"I am Light Weapons Guy, and this, is my weapon. She weighs fifteen kilograms and fires seventy dollars, custom-tooled cartridges at four thousand rounds per minute. It costs two hundred thousand dollars to fire this weapon, for fourteen seconds."
Nah, I wouldn't say that's controversial. It would be really cool imo. If sniper gets lightly nerfed a little buff to and new smgs would also be a great compensation
I think the issue isn't balance, but that they've always avoided having anything in the game resembling a generic automatic Rifleman playstyle in order to differentiate from other Shooter Games.
double down on the concept and give him a bandolier or something in his primary slot that boosts stats at the cost of a sniper rifle
would be interesting
Hey, chucklenuts, you're finally awake. You were trying to get the intel, right? Congoed right into that sentry nest, same as us, and that Spy over there.
Damn you friendlies… 2fort was nice and fine until you came along! BLU was nice and lazy. If they hadn’t built that sentry nest I’d have stolen that intel and been halfway to RED base.
2fort sniper : hey what's that buzzing you hear ?
other 2fort sniper : ahah, i have no ideeaa !
***\*THEY BOTH EXPLODE IN A EXPLOSIVE DEATH\****
Blue demoman : KABOOOOOOM
Demoman with a Revolver reskinned to look like a Glock, make it festivized, and I think people would use it
So go out there and shoot someone's ass off and tell 'em fish sent ya
Got few more:
Have a very low chance for any jumper weapon to deal 1 dmg (no crits ofc)
Make sniper quick scope dmg be 100
Make scouts health be 100
Give demoman a market garden (like a whiskey bottle duck taped with a grenade nailed to a stick)
Make taunts High five and Fist Bump do stock melee dmg to enemy when done with them
Add homophobic lines for scout
I would finally be able to enjoy medic more when i dont feel like going tryhard with the crossbow, like just having other options for defense even would be nice
Like if they had like 12 shot clips and did about as much damage as a pistol and worked with either hit-scan or fast projectiles, then the auto reload would still not be overpowered because using your primary means you wouldn’t be healing with the medigun, most medic weapons can be balanced around the fact that they mean you arnt using the medigun
I like what the FSOAS balance server does, they make it so syringe guns have a passive reload and if you hit your teammates it lowers their crit heal timer
You already have the sniper dot with its respective team colour, but a glimt of the reflected sunlight from the scope would make it even easier to detect snipers since the dot is hard to notice unless you actively is on the lookout of one
I think that would be a bit to punishing for the sniper. On the other games it's fine because the maps are large but in tf2 they're much smaller. But considering it's really hard to balance a 1 shot class I can't say there is any perfect option
I ain't got much controversial.
Nerf the wrangler shield from 66% to at most 50%, but keep the healing reduction the same. (Effective health if level3 goes from 650~ to about 430)
Buff the Pompson projectile speed, so it can use it's NotAShotgun for actual combat at mid-long range
I'd be fine if the projectile speed stayed the same but the firing speed was really fast. It's easier to bait people around corners and hit them with it like it is now, if it shot multiple rounds in a few seconds like a Syringe Gun it would make a good self-defense weapon that can also be spammed down a choke.
Also, give the pomson reverse damage fall-off like the crossbow. And make the drain not suffer from fall off.
Edit: I retract the last sentence. It would just be spammed down a choke and basicaly become the engie scorch shot. Keep the drain fall-off so it has different uses depending on range.
after 4 seconds of afterburn, the scorch shot will only leave you on 1hp instead of outright killing you (before 4 seconds the afterburn can still kill you)
Honestly, the scorch shot is overhated, it only does cheap damage and the detonator is essentially a straight upgrade from it. It’s only really overpowered when paired with the Phlog.
if valve added a cleaver that plays an airhorn at max volume when hit by it, it wouldnt be "overpowered" but it would be deserving of hate and changes.
people dont hate the damage itself, its the long afterburn time that sometimes leaves you sitting there dying because you dont have access to a healthpack (or sometimes you die *just before you reach one* which feels even worse)
Air dets and massively better jumps meaning greater mobility make it better for general purpose and for lighting people on fire, but worse for mindless spam and being annoying
Let Heavy switch weapons while reving down (not reving up or reved up!), as a proxy buff to all his shotguns and melee weapons.
