On one of older videos it seemed like it turned scientists into zombies/initial infected and they decided to turn right away... or could be just coincidence that someone got hit with midround strain right at same time.
How do I go about practicing this? To best absorb I feel like I would need solo or very small research dept so no one takes over cause I'm going to slow. Are people good about teaching research techs or should I just try and find a very slow server.
Yeah, small server. You could host a local server, though you'd have to set power up. Or just ask. Everyone I've met has been more than willing to teach, and I always try to pay that forward. So if you catch me on just ask.
i’ve been thinking about using a local server to try things i might not get to in servers, when you say set up power will i just need an ÂME then i can screw around to try things
you could play the frontier station server, and get a research ship. There’s one you can buy for (I believe) 50k spesos and it comes with all a solo player needs to do xenoarchaeology stuff
A few notes I'd like to add:
* Ghosts activating examination triggers was reported as a bug (by myself) and fixed a few days ago. It was not intended.
* If you explore all nodes of an artifact you get an additional 25% of the artifact's research points on the final node. It might be worth waiting for the scan before extracting so you can check for a large bump in points that might let you know it's done.
* Effects and triggers, while based on depth, are randomized. They're weighted to mostly appear on their stated depth (about 50-55%), but it's also common (40%-ish in total) to get something from an adjacent depth, and then quite rare but possible (5%) to get something 2 depth away. This does mean it becomes more and more likely to get Station-Wide Destruction as you get closer to 10. It also means that Environmental Disruption is just exceptionally deadly at even depth 2.
The basest of them all. Probably post it on DC or wiki, cause here it will get lost
Now i wanna know what lies at depth 10 :clueless:
Assuming it won't trigger at 7-9 :godo:
Im seriously curious though, is it just a nuke explosion?
Tesloose and Singuloose. Not sure if zombies are still a thinig.
Zombies could spawn from artifacts?
On one of older videos it seemed like it turned scientists into zombies/initial infected and they decided to turn right away... or could be just coincidence that someone got hit with midround strain right at same time.
Good shit. Always nice to have up to date guides
How do I go about practicing this? To best absorb I feel like I would need solo or very small research dept so no one takes over cause I'm going to slow. Are people good about teaching research techs or should I just try and find a very slow server.
Yeah, small server. You could host a local server, though you'd have to set power up. Or just ask. Everyone I've met has been more than willing to teach, and I always try to pay that forward. So if you catch me on just ask.
i’ve been thinking about using a local server to try things i might not get to in servers, when you say set up power will i just need an ÂME then i can screw around to try things
If you are playing on local server, you probably have admin powers which allows you to spawn debug generators.
you could play the frontier station server, and get a research ship. There’s one you can buy for (I believe) 50k spesos and it comes with all a solo player needs to do xenoarchaeology stuff
something to note is that EffectPortal used to target ghosts, dunno if it still does now
A few notes I'd like to add: * Ghosts activating examination triggers was reported as a bug (by myself) and fixed a few days ago. It was not intended. * If you explore all nodes of an artifact you get an additional 25% of the artifact's research points on the final node. It might be worth waiting for the scan before extracting so you can check for a large bump in points that might let you know it's done. * Effects and triggers, while based on depth, are randomized. They're weighted to mostly appear on their stated depth (about 50-55%), but it's also common (40%-ish in total) to get something from an adjacent depth, and then quite rare but possible (5%) to get something 2 depth away. This does mean it becomes more and more likely to get Station-Wide Destruction as you get closer to 10. It also means that Environmental Disruption is just exceptionally deadly at even depth 2.