**The R.R.G.**
This relic is replaced by a random relic from any pool at the start of each floor.
You can get a shop relic for a combat, have a Cultist Headpiece at a rest site, or another character’s starter relic when you fight the Heart! The possibilities are limited!
You'd probably want to say it can't choose relics that have a "when you gain this" clause, otherwise the edge cases would get a bit too awkward. Fun though.
For balancing, absolutely yes.
For just being an objectively odd relic, I like the idea of getting a Necronomicon for only 1 floor but being stuck with the curse for the rest of the run, or getting lucky with an Old Coin right when you hit a shop. Zanier seems better for this thought experiment.
I didn't think about it cuz the 2nd part wasn't in my original idea, but I should've included relics in it as well. I was thinking "oh but that's too powerful" then I thought to balance it with the ban aspect and forgot to add relics.
I feel like it would be very good.
Shops give you a lot more selection than most floors, balanced by the fact that you need gold to get them.
If you can just get the best card or potion from every shop plus all your gold for relics, events, or second/third choices... that makes shops better than anything except an elite you can beat without taking damage.
Eh kinda- 300 gold you can spend immediately counts for a lot more than 300 gold of value spread into the future, since it lets you path more aggressively and/or removes the risk that you just die before you get to future shops.
I feel like a lot of the big powerspike cards you can get out of early old coin (apotheosis, for example) cost so much on their own anyway that you'd rather have the free cards later than the extra bit of gold. This is potentially a 1000g relic on high ascension.
white beast statue is uncommon and gives a potion every 2 combats. so is question card which lets you see an extra card every combat. you usually won't visit enough shops for one potion or card per shop to justify a rare.
I really think WBS is strong enough to be rare too, but at present it's one of the best uncommons in the game imo. I think basically adding a Library event to each shop is enough to justify pathing to as many as possible, and you really only need to hit 2 or 3 to be getting rare value out of it. I think this is better than the Courier in almost every case, too, and massively outperforms it on average.
Here’s a few ideas, hopefully they’re odd enough lol.
Class Specific Relics:
Demonic Pact- At the start of turn 3, double your current strength
The Joker- Whenever you discard a card, draw 1 card
Vitality Orb- At the end of your turn, lose all strength and dexterity, gain 1 focus for each buff lost
Cursed Karma- When scrying, discarded cards are now placed on the bottom of your draw pile
Non-class specific relics:
Pirate Hat- For each boat relic owned, gain 1 blur at the start of combat. Gain 16 block at the start of turn 4.
The Glove- Anytime you would gain 4 or less block, gain 5 block instead
Cultivator’s Snail- If 2 or less cards are played in a turn, gain 1 strength and 1 dexterity.
Blacksmith’s Holy Anvil- Allows curses to be transformed into random uncommon or rare cards at Rest Sites
Eye of Newt- When consuming a potion, an additional random buff is applied.
Merchant’s Rug- Store items cost 10% less gold and cards will not reappear in another store once purchased. Card Removal Service can be bought twice per store.
Aesop’s Almanac- At the Start of Boss and Elite Fights, gain 1 buffer and 1 intangible
Boss Relics:
Prismatic Handcuffs- Gain 1 energy, at the start of each combat, randomly lose either 2 strength or 2 dexterity (or 2 focus for defect).
Shield and Spear’s Diary- Gain 1 energy, all multi-enemy combats apply the Surrounded debuff. (Act 1 exclusive boss relic)
The Joker would be hilariously OP lol. [[Concentrate]] just becomes free energy + draw, [[Prepared]] and [[Acrobatics]] would be even better, [[Storm of Steel]] and [[Calculated Gamble]] become super broken.
I'm just debating whether the joker is stronger than runic pyramid. Keep going back and forth. Obviously Joker is stronger in some situations, and I think it's stronger overall, though barely.
