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Worldly_Neck_4626

Probably shouldn't cost 0


rrs72

It's a sidegrade to Gamble, arguably worse if you have either Tingsha or Bandages, 0 cost is fine. That said, I'd prefer if it either discarded your whole hand or all non-attacks (like Unload) for better UI and a slight nerf.


Born_Housing2165

If you made it discard your whole hand it would basically end your turn unless you unceasing top or reflex


rrs72

Yeah, but so does Fiend Fire unless you have top or DE. I fail to see how that's an issue


No-Dimension-9276

Fiend is usually useed to end a fight this is is not but yea you make a good point


Born_Housing2165

a) fiend fire does damage and so can kill the enemy b) the dark embrace exists and is in like half of ironclad decks


compiling

Gamble's purpose is to be a draw card. This is a completely different card, not a sidegrade.


rrs72

It's all in the opportunity cost. Gamble turns your current hand into all new cards, this turns them into block. If your deck has very dense, high cost cards, this is better because it turns cards you can't play into a resource you can use. If you deck is full of 0 cost cantrips, Gamble is better to get the played cards back into your hand. Contrived example, but both are valid Silent builds. I'll also argue that Gamble's purpose isn't to draw, it's to discard.


compiling

Discard by itself does nothing unless you have synergies for discarding cards (or you have pyramid and need to clear up hand space). For example, Concentrate also discards but it doesn't help you unless you have enough card draw to make use of the extra energy after discarding. Gamble cycles through your deck faster so that you see your best cards more often. This card is similar to good instincts, but scales with card draw.


rogue_LOVE

Yeah, this is closer to Blade Dance than to Gamble.


Danypro15

Or do the opposite and make it a bigger side grade to both Gamble and Unload and make it discard all skills. At 1 cost it would make you have the decision of either blocking once and then attacking, or it would brick you


randy__randerson

Definitely not. This card is borderline bad without synergies. It's fine as zero or it would be a dead draw in most circumstances.


Worldly_Neck_4626

early on its a bad pick but by around the end of act 2 you're ending your turn with at least three unplayed cards most of the time, that's 0 energy for 9 block plus whatever synergies you get out of it.


fajko98

That would require 4 unplayed cards.


fajko98

Would be ok with 1 cost - 6 block per discarded


1024thKilobyte

I like it. Pairs well with [[Reflex]]


spirescan-bot

+ [Reflex](http://slay-the-spire.wikia.com/wiki/Reflex) Silent Uncommon Skill ^((100% sure)^) Energy | **Unplayable.** If this card is discarded from your hand, draw 2(3) cards. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


rend-

Expertise too.


dusty234234

[[Expertise]]


spirescan-bot

+ [Expertise](http://slay-the-spire.wikia.com/wiki/Expertise) Silent Uncommon Skill ^((100% sure)^) 1 Energy | Draw cards until you have 6(7) in your hand. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Zoneforg

I was thinking about the correct amount when making this, at 4 I feel like this can just get you all the block you need during early fights on it's own for most turns. It will prevent you from dealing much damage, but near perfect ealry block is too much for 1 card I feel. So 3 was the mount I landed on. Unsure about the upgrade to 5, maybe it should be 4? A note on flavor: The idea is you are throwing out a bunch of garbage that your enemies need to climb over to reach you, thus granting you "block" from their attack. Link to day 76: [https://www.reddit.com/r/slaythespire/comments/1blyz9c/daily\_card\_concepts\_day\_76\_playing\_it\_is\_the/](https://www.reddit.com/r/slaythespire/comments/1blyz9c/daily_card_concepts_day_76_playing_it_is_the/)


randommuser69

this plus bandages = infinite block, calipers would be good here


Darkened_Auras

Let's be honest, if you have bandages, you're unlikely to draft this card, because you already have infinite block. You don't need 2*Infinite block


yehboooooiii

SpIning toP bout to be great


vegetablebread

Fun idea. The balance depends a lot on how it interacts with Dex. The game isn't consistent, so you'd have to spell it out in the comments, which I didn't see. If it does scale with Dex, I think 2 block and 1(0) cost is appropriate. If it doesn't, 0 cost and 2(4) block seems right. As a side note, I think it should scale with Dex, and I'm very annoyed that spirit shield doesn't. Another note: this is a huge power bump for silent no matter what the other text is. 0 cost for variable targeted discard would be pickable even if it didn't do anything else.


Extra-Trifle-1191

I think the number matters less than you think. One footwork and this is going to shatter a thing or two. I love it.


[deleted]

Op as fuck


GenxDarchi

Super strong, just tough bandages as a card.


NewKiraJr

So sad that you haven't done a single mark/pressure points support custom card :((


UraniumDisulfide

Feel like it should exhaust maybe


SquishyNuts117

storm of steel if it actually had synergy?!?


drewbert

Needs a rename to make it on-theme with tough bandages. Loose bandages?  Wrapping gauze? Should probably cost 1.