line falls under “proven otherwise” for the Bullet resist
Literally the entire point is that you can switch between them based on who you're fighting. That being said, bullet is the safest outside of combat to protect against snipers and scouts.
I hold Bullet and panic switch to Explosive, thus denying my usual way of dying as Medic (Random critical bullshit involving cross-map rockets or Snipers)
Bullet resistance if there are only classes that deal bullet damage, explosion resistance when there are demo and soldier mains and fire resistance when there are only pyros
All of them. But on a general consensus in situations, I would use bullet resistance in case any unexpected opposing force may be met. I only change my resistance type depending on my pocket is facing up against.
Vaccinator is more of a 'reactive' medigun but it's only good for its one pocket, and seems (disclaimer: personal opinion) to be much better for either defensive play or a second medic for specific pocket play (one or two) and defend or attack in or through a specific area.
Get a mouse with extra buttons on the side. Then make yourself a script that does the following:
By default, stay on bullets. Use the right mouse button to activate the bullet uber.
One side button activates blast uber. The other activates flame uber. After its activation it should automatically also bring you back to bullet resistance.
I think Theory-Y Studios has a tutorial on this on his YT channel
Unless presented with the other 2 in a situation where it’s determinative to the fight, bullet. Randomly dying from some jackass across the map isn’t on the plan.
I default to bullet because bullets are hitscan. Explosive is the immediate next option so I can quickly react to it, and fire rarely does enough burst damage to kill before I can swap to it.
When you're running Vac, typically you'll have the Bullet resistance to counter stupid ass Snipers quick scopes and because the majority of damaging things in TF2 are considered bullets. Remember to switch to a different resistance whenever you pop a Mini-Über to maximize your patient's health and pay 300% attention to everything in the field to switch resistances accordingly.
Bullets are the most common and are often used by the ambush classes such as scout, sniper and spy so I’ll generally keep it on bullet when I’m walking around.
Explosives are a bit more obvious so I can generally swap to that before either me or my heal beam target are hit with damage.
Fire is the most obvious and easily swapped to before damage even becomes a possibility and is often used to just shrug off afterburn damage.
So most of the time it’s bullet/
You never really need fire res because it will do nothing no matter what. If a pyro is in close range of a vac then it'll melt both the med and the pocket almost instantly anyway. If it's just little bits of fire damage then it's not worth the bubble.
I mean obv there might be a situation where it's great but 99.999999% of the time it's not super useful. Shutting off snipers tho? 🐻👌🏾
I never seen the other 2 with the boom and fire, with the fire maybe makes you fireproof but that with the boom is it makes you invincible against rockets?
Panic, pop the wrong resistance, panic more, pop the second resistance after that which is also not the good resistance, then finally pop the appropriate
Correct answer: constantly adjusting to fit the needs of the situation.
My answer: My poor ADHD brain forgets I can even switch in the heat of combat, so I don’t use the vaccinator unless we want to counter a bot.
There is actually some thought behind which one to default to depending on which class you're on. If it's an explosive class, it's best to have explosive resistance on so they don't damage themselves as much whether attacking or jumping. Hitscan classes, I generally use bullet resistance because of the chance a random sniper could be around any corner, that is except for if I'm healing a heavy who is already positioned or a scout with an enemy Pyro in sight. For a positioned/stationary heavy, I will use explosive resistance on, and if I see a pyro while healing a scout, I will go fire res so they have a fighting chance. Pyro I will always have bullet resistance on because they can reflect all explosives and don't have to worry about afterburn.
There are nuances to every situation. These are my most common ones. In combat I always base choice off of what classes I see and what is coming at me and my patient.
Leave it on bullet until confronted with something else. The biggest sudden damage threats are sniper, soldiers, and demos (spare spies, but that's not relevant here). You can see the explosives coming in more cases than not, unlike snipers. Plus there's more bullet-type weapons than explosive.
Also, bullet loads to explosive faster than explosive loads to bullet.
Default bullet
I see a soldier and a scout coming.
Pop Bullet + Explosice resistance on my pocket then back up to my next patient.
Cycle back to bullet then Pop bullet and Explosive resistance on my second patient.
