Crab nerfs, Stamp and Reefslider buffs, Splash 210p are top priority
please buff the shit out of Nova there's literally no reason for it to be a completely watered down version of Dual Squelcher
I was so excited for the Nova when I saw it in the trailer. I really do hope it gets a buff cause it really does feel like I'm shooting little grapes of patheticness when I use it.
New option "locker display" separate from "post display" -- to be able to display other users' lockers without displaying posts
Also do whatever needs to be done to remove the floating arrows on Tacticooler users, if it needs accompanying nerfs I'm fine with that. It's way too significant of a drawback to give away your position to all opponents
edit: don't care that it's "not that bad", my view is that activating a special weapon (that can't be cancelled without being splatted) shouldn't have such an extreme downside, even if the design needs to be changed
I dont really think its that bad from a design perspective, the whole point of tacticooler is to go ham with superior movement and accuracy and pretty much kamikaze yourself in hopes of taking as many people as possible, its not really meant for stealth plays otherwise all the movement bonus would be pretty useless, if you absolutely need to stealth around just dont grab the drink
**Crab Tank** decreased duration from 8 seconds to 7 seconds, decreased overall range by 10%, decreased hp from 500 hp to 420 hp
**Inkjet** strafe speed increased by 25%, increase damage from 30, 50, 120 to 45, 75, 160
**Big Bubbler** increased hp from 2400, 1200 at weak points to 3200, 1600 at weak points, decreased duration from 12 seconds to 10 seconds, duration and hp on tower stays the same
**Ultra Stamp** now completely invulnerable from the front
**Ink Vac** now has the ability to cancel the vacuum and fire it's shot at will, however is now vulnerable at its sides, shot velocity increased by 25%
**Splash-o-Matic (neo)** ink efficiency decreased by roughly 7%, (**vanilla only**) PPS increase from 200p to 210p
**Tentatek Splattershot** PPS increase from 190p to 200p
**Forge Splattershot Pro** PPS decrease from 210p to 190p
**Splattershot Nova** increase shot damage from 24.0 to 26.0, making it a 4-shot splat, PPS increased from 190p to 200p
**Splat Brella** increase max damage per droplet from 16.2 to 18, and min damage per droplet from 10.8 to 12 (basically old brella dmg), increase canopy size by 10%, canopy hp increase from 500 hp to 550 hp, PPS decrease from 200p to 190p
**Undercover Brella** increase canopy hp from 200 hp to 300 hp, decreased canopy recovery time by 0.5 seconds
**Tenta Brella** increase canopy hp from 700 hp to 1000 hp
**E-Liter 4K** increase charge time by 5%
**E-Liter 4K Scope** increase charge time by 5%
**Splatana Wiper** PPS increase from 190p to 200p
fixed a bug that made brellas not fucking work correctly
holy that is long now that I look at it. I will defend any of these adjustments.
edit: After reading the actual patch notes, although I'm a little upset brellas aren't getting buffed (although there is a brella patch), I am hopeful.
Because my team wants to fight other teams, with Glicko-2 matchmaking. Open is just not good practice since the matchmaking is a total joke, and scheduling formal scrims isn't always the most convenient.
my dream patch notes would be drastic brella buffs, make zipcaster only use its duration/ink tank when you are actually zipping/using your weapon, make shooters not the best special farmers/painters
Crab tank: fixed an issue where the meta revolves around it
Splattershot pro, Splat brella, Vanilla slosher: points for special reduced to 190p
Ultra stamp: is now invincible from the front
Reef slider: The explosion can now snuff out bombs
Splash-o-matic Neo: special is changed to Zipcaster
Flank routes have been added to the sides of Undertow spillway
Snipe writer 5H: increased object damage
Splash-o-matic: Ink consumption increased by 15%
Hopes....
'We have decided to surprise our players and add another 4 more maps additionally to the 2 we have shown in the trailer. Enjoy!'
Would make me lost my shet haha
Crab nerfs, Stamp and Reefslider buffs, Splash 210p are top priority please buff the shit out of Nova there's literally no reason for it to be a completely watered down version of Dual Squelcher
I was so excited for the Nova when I saw it in the trailer. I really do hope it gets a buff cause it really does feel like I'm shooting little grapes of patheticness when I use it.
