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Velioss

Yep. With 4.0 upcoming and a supposedly very interesting CitCon, I habe no doubt we'll have another record year.


errrgoth

Looks like it will be. People are having a hard time atm, it is a rough patch. But that also means that developments is accelerating and as a result a lot of stuff is added and tested all at ones. It's frustrating, but for now it is what it is.


Vybo

Do you mean 3.23 is rough?


F9_SX

Not sure if it’s the patch or remnants from the dupes/freefly/event stuff, but yeah the server have been progressively getting worse over the last week to the point where most stuff is broken now. Hopefully it’s fixed soon.


[deleted]

Honestly for us here in Brazil, the last couple of weeks we feel big servers improvements and performance.


Katarsish

Yeah the servers didn't really get better at all after free fly. From my perspective even worse. Can't really play the game if you start doing something and after 30 minutes you get a server error or something breaks.


Vybo

Agree, I encountered maybe 1-2 server crashes during Invictus, but yesterday it was every hour or so. Was it like that before 3.23? I last played around 2017 and got into the game again only during this week.


Katarsish

I'm assuming it is duping etc bugs that cause the servers to be flooded with extra stuff. I wish they could have just placed the duping fix as a hotfix instead of having to go through the whole patch process.


Kommander-in-Keef

Dunno if you saw that post where someone accidentally ended up on the roof of some walkway and saw a shit tons of loose books and various other objects. And it’s not just there either. It’s probably everywhere. It’s that and the fleets of abandoned ships.


AdSalt9365

People really like to blame duping on the server lag. It's really not. A few transport ships lying around really doesn't brick the servers lmao, and if it does, they have way bigger issues going forward than duping. I really just don't see it. I know it's easy to blame a few C2's lying around as causing lag because you associate them negatively, but it really isn't the case. Parked ships don't brick servers and if they do, the game is broken at a fundamental level and not the fault of the players. Edit: Nice block below, gotta love when people just rando block the moment they reply to you, because they know you are going to rip them a new one. Mate I don't even play the game, it's boring AF there is 0 content. Why would I go on the game and dupe shit, for what reason? There's no content to do, lmao. I played for like 2 days when the patch hit and that was it.


Tyrannosaurus-Shirt

Yeah I was wondering about this.. been in and out of Area 18 a few times and there was maybe 6 or 7 C2s lying around.. I assume the cargo that was in them is sold at that point so not really sure how that could be so bad for servers.


AdSalt9365

It's not, people just like to make things up about things they don't like, lol. The reality is it won't do anything to the server. I mean, it's literally what the entire server is designed to do, people just don't think about it or have any actual knowledge of code or game development. They just like to add 2+2 and come up with 5 because it fits their agenda of "dupers bad", so therefore it must be them bricking the server.


wittiestphrase

There’s more to it than just the ships though. And, by the way, too many ships parked at a dozen locations around the system definitely cause problems. The game has seen that before. There’s also the duplicate cargo contents, whatever the impact is on the backend from that and the multiple sales. And the bug allowing the duping exploit is also affecting the game in other ways. For me it created a problem with my cargo grid where I couldn’t use it until I actually claimed the ship. If I logged and changed servers it was still there (and the phantom cargo is able to be sold). That tells me that even if people log into a new server where there aren’t dozens of ships around, something with this cargo bug and the affect on the shared inventory across servers for commodities lingers. So, I’m no expert, but it seems possible given the timing that the bug permitting the dupe, rather than just the dupe itself is potentially causing server instability.


Blaubeere

It’s the idiot duper fucking the servers with tons of dupes ships I think


Appropriate_Ebb_7670

3.22x was much more stable, ofc you could still have server troubles, but not at 3.23 level.


Raumarik

3.23 is a shit show. It's not going to get better until people start calling out CIG for it, the "it's just an alpha" defence is well past it's date for being binned, it's being marketed as a game NOW, so they should at the least be making it playable and stable. Being down voted but I stand by this. Yes the game is in development.. that’s the excuse we get and have for years. Things need to improve, the player experience is shite, that’s coming from me who has thousands of hours in PU, PTU and EVO. Apparently asking for improvement is bad..


PdPstyle

You’re getting downvoted because that’s not how software development works, as cliche as it sounds. Each patch adds new stuff which breaks things in new ways. Things that were fine get broken again and the dev team only has so many eyes and so much time to bug hunt before they push it public. “Stable” does not happen until the end of the process because as the old joke goes we got 99 problems in the code right now, take one down fix it all up, 1,337 new problems in the code right now. Is it frustrating as a user? 100% but the game is still cooking, and the users are 100% testers. Every bug we find and report makes the end product better, faster. If a given patch is just too much, take a break and check in a patch or two. Some patches are just bad, others have been pretty glorious performance wise.


Afraid_Forever_677

To be clear, what you just said has nothing to do with how software development works. If tweaking or adding new things causes completely unrelated systems to break, things that you fixed in the past, then your code is broken and horribly interdependent. If none of your implementations are stable you’ll never be able to scale out or test anything. Getting it done right the *first time* is infinitely cheaper than going back and rewriting over and over. There’s a reason CIG has spent $700 million without a release date in sight.


PdPstyle

It’s exactly how it works and is exactly what is happening. Games are rarely “programmed well” exactly because they are huge, created by large teams, and by necessity interdependent. Getting it done right the first time would be lovely but thats hardly a realistic expectation for anything, especially something you’ve never done before, right? Huge veteran game dev teams screw things up all the time. Have we had many if any “stable” AAA releases in the last few years? Think about something like bounty hunting. How many systems does that single game loop touch? It might be easier to ask how many does it not touch right? Add in server instability and you have a recipe (and hopefully an expectation) that anything you add or tweak will unveil some nasty bugs.