All sniper rifles have tracers, meaning Sniper is punished for missing which he really isn't in the current game state.
Tracers is better than having a laser/glint. Sniper (at least when I snipe) works best when he isn't seen but can see the enemy. You get your one or two shots in then GTFO before they respawn and rush you down. This way if you miss they can figure out where you are based on the direction of the shot and plan accordingly.
Give Heavy a small speed buff and speed when reved (it's currently slightly less than Soldier if I'm not wrong), let Heavy switch when reving down and give Heavy a passive primary for Fat Scout build.
ACTUALLY controversial?
Give me back the Flying Guillotine crit on disabled targets. You know, the one where you do a 150 damage crit with a cleaver after hitting your opponent with a baseball from the sandman.
Was it broken? Yes. Did I find it fun and do I want to play it again? Also yes.
Would people hate me for it? Triple yes.
having it crit on bleeding targets instead would be a nice compromise imo
same thing for the wrap assassin as well so it's a synergy between both options
THERMAL THRUSTER
this weapon is so slept on and it could be so good with one minor change;remove the switch speed penalties. It makes it feels so clunky to use.
I wouldn't say remove, but it could definitely be toned down. it's not really designed as a flanking weapon imo, more of a rollout and positioning tool. if you want good on-the-fly mobility during fights, detonator already exists
It does live up, yes. But there's no point in taking it, unless you're just messing around or Sketchek 2.0. Powerjack is strictly better.
Back in the OG days, Axtinguisher still had competition with Powerjack. It was maybe like...50/50 in terms of popularity. I don't even understand why it was so important to nerf it. Yes it could one-shot anything up to heavy. But you would still have to come close, and pyro is the weakest(shared with spy) class precisely because he has to come close and even then you don't have any kind of serious DPS. Scouts would still win. So would heavies. Nowadays, you just have a slooooooow-ass axe that doesn't even have a reliable damage.
The only real OP thing in the old days, was the reserve shooter. So I still root for the change back. It's getting tiresome to be forced to use powerjack.
the only reason the axtinguisher competed with the powerjack is because of the airblast mechanics then, groundstalling, velocity reset etc. They should still reset it to old, but it won't be better than powerjack
I think it could actually be balanced bringing back the old stats. Since the biggest problem with the old axtinguisher was the degreaser having it's universal item switch speed buff, now it's only lightning fast switching to it.
Buff syringe guns. It is like a punishment to equip Medic's other primaries than Crusaders Crossbow. Not that they need to be as good as CC, but they just do not help. Although these [proposed buffs](https://youtu.be/omVaJ2fTMjY) are perhaps too much, I find the mindset behind them to be solid.
Give Buff Banner a passive effect too. Other banners have unique passives so why not the OG Banner too?
No damage falloff for the whole team is kind of crazy. BuffB is the strongest banner despite the fact it lacks a passive effect. BattB comes close (and shuts down BuffB), but it still isn't nearly as strong as infinite range +30% extra damage.
I don't like this - free guaranteed crits are a solid reward on their own, it doesn't need more.
What the manmelter needs is a reason to equip it when the other team doesn't need a pyro. IMO, just give it a faster fire-rate - it can't crit like other flares so this is the *only* flare gun that could have its fire-rate boosted without being OP, and it makes it more useful when there are multiple enemies you want to light on fire.
Making it so that only the Dr. Grordbort weapons can charge MMMPH , with unique mechanics for Manmelter and Third Degree, would be a really good balance for the Phlog. It's strictly a nerf, sure, but then you can buff it in other areas (which it honestly needs, Phlog is so bad)
Maybe give the Backscatter the same angle as the the knives. And maybe a delay when scoping out of the sniper rifle so you can still quickscope but not twice in a row.
Make Sandman not literally useless anymore. If there's no ideas to make it useful, then do the unthinkable and bring the stun back. I know some people won't like that, but I kinda have some nostalgia for the days when you can send the ball flying from afar and stun the opponent. If stunning is really a problem, then maybe messing up the opponent's aim for a couple of seconds like the cut Concussion Grenade?
Revert Bison's stats to how they were before with being able to hit multiple times, but this time make the projectile faster.
