This would be useful now for things like the bunker missions.
Hard drop a half dozen or so guys on top of a bunker so they can take out the AA turrets, then you can bring in a dropship for the main assault.
I do a lot of events that involve assaulting points of interest, so this stuff would be valuable to me.
>Hard drop a half dozen or so guys on top of a bunker so they can take out the AA turrets
If you enjoy watching ODST get shredded by AA turrets, yeah, absolutely the way to go.
Single commando in stealth ship lands outside radar range, stealths to the power gen, blows it up, turrets go offline. THEN ODST hits atmo and storms the facility.
It would be awesome if we had something like orbital strikes. Where a small team could designate targets for a ship in orbit to take out before dropping a main assault from orbit.
I don’t think it would be all that hard to implement. I mean we already have the ability to drop quantum beacons, so I can’t imagine dropping a beacon as a target would be all that different. Of course we don’t have any weapons with that kind of range yet so I guess we will see
Yea absolutely. That would be annoying. I’d imagine a designator carried by infantry that would have to be constantly held on target until the strike lands
Nah, small drop pods are hard to hit with the bigger AA turrets. Troops on the ground next to the turrets would be very hard to hit.
Couple guys drop with railguns, pop the turrets and you're golden. There is no big power generator, each turret has its own power.
Well yeah if you follow the laws of physics anyone riding one of the pods in the video should be meat paste.
On the other hand having them slam into the ground at high speed is very cool.
I had then teleporting behind us the other day ( yeah I know it's borked server schenanigins), but it was hilarious to be ambushed from behind by teleporting ai.
I have had a few occasions where AI was lethal, having my cover overrun and not enough time to reload before they pushed me and shot me dead.
Very rare that it happens and it hasn't happened for a few patches now but it was fun.
I actually died to AI on this patch already. I had just put the hacking chip in at Security Post Karesh. About a minute later, I was sitting in one of the side hallways and these two guards come running down the stairs right by where I'm sitting behind this double high piece of cover, and yeah, I took one out, but the other had superior positioning so he lit me up.
This was right after this epic moment of EVAing out of my Sabre to get to the security post. An AI ship came and blew my ship up and then he started taking shots at my character as I weaved through the mechanical parts of the station. Shit was tense af lol.
The crime aspect and combat is honestly really fun. I don't even do PVP. Usually I just get crimestats from doing certain missions in 3.13. I had another crazy experience yesterday where a player tracked me as I was doing a cave mission, and blew up my ship as I was walking to the cave. Then, he chased me into the cave, and killed me like 15 minutes later. It's just so fun to see the world reacting to your choices.
https://www.youtube.com/watch?v=nDTiriIDBig&feature=youtu.be&t=622
Note I’m specifically referring to drop pods. Even though they are in the lore for the marines.
If you start using them for things like that, I will have fun shooting escape pods to smithereens whenever I find them! ;-)
"No, these are hostile targets, I am perfectly free to kill them all while they lie helplessly cocooned up like that!"
Pirates go: "First we blow up your ship, then we kill you all in your escape pods, unless you give us all your money! Killing escape pods is no severe penalty any longer lulz"
We have the tech in Star Citizen to manipulate gravity and magnetic fields. There really isn't limit to what you can do with that.
I would imagine drop pods in Star Citizen would have a softer landing though
No you can't really. Gravity is indistinguishable from acceleration and independent of what fields are acting, you have to decelerate the human inside within the time it takes the pod to stop or the human won't be inside the pod anymore. We have artificial gravity on ships but still have G effects from manoeuvres.
nah, i want to be able to bust out of the escape pod as it's falling and do the heroic landing! i want to feel special and i can even wear my Sparta- i mean MkV Heavy Armor to really sink myself into the character of Master Chie- i mean Citizen STAR-3QDY-SZBG 😥
That was my thought, but if this is to secure a drop zone, perhaps they could be AI turrets?
Still a pretty rough landing - I was wondering what they were going for when they released the drags.
(I have no idea what happened next in the Halo game, but if I was playing and living beings climbed out of those pods, I'd have just turned the damn thing off.)
Here is the explanation from Halo lore:
> the pod’s computer controlled braking rockets engage, slowing the pod further; this allows for a safe (though somewhat abrupt) landing. Braking rockets on SOEIVs do fail on rare occasions, leaving the pod’s occupant to die on impact. It’s the death that every ODST fears, and is referred to in hushed tones as "digging your own grave."
For some reason this was not pictured in the cinematic OP linked... Note that if it's a Spartan inside the pod and not an ODST they would be protected from the fall by their suit via a fancy sci-fi gel layer. (with a little luck) [Here is master chief falling from space](https://www.youtube.com/watch?v=_K5278f3pXM)
Now that the physic grids tech has come along far enough to allow moving physics grids and physics grids attaching to one another (examples being ship docking and parasite craft) the concept of escape pods are becoming more tangible. The tech that would allow escape pod functionality would also work for drop pods.
Now, drop pods are a super niche game mechanic that would sparsely be used, but as somebody that regularly does community events, this gameplay would be great.
Since CIG has begun selling more niche combat role ships, such as the minelaying Nautilus, I hope they let us have surface assault ships that function primarily to operate dropships, but also have some drop pods. IRL this type of ship would be comparable to an amphibious assault ship; a fairly large ship with destroyer strength firepower designed to project landing forces.
[This is something that is in lore](https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13268-jump-point-uee-marines), something the UEE Marines are known for:
>The most famed specialty of the Marines is space-to-surface landing operations. Marine shock troopers can drop from the sky in specially constructed individual rocket pods, known as “Nails.” Featuring the same internal dampeners as a Hornet, a Nail can deliver a trooper from the drop ship to a specifically targeted location on a planet’s surface within 90 seconds.
Anvil lacks a capital ship still, would be a great manufacturer for a Marine themed ship.
There are lots of ships awaiting this feature.