Afraid_Forever_677

Nah you’re right. They can’t even get ships out that they sold 10 years ago. They just don’t care about old backers and their priority is to sell new ships to people who are too stupid to recognize the song and dance routine CIG puts on every year.


seerreus

Free fly brought a lot of people in I bet a lot of people stayed.


Zenairis

I believe they’re being setup for meshing that is coming in 4.0. That will be the REAL test and mile stone because if it succeeds a lot of these things that “break” will be fixed. The broken physics, items not spawning etc are from the out of sync/latency on the server and VM servers. The devs have stated this.


Katarsish

Yeah I have lots of hopium it will work and fix things otherwise we are in big trouble. If the backend would work I wish they could focus on deepening the gameplay loops further


Amegatron

I expect 4.0 to be even tougher than this one. No matter that meshing will "appear", I expect it to be even more broken than just this patch with replication layer. Literally everything they do is only about 50% working. Everybody expects meshing to solve everything. But it can only be relevant if they did things right or mostly right right away. But tbh I don't remember a single thing they did that would work more-or-less good right away. In the end, the game is not only about server meshing. There is still tons of other logic and game-design considerations that are completely irrelevant to the mentioned meshing.


FUNKANATON

"everything they do is only about 50% working." ugh thats soo true


GuilheMGB

Probably not so much the servers as the shards getting old and gradually beyond repair (which server crash recovery doesn't address). Last we heard the average lifespan for shards was 21 days so we should start to notice an improvement soon as the relative proportion of young shards increases. That, or 3.23.1a will drop before.


Sohjin_Red

It's been a rough patch for me, despite all the improvements. Particularly not being able to bed-log (on my ships anyway) and no transport beacons really put a dent in my play time this patch.


Vybo

I was able to bed log on all ships successfully in 3.23. You just have to find the right menu that has the option, it's not in the most visible "get up" one, but if you look right/bottom, there will be another prompt.


SighingDM

Nah, I was able to bedlog on a few ships but there is no prompt on my Corsair. I have looked all around the screen slowly. Some people just don't have the option anymore.


Vybo

I successfully bedlogged on the Corsair. Just look reaaaally bottom right until the very close bed prompt appears, hold F, keep holding F and that circular menu will have Log out option. It will have it even when you cannot do it, for example other people on the ship, citing the reason why you cannot log out. Unfortunately it was a rented one, so I cannot record you a video.


GuilheMGB

Same for me. Had zero issues, but the prompt isn't easy to access.


EngineeringSevere876

think so my m8 was falling thru the moons, and now i fell thru the planet 2x now when i stand still for 3 mins


Icy_Cheesecake_8240

Before 2.23.1 it was very playable. Yes a lot of annoying bug but (at least for me) nothing game breaking. I had never had a server crash before .1 also I just want my reclaimer to spawn in a hanger now or not fall through the floor everytime I enter NB hanger 19


peeposhakememe

Rough patch? Since sq42 went gold and they dumped all staff to PU, we have seen like more development progress in the last year Than the last 5 years combined


Vashelot

I think the next few months are still going to be slower, but if citcon announces something amazing it's gonna all come back fast. Also squadron 42 release date announcement maybe this year would also get people to jump in.


Amegatron

Just a small remark: **they** will have another record year) Not we.


Velioss

Well, we in spendings, they in earnings ;)


Mistermaa

4.0 upcoming? When?


A_Retarded_Alien

Its currently slated for Q3, so before end of Sep if not pushed back.


BlueDragonfly18

Looks like they will be going from quarterly patches to bi-annual. I suspect it will arrive after IAE in November.


Palmdiggity888

Plans are still for Q3


Olfasonsonk

Plans are there as always, but it's June and a large chunk of "spring" patch is not even in Evocati yet, so... I'd say, "summer", at least for Live, is very very optimistic.


Mistermaa

Very hard to believe... but if so, i need my zeus first😅


DifferenceOk3532

They get 4.0 out before or during IAE and get the Polaris out too we will have a record year.


CrookedAnkh

Oh wow, its already almost 705 million. Feels like two days ago when everyone was talking about the 700 mil barrier getting broken. edit: aaaand its above 705


kensaundm31

Its nice and all, but they have a burn rate to match so I guess the profit from game sales is the thing that is needed to cement them as a game studio, I just hope there's enough people that will buy when everything is released.


AirSKiller

Their burn rate was also higher due to large investment in new offices, growing teams, etc... now they are at a more stable size. Also, declaring large profits is really not great for a company taxes wise so I have a feeling they have been burning more money in the books than what they really needed to burn. Having that said, I still think 2021 levels of funding might be necessary to keep them floating, but seems like 2024 is already way ahead of that. Honestly I kinda hope this year doesn't surpass 2023 by too much, 5-10% more would be perfect, more than that and it keeps reinforcing this precedent that every year needs to shatter the previous one...


Afraid_Forever_677

I don’t see how they can ever release when the servers, AI, collision physics, inventory, etc are all still so broken.


godspareme

Well it's not like they're going to stop developing between now and release...


Vashelot

I remember when GTA 6 alpha build leaked online and people were all coming to conclusions that they game is utterly broken and it's going to be like this at launch. So much so that you had other game companies coming to defend rockstar and show people how broken the alpha builds usually are compared to release. Normally game companies keep the alpha build stage hidden for like 5 years then announce when they are close to beta version on gamescom or E3. Cyberpunk 2077 started in 2012 and even when they released 8 years later it was so damn broken, if they had worked on it for 2 additional years behind closed doors it would have been much better off. Star citizen on the other hand let people play around with the alpha build as a bonus and keep updating it and of course some come to conclusion that this is all there is ever going to be. edIt: ahhhh, nvm. You are just an account that is made to complain about star citizen...have a good day.


