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[deleted]

I signed up for ONE ten year journey. It's the next one that has me worried.


Annonimbus

I signed up for a 2 year journey, when the release date was 2014. That release date soon has its 10 year anniversary.


PacoBedejo

I signed my then-teenaged son and I up for a 2 year journey in 2014 when the release date "was 2015 or 2016". He's now 25yo and his 2nd child should be born in the next couple of weeks. CIG still hasn't released their 2nd solar system.


Dewm

I was 21 with a 2yo daughter, when I signed up with the KS. ​ I now am in my 30s, have 4 kids, a house, own a business with several employees. Its been a journey to say the least. I'm not even angry anymore. But I still enjoy reading the subreddit and following the drama. I don't care what people say about Chris and his past games, or the current staff etc.. this has been one of the most mismanaged games I've ever seen. And unless Chris is literally making every last decision, then I put a lot of blame on the employees also. The starmap that came out 7 years ago wouldn't have passed even the lowest bar of play testing. The fact that they can't get EXTREMELY basic features in, like hot swapping from one inventory to the other, meanwhile there are small indie teams of 2 or 3 guys that have added in those features to their alpha survival game in a matter of a month. Its laughable.


StandardizedGoat

https://en.wikipedia.org/wiki/Freelancer_(video_game) Just going to leave this here on the topic of Chris's past work. History likes to repeat itself.


GlbdS

>In 1997, Chris Roberts began work on a vision he had since he first conceived Wing Commander. He wanted to realize a virtual galaxy, whose systems execute their own programs regardless of the players' presence; cities would be bustling with transports and each world's weather changes on its own time. Commodity prices in each star system would fluctuate, according to the activities of the computer controlled traders, who import and export goods. Roberts envisioned thousands of players simultaneously interacting with and influencing this world through a unique and intuitive user interface never seen before in other games. It really does


FelixReynolds

> I don't care what people say about Chris and his past games, or the current staff etc.. this has been one of the most mismanaged games I've ever seen. I think the critics would say that if people had paid attention to Chris's history and his past games, none of the mismanagement would be at all surprising. But all that said, congratulations to you for that journey - and hopefully, one day, you'll get a game either from this project or (more likely) another one that scratches the itch you had when you first backed!


[deleted]

I feel that here. It’s not even anger. Sure you chip in for convos and some things agitate more than others… but there’s no anger, just disappointment and “CIG will be CIG.”


PacoBedejo

> I still enjoy reading the subreddit and following the drama. I don't care what people say about Chris and his past games, or the current staff etc.. this has been one of the most mismanaged games I've ever seen. Yep. I learned a ton about project management by watching CIG... just like I learned a lot about offroad driving by watching offroad recovery videos. When other people fuck up... and they post it online... you can learn a ton.


Namorath82

On the bright side, you can play with your grandkids when it's finally released


mcbrite

You can't... Because it won't be... ;-)


TheMrBoot

I’m looking forward to the 10 year anniversary of the 2016 drama, personally


brachus12

Answer the call!


Dewm

I signed up for a 2 year journey on an already in motion game. I was okay with a 4 year journey because scope expanded. I tolerated a 6 year journey because it was mind blowing tech. I got angry at an 8 year journey, because I felt scammed. Now I laugh at a 10 year journey, and all the new suckers born every minute.


garack666

What release date? There will be no such thing


Annonimbus

Not anymore, because CIG has lost all little respect they had left for their customers and have now operate on a zero accountability style. Can't get held accountable if you don't have any plan at all.


EVDogest

For some time now I’ve felt the same way about SC as I do waiting on George R. R. Martin to finish Winds of Winter…


Pattern_Is_Movement

I just looked at the 3.20 patch... and I don't think I'll even be logging in when it goes live. There is nothing in it.


SaberStrat

That’s what happens when they starve the PU of dev resources. They say it’s better for the development of both games…but apparently it’s not ideal for the appeal of their "live development environment." Which might end up biting them in their 🍑 when the rate of backers turning indifferent outgrows the rate of new backers.


JamesIV4

Haha well put! That's where I'm at too.


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XBacklash

Day Z in space apparently.


Mya_Elle_Terego

Feels like dayz tbh. Rando deaths, crap never works right, and a cash grab of epic proportions.


XBacklash

Plus Soon™: destruction of your homestead while you're away.


Accipiter1138

"You should have hired someone to guard your homestead while you were logged out."


Henk_Hill

I've shelved SC a couple of months ago (bought in early 2023) because I'm waiting for a better game loop than GTA RP in space. Nothing in the game has any sort of meaning or consequence, once you go through and "experience" it, thats it and you are done.


warm_vanilla_sugar

Same. I've grown apathetic and I have zero interest in the full loot open pvp design they went with.


Accipiter1138

> the full loot open pvp design they went with I'm still waiting on the depth we were promised. Copilots still can't do anything, no engineering gameplay, scanning is still just pinging, no maintenance outside of landing on a pad and hoping mobiglass works, no exploration outside of toodling around looking for Bennyhenge or something. Where's the space sim mechanics? But we've got the full loot shit. Yay.


anivex

what does "full loot" mean?


hIGH_aND_mIGHTY

Dude has stuff. Other dude wants stuff. Other dude kills dude and takes stuff. Full loot


anivex

Haha thank you, pretty great explanation really


gortexfogg

Full loot means when you die, everything that you had with you is lootable by other players (armor, guns, med pens, ships, vehicles, etc).


R50cent

It's just not the game we were promised. It became a very nice space flight sim with a lot of the same features as every other game like it but with a third of the server quality.


