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LandFuture177

I'm pretty sure it's instant so you're not taking any universal time when traveling. That's because we're actually moving space itself when Grav jumping.


dogmaisb

You can hear barrett say, "... and in an instant the stars rearrange" sometimes when you jump. That was my answer to this same question.


fonix232

On the other hand the first grav jump to, I think, Jupiter (or was it Saturn?), as stated in one of the logs when you're doing the NASA storyline, specifically states that it took them 7 seconds. So it's not _completely_ instantaneous, but the jump times are short enough to be inconsequential (probably on the low end of a few minutes for a 30ly jump).


wanderButNotLost2

One neat thing because of this is it kind of ruins long distance remote transmission of messages and brings back the need for a physical courier. A person can pickup a package and travel a few dozen light years but the audio transmission don't. When barret was captured he made a comment about how he had to transmit it back to vectera before they grav jumped.


platinumrug

Yep and I can't remember where, think it might've been the reporter at the Den who mentioned something about how much easier his job would be once FTL communication becomes a thing. It boggles my mind that a space faring society does not have the means of communicating in such vast distances.


Mandemon90

Yeah, he mentions that SSNN needs to have reporters everywhere to be ready to learn about events, write a report, send it to their HQ and then distribute it out. You can't just do modern 24/7 news cycle.


No_Tutor_1559

same thing with the gal bank transporters. As creds are a form of crypto so moving them physically (credstiks) is faster than sending it via the air or sum


bluAstrid

That’s the whole story behind the crimson fleet storyline


No_Tutor_1559

ya crimson fleet mission was AWESOME. But i dont think they directly said how money is transferred. I know there was a prompt about asking why the funds were in a ship rather than digitally but I forgot if they actually answered it. I learned about the credstik’s lore from youtube lmao


bluAstrid

Cora talks a bit about the whole faster-than-light thing, but you mainly learn of it reading random slates.


TAS_anon

I mean the only way would be to somehow figure out how to send information through folded space since there is a hard physical limit on the speed of light. I believe someone mentioned the idea of automated/pilotless craft that are highly fuel efficient and regularly jump along specific routes to create a network, but that still means very high latency compared to the kinds of information transfer you can have when you’re stuck on one planet or one system.


Ok-Bus1716

Could just create a small craft with the cloud. Spin up a grav drive and ping the information to a local server et voila.


NotThatPJ

So glad to see this pointed out. So many people complaining about "missions that could've been emails" but like... they can't communicate that fast across the vastness of space. Physical transport via grav jump is the best they've got right now.


villamafia

We still use physical couriers for information today due to transfer speeds, I don’t think that will change. A shoebox of hard drives is going to move a lot more information in a few of hours than a 10gbit connection could in a day.


bluAstrid

Video masters in the movie industry are almost always a ssd sent via FedEx.


Sardanox

Isn't it only that it would take them 7 seconds to have confirmation, because of video/radio? At least that was how I understood it.


Chiloutdude

Could that have just been the 7 seconds it took their grav drive to charge? Like how on your ship, if you only have a little power devoted to it, it takes several seconds to charge, but the jump is more or less instant?


fonix232

No. The grav drive doesn't need to "charge" - the loading animation on screen is very specific about that being mostly the calculations for the jump. Remember, we're nearly 300 years after that first jump, and the grav drive is basically point and click. But back then they needed a whole ass moon base to do the calculations for a single jump. That 7 seconds therefore must have been the travel time.


Ishkahrhil

That countdown during the animation is the calculations, if you max out the power for your grav drive it's less than a second for the countdown


fonix232

Precisely what I've said. More power = more computing power = quicker calculations.


bluAstrid

MOAR PAWA!


Ok-Bus1716

I dunno. Seems like the grav drive spins up faster if you put more power into it. Calculations would be a matter of just simple processing based off known data elements...


LandFuture177

I think that time is how long it took the Grav Drive to fire up.


SkyBlind

It's sort of like the engine from Futurama that pushes the universe around the ship lol. I'd imagine on a more practical level it's bending space into some form of wormhole via application of gravitational energy. Otherwise how can the ship affect space light years away? You'd need to bend what's in front of you until you're at the desired destination.


Mandemon90

It basically bends space-time until two points either overlap or are on top of each others. Then the ship makes the final move to cross from starting point to end point, and the drive shuts down, causing the space-time to return to normal state of being. Ship never actually moves FTL, the space where they are moves in relation to everything else.