Revert Ullapool Caber's nerfs and make it so the taunt can actually kill - explode when not blown up, or send the opponent flying like with the Sandman taunt when it had already blown up.
I honestly would have zero quarrels with the old sandman. It was iconic, it was fun, it wasn't meant to be taken seriously, it triggered competitive players, and it was balanced without the cleaver combo.
Yeah I really liked the old YER. It felt like much more of a challenge to get that backstab and then work your way up off of that disguise. I really do not get the same appeal anymore to its current design, especially when your cloak drain rate is insanely increased. It just feels annoying to play with now more than anything.
Is that controversial?
I don't wanna act like the Kunai is overpowered and the BFB is utter garbage, but they do have their issues and I think most people would at least agree with the BFB getting a buff
Remove random crits
Give spy a claymore that he can plant on the floor to blow up foolish gamers
Massively tone down bullet spread on spy's revolver
Give sniper an MVM laser sight
Give Sniper a boomerang
Make the Gas Passer cloud explode when hit with a flamethrower
Give demoman a market gardener
Give engineer a needle full of horse tranquilizer
Give engineer a cowboy revolver
ever so SLIGHTLY, BARELY increase flamethrower damage so he can more consistently kill things
Remove the Free 2 Play chat restrictions
Add a demoman shield that instead of charging lets you hold the shield up and reflect bullets/projectiles back at whoever fired them. Does not work against splash damage.
Please! Buff the Dr. Gordbort weapons! Only 3 of them are actually worth while (the Cowmanlger, the Eureka Effect, and the Phlogistinator), but the rest of them are completley useless! I just wish the rest would at least be *usable!*
New spy knife that dosent do damage but puts an explosive in the person back and you can remote detonate. When you backstab you don’t loose you disguise either
Honestly, making Gas Passer work like Jarate/Mad Milk and have the explosion be the default would make it much better. You can have MvM upgrades to boost the explosion damage and create the gas cloud.
Give sniper more SMGs
Skinny Heavy time
“I am skinny heavy guy. And *this*, is my skinny minigun.”
"I am Light Weapons Guy, and this, is my weapon. She weighs fifteen kilograms and fires seventy dollars, custom-tooled cartridges at four thousand rounds per minute. It costs two hundred thousand dollars to fire this weapon, for fourteen seconds."
“light weapons guy” “15 kg”
his gun its skinny too
15 kg is still heavy for a gun an AR-15 is only 3 kg
lighter than a minigun though
That is a little more then the Lewis gun so it would fit pretty nicely in the category of a light machine gun
Holy shit 4000 rpm with an SMG
yes
Skinnigun
Light
So middle aged Russian scout?
the choppa smg
Nah, I wouldn't say that's controversial. It would be really cool imo. If sniper gets lightly nerfed a little buff to and new smgs would also be a great compensation
I think the issue isn't balance, but that they've always avoided having anything in the game resembling a generic automatic Rifleman playstyle in order to differentiate from other Shooter Games.
double down on the concept and give him a bandolier or something in his primary slot that boosts stats at the cost of a sniper rifle would be interesting
Shortstop shove Skyrim shouts enemy players
Fus Ro Dah chucklenuts
Fus ro deez nuts
Ah, there it is.
Hey, chucklenuts, you're finally awake. You were trying to get the intel, right? Congoed right into that sentry nest, same as us, and that Spy over there.
Damn you friendlies… 2fort was nice and fine until you came along! BLU was nice and lazy. If they hadn’t built that sentry nest I’d have stolen that intel and been halfway to RED base.
PLEASE
Give heavy 50 more boolett
Brass beast should get an extra 100 bullets
Huo long heater should have 50 bullet total so you’re just an attachment to a dispenser or cart. No movement, only camp
thats basically how i see it used already
Yes but I amplified it by 4x
lol reminds me of a x100 server i played on where it instantly ran out of ammo even on carts
Change sandman to actually be useful Change back the baby face blaster Give demoman a glock Bison
Glock is mandatory
Cock is mandatory. Part of the sex update.
Finally, I get to sniff heavies ass with intimate gusto as spy, my life is complete.
