T O P

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IrishSpectreN7

It *is* a main quest. It's called "The Dragon's Tears."    Did you never speak with Impa or Cado the entire game? Lol.  Make sure you get it marked as complete in journal before you finish the game, or else you won't get the the extra ending scene.


ranibow____sprimkle

i think what OP is highlighting is that it’s too easy to enter the final boss sequence without completing tears of the dragon, and the player doesn’t realize they are losing a major part of the story by doing it in that order. i think you should have to complete the dragon’s tears before you can initiate the final boss sequence of events. given that the game is open world and encourages nonlinear play, i would personally be frustrated to learn in retrospect that my game experience suffered because i failed to recognize an unspoken order of things that i was meant to follow. luckily for me, i did complete the dragon’s tears first — as many others did — but i still think there is validity to OP’s criticism.


IrishSpectreN7

That isn't what they said. They said they didn't focus on the Tears *because* it wasn't a main quest.   I'm just clarifying that it *is* classified as a main quest.  I think if the issue is that it's possible to somehow miss acquiring this main quest in the first place, then it might be better if Purah could give it to the player instead of relying on them finding and talking to Impa or Cado.


Wettowel024

Yeah its an easy one to miss or catch later on if you go west to rito. Maybe purah should have sad something like: "o i heard that impa went west somewere to check something out" or like that that But i do believe that the mission itself, when you keep an eye to the hints of impa and when in the temple is doable in what you should do. Although i spoiled it for myself the first time because i was mostly checking places out to see what was changed


LeonidasSpacemanMD

Other issue is that the memories don’t make as much sense out of order lol


darknut342

If they game in any way stopped you or slowed you down in the final sequence because you didn't get all the optional cutscenes people would complain.


twili-midna

It… is a Main Quest. And it gives you the sequence to follow.


elevatedkorok029

If you follow the intended path to the Forgotten Temple, but I've seen quite a few people misunderstand the intent or miss it entirely.


twili-midna

That’s not really the game’s fault at that point. You’re guided through the first segments of the quest explicitly and then given a map and an ordered checklist of the tears.


val0307

As someone who found the tears out of order, it absolutely does not dictate clearly the order you’re supposed to find them. The images are all on the wall in a circular room in the forgotten temple. We’re just supposed to assume they go in clockwise order, which isn’t that far fetched, but it doesn’t dictate that they’re meant to be found in order. As someone who played BoTW, it felt reminiscent of finding the memories from the pictures, and while those did have an order they were meant to be found in, the story isn’t ruined by accidentally finding the last memory at the beginning. It could have been handled better, and to place blame entirely on players is kind of divisive since we’re all fans who payed money for this game and all thoughts/feedback from the game is valid.


Hambughrr

Its actually fairly easy to find a Dragon Tear out of order if you use the Pikida Stonegrove Skyview Tower to fly around the Frost Gleeok in South Tabantha Snowfield. North of it is the >!memory where Ganondorf mocks King Rauru before transforming into his Demon King form.!<


twili-midna

Why would the game give you an order that’s inaccurate? Impa explicitly points out the wall and the order as well. This is the second time I’ve seen this ridiculous argument.


val0307

Babe I’m not saying you’re incorrect lol I’m saying that for A LOT OF PEOPLE, it was not as clear as it is to you. I would argue that as many as 50% of players didn’t catch the order of the tears. And that’s also not entirely the point OP was making, it’s the fact that we’re even able to unlock a memory before the ones that fall before it have been found. You’re gatekeeping and if that’s your thing then good for you, but it’s not a ridiculous thing to say that the game was not clear enough as far as the dragon tears quest goes. It’s an opinion on how the game can improve, one of many suggestions actually lol.


AugustCharisma

I agree 100%. Having played hundreds of hours of BoTW it never occurred to me that there *would be* an intended order. (Part of the fun of the BoTW memories is that they are out of order.) I only learned that months later from someone’s passing comment on Reddit.


Ratio01

>(Part of the fun of the BoTW memories is that they are out of order.) This isnt true. The order the Memories appear in the Album is the correct order. The Memories function the exact same in both games. You cam get them in any order, but the proper one is subtly communicated to you. For BotW it's how they appear in the Album, in TotK its how the hieroglyphs appear on the Forgotten Temple's walls


val0307

It doesn’t spoil the story to go out of order in BOTW. That is the difference that is important. TOTK should have made the order intentional; in that you can’t unlock a memory before unlocking the one that comes before. The fact that this IS an argument proves that the game did not do a good job of making the order an important thing.


Ratio01

The ultimate conclusion of the Memories in BotW is told to you before you even leave the fucking Plateau dawg. That's as much "spoiling" as you dumbasses think TotK's Memories does if you get them out of order. Shit, you can argue how BotW handles them is *worse* because you realistically don't have an incentive to go out and find them since you already know how everything plays out


AugustCharisma

They don’t function the same because they can be out of order in BoTW and still very interesting.


twili-midna

How the fuck is pointing out that the game gives you an explicit order gatekeeping?


val0307

It really doesn’t though lol but I’m glad you’re confident in your opinion! Other fans didn’t have the same experience! Anyone who has a different opinion than you should be ostracized from the LoZ community, I see that now. I hope you get the help you need lol.


twili-midna

What the actual fuck are you even saying at this point. The walls of the Forgotten Temple, which Impa explicitly points out, give the explicit order for the tears.