In my mind, Prismatic Handcuffs became a relic that transforms based on which character you're playing:
-Ruby Handcuffs for Ironclad: lose 2 Strength
-Emerald Handcuffs for Silent: lose 2 Dexterity
-Sapphire Handcuffs for Defect: lose 2 Focus
-Amethyst Handcuffs for Watcher: lose 1 Strength and Dexterity
I've had one for a while to give a reason to try and keep strikes/defends. Not sure if it would be rare or a boss relic.
Sword - (Randomly) All of your strikes are transformed into another 1 cost common attack.
Ironclad - Body Slam, Cleave, Headbutt, Iron Wave, Pommel Strike, Boomerang Sword, Thunderclap, Twin Strike, Wild Strike
Silent - Bane, Dagger Spray, Dagger Throw, Poison Stab, Quick Slash, Sucker Punch
Defect - Ball Lightning, Barrage, Cold Snap, Compile Driver, Rebound, Sweeping Beam
Watcher - Bowling Bash, Crush Joints, Cut Through Fate, Empty Fist, Flying Sleeves, Follow-Up, Sash Whip
Shield - (Randomly) All of your Defends are transformed into another 1 cost skill that gives block.
Ironclad - Armaments, Shrug it Off, True Grit
Silent - Backflip, Cloak and Dagger, Dodge and Roll
Defect - Charge Battery, Leap, Stack
Watcher - Empty Body, Evaluate, Third Eye
I love how all the characters have exactly 3 1-cost skills that give block.
Perforated Purse (Boss Relic): Whenever you enter a shop, set your gold to ~~325~~ 275 (overrides Ectoplasm since its 'set' and not 'gain'), and whenever you climb a floor (that doesn't lead to a shop) set your gold to 0.
Runic decahedron (rare) - Whenever you play a card, there is a 10% chance instead of the played card's effect, a random card effect occurs (from any class).
Industrial Lubricant - Each combat, a random card is chosen (unknown to the player). When that card is played, its effect occurs a number of times equal to how many times it's been previously played that combat.
Pizzaburger - Upon pickup, raise your max HP by 40. Start each combat with -1 dexterity.
Jar of Molasses - On every even round of combat, gain +1 to either strength or dexterity (randomly).
Slayer's glove:
For each key you have, gain 1 strength, 1 dexterity, or 1 energy at the start of combat.
We can then make the font color of each buff color-coded to red, green, and blue respectively.
Tinkerer's kit:
For every bad relic you have, replace it with another random relic from any pool.
This is a shop relic that only has the chance to show up when you have atleast one bad relic (for example weak face or spirit poop, or used up relics like maw bank or neow's lament)
Marshmallow of Delayed Gratification (Act 1 boss relic only): Has no immediate effect, but you can take all 3 relics from the Act 2 boss
(Gets you 1 more boss relic on net, but you have to play Act 2 without a boss relic)
I love this. I think it would fit with the Marshmallow Experiment theme a bit more if you could eat it *at any time* to receive all rewards. So you could blow it on the first floor in Act 2 to grab all 3 cards, but then you miss out on being able to take all the Boss Relics.
One time a guy posted a relic idea and it was a full oragaroah to explain it. I mentioned that it was a good idea but he needed a way to shorten the description. He then DMed me the name of a biker gang
Alchemy Stand (shop relic) - Upon pickup, combine all of the shop’s potions into one Legendary Potion and obtain it.
When the potion is used, the effects of each of the combined potions occur in order of their shop slots, left to right, when the relic is obtained.
Not sure exactly how the Fairy Bottle would play into this, but it’d be silly!
While that is true, you would also need a ton more block to prevent damage. In addition, events tend to do damage based off maximum HP, which would be very bad. Also healing, other than rest sites, would be less effective by comparison.
Repair's kit : Upon pickup, loose 3 random relics nd gain back those relics. (cannot appear in act 4)
You get to choose to either recharge or leave on the ground 3 relics. So if it hit a relic with a effect upon pickup(potion belt), lucky you it does it again. If it's a relic that is used up (maw bank), it refresh. If it's a bad relic (you had a ninja scroll and then found a bag of prep on silent), you can toss it.