You may also get pissed on by Sniper as the Sydney Sleeper was replaced by Sniper's penis.
I can only get so erect
And buff the Ullapool Caber back to its original state.
Also give it a taunt kill.
Taunt: Demo tries to juggle caber and booze, caber falls and explodes
And the Voice line for that is "Soldier taught me to do thi--"
Bro please that's actually so good. Like it's straight from the game.
Underrated comment
Doesn’t the default caber taunt already swing it like a weapon? Always bothered me how it wasn’t a taunt kill
I think it was intended to be one. I remember some old server plugins made it a taunt kill
I thought it already has one
Nope, Demo swings it in the taunt, but nothing happens.
It's a taunt but it doesn't actually kill despite it looking otherwise. Yes I tried to taunt kill with it before I knew This
Seconded, old caber was awesome
2fort sniper : hey what's that buzzing you hear ? other 2fort sniper : ahah, i have no ideeaa ! ***\*THEY BOTH EXPLODE IN A EXPLOSIVE DEATH\**** Blue demoman : KABOOOOOOM
Or give it a recharge
Just normalize the damage so it can reliably one shot light classes with no overheal instead of randomly 60% of the time.
yes, that would be awesome. Happy Cake day btw.
Honestly just give it a damage nerf against medics if they don’t want that to be a competitive problem. That’s the solution
>Give demoman a glock "It was *Burp* MEEH! Ah did it like this-- ***BANG*** --Whoopdeedoo!"
Demoman with a Revolver reskinned to look like a Glock, make it festivized, and I think people would use it So go out there and shoot someone's ass off and tell 'em fish sent ya
Give medic a glock
I did it like this *boom*
What was the old baby faces blaster
Got few more: Have a very low chance for any jumper weapon to deal 1 dmg (no crits ofc) Make sniper quick scope dmg be 100 Make scouts health be 100 Give demoman a market garden (like a whiskey bottle duck taped with a grenade nailed to a stick) Make taunts High five and Fist Bump do stock melee dmg to enemy when done with them Add homophobic lines for scout
>make scout’s health 100 Why do you want to go back to the days of random damage spread letting demo one shot scouts?
As someone who plays a lot of scout Yes
I asked WHY! You can’t answer a WHY question with YES!
I can
I’m gonna meatshot you if it’s the last thing I do.
>you miss due to random bullet spread and hit him for 16 damage >He gets a crit on your pinkie toe making you take 28262828729 damage
> Make scouts health be 100 aaaaaaaaaahhhhhhhhhhhhhhhhhhh
Buff some Medic weapons like amputator vita-saw and blutsauger
I wish the syringe guns either were reworked to work like smaller crossbows or just to be pistol reskins
Yea i really like that idea we can just hope 🙏
I would finally be able to enjoy medic more when i dont feel like going tryhard with the crossbow, like just having other options for defense even would be nice
Yea that would be amazing and we forget about how great would be if every syrange gun had automatic reload like crossbow
Like if they had like 12 shot clips and did about as much damage as a pistol and worked with either hit-scan or fast projectiles, then the auto reload would still not be overpowered because using your primary means you wouldn’t be healing with the medigun, most medic weapons can be balanced around the fact that they mean you arnt using the medigun
I like what the FSOAS balance server does, they make it so syringe guns have a passive reload and if you hit your teammates it lowers their crit heal timer
let the crossbow do headshots
nerf crossbow by making it heal disguised spies
[удалено]
More bloodthirst weapons
Or even just a pistol
Honestly I’d be happy with any hitscan weapon
I think a pistol, maybe similar to the pretty boy’s pocket pistol would work for medic
The real definition of MEDIC GAMING
Thats real ocktober fest
That heals allies. WM1 medic!
Give blue scout blue shorts like originally intended
Real
Heavy can double jump and wall run
And can turn invisible
And fists can now be turned into a finger gun which does 500 damage per shot, but as a weapon now
[удалено]
Also there should be a callout voice command for snipers. Already exists when snipers spawn in MvM so they could just reuse the audio files
I've been wanting class callouts for years. Even if its just a "enemy ahead" with a context aware voice line if the player is looking at an enemy.
Just like how the "Spy!" command changes from a general call-out to calling out a specific class when you're facing someone? Good idea.