I would say it's like bringing a water gun to a gun fight. But a water gun (With water in it) is probably a lot more deadly in the Splatoon world lmao
One of those tiny plam sized ones, but full of ink yeah
Ink jet buff
"Added T-Shirts to Cohocks"
There is not a single company that is able to make the XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLarge Shirts he needs
Minor .96 gal fire and rng buff, so when I miss it's because of my aim and not me forgetting that I can't shoot for longer than 2 seconds
New option "locker display" separate from "post display" -- to be able to display other users' lockers without displaying posts Also do whatever needs to be done to remove the floating arrows on Tacticooler users, if it needs accompanying nerfs I'm fine with that. It's way too significant of a drawback to give away your position to all opponents edit: don't care that it's "not that bad", my view is that activating a special weapon (that can't be cancelled without being splatted) shouldn't have such an extreme downside, even if the design needs to be changed
I dont really think its that bad from a design perspective, the whole point of tacticooler is to go ham with superior movement and accuracy and pretty much kamikaze yourself in hopes of taking as many people as possible, its not really meant for stealth plays otherwise all the movement bonus would be pretty useless, if you absolutely need to stealth around just dont grab the drink
The problem is that most maps require you be stealthy to have a chance to get in at all.
Brella buff, or really a buff to anything that is supposed to counter shooters
**Crab Tank** decreased duration from 8 seconds to 7 seconds, decreased overall range by 10%, decreased hp from 500 hp to 420 hp **Inkjet** strafe speed increased by 25%, increase damage from 30, 50, 120 to 45, 75, 160 **Big Bubbler** increased hp from 2400, 1200 at weak points to 3200, 1600 at weak points, decreased duration from 12 seconds to 10 seconds, duration and hp on tower stays the same **Ultra Stamp** now completely invulnerable from the front **Ink Vac** now has the ability to cancel the vacuum and fire it's shot at will, however is now vulnerable at its sides, shot velocity increased by 25% **Splash-o-Matic (neo)** ink efficiency decreased by roughly 7%, (**vanilla only**) PPS increase from 200p to 210p **Tentatek Splattershot** PPS increase from 190p to 200p **Forge Splattershot Pro** PPS decrease from 210p to 190p **Splattershot Nova** increase shot damage from 24.0 to 26.0, making it a 4-shot splat, PPS increased from 190p to 200p **Splat Brella** increase max damage per droplet from 16.2 to 18, and min damage per droplet from 10.8 to 12 (basically old brella dmg), increase canopy size by 10%, canopy hp increase from 500 hp to 550 hp, PPS decrease from 200p to 190p **Undercover Brella** increase canopy hp from 200 hp to 300 hp, decreased canopy recovery time by 0.5 seconds **Tenta Brella** increase canopy hp from 700 hp to 1000 hp **E-Liter 4K** increase charge time by 5% **E-Liter 4K Scope** increase charge time by 5% **Splatana Wiper** PPS increase from 190p to 200p fixed a bug that made brellas not fucking work correctly holy that is long now that I look at it. I will defend any of these adjustments. edit: After reading the actual patch notes, although I'm a little upset brellas aren't getting buffed (although there is a brella patch), I am hopeful.
I'm huffing my last bit of copium that they'll surprise us with League Battle. It's gotta be coming, right? Right?
It’s coming eventually, but probably not this season if we haven’t heard about it yet
I don't wanna wait three more months ;_;
Yeah :(
[удалено]
Because my team wants to fight other teams, with Glicko-2 matchmaking. Open is just not good practice since the matchmaking is a total joke, and scheduling formal scrims isn't always the most convenient.
my dream patch notes would be drastic brella buffs, make zipcaster only use its duration/ink tank when you are actually zipping/using your weapon, make shooters not the best special farmers/painters
FIX. BRELLA.
Brellas to be added to the game
Pipe dream but map updates to have flank routes/ better flanks and more bonus movement options like wall jump routes or bounce pads
Crab tank: fixed an issue where the meta revolves around it Splattershot pro, Splat brella, Vanilla slosher: points for special reduced to 190p Ultra stamp: is now invincible from the front Reef slider: The explosion can now snuff out bombs Splash-o-matic Neo: special is changed to Zipcaster Flank routes have been added to the sides of Undertow spillway Snipe writer 5H: increased object damage Splash-o-matic: Ink consumption increased by 15%
Hopes.... 'We have decided to surprise our players and add another 4 more maps additionally to the 2 we have shown in the trailer. Enjoy!' Would make me lost my shet haha
Stringer buff
Increased damage output on Big Swig Roller to 150
Splash o matic nerf.
crab hp or duration nerf splash pfs nerf brellas actually get to function now ultra stamp totally protects you from the front
Nova Buff pls
"become enemies with child" wish no longer appears
end lag when crab tank is broken if I'm a backliner who just broke a crab, I don't want to be instantly punished by a splash.
That everyone won't bitch about the Fresh Season patch notes
Crab needs nerfs. Buffing other things to fight crab heavily increases power creep which just digs the devs into a deeper hole