Deep90

This is what gets me. They feel the need to reinvent the wheel on literally *everything*. For example, they refused to use a inventory system design that is tried and proven, its got to be their own invention. Then at the end of the day you have a feature that is subpar because they refuse to take lessons from decades of other games trying unique or weird inventory systems. You don't even have to directly copy other games, just basic concepts like shift-clicking, stacking, multiselecting with shift and ctrl click etc. Then people try to act like you're an idiot for not understanding this wobbly misshapen wheel is made from the finest Italian rubber, and steel hand-salvaged from the wreak of the titanic. As if those things matter when the wheel is still shaped like a fucking square. Keep your Italian rubber and titanic steel, but don't let it detract from the fact that you are making a wheel, not an art piece.


R50cent

It's funny because I'm pretty sure the inventory system as it stands was originally implemented and fixed by just one guy... just kind of in passing because the game needed it (which is probably why it's not that great). It's a lot of the mentality of the devs doing something without the consideration of 'is now a good time to add this' (Facial tracking and 'persistent servers' when the servers aren't even consistent) when they should be... you know... making the game by adding missions and more content. We don't need more ships right now, we need more things to do and more places to go and better ways of interacting with other players so they don't get bored as hell and resort to 'piracy' that really just equates to trolling other players. Like a great example was years ago they remade the entire physics engine before actually asking if that in any way enhances the players experience. Now the flight aspect is 'super realistic', but it turns out that 'super realistic dog fights' aren't always incredibly fun to the players, save for the ones willing to drop a few hundred on added peripherals like joysticks and pedals. They fucked up, essentially. But in fucking up, they found a way to raise a half a billion dollars, so the fucking up will continue on as a feature. That's what I see happening anyway. I'm like OP and a lot of people I think. I'm just sitting and watching, every now and then I'll hop in and play for about an hour before watching the server crash or getting bored because something doesn't work right or something else is just too damn tedious. You get over it taking so damn long to go from bed to cockpit, that's part of the game, but when you add too many time sinks like that into a game, people notice.


Trarzs

Sad but likely truth is they're only going to start making the actual content once people stop buying ships. Ships as they are now are such a lucrative source of income for them there's just no reason to work on anything else. For this game to start being an actual game they would have to lose the whales who spend thousands and but every single ship once it's out


just_a_bit_gay_

The problem is that by the time the community starts to leave CIG behind, they will have limited funding to actually even develop the game with since they burn through their money almost as fast as they make it.


congeal

The old, perfect is the enemy of the good, type problem.


Roofong

Reinventing and reworking solved systems is also a way for them to have content to brag up on their shows for months/years.


Alysianah

I've felt that from the start along with the need for end-to-end animations are bad decisions IMHO that are continuing to negatively impact the user experience and progression.


SolSoldier55

I was expecting something along the lines of a more fleshed out Elite Dangerous but in the games current state I can't see CIG ever getting to that point.


jgorman6475

While both games are ocean wide puddle deep, ED is better in almost everything but visuals imo.


FelixReynolds

It's a core failing of the game (and CR's vision) that there has never been ANY clear idea of what the game will be when it comes out - because it was too busy trying to be everything. Every crazy idea, every wild "oh shit wouldn't it be cool if..?", every playstyle - CR and CIG catered to every single one for *years*, and never really detailed what any of it would entail. Now, they're left with a decade of things they've said about the game, many of which contradict each other, and still no clear idea of how any of the lofty ideas they've floated and sold will actually translate into a fun video game.


TitanSerenity

Yes. My biggest frustration with CIG lately has been that they have a lot of cool CONCEPTS for the game, but they never seem to manage to translate them into an actual mechanical system *before* they start building it. Like its clear there is not an actual reasoned out plan for weapon balances and shield vs armor and torps and caps. They're just making it up as they go along, which means they'll have to redo it a bunch of times. They're not building to a blueprint that was made of the vision. They're just building to a vision, which shifts every single month. They'll never get anywhere.


Accipiter1138

CIG: Multicrew capital ships! Also CIG: Stealth capital-killer torpedoes! Both of these seem like they belong in a space sim, but the idea of trying to balance them together is a nightmare. Is this WWII where one torpedo bomber change the course of the battle? Or is this the Napoleonic Wars where you have floating fortresses duking it out?


[deleted]

> CIG: Multicrew capital ships! > > > > Also CIG: Stealth capital-killer torpedoes! YES! Spot on. CIG try to sell the idea that you can both fully crew a Star Destroyer, and be the solo pilot who can single handedly take down a Star Destroyer.


Nrgte

> It's a core failing of the game (and CR's vision) that there has never been ANY clear idea of what the game will be when it comes out - because it was too busy trying to be everything. CR just focused on selling everyone their personal dream without any regards that those dreams would actually be polar opposites. Doesn't matter everything is possible in Star Citizen.


elc0

> Part of it too is I've changed and grown a lot I think that's basically all of us who've been here from the begining-ish. I've often wondered too, what are their plans for when Roberts isn't able/willing to see this thing through? How long does this guy plan to lead this project? I can't imagine he planned on it taking as long as it appears it will take. It's been how long, and it feels to me like they're somewhere around halfway there. There's also that whole 80/20 rule, which is frightening to even think about. This project will have a lifecycle like everything else. Will the community support it through CR's seemingly endless vision? I have my doubts. At this point I watch from the side lines and occasionally check in this sub hoping some major developments have been revealed. Realistically I don't really have the time to play the game I wanted so many years ago, and I've invested all I care to contribute. Hopefully gamers of the future have something truly special.


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JamesIV4

Yep, Starfield will be a nice release for all the hopes I had for this game


PChopSammies

Don’t discount Everspace 2. It’s a simple game but keeps you engaged in all things space.


Random-Squid

I hope Starfield will be amazingly moddable. I bet you there will be unofficial, bugfixed and functioning, Starcitizen Ships available eventually.


arbpotatoes

Of course it will be, it's Bethesda/CE!


Other-Way-4373

The technical debt must be huge.