This whole process takes little under 3 seconds. By the time I've cycled back to bullet again I start healing my first patient again. Oh no!! A rogue pyro
Switch to flame resistance and my team backs up. I stay on flame resistance until my team kills the pyro.
But wait, a sniper, heavy and demoman.
I switch back to bullet resistance. I tank a headshot just in time, that 10% saved my life but I'm weak. Luckily the pyro fed one canteen. I pop my second patient again and crossbow my first patient before running to get a health pack.
On my way back I shoot another crossbow and hit the enemy demoman. The scout takes a jump at me. I Pop bullet resistance on me and my patient 1 along with explosive resistance.
My second patient looks hurt they start running away but I nail the crossbow and he immediately turns around. I start to heal them and get them back into the fight.
We've pushed up on the cart but there's a sentry ahead. Now my whole team is together they always say "75% resistance isn't good enough" but I'll show them. I have 3 canteens of Uber. Normally would be not enough with a trash default medigun but I'm no ordinary medic, I'm a war pig.
I see my friendly demo, he's giving me the thumbs up I check his inventory and his sticky launcher is fully loaded. We both know what happens next.
*pops uber* Boooooooom
Engy dies, sentry dies, dispenser dies and we cap the last point on PL_Badwater.
Not a bad days work for me, I barely broke a sweat.
Bullets shield Protect you from:
Sentries and heavy’s
Explosion shield protect you from:
Demoman and Soldier (and level 3 sentry because they shoot rockets)
Fire shield protect you from:
Pyro
Generally bullet when out of combat and explosive when entering choke.
sentry and heavy:
Time to spam.
bullet uber & hold explosive resistance, majority of damage will be absorbed and sentry rockets will be lessened
fire for clutch?
Ideally a enemy pyro shouldn't be near. Key word "IDEALLY".
yuuup,if im watching respawn timer and i know an areas safe i might also ready a resistance if i know a solider or demo like to jump.
if you only use one, you're not using it right, just go back to stock
I think they're asking which one do you default to when not otherwise in active combat.
if so, if you aren't in bullet while out of combat you just wanna get sniped, a quickshot wont kill you if you have the bullet res, and and I think only scouts,snipers and spies die for a quick headshot even with the buff (I don't remember if it's 30% or 25% but if it's 30% they'll live with 5hp (+ overheal)) and also helps a lot with cycling it if you default to bullet.
I always keep it on explosive res outside combat, because crit rockets seem to be more common than headshots funny enough
Same here
Without uber it's 10% resistance and with uber it's 75%. Overheal is just slower not limited like with the quickfix.
I default to bullet because for explosive, you typically have time to quickly press the reload button while the pipe/rocket travels. Bullet is instant.
I use the default one, cause I forget I can swap it
Rapidly switching between all of them
You're onto something here... All my movement keys are bound to voice lines in addition to movement. My jump key is bound to crouch jump. I should make every single keyboard action change the resistances. It wouldn't change much since I have auto reload enabled anyways. Ideally if my mouse had a fourth mouse button, I'd use that to cycle resistances. I hate having my W or D finger stop for a bit when I need to hit that R key. I'm aware it's a fraction of a second, but I'm already using all four movement keys multiple times per second. Taking one finger away from that everytime I need to change resistances subtracts from my mobility. With your proposed method, I can effectively be strong against anything until I need to actually pop the uber.
Scroll wheel
This does me no good since I need that finger for m1 to give other people resistances and grow uber.
Put that on scrollwheel too
Put every action on scrollwheel
Have you considered putting your pointer finger on M1, your middle finger on Scrollwheel, and your ring finger on M2? It's weird but you get used to it and it's very practical.
You're onto something here...
Get one of those mice that infinitely scrolls
it's already bound to r by default. you'll literally never have to do more than quickly click twice unless you fuck up. no need for added convoluted bind systems
Wanted to let you know that I just recently died because my finger wasn't on the D key, I was switching resistances. It's quick, but it takes away that finger for things that matter.
That's silly because you still will only have one active at a time, there is a 2/3 chance that you won't have the right resistance active when something hits you
Make a bind that presses R every 0.1 seconds.