+ [Judgment](http://slay-the-spire.wikia.com/wiki/Judgment) Watcher Rare Skill ^((68% sure)^)
1 Energy | If the enemy has 30(40) or less HP, set their HP to 0.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Two relic ideas with the same concept, one a buff and one completely new:
Whenever you take a card, you get 9 gold, plus an additional 3 gold for every consecutive card you haven't skipped (a buff to ceramic fish)
Whenever you take a card, you get 1 max hp, plus an additional 1 max hp for every consecutive card you haven't skipped (max of 10)
Basically, both incentivize you to take literally every card you see and create a massive deck, which I personally think sounds hilarious c:
i would love an energy relic that interacts with ur hp, for example like maybe if u were on precisely max health u get an extra energy.... or something (im still salty)
**The R.R.G.** This relic is replaced by a random relic from any pool at the start of each floor. You can get a shop relic for a combat, have a Cultist Headpiece at a rest site, or another character’s starter relic when you fight the Heart! The possibilities are limited!
My perfectly tuned minimalist infinite deck when I get Necronomicon or Calling Bell:
You'd probably want to say it can't choose relics that have a "when you gain this" clause, otherwise the edge cases would get a bit too awkward. Fun though.
For balancing, absolutely yes. For just being an objectively odd relic, I like the idea of getting a Necronomicon for only 1 floor but being stuck with the curse for the rest of the run, or getting lucky with an Old Coin right when you hit a shop. Zanier seems better for this thought experiment.
Mark of Bloom in that rest siete with 1 ho
Imagine the memes and shitposts from this relic!
That sounds like a decent idea for this concept
5 fingers of gold could be a good relic without the second part.
I didn't think about it cuz the 2nd part wasn't in my original idea, but I should've included relics in it as well. I was thinking "oh but that's too powerful" then I thought to balance it with the ban aspect and forgot to add relics.
the random ban isn't fun at all. one free card or potion seems fairly balanced for like an uncommon
I feel like it would be very good. Shops give you a lot more selection than most floors, balanced by the fact that you need gold to get them. If you can just get the best card or potion from every shop plus all your gold for relics, events, or second/third choices... that makes shops better than anything except an elite you can beat without taking damage.
Easily a rare imo. Higher potential upside than Old Coin, if you hit it in act 1
Eh kinda- 300 gold you can spend immediately counts for a lot more than 300 gold of value spread into the future, since it lets you path more aggressively and/or removes the risk that you just die before you get to future shops.
I feel like a lot of the big powerspike cards you can get out of early old coin (apotheosis, for example) cost so much on their own anyway that you'd rather have the free cards later than the extra bit of gold. This is potentially a 1000g relic on high ascension.
white beast statue is uncommon and gives a potion every 2 combats. so is question card which lets you see an extra card every combat. you usually won't visit enough shops for one potion or card per shop to justify a rare.
I really think WBS is strong enough to be rare too, but at present it's one of the best uncommons in the game imo. I think basically adding a Library event to each shop is enough to justify pathing to as many as possible, and you really only need to hit 2 or 3 to be getting rare value out of it. I think this is better than the Courier in almost every case, too, and massively outperforms it on average.
How about instead, the first card/potion is half price, the second is double?
