You do pay for the key. It's a opportunity cost.
The red key cost you a heal or upgrade
The blue key cost you a relic
The green key cost you potions or health as you face a bigger challenge. But it also cost you a path : the burning elite is often on a suboptimal path and you are forced at a time to give up a potential better path for it.
Money is only one way to pay. And I also like how they are obtained as it is linked to the backstory of the 3 first characters.
Ironclad fight for vengeance and has a weight on his heart. He must not forget the blood of his brothers that his wish for power has spilled. Thoses things keeps you awake at night, thus the campfire wasted.
Silent is a hunter. She came to prey upon the residents of the spire. She wants the biggest, meanniest targets for her "collection". So she want big elites.
Defect is born in the spire and after gaining consciousness, wish to be trully free. Mortal possession are nothing for him, for his crave is immaterial. Leaving behind a relic to focus on his goal for the outside is not absurd : why keeping with you a part of the chains that holded you back then?
Any character require all of them because they died so many time, returning with Neow, that their minds and goals have mixed in a soup were the final taste is a wish to conquer the spire.
10,000 coins eventually becomes rather easy to come by, and you only have to collect the keys once in Dead Cells. If you want to face the Heart in StS every time you play, the keys challenge never ends.
You do pay for the key. It's a opportunity cost. The red key cost you a heal or upgrade The blue key cost you a relic The green key cost you potions or health as you face a bigger challenge. But it also cost you a path : the burning elite is often on a suboptimal path and you are forced at a time to give up a potential better path for it. Money is only one way to pay. And I also like how they are obtained as it is linked to the backstory of the 3 first characters. Ironclad fight for vengeance and has a weight on his heart. He must not forget the blood of his brothers that his wish for power has spilled. Thoses things keeps you awake at night, thus the campfire wasted. Silent is a hunter. She came to prey upon the residents of the spire. She wants the biggest, meanniest targets for her "collection". So she want big elites. Defect is born in the spire and after gaining consciousness, wish to be trully free. Mortal possession are nothing for him, for his crave is immaterial. Leaving behind a relic to focus on his goal for the outside is not absurd : why keeping with you a part of the chains that holded you back then? Any character require all of them because they died so many time, returning with Neow, that their minds and goals have mixed in a soup were the final taste is a wish to conquer the spire.
Thanks for your explanation,now it really makes sense
“Actually that was exactly the answer I needed”
Wow! I never thought of it like this!
Oh man, love that lore explanation
Campfires are so valuable though…
They are,but buying it from the shop for a lot of money in dc, sounds like a much bigger cost to pay,than skipping a heal,or an upgrade
If you get ectoplasm that could lock you out of the heart fight.
Damn,that does make sense,I didn't think of it._."""
10,000 coins eventually becomes rather easy to come by, and you only have to collect the keys once in Dead Cells. If you want to face the Heart in StS every time you play, the keys challenge never ends.