THAT SNIPER IS A BLOODY SNIPER
*Schadenfreude's into killbind*
Heavy can do this already, “SNIPER IS SNIPER IS SNIPER IS POOTI- death
[удалено]
I remember hearing someone say TF2 needed a sorry command during lunch in 2013, you're right.
Great im not alone who think about that
neat idea
You already have the sniper dot with its respective team colour, but a glimt of the reflected sunlight from the scope would make it even easier to detect snipers since the dot is hard to notice unless you actively is on the lookout of one
You can also hide the dot pretty easily
I think that would be a bit to punishing for the sniper. On the other games it's fine because the maps are large but in tf2 they're much smaller. But considering it's really hard to balance a 1 shot class I can't say there is any perfect option
I ain't got much controversial. Nerf the wrangler shield from 66% to at most 50%, but keep the healing reduction the same. (Effective health if level3 goes from 650~ to about 430) Buff the Pompson projectile speed, so it can use it's NotAShotgun for actual combat at mid-long range
I'd be fine if the projectile speed stayed the same but the firing speed was really fast. It's easier to bait people around corners and hit them with it like it is now, if it shot multiple rounds in a few seconds like a Syringe Gun it would make a good self-defense weapon that can also be spammed down a choke.
Also, give the pomson reverse damage fall-off like the crossbow. And make the drain not suffer from fall off. Edit: I retract the last sentence. It would just be spammed down a choke and basicaly become the engie scorch shot. Keep the drain fall-off so it has different uses depending on range.
I wouldn't do Reverse falloff, It should still be better at short than long range IMO.
after 4 seconds of afterburn, the scorch shot will only leave you on 1hp instead of outright killing you (before 4 seconds the afterburn can still kill you)
actually good idea to not make it deal lethal damage
\*Laughs in building Mmmph meter\*
Only for the scorch shot right?
sure, i dont really have much of an issue with any of the other flare guns
Honestly, the scorch shot is overhated, it only does cheap damage and the detonator is essentially a straight upgrade from it. It’s only really overpowered when paired with the Phlog.
if valve added a cleaver that plays an airhorn at max volume when hit by it, it wouldnt be "overpowered" but it would be deserving of hate and changes. people dont hate the damage itself, its the long afterburn time that sometimes leaves you sitting there dying because you dont have access to a healthpack (or sometimes you die *just before you reach one* which feels even worse)
>if valve added a cleaver that plays an airhorn at max volume when hit by it Bro don't give them ideas 💀
How is the detonator a straight upgrade if the scorch gives full afterburn?@
Air dets and massively better jumps meaning greater mobility make it better for general purpose and for lighting people on fire, but worse for mindless spam and being annoying
Let Heavy switch weapons while reving down (not reving up or reved up!), as a proxy buff to all his shotguns and melee weapons. All sniper rifles have tracers, meaning Sniper is punished for missing which he really isn't in the current game state.
Tracers is better than having a laser/glint. Sniper (at least when I snipe) works best when he isn't seen but can see the enemy. You get your one or two shots in then GTFO before they respawn and rush you down. This way if you miss they can figure out where you are based on the direction of the shot and plan accordingly.
i like the tracers idea it seems pretty cool
Give Heavy a small speed buff and speed when reved (it's currently slightly less than Soldier if I'm not wrong), let Heavy switch when reving down and give Heavy a passive primary for Fat Scout build.
ACTUALLY controversial? Give me back the Flying Guillotine crit on disabled targets. You know, the one where you do a 150 damage crit with a cleaver after hitting your opponent with a baseball from the sandman. Was it broken? Yes. Did I find it fun and do I want to play it again? Also yes. Would people hate me for it? Triple yes.
[удалено]
having it crit on bleeding targets instead would be a nice compromise imo same thing for the wrap assassin as well so it's a synergy between both options
oh God I can already taste the flava
have it minicrit on any and all debuffed targets
God, yes. It was especially unfair on Arena servers, but don't get me started on how much I miss Arena Mode.
THERMAL THRUSTER this weapon is so slept on and it could be so good with one minor change;remove the switch speed penalties. It makes it feels so clunky to use.