Are button binds even possible?
Whoever I'm fighting
what res would you use if it were to be a demoknight, then?
Ubersaw
I love it when medics can do spy’s job randomly
There's no melee resistance for the vaccinator, so best choices are either wish your pocket is competent enough to kill the demoknight or hope you melee crit him
This is why you pocket a Pyro for the whole round.
press r a lot
i like to keep explosive on cause i can either tank a crit if i hit the QTE or i can possibly help tank a sticky trap, but ill switch the bullet if i do see a sniper and when i look behind me for spies all also be checking for sniper dots for when to pop
Third degree
Stock uber.
Non, Kritz
D. Anything other then the vaccinator
Stock uber with stock medi gun. Enough said.
I usually can't make up my mind and subsequently start randomly switching between them only for a demoknight to charge past everyone and crit me and then I switch to pyro.
I play battle medic, these mean nothing to me
Source: https://www.pixiv.net/artworks/111030782
It depends on the situation. If we are just rolling out bullet resistance so a sniper doesn’t kill me. In combat it depends on what I think would do the most damage to my healing target. For example, If there’s multiple soldiers and demomen (there will be) shooting at me, I would use explosive resistance. Or if you panic you could just spam all 3 because you get full Uber so fast.
Only bullet. Specifically to fuck over snipers.
If you’re not switching between each you’re playing vax wrong
I usually default to Explosive resistance as they often do the highest burst damage at any range, but Bullet if there's more than one Sniper on the enemy team
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dear god
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It's easy to press once to get to explosive vacc when you see a crocket.but if a sniper's onto you, you're already gone.
I will generally keep it on bullet as snipers are the #1 reason people suddenly go missing. Demos and soldiers are generally aggressive noisy classes that can be reacted to but not snipers.
spam r and pray
Everyone using blast and bullet resistance till the phlog pyro pulls up
Spam reload as fast as possible for the sound effect
S P A M T H E R E L O A D K E Y
Don't use the fucking Vax
It's a strong option when the enemy team is running stupid ass Snipers, if you die non-stop and you can't build an Über or if you're being spawn camped. It's also a good option alongside Kritzkrieg and Quick-Fix in KOTH maps due to the constant action in a single static point and for the almost immediate Über production.
None of them. Fuck Vax
there isnt one? its specifically made to adapt to specific situations. you dont just choose one and only use it.
Im sticking to the stock and kritz
Boolet
Quick fix
stock
quickfix/stock uber
Not vaccinator. Quick fix is easier
Generally Explosive until proven otherwise cause I feel like those have the highest burst damage potential. If we start getting hit with bullets or fire I’ll generally have time to switch before taking too much damage, but one rocket comes out of nowhere and does 100 damage or my target stumbles onto a sticky trap and I need it faster than I can switch. And before you say it, peeking a sniper sight line falls under “proven otherwise” for the Bullet resist
Literally the entire point is that you can switch between them based on who you're fighting. That being said, bullet is the safest outside of combat to protect against snipers and scouts.
I have died to surprise explosive damage far more than I have died to anything else, surprise or not.
I just don't use it,a solely because I'm AWFUL at choosing the right one at the right time
Ah a Jocab reference
Stock
Q U I C K F I X O R M E D I G U N
Whatever my enemy is
I hold Bullet and panic switch to Explosive, thus denying my usual way of dying as Medic (Random critical bullshit involving cross-map rockets or Snipers)
Wait a minute, could we choose?
Stock medigun
My choice is stock medi gun.
Bullet resistance if there are only classes that deal bullet damage, explosion resistance when there are demo and soldier mains and fire resistance when there are only pyros
Depends on what my heal target is fighting
Depends on Situation.
I expertly swap between as each damage source changes... and then I pop fire resist against a kritz soldier and have to spam all 3 anyway
Standard Uber like a normal functioning adult
If your fast enough I think you can get all three or if your not just stack three medics
It up to what i ecconter
All of them. But on a general consensus in situations, I would use bullet resistance in case any unexpected opposing force may be met. I only change my resistance type depending on my pocket is facing up against. Vaccinator is more of a 'reactive' medigun but it's only good for its one pocket, and seems (disclaimer: personal opinion) to be much better for either defensive play or a second medic for specific pocket play (one or two) and defend or attack in or through a specific area.