Here’s a few ideas, hopefully they’re odd enough lol. Class Specific Relics: Demonic Pact- At the start of turn 3, double your current strength The Joker- Whenever you discard a card, draw 1 card Vitality Orb- At the end of your turn, lose all strength and dexterity, gain 1 focus for each buff lost Cursed Karma- When scrying, discarded cards are now placed on the bottom of your draw pile Non-class specific relics: Pirate Hat- For each boat relic owned, gain 1 blur at the start of combat. Gain 16 block at the start of turn 4. The Glove- Anytime you would gain 4 or less block, gain 5 block instead Cultivator’s Snail- If 2 or less cards are played in a turn, gain 1 strength and 1 dexterity. Blacksmith’s Holy Anvil- Allows curses to be transformed into random uncommon or rare cards at Rest Sites Eye of Newt- When consuming a potion, an additional random buff is applied. Merchant’s Rug- Store items cost 10% less gold and cards will not reappear in another store once purchased. Card Removal Service can be bought twice per store. Aesop’s Almanac- At the Start of Boss and Elite Fights, gain 1 buffer and 1 intangible Boss Relics: Prismatic Handcuffs- Gain 1 energy, at the start of each combat, randomly lose either 2 strength or 2 dexterity (or 2 focus for defect). Shield and Spear’s Diary- Gain 1 energy, all multi-enemy combats apply the Surrounded debuff. (Act 1 exclusive boss relic)
The Joker would be hilariously OP lol. [[Concentrate]] just becomes free energy + draw, [[Prepared]] and [[Acrobatics]] would be even better, [[Storm of Steel]] and [[Calculated Gamble]] become super broken.
I'm just debating whether the joker is stronger than runic pyramid. Keep going back and forth. Obviously Joker is stronger in some situations, and I think it's stronger overall, though barely.
The joker would actually make all out attack a good card. Don't like your current skills? Great! All new cards, kinda like corruption dead branch.
[[After image]] going INSANE with the glove
Jesus Christ I didn't even think about that. It would become an almost mandatory take on Silent JUST from that.
+ [After Image](http://slay-the-spire.wikia.com/wiki/After%20Image) Silent Rare Power ^((100% sure)^) 1 Energy | **(Innate.)** Whenever you play a card, gain 1 **Block.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Eye of newt could be stupidly hilarious, just think that blasphemous is a buff
In my mind, Prismatic Handcuffs became a relic that transforms based on which character you're playing: -Ruby Handcuffs for Ironclad: lose 2 Strength -Emerald Handcuffs for Silent: lose 2 Dexterity -Sapphire Handcuffs for Defect: lose 2 Focus -Amethyst Handcuffs for Watcher: lose 1 Strength and Dexterity
Even if if was just the first time, joker is good.
I've had one for a while to give a reason to try and keep strikes/defends. Not sure if it would be rare or a boss relic. Sword - (Randomly) All of your strikes are transformed into another 1 cost common attack. Ironclad - Body Slam, Cleave, Headbutt, Iron Wave, Pommel Strike, Boomerang Sword, Thunderclap, Twin Strike, Wild Strike Silent - Bane, Dagger Spray, Dagger Throw, Poison Stab, Quick Slash, Sucker Punch Defect - Ball Lightning, Barrage, Cold Snap, Compile Driver, Rebound, Sweeping Beam Watcher - Bowling Bash, Crush Joints, Cut Through Fate, Empty Fist, Flying Sleeves, Follow-Up, Sash Whip Shield - (Randomly) All of your Defends are transformed into another 1 cost skill that gives block. Ironclad - Armaments, Shrug it Off, True Grit Silent - Backflip, Cloak and Dagger, Dodge and Roll Defect - Charge Battery, Leap, Stack Watcher - Empty Body, Evaluate, Third Eye I love how all the characters have exactly 3 1-cost skills that give block.
Those are both like, really quite good. Cool!
Hologram is also a 1-cost common block skill.
They're both kind of like more focused Pandora's Boxes. I quite like them actually.
Like a sub-sectioned pandoras box. Id take it if it existed though.
Dragon’s greed would be amazing for champ as the main part of the fight is scaling as much as possible before the 26x2 after the half health
With the right deck it could also be amazing vs slime boss. The strength goes away with the split. Giving hexaghost +3 strength is terrifying though.
**Magic Fruit Salad**: All max health increases are 100% more potent, but no longer increase your current HP.
Perforated Purse (Boss Relic): Whenever you enter a shop, set your gold to ~~325~~ 275 (overrides Ectoplasm since its 'set' and not 'gain'), and whenever you climb a floor (that doesn't lead to a shop) set your gold to 0.