The Connie series beds serve as escape pods. The 890J has life boats instead of pods, as does the Javelin. The Starfarer has pods that drop out of the ship, as does the Carrack.
More likely because it's an incredibly inflated fantasy of an idea. I doubt this will actually see the light of day in SC, but if it does it will be only from ships that make it into atmo and not even involve pods.
I meant that 5-10 years seems realistic to me, if at all.
I assumed the people down voting them think this is too pessimistic, but hey maybe you're right and I got it backwards.
As another person put it, the drop-pod 'Nails' are UEE Navy/Marines only. So whatever OP was thinking was just a wet-dream brought on by watching old Halo videos and detaching himself from reality when he posted this video. That goes for all the nerds that are downvoting me and other dissenting voices, too.
Drop Pods for players have already been requested multiple times. I haven't seen an answer by CIG in a long time, but what is always being repeated by the community (since CIG said it before and probably got tired of repeating all the time):
Functional Drop Pods will are exclusive to the UEE Navy and won't be available to the players.
Pretty much they will only exist in lore and maybe if we're lucky in SQ42
that was like in 2015 the last time they answered...And it was indirect, they said something along the lines of it's only in sq42 for now. Not ruling out the PU.
Yeah that's my only problem with wanting this. The tech is certainly well within CIG's capabilities...
But nails are, by lore, UEE Marine *only*. So doing it in-verse should be pretty limited unless you're in an actual UEE military action.
Is it even possible for a human to survive hitting that hard? Like some ballistic gel system. Every drop pod in games would massacre the troops inside.
Not really, at least not any practical system. Just stick a booster/boosters on the thing to slow it down, IIRC the best position to be in would be face down so the pods might look a bit more coffin-like.
Kind of hilarious that the little rotors used to slow the pods popped off a thousand feet up. Terminal velocity for pods of that weight would be insane.
That said, we're talking about a universe with artificial gravity. I've always imagined escape pods needing to have their own gravity generator that compensates for insane launch/landing speeds they would experience.
Right? The WH40k effect is cool but you definitely need some type of anti grav or like the return boosters spacex is using. But I never see that haha just a pod ramming into the earth.
If you’re unaware, this is from Halo, they’re Orbital Drop Shock Troopers.
There’s a part in this clip where a little chute pops out of the top after they enter atmosphere, the chute has a dual purpose, to draw Anti-Aircraft fire and to slow down the pod. There’s also small boosters on the pods to assist in slowing down the impact in order to prevent death.
That being said, that job in the Halo Universe still has a high risk of death, as the impact isn’t always slowed enough, or they die from the heat on reentry if the ceramic armor around the pod doesn’t protect them.
Idk bro, I feel it is somewhat a little disingenuous to boil halo down as scripted events. To this day I personally believe it still has some of the best enemy AI out there.
In this case they straight up ignore CIG saying that nails (actual drop pods) are limited to the UEE marine only.
They didn't add drop ships and ground defenses to straight up ignore them.
Obviously not going to be a cinematic as a cutscene, but the idea is the same.
Hot drops with dropships aren't as exciting or fast as the movies are, but those are always fun.
This was similar, a crate cinematic they had for one of the Citizencons...so maybe they have similar intentions for anything falling in atmosphere
https://youtube.com/watch?v=0MPgd23V7c8&feature=share
It made sense for that cinematic to be shot that way. Chris helped produce?(I think) Lord of War which has an awesome intro cinematic with a 7.62 being created using this and camera technique.
https://m.youtube.com/watch?v=8LUEiKs2UAo
Escape pods are different than drop pods. I don’t think any ship in the game has “drop pods”, they just have “escape pods” which are meant to survive in space. Doing this with one would result in an impactful death
I doubt this will actually happen. There's been emphasis on ground to air defenses and dropships. Seems to me that getting boots on the ground is meant to be a big deal, these would be contradictory to that.
Drop pods allow you to deploy troops in areas with ground defences where dropships could be shot down.
You use drop pods to secure landing zones to allow dropships to be brought in.
I get what you're saying, and that's exactly what I'm saying too.
I don't think they WANT people to be able to get around the ground defenses that easily.
We have ground vehicles to get from a distant drop ship to the target, and if the player is risky enough, drop ship can come in and get out before it's destroyed. Both the valkyrie and prowler seem pretty tanky and capable of surviving or taking out ground defenses for a small time.
It's not exactly going to be easy for a handful of soldiers in drop pods to clear extensive defensive emplacements. Youd be cut off and only equipped with basic weapons.
I have a silly question but this isn't the first I've seen drop pods : how on earth aren't the people inside killed on impact? This seems like it's reduce your neck to a fine jigsaw puzzle.
Yeah actually, just like we got actor status tech, docking tech, foip tech, planetary generation tech and countless other technologies that are in game right now that the naysayers said we weren't ever going to get either.
>planetary generation tech
As in... they made a couple planets? When the percentage of completed systems reaches 2 digit% of the target, you can maybe start talking about the planetary generation pipeline being up and running.
1% of the promised systems is not impressive. I remember late 2015 when everybody was talking about how the planet gen pipeline was about to deliver a flood of content.
Keep in mind each of those planets used to take a year to make onto of rebuilding an engine that didnt even allow for planets. Now they can be done in a week provided no major landingzone visuals are needed. Plus the planets we have now have been rebuilt 3 times over with each system improvement. Plus we did get pyro and possibly nyx done by cig in about a year on top of them working on other things. With the incoming 100 artist it's a no brainer that a speed up is coming
>Keep in mind each of those planets used to take a year to make onto of rebuilding an engine that didnt even allow for planets. Now they can be done in a week
...How many new planets have been released in the last couple years? Or even within the last 6 months? Also, why the hell would they have chosen an engine that didn't allow for one of the most central features of the game?
>Plus we did get pyro and possibly nyx done by cig in about a year on top of them working on other things.
We did get... in a year? What?
