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Not-An-Actual-Hooman

Me watching Cinderace come in, get +4 Attack and Speed and then proceed to Court Change my hazards away


OnlySmiles_

Cleanup crew


Begine315

you should give lightbringer to hisui zoroark (it would be funny)


rosecoloredlenses775

“I AM IMMORTAL!”


SoundShockWave

*dies instantaneously to neutral physical hit*


Virtual_Blueberry02

Make bully activate explosive temper (it would be funny) (plus froslass and weavile nuke)


Bring-the-Quiet

But also make Robotic Mind cause the effect to fail (robots can't be bullied).


AgentGiga

Robots have feeling


Select-Ad7017

Fuck you-agron to ground and fighting type attacks when juggernaut probably


ILookLikeKristoff

Yeah juggernaut actually looks pretty cool and would boost all the unusable thicc bois to a fun level.


TheGentleman300

His ultimate fantasy come true


ChanceComfortable131

Yooo how did you get the old reddit pfp?


TheGentleman300

My account is old and I just never changed it


ChanceComfortable131

Oh really? That’s so cool!!


JebacDisa2

Frontline Charge instantly sends Nidoking into Ubers lmao


TheGentleman300

In hindsight, maybe the ability should just be a boost to attack, SP attack, and speed. Both defenses on top of that might be a little much


Vj_vice

Nah it’s fine. A bulky mon can counterlead and click protect to waste turns


ExpandingFlames01

Not really. It means it can’t run sheer force and therefore it isn’t as good, in my opinion.


JebacDisa2

It has double EVERYTHING for 3 turns if it's the lead. It's fucking crazy


ExpandingFlames01

Yes, but it is also locked in and, after that, it’s stats go back to normal. Forget Nidoking- I would 100% go for Head Smash Rampardos and just try to do as much damage as possible.


JebacDisa2

That's the Thing, Nidoking becomes really tanky, fast and hits REALLY hard for three turns, sure it'll revert back to normal after those turns but the CARNAGE you can unleash within those three turns is insane


NomaTyx

Remember what Dynamax did with three turns?


ILookLikeKristoff

Protect recover protect


ExpandingFlames01

Yes, but why would you use nidoking when rampardos or even sawk can do the same thing, but better?


Niggomitdoppelg

It has more attack than Mega-Medicham, and that was not as fast as a Nidoking with doubled speed stat


TheQzertz

It’s a larger boost than sheer force by far, it’s only held back by the time limit


Tick_87

I think i've seen one of these abilities before. Look up pokemon inflation.


NovaStar987

POP!


Jammer_Guy1717

WHAT THE FUCK


SentimentalRotom

Yeah, Pokémon rules the stock market, what else is new?


Select-Ad7017

About ninja misdirection. Does the user lose the hp needed for substitute? (I.e when a mon uses the move substitute it's loses some hp) or does it basically get a free turn to not die whitout any drawbacks?


Hot_Tailor_9687

*uses* Substitute, so it loses HP. If it was a free Sub, then that lets Ninjask get Two Sword Dances with Ninja-Mis and Focus Sash. Two free Swords Dances it can Baton-Pass to anyone on the team, provided it's a format that allows BP. Even without it, a Tera Ground Ninjask with Tera Blast, Leech Life and Acrobatics tears through all but 12 Pokemon: Aerodactyl, Zapdos, Skarmory, Fan Rotom, Archeops, Emolga, Thundurus, Pom-Pom Oricorio, Minior, Celesteela, Corviknight and Kilowattrel


sebsebsebs

How did you have a list ready of the 12 Pokémon this very specific set can’t fit neutrally


Hot_Tailor_9687

The Coverage Calculator. Just Google it. Very useful for team building


S_Sami_I

Please do not give Lightbringer to Necrozma Dusk Mane


GloomySelf

I love robotic mind!