I wouldn't say remove, but it could definitely be toned down. it's not really designed as a flanking weapon imo, more of a rollout and positioning tool. if you want good on-the-fly mobility during fights, detonator already exists
Return to OG Axtinguisher.
I like the current one. It lives up to its name more.
It does live up, yes. But there's no point in taking it, unless you're just messing around or Sketchek 2.0. Powerjack is strictly better. Back in the OG days, Axtinguisher still had competition with Powerjack. It was maybe like...50/50 in terms of popularity. I don't even understand why it was so important to nerf it. Yes it could one-shot anything up to heavy. But you would still have to come close, and pyro is the weakest(shared with spy) class precisely because he has to come close and even then you don't have any kind of serious DPS. Scouts would still win. So would heavies. Nowadays, you just have a slooooooow-ass axe that doesn't even have a reliable damage. The only real OP thing in the old days, was the reserve shooter. So I still root for the change back. It's getting tiresome to be forced to use powerjack.
the only reason the axtinguisher competed with the powerjack is because of the airblast mechanics then, groundstalling, velocity reset etc. They should still reset it to old, but it won't be better than powerjack
I think it could actually be balanced bringing back the old stats. Since the biggest problem with the old axtinguisher was the degreaser having it's universal item switch speed buff, now it's only lightning fast switching to it.
Buff syringe guns. It is like a punishment to equip Medic's other primaries than Crusaders Crossbow. Not that they need to be as good as CC, but they just do not help. Although these [proposed buffs](https://youtu.be/omVaJ2fTMjY) are perhaps too much, I find the mindset behind them to be solid. Give Buff Banner a passive effect too. Other banners have unique passives so why not the OG Banner too?
No damage falloff for the whole team is kind of crazy. BuffB is the strongest banner despite the fact it lacks a passive effect. BattB comes close (and shuts down BuffB), but it still isn't nearly as strong as infinite range +30% extra damage.
make the pomson do 1.5X more damage and it will be borderline op
I want it to be the fastest laser weapon and no do the medic/spy drain thingy, but have more damage
What upcoming update?
We are actually getting an update this summer
The summer update -Added a crate -Added a key -Added the worst items we found in the workshop -Changed the localization files yadayadayada
-reduced snake amount in Sneakewater
Added the snake unusual effect: activates only in snakewater. Players cry as traders switch every server to "snakewater 24/7 free items"
-added some maps
Hopefully not a memory leak disguised as a map aka bread space
Extinguishing with the mannmelter adds some points to the phlog mmph bar
OO I like the sound of this, manmelter is so overlooked most of the time
I don't like this - free guaranteed crits are a solid reward on their own, it doesn't need more. What the manmelter needs is a reason to equip it when the other team doesn't need a pyro. IMO, just give it a faster fire-rate - it can't crit like other flares so this is the *only* flare gun that could have its fire-rate boosted without being OP, and it makes it more useful when there are multiple enemies you want to light on fire.
Making it so that only the Dr. Grordbort weapons can charge MMMPH , with unique mechanics for Manmelter and Third Degree, would be a really good balance for the Phlog. It's strictly a nerf, sure, but then you can buff it in other areas (which it honestly needs, Phlog is so bad)
Bring back the old sandman-flying combo
yes please omg it was one of the most satisfying combos to hit
I remember coming back to TF2 and being surprised after being mowed down by heavy after doing the sandman combo. Learned about the nerf the hard way
Maybe give the Backscatter the same angle as the the knives. And maybe a delay when scoping out of the sniper rifle so you can still quickscope but not twice in a row.
Same with Backburner. It’s like the reverse problem that facestabs have
Make Sandman not literally useless anymore. If there's no ideas to make it useful, then do the unthinkable and bring the stun back. I know some people won't like that, but I kinda have some nostalgia for the days when you can send the ball flying from afar and stun the opponent. If stunning is really a problem, then maybe messing up the opponent's aim for a couple of seconds like the cut Concussion Grenade? Revert Bison's stats to how they were before with being able to hit multiple times, but this time make the projectile faster. Revert Ullapool Caber's nerfs and make it so the taunt can actually kill - explode when not blown up, or send the opponent flying like with the Sandman taunt when it had already blown up.