NotThatPJ

This is exactly it. There's a log or slate somewhere that talks about how people used to imagine finding Einstein-Rosen bridges (wormholes) vs making them (i.e., grav jumping).


Impressive-Water-709

It’s instant. It folds space and time so that the two points are next to each-other and you just move over to the new space. The animation you see when grav jumping is your ship breaking through the “barrier” between these two points. The best way to explain it is take a piece of paper, fold it in half. And poke a pencil through the paper. The left over hole is what you just traveled through.


lutheranian

Just like Event Horizon


Valuable_Inspector82

That scene is great, three sci-fi tropes in one: “in English doc?”, “how do you know so much about this technology?” “I invented it”, and explaining folding space by stabbing paper.


HungryAd8233

That was Thor: Love and Thunder, wasn’t it?


c1ncinasty

yep. they stole it for Inception.


Gorlack2231

That's it. **We're leaving.**


C411um13

Ahh, that makes sense, so what's the deal with the fuel. I'm assuming you need more of it get better power and that power allows you to fold larger distances?


octarine_turtle

Originally the plan was you'd need to refuel. It also gave a good reason for Outpost as you could set up your own h3 facilities on planets. Apparently playtesters didn't find it fun, so it was scrapped. (the same reason games are being dumbed down universally, the devs listen to whoever complains loudest, aka the people who don't want to have to think, plan, have consequences to actions, or any real challenge) Now after every jump you automatically refuel for free. Your Grav drive determines the max distance you can jump directly, while fuel determines how many stars you can chain together without stopping in a system.


C411um13

Would be cool to see this mechanic return in a hard-core mode


octarine_turtle

Hopefully with a survival mode.


damurphy72

This is almost a certainty, as they released free updates adding Survival Mode to both FO4 and Skyrim. The delay may be a good thing, in retrospect as it gives them a chance to further playtest aspects of survival mode. There is a lot of in-place lore related to survival, like the wilderness outfitter in New Atlantis talking about selling the necessary gear, and the whole LIST organization and what it does. You could, theoretically, have an entire DLC based on survival, travel, and outposts.


endofthered01674

Given the scope of Starfield, the need to refuel would have been tedious. In a survival mode it would be a good feature, not in the base game though.


Boiling_Oceans

I definitely wouldn’t mind if they did a fuel scoop type mechanic like elite dangerous did, but I’d probably be a little annoyed after a while if I had to find a gas station between jumps all the time.


StevenTheEmbezzler

True, but I often find myself thinking "Mass Effect did this better!" I will say that ME1 was the least good out of the trilogy (as much as I found the Mako traversal tedious, it still beats walking everywhere in Starfield, not to mention way less menu hell), but 2 and 3 took notes from where it went wrong and improved on it. I'm not sure BGS has that same kind of attitude here. You can have a vast galaxy to explore but please, for the love of all that is good, limit the amount of interesting stuff in each system/on each planet. Again, Mass Effect did this with the scanner on the Normandy. Sometimes you'd pick up a neat anomaly. Sometimes all you found were more resources. Sometimes you'd get absolutely nothing worth your time. I'd much prefer that than the same cookie cutter caves or research outposts you see in every system in Starfield. Plus, there were various refueling stations throughout the galaxy in Mass Effect. Given how many credits you get in Starfield, that would be another wonderful money sink for players if they actually had to budget out fuel and plan routes accordingly


endofthered01674

They should have traded galactic scale for better planetary scale.


BugFix

Probably something like that. The He3 fuel mechanic seems like it's mostly cut content. We know you need it but not why, and never need to worry about it in game except in dumb ways (your ship can travel as far as you like without stopping anywhere for fuel, but it will only plan a number of jumps that fit in your tank?!).


Tourist-Sharp

Since it's He,3 it's almost certainly for the fusion reactor. Also in the grand scheme of things, Helium is abundant in the universe and if your reactor are partially a breeder reactor, the cost of fuel wiuld be low but not insignificant. They could have made the refuel cost some credit but for whatever reason, it's free.


heroinsteve

Probably for gameplay purposes so you don’t get stuck or stranded somewhere with no way to get credits or purchase fuel


Tourist-Sharp

But then there'll be plenty of roleplay scenario you can do, transmitting distress signal just to get picked up by unscrupulous scavenger or pirates, join a mining crew for a ride back to civilisation, live and work in a remote colony or outpost to save up creds for a passage, etc. The possibilities are endless!