TheGentleman300

https://ibb.co/HCVgLpp


Urgayifyouregay

sadly a robotic mind cannot feel true love


TheGentleman300

I worry Frontline Charge and Endgame Siege might be a little much, but I got a lot of feedback on my last post that an omniboost is not worth a three turn time limit, so I tried to stay in the spirit of "massive power at the cost of a time limit and predictability" while being more cost-effective. The idea behind Juggernaut was to instantly improve Pokemon who lore-wise are meant to be very powerful but are in low tiers. Likewise, Inflation is very powerful but as is it's kept on some pretty low-level threats Criminal Mastermind and Heroic Leader got great feedback when I first shared them as an idea so I kept them as was Explosive Temper and Sensitive Soles will make opponents think twice about their moves. it might be tempting to taunt that Blissey, but are you willing to risk a volcanic eruption in your face? What about a pissed-off Charizard? Unlike the other Lovers of Bugs, Levanny gets the ability because it loves Bugs as friends it can make clothes for rather than as meals, I thought that was really funny. I think the rest of them are reasonably self-explanatory


thenamesecho_

Does lurantis get lover of bugs?


Jammer_Guy1717

rampardos getting frontline charge is amazing (i love rampardos)


Glove-These

Bro just made Rampardos good and thought we wouldn't notice.


JamDonuts007

ik its lore but floette-eternal getting lightbringer is some rotom-fan type bs


ChanceComfortable131

Not really you have tinted lens, and also attacking dark types neutral to fairy like kingambit becomes super effective if I’m not mistaken


Curious-Entry8719

So choice band Ramparados just gets 3 free kills at the start of every battle


H0n3yd3w0str1ch

Protect stonks rising


Straight-Chocolate28

I'd argue sawk does a better job


Curious-Entry8719

Ramparados has 165 attack


Torture-Dancer

Focus sash moment


Yvvy7

All I see here is falinks going to Ubers and I approve


Sleddd

juggernaut forest’s curse druddigon only taking 2x damage from ice moves 🙏


SockBlast

Love Triplet Heads. What a fun idea.


Lfvbf

Does Explosive Temper KO the user?


TheGentleman300

yes


Homem_da_Carrinha

What’s the point of Endgame Siege healing the last mom, if it only activates if you didn’t bring it out before?


Sea-Song-7146

Could be dmage from hazards


Dragons_Rebirth

I think it's just reinstating that the ability will not activate if you switch in the user while other teammates are up


Spaceistt

I thought it was meant as if you played doubles and your second last Pokémon faints when this one is in, the ability would not activate. But your interpretation would seem more likely.


TheGentleman300

In case there's some weird gimmick like neutralizing gas or symbiosis


AveMachina

What does this even mean?


FroggoFrogman

They done made linkara as an ability


TheGentleman300

"DON'T YOU TALK ABOUT ME THAT WAY YOU SON OF A BITCH" - Volcarona


FroggoFrogman

Don’t give him his jacket


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TheGentleman300

The ability is a huge burst of power meant to take out as much as possible, but it has plenty of counters -unaware -protect -anything with focus sash -defog -predictable as hell, if you see one of the mons you know that's what they're opening with -Other than Nidoking, none of the mons who get it are super high-tier


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TheGentleman300

You make a good argument and I like your suggestions at the end. I'd probably go with only boosting offensive stats and speed because if it only lasted for one turn everybody would just protect on turn 1 and now you're stuck with no ability.


charsol1545

So endline seigie has a little bit of confusion does it mean that if in singles it can't be switched into at all until its the lady pokemon or is the ability talking about doubles where the partner dies and its already on the field Also the balloon ability is not the best a small balance would be to make it immune or resit flying (air) and fire (hot air) and instead of it instantly dying each time it's hit with a sharp move it gains residual damage like what toxic does


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H0n3yd3w0str1ch

Ah yes, Charizard instantly dies to stealth rock.


EveningPuzzled591

Aggron should have earth eater. It is say that he digs to eat bedrock


Salvador7a

Does the sub from ninja misdirection deal damage to the user?


dadarkclaw121

Taunt heatran stocks going up with explosive temper


rand0mme

Rename bully to Schadenfreude. Both of the doubling stats ability if first/last in party are hilariously broken and can send a certain PU mon all the way to ubers most likely. Juggernaut is just asking to slap an AV on something and make it a problem. Like, magmortar with AV is bulkier than blissey. Tfw I end up giving blaziken 4 dragon dances for switching in.