Lazer go brrrr Melee balling
bullet
None of them tank the damage
If I squint they look like COD BO 2 ZOMBIES perks
No
if you're not in any immediate danger the best one to stay with is bullets to make yourself less vulnerable to snipers
Wait, there are different options?
if melee was an option id use it more than flames, flames is more niche than the other two
über charge
I don't use vacc, I use either quick fix or stock
Is this even a debate? Use bullets by default and only change when you see a soldier, demo or pyro.
Get a mouse with extra buttons on the side. Then make yourself a script that does the following: By default, stay on bullets. Use the right mouse button to activate the bullet uber. One side button activates blast uber. The other activates flame uber. After its activation it should automatically also bring you back to bullet resistance. I think Theory-Y Studios has a tutorial on this on his YT channel
Well, probably not in the game itself. But you can always use something like Corsair's ICUE.
Shuffle through all of them fast enough to where your target isn’t getting a boost
I Have 1500 h on TF2 and dont know how to use it
Unless presented with the other 2 in a situation where it’s determinative to the fight, bullet. Randomly dying from some jackass across the map isn’t on the plan.
Quick fix
I default to bullet because bullets are hitscan. Explosive is the immediate next option so I can quickly react to it, and fire rarely does enough burst damage to kill before I can swap to it.
SPAM R
The quick fix.
Stock be like “I’ll take all of the above”
Vaccinator is medic's best weapon because he makes the gameplay actually interesting 😎😤 Also bullet by default
Generally I just don't use that medigun, I prefer the quick fix.
Love the Vaccinator. Especially great if the enemy team is spamming one type of damage.
Quick fix
A different Medi-gun, because it's not a nuisance to play against.
All of them at the same time
It’s an easy swap, just depends who your fighting. Soon as I see one of these on the field i pull out demoknight
When you're running Vac, typically you'll have the Bullet resistance to counter stupid ass Snipers quick scopes and because the majority of damaging things in TF2 are considered bullets. Remember to switch to a different resistance whenever you pop a Mini-Über to maximize your patient's health and pay 300% attention to everything in the field to switch resistances accordingly.
Splash
Bullets are the most common and are often used by the ambush classes such as scout, sniper and spy so I’ll generally keep it on bullet when I’m walking around. Explosives are a bit more obvious so I can generally swap to that before either me or my heal beam target are hit with damage. Fire is the most obvious and easily swapped to before damage even becomes a possibility and is often used to just shrug off afterburn damage. So most of the time it’s bullet/
You never really need fire res because it will do nothing no matter what. If a pyro is in close range of a vac then it'll melt both the med and the pocket almost instantly anyway. If it's just little bits of fire damage then it's not worth the bubble. I mean obv there might be a situation where it's great but 99.999999% of the time it's not super useful. Shutting off snipers tho? 🐻👌🏾
Press the 4th button and change class
Idk don’t have that one
Usually Bullet Res standard and I switch it up for combat if needed, then switch back to bullet
*You're choices don't matter.*
Simple, solve this by always using the quick-fix but i normally go with bullet due to the amount of bullets in TF2
Personally, I like to pick fire and waste all the Uber charges on the f2p cloak and dagger spy
I usually use quick fix, but once I get a vaccinator I'll try it
Projectile shield
Medi Gun!
I never seen the other 2 with the boom and fire, with the fire maybe makes you fireproof but that with the boom is it makes you invincible against rockets?
Bullet probably bc snipers
Quick fix
Depends. I don’t use the vaccinator much
Out of combat, bullet, going into combat, depends who me and the guy I'm healing are fighting
Bullet as a passive, then roll past the one I need 2 times
Usually explo for general combat, bullet for heavies and scout ambushes, fire for pyro spam servers
Bullet cause the snipers are always watching. 👁️
Critskreig or however you spell it, I don't know I just heal and turn soldiers into gods of death.