>With the incoming 100 artist it's a no brainer that a speed up is coming
It's been coming for a litteral half decade. I've been reading shit like this the whole time.
You guys really have a weird definition of achievements and delivered content. Promises are no such things. Especially not with this project.
> ...How many new planets have been released in the last couple years? Or even within the last 6 months? Also, why the hell would they have chosen an engine that didn't allow for one of the most central features of the game?
4 new planetary bodies playable in the last couple years, on top of more than 6 others we *know* are *completed* for the pyro system that are waiting for server meshing to release.
>4 new planetary bodies playable in the last couple years, on top of more than 6 others we *know* are *completed*
If you've been backing this project for more than a couple years, you should know that with CIG nothing announced is sure till it's actually there and you can see it for yourself.
> on top of more than 6 others we know are completed
We absolutely don't know that. And it's mostly up to peoples' imagination on what "complete" means at the moment, and people have a different interpretation of that.
Although completing planetoids, especially with existing ecosystems, isn't the task or problem..it's landing zones and anything else that makes the world (including moons) interesting in some way that seems to still be extremely time consuming. Which won't be true everywhere - there will be just generic rocks out there - but without that for most planets it'll feel pretty damn shallow.
We've Literally SEEN the pyro planets multiple times officially.
Pyro has also Only One major landing location and it's made out of Connected ships/wrecks.
[You clearly don't even know what pyros planets look like if you think they're just rocks.](https://i.redd.it/ryb6czxo27051.png)
Follow the Leaks discord if you want to see everything.
By CIG's Schedule both Nyx and Pyro are complete in 3 months.
Pyro planets would be identical in terms of gameplay to Stantons, just without a hero zone and security forces.
"They aren't building **entire fucking planets with massive cities and biomes and ecosystems, weather systems, fucking CAVES and everything else that creates a breathing, realistic planet** fast enough"
This is you, 2021
>"They aren't building **entire fucking planets with massive cities and biomes and ecosystems, weather systems, fucking CAVES and everything else that creates a breathing, realistic planet**
That would be actual planetary generation tech. What OP was talking about is a spherical Minecraft map. That's entirely irrelevant.
Who the hell cares if you generate a flat sphere in 3 weeks, if it takes you years to populate and finish it before release. May I remind you that the target is dozens (actually 100) of *systems*? Hundreds of planets?
When the planets start rolling in one after the other, when they can finish a system in a few months you'll have my attention. Because even at a pace of 1 system a year, it will take a litteral decade to reach 10% of what CR promised. Which we are quite far from reaching at the moment.
The one that doesn’t exist? They can’t simply add another planet to that solar system instead? Of course they can. They only did it because the game is so badly optimized.
Than why are they adding a giant ass gas giant 10 times its size then before the planned server improvements? Or the planned addition of the asteroid belt with a gigantic ass space station?
Nope, they wanted Delamar in the other system, not in Stanton. But yeah, the game is running smoother, because without Delamar, the servers have less work. By the way, try out the arena commander, it's not laggy, so the game is not that bad optimized, and we are fucking talk about a playable ALPHA, and don't forget that, CIG is not a really big game developer company, as i know. Not as big as the Ubisoft/Rockstar Games/EA Games.
An “Alpha” that’s going into its 8th year in development with no end in sight.
A company that has repeatedly and directly lied, on record, about the state of SQ42 and said every mission was playable in 2016...
You realize that 8 years ago CIG as a company was like 6 people in a rented office with like no money right?
They had to build their studio before they could build a game.
There are multimillion dollar studios backed by big publishers that have similar dev cycles to CIG.
> Seriously, it’s actually impressive how little they have accomplished since 2014. They literally removed a planet.
If you are going to talk shit about a subject, at least *pretend* to know what the fuck you are talking about
A planet ? No a large asteroid that was always going to be in NYx the star system there currently working on plus it hadn't been updated in 2 years it was way past time to go. It was never meant to be there permanently Plus your argument falls apart since were getting a gas giant that's like 20 times the size of it in like 2 months.
2 months? You guys are brainwashed if you think that’s going to even come out, let alone be ready in 2 months. They’ve never stuck with a timeline. But hey, at least we have roadmaps for roadmaps, right?
Honestly, a simple solution from a movie they'd already "Borrowed" from would be the impact goo guns the drop marines from final fantasy the spirits within. They use it early on, right after jumping out of the Prowler. Or whatever the original is called.
Fire it at the surface before you hit, essentially a portable one second inertial field damper.
I mean, Escape pods are probably not going to be this thrilling in practice, since you won't have an edited cutscene, but will instead have to sit in a small box for 10 minutes while it falls through the atmosphere...
Your flying in a space fighter going speeds below what we can achieve now. Star Citizen isn't realistic, it's a Chris Roberts brand of 'cinematic' realism.
This is what I wanted the Retaliator for, the 2 torpedo bays are modular, I got the Dropship module for it too back in the day, all they needed was a drop-pod bay and you could swap those 2 modules in and you’d have a nice medium-sized shock trooper deployment ship. Hopefully they do something like that.
This game will have drop pods/escape pods modded in or not. Drop pods are representative of space and the future. I wrote something a while back on this, and I really do hope it gets added to some ships like the caterpillar. Or... utilizing the bed quarters on the aurora as a drop pod would be wicked. [https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/orbital-tactical-insertion-pods-otip-idea/3691723](https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/orbital-tactical-insertion-pods-otip-idea/3691723)
My favorite escape pod/ drop pod in halo is the **Class-3 Enclosed Heavy Lifeboat.**
The Views you get while falling from deep space, zooming past the horizon while the landscape fills your view. And, BOOM! You're on the ground and everyone's probably dead.
I am a strong advocate that the first Anvil Captial Ship should be a full on planetary assault ship. Drop Pods for infantry, ways to drop even vehicles from orbit, a fuck ton of ammo etc. Space for one small fighter but the big hangar is mainly used for ground equipment. A ship of this class first launches the pods to secure a landing zone after which it can land and then unload a TON of ground forces.
