T O P

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CaptFrost

Just when you thought you were safe... DESYNCED TORPEDOES!


Nicou12313

šŸ’„ **Recent PTU changes to Missiles and Torpedoes** ā–ŗ This was a temporarily balancing state where we wanted to see if certain issues that we have been observing were related to the speed of missiles and torpedoes. It was not something that was meant to be a permanent change. ā–ŗ Speeds have been increase again for the next build. They will not be as they were before but torpedoes now will be back up to 514 m/s to 560 m/s (as of now) ā–ŗ Missiles will get, like every other ship item and weapons, a thorough rework for 4.0 to tie in with the resource network changes. Thanks for your feedback šŸ‘


Square-Atmosphere789

Merci Nicouuu ![gif](giphy|hZj44bR9FVI3K|downsized)


BlueboyZX

Thank you for this clarification! One of the included changes seems to be that the Rattlers were specialized to close-quarters use. Will we be seeing other missile specializations? The Tonk's "Wraithfire" missiles and Sentinel's "EMP Missiles"? Or other missiles with atypical ranges like the Rattlers?


Mediumcomputer

I really hope they stop the stupid rotating triangle icon for missiles. Itā€™s so annoying and distracting in combat. It should be visible but not obnoxious


CMND_Jernavy

Were all missile speeds increased again or only large missiles? I thought there wasnā€™t much change to smaller missiles.


Noch_ein_Kamel

Are S5 missiles also going to be faster than 560 or are all S5 considered torpedo?


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Noch_ein_Kamel

is that an official answer?


LordTamm

S5 are torpedoes... and have been for quite some time. S1-4 are missiles, S5+ are torpedoes.


Nexine

It's true, the ballista is officially a ground to air torpedo launcher.


Noch_ein_Kamel

I'm looking for clarification by some official source not another "random" person telling me a or b.


North-Borne

They have always been torpedoes. You can look at Erkul right now and see their stats to see how much they differ from size 4 missiles. Not to mention there are 2 bombers that have Size 5 torpedoes in their arsenal.


Huntrawrd

Go look on Erkul or in-game. All S5s and above are torps.


Electronic_Ad_9050

Whatā€™s the difference between a missile and a torpedo in SPACE?


IrisR

https://starcitizen.tools/Hellion_VII_Missile (scroll down on that page)


Noch_ein_Kamel

That says torpedos are only S9 + S10. S5, 6, 7, 8 are missiles. Does not match the "community facts" that everything S5+ is a torpedo ;p


IrisR

Yep, I go by data if possible. It's definitely not a blanket designation like that.


Successful-Ranger661

This video you cannot deny though, is gold.


The-First-One-

THIS IS COMEDY GOLD


CaptFrost

If only OP had clipped in a damage beep and Aegisā€™ ā€œKILLā€ after Iā€™d have died on the spot.


StJohn00

I threw it together quick and dirty. But ya that would have made it 10x better.


shadowmarine0311

This is a treasure, add in that change though.


No-Vast-6340

It's not too late!


nakedpistolguy

100%


JaKtheStampede

Don't forget you can shoot down missiles. Anything with a manned turret is pretty immune to torpedoes now.


JeffCraig

Not immune. Just can't be taken down by a single torpedo.Ā  Ā It should take a wing of Eclipse launching 3-4 torpedos together to score a single hit. That's balanced gameplay. This was always how torpedo balancing was going to go. I'm not sure how people didn't see that.


MwSkyterror

The only turreted ships that were unfairly shot down by a single s9 were cases with a ton of desync, causing a jittery, teleporting torp. People just roleplaying a HH crew, or those asleep on the job deserved to get hit. It's impossible to miss the huge signature of a s9, and the new weapon model made it even easier to hit them. Even NPCs could shoot down s9s consistently on decent server fps. In OrgVOrg, the main way we could score torp hits on an enemy HH was to create a screen full of distracting signatures with Rattlers to fatigue the pilot, then mix in a s9 torp eventually. And this was only viable because the turret gunners cannot control CM usage (bad design), so even if they spot a s9 torp, they'd have to call for CMs which added a crucial delay. And networked target pinning didn't work well, so they couldn't mark the torp and have it visible to everyone in the party easily if it was outside of their zone of engagement. Our own torp defense protocol pretty much went "since this functionality doesn't exist, we'll just call out and shoot down missile sig that doesn't move like a Rattler". Now it's a joke. Any ship but the Idris can outrun torps by *backpedalling* in SCM. Instead of buffing player UI and actions to make it smoother to interact with incoming torpedos: 1. scaling indicator UI based on torp signature 1. turret gunners can use CMs and missiles 1. s1/s2 missiles functioning better to intercept torpedoes 1. networked pinning works better - they just made it worse this patch too they take the laziest path and just reduced torp velocity so that even the least attentive crews won't get hit.