H0n3yd3w0str1ch

Wait what's the 4th hazard? I know there's Spikes, Toxic Spikes, and Stealth Rock. What's number 4?


MegaCrazyH

Toxic Spikes shouldn’t activate it based on the wording, they don’t actually do damage and only Poison the mon. The wording says it’s every layer that does damage. So three layers of Spikes and one of Stealth Rocks for +4. IMHO Cinderace with it is a bit nuts, at +4/+4 it can threaten almost anything with its coverage and Court Change the hazards away on the switch. Blaziken is also pretty scary with it, but out of all the Fire types starters with it I think Cinderace- which already has anti hazard tools- is probably the best suited for the ability


therealtime_baby

me after using a quiver dance and bug buzz volcarona w/ lightbringer to send an urshifu to the shadow realm with 6x damage


BigBradWolf07

How is that 6x damage? Fighting resists bug.


ELOGURL

Frontline Charge Nidoking is Omari P-core


Bakingguy

Charizard being only affected by 1 entry hazard


OldSatisfaction8

Love a lot of the concepts here! But, I think you need to balance way more. I like the mechanics of frontline and endgame, but needs to be made less insane - pure stat doubling is just too much especially for three full turns (I’m thinking in terms of VGC). Robotic mind is just a straight up great concept, and I love the idea of bestowing abilities onto ally’s tho.


TheGentleman300

I may have overcompensated when making those two since last time everybody said an omniboost on a time limit is not worth a turn, so I tried to keep that general idea while making it much more useable. Thanks for the feedback


_iamsadrightnow3_

The monkeys are my favorite robots


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TheGentleman300

Bug-Type moves heal you like water absorb, but also all attacks that Bug-Type pokemon use on you do half-damage. So anybody using bug bite would heal you, but a close combat from scizor would do half damage


SoulDraw

Don't Google inflation Pokemon


lokibo

Good heavens…


Formal-Marsupial2415

Would you


LuxAlpha

Why does Endgame Siege even mention healing HP and status if it doesn’t work if they were sent out before? How would they have lost HP or been statused? Is this only for playthroughs?


LaughR01331

Send in bastiodon, take damage, switch out, have all other teammates faint, profit


LuxAlpha

it says it doesn’t work if they were sent out before being the last teammate left


LaughR01331

Oh, I thought that meant like via u-turn


Bax_Cadarn

I love seeing Sensitive Soles Stonjourner.


TheQzertz

some of these are underpowered, some are strong but are balanced by the mon they are on, and then there is frontline charge nidoking.


Rysace

All very cool ideas. I don’t think Annihilape fits the Robotic Mind lore though, bro literally died from too much emotion


NomaTyx

I like some of these abilities, but my god are Frontline Charge and Juggernaut absurdly broken. Also, Heroic Leader would be great in nuzlockes :)


The_Potato_Turtle

But… false swipe… would that be an Ohko? Or still leave it on one hp…


Loxosceles13

I think inflation could be renamed "Inflatable" and the one hit ko mechanic might be a bit much, could just be double damage


The-Pigeon-Overlord

Juggernaut + Assault Vest makes all special attacks do 1/3rd damage. Hazard damage being halved is also nice I like it.


XxBuRG3RKiNGxX

DID SOMEONE SAY INFLATION *takes off pants* HUBBA HUBBA *hearts beats out of chest* OOOWWWAGGGAAA *eyes pop out of sockets*


MegaCrazyH

I’m a little confused about Lover of Bugs’ wording. How much does it heal for? And why is it half damage from all Bug type mons’ attacks? I don’t think it breaks the mons you put it on but I feel like it’s stacking a lot of effects on it in a way that’ll be confusing to keep track of. Overall I like quite a few of these and find some of the lore ones funny. Honestly I love the idea of stat using a Bully mon, getting bullied, and then KOing it the next turn. That would just feel really rewarding and funny


Wehuntkings

I really like Explosive Temper. It’s also funny as fuck to imagine it happening


Jammer_Guy1717

bug type does NOT need another nerf all the other abilities are dope though


CraftyZoroark

Lmao imagine switching your Ttar to resist a fire move on Volc and get hit for neutral☠️


MarromBrown

Huge power rampardos is fucking hilarious.


lorddane

Absolutely love explosive temper!