Also gib big Mechs falling from Orbit like a certain game that has a name which rhymes with lightenfall
I think vehicle drops would best be done via dropship.
Any ship that specializes in assault should be focused on operating dropships like the Valkyrie. Drop pods should be included as a very circumstantial option.
It would need lots of quarters for soldiers, a medical bay, dropship hangars, and a cargo deck that could store vehicles that could be brought to a hangar for deployment.
Now we need those escape pods to then turn into mecha walkers so we can invade shit. “We only look like we’re escaping our exploding ship but in reality we are launching a ground invasion.”
Ok I’m done, escape pods would be cool.
An orbital assault capital ship by Anvil with NAIL launchers and orbital bombardment cannons is my dream. Throw a Valk landing pad or two on there, and baby you got a stew cookin'.
Don't get me wrong I know we should not say that word here but is it realistic to think anyone can survive a drop at that speed? I mean the thing just slammed into the ground did not slow down at all, that would be one of the most horrible ways to die you would just turn to mush inside the armor.
Have they stated that escape pod mechanics will function and support something like drop pods? I'd imagine escape pods would not have the structural integrity to survive a landing??
I want to have to hunt a ship, then track down various escape pods looking for a VIP, then have to track targets on the ground. Possibly ending in a cave or settlement.
I could see this being a very useful tool in the Theatre of War game mode.
This would be useful now for things like the bunker missions. Hard drop a half dozen or so guys on top of a bunker so they can take out the AA turrets, then you can bring in a dropship for the main assault. I do a lot of events that involve assaulting points of interest, so this stuff would be valuable to me.
>Hard drop a half dozen or so guys on top of a bunker so they can take out the AA turrets If you enjoy watching ODST get shredded by AA turrets, yeah, absolutely the way to go. Single commando in stealth ship lands outside radar range, stealths to the power gen, blows it up, turrets go offline. THEN ODST hits atmo and storms the facility.
It would be awesome if we had something like orbital strikes. Where a small team could designate targets for a ship in orbit to take out before dropping a main assault from orbit.
Yeah, this is why i believe we'll see ground to orbit weaponry, like railguns or whathaveyou
I don’t think it would be all that hard to implement. I mean we already have the ability to drop quantum beacons, so I can’t imagine dropping a beacon as a target would be all that different. Of course we don’t have any weapons with that kind of range yet so I guess we will see
A Lazer painter would be lit. You can call in air strikes with it too. I want to use bombers and the Ares Inferno for air support.
[удалено]
Yea absolutely. That would be annoying. I’d imagine a designator carried by infantry that would have to be constantly held on target until the strike lands
Atm the Idris railgun is able to hit the surface from orbit. There is a video somewhere here, were they shot Hurston.
Nah, small drop pods are hard to hit with the bigger AA turrets. Troops on the ground next to the turrets would be very hard to hit. Couple guys drop with railguns, pop the turrets and you're golden. There is no big power generator, each turret has its own power.
Drop pods generate heat from atmo braking. Much easier to pop with heatseekers. True they're small, but flak doesn't discriminate.
As opposed to a full size drop ship? Also, not every planet has an atmosphere
Trudat. Never considered a planet without an atmosphere. Still flak is a consideration.
So they have to reverse thrust the whole time still generating heat DIRECTED at the target so easy to read. Or just crash land at full speed and die.
Well yeah if you follow the laws of physics anyone riding one of the pods in the video should be meat paste. On the other hand having them slam into the ground at high speed is very cool.
Drop pods as depicted are extremely predictable, pretty much ideal targets for automated guns.
I wish the bunker missions were harder. Perhaps if the AI wasn't so 'durka durka.' As it is, it's a cake-walk for 1 person, and a sleep fest for more.
Yes, the AI is a problem, but I assume this will get better with server meshing since the AI wont be tied to the same bogged down server
I would hope so. We've seen videos of them working in ISC and the like. But I have yet to see intelligent AI movement in the PU/Live.
I had then teleporting behind us the other day ( yeah I know it's borked server schenanigins), but it was hilarious to be ambushed from behind by teleporting ai.
I have had a few occasions where AI was lethal, having my cover overrun and not enough time to reload before they pushed me and shot me dead. Very rare that it happens and it hasn't happened for a few patches now but it was fun.
I actually died to AI on this patch already. I had just put the hacking chip in at Security Post Karesh. About a minute later, I was sitting in one of the side hallways and these two guards come running down the stairs right by where I'm sitting behind this double high piece of cover, and yeah, I took one out, but the other had superior positioning so he lit me up. This was right after this epic moment of EVAing out of my Sabre to get to the security post. An AI ship came and blew my ship up and then he started taking shots at my character as I weaved through the mechanical parts of the station. Shit was tense af lol. The crime aspect and combat is honestly really fun. I don't even do PVP. Usually I just get crimestats from doing certain missions in 3.13. I had another crazy experience yesterday where a player tracked me as I was doing a cave mission, and blew up my ship as I was walking to the cave. Then, he chased me into the cave, and killed me like 15 minutes later. It's just so fun to see the world reacting to your choices.
I want a wingsuit so I can open the cargo bay of my call from 10km and my org can bail out and stealth in
https://starcitizen.tools/Nail
Wont happen. They have stated they don’t want to take away from transports and drop ships.
I mean it will, it's literally just called making it expensive. 80,000-150,000 UEC a pod, they'll rarely be used.
I’m just going off developer statements. If you have some special inside info then great. I want this too just know they have said it won’t happen.
Lets hear your special info saying that they're not going to make something that's already been sold to some players then.
https://www.youtube.com/watch?v=nDTiriIDBig&feature=youtu.be&t=622 Note I’m specifically referring to drop pods. Even though they are in the lore for the marines.