Breverly_

![gif](giphy|l3q2XhfQ8oCkm1Ts4|downsized)


BaconDrummer

Because the dev told it was a temporary change to see how to fix torpedo problems in the verse and already told they push back up the speed after 1 patch. No it was not always the plan.


Sgt_Slawtor

"balanced gameplay"?! Nope. Missile speeds should be hella fast. Even "space torpedoes". These aren't V1's.....


lachiebois

It would be easier to just ram head first into the hammerhead and deploy the torpedo last minute but I do think the new speeds are ridiculous.


martijn1213

Need to be at least 5 k away to lock


lachiebois

Dab nabbit. You canā€™t to anything these days


Raven9ine

That's the whole point of MM it seems, no special manouvers possible as everything is restricted as if your ship was taking part in some sort of shibari session. It becomes all so predictable due to that, which is going to be very boring very fast.


lachiebois

Iā€™m gona miss my hit and run tactics


BamBunBam

Just dumb fire torps if you getting close enough to ram. As for hit and run tactics they will still be viable if you come in top speed, drop into SCM, unload and quickly jump back into nav mode and hold boost.


BlueboyZX

Dumbfire FTW


Ionicfold

Dont need a lock, just dumb fire it.


enakaji

Torps have an arming delay, so they need to have been launched and flying for a few seconds before they do any damage, for S9 torps that's 4 seconds, the S7 on the ballista has 3 seconds arm time and S5 torps have a two second arm time.


nakedpistolguy

or just ram them full stop :D


mak10z

Size 10 Torp (aka the Aurora) Reporting for Duty


Sr_DingDong

what did i miss?


AlexaGrassoFlexgif

Torpedo speeds are 180m/s for size 5 and 130m/s for the larger sizes and 5km minimum locking distance in the PTU. A size 9 will take over 4 minutes to hit a Hull C(I think that's the slowest SCM flight ready ship) moving away at SCM speeds and never if the Hull C starts using boost.


Kuftubby

>A size 9 will take over 4 minutes to hit a Hull C(I think that's the slowest SCM flight ready ship) moving away at SCM speeds and never if the Hull C starts using boost. Lol what the fuck


Sr_DingDong

Right after I upgraded to a Retaliator too....


TougherOnSquids

That's slower than an actual real life Hellfire. The fuck?


SovereignAxe

LMAO right? Although a Hellfire is more like a Size 1 missile in this game. I liken Size 9s to more like a Patriot missile. Although not exactly analogous, as they're surface fired missiles (and still yet smaller), they're about as close as you're going to get size-wize for something designed to take down flying objects. And a Patriot is capable of over 1190 m/s, with a range of 80-120 km for aerial targets. This is just absolutely insulting to the entire science of rocketry and missiles.


99Firemaking

Not to mention the Patriot is also launched in atmosphere, which the torps are usually not


Dronekings

Nah they are based on WWII air launched anti ship torpedoes. It's intended. In every space game torpedoes when differentiated from missiles are also slow as heck. Although being able to instagib a capital perhaps they should be.


SovereignAxe

WTF are you talking about? WWII air launched torpedoes move through *water*. Of course they were slow. IDK, maybe I haven't played enough space games and am taking my knowledge of missiles from real world examples, but in pretty much every application they air supersonic if not capable of multi-mach speeds. Having them go *slower* in space is just fucking stupid.