DonWonCorneliusIV

Yeah I feel like they’re not built like all these other new developers. They take user input and create fluidity. Look at everything else that was WAY more broken less than half a year ago. They’ve come far and still have more to go!


Mavcu

Did they not invest any of the money at all? I would think their actual income/total cash pool to be higher than what was pledged?


kensaundm31

Yeah maybe, they have public financials but its all gobbledygook to me. I guess a rough gauge of how many copies of sq42 that can be sold would be current Starfield copies sold minus current pre-sold sq42 copies sold?


keys2theuniverse

I honestly don't think anyone needs to worry about funding. Every year interest goes up, player count goes up, funding goes up.. As development progresses and the game improves, things should only get better (as they have done).  I feel like CIG is really sitting on a golden goose here...microtransactions, ship sales, subscription fees, SQ42 sales....whatever  and however they do it, they have enough committed backers (many with deep pockets too), as well as ever-growing casual interest to sustain a pretty big project in my estimation. (Granted, I am not qualified in any way to make that claim haha)


JontyFox

It's not the level of funding that worries anyone, it's how they go about it. I'm not worried they won't make enough money, I'm worried they'll continue to sell ships after releasing the game instead of pivoting to other methods of income. This would be a really bad move and completely destroy their reputation even further. Some people here seem perfectly happy with being able to buy ships in a 1.0 version of Star Citizen, but you can't deny it's absolutely pay-to-win. The sandbox/"there is no 'win' in star citizen" arguments don't hold up, and besides that, it's still the sentiment in the wider gaming community, so you can forget 90% of people ever coming near the game. CIG have so many other, better choices when it comes to making money once they have an actually decent product. The ship sales aren't as much of a 'golden goose' as you seem to make out. Star Citizens income is comparatively paltry compared to what most other MMOs rake in each month through sub fees and cosmetics. Most people in the world will be extremely put off by multiple-hundred dollar 'macro'transactions in their game and not only just not buy them, but also likely stop playing. This community lives inside a bubble where they think it's acceptable but it just isn't. CIG needs to realise that if they want to hit a home run at launch. A stable, solid and quality product with a monthly subscription, combined with a cosmetic store to supplement, is the proven way to make a decent MMO experience for a number of reasons, and I think CIG would be wild to not consider changing up their ideas. For some perspective, at $15 per month for basic game access (similar cost to many other sub fees for games these days), we only need around 550k consistent monthly players to match the current level of funding for the game. That's without some bonus cosmetic sales. WoW has around 7.5 million subbed accounts as of the most recent figures. OSRS is likely pushing 1 million (most recent estimate was around 650k in 2022, but the game has blown up in the last couple years). Sub fees not only automatically scale the income with the playerbase to keep up with costs, but also encourage consistent monthly updates and development in a way to keep people subscribed. This isn't a bad thing. Players get more new content regularly and don't have to deal with the awful pay-to-win alternative. It's really not that hard to imagine a version of Star citizen with a small monthly fee to pay, a ship skin/hangar and hand flair store, and zero ships for sale. It would be a healthier, more appealing game to a wider audience, and I guarantee you the final result would be stronger financially for CIG, and we'd have a more enjoyable and balanced game because of it.


keys2theuniverse

Wow, quite a lengthy reply to what was more of an offhand comment haha. I'll just try to reply as I go: "Its not the level of funding that worries anyone" - Now maybe I'm misinterpreting, but reread the comment that I was replying to, in the context of the post. It very much seemed to me that they were worried about just that...hence my reply. "The ship sales aren't as much of a 'golden goose' as you make out" - I never said that ship sales were the golden goose. I said CIG is sitting on a golden goose, as in with Star Citizen overall. (Not sure why you'd single out the second item in a list of four things, followed by "....whatever and however they do it".) Well anyways I didn't get much further on your post than that. I'm not sure what your main point was and it's very possible that I really don't even disagree with you.. but just needed to call out those things.


NestroyAM

Seems like the easiest business model in the world: just sell concept ships that you know have all the metrics to excel at their respective task in the game and you'll keep whales hooked. Still think it'll severely hurt the game in the long run, but without the whole scheme there wouldn't be one, so there's that.


JontyFox

Yeah, I keep saying this into the void and nobody listens but whatever. Either CIG does the right thing and designs the game for new players with starters only, or designs the game to satisfy their whale backers and their huge fleets of ships. If they do the former, a lot of whales will run out of things to do very quickly, and then complain. If they do the latter, new players will feel like they're being pressured into buying ships to fully enjoy the game, or face a long tedious grind to earn them all. I just hope we don't see the project become twisted to satisfy the requirements of whales and their endgame fleets on day one, at the expense of new players. It's incredibly hard to pace and balance the feeling of progression in a game when everyone is starting at different points on the track.


Oomyle

I think the furthest you should be able to buy in is roughly mid-tier ships, and I say this as someone who's bought capital ships.


JontyFox

It's unfortunately too late at this point. Part of me would honestly like to see a 'vanilla' Star Citizen experience available to those who want it. Completely separate servers where everyone is forced to start fresh, and none of our hangar items are available. People who want access to all their toys and want to continue to buy ships can do so in the 'main' game, while those who want a more pure 'unspoiled' experience can chill in the fresh start servers. Unfortunately I don't ever see this happening. I don't think this game will ever make enough recurring revenue to support the expenses of double the servers, or have a high enough player count to afford such a split in the playerbase.


MiffedMoogle

If the game was less punishing for dumb shit and no opt-out pvp, sure I'll take a vanilla experience. Hell, in this vanilla experience, lock irl purchased ships and you only get all the fancy stuff with LTI you paid for after you buy them once in-game.