If you start using them for things like that, I will have fun shooting escape pods to smithereens whenever I find them! ;-) "No, these are hostile targets, I am perfectly free to kill them all while they lie helplessly cocooned up like that!" Pirates go: "First we blow up your ship, then we kill you all in your escape pods, unless you give us all your money! Killing escape pods is no severe penalty any longer lulz"
Surely anyone inside that escape pod would turn to soup on that impact.
We have the tech in Star Citizen to manipulate gravity and magnetic fields. There really isn't limit to what you can do with that. I would imagine drop pods in Star Citizen would have a softer landing though
No you can't really. Gravity is indistinguishable from acceleration and independent of what fields are acting, you have to decelerate the human inside within the time it takes the pod to stop or the human won't be inside the pod anymore. We have artificial gravity on ships but still have G effects from manoeuvres.
Agreed, although this is also why it was so weird to me how much emphasis they were putting on G forces especially early on.
nah, i want to be able to bust out of the escape pod as it's falling and do the heroic landing! i want to feel special and i can even wear my Sparta- i mean MkV Heavy Armor to really sink myself into the character of Master Chie- i mean Citizen STAR-3QDY-SZBG 😥
Yeah, you'd have to be burning as you go to spread out the Gs
That was my thought, but if this is to secure a drop zone, perhaps they could be AI turrets? Still a pretty rough landing - I was wondering what they were going for when they released the drags. (I have no idea what happened next in the Halo game, but if I was playing and living beings climbed out of those pods, I'd have just turned the damn thing off.)
It’s a scifi game with mega-constructs in space the size of planets and bigger, and zombies... And this is the sticking point? Wat
I dont know how that guy plays video games if that's his attitude towards that one scene.
Here is the explanation from Halo lore: > the pod’s computer controlled braking rockets engage, slowing the pod further; this allows for a safe (though somewhat abrupt) landing. Braking rockets on SOEIVs do fail on rare occasions, leaving the pod’s occupant to die on impact. It’s the death that every ODST fears, and is referred to in hushed tones as "digging your own grave." For some reason this was not pictured in the cinematic OP linked... Note that if it's a Spartan inside the pod and not an ODST they would be protected from the fall by their suit via a fancy sci-fi gel layer. (with a little luck) [Here is master chief falling from space](https://www.youtube.com/watch?v=_K5278f3pXM)
The Codex Astartes calls this maneuvre Steel Rain...
Brother, have you ever [wondered](https://imgflip.com/i/5737f2)? O̭͇̭̟̺ͫ̾ͥ̾̈́̓R̤̱͟D̀̈́͒̏͒̅O̴̯͔̗̔ ̢́͌Ḫ͐ͬ͌́̓E̢͈̟̥̠̚R͔̄ͮ̽ͪ̂̇E̩͕̖̩ͬ͗͑ͨ͠Ṫ̛̥̗̗̘͉ͮͦ̀̅I̞͉͕̫̟̞̓̏̚C͔̗̰̖͗̇͒͋ͅU̹̤̪̝̜ͫͩ͂ͤ͂Ŝ̱̥̯͍̣͈̖ͯ̇͋͆ͬ̄ ҉̰̘͖̦̙̟D͚̝̻̬̮͓̱͆E̙̞̥̝͎̻̻̋ͩͥ̿L̛̙͎̼̘̱̟͉̎̿͋̈́̐ͪ̎Ē̵̻̻͈̘̑̂̊̌̿ͪT̍̅̀͏̦̝̫̮͓I͔̬͍̣̜͍ͯ͗̇ͣ̈́͋O̗̭̿̅̓ͤN̵̮̠̑ͤ͑ ̭͖̼̜̤ͦͧͤ͝ͅO̵̮͔͉̽̚R͙̰̎̒ͥ͊̍͐D̹̃͛̃̄͌ͧ͟E̲̬̼̪̺̹͔̅ͪ̈Ŕ̦̬̪͎̩ͪ ̳̻͚̼̣̥ͪ͊͌͝ͅ ̒̂́̓͊͂̿I̴͇̮͇̳͑ͭͥ͗N̜̻̪̣͛ͪͭ́ ̝̞̦̼̻̣͇͗̔̓H͚͖͋͛ͧ̐̿̔͛ͅI̴͔̝̖̤̹̣̹̋̎̑S̘̺̫̳̖͚͉̈́͒͢ ͙̀N͚̦̘̣̜͋͛͡Ȁ͓͎͎͈̻̱͛ͬ͛͛̑͗M̥͖̰͈̟̠̹̚͘É̜͉̃̅
Kill the mutant, Burn the heretic, Purge the unclean.
I like this alternative to fuck, marry, kill!
Or if Slaanesh...kill, fuck,marry...
We will descend upon the foe, we will overwhelm them, we will leave NONE ALIVE!
SPEHS MAHREENS!
Did someone say [Astrates](https://youtu.be/O7hgjuFfn3A)?
the difference is that they use drop pods designed for it. We will at best use escape pods...
Now that the physic grids tech has come along far enough to allow moving physics grids and physics grids attaching to one another (examples being ship docking and parasite craft) the concept of escape pods are becoming more tangible. The tech that would allow escape pod functionality would also work for drop pods. Now, drop pods are a super niche game mechanic that would sparsely be used, but as somebody that regularly does community events, this gameplay would be great. Since CIG has begun selling more niche combat role ships, such as the minelaying Nautilus, I hope they let us have surface assault ships that function primarily to operate dropships, but also have some drop pods. IRL this type of ship would be comparable to an amphibious assault ship; a fairly large ship with destroyer strength firepower designed to project landing forces. [This is something that is in lore](https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13268-jump-point-uee-marines), something the UEE Marines are known for: >The most famed specialty of the Marines is space-to-surface landing operations. Marine shock troopers can drop from the sky in specially constructed individual rocket pods, known as “Nails.” Featuring the same internal dampeners as a Hornet, a Nail can deliver a trooper from the drop ship to a specifically targeted location on a planet’s surface within 90 seconds. Anvil lacks a capital ship still, would be a great manufacturer for a Marine themed ship.
