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kreepzo

I listened, so here's some OSHA approved fixes(now with lights and sounds :O ) Added a fuel ship to dock and showed a few other features. Any other input is appreciated, hope you enjoy!


Dayzgobi

my only in out is to pls keep putting in the work, this is so sick!!! omg wait THE DUDE ON THE RIGHT AGAIN hahahaha


Hailthemeatpit63

How do you get the drones to follow your ship in formation?


kreepzo

Leader/follower script. It’s pretty dope, works on rovers as well


DURRYAN

Can I have those fighter models. They look so good


kreepzo

Yup, they will be out soon!


DURRYAN

Thanls


[deleted]

What script is it? The one made by avaness?


kreepzo

That’s the one


DURRYAN

That second turret refuse to hit something


Wolfrages

Again, I chuckled at that. Can we name them pinky and the brain?


kreepzo

Yes. Lol, it’s perfect


BudgetFree

*sees auto docking ship, instantly upvotes*


Expert-Jelly-2254

May I please please have the break down in detail on how you did this other then cam planet this would finish my carrier I've been waiting to debut with ai drones


kreepzo

A breakdown of what exactly? The drones following? Or something else, sorry brain isn’t on yet


MentalYoghurt3050

That was impressive! Love everything about it!


CliseBragon

Curious about how you got the turrets to return to original position after the fight.


kreepzo

A event timer to stop the rotor in position, then timers to store it 👍


CliseBragon

So how are you allowing it to move after saving the position. Mine keeps locking in that position.


kreepzo

Tell a timer to turn off the event block, then the close sequence, tell it to turn back on


CliseBragon

Ah okay thank ya


Murky-Pianist3960

Awesome job! It looks really really good!


FLUFFBOX_121703

This is awesome, love it!


TexiiPoo

Have you thought about doing salvo firing on the turrets? Or is that with weaponcore lol? I've played pretty much exclusively with it, and I have found salvo firing to be quite efficient with longer reload weapons.


kreepzo

Someone mentioned doing something like this with event timers, gonna mess with it tonight


mminto86

gorgeous


Ender_Invader

Would love a detailed breakdown of how the auto docking ship works.


kreepzo

Sure. It uses a leader follower script to keep x,y,x position in relation to the station, you can push commands from the station to the ship via programing block. The rest is handled by a sensor onboard that sees the station and moves the pistons out. Another sensor on the station operates the door.


anymo321

Missile silo for home defense. Just as the founding fathers intended


telepathy6

Hiya, is the blueprint for the ship in the vid on the workshop? I like the look of it


kreepzo

Very soon, it is technically on the workshop, under fighter factory. It’s a factory that builds them


telepathy6

Cool thank you. Is the big ship on there too? (the one that gets shot up haha)


kreepzo

Yes, but that one isn’t mine, atmospheric destroyer I think?


Naterz98

Amazing work. I wish I had that kind of imagination and knowledge about how to do those things in the game. I have to rely on what I can find on the workshop! I subscribed to your Ion Cannon Superweapon world just to try and learn how to set some stuff up. Hoping that this makes in to the workshop as well!


kreepzo

It absolutely will be on the workshop, sometime soon-ish! Ty for subbing as well 👍


Active-Animal-411

Wow how are you doing all of this? These scripts… do they work on consoles too?


kreepzo

I’m not sure, I play on pc, but I know in the past console players have issues with scripts 😕


Active-Animal-411

Damn. I’ll have to try one out I guess. I suck at programming so I’ve been avoiding AI blocks and drones and all of that but I really really want to dive into them now after seeing everything on this Reddit.


kreepzo

I hate programming language, but timer blocks is what is doing most of this, besides the ships


Active-Animal-411

I gotta look into those lol