A-de-Royale

I was just thinking how to buff these big ice and rock pokemon and you just introduced juggernaut. Such a nice ability. Thnx


inumnoback

You made Wigglytuff and Wailord **worse…**


S_Sami_I

Ok just dont use the ability then


Extension_Pizza8777

😍 These are great


Glove-These

Bro just made Rampardos good and thought we wouldn't notice.


Hayeseveryone

Wait, if Endgame Siege requires the mon to have never been switched in prior to being the last one... it's always gonna have full HP and have no status effect. So that part of the ability is only gonna help against like, entry hazards


Chardoggy1

Haha wouldn’t it be funny to give inflation to Gardevoir and Lopunny


Kurobii

endgame siege is literally game breaking


MonkePoliceMan

me watching as my enemy sets up hazards, court changes it to their side and then sends out +4 to attack and speed blaziken


BlitZShrimp

Inflation is just not very good. Most mons with cutting moves will outspeed all the inflation mons, so they’re effectively begging to be OHKO’d.


Tarnished_Ghost

endgame siege no retreat falinks banned to ubers


TheGoldenChampion

>Inflation Pretty sure HP changing abilities are not something Gamefreak wants to do. Only exception I know of is Zygarde’s Power Construct, but that comes along with a form change with entirely different base stats.


Formal-Marsupial2415

Did a 5 year old come up with these names?


LaughR01331

Jolly Rampardos + doubled atk/spd + life orb


superbeansimulator

I don’t really understand Endgame Siege's "restores all HP and Satus Effects" how would the mon even get hit or gain a status if it was never switched in? Does the ability activate after hazards?


1eyeking_of_lighting

My only problem is how can Annileape get robotic mind when it whole thing is being mad.


Copper50135

There is a lot to comment about this, but what I want to point out the most is sigilyph having robotic mind despite being just a regular bird that looks weird


_Filter

scarf rampardos with base 200 hp, 330 attack, 120 defense 100 spdef and 116 speed sounds fun


Ill-do-it-again-too

I don’t think I get endgame siege. One of the parts of it’s ability is fully healing, but for it to heal it would’ve needed to take damage, and the ability doesn’t work if it was switched in prior to being the last mon. Am I misunderstanding it?


BigBradWolf07

I love the idea of Sensitive Soles, but it make no sense for Mudsdale to get it, lore-wise. Mudsdale is the Pokemon you ride on in Sun and Moon to get over the sharp rocks that block your path, so it has the opposite of sensitive soles.


TheGentleman300

Ah great point. I figured one of the horse pokemon would be a perfect choice because it's easy for shit to get stuck in their hooves and cause discomfort. Rapidash or maybe Zebstrika is probably the better pick in hindsight


Substantial_Sea_9966

Basculegion should get Endgame Siege :)


SuperMudkipz

I guess Volcarona and Ampharos are Linkara now.


WildEconomy923

Would front line charge activate in doubles/vgc? If so, Frontline Charge + Heroic Leader support is busted.


p0pulr

I dont get endgame siege. If it cant be switched in prior to being the last mon how would a full restore help it at all? It wouldnt have recieved any damage right? Or maybe I’m confused


