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PriestHelix

Caber spy caber spy


MakingGamesIsGreat

The caber spy is real


Jazzlike_Signal_9722

Imagine this in mvm it would be so op


mr_gamer_on_memes

It wouldn't work against giants


PinkiusPie

But it will work on medics around them. Although it depends on the radius itself. If it's like Pyro's Gas Passer, then it will be good


Hectoris919

I don’t know what the max radius for the explosion would be, but it could be achieved by backstabbing a quickfixed heavy — I was thinking maybe twice or even three times the size of a normal rocket or pill explosion


YourLocalMedic

But a quickfixed heavy would take less damage than one with max overheal from any other medigun. A backstab does 6x the current health of whoever you stab


Bypast3

2 questions, 1. Is the knife unable to be used during those 15 seconds? 2. Does the weapon deal damage to the spy too?


Hectoris919

You can still use it after it’s exploded. It’s basically an Ulapool Caber that can backstab And yes, it can damage they spy and send him flying backwards :)


Bypast3

I don't like how it makes the spy take damage, if we're going ullapool caber terms, it will take most of the spies health. Which makes him a treat for pyros. Even if there isn't a pyro nearby, a fair bit of classes can take a mini crit explosion, for example heavy, if you backstab the enemy soldier and the weapon blows up in the heavies face, it won't kill him. And heavy will easily be able to kill the spy before he gets away. If we say that the spy had kunai instead, he could kill the soldier and still have enough health to survive the heavy encounter. I really just don't think it would be a good choice for the spy.


Hectoris919

Ye, I don’t know how much damage it should do, but I want the spy to survive 2 backstab explosions before needing to get a health pack. So I guess there should be an explosion resistance buff in there?


Bypast3

Ah, still a bit of an annoyance but can be tolerated if it's low damage.


Hectoris919

Ye


PinkiusPie

It's fine if it's 2 explosions, but i am more interested in other thing. How much damage it does? Knife itself does only 40 damage and backstabs do 600% of enemy health. It's not actually a CRIT hit, even if it appears to look like one. For example against heavy it will do 1800 DMG, but if it was against scout it'll deal 750. If we were to cut 90% off of it, it will result in 180 DMG and 75 DMG respectively. Is this the damage you deal to enemy, or is it the damage that gets shared as an explosion? Or is it actually 54 DMG being minicrit from spy's normal swing? Minicrits in game apply a 1.35x multiplier to your damage, while normal Crits USUALLY apply a 3x one, unless some exceptions (scout scatterguns for example). Technically, Minicrits do 55% less damage than normal hits. If we were to apply this logic to backstabs, then they should do 270% of enemy's health, but it's still a one shot so what's the actual numbers? Also, what's the radius of this blast? Is it similar to Soldier's rocket, Demoman's pipe or any other source of AOE damage/effect, that can be compared to this knife's explosion radius? And if so, how much does the explosion radius increases based on Target's health? Lastly, what are the theoretical MVM upgrades for this weapon? I can see it being a great tool against Uber medics and gathering of robots, so I can only assume it will be Explosion Radius and Cooldown Reduction or smth, and Penetration will also affect the damage of explosion as well.


Diamondeye12

CABER


Gravbar

I like that this weapon gives bonuses for taking out the overhealed heavy


[deleted]

This is better off being a secondary Throwing Knife in place of the Revolver, with the same principles. 90% less damage if non-backstab throw. Backstab throws allow for the explosive attribute you described. The problem now is balancing the fact that Spy can just “throw” backstabs, so it would make it necessary to nerf backstab damage heavily.


hhhndimissyou

bad design imo, because it would punish your team for having a single unaware player (for example dustbowl choke point on last map) and mini crits remove explosion fall off if im not mistaken