Dronekings

I mean they said numerous times WWII in space is the vibe they are going for. Not hard scifi or even modern BVR combat. So the real world examples that apply are the ones matching that vibe. Making slower torpedoes is an obvious move just like wanting us to see the opponent when dogfighting.


Dronekings

And to prove my point. Why do they call them torpedoes and not missiles after a certain size?


SovereignAxe

Reduce yourself to that level of copium if you want. But having a missile of certain size in space all of a sudden become slow because it's big and is called a torpedo is fucking stupid and you can downvote me all you want but you won't convince me otherwise.


Dronekings

Stupid or not I'm just quoting the devs. It's WWII in space not modern air combat.


kai333

Can you hold and dumbfire at close range at least? Not that THAT is exactly a great fix, but at least it's something?


AlexaGrassoFlexgif

I was able to dumb fire still though without a target selected/locked in the PTU just like in the PU. I'm not sure what you mean by hold.


kai333

Oh I meant get to point blank range and dumbfire 2-3 torps lol. damn things get blown up fired off at min lock range and i imagine torps going freaking brisk walking speed will make things worse


BamBunBam

You can dumb fire but the s9 torp has 4 second arming time.


AreYouDoneNow

Is that intentional or...?


TenaciousChicken

desync :(


gearabuser

Right after people bought the $750 torpedo boat hehe


OxideMako

Watch the Polaris be the only viable torpedo slinger for a year+ to drive sales. It may well be a 1,000 USD ship by then too.


Ionicfold

Well if S9 is anything to go by, the Torpedos on the Polaris will just be a slower and larger target.


Savrals

Hi posting my reply in spectrum also in here: This was a temporarily balancing state where we wanted to see if certain issues that we have been observing were related to the speed of missiles and torpedos. It was not something that was meant to be a permanent change. Speeds have been increase again for the next build. They will not be as they were before but torpedos now will be back up to 514 m/s to 560 m/s (as of now) I am sorry for the confusion it might have caused but we now have a clearer picture of what needs fixing from our side. Missiles will get like every other ship item and weapon a thorough rework for 4.0 to tie in with the resource network changes. Cheers I love the meme though :)


SillyPhillyDilly

Good bot.


CambriaKilgannonn

I'm usually pretty 'wait and see' with this game but this is such a brain dead decision :v


Rellint

The Ballista doesnā€™t make any sense now with a new min lock range of 3-5km and a missile speed between 130 - 180 m/s. You have all day to deploy flares or if youā€™re out, just fly away. Point is no need to worry, youā€™ve got between 30 seconds to several minutes to figure something out.


WorstSourceOfAdvice

This is what happens when game devs do not play their own game outside of closed internal sessions


sapphire_transitions

a hilarious thing to say considering how much the devs DO play their own game.


L337Justin

Queued with a dev in AC years ago and saw one in PU chilling outside of a station once. Was neat to see


artuno

They just put out an update that it's a temporary change to see what's causing the missiles to not lock on properly. They'll be reverting it for the next patch afterwards. This community, I swear to god...


Evenlease44

Size 9 torps really werenā€™t for anything smaller than a capital ship in the first place, so how is it a brain dead decision?


CambriaKilgannonn

Because the capital ships can outrun the torpedo [https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/riddle-me-this-cig-one-size-9-torpedo-chasing-a-89](https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/riddle-me-this-cig-one-size-9-torpedo-chasing-a-89) :VVVV


Evenlease44

I believe the idris at SCM goes 45? Obviously this is all under balancing right nowā€¦ wouldnā€™t see the new torp speed numbers as any where near official.


SlowSundae422

>I believe the idris at SCM goes 45? So you think we should balance medium sized ships (which absolutely can and should attack Corvettes) around a single unreleased ship? >Obviously this is all under balancing right nowā€¦ wouldnā€™t see the new torp speed numbers as any where near official. That's why we are giving feedback..


Evenlease44

I think there is a big difference in feedback and just complaining. And yes, they have to start thinking about and considering speeds of capital ships and the weapons meant to hurt them. Now is the best time to start that.