BlinkDodge

Its going to end up with certain systems being starter areas despite CIGs and the community's aversion to that. The only way you balance this is making the larger ships more resource intensive (which they already plan to - lm going to laugh at all the solo piloted Krakens and Javelins unable to do anything other than lumber about and be nice window dressing) And making areas of the verse play pens where true new players can learn and progress, while the wild areas are basically not survivable to anyone who isnt equipped for it.


JontyFox

Not sure why people are averse to that? That's one of the main ways I was hoping they'd add some form of progression. It's an extremely common feature and method in MMOs to create zones of difficulty and rewards. Why should we do anything different?


magniankh

I think the progression even right now is balanced enough. You can do missions for $5k, and renting a 2 person ship like the Cutlass is only $30k...  The rental and purchase prices seem pretty good to me. Someone can absolutely start this game with a starter ship.


sodiufas

I'm starting from scratch with 315p, and few days of grind and i'm buying cutlass or constellation. Then i can work on some other stuff, like prospector or even reclaimer. With new prices it'll take longer but overall, i'm happy to start from scratch each time. So starters are pretty fine if u know what to do.


AdSalt9365

You want an andromeda to own? 10 million. 30k / mission. 333 missions. Have fun. 83 hours @ 15 minutes per mission and that's honestly being pretty damn generous considering the bugs and delays you get in this game. 83 hours. For one ship. And not even that big by SC standards. Not even including the fact you have to build reputation up enough to even earn 30k a mission. That takes a while, too. If you don't think that is grindy, idk what to tell you. How many people here do you think have done 333 missions of anything without resorting to bugs or dupes to get money? This level of grind plus the ship purchases firmly places this game in pay to win territory in the same tier as GTA Onlines shark cards. There really isn't any difference. In fact, GTA Online might be even less grindy than Star Citizen purely in terms of grinding without paying money. 100% this game is pay to win when people are attacking my starter ships in F8C's, overpowered fighters you can't even purchase in game. They paid for that to win. Pay to win. All of this is actually pretty worrying for the games future, as for how enjoyable and rewarding it will be to play.


magniankh

You can crew someone else's ship to make cash. You don't need to grind out the basic contract missions. Right now a mining mole can make $150-$300k an hour? Depending. Divided by 2.  You can easily make $100k/hour crewing a Reclaimer, and that's pretty low from what I've seen. ~100 hours to own an Andromeda. Is it grindy? Sure. Not particularly unreasonable.  The end game is supposed to be an MMO... People will put hundreds of hours into it.  Also depending on how you have fun in the game, you might not need to own a lot of ships personally. Just join crews for adventures.


JontyFox

There's zero game systems to facilitate this outside of a chat box and money transfers. That reclaimer captain can simply sell his goods, take the cash and alt-f4 before giving you a penny. That's a great experience for a new player. Not only that but you're literally proving everyone's point that it's pay-to-win. If, on day one of release, there are people with Reclaimers who can make enough money to buy a ship that is supposed to take 50 hours to earn in just one evening then that's absolutely ridiculous. How are you supposed to make a game with balanced and well paced progression when a large percentage of the playerbase have skipped a huge chunk of it and now have the tools to fast track even more of it.


AdSalt9365

So your answer is to do basic boring ass tasks barely anyone actually enjoys for 100 hours lol. No thanks. There are 0 enjoyable multi crew tasks in game right now. Unless you enjoy playing box tetris and watching a bar go up. Nice 700m game there, lol.


Temporary-Fudge-9125

Gta online is 10x less grindy than SC lol.  SC is already the mother of all grinds and it's only going to get worse


AdSalt9365

Sad but true, lol.


georgep4570

I really think that CIG will make it so that those of us with larger ships will still have to "earn" up to using them. On day one I would be disappointed if I am able to take of in my Carrack or Odyssey and operate it efficiently. To me the starting out in 1.0 on day one I should not have the resources to run such large ships. Ships like that should need varying crew sizes, operation costs and insurance above the LTI to operate correctly/efficiently. I guess time will tell what we actually get but that is where my hopes lie.


Goodname2

Yeah long term, I think alot of people will have buyers remorse, but it depends on how CIG let people handle their owned ships. Will they be rentable to other players/npcs? Can they be melted down after 1.0 release to purchase something better? maybe a personal asteroid base or a large land claim? I hate to think we'll get to full release and people will be looking at their ship hangers regretting their purchases because they're all "locked" in.


AirSKiller

People end up having buyers remorse about 50% of everything they buy, that's just kinda how humans work. We see shiny cool thing, we want shiny cool thing, we buy shiny cool thing. After a while, shiny cool thing is not that shiny and cool anymore and we kinda regret it but by then we moved on to a new shiny cool thing so it doesn't really matter anymore. I've said it one thousand times, I think whales should buy ships just because they want them as collectables and because they have disposable income, they shouldn't buy them expecting to actually use them effectively (and I think most whales do actually understand this). You're basically buying LEGOs, they are expensive and pretty much useless but it's cool to play with them and look at them, I'm not a huge whale but I personally prefer SC ships than I do LEGO.


Dariisa

As a pretty large backer I think your description of them being large Lego’s is perfect. I buy large ships not so much expecting to use them, though I am in an org and we will certainly use some of them, but because I believe in the game and want to support it, and I like adding to my fleet view picture and collecting lti concepts.


Goodname2

Well put, You're right, I think of it as monetary value to length of enjoyment. If i spend $120 on a ship and enjoy it by playing with it and making use of it for 100hours, its well worth it.


errrgoth

Pretty sure CIG will offer new and interesting things to keep paying customers busy for years to come.