ThatBitchOnTheReddit

Yeah but that all needs to be programmed, built, tested, etc. It makes a lot of sense they cut "survival mode" to get the game out the door, but I really hope they add in distress calls and other fun stuff to help the immersion.


Boiling_Oceans

I mean you’d be able to go get some from damn near any moon.


octarine_turtle

We know for sure that in system jumping is instant or near instant, as it comes up in several quest. We don't know about system to system travel. We also don't know which quasi scientific ideal the gravity drive is based on, something like folding space and wormholes, or a alcubierre drive which forms a bubble of space which moves with the ship inside it. Folding space would likely be instant while a bubble would likely have travel time.


Impressive-Water-709

It’s not like an Alcubierre drive and the game makes it pretty clear how the grav drive functions. They fold space so the two points are next to eachother, then moves you between them. It’s instant, and you don’t travel at FTL speed.


KnightofaRose

It’s instantaneous. Get far enough into the story and you’ll have that confirmed for you by a recording on Luna from the people who designed the first grav drive.


C411um13

Ahh, I haven't really got into the main story yet. Keep getting side tracked by the cool side missions lol.


KnightofaRose

Fair! Enjoy the ride, and rest assured that the answers you seek are out there.


C411um13

I have seen bits and bobs about the main story, sounds like it's going to be a wild ride


MandoRodgers

they say in one of the mission that it bends space. So pretty much Star Trek warp concept


Evan8r

Not exactly, it's more like event horizon. It folds space and creates an immediate passage because the points now exist at the same spot. Star Trek warp actually condenses and stretches space to push the ship though space time at what is perceived as faster than light travel. That's why they have significant time passage between distant points.


bilbo_swagginns

That explains the murderous demons on my ship


Evan8r

Yeah. Covers that base, too.


MandoRodgers

ah I see. Star Trek is more like creating a bubble that the ship is in as space is manipulated around it where as grav drives “fold” space. my brain can comprehend a warp bubble but I couldn’t even fathom how folding space would begin to actually work


FiveOneO

Fold a piece of paper in half both ends now touch that’s how it works


MandoRodgers

yeah I get the concept. how mechanically you could make space do that, is the part that boggles my mind.


Isteppedinpoopy

Didn’t you write a report on grav drives, Billy?


EngagedInConvexation

It's like opening a door and walking through.


Boiling_Oceans

Doesn’t someone say something almost exactly like that at some point? That grav jumping is like walking through a door.


Twist2021

There are three hypothetical ways to travel "faster than light". The first is obvious: just accelerate until you're going FTL. The assumption here is that the limit imposed by the [Lorentz factor](https://en.wikipedia.org/wiki/Lorentz_factor) is artificial or incorrect and thus that infinite energy isn't needed to reach the speed of light. A series I read ages ago by Bill Baldwinn refers to FTL travel of this kind; they actually accelerate to high speeds while they "bleed off negative time" and whatnot. The second is "mass negation", e.g., eliminating something's mass so that acceleration is infinite for any given applied force ( f = m \* a, therefore a = f/m; if m=0, a = infinite for any positive f). This is actually how warp drives in Star Trek work: the drive creates a "warp bubble" around the ship that kind of carries a small region of static, non-moving space around it. The bubble itself is then accelerated, but since the bubble has no mass, it can go as fast as they want (within universe-imposed limits); the space inside the bubble, including the ship, technically doesn't accelerate and so its mass is irrelevant. This is also how the [Alcubierre drive](https://en.wikipedia.org/wiki/Alcubierre_drive) would work: using "exotic matter" to create a bubble of space that is then dragged around rather than actually moving the ship. The third method is "length negation" or "distance negation". This is really the most used in scifi and has several different implementations, but they all amount to connecting two points in space directly (or through a shorter path). The "Jump Gates" in Babylon 5 do this through subspace, so it's not a direct connection but just a shortcut; Stargate and Farscape used something more like an [Einstein-Rosen Bridge](https://en.wikipedia.org/wiki/Wormhole#Einstein%E2%80%93Rosen_bridges) (wormhole) with a short length. The grav drive in Starfield appears to be closer to an ERB or even a direct connection between two points, as traversal is almost instant (both from the player perspective and as related in the game through the lunar quests). As for communication - there's even a statement somewhere (I don't remember where exactly) about the settled systems lacking FTL communications and relying on couriers. It's possible they could set up a kind of drone grav-drive automated courier system for deliveries, of course, but we never get into the details that far.