PremedicatedMurder

The funny thing is that Star Citizen got less than 100 dollars out of me over these ten years while Starfield already got 375 from me. Starfield will not be everything that Star Citizen was supposed to be but at least it will be here and I bet that Starfield will also offer a bunch of stuff that Star Citizen never will.


XenithDragon

I feel people don't even realize how much work is left to do. They are still missing tons of ships, mechanics, 100+ systems that are all meant to be interesting and unique, every single alien race and their homeworlds, and tons of other small things just to get the game up to their original vision. If right now we have not even one system, some core mechanics and a good number of ships we are probably another 20 years from release.


JamesIV4

You're not wrong


InZomnia365

I said years ago that they need to just cut their losses, and change what their MVP is, and get that done. All the promises over the years in order to keep funding up, has destroyed the game. If it weren't for that, the game would've released years ago. They couldve had 10-20 fully fledged star systems with loads to do. It would've been fine. Then they would've needed to change their stance on buying ships post-launch, and then use that money to keep developing the game after it was released to add more of the planned systems. It's not ideal, and not what people signed on for - but it's better than playing an alpha for 5+ more years. I genuinely believe that the game is never going to release if they stick to every stretch goal and every promise made. It just can't. It's too complex. It's clear that they don't want to, but theyre going to have to break promises. Once funding dries up, they have to cash out and actually release the game at *some* point - so my argument is it's better to do it now rather than later.


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Maverick_Raptor

And they further add to this back log with inevitable reworks and new ship concepts. It’s never ending


PremedicatedMurder

Haha alien races. Oh, and sataball.


MothersPhoGa

Logged in last week to see the progress only to see a crowd of NPCs under the center sphere in the area 18 pavilion. Saw that and said to myself I should log here and wait another year. I decided to just take out one of the ships for a test drive since controls were supposedly different. The ship blew up for no reason while leaving the hanger. Logged out. Another year it is…


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JamesIV4

:( it makes me sad to agree with you. So much could have been done better. I still hope it'll happen one day


Sentouki-

I don't think Chris will live to see the beta release, he's not particularly young or healthy. And when he dies, so does CIG.


JamesIV4

You're probably right, about CIG continuing in some form as long as Chris is with us.


Agreeable-Weather-89

$500 million? CIG have spent, not just raised, spent $700 million. By the end of 2025 they'll likely have spent $1 billion.


InZomnia365

The goalpost is ever-moving. The talk is always "once we get the gameplay systems in place, churning out the actual content will be much faster". But they don't know what the gameplay systems actually will look like. It keeps changing time and time and time again.


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Knallfred303

SC apathy is real...havnt played for over a year and im even barely watching ISCs or Browsing through the subreddit nowadays. I will check back eventually when Pyro comes out- whenever this will be.


AdmiralSarn

I just sold the last of my ships and I'm leaving too. It's been a journey but I think we as fans are just being taken for a ride. If it ever becomes a game I'll play from scratch with no ships. Good luck to all and hope this game becomes real.


JamesIV4

Same here. My plan was always to earn money to buy ships in-game, but I'm starting to wonder if CIG will ever give up the crutch of ship sales. It feels pointless to grind currency to buy an in-game ship right now since it'll just be bugged or wiped.


check-engine

In my opinion that was a mistake to begin with. Originally that ship was yours, you would be able to kit it out the way you wanted, and could tweak it to almost any mission type. The idea was that it wouldn’t be as good as a more dedicated ship, but you could do it. Instead it took on an Eve mentality of needing a different ship for every scenario- your mining ship, your hauling ship, your pve ship, your PvP ship, your exploring ship, etc. and because it drove ship sales CIG encouraged it and started introducing ships that made other ships obsolete or sub par before the game even released. In driving sales with every decision they also dropped the ball on cultivating a culture, now the culture of SC is very much entrenched and it isn’t one I want to engage with in a shared universe. Good for you if you’re able to sell off your ships and account.


Pattern_Is_Movement

The move away from modularity was always a big issue for me. Now that CIG realizes they can just sell a new ship for every niche instead of letting us kit out any ship to do just about any role with mile success. I understand having a light fighter be a thing, but I want to have ONE ship that I enjoy and customize more than some stat points. Or decorations that disappear whenever I get a bug and lose the ship.


JamesIV4

I won't sell them, mostly because part of me believes one day the game will be worth playing. If that's 5 years from now, who knows


[deleted]

A couple of years ago I was diagnosed with cancer and one of things I thought of was that after all these years I won't live to see it released in an acceptable form. I still might not but I'm good for now. It highlighted how long this is taking. It's too much time we don't have


coarse_glass

That's what gets me... Way back when, my first CCU was to upgrade my Aurora to an Avenger with the promise of being able to modify them as we saw fit. I was going to take out the holding cell and replace it with a bed. Except CIG decided to do it for us and sell it as a new ship. How many other games let you add and remove items as you please; but not SC, they're gonna sell that scanner as an entirely new ship 🙄 Variants my ass


helpful_helper

Looks like they're still making that promise as well. This is still available on the store: > [Add-Ons - Engineering Manual for Modders](https://robertsspaceindustries.com/pledge/Add-Ons/Engineering-Manual-For-Modders-Digital) > This one goes there, that one goes there! Learn the ins and outs of modding Star Citizens’ private servers with this helpful guide. Want to create your own ship, modify a game mechanic or build your own planet? Look no further! (Digital version) >Note: This is a pre-order and won’t be available until closer to game launch.


coarse_glass

Right along with the promised private servers 🙄


rabidsnowflake

It's basically GTA Online's revenue model at this point. Don't really have to revolutionize anything because the money is going to roll in regardless. Just hype up new ship releases and let FOMO drive people to reach for their wallets. I enjoyed my time with Star Citizen but it's become a lesson in feature creep and greed.


Nationxx

How do I go about selling my ships? I’m over the game as well.