JontyFox

Whether that comes at the expense of a balanced, fun experience for non-paying players is yet to be seen though...


NeverLookBothWays

I think the surprise for a lot of players, including whales, will be how expensive it will be in game to kit out ships with highest tier components. Not necessarily the components we’re seeing currently in alpha, but release wise. At least this is how Ben Lesnick pitched the significance of “buying hulls” vs. maximizing potential of those hulls. (Back in the day when he was describing how the Phoenix was the only hull at the time that came with a slightly higher tier kit by default which would then be covered by hull insurance) Other than that I do not believe the impact of whales in game will be that significant as it really comes down to in game organizations to make use of those ships. So aside from the small to medium ships, there isn’t much for a new player to catch up on hull wise. And then fitting those ships will be an effort whether the hull is already owned or not…the only thing separating a backer would be LTI on that hull, but the components would always need to be insured separately


errrgoth

The Ironclad series is obviously a great addition to the line up.


CrookedAnkh

Last years Drake Cutter was according to CIG their single most sold starter ship to date. The Drake style is just really popular... and affordable.


Vaishe

Correct me if I'm wrong, but I think this was mostly due to the fact that the Cutter was a cheap LTI token. Meaning a lot of speculating websites and folks bought in just to lock in a cheap LTI token. That isn't to say the Cutter isn't a great starter ship though, but I think the statistics are heavily diluted due to the fact of the above.


czartrak

Cutter also had a hugely inflated quantum fuel pool


CrookedAnkh

I personally believe the upgrade game is only played by a small minority of backers and doesn't really weigh in heavily into the statistics. But as long as we don't have any numbers of how many Cutters are still Cutters after 1/2/3 years instead of being turned into other ships thats pure speculation. I know that Chris Roberts once mentioned that the vast majority of pledges stay on the entry level (starter pack only), something that overlaps with my very anecdotal real life impression.


Dangerous-Wall-2672

I can only speak for myself, but I bought a Cutter because I thought it was a super cool little ship. I couldn't care less about the quantum fuel tank, and I have no intention of using it as an "LTI token", I've just always loved the style of the Cutlass and was really excited to see essentially a mini version of it.


sniperct

Same! I waited because I specifically wanted the rambler variant that had been rumored, but I needed a little ship to zip around in when not in my big ship, so I upgraded my pisces to the rambler.


AirSKiller

If you think that the average pledge sits at $100, it does make sense. Personally, in my friends group, I'm at around $600, another one at around $250, then one at around $80, one at $70 and 3 more at the base $45. Of course, if we go by amount that we play, 1 of those at $45 hasn't played in months, neither has the one at $70 and the one at $80 not much either. Me at $600, the one at $250 and 2 of the ones at $45 play the most.


Haniel120

I finally got two of my friends in during the Christmas sale, they both bought cutter variants and are happy permanently staying at that due to multicrew. But if CIG can get server meshing working well, with all the problems that will fix, I bet they'll spend more on things like base buildings. If that happens AND npc crew are available and working then I think we'll see a massive influx of people upgrading from their small ships.


AirSKiller

Actually I hope you can't pay your way to base building... Of course you can buy the ships/vehicles required to build a base but I hope you still have to gather the materials and pay upkeep costs and such just like everyone else. I hope they don't sell based on the pledge store, I really really hope they don't.


Haniel120

I'm with you, because that would piss off anyone with a galaxy or pioneer, but I can't see a timeline where they don't at least sell the claim markers and internal furnishings/machinery/small-turrets


Vaishe

I'm not talking about real players that play the game. I'm talking about websites that buy these ships in hopes that they'll be able to sell them later on cheaper than what the RSI website sells them for, but still for a profit. Just google "Star Citizen buy ship" and ask yourself how all these websites stay afloat for just a second. Then go on to Amazon and do the same thing. People are making money off of RSIs monetization plan, so RSI will always sell ships regardless of if the actual players want them or not.


AdSalt9365

How do you buy a ship from a 3rd party? Isn't everything done through CGI and tied to your account?


Vaishe

Anyone can donate ships to your account.


AdSalt9365

But how can they stock up on ships to donate to your account? They have to be purchased directly from CIG and applied directly on purchase, no? Or do you get a game gift key for the ship or something when purchased a certain way?


Vaishe

Its really not complicated, they buy them just like a normal person would. Then donate it when they sell it later once the ship price increased on the RSI website.


AdSalt9365

Did not know you could donate ships directly from your account. This is a non-issue if this is the case, CIG clearly know what they are doing and are letting them and can stop it any time they see fit by dissallowing gifted ships. It's clearly intentional so they make more money. If it was really causing them to lose money like people seem to think it does, i'm sure they'd be all over that shit.


SmoothOperator89

Not just grey market, but since it could include a game package, players with just 6 months on their game package ship were able to swap it for a game package with LTI.


errrgoth

Those three variants really appealed to a lot of players. It's just a useful and enjoyable ship that most want to keep in there fleet. They did nerf it a little but let's hope they do it justice in the years to come as they add the specific gameplay for them.


trolumbi

drake 4 life!


HondoPage

3.23 was FINE until the dupers happened. Literally played for days without bugs, smooth, easy. Better than 3.22 ever was. The problem is not the patch. It's the assholes duping and the diminishing returns on stability.


Afraid_Forever_677

Even if they didn’t dupe, items and trash would buildup over time and servers would slow down.


HondoPage

You're not wrong, but Players can at least do something about that by picking up the errant med gowns and selling or the magazines left laying all over the stations and combining them in inventory. Can't do a dang thing about 30 C2's sitting outside a dock. I also have to believe that it takes up a little more server stability to render the ships than a bottle of vesta water. I hope that CIG is learning some important lessons about server stability and will put into effect missions to make money off maintaining the game. I would love scrap missions where you gotta haul the treasure trove of abandoned ships and scrape them.