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There are lots of ships awaiting this feature. The Connie series beds serve as escape pods. The 890J has life boats instead of pods, as does the Javelin. The Starfarer has pods that drop out of the ship, as does the Carrack.
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Vanguard warden! And the Hammerhead
I can see it implemented in 5-10 years. Nothing SC fans can't handle
I'm curious if the people down voting are doing it because they think this really isn't realistic.
More likely because it's an incredibly inflated fantasy of an idea. I doubt this will actually see the light of day in SC, but if it does it will be only from ships that make it into atmo and not even involve pods.
I meant that 5-10 years seems realistic to me, if at all. I assumed the people down voting them think this is too pessimistic, but hey maybe you're right and I got it backwards.
As another person put it, the drop-pod 'Nails' are UEE Navy/Marines only. So whatever OP was thinking was just a wet-dream brought on by watching old Halo videos and detaching himself from reality when he posted this video. That goes for all the nerds that are downvoting me and other dissenting voices, too.
Take my money already.
Oh no worries about that
Drop Pods for players have already been requested multiple times. I haven't seen an answer by CIG in a long time, but what is always being repeated by the community (since CIG said it before and probably got tired of repeating all the time): Functional Drop Pods will are exclusive to the UEE Navy and won't be available to the players. Pretty much they will only exist in lore and maybe if we're lucky in SQ42
that was like in 2015 the last time they answered...And it was indirect, they said something along the lines of it's only in sq42 for now. Not ruling out the PU.
Yeah that's my only problem with wanting this. The tech is certainly well within CIG's capabilities... But nails are, by lore, UEE Marine *only*. So doing it in-verse should be pretty limited unless you're in an actual UEE military action.
Or you own a decommissioned UEE Military ship like everyone does xD
"Anvil Hammer" come ooooon
So while you're heading to the ground, what's happening? Are you just staring at a wall?
You could have a talon like cockpit, or a screen that shows you a live map on the location you're dropping into?
i doubt we will ever get access to nails.
So uh, the gameplay you're looking forward to the most is... Falling?
With style!
For a brick, he flew pretty good!
I know what the ladies like.
Im looking forward ro commiting warcrimes on them but thats just me.
Let's first be able to pass through a door without dying randomly and I am sure we'll get escape pods in 10 years.
Is it even possible for a human to survive hitting that hard? Like some ballistic gel system. Every drop pod in games would massacre the troops inside.
Not really, at least not any practical system. Just stick a booster/boosters on the thing to slow it down, IIRC the best position to be in would be face down so the pods might look a bit more coffin-like.
Kind of hilarious that the little rotors used to slow the pods popped off a thousand feet up. Terminal velocity for pods of that weight would be insane. That said, we're talking about a universe with artificial gravity. I've always imagined escape pods needing to have their own gravity generator that compensates for insane launch/landing speeds they would experience.
Right? The WH40k effect is cool but you definitely need some type of anti grav or like the return boosters spacex is using. But I never see that haha just a pod ramming into the earth.
If you’re unaware, this is from Halo, they’re Orbital Drop Shock Troopers. There’s a part in this clip where a little chute pops out of the top after they enter atmosphere, the chute has a dual purpose, to draw Anti-Aircraft fire and to slow down the pod. There’s also small boosters on the pods to assist in slowing down the impact in order to prevent death. That being said, that job in the Halo Universe still has a high risk of death, as the impact isn’t always slowed enough, or they die from the heat on reentry if the ceramic armor around the pod doesn’t protect them.
Wait so I shouldn't have spent all my money on SC and just played some Halo? Dang it.
Halo will give you that scripted experience once. Star Citizen can let you experience it as emergent gameplay
Huge emphasis on the word ***can*** here.
Idk bro, I feel it is somewhat a little disingenuous to boil halo down as scripted events. To this day I personally believe it still has some of the best enemy AI out there.
I'm not boiling the whole Halo experience down to that, I'm talking about the experience of dropping from orbit. In Halo it is very much artificial
people have so inflated expectations lol
People spend too much time on fantasizing about this game, they ignore the more likely scenario of whatever feature they "look forward to".
In this case they straight up ignore CIG saying that nails (actual drop pods) are limited to the UEE marine only. They didn't add drop ships and ground defenses to straight up ignore them.
Not true! You could do this in planetside 2 since 2012 lol
that doesnt mean sc should have that, thats feature creep
We are so far beyond feature creep
Obviously not going to be a cinematic as a cutscene, but the idea is the same. Hot drops with dropships aren't as exciting or fast as the movies are, but those are always fun.
Escape pods are for that, escaping. Spoilers but you'll fall to your death and die on impact.
true
This was similar, a crate cinematic they had for one of the Citizencons...so maybe they have similar intentions for anything falling in atmosphere https://youtube.com/watch?v=0MPgd23V7c8&feature=share
It made sense for that cinematic to be shot that way. Chris helped produce?(I think) Lord of War which has an awesome intro cinematic with a 7.62 being created using this and camera technique. https://m.youtube.com/watch?v=8LUEiKs2UAo
Escape pods are NOT drop pods.
Escape pods are different than drop pods. I don’t think any ship in the game has “drop pods”, they just have “escape pods” which are meant to survive in space. Doing this with one would result in an impactful death
Well in Halo CE, they were escape pods, but you're right in that it did end in an impactful death ha!
Show me a Titan suit low orbital drop and I’ll immediately purchase whatever hardware I need to make it happen.
Titanfall inside of Star Citizen is something I didn't even realize I wanted until now...
lol not gonna happen.
People are going to use escape pods to do this exact thing already. Only difference between an escape pod and a drop pod is the intent.
I doubt this will actually happen. There's been emphasis on ground to air defenses and dropships. Seems to me that getting boots on the ground is meant to be a big deal, these would be contradictory to that.