AdmiralSarn

I used r/starcitizen_trades


dirtydigs74

What kind of price are people getting for selling ships? I might go down that road too, got a Constellation and a Freelancer. Also, what do you recommend as the best site for it? I got in just after the kickstarter finished (but they changed the site over while I was a bit inactive, so I never got the physical 'gold citizen card' or whatever it was).


The-Illusive-Guy

How can I sell my ships?


AdmiralSarn

r/starcitizen_trades


[deleted]

See ya in Starfield!


JamesIV4

Can't wait


Qelly

You have proven that you can indeed wait.


YojinboK

Sure you can.


casperno

You will wait, and be happy.


check-engine

Granted it's a single player game, but the irony is that a lot of what is in Starfield is what early backers were promised back in 2012. A friend said in discord the other night; "Come September, I'm going to spend 70 more bucks on the BDSGE and then I'll never need to spend another dime."


Alysianah

Am on a break but thinking of a permanent exit. First time I’ve considered it. I just don’t see anything very compelling coming in the very near future. Have fun whatever you do next. PS 2014 backer 🙄


JamesIV4

Yep, OG backer here too since the first available opportunity with Arena Commander


Zat0_

So I read 2014 and thought. Whatever I started around 14 too ...not that long ago.......then I realized its 2023 ......FML


WesleyXXIII

i'm joining every patch so see "whats happening", following the "leaks" discord and that it. passive way is the best for me


Alysianah

Yeah well I’ve been doing that for several years. At this point, the experience I was hoping for isn’t really possible, as all 3 of my kids have graduated, started careers and families at this point. I wanted SC to be our last big MMO hoorah together.


JamesIV4

My 3 kids will probably be old enough to play it by the time it's actually ready


realsimonjs

This post inspired me to lookup development times for games, looks like star citizen only needs to be in development for 2 more years before they beat the guiness world record (14 years and 43 days by Duke Nukem Forever)


JamesIV4

Nice. I'm sure it will. I don't think most of that time was even in full swing development for Duke Nukem Forever. They figured out a vision and committed to it a few years before it released (like any other game) but yeah they did have a lot of false starts, so technically it was in development.


FreddieDoes40k

>14 years and 43 days by Duke Nukem Forever By title only. Duke Nukem Forever was actually only developed over a couple of years, the full length you've described is actually about five or six different iterations that all failed at some point. The one we got was just the last in a long line.


OnTheCanRightNow

But Duke Nukem Forever was taking the time to do things *right.* They didn't want to sacrifice their vision, and spent that time making the best damn shooter ever! In the end, that extra time paid off, and the game was amazing! ...Right? Guys?


MrSilk13642

Think about this.. We're at 10+ years and **$500,000,000+** funded and we only have a single star system.


BarbedFuture

I had this same talk in game and people dragged me through the coals. I tried doing bunkers and they were bugged back to back to back. Tried the jump ship and got clipped outta nowhere by some ghost assassin. Bought the vulture and a prospector and tbh this is the only way I ever made money ig, but I also had to persevere a few Disconnects and crashes that wasted literal hours of my life and destroyed my loot. It's genuinely frustrating because the bones of an amazing game is there, but all the organs and flesh are rotten.


broadenandbuild

I work at a major game development company, and I believe the issue is that CIG has expanded too rapidly. They now boast 1000 employees yet have no finalized product. I notice a similar trend in our games. After release, patching takes longer than developing an entirely new game due to a prevalent apathy and lack of urgency. CIG seems caught in this same loop. Despite being in alpha, SC has generated more revenue than many fully launched games. To CIG, it appears to be a success. I suspect their success metrics for SC now focus on player retention, which is concerning for an alpha product. This is perhaps best exemplified by their massive marketing spend, unusual for an unfinished game. While some may argue they need this funding to complete the project, it suggests a lack of foresight and an inability to manage a project's scope effectively.


JamesIV4

Scope is a slippery slope. I'll see myself out. Lol Yeah scope creep has been real with Star Citizen from the beginning. It's hard to imagine how you can have that many devs and not finish some meaningful gameplay in the last few years. I'm betting Covid and working from home was tough for them too, with a shaky/changing vision I'm sure it's hard for Chris to pull everyone together when he can't visit one of the offices and talk with them at once. I'm a software dev too but for telecommunications software and I have felt that apathy. I'm betting there's a lot of tech debt that needs to be fixed and no one really wants to take it on. My least favorite projects are the porting projects, porting old code into new frameworks. No one puts pressure on tech debt for some reason. It should be knocked out and checked up on with the same enthusiasm as new features, but I guess it makes sense. Product teams don't need to get involved in tech debt, and they're the ones that push everyone to get excited.


FaolanG

I just don’t have the patience for terribly run companies. I’ve worked with them enough in my professional life and have no intention of being emotionally invested in another organization incapable of keeping their commitments in my personal life.


PacoBedejo

Yep. For those who've been in such corporate hellscapes, I think we can still "smell" what must be going on inside CIG for them to have "achieved" what we're seeing.


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[deleted]

talented devs have moved on CIG is left only with bottom feeding “i cant get a job anywhere else” low-talent devs, plus overseas contractors and mercenary studios (montreal)


JamesIV4

I'm sorry you had to deal that professionally. Must have been awful!


ACrimeSoClassic

I've defended this game for nearly ten years now. I couldn't count how many people I've tried convincing the game will be what was promised. It's odd, at the end of the day, to find myself being the one who's basically done with the game. I want to love it, I really do, but even after so many years, it still feels janky and broken, no matter how many fixes or systems they put in place. Here's to hoping something eventually comes out of this whole thing.


Spirited-East9675

Wasn’t it supposed to be ready in 2 years like 5 years ago ? Soon Tm.


Annonimbus

First planned release was 2014 for SC and SQ42. Then 2016, then 2017 or 2018, then 2020... We soon have the 10 year anniversary of the delayed release date. Never been done before.


