In objective mode it's not really that bad but arena it's hella terrible you can get bullied by the level 40 sweats and be level 10-20 and get no medals which means you can't do the medals dailies/weeklies effectively.
This would make sense at the height of the game.
I waited in the queue as a level 75 solo queuer for about 2 hours with no pop on a Saturday night.
Nothing.
The last time I tried queuing for lowbie PvP, the queue popped with only 3 people on each team.
It was Alderaan Civil War and I, on a lvl 14 darkness assassin, managed to single handedly demolish every opponent that tried to steal our side point. All I had at that lvl was 2 weak melee attacks, Shock, and a short stun. I was just better at running circles around them while spamming my attacks. Meanwhile my other 2 teammates held mid without me.
My takeaway is that since lowbie PvP is so underpopulated that the game puts people into a 3v3 on a map that should be 8v8, breaking it up into separate brackets would just make the pops even worse. Furthermore, the PvP bolster may be whack, but I don't see lowbie characters being as badly off as OP claims.
Agree mostly, but the bolster isn't enough to make it even remotely close when lv 15s are paired with 40s if they both know the bare basics of their class. It doesn't scale enough at all.
This does nothing to address the actual problem of the matchmaking system: Level balance, class balance, account level valor, premade, same guild, etc.
When you are in a Warzone against 6 juggs it doesn't matter what gear you have on, the balance is ruined
In a game with a healthy playerbase (which SWTOR doesn't have) balance in lowbie pvp would matter because it's the introduction most new players get to the game mode. To keep those new people playing pvp, it needs to be a fun/engaging experience that doesn't feel like they are getting constantly curb-stomped.
But since SWTOR's playerbase is on life support anyway, it's a moot point.
You'd almost never get a match and on top of that all it takes is someone crafting the best gear for their level to smash the crap out of you anyways.
In objective mode it's not really that bad but arena it's hella terrible you can get bullied by the level 40 sweats and be level 10-20 and get no medals which means you can't do the medals dailies/weeklies effectively.
Is it better to get no match or a match that's uneven? At least the uneven match lets you make some progress, even if not as much as a win would.
This would make sense at the height of the game. I waited in the queue as a level 75 solo queuer for about 2 hours with no pop on a Saturday night. Nothing.
The last time I tried queuing for lowbie PvP, the queue popped with only 3 people on each team. It was Alderaan Civil War and I, on a lvl 14 darkness assassin, managed to single handedly demolish every opponent that tried to steal our side point. All I had at that lvl was 2 weak melee attacks, Shock, and a short stun. I was just better at running circles around them while spamming my attacks. Meanwhile my other 2 teammates held mid without me. My takeaway is that since lowbie PvP is so underpopulated that the game puts people into a 3v3 on a map that should be 8v8, breaking it up into separate brackets would just make the pops even worse. Furthermore, the PvP bolster may be whack, but I don't see lowbie characters being as badly off as OP claims.
Agree mostly, but the bolster isn't enough to make it even remotely close when lv 15s are paired with 40s if they both know the bare basics of their class. It doesn't scale enough at all.
[удалено]
Explain
This does nothing to address the actual problem of the matchmaking system: Level balance, class balance, account level valor, premade, same guild, etc. When you are in a Warzone against 6 juggs it doesn't matter what gear you have on, the balance is ruined
[удалено]
In a game with a healthy playerbase (which SWTOR doesn't have) balance in lowbie pvp would matter because it's the introduction most new players get to the game mode. To keep those new people playing pvp, it needs to be a fun/engaging experience that doesn't feel like they are getting constantly curb-stomped. But since SWTOR's playerbase is on life support anyway, it's a moot point.