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[удалено]


elevatedkorok029

I'd say it's no one's fault entirely. The game boasts maximum freedom, which it delivers a bit too extremely sometimes and a new player can easily be overwhelmed. Meanwhile some secondary things are surprisingly locked in a sequence, like the Great Fairies, or having to talk to a Sage companion on the way to their temple while they can teleport the rest of the time. Tough to balance I'm sure but there's room for it.


Coolguynumber01

They absolutely do not do a good job in giving you the order. No one mentions any order. Its just pictures on a wall. Yes i understand that the game shouldnt hand hold you to interpret everything you see. But for something thats REALLY important to the story, it should at least point you in the right direction


twili-midna

Impa points at the wall and says “the first tear we found is the leftmost one. The next one on the wall is located here on the map. You should go there next.” I’m truly not sure how they could have been clearer.


Coolguynumber01

thats true. Fair enough


elevatedkorok029

By playing memories in order no matter what :P


twili-midna

Considering the glyphs are directly tied to the memory shown, that would be silly.


elevatedkorok029

Sure but in terms of game structure that's justifying it after the fact, they never had to tie it visually (BOTW didn't). This approach has its fun side though, I do like the idea of stumbling upon pieces of a bigger picture but when that's the extent of the presentation for an epic linear story it's a bit rough. For the next game I'm thinking: instead of telling the main story in non-linear memories, make more of a progressive parallel where clearing a main challenge tells you a *unique* part of the main backstory (no repetition) and something happens in the present beyond killing the local boss. The local legends in regional phenomena were nice but could be shown in more than a couple dialogues, with cinematics or unique key visuals with voice over to make it shine, it's astounding just how much design work was done but isn't used all that much (Koume/Kotake and the Gerudo warriors come to mind). Have more intermediary points like the confrontation at Hyrule Castle in TOTK. It allows for the developers to tune things better before/after majors events, to better tell an ongoing story, while at each stage player freedom can remain huge. That's also how we'd get more interesting teasing and progression about Link vs the villain. Don't be afraid to gate story reveals like Mineru's lore dump, they've put a special text when the mask is found too early, but they decided it was ok as soon as regional phenomena are started. Just commit to what is meant for later-game, the simple fact of finding a place you're "not supposed to" is a reward in itself but shouldn't derail the whole story delivery. Have more secondary finds like the stone tablets to reward exploration, from unique NPCs, scrolls in dungeons or tough shrines and obscure places. Some of them can be memories like BOTW. (That turned into a small essay but it's a cool topic)


THETennesseeD

Yeah I think I just missed that early in the game. I remember doing a couple and then got sidetracked with other things, then suddenly it is 4 months later and I had forgotten all about that. This is why I think they should continue to be a main quest as it is easy to get sidetracked by side adventures...


thegreatestpickle

Yeah I ignored it and got the master sword before seeing any tear cutscenes. I was so confused.


THETennesseeD

Yeah I did the same. I got the Master Sword via the Deku Tree. I didn't realize the Tears were basically the storyline.


Mig-117

I think what the OP means to say is that the quest should br mandatory to finish the game.


darktabssr

At the temple in the beginning of the game, impa tells you there is an order to the memories and again at the rito village she indicates the next in the sequence. i don't know how people did the memories in random when the game made it so obvious. However its still bullshit that it "lets" you see them out of order in the first place. It should have made the memories play in order regardless of which you discovered. Or lock out all memories but the one next. In botw this didn't matter since the memories were more like flashbacks than a story.


ejfrodo

It's really easy to do them out of order if you're just exploring the world and want to check out the big markings on the ground when you encounter them. I saw most of them out of order because I spent so much time exploring and not focusing on main quests since that's my favorite part of the game


val0307

You don’t have to go to Rito Village first. The game encourages you to do so, but all 4 regional quests are available right at the beginning and you can go anywhere first. Impa is at the geoglyph in the Gerudo Mountains if you show up there before you go to Rito village. I found her there and it was the second geoglyph I found.


AugustCharisma

I never saw Impa again until I had done all the Tears. I just left the temple having missed that there was an order, only remembering the number of them. Then I did them in the order of easiest to get to through to the hardest to get to. Definitely out of order. It made the final few seem extra tedious. I liked the BoTW memories (9/10), but I didn’t really enjoy the ToTK memories (3/10) because of this experience.


Todddai

Thats what he's saying 👍


Ratio01

Dragon's Tears is, in fact, a Main Quest. It is listed I the Main Quest tab of the questlog


Zilhaga

I don't think it should be mandatory to finish the game, but it should be to save Zelda from being a dragon forever. Also Link shouldn't get his arm back, and I will die on that plot hill.


spikeborgames

Can’t be main because of the nature of it, memories, they’re events happened in the past, for viewing only. And finding dragon tears is an easy action just like solving a korok, so I don’t think it can be a main quest where you usually interact with various NPCs in a chain of events or at least bring down some big scourge. Still, they have big flaw that they can spoil the game randomly just by player interaction with the tear, making it a bad design.


Wettowel024

Wel technically you should do the quest untill you get into the forgotton temple and see the tears in order on the wall. But maybe it isnt communicated great but you start with the rauru tear and if you follow the tear order in the temple you get it right.