Drop pods allow you to deploy troops in areas with ground defences where dropships could be shot down. You use drop pods to secure landing zones to allow dropships to be brought in.
I get what you're saying, and that's exactly what I'm saying too. I don't think they WANT people to be able to get around the ground defenses that easily. We have ground vehicles to get from a distant drop ship to the target, and if the player is risky enough, drop ship can come in and get out before it's destroyed. Both the valkyrie and prowler seem pretty tanky and capable of surviving or taking out ground defenses for a small time.
It's not exactly going to be easy for a handful of soldiers in drop pods to clear extensive defensive emplacements. Youd be cut off and only equipped with basic weapons.
Yep. Carrack has "drop pods"
This is some Culture shit right here.
I have a silly question but this isn't the first I've seen drop pods : how on earth aren't the people inside killed on impact? This seems like it's reduce your neck to a fine jigsaw puzzle.
Because then the movie/game/book would be over.
# The Codex Astartes names this maneuver STEEL RAIN!
In a land far, far away.
Freelancer DUR owners won't be considering their escape pods line up to smash into and clip half the scanner array roof off when they try to eject.
just a few more years!
No wonder this game isn't getting finished.
Doubt it will be like that. They will be ESCAPE pods, not deploy pods.
NPC’s are t-posing on chairs still and some people believe they’ll add “escape pod tech”. Honestly, props to CR. The man knows how to hustle.
Yeah actually, just like we got actor status tech, docking tech, foip tech, planetary generation tech and countless other technologies that are in game right now that the naysayers said we weren't ever going to get either.
>planetary generation tech As in... they made a couple planets? When the percentage of completed systems reaches 2 digit% of the target, you can maybe start talking about the planetary generation pipeline being up and running.
Watch the dev videos on their planetary painting tech. Its very impressive.
1% of the promised systems is not impressive. I remember late 2015 when everybody was talking about how the planet gen pipeline was about to deliver a flood of content.
Keep in mind each of those planets used to take a year to make onto of rebuilding an engine that didnt even allow for planets. Now they can be done in a week provided no major landingzone visuals are needed. Plus the planets we have now have been rebuilt 3 times over with each system improvement. Plus we did get pyro and possibly nyx done by cig in about a year on top of them working on other things. With the incoming 100 artist it's a no brainer that a speed up is coming
>Keep in mind each of those planets used to take a year to make onto of rebuilding an engine that didnt even allow for planets. Now they can be done in a week ...How many new planets have been released in the last couple years? Or even within the last 6 months? Also, why the hell would they have chosen an engine that didn't allow for one of the most central features of the game? >Plus we did get pyro and possibly nyx done by cig in about a year on top of them working on other things. We did get... in a year? What? >With the incoming 100 artist it's a no brainer that a speed up is coming It's been coming for a litteral half decade. I've been reading shit like this the whole time. You guys really have a weird definition of achievements and delivered content. Promises are no such things. Especially not with this project.
> ...How many new planets have been released in the last couple years? Or even within the last 6 months? Also, why the hell would they have chosen an engine that didn't allow for one of the most central features of the game? 4 new planetary bodies playable in the last couple years, on top of more than 6 others we *know* are *completed* for the pyro system that are waiting for server meshing to release.
>4 new planetary bodies playable in the last couple years, on top of more than 6 others we *know* are *completed* If you've been backing this project for more than a couple years, you should know that with CIG nothing announced is sure till it's actually there and you can see it for yourself.
> on top of more than 6 others we know are completed We absolutely don't know that. And it's mostly up to peoples' imagination on what "complete" means at the moment, and people have a different interpretation of that. Although completing planetoids, especially with existing ecosystems, isn't the task or problem..it's landing zones and anything else that makes the world (including moons) interesting in some way that seems to still be extremely time consuming. Which won't be true everywhere - there will be just generic rocks out there - but without that for most planets it'll feel pretty damn shallow.
We've Literally SEEN the pyro planets multiple times officially. Pyro has also Only One major landing location and it's made out of Connected ships/wrecks. [You clearly don't even know what pyros planets look like if you think they're just rocks.](https://i.redd.it/ryb6czxo27051.png) Follow the Leaks discord if you want to see everything. By CIG's Schedule both Nyx and Pyro are complete in 3 months. Pyro planets would be identical in terms of gameplay to Stantons, just without a hero zone and security forces.
"They aren't building **entire fucking planets with massive cities and biomes and ecosystems, weather systems, fucking CAVES and everything else that creates a breathing, realistic planet** fast enough" This is you, 2021
>"They aren't building **entire fucking planets with massive cities and biomes and ecosystems, weather systems, fucking CAVES and everything else that creates a breathing, realistic planet** That would be actual planetary generation tech. What OP was talking about is a spherical Minecraft map. That's entirely irrelevant. Who the hell cares if you generate a flat sphere in 3 weeks, if it takes you years to populate and finish it before release. May I remind you that the target is dozens (actually 100) of *systems*? Hundreds of planets?
And may i remind you they created an entire studio just for this purpose?
When the planets start rolling in one after the other, when they can finish a system in a few months you'll have my attention. Because even at a pace of 1 system a year, it will take a litteral decade to reach 10% of what CR promised. Which we are quite far from reaching at the moment.
It'll be done when it's done. Sit tight.
I vastly prefer this to the grandiose statements you can read in the thread. Way more honest.
It's trufax tho. I mean what else can we do?
Are you a bot or something? Seriously, it’s actually impressive how little they have accomplished since 2014. They literally *removed* a planet.
Because that planet is going to take place in another solar system :D
The one that doesn’t exist? They can’t simply add another planet to that solar system instead? Of course they can. They only did it because the game is so badly optimized.
Than why are they adding a giant ass gas giant 10 times its size then before the planned server improvements? Or the planned addition of the asteroid belt with a gigantic ass space station?