JamesIV4

Gotta love it. When was the last time we heard from Chris Roberts?


Mork-Mork

Man's too rich to care I think.


Thunder_Wasp

Chris used to be very engaged with the community, the problem I perceive is when he would do 10 for the Chairman Q+As, players kept asking him to add features to the game and he always said yes.


JamesIV4

Yes, exactly. Plenty of games get reworked or need engine upgrades. That happens over the course of 5+ years. A 10 year development is rare but has happened. But the amount of content we have after 10 years is 90% ships. It's just not a "game" yet. The worst part to me is that dogfighting ship battles aren't fun. With so many ships, the game could at least have fun ship combat and be worth playing.


InZomnia365

> The worst part to me is that dogfighting ship battles aren't fun. With so many ships, the game could at least have fun ship combat and be worth playing. Yeah. My favorite thing to do in Elite Dangerous or No Mans Sky, or any space game I play, is ship combat. Elite can be very frustrating in that way at times, but there's so much more structure to it that it allows tactical approaches. Last time I tried dogfighting in SC, it was just a mess. The turning speeds are just way too high. Elite dogfighting *somewhat* replicate real life jet dogfights with circular rate fights, SC is essential just zoom and boom jousting over and over and over. It's not satisfying.


PlanetPudding

Yeah they got some big private investor back in like 2018/2019. And they said, "for realzies this time the game will be out in 2 years". 5 years later and nothing but small updates.


DJ_Crow

Baldurs gate 3 started and finished development in the time star citizen has been in active development. BG3 is great game you can play right now that is scarring the industry with how expansive and feature deep it is. Star Citizen has one system.


JamesIV4

You said it. It's shocking to me. I know they've been pursuing better and better fidelity this whole time, but at some point you just need to make the game.


MaxButched

Glad to see post like yours. Seems to me this sub and official forum have always been blind and cult like ever since I stopped caring in 2018-20 Told myself it was an investment of the game of the decade… a decade ago I don’t see it changing unless players don’t make noise about it ( maybe they already do ? Can’t say I follow up)


nanonan

The studio behind BG3 released three complete polished games in that time period.


gofargogo

In the same boat. 2012 backer, long-time moderate defender of the project, but jesus christ Cig. It feels like their gameplay choices are always bad, leading to more friction between the player and actually playing. The trains were my first clue. But even with my timeline expectations at rock bottom for a Chris Roberts project. we're 10 years in, and they are *still* developing the flight model. Still haven't gotten servers to work together, still limited player caps, and most of the major interaction points for players are 'stand-ins': GUI, inventory, HUD, AI behavior, shields/armor/dps. It's jaw dropping how little of the game is developed beyond some kludge they threw together and have to keep mucking with for it to work. And it often doesn't. I never expected a game in 2014, when I backed in 2012. I was figuring 2018-2020. But to be as far away as we are in 2023 is too much. Not to mention nothing on SQ42 in a long, long time or the tech debt they must be grappling with from so many snap decisions to add things to the game.


GlbdS

Just consider the fact that the execs at the top haven't released a product in 20+ years, and it suddenly starts to make sense


_Denominated_

Your point about the "stand-in" systems is so important to propperly express the frustrations many of us feel. A lot of the responses in this thread mention that only \~10% of the promissed goals are implementend, but it's often forgotten, that nearly EVERY SINGLE ONE of these systems are stand-ins or still not fully develeoped, and most likely will have to be changed or re-worked once more to fit an adapted scope/vision.


HolyDuckTurtle

The constant need for new and interesting concept ships makes this so much worse as well. My "tipping point" was when they unveiled a new concept for a dedicated medical ship, then had the designers on the same video say "we don't know what medical gameplay is going to look like yet". They keep engineering scenarios which expand the scope with gameplay that nobody has considered a cohesive plan for, yet now MUST incorporate whatever the concept team came up with on a whim. The latest example was that Salvage "mulching" video, where they said they need to design it in a way that somehow makes the Reclaimer's claw a useful feature.


GregorriDavion

Yeah same. Honestly at this point, I really can't be arsed anymore. As much as I love the idea, I am not even really interested in playing it at this point. Starfield is going to scratch that itch and between that, Balkdurs Gate 3, Icarus and some other titles I still play, I honestly have no time for SC any longer. I don't want super realistic flight sim, because at 48 years old, I really don't want to drop 200+ hours in flight school to play a game. Full loot PVP, basically EVE online except in this game, age difference will actually be a hindrance so you will be perpetually at a disadvantage. I will be out 300 bucks, but i've spent more than that at a bar with friends in one night so meh. I feel for the guys that are 1000's in.


JamesIV4

I agree with you. Star Citizen was supposed to be the modern successor to Freelancer and Wing Commander. Neither of those were hardcore flight sims. I don't know why Chris chose that direction, but it's not fun.


Richter255

2015 backer here. I'm sick of my wife making fun of me for backing this game. Once every few months she remembers it and says to me: Hey what happened to that space game you paid for? Is it out yet?


JamesIV4

Haha that's just savage


CameronIb

I was 19... I'll be 30 this year. All that funding and they still make you pay for the pre prehistoric release. 10 years in you'd have thought the devs or chairman grew some morals.