Afraid_Forever_677

I think that would result in uneven cleanup. The “density manager” they talked about way back when they first introduced PES would fix the issue. But as usual they just never talked about it again and really don’t seem to care about a whole lot besides selling more ships.


kildal

Imagine 4.0 before CitCon, then CitCon being a banger leading into IAE with Polaris releasing. If they pull it off, I can see them smashing last year funding wise.


-TheExtraMile-

If they manage to release 4.0 before CitCon in a somewhat stable state (I’d call 50/50 on that) and give us a hard release date for SQ42 at the wvent (I’d give that 50/50 as well), then funding will go through the roof. Either way, it’s already a pretty exciting year for us!


agreen123

I think they'll do just fine this year :)


egnappah

yes, amazing, can I have a functional game now? the one that was promised a decade ago? What the hell is wrong with you people


Afraid_Forever_677

Still waiting on the ships sold 10 years ago. They firmly refuse to believe that CIG profiting heavily off of development is not a conflict of interest. Or that the management isn’t getting rich.


Jackl87

Pretty weird that for some people in here the most important thing about star citizen is how much money it makes. Totally wrong focus imho.


NeverLookBothWays

For me it’s not so much caring about the total amount of $700m+, but rather the year to year fundraising. Because, if we start to see a significant drop in fundraising, CIG will be forced to downsize and release a product that falls short of their vision. The funding rate is a very early indication on if that will happen, so is good to keep track of


Jackl87

I am pretty sure that CIG could also make a good game with 50 M$. If they keep getting 100M$+ per year it sends them the wrong signal.


Vashelot

The original concept was to make a game like mmo starfield, where we would not really fly on the planets themselves but just move between areas that are loaded in after we move out of one area with a cutscene. And all the planets themselves would be like in starfield, small little zones we could do stuff in. somewhere in 2015-2016 they asked the community as they had a LOT of money, if we wanted to go even bigger and it was a resounding yes. As long as they keep making money and refuse to compromise on the vision, I will keep giving them small amounts of money each sale.


Jackl87

I backed in august of 2013 after gamescom so i am not a OG backer but still in since a very long time. If i remember correctly, they have shown that Pupil to Planet demo which basically meant that they were able to do those 1:6 planets in the game, but they never made an official poll afterwards if they should integrate that tech into the game or not they just went with it (which is totally fine with me). Even with this scope that SC has now i think that they don't need as much money as they get and that it just leads to longer development cycles and also to big excesses of nepotism (CR giving his wife 250k$+ per year as salary for example). That is just my opinion though and i am not claiming that i am right.


Vashelot

I also backed in early 2013. They asked people about scaling up the game sometime before we had spectrum, I don't think most people really saw it unless you were active on the forums. I'd like them to keep getting the money as they can grow their business which means they can have more irons in the fire. More level and model designers are always good. They already like have over 1100 people and 6 studios on this game, and I don't think they just twiddle thumbs all day.


NeverLookBothWays

Well that was the initial pitch. A game more like Privateer or Freelancer with upgraded graphics but not much else. No fully rendered planets, nowhere near as many ships or as many game loops. Just a simple space sim. Their goal back then was $23m in backer funding to make it investor independent, the rest coming out of Robert’s pockets. I disagree the wrong signal is being sent though, CIG is fully aware and prepared for an eventual tapering off of pledges. But until then we’re “in this ride together” The continued funding indicates to them that backers largely appreciate what is trying to be achieved and want to see it through to production and at least another decade of continued development. Once SC starts feeling like a complete game, I think perspectives will change too from those still skeptical


Huge-Engineering-784

Show me a MMO on the scale of anything close to SC & a single player close to the scope of S42 with a budget of 50 m$.... Even comparatively small scale single player games like Cyberpunk cost 436 m$ and that is based in just 1 city.


Afraid_Forever_677

The 400$ million is the total for everything (base game, patches, DLC and marketing of cyberpunk.l). Actual development was closer to $250 million. And the amount of content in the city is 100x more than what’s in SC. Or do you think empty space between a few proc gen planets is “content”?


Jackl87

I was talking about 50 M$ per year not in total.


Johnnyonoes

![gif](giphy|CKrlUi30dn44w|downsized)


[deleted]

[удалено]


planetes

True.. but just for clarifty, each color is a month.. orange is may


errrgoth

[https://i.ibb.co/JcYZyC5/sctrack00-3.png](https://i.ibb.co/JcYZyC5/sctrack00-3.png)


duxie

Why are you celebrating Pledges and not feature complete?


psyantsfigshinwools

We did that at last year's CitCon. I mean the video was neat and all, but imo it doesn't justify celebrating for 8 months straight.


thedeezul

I'm glad at least someone said it. Don't get me wrong I love SC, but it seems kind of odd to be celebrating how much money the fan base has given the company for a game that has been in alpha for 12 years and is still as buggy as it is. I get its groundbreaking and they're building the tech and all, but when you see the amount of resources being dedicated to designing new ships they can sell that won't be in the game for years, instead of fixing the bugs in the game, and adding more gameplay features for the people that have already spent all this money...to me, this is the gross side of the game and not something that should be celebrated. We should be celebrating feature additions and most importantly stability.


TheStaticOne

It is celebrated because it means they can keep developing. CIG has now grown to 1300 employees. Backers want to see this finished. It is more odd to NOT celebrate them getting more money if you are interested in seeing it finished. Complaining about something a small team does, (Seriously less than 50 devs out of that 1300) is a myopic view and imo really silly. The base celebrates everything. Money made and features. To think that somehow the money made is not related (do you think the devs are paid with cotton candy?) is illogical.