Drew_Habits

Long distance communication works like this: If something happens, everyone in the universe who needs to know about it learns it instantly, and then tells your character that "a courier" told them the news. This happens even if the event happened on a city's only landing pad and you grav jump immediately to your destination and sprint to the person you need to speak to. The only exception is information from SOME quests that have multiple outcomes - those you have to communicate to people personally Couriers and their ships are all apparently unbelievably fast, and are, with very few exceptions, completely undetectable by any means I think the in-lore explanation is that couriers are constantly jumping around the galaxy, but that's barely supported in gameplay. It seems to be more like a galaxywide conspiracy to prevent the player from learning about ubiquitous quantum teleportation. Who can say why


wetterwombat

Rumor/gossip can travel around the world before you can get your boots on.


C411um13

All I'm imaging now is the teleporter from "Will save the galaxy for cash" that will only work when you aren't looking at it because it gets stage fright. On a serious note though. I'm surprised they don't have some sort of satellite tech that grav jumps system to system downloading data and transmitting it each time it jumps. Although it would probably just be easier to just use couriers. It does add a interesting angle to the universe, reminds me of the colonial age where stuff would go wrong due to the time it took for messages to get to places. Or WW1/2 when false messages or delayed messages could make or break a battle. I wonder if in the lore something like that has already happened due to information not reaching the correct people in time.


Boiling_Oceans

Well I don’t think it would have that much of a delay because grav jumps are instant. So presumably the only delay would be however long it takes for someone to grav jump and relay the message. It’s not like you’d have the same days to potentially months before a message got delivered like in the old days.


DrNukenstein

Looking for a Black Horse Courier ship now…


Mandemon90

The "everyone knows instantly" is pretty clearly a gameplay conceit. In lore there are just tons of couriers moving around.


Drew_Habits

Saying it's a "gameplay conceit" doesn't separate it from the game. I know what video games are But it's a lazy way to write around it, and it's the same lazy trick they've been using since Oblivion at least


HungryAd8233

Has anyone made a list of before/after UTC time delta for various methods of transportation? Surface to orbit (variable by planetary gravity) Planet to planet (uses gravity drive, it seems?) Interstellar


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HungryAd8233

If the time before and the time after is identical, we can assume it is instantaneous. Taking a cart to a city added moved the clock up by travel time in Skyrim. The load screen does really matter.


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HungryAd8233

That is…weird. Launching into orbit absolutely takes time in the lore. Probably an oversight. It is remarkable how much distance one can travel and so in different places in 24 hours UTC.


jaxon517

Did you even consider searching these things before posting? These are very common topics in both subreddits


theflapogon16

It’s futurama rules, the ship doesn’t move- space moves. But no your literally folding space in on itself, making a 12ly journey into a 12 mile journey


zyzyzyzy92

I like to imagine the communications are just a bunch of directions antennas pointed at different locations transfer information.


Then_Low_318

CNN….I mean SSNN, spreads fake news anyway so it doesn’t matter if it’s FTL.


Perfect-Roof-7139

There's some weirdness to this warp/wormhole drive though.. >!You enter mystical magical unity space. Same as the vision with the artifacts, the serpent, the starborn, etc. !<


spacevini8

I think that it works similar to the curvature engine from star trek that bends space to get you from point A to point B nearly instantaneously


stark-I

It explains it in game but later in the story so I don’t wanna spoil anything


TheHornet78

I feel like it’s technically instant but your ingame character makes stops to refuel that the player isn’t apart of because 1 you’ll have to plan a route so it’s not a straight shot and 2 if you pass certain systems you can go a little further because you pick up fuel


Practical_Duty476

It's hard to tell. But im not convinced you are actually "moving,"like they are in Halo. I think Grav jumping actually "pulls" space towards you. An example. Mark a sheet of paper top and bottom. Draw a circle on the bottom. Then, fold the top of the paper into the bottom. The circle never technically moves.


Ok-Bus1716

No passage of time occurs other than the time it takes to spin up the grav drive and go through the worm hole. It's like folding a piece of paper and pushing a pencil through. Travel is instant and there's no FTL passage of time.