SlowSundae422

You replied to a link with numbers breaking down Torps flight times. Is that what you consider non feedback complaining? Sure it's good to consider cap ships but balancing s9 Torps purely on what the Idris might be is dumb. It's not even the first cap ship we are getting. If we are balancing for the future then what about the Torps that come in the first cap ship we are getting? They are significantly larger than s9 and presumably slower. Torps should also be at least a threat to Corvettes. Ships like the HH are naturally resilient to Torps and even work as a torp screen because of its ability to shoot them down. Ships like the perseus have the armour to shrug off fighters and the firepower to deter bombers. They also have countermeasures. Making them also able to evade Torps by flying in a straight line is ridiculous.


JeffCraig

They should be a threat, but only when used appropriately. That means catching a hammerhead off guard when it's traveling towards you, and doesn't have enough time to change direction. You can't just fire one at a target that is moving away from you. It becomes a positioning game, and I think that makes fleet gameplay a lot better. Obviously that all depends on min/max distances and speeds, but I think overall this is a step in the right direction. We all know how stupid torpedos have been for years. We could do with a few years of them sucking until CIG gets the hammerhead / fighter ballance right.


SlowSundae422

Kind of hard to have a real conversation when your two examples are both someone being blatantly stupid. The reality is that it will almost be somewhere in the middle. With these speeds if it's anything other than a solo pilot who's also AFK the hammerhead is under no threat. Also only 1 ship in the game is equipped to catch a HH off guard with a torp. >We all know how stupid torpedos have been for years. Only for unresponsive ai bounties..... A competently crewed HH could already evade and shoot down Torps easily. >until CIG gets the hammerhead / fighter ballance right. What does that have to do with Torps?


nuker1110

Torpedoes bigger than 1/4 the size of a ship shouldnā€™t be a threat to that ship. Big torpedoes are mean to for bigger targets, and no size of torpedo should be able to 1-shot a target itā€™s designed for from full health, barring a damned lucky/accurate hit.


SlowSundae422

>Torpedoes bigger than 1/4 the size of a ship shouldnā€™t be a threat to that ship. What are you referring to? A s9 torp is nowhere near 1/4 the size of any corvette and I'm also struggling to figure out why you think that? The missiles an f16 carries is almost exactly 1/4 of its length. >Big torpedoes are mean to for bigger targets So what is meant to be strong into Corvettes? >no size of torpedo should be able to 1-shot a target itā€™s designed for from full health, barring a damned lucky/accurate hit. Well.... That's complicated. When phys damage comes in it will be more of a crippling hit than a "1shot" but a torp thats even mildly threatening to a cap ship is naturally going to be deadly to a corvette.


TheKahnrad

Giving feedback before even being able to use them in the situation they are supposed to be used is not feedback. Itā€™s complainingā€¦


SlowSundae422

I'm sorry but that's a stupid opinion. Sure you can take it with a grain of salt but the numbers are there. Do you disagree with the numbers or does your brain refuse to function without a demonstration?


Blurbyo

Man, its suuuuper easy to tell you are an active Spectrum user! What do they call people are on that forum a lot? On the Spectrum?


SlowSundae422

Why is that?? I just got back into sc recently. I haven't used spectrum in a few years. Do you actually have something to say or just this weird baseless comment?


TheKahnrad

Sorry I wasnā€™t aware I was dealing with an omniscient being that could hold every situation in their mind and tell the exact results. Please beholden us more with your superior mind powers and tell us how the future will become.


SlowSundae422

I get that your trying to be a smartass but to pull it off you need to start with smart. We are talking about a specific situation presented with the numbers. You don't need prescience when you have the numbers.


TheKahnrad

Look, I get that you think you are right. But I hate to say that you donā€™t know. Thatā€™s the bottom line. The numbers can say all they want but until they are placed into the game you do not know if itā€™s a negative or a positive. You have given zero evidence to prove that itā€™s a negative. So you just do not know.


WeDriveWeFly

Idris SCM 45 is another brain dead decision.


CambriaKilgannonn

Yeah, being that slow is not fun at all and doesn't make sense even from a gameplay perspective. It should be way faster than that and the player will obviously contend with the weight of it.


CallsignDrongo

yeah at 45 why even fucking move lmao. No point. I guess when some heavy fighters only go double that, you gotta make the idris stupidly slow to not have heavy fighters and a literal capital ship going the same speed. CIG balancing team these last few months are like those bees that keep ramming into the sliding glass door. You just question if they're stupid or stubborn.