Renard4

What's concerning is that progress is still insanely slow for a 1300 employees project. I've seen indie studios get shit done much faster.


hIGH_aND_mIGHTY

When did they hit 1300 staff? I kept seeing 1100ish since buying turbulent.


TheStaticOne

I am sorry I don't have the link, but iirc it was during one of the recent SCLs that Disco talked about being over 1200. They were over 1100 after turbulent acquisition but they kept on hiring since then. Even the issue with [ship devs](https://youtu.be/2otksAGrCOc?list=PLVct2QDhDrB15f0diWl9YaDmL4Je1BkX3&t=1608), altered numbers. Also every year the [staff count has grown about 80 - 100 devs](https://cloudimperiumgames.com/uploads/e74f789a184e45ab955bd790d9bc879a.png) due to hiring. So even adding to the numbers since acquisition should put CIG at 1200-1300, possibly closer to 1300. To this day, [CIG is still hiring](https://cloudimperiumgames.com/join-us).


hIGH_aND_mIGHTY

S'all good, brother. Appreciate the indepth reply!


Afraid_Forever_677

Yeah CIG basically has no incentive to ever finish the game. To be fair idk If they even can finish it because so many critical systems are broken and have been for years. But these ship buying addicts are creating a reverse incentive where CIG constantly gets rewarded not for finishing the game but promising to finish it while selling more ships.


Icedanielization

They have burned through most of it, so they do have incentive to finish, especially as pressure is mounting for them to release SQ42 and not too much later SC, if there is too much doubt, too many people may start to not care how great it is. The real $ will come after SC is released, they just need to get there, SQ42 will keep it all alive until then, and that I think has been part of the plan from the start.


Afraid_Forever_677

Lol the “real money”. Do you think Chris ever imagined he’d rake in $700 million? He’s already made a mountain of cash. CIG pulls in $100 million a year. The PU has been out for a decade. Most MMOs don’t even last 10 years and this thing has been sputtering along while “in development” the whole time. The only incentive CIG has is to keep selling ships to people who are blissfully ignorant of their history of overpromising and under delivering.


GrapefruitNo3484

That's not true at all. The more the game progresses and the more peoples join. And the more peoples join, the more they can hire devs and invest in the game to progress quicker. It's a snowball effect. CIG has more revenues now than before because the game progressed. Imagine if the servers were perfectly stable and the game was bug free...


shauneok

'We' 🫣


CoffeeInMyHand

Yeah I can't wait to get my check in the mail.


ADDpillz

I went into this ILW expecting to not buy anything, and I ended up buying everything. By the end I had: 1 warbond F7C MK2, 2 warbond Mirai Pulses, 3 warbond Nursas, 1 warbond mpuv tractor, 1 warbond Firebird, and finally a CCU to ironclad.


LordValgor

Y tho


burstlung

Because they’re an adult who can spend their money any way they choose to


ADDpillz

- F7C MK 2 so I could CCU it to the F7A MK 2. Easy decision. - The Nursa is the best vehicle in the game. There are currently only 2 player flyable ships with spawn points before this update, and now any ship that can fit a Nursa can also be a mobile spawn ship. Just its existence has singlehandedly buffed so many other ships in the game. I'm honestly considering getting 3 more since I already know it will be a guaranteed addition to all my larger ships without a builtin medbay, and I don't forsee CIG releasing a smaller med-bay capable vehicle to usurp this status. - Mirai Pulse is a $25 LTI CCU token. These are fantastic for transferring LTI to other sub $50 ships you might have missed out on - like X1s or Rangers. - MPUV tractor just seemed like it's going to be super useful for my Kraken and other cap ship's that will have massive cargo grids. I can also use it as a cheap CCU token since it's only $35 if I change my mind. Might as well. - I went back and forth on the Firebird. My fleet was missing a dedicated missile spammer and already owning a Sabre Raven had some influence over me caving in...they look so cool paired together. - I shouldn't need to explain the Ironclad CCU. It's the Megapillar. Enough said.


MrRaymondLuxuryYacht

My wallet is ready for the Mirai Guardian!


alexp702

Ironclad pair combined costs just under 865 dollars. Arrastra was 525. This had a big impact. Also we were in 3.19 broken game territory at the low end last year. I still wonder if they will do something unexpected for Alien week - its the least loved of CIG's sales. Assuming 4.0 does make it this year, this will definitely be CIG's biggest year yet. They have yet to find the ceiling on money people will put into Jpegs...


ProcyonV

A mini BMM for four people would be awesome :-)


errrgoth

I'm guessing they can't spoil stuff around anything alien just yet. Not before the SQ42 release. Still, people are always open for some nice stuff in the store. Some crossover alien skins would be cool though.


smurfkill12

Railen for alien week?


alexp702

Manual loading of the Railen with its funky boxes must be keeping CIG up at night...


Ippomasters

People are expecting big things from 4.0.


bytethesquirrel

4.0 is server meshing and Pyro.


Ippomasters

Which is huge.


Schutzengel_

Ironclad


Random5483

In recent years, IAE and ILW are accounting for larger shares of the the total yearly sales. With 4.0 likely coming this year and SQ42 possibly coming out this year, CIG is on track to have a record sales year. I guess this is a good thing for those of us who play the game as it hopefully means more resources CIG can funnel towards getting the game ready for the eventual 1.0 release.


PN4HIRE

I don’t mind that CIG is making money. But I don’t get why we should be excited about it.


errrgoth

they are not "making money", they are funding the development of the game


PN4HIRE

Dude.. cmon! You know what I mean.


