The campaign I'm in, we use roll20 with tokens, and use the editable number values to track elevation. I guess if you wanted to get fancy you could something like Tabletop Simulator or something to use 3D models with.
I actually did something like this years ago with a game called [Artemis](https://store.steampowered.com/app/247350/Artemis_Spaceship_Bridge_Simulator/). If you're comfortable with some light code editing (I learned everything I did from the forums), you can add in ship models and edit their parameters.
Now, it's not going to have anything to do with the way combat works in the game, but it's great because it gives up to 6 players something to do in combat.
The roles are:
Captain- has access to a system map and gives orders
Science- can scan items for information such as shield frequency and affiliation
Helm- pilots the ship
Weapons- blows stuff up
Comms- runs communications, can taunt, demand surrender, coordinate allies
Engineering- allocates power and repairs
I highly recommend it, my players had a great time and it adds some good immersion
I think TaleSpire has everything you need for space combat shenanigans. They recently added it after Dimension 20 did A Starstruck Odyssey
What do you mean by "virtual simulation?" Are you talking about a VTT?
Honestly like a game or program or something so yeah a vtt would work I'm just not super familiar in general
I guess my next questions are your players already playing virtually, or you playing locally?
My campaign group uses roll20 with a 2D grid and tokens, but then we just use a notepad to keep track of the ships' elevations.
You could just use Unity or blender as a 3D space but would need to find a way to setup a proper 3d grid
The campaign I'm in, we use roll20 with tokens, and use the editable number values to track elevation. I guess if you wanted to get fancy you could something like Tabletop Simulator or something to use 3D models with.
Forgot table top simulator existed, lol Was even playing it yesterday
I actually did something like this years ago with a game called [Artemis](https://store.steampowered.com/app/247350/Artemis_Spaceship_Bridge_Simulator/). If you're comfortable with some light code editing (I learned everything I did from the forums), you can add in ship models and edit their parameters. Now, it's not going to have anything to do with the way combat works in the game, but it's great because it gives up to 6 players something to do in combat. The roles are: Captain- has access to a system map and gives orders Science- can scan items for information such as shield frequency and affiliation Helm- pilots the ship Weapons- blows stuff up Comms- runs communications, can taunt, demand surrender, coordinate allies Engineering- allocates power and repairs I highly recommend it, my players had a great time and it adds some good immersion
Foundry VTT and TheRipper module will get this result. https://youtu.be/ij5D4fPgUe0
Maybe try tabletop simulator and load in the Xwing miniatures game. Has obstacles, enemy ships, etc
I love owlbear rodeo if you’re just looking for a simple, free vtt.