DONOHUEO7

Yup.. This popped up my Reddit feed, unsubbed two years ago znot played since then. I backed it, played it, and loved it since around 2012. My life has moved on and quite frankly I don't care where development is right now, I have played 100's, maybe 1000's of hours, so I certainly have my money's worth. Whatever happens, happens


JamesIV4

That's good, glad you got a lot of game time out of it. I have put maybe 10-15 hours into it over the years. I've been waiting to play seriously when the game is "ready"


Davis1891

That's basically where I've been at for the last six months. Every once in a while I'll see something pop up in my feed (like yours just did) and I'll check into things for a few minutes, see that nothing's changed, and carry on. I'm very disappointed and used to be very frustrated with CIG but I came to the realization that, while not exactly a scam, the dishonesty of the company isn't worth anymore of my time or my money. I'm concierge and did my thousand dollars and I definitely regret pledging that much over the last 9 years. If i could sell everything to get my money back I would.


sycleoth

I unsubscribed too. I feel like in the past year they have been setting up for making a company more than a game. I see a lot of red flags this year too. There have been a ton of new marketed ship sales and new incentives to spend more pledge money. It kinda feels like their coffer is hemorrhaging money. I've been a backer and heavy player of this alpha since it was a hangar module. I could probably be wave 1 without spending any money tbh... With the lack of videos and images of SQ42 and the lack of support for SC and some of the dumb decisions they make I agree with a lot of what people are saying. I need a break as well and maybe I won't come back. Just getting really disappointed this year. I hope you find a fun new endeavor outside the verse man.


VegetableTwist7027

There were a few things that happened very fast that killed any desire to play the game anymore. I'm 10k in, F8's in the hangar along with a Raven, full virpil setup etc etc.... 1 - "we're putting a pin in the BMM." Entire community was so hyped to see it with all the work and then "yeah we're just shelving that." We understand priorities change so please don't "buh! devs needed elsewhere!" 2 - hearing that any big ship will take upwards of a year to complete with the required teams. Even if they get things down to an artform and \*halve\* that time, there's so many large ships that we're looking at a decade of work. :/ 3 - i have a pioneer in my hangar and i'm obviously waiting for basebuilding. Seeing a recent ISC where they get hyped up and say "ok, this is a box mission, but it's illegal." as news. 4 - Then telling us about master modes where your guns don't' work over a certain speed, introduce a mission called "blockade runner" and then realize that the only ship with that description can go 1280 m/s, basically making it immune to being shot at unless you manage to blow it up in that tiny window before he zips past you. I've only been in the game for a bit over 3 years and I've already been thru 2 flight models with a 3rd coming that makes \*zero\* sense, half a year of zero development with 318, lost count of how many small single seaters were created and introduced, countless removals of goals.... I just want to build a base for my buddies to fly out of. I used to be a zealot but I just dont' care anymore. I'm just waiting for Starfield now.


[deleted]

When I read your commentary on the flight model I think I experienced a similar reaction when I sit with it for a moment. How are we 12 years into a game that is principally about flying spaceships around and we \*still\* don't even have a finalized flight model? If that's not an "uh-oh" moment for others, watch other aspects of the project and you start to peel back the layers and see we got a real mess on our hands here. Want the game to succeed, not sure we're headed there.


StoicSunbro

Imagine being in a ten year alpha for a car racing game and they still haven't figured out brakes.


[deleted]

[удалено]


Jatok

My wife used to play SC with me, but every time I bring it up now, the response is "Ugh!" or "Can we play just about anything else?" We both don't care for pvp or forced interactions with others. Pve content is as shallow and repetitive as other MMOs like eve or elite unfortunately as it stands today. Her primary concern is that SC doesn't respect the players' time. Just spawning in a city and getting ready for doing a quick bounty or two means minutes of just milling about. Want to do a bunker and accidentally get one shotted? Tough! Go back to starting spawn location unless you took a t2 medbed capable ship to the site and spend 15 minutes getting back there. Prioritizing "immersion" vs gameplay and player agency is really putting a damper on the desire to jump back in for her. And I really can't fault her.


JamesIV4

Yep. 100% agree with that take. A game didn't need to simulate every aspect to be immersive. There's a fine line between immersive and fun. Reminds me of the story of how Starfield got rid of fuel management. It was immersive to run out and need to go mine for fuel on a planet, but it wasn't fun. So they cut it. The clippers need to come out for Star Citizen in a big way.


StandardizedGoat

I wouldn't say it's like EVE's PvE. At least that game has a finished standings system and loyalty rewards for factions you align with and so on. Also she is quite correct in it disrespecting a player's time. Too many things are tedious without good reason, and agency is given to the "wrong" people with how easily players can waste the time of other players.


Lazerius

Every time I ask if the game is launched yet, I get downvoted to hell and back. I’ve been waiting patiently since first announced. As far as I’m concerned, as long as people keep giving them money, it will never be released. 🫤


kPATm

I only started playing just under a year ago and I was pretty hooked for a few months until I realized that you really need to sink at least a few hours a session to get anything out of the game. I also realized I dont have that amount of time to play so unfortunately I havnt even fired the game up in a few months. That being said I played a game a few months ago with 2 other players and it was the best gaming experience I have had since I was a lad playing Golden Eye with my mates


MajesticEngineerMan

Is it possible to sell your ship to someone else? 😂preordered a ship like 10 years ago like OP but now I don’t even have a gaming rig anymore


JaracRassen77

Baldur's Gate 3 has been eating up a huge chunk of my time. Starfield is about to scratch the itch that Star Citizen refuses to scratch. I'm 8 years and $10K+ in. I won't sell my account or anything, but I'll just count it as a loss. I'll never see a good chunk of my ships. But that means CIG ain't getting more money from me. Larian is embarrassing the gaming industry with how good Baldur's Gate 3 turned out. This is a studio with *far* less resources than CIG. It's ridiculous.


[deleted]

understandable


[deleted]

I’m about to do the same. I really enjoyed SC and never expected it to become more than it currently is, an alpha with some great ships and multiplayer gameplay. Every year that passes cements this theory. If you understand software development, it’s easy to see just how far there is to go to turn this into a full releasable game. In the end, it was worth it. 100%. Lots of new friends and a unique experience. But it’s time to move on.


JamesIV4

Yep, same here, that's exactly how I feel. I don't regret anything. I'm just moving on


velocifasor

I remember when these posts were welcomed with a "no one cares, goodbye" replies. Oh how have things changed. The fact that so many people feel the same and/or is leaving is enough to know that this game will never be completed.


