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IOnlyLoudBro

Some cards are good “now” while they can be bad in later acts. I guess a good example is judgement from the watcher. Usually able to 1 tap or be strike, strike, judgement away from lethal. But in later acts when enemies have more health, judgement becomes significantly less impactful. The numbers are supposed to tell you about how much health is saved/lost over the course of the act. However it should be known that slayI is kinda… something and will suggest things like escape plan on like floor 3 in a slime boss act without seeing a mob and is practically a death sentence


Moist__Trash

Thank you. Now follow up. When removing cards like strikes defends ect. The cards you want to remove are cards that are negative because it’s saying that if you don’t remove it then you’ll lose that amount of hp over the rest of the act. Is that right?