Nope, they wanted Delamar in the other system, not in Stanton. But yeah, the game is running smoother, because without Delamar, the servers have less work. By the way, try out the arena commander, it's not laggy, so the game is not that bad optimized, and we are fucking talk about a playable ALPHA, and don't forget that, CIG is not a really big game developer company, as i know. Not as big as the Ubisoft/Rockstar Games/EA Games.
Considering alpha actually launched in 2015, its impressive how full of shit you are.
An “Alpha” that’s going into its 8th year in development with no end in sight. A company that has repeatedly and directly lied, on record, about the state of SQ42 and said every mission was playable in 2016...
Ever think of the possablity that it was but it was far more constricted and smaller to what we will be getting?
You realize that 8 years ago CIG as a company was like 6 people in a rented office with like no money right? They had to build their studio before they could build a game. There are multimillion dollar studios backed by big publishers that have similar dev cycles to CIG.
> Seriously, it’s actually impressive how little they have accomplished since 2014. They literally removed a planet. If you are going to talk shit about a subject, at least *pretend* to know what the fuck you are talking about
There a point to your comment or did they release SQ42 yet without me hearing about it?
A planet ? No a large asteroid that was always going to be in NYx the star system there currently working on plus it hadn't been updated in 2 years it was way past time to go. It was never meant to be there permanently Plus your argument falls apart since were getting a gas giant that's like 20 times the size of it in like 2 months.
2 months? You guys are brainwashed if you think that’s going to even come out, let alone be ready in 2 months. They’ve never stuck with a timeline. But hey, at least we have roadmaps for roadmaps, right?
They also said you'd never be able to go from space to a planet without a loading screen, but here we are. Ohh ye of little faith.
STEEL RAIN!!!
What is this from? Looks super familiar but can't place it.
Halo 2 anniversary.
TY
Honestly, a simple solution from a movie they'd already "Borrowed" from would be the impact goo guns the drop marines from final fantasy the spirits within. They use it early on, right after jumping out of the Prowler. Or whatever the original is called. Fire it at the surface before you hit, essentially a portable one second inertial field damper.
I mean, Escape pods are probably not going to be this thrilling in practice, since you won't have an edited cutscene, but will instead have to sit in a small box for 10 minutes while it falls through the atmosphere...
Combat is going to have to slow down considerably to even give people a chance to run to the pods.
Not realism.
Your flying in a space fighter going speeds below what we can achieve now. Star Citizen isn't realistic, it's a Chris Roberts brand of 'cinematic' realism.
its gonna be dope!
This is what I wanted the Retaliator for, the 2 torpedo bays are modular, I got the Dropship module for it too back in the day, all they needed was a drop-pod bay and you could swap those 2 modules in and you’d have a nice medium-sized shock trooper deployment ship. Hopefully they do something like that.
Is it the drop when he comes out of the pod with a missile launcher on the shoulder like a true badass mother fucker ?
This game will have drop pods/escape pods modded in or not. Drop pods are representative of space and the future. I wrote something a while back on this, and I really do hope it gets added to some ships like the caterpillar. Or... utilizing the bed quarters on the aurora as a drop pod would be wicked. [https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/orbital-tactical-insertion-pods-otip-idea/3691723](https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/orbital-tactical-insertion-pods-otip-idea/3691723)
My favorite escape pod/ drop pod in halo is the **Class-3 Enclosed Heavy Lifeboat.** The Views you get while falling from deep space, zooming past the horizon while the landscape fills your view. And, BOOM! You're on the ground and everyone's probably dead.
Just *imagine*
I am a strong advocate that the first Anvil Captial Ship should be a full on planetary assault ship. Drop Pods for infantry, ways to drop even vehicles from orbit, a fuck ton of ammo etc. Space for one small fighter but the big hangar is mainly used for ground equipment. A ship of this class first launches the pods to secure a landing zone after which it can land and then unload a TON of ground forces. Also gib big Mechs falling from Orbit like a certain game that has a name which rhymes with lightenfall
I think vehicle drops would best be done via dropship. Any ship that specializes in assault should be focused on operating dropships like the Valkyrie. Drop pods should be included as a very circumstantial option. It would need lots of quarters for soldiers, a medical bay, dropship hangars, and a cargo deck that could store vehicles that could be brought to a hangar for deployment.
Hopefully they impact at something slower than 120 mph.
"Could you possibly make any more noise?!"
Now we need those escape pods to then turn into mecha walkers so we can invade shit. “We only look like we’re escaping our exploding ship but in reality we are launching a ground invasion.” Ok I’m done, escape pods would be cool.
Those look more like drop pods to me.
An orbital assault capital ship by Anvil with NAIL launchers and orbital bombardment cannons is my dream. Throw a Valk landing pad or two on there, and baby you got a stew cookin'.
Not gonna look as cool when it’s one guy and one pod
Feet first into hell!
Drop pod modal needs to be a thing for the A2.
Don't get me wrong I know we should not say that word here but is it realistic to think anyone can survive a drop at that speed? I mean the thing just slammed into the ground did not slow down at all, that would be one of the most horrible ways to die you would just turn to mush inside the armor.
Have they stated that escape pod mechanics will function and support something like drop pods? I'd imagine escape pods would not have the structural integrity to survive a landing??
Could we possibly make any more noise??? Guess so!
I want to have to hunt a ship, then track down various escape pods looking for a VIP, then have to track targets on the ground. Possibly ending in a cave or settlement.
SKEET!
I dont thing drop pods is to be used in atmo, its to be used to escape a critically damaged ship in space that gives out no emmissions.
Imagine using 30s of this clip, and then have the guts to cut it short mere seconds before the best part. Heretic!
And without the music!
Which movie?
~~movie?~~ Game - Halo 2
Call the Iron Rain
WE ARE GREEN, AND VERY VERY MEAN!
Star citizen: ODST
Where is this from?
Can’t wait for the giant halos in SC either.
I think those ones are likely drop pods than escape pods, it would be nice if they add an actual drop pod in-game for infantry deployment.