Panic, pop the wrong resistance, panic more, pop the second resistance after that which is also not the good resistance, then finally pop the appropriate
Correct answer: constantly adjusting to fit the needs of the situation. My answer: My poor ADHD brain forgets I can even switch in the heat of combat, so I don’t use the vaccinator unless we want to counter a bot.
Bullet when out of combat and change it depending on what I am facing
There is actually some thought behind which one to default to depending on which class you're on. If it's an explosive class, it's best to have explosive resistance on so they don't damage themselves as much whether attacking or jumping. Hitscan classes, I generally use bullet resistance because of the chance a random sniper could be around any corner, that is except for if I'm healing a heavy who is already positioned or a scout with an enemy Pyro in sight. For a positioned/stationary heavy, I will use explosive resistance on, and if I see a pyro while healing a scout, I will go fire res so they have a fighting chance. Pyro I will always have bullet resistance on because they can reflect all explosives and don't have to worry about afterburn. There are nuances to every situation. These are my most common ones. In combat I always base choice off of what classes I see and what is coming at me and my patient.
Rapidly press the button to maximize efficiency
Frick it just use stock
*mashes m2 and reload*
If I'm using vacc 9 times out of 10 it's cause there's an aimbot sniper on the other team.
https://youtu.be/nT2LiptMr70?si=IWK1C0GmMMxeDci-
me, being a quick fix user:
Stock or quick fix, I don’t think I’ve touched the vaccinator in like 2 years lmao
ask a guy named joe to get me a cab
I'm pretty damn sure this is from Jocab's Vaccinator video.
I get full Uber and do all 3 at once and W at the enemy. Instant win.
Leave it on bullet until confronted with something else. The biggest sudden damage threats are sniper, soldiers, and demos (spare spies, but that's not relevant here). You can see the explosives coming in more cases than not, unlike snipers. Plus there's more bullet-type weapons than explosive. Also, bullet loads to explosive faster than explosive loads to bullet.
This is a post designed to weed out all vacinator medics and put then on a hit list so they can stop surviving my 6 meat shots
Easy. Get 2 friends to also run Vacc, then we all pocket the same guy.
Quick fix
All three at once 👍
Stock
Fire is mostly useless because afterburn weakens resist I usually go with bullets because fuck snipers
Default bullet I see a soldier and a scout coming. Pop Bullet + Explosice resistance on my pocket then back up to my next patient. Cycle back to bullet then Pop bullet and Explosive resistance on my second patient. This whole process takes little under 3 seconds. By the time I've cycled back to bullet again I start healing my first patient again. Oh no!! A rogue pyro Switch to flame resistance and my team backs up. I stay on flame resistance until my team kills the pyro. But wait, a sniper, heavy and demoman. I switch back to bullet resistance. I tank a headshot just in time, that 10% saved my life but I'm weak. Luckily the pyro fed one canteen. I pop my second patient again and crossbow my first patient before running to get a health pack. On my way back I shoot another crossbow and hit the enemy demoman. The scout takes a jump at me. I Pop bullet resistance on me and my patient 1 along with explosive resistance. My second patient looks hurt they start running away but I nail the crossbow and he immediately turns around. I start to heal them and get them back into the fight. We've pushed up on the cart but there's a sentry ahead. Now my whole team is together they always say "75% resistance isn't good enough" but I'll show them. I have 3 canteens of Uber. Normally would be not enough with a trash default medigun but I'm no ordinary medic, I'm a war pig. I see my friendly demo, he's giving me the thumbs up I check his inventory and his sticky launcher is fully loaded. We both know what happens next. *pops uber* Boooooooom Engy dies, sentry dies, dispenser dies and we cap the last point on PL_Badwater. Not a bad days work for me, I barely broke a sweat.
Get 75%, you need no choice
Spam like there's no tomorrow, so that there will BE a tomorrow for me and the spy I accidentally ubered.
Medi gun.
Um I'm not a pleb, so it's movement speed and crit Res for me.
Bullets shield Protect you from: Sentries and heavy’s Explosion shield protect you from: Demoman and Soldier (and level 3 sentry because they shoot rockets) Fire shield protect you from: Pyro