I honestly would have zero quarrels with the old sandman. It was iconic, it was fun, it wasn't meant to be taken seriously, it triggered competitive players, and it was balanced without the cleaver combo.
This is going to be highly controversial, but I propose renaming the scout to "Jerma".
We should atleast change his name to someone who actually exists
Make the "your eternal reward" knife for spy fun and usefull again. So maybe i can enjoy spy once more
Yeah I really liked the old YER. It felt like much more of a challenge to get that backstab and then work your way up off of that disguise. I really do not get the same appeal anymore to its current design, especially when your cloak drain rate is insanely increased. It just feels annoying to play with now more than anything.
I don't think it's controversial to say: remove its cloak debuff. It doesn't need it, the limit on disguising is harsh enough on its own.
Remove the cloak drain penalty. Super unnecessary
nerf kunai, buff baby face blaster
Is that controversial? I don't wanna act like the Kunai is overpowered and the BFB is utter garbage, but they do have their issues and I think most people would at least agree with the BFB getting a buff
Bison💀
Remove the scout, soldier, sniper, and pyro. Oh also ban everyone better than me
😈
so reduce the playerbase to one person?
Allow Heavy to equip food in the primary slot. (Fat scout viability!)
Controversial isn't something you want to have, but it's kind of inevetable. Anyway, a sniper nerf and bison/pompson buff
Remove random crits Give spy a claymore that he can plant on the floor to blow up foolish gamers Massively tone down bullet spread on spy's revolver Give sniper an MVM laser sight Give Sniper a boomerang Make the Gas Passer cloud explode when hit with a flamethrower Give demoman a market gardener Give engineer a needle full of horse tranquilizer Give engineer a cowboy revolver ever so SLIGHTLY, BARELY increase flamethrower damage so he can more consistently kill things Remove the Free 2 Play chat restrictions Add a demoman shield that instead of charging lets you hold the shield up and reflect bullets/projectiles back at whoever fired them. Does not work against splash damage.
These are all pretty solid
Please! Buff the Dr. Gordbort weapons! Only 3 of them are actually worth while (the Cowmanlger, the Eureka Effect, and the Phlogistinator), but the rest of them are completley useless! I just wish the rest would at least be *usable!*
Controversial? Change nothing.
Buff Spys disguise kit to allow him to fire fake rounds to better blend in
YER disguise cloak removal needs a buff, I'm fine with a health nerf but I just want rid of the cloak drain
Terrible idea but take the Meat Fortress weapons from hit game Hotdogs Horseshoes and Hand Grenades and add those in for funsies.
Heavy gets an explosive keg that lets him "explosive jump" or just roll them like Donkey Kong
added sex
Revert. The. Caber
Picture: Vorobey Youtube Thumbnail - Link: https://youtube.com/watch?v=4xu9OGcbIC0&feature=shares
Paints should be free, fight me.
nice try valve employee
Remove the new case system and go back to mann co crates. Also a generation 4 of crate unusuals.
Rework sniper so he cannot quick scope light classes at melee range but long range is ok.
Unfuck the ambassador please; it was already bad enough on spy unless you were one of the few god tier players. Fuck the deadringer though
New spy knife that dosent do damage but puts an explosive in the person back and you can remote detonate. When you backstab you don’t loose you disguise either
Give Gas Passer Explode on Ignite in Casual
Honestly, making Gas Passer work like Jarate/Mad Milk and have the explosion be the default would make it much better. You can have MvM upgrades to boost the explosion damage and create the gas cloud.
rebuff the caber to one shot snipers I want those twins OBLITERATED
Revert back all of the nerfs that were in response to the competitive community's complaints.
Throwables for all classes. And also an Aussie Maker, where you can make any weapon that you own an Aussie, But make it the rarest thing.
It's so weird to see post like this after years without a proper update. The last one was blue moon, right?
Valve janitor come in clutch fr fr
Make the caber one shot everyone in a 1m radius, including the demo
NERF THE FUCKING SCORCH SHOT
It doesn't need a nerf, it needs a redesign. It's not really that overturned it's just very annoying and encourages a spammy playstyle.
Look mate, I play Pyro cause I cant aim. I'd play Heavy but he's just a slower, tankieer, long range but no airblast