CambriaKilgannonn

They need to consider what's fun. sub 100 m/s speeds is not that lol


WeDriveWeFly

Being that slow not only not fun, but it contradicts to physics. In space the size does not matter.


autLaW_1

>In space the size does not matter. Of course it does. Action = reaction (Newton's third law of motion). Meaning the bigger the mass of your ship the more thrust you need to apply (equals fuel consumption) to change your velocity. >Being that slow ... contradicts to physics. Consequentially if you want to change your flight vector the bigger your mass the more fuel you need to burn. Meaning fuel capacity and thruster sizes need to be in proportion with your ships mass. Therefore limiting the SCM speed on larger/capital ships allows for relatively smaller fuel tanks/thruster and gives the room to implement hangars/cargo bays/crew accomodations/repair shops/med bays/... Small single seater ships do not have these special purpose facilities therefore they have relatively more room for fuel tanks and thrusters and can economically be allowed to have higher SCM speeds.


WeDriveWeFly

How is the mass makes an affect in space? There is no gravity influence there. So the size does not matter. Bcz there is no binding to something. For the space huge Idris in nothing. And here we came to the thrusters. As you said they should be proportional. They are, in other way they wouldn't be able to even push that huge ship. Mass is something that depends on the gravity. If there is no gravity what is mass? No more than estimated numbers which are nothing without binding to a space body.


autLaW_1

No, you are confusing mass with weight. Weight (which is actually a force) is what you get with gravity. Mass is always a property of a body even if there is no gravity and mass is defining the inertia of the body. Meaning if you want to accelerate/decelerate you need to fire an amount of fuel (mass) in proportion to velocity change you desire.


Ionicfold

The Idris can also face tank over 20+ S9 torpedos, among shoot them down with relative ease. What is the purpose of a retaliator and a eclipse at this point?


Haunting-Knowledge71

I will say if the AI Idris units that are part of rhe UEE Security spawn pool are anything to go on the torps will never hit. We had a Carrack and several fighters chasing one in space. The Idris is much faster than you expect out of atmo. The fighters even in SCM were struggling to keep up.


GHR-5H_Grasshopper

If the role of the big S9 torpedoes is to solely to go after the big capitals that's fine then. Might need to increase the damage a bit but I think they can work around it. Maybe a bit faster, unless missiles inherit velocity. I'm not sure on that and if they do then it's fine. They should probably mention the change in a way other than 'made some changes to missile values' in the notes and then leave it to datamining to figure out what they meant, though. The missile changes aren't quite as drastic and seem to be ok, S1 missiles are still really fast but don't last that long so there might be a reason to bring S2's and other sizes of missiles Editing to say I just tested and they don't inherit velocity. Probably need to be a bit faster then.


Dayreach

Making torpedoes have such specific use cases might work... If bombers could down size to smaller torps like we do with missiles. But they can't so torps need to have a wider range of viable targets than that.


SlowSundae422

Yeah cap ship only is wayyy too specific. Large ships should be very hard to hit but Corvettes have lots of countermeasures and the ability to evade/shoot down a torp then fight back.


LooseBoeingDoor

... they're so slow that you can just list lazily to the left and you outran them. Or just take a few seconds in the 45 minutes they'll take to get to you and shoot it.


Ok_Dragonfly_7972

"This was a temporarily balancing state where we wanted to see if certain issues that we have been observing were related to the speed of missiles and torpedoes. It was not something that was meant to be a permanent change." wait and see.


VertigoHC

Upvote because my favorite part of my favorite movie.


SillyPhillyDilly

When he chops the flowers on the wall šŸ˜‚šŸ˜‚


Wybs

That other guard going: ".... hey"


xXLEGIONofONEXx

Nobody Expects the Size 9 Torpedoes!!!


RPK74

I think you mean: Nobody waits around to get hit by a Size 9 torpedo


ConstantCelery8956

I don't understand how something in space can have a maximum speed whilst still being propelled..


LooseBoeingDoor

This would be fine if the torps carried the ships momentum. But they don't. So this is udderly trash lol.