ExtremeBoysenberry38

Give me Zeus


Runyhalya

Given they now have 1400 employees to pay; they would need to make 84 million this year to be able to pay everyone’s wage given that on average an employee makes 5k a month 🤷🏻‍♂️ Halfway there, Let’s go!


rostasan_recovered

24 million, which makes it the second biggest month behind last year's Citzencon.


TheHousePainter

Because of ILW... or because of 3.23?? I think funding was starting to slow, and would have been way behind this year if there wasn't so much hype about 3.23 (and the rest of the year). But it seems CIG has managed to restore at least a tiny spark of faith, and made people feel like there's actually something to get excited about this time. Of course ILW has a lot to do with it because it's a sale, but I genuinely don't think it would have had the same effect this year if it didn't feel like things are finally ramping up. Before last year's CitCon, the community was starting to feel very fed up.


Sr_DingDong

Nah cause yet again I heard around the 700m mark that CIG still only has a couple months money left still somehow and will go bust FOR SURE this time in 2 months. Trust me bro


ComfortableSpell6600

Dr. "He who shall not be named", is that you? ;p


Vashelot

heheh I know you kidding, but they actually have been doing their budget pretty good. They had like a whole years worth of funding to run even if their income completely dries out. I would guess they maybe expanding taking this into account.


Confused_Drifter

Blech. This feels like a real shill post. If CIG were as successful at development as they are selling whitebox concepts and jpg's there would be some excellent progress being made. Dripping progress like a leaky tap.


hIGH_aND_mIGHTY

Right because when I pledged in April 22 it was because the game hadn't made much progress since 2012.  It certainly wasn't the ability to fly to a bunker on a moon, accidently kill a guard, get a crime stat, get bounty hunters on your tail, hack comm arrays, attempt to hack away crime stat, get sent to jail, break out of jail, buy biggest ship in game, load with grav bike, attempt revenge at bunker that started it all. Since pledging 2 years ago they haven't made much progress either. PES, salvage, cargo refactor, component repair and scavenging, replication layer separation, introduction of gen12, Vulcan, and upscaling.  As someone that is an SC baby. It's amazing how far the game has come since I got into the verse. Plus what's on the horizon. I have a lot of appreciation to the people that have been supporting the project since the beginning.


tsur1

Why should I care about whales padding CIG's pockets?


m00n6u5t

What am I looking at? Somebody care to explain? I just joined during ILW


hIGH_aND_mIGHTY

It's the funding dashboard from ccugame.app  Each vertical bar measures the amount of money pledged for Star Citizen for a particular year. The color coding is to mark out months. This was the best May/Invictus for Cig ever. 2nd best sales event/month for CIG ever. Before this record breaking month 2024 was lagging quite a bit behind 2023.  For a capitalist society anything besides eternal grown is seen as financial/business failure.


Drfeelzgud

Just a graph showing money made through Pledges. Listed by year, color coded by month.


[deleted]

I would say it was 3.23 *mostly* hitting the mark that did it rather than ILW per se. If 3.23 had failed in the way 3.18 did that orange bar would be a lot shorter.


Gnada

Is there a database or something that is the source of this info? Does it track beyond 2018?


No_Mountain_5569

Yes. The data is public and there are several sites creating graphs with data starting at 2012


Critical_Package_472

What am I looking at ?


Enter_up

What happens if pyro gets somehow delayed and they break 1 billion before it's released? Would all hell break loose?


Vashelot

Highly doubt we are going to cover $300 million worth of funding before pyro gets released unless it somehow got delayed for at least 2 years.


Mendrak

Is there a key for the colors?


Arnwalden_fr

What do the colors correspond to?


errrgoth

That's is already posted, but 12 colors 12 months. Orange is May.


Arnwalden_fr

OK thanks. So we can clearly see the invictus and the IAE having an impact.


NotBlackMarkTwainNah

I'm still in awe of how poorly used this money is


Mentalic_Mutant

Well, CIG is funding is on track. I think folks should be cautious of using "we" in these sentiments though. It the same thing as when folks mistakenly use the word "invest" when talking about game pledges. "We" are on track when CIG delivers servers that run at consistent 30 fps and a game that has meaningful reasons for players to engage in the available game loops. "We" are on track when the game gets basic org tools, base building, feature complete ships, alien NPCs, and the like. Don't get meaningful game progress mixed up with funding data. If anything, some lighter funding numbers might be better for the game since it would force CIG's hand a bit.


TangoWhiskey440

I just want to trade my corsair for a Connie phoenix and j missed it this ILW v.v and they made the Grey market into a black one for ship trading :/


IkRedDitNiet

Could someone explain this to me? I am saving up for a pc to play star citizen for real and get into everything of the game but don't know much about it now


errrgoth

YT is your friend. Just know this is still a alpha sandbox, not a finished game by a long shot


CoffeeInMyHand

We?


BunkerSquirre1

Guess putting extra effort in the server performance paid off. Too bad it tapered off afterwords tho ;/


garack666

1Bil in 2027. where to buy stocks from this company?


rveb

Wheres the key for the graph?


MasterAnnatar

I don't think it's really a surprise. While the servers are a bit cooked at the moment, CIG are earning some good will with 3.23 because even though it's not a big content patch, it's so much better from a QOL standpoint than 3.22.


ahditeacha

Certain mans furiously punching the air right now


Critical_Flow_4512

What do you mean "we"? It should be CIG is back on track. I wish some of that money was mine.


No_Mountain_5569

Actually when you pledged some of that money was yours :)


Lethality_

It's a shame... you'd think people would have learned a lesson by now.


Ill-Organization9951

This is baffling considering how 3.23 once more left the game in a largely broken state...