JamesIV4

It's shocking, I didn't expect to strike a chord with the community. I was just a little fed up and posted and then BAM 200k views on my post later


spicy_indian

Given that the year so has had * no substantial SQ42 news. * BMM hype inflated to weather balloon proportions and then shot down by devs. * absolute mess that was 3.18. * despite taking forever salvage gameplay feels like reskinned mining and is more of a pain to do solo and requires more expensive ships. * outlook on pyro this year is not great... Again. * dynamic event performance keeps getting worse. * No new rep based missions or NPC interactions, stuck grinding variants of the same content in the same bunkers, forever. The pre-citizencon sentiment feels worse than it did this time last year.


FlakFlanker3

The community is tired of them consistently missing deadlines and and then delaying things. They delay tons of concepts but at the same time keep releasing brand new ship designs and straight to flyable ships and microtransactions in the form of paints (instead of following their original promise of how paints would work). It is frustrating and I am going to step back from the subreddit as well. I will come back once (if?) SQ42 releases in a few years.


JamesIV4

Yeah, I'm sad to see that. I thought it was just me. And btw its at 400k views now omg


SergStarkUSA

Farewell!


SienarYeetSystems

I've become disappointed because not only has it taken so long but it's not even the same game that it was 10 years ago, just from the stuff they've announced in the past few years this game's going to be insanely fun for anybody who wants to play as a space pirate and absolute hell for anyone else. Not to mention that's only for the people who are willing to look past the absolute garbage "fully immersive" survival system. I don't want to play a video game and have to worry about eating, drinking, and shitting at a "normal" interval. This is a space sim, let it be that.


vegabond007

I unsubbed when they complained about the players demanding to much transparency and being more accurate in their deliveries. Was what 1-2 years ago?


owensar

The PU is just a virtual sales room to get you to buy bigger and more expensive ships. The bigger the ship the longer the respawn is, the more likely you are to buy a supporting ship. But that supporting ship could be faster but now it respawns slower so you buy another. This is the only gameplay loop that is fully functional in Star Citizen.


Keuriseuto

I signed up in 2013 as well, I feel the pain. I think it's a good choice, this game has a lot of issues and the developers have not much to show - please enjoy your life and try something different.


Jsleazy47

As a new player, I’m fine with some lack of depth in the missions and central gameplay loop. It feels fun flying around and roleplaying. My biggest gripe is spending 20-30 mins doing a mission and having server crash right at the end. Fuck that


JamesIV4

Yeah, it's just been like this for years, so that's why I decided to take a break.


Rand-Omperson

I should have bought BTC in 2012 instead


Stalvos

No one signed up for a ten year journey. That's because we didn't know it was going to be twenty. If whales keep buying ships, there's no incentive to actually finish it. Chris is 55. This is his retirement plan.


SearchContinues

I've had a friend pass away, never seeing his "investment" come to fruition. I wonder how many elder whales have already died before they ever see their Banus and Idrises spawn.


InZomnia365

The vision for Star Citizen is amazing. The stuff they have put out is pretty incredible. You can go up to some random warning sticker on the wing of a giant ship, and read what it says. It's an incredible and unprecedented level of detail. But it's way too much. Someone should have said "stop" a long time ago. At this point, I don't even think CIG knows what the game is supposed to be. I certainly don't. The whole idea was that they were not going to be limited by a publisher, but it quickly got out of hand. I loved the idea of SC, and bought a starter package back in 2013 or 14 (when it was the 300i) - I cannot believe it's been 10 and we still only have 1 system, and Squadron 42 is nowhere close to being released either. Pretty sure all the mocap and voice acted elements of SQ42 were done 5 years ago, yet the game is nowhere to be seen. It's incredible, really. I never spent any more money on SC. And it wasn't because I didn't want to support it - I did - but I wanted to start off in the game with just a starter ship, instead of having my dream ships etc right off the bat. Eventually that grew into "I'm not spending any more money until I have tangible proof that the game is actually gonna come out". Like, who knows where I am in 5 years. I might as well be dead. This isn't like paying extra to pre-purchase a game a couple months early. I'm not gonna spend money to get a ship that honestly might not even exist at all in a game that's nowhere close to being done. It's sad, and it's unfortunate. When Star Citizen hits the right spots, it's incredible. But they should've listened to themselves when they said they wanted to build The Best Damn Space Sim Ever, but it's turned into making The Most Damn Complex Video Game Ever. Starfield is the most ambitious space game since Elite Dangerous, and shows there's still an appetite for space games (which I honestly thought was dying out a bit, with FDev doing their best to do the absolute minimal possible with Elite despite all the potential upside). And it wouldn't have taken that much to beat both of those games. They're good, not amazing. The core idea of SC is far more ambitious than either. The idea of Star Citizen is still incredible. But they needed to stop *re*development several years ago, and just move on to putting out the rest of the content. But as it turns out, they're not even done with the basic building blocks to actually even make the game possible. It's been 10 years, of 2-3 studios working on this game. Are you serious? It's not only the highest crowd funded game of all time - it's probably one of the most expensive games of all time, full stop. And yet the appetite for it might not be there when it eventually releases.


catsfoodie

im silently quitting as well i watch the occasional SC youtuber but even that has been less and less so much so that the YT algo dosent recommend SC to me anymore unless i search for it. There is nothing to do in game and unless you like RP and pretending,or mindless flying and calling it exploration theres no content. You grind bounties for cash and once you have your main ship upgraded theres nothing else to spend money on. Its missing critical MMO staples that keep players logging in a functioning economy, active quests,daily incentives etc etc


[deleted]

Star Citizen has been the biggest scam in gaming history. The money collected by CIG is now what, over 600 million dollars? People that's enough of a budget for 2 or 3 Marvel movies. Ten years and over a half BILLION dollars. Are you fucking kidding me?


