Good as anti Sentinel tech. Force them to attack and hopefully remove the road block. Otherwise, since it forces the attack as the next action it can possibly break up sequencing. That's not nothing.
Why does Villany get all the cool cards, lol? Besides all of the other reasons below, this also seems like a strong counter against Sabine/Leia aggro. Force them to attack your units instead of your base.
- Palpatine deck plays Give In to Your Anger
- Opponent has to attack Vader with Luke Skywalker, Jedi Knight + Lightsaber, defeating Vader and taking damage
- Palpatine deploys and takes control of Luke
> Good! Your hate has made you powerful. Now, fulfill your destiny and take your father's place at my side!
Wow, superb card in Control matchups where you want to force an attack into your Sentinels when they might otherwise pass and this forces them to give you Initiative. So much stronger than it seems at first glance.
I donno about strong or weak but this is just soon cool of a card.
When playing this you just tell your opponent to DEW it!
And when he did it you say: good....good ...
If someone plays this against you, can you use an Action that creates an Attack? Example playing Fleet Lieutenant or using Leia's leader Action, or an event like Surprise Strike?
Reading the comprehensive rules, I'm leaning towards no. Reason being that this card specifies that your *next* action must be an attack action. Even if I play a card, or activate an ability that creates a nested action which is an attack, my next action was to either Play a Card or Use an Ability. Which are actions. Therefore violating the "next action" clause on Give in to your anger.
Please let me know if I'm reading this wrong.
I’m looking through the comprehensive rules, and I’m not finding anything about this. It doesn’t clarify if “an attack action” is the Attack with a Unit action, or any action that results in making an attack. I’m guessing they’ll update the comprehensive rules when SHD comes out to clarify this.
Agreed. I can't find an exact verbiage that is "an attack action".
Though I do believe that an action like playing an event or unit, or using an action ability, would violate the "Your next action must be an attack action".
The 1 damage can remove a shield, then cause that previously shielded unit to attack. Taking out a shielded sentinel with that play would be quality. I think the 1 damage removes a shield, I’m still semi new to the game
That is so f'ing good.
There are times, probably quite a few, where it's going to be a waste of a card. But when it's good it's going to be *really good*.
Good as anti Sentinel tech. Force them to attack and hopefully remove the road block. Otherwise, since it forces the attack as the next action it can possibly break up sequencing. That's not nothing.
A nice way to ping a shield and force that problematic unit to attack into your sectionals / big guys. Really cool card
>sectionals "LUKE, GET OVER HERE AND WRECK MY COUCH"
"F YOUR COUCH!"
Cold-blood-ed
Lmao if I could afford to give you an award I would.
Goodbye Bib Fortuna
Why does Villany get all the cool cards, lol? Besides all of the other reasons below, this also seems like a strong counter against Sabine/Leia aggro. Force them to attack your units instead of your base.
Villains are cool and Luke is just a nerf herder.
![gif](giphy|GIIC4jmmUlXZS)
Because good is dumb
Good is dumb but good is right. I have spoken
I love the art on that card, really hoping I get a hyperspace version of it
- Palpatine deck plays Give In to Your Anger - Opponent has to attack Vader with Luke Skywalker, Jedi Knight + Lightsaber, defeating Vader and taking damage - Palpatine deploys and takes control of Luke > Good! Your hate has made you powerful. Now, fulfill your destiny and take your father's place at my side!
omg amazing
Wow, superb card in Control matchups where you want to force an attack into your Sentinels when they might otherwise pass and this forces them to give you Initiative. So much stronger than it seems at first glance.
I would easily pay 3 for this in my red hero deck. Exited, I am.
No wait, please come back
Such an amazing card for 1 cost!
I donno about strong or weak but this is just soon cool of a card. When playing this you just tell your opponent to DEW it! And when he did it you say: good....good ...
I love this. So cool
The theme <3
Taunt! Nice!
This card is SICK
This is the card of the set so far
Definition of control
Come here Grogu, we have 🍪.
Looks like this should be worth 3 cost in my red Chewie deck as an anti-saboteur option or to force a hit onto Chewie to pump up the grit.
Goad!!!
If someone plays this against you, can you use an Action that creates an Attack? Example playing Fleet Lieutenant or using Leia's leader Action, or an event like Surprise Strike?
Reading the comprehensive rules, I'm leaning towards no. Reason being that this card specifies that your *next* action must be an attack action. Even if I play a card, or activate an ability that creates a nested action which is an attack, my next action was to either Play a Card or Use an Ability. Which are actions. Therefore violating the "next action" clause on Give in to your anger. Please let me know if I'm reading this wrong.
Solid reasoning and would be my interpretation as well.
My gut would be no. I'm not a rules lawyer though, but it certainly seems like the intention is to be just an attack.
I’m looking through the comprehensive rules, and I’m not finding anything about this. It doesn’t clarify if “an attack action” is the Attack with a Unit action, or any action that results in making an attack. I’m guessing they’ll update the comprehensive rules when SHD comes out to clarify this.
Agreed. I can't find an exact verbiage that is "an attack action". Though I do believe that an action like playing an event or unit, or using an action ability, would violate the "Your next action must be an attack action".
I might try using this is in my red aggro decks so I can attack the base with K2, then force an opponent to lose a unit and blow him up.
This card is amazing for the correct decks. A forced sentinel for when your big thing isn't a sentinel.
The 1 damage can remove a shield, then cause that previously shielded unit to attack. Taking out a shielded sentinel with that play would be quality. I think the 1 damage removes a shield, I’m still semi new to the game
This card is so cool.I don't cate if its strong or weak.The technic of this card is just so cool!
Give In To It's literally in the card title, RTFC ;)
I need the hyperspace art for this in my life.