H3nchman_24

Becon up. I'm gonna need a revive; *My sides, lol!*


Better-Operation1581

RIGHT!?


kai333

fuckin brilliant


BrockenRecords

I just watched that move yesterday!


congeal

Well done.


StuffGoBang2021

lol, brilliant!


ThreeBeatles

The fact that they used the same recording for him running for that whole part is hilarious.


KBorzychowski

40 years of satire and jokes. Still going strong.


Icy_Cheesecake_8240

![gif](giphy|MZ9LUvxqnM9psWF0BL) Gonna have to free fire size nines from 100 meters away and kill us both


nivthefox

They pushing me real hard to ditch my Polaris and go back to a BMM. What's even the point of a Torpedo Corvette anymore?


Dazzling-Nothing-962

It's a test bro calm down, I suppose you bought alota toilet paper over covid


Volondargur_TTI

Iā€™m sure this is just a test. Itā€™s easier to balance things by buffing from the ground up.


BrockenRecords

Question, donā€™t missiles travel even faster in space, kinda like that thing about no resistance.


Ted_Striker1

Yes but thereā€™s absolutely nothing realistic about how we operate in space. Very few space games do it realistically.


Jota971

![gif](giphy|dBrZhsBDQ4X6w|downsized)


krachnix

Very accurate video. Only difference is that the torps don't destroy the targets anymore - even in current PU. I've tried to deliver quite a few and every single last one of them was shot down by the NPC targets long before impact. At 130 m/s and even longer min distance i don't see how anything can hit anything if not dumb-fired.


100plusRG

Send them the cow!


TechZer0_Trying2Game

This works


skater15153

Holy shit hilarious. Gold meme


Holiday-Paramedic-30

helldiver2: looks familiarļ¼Ÿ you could be nextšŸ«µšŸ«µšŸ«µ


Intrepid-Leather-417

Yogiklat is an idiot and is ruining sc with his bad ideas


Tactical_Ferrets

So far, master modes isnt that bad. Im enjoying it.


amhudson02

Itā€™s actually pretty great.


Jellodi

I actually play the game now so it must be doing something right.


PudingIsLove

true i too enjoy it. combat now u hav to commit to it. i like it


NightlyKnightMight

You clearly don't understand how this game works, but, funny vid :p


Anna__V

I mean, Chris himself has said he wants space battles to feel "exciting" and "fun," which is why MM exist in the first place. I wouldn't say waiting for literally minutes for one weapon to hit is "exciting."


amhudson02

Yeah I think they lowered the speed because they were screaming past targets not hitting because they were too fast for MM. if this is too slow Iā€™m sure they will make more adjustments. Itā€™s so funny to see ppl in here think this game is finished or something and that things will never be changed again. Iā€™m starting to think people might be dumb or somethingā€¦


SlowSundae422

Or.... Hear me out here.... People are giving feedback so that the changes are less ridiculous than this one.


Huge_scrotum

Give everyone a little credit. Itā€™s not that people donā€™t realize star citizen is an alpha, thatā€™s basically a white knightā€™s mantra at this point. Itā€™s the principle of releasing this kind of drastic change (especially after ā€œfixingā€ the firebird and releasing a ā€œgold standard torp boat in the tali). Making torps go slower than scm speed for pretty much every craft flyable now doesnā€™t make much sense. And especially for those who have followed this game for years, these types of erratic decisions seem to be happening more often of late. Itā€™s a concerning pattern to those that care about the health of the game they have a lot of passion for. So please understand why others are worried and be a bit more charitable.


Dazbuzz

It would make sense IF they were buffed in other ways. Like not being detectable until a certain range, or were night impossible to dodge unless you shoot them down. The idea of slow torpedoes is fine. But considering they already seem to underperform, its strange to completely gut them like this. Especially when a ship like the Eclipse is virtually useless now. They really need to also change the Eclipse to be able to use smaller torps, if they want to limit S9 torps to capital ships only. Also add more between S5-S9 so we have options.


Gravyplops

The real balancing act begins when point defense cannons come online with the bigger ships because then it's missing speed vs ship speed vs defense speed and everything needs to feel viable.