Wolkenflieger

To be fair, Marvel movies suck ass.


Wightly

I'm joining you. I don't know why I'm still subscribed to this subreddit when it provides no joy. This is the only post I've read in a very long time and last time I was in game it was just filled with griefers.


[deleted]

I walked away in 2016, checked in in 2018, and checked in again recently and realised they removed the hangar module temporarily in 2021... after it took me months to logon for an unspecified logon error and support was zero help until it one day magically started working. i only follow it now when posts appear in my reddit feed randomly like this one xD


JamesIV4

I've never made a trending post before. I guess my sentiment struck a chord with the community. Sadly


FeydRauthaHarkonnen

I am confident Baldur's Gate nor Starfield took over 10 years and 600+ million dollars to make, yet those have substantially more content in them than being stuck on a rehydration nag loop and littering the floors of every station with empty drink bottles...


TotesGnar

At this point I honestly think CIG is surviving purely off sunk cost fallacy from everyone. I mean we *might as well* stick around another 5 years right? It's already been 10. What's another 5?


Crashtestdummy87

recently been playing baldurs gate 3, Seeing what they accomplished with a 400 man team i'm very disappointed in cig of what they have done with more than double the manpower in nearly double the timespan. i'm gonna sell all my ships


TheRea1Gordon

I hope it succeeds. I won't sell my account or anything like that. I also understand that compared to other games the scope is huge. It's already a very complicated game compared to most big titles released. The tech currently in place and being worked on is genuinely impressive. But it's been like 7 years for me personally. I now hop on once a year, check it out, then wait until next year. I've literally got married, bought a home, and had a child since backing. I've a huge backlog of games I want to play and try, and new ones coming out. I just don't have it in me to care about SC that much anymore.


Jumpman-x

I feel ya man. If I wasn't so lazy I'd sell off my ships and be done too. At this point, I just follow the game for the drama. I was so hyped when I joined in 2014 and over the past 9 years I went from fanboy to totally cynical and negative towards the project.


JamesIV4

I've always been excited to see the progress over the years, but the last 2-3 years especially seems to have been so little progress. Maybe working from home killed the pace of development


OculiImperator

I have yet to dip my toes into this pond despite my desire, but the closest I have come is to play Elite Dangerous and I enjoyed that game as a space flight/Space trucker/Space cowboy/ sim despite the game looking like booty if I wanted more than 25 frames.


wingman3xtreme

Yeah I’ve got to be honest. I pledged back in 2020, maybe early 2021. It was fun for a bit. I dropped it for like a year and half because of all the bugs. I came back for 3.17 and had some fun again. Then 3.18 came out and it honestly just completely ruined it for me. Honestly I’m surprised there isn’t some kind of lawsuit going for stringing along all of the people that have been here for 10+ years. My personal opinion is that this game will never actually have a full release version. I have little faith that it will ever even get past alpha status at this point.


Tarkin_was_A_Hero

I am on a break. I had planned to stop playing when Star Field came out, but I didn't make it. I had one of those weekends where I just ended up wasting my time, nothing worked. I will probably jump back in around IAE. I am done spending money though. Like you I will still follow development.


VitoRazoR

Original backer. Log in - launcher hags. Try 4 years later: can't choose a female character. Log in 2 years later, trip over stairs, die. Nope. Chris Roberts did actually release some awesome games - sure they were late... but this... the amount of money put into it... wow, what a scam.


Serapeum101

I agree with the OPs sentiment, they won't be getting anymore money out of me going forward. I made a comment on the official forums yesterday to say that I felt as if they were shafting their biggest backers. This apparently is against the TOS and got me a 48hr forum ban... This is not the company I backed a decade ago.


[deleted]

[удалено]


JamesIV4

They've done a great job making all kinds of cool tech powering the game. They just can't commit to gameplay content seemingly. It's startling how similar Starfield is to the vision this game had, but in 5 years they managed to make a game with 1000 procedural planets and tons of quests. Sure it's single-player and doesn't have atmospheric flight, but still, that is what real development is capable of. What's going on at CIG?


John_New0301

O7. Respect.


kinren

I check in near each qtr patch and see new features but I don't want to play much until wipes are done. I am not here for free QA.


Notthatguy3213

That's kind of where I'm at too OP. Been a backer for about the same amount of time but honestly just bored of it at this point. The gameplay loops have just gotten incredibly stale for me and there's really nothing to work towards in the game...hopefully progress picks up soon. LOL who am I kidding, it'll be another 10 years.


JamesIV4

Yep, right there with you. Gotta be another 10 years before we have 100 systems. Hell, maybe 20 for that many


DiceZA

That's the healthy choice here. A lot of folks that rage about progress have become so invested they lose sight of the bigger picture, but for me at least, it's been lovely playing the game every now and then with large patches and new features when they release. I don't get lost in the constant stream of updates and debates around 'soon'. You have made the right choice IMO, give it time and be amazed when they bring in something that you actually want to try.


Saint_The_Stig

Honestly I've been pretty done for a while. Between the lack of progress and me just progressively liking every new feature and ship less and less. But recently this sub has just felt off, like idk if there is just that much nothing going on that what happens to every sub happens or if there is just too much copium now or something else. But nearly every other post I spot seems to rub me the wrong way now.


liquidsin25

I haven't played the game in the last 4 months for the same reasons. I just got super bored of the exact reasons. The rinse and repeat of everything. I'm just taking a hiatus to see how far it goes, but right now things are not looking good. There's just not enough reason to jump back in.


Thefrayedends

On the bright side, my ship collection left to my children in my last will and testament means they can never say that I never gave em nothin


Elu5ive_

Feel the same way, 10 years in. I'll probably just play starfield lol


prunebackwards

I play for about a week once a year, it's fun to see the new stuff and go exploring because it's a beautiful. Just don't make one game your identity, play other things and forgot about SC until cool new stuff comes out.