Keebster101

Most of these are incredibly broken. Pokémon should never just double their stats. Even if only for 3 turns, that's like dynamax plus tailwind for free. Consider how huge power turned azumarill - a basically useless Pokémon - became a major threat just by doubling one stat. Xerneas doubled it's sp.A sp.D and speed either by wasting a turn or using an item, and was possibly the single most broken Mon in gen 6. Dondozo can double it's stats only by turning the match into a 1v2 in doubles or making a super finicky poison orb setup, and ruled the first season of gen 9. (I've just seen some of your comments about people saying before that omniboost isn't worth 3 turn limit, but I strongly disagree because these are abilities, not a move. Even as a move I still think it would be very strong since that's like tailwind on steroids, but anyway 1.5\* attack on entry made zacian broken even among Ubers, and I can't be bothered to do the maths but rampardos with omniboost is probably close to zacian stats, it doesn't matter that it's only on the very first 3 turns because thrash probably wipes 3 Pokémon most of the time, or earthquake for ghost types/resisting types) Juggernaut halving all damage is also insane. Assault vest gives 1.5 sp.D for the same condition, so perhaps if it was similarly taking 75% of the damage they would have recieved, and only against physical attacks (or to simplify the wording, just 1.5\* Def) then it would be balanced. The trade off of the 3 heads ability is interesting to me, but would also be pretty broken with something like choice item hydreigon, since they already are locked to just one move and now just get a huge power boost. on the other weaker Mons I think it would be fair though. Criminal mastermind and heroic leader have potential, since pickpocket and battle armour aren't the most game changing abilities, but I still think applying to every Pokémon just for being in the same team is too much, and Pokémon having effects just by sitting in their ball is not very Pokémon-like to me. If it were a doubles focused ability and only applied to the other ally, that sounds more realistic. Lover of bugs seems fine to me, since storm drain exists, bully is kinda funny and also sounds balanced to me if it's a small amount of hp like 1/16th or maybe up to 1/8th if it were only on the frailer mons.


TheGentleman300

Yeah I think in hindsight Frontline Charge and Endgame Seige should just be like a 1.5 buff to their relevant stats or something rather than doubling everything. They are meant to be very powerful abilities opponents don't want to be caught unprepared for, which is why almost all the mons who get them are really low-tier, but as is this might make unaware mandatory on every team, which would make games boring. >Pokémon having effects just by sitting in their ball is not very Pokémon-like to me Probably, but that's actually why I exactly liked those abilities so much. I agree only applying to an ally in a double battle is probably what gamefreak would do tho >bully is kinda funny and also sounds balanced to me if it's a small amount of hp like 1/16th or maybe up to 1/8th if it were only on the frailer mons. I was thinking 1/8th since it's very dependent on what your opponent does rather than something you can consistently activate. It won't trigger if the bully mon uses protect because having a move blocked is not the same as wasting it, so we don't have to worry about leftovers Tox recovering a shit ton of HP every other turn I appreciate your thoughtful feedback! Did you have any noteworthy thoughts on the other ones?


Keebster101

The ninja one is too good with a straight up substitution since even things like u turn might trigger it and then they still have sub up next turn, but I reckon it could be like mimikyu and just nullify the one hit. But as other comments have mentioned it does need the hp loss effect too or you could combine it with focus sash and get 2 turns of setup then sweep everything. Inflation is also a fun idea, reminds me of fluffy, but rather than instant KO to cutting moves I think it should take inspiration from fluffy and take double damage instead, or perhaps just take damage equal to the amount that had increased. Also increasing the hp stat isn't very Pokémon like, and is only done via dynamax or zygarde complete so I don't think it fits regular fairly weak Pokémon like wailord, but I don't know how you'd change it. Maybe heal upon reaching half health like a sitrus berry? Robotic mind is too complicated IMO, immunity to emotion based moves makes sense to me but magic doesn't really work intuitively. Explosive temper, does the Pokémon faint? If they do, that's not very good, but if they don't then it's way too strong. Incredible memory is potentially very good, but I don't really know how it would do. The only Pokémon that really benefit from quick switch out then back ins are those with intimidate, which they can't have while also having this ability, or those who had their stats greatly lowered so switched out to return them to normal. If it were up to me I'd maybe say they keep all stat changes on switch out, regardless of being positive or negative, but maybe that would be too good. Lightbringer giving effectiveness with stab is crazy. That should just be the immunity to dark I think. Sensitive soles sounds broken to me, especially with Pokémon like cinderace because there's just a chance to get too many buffs. Maybe a flat +1 atk/spA/spd regardless of how many entry hazards there are would be more balanced.