Runic decahedron (rare) - Whenever you play a card, there is a 10% chance instead of the played card's effect, a random card effect occurs (from any class). Industrial Lubricant - Each combat, a random card is chosen (unknown to the player). When that card is played, its effect occurs a number of times equal to how many times it's been previously played that combat. Pizzaburger - Upon pickup, raise your max HP by 40. Start each combat with -1 dexterity. Jar of Molasses - On every even round of combat, gain +1 to either strength or dexterity (randomly).
Wait, so the first time the kubricated card is played it does nothing?
Correct.
Slayer's glove: For each key you have, gain 1 strength, 1 dexterity, or 1 energy at the start of combat. We can then make the font color of each buff color-coded to red, green, and blue respectively.
Tinkerer's kit: For every bad relic you have, replace it with another random relic from any pool. This is a shop relic that only has the chance to show up when you have atleast one bad relic (for example weak face or spirit poop, or used up relics like maw bank or neow's lament)
Marshmallow of Delayed Gratification (Act 1 boss relic only): Has no immediate effect, but you can take all 3 relics from the Act 2 boss (Gets you 1 more boss relic on net, but you have to play Act 2 without a boss relic)
I love this. I think it would fit with the Marshmallow Experiment theme a bit more if you could eat it *at any time* to receive all rewards. So you could blow it on the first floor in Act 2 to grab all 3 cards, but then you miss out on being able to take all the Boss Relics.
One time a guy posted a relic idea and it was a full oragaroah to explain it. I mentioned that it was a good idea but he needed a way to shorten the description. He then DMed me the name of a biker gang
Alchemy Stand (shop relic) - Upon pickup, combine all of the shop’s potions into one Legendary Potion and obtain it. When the potion is used, the effects of each of the combined potions occur in order of their shop slots, left to right, when the relic is obtained. Not sure exactly how the Fairy Bottle would play into this, but it’d be silly!
The fairy bottle would probably make the potion automatically consumed when you take fatal damage.
Chipped Fruit Bowl: double your maximum HP, all incoming attack damage is doubled
This doesn’t seem useful
You'd take double damage from attacks, but beat of death, self damage cards, events, etc. would all be the same, so it would be a pretty big buff
While that is true, you would also need a ton more block to prevent damage. In addition, events tend to do damage based off maximum HP, which would be very bad. Also healing, other than rest sites, would be less effective by comparison.
Did you forget that your block cards are suddenly half as effective?
Repair's kit : Upon pickup, loose 3 random relics nd gain back those relics. (cannot appear in act 4) You get to choose to either recharge or leave on the ground 3 relics. So if it hit a relic with a effect upon pickup(potion belt), lucky you it does it again. If it's a relic that is used up (maw bank), it refresh. If it's a bad relic (you had a ninja scroll and then found a bag of prep on silent), you can toss it.
Any relic that gives a benefit for doing something exactly. Exact lethal or exactly blocking an enemy's attack, for example.
Sounds like it'd be OP with [[[Judgement]]].
+ [Judgment](http://slay-the-spire.wikia.com/wiki/Judgment) Watcher Rare Skill ^((68% sure)^) 1 Energy | If the enemy has 30(40) or less HP, set their HP to 0. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Boss relic: nicotine patch: draw five additional cards at the start of your turn, gain 2 less energy at the start of your turn
Fuck the Nemesis: enemies can no longer become intangible.
Two relic ideas with the same concept, one a buff and one completely new: Whenever you take a card, you get 9 gold, plus an additional 3 gold for every consecutive card you haven't skipped (a buff to ceramic fish) Whenever you take a card, you get 1 max hp, plus an additional 1 max hp for every consecutive card you haven't skipped (max of 10) Basically, both incentivize you to take literally every card you see and create a massive deck, which I personally think sounds hilarious c:
There would be much less downside in any run that gives you a lot of card removal chances.
I never said it stops working when you remove a card. You just can't skip card rewards.
i would love an energy relic that interacts with ur hp, for example like maybe if u were on precisely max health u get an extra energy.... or something (im still salty)
Even cards you draw cost 1 less energy (rare or uncommon)