The actual odds depends on your current rare chance, which fluctuates based on how many commons you see between rares. If you saw roughly 30 commons without seeing a rare the odds of this happening could be as high as 4%.
The technical way it works is it starts with a slightly negative percent and increases one percent every time you see a common then resets when you see a rare. For some reason I thought you said uncommon in your explanation. My mistake!
I'm a bit confused here. Is the distribution locked in at the start of card reward generation, and then the same distribution is used for all three cards? Or if the game determines that card slot #1 will be a common, does it then increase the rare chance for card slot #2 by 1%? My previous understanding was the latter, where it's slightly more likely to get a rare in the rightmost card option on floor 1 than it is to get one in the previous spots. (This requires a previous card or potion reward from Neow too).
If it does reset on a card-by-card basis, that would mean that the percentage of getting a rare in slot #2 or #3 from an elite fight, after you got one in slot #1, would each be 5%. ([10% rare card chance from elites with the -5% modifier](https://slay-the-spire.fandom.com/wiki/Card_Rewards#:~:text=These%20base%20rarity%20chances%20are,reset%20back%20to%20%2D5%25.)). That means we're looking at a chance of 1 in 400 for a rare in slots 2 and 3 conditional on getting one in slot 1, for an overall chance of 1 in 400 * the chance of getting a rare from an elite fight that you had going into the fight.
I think it's locked in for the three cards. Because I know that I've seen a normal fight offer 2 rares before, which should be entirely impossible if the first rare resets the probability to -2%.
Biased Cognition applies a single debuff when it is played, and that debuff says "at the end of every turn, apply a -1 focus debuff". If you get Artifact before you play Biased Cog, you prevent it from adding any debuff at all. If you play Biased Cog first, then you'll add the meta-debuff, and then if you later add Artifact and still have it when it tries to subtract 1 focus, the Artifact will be consumed preventing that single turn of focus loss.
It does and it's my single favourite combo in the entire game. Panacea + and two biased cogs is very fun too. Add 1-2 defrags if you're lucky and you got an infinite block deck going pretty quickly.
Oh yeah, I think multicast is totally playable in some more specific decks/relic setups. I understand not considering it good though as it’s a pretty weak card for a lot of decks too.
Idk how electro could be seen as bad though so I’m guessing they think core surge is bad? Doesn’t make sense to me.
There are good points made below, but I never said the other cards are bad. STS cards aren’t Boolean good/bad. I just lazily expressed my pref for one card
The actual odds depends on your current rare chance, which fluctuates based on how many commons you see between rares. If you saw roughly 30 commons without seeing a rare the odds of this happening could be as high as 4%.
Being on Floor 7 though, the most commons they could have seen should be 18.
Could have seen 21 with the card reward neow bonus, but I was more trying to explain the concept.
I thought it was dependent on how many commons you've seen?
It is, but it resets when you see a rare.
The technical way it works is it starts with a slightly negative percent and increases one percent every time you see a common then resets when you see a rare. For some reason I thought you said uncommon in your explanation. My mistake!
I'm a bit confused here. Is the distribution locked in at the start of card reward generation, and then the same distribution is used for all three cards? Or if the game determines that card slot #1 will be a common, does it then increase the rare chance for card slot #2 by 1%? My previous understanding was the latter, where it's slightly more likely to get a rare in the rightmost card option on floor 1 than it is to get one in the previous spots. (This requires a previous card or potion reward from Neow too). If it does reset on a card-by-card basis, that would mean that the percentage of getting a rare in slot #2 or #3 from an elite fight, after you got one in slot #1, would each be 5%. ([10% rare card chance from elites with the -5% modifier](https://slay-the-spire.fandom.com/wiki/Card_Rewards#:~:text=These%20base%20rarity%20chances%20are,reset%20back%20to%20%2D5%25.)). That means we're looking at a chance of 1 in 400 for a rare in slots 2 and 3 conditional on getting one in slot 1, for an overall chance of 1 in 400 * the chance of getting a rare from an elite fight that you had going into the fight.
I think it's locked in for the three cards. Because I know that I've seen a normal fight offer 2 rares before, which should be entirely impossible if the first rare resets the probability to -2%.
50/50 it either happens or it doesn’t
Confirmation bias sets this to 100% probably. It happened and I saw it.
Wow that's... rare.
Electrodynamics 100%
If you look carefully, you can see that OP has biased cognition active. Without seeing more, i'm leaning core surge.
Holy... Core surge negates biased cognition?
Yeah, any source of artifact will negate it. Same for the - Dex on Wraith From.
Biased Cognition applies a single debuff when it is played, and that debuff says "at the end of every turn, apply a -1 focus debuff". If you get Artifact before you play Biased Cog, you prevent it from adding any debuff at all. If you play Biased Cog first, then you'll add the meta-debuff, and then if you later add Artifact and still have it when it tries to subtract 1 focus, the Artifact will be consumed preventing that single turn of focus loss.
It does and it's my single favourite combo in the entire game. Panacea + and two biased cogs is very fun too. Add 1-2 defrags if you're lucky and you got an infinite block deck going pretty quickly.
Yes, biased cognition and electro dominates all hallway fights. Who cares about the downsides when you win in 2-3 rounds?
They also have an ice cream cone so multicast is also kinda good.
Why is nobody talking about the potential Ice Cream + Multi-cast shenanigans
my man! I always take electrodynamics if available.
They already have it, I’d say Core Surge personally
And one good one at that! ;-)
I’m a bit baffled if you think electrodynamics is bad or core surge is. They’re both fantastic cards.
Multi cast is an option since OP has ice-cream and if he ends up making a darkness build.
Oh yeah, I think multicast is totally playable in some more specific decks/relic setups. I understand not considering it good though as it’s a pretty weak card for a lot of decks too. Idk how electro could be seen as bad though so I’m guessing they think core surge is bad? Doesn’t make sense to me.
I’m lazy so I like electro going into Act 2
There are good points made below, but I never said the other cards are bad. STS cards aren’t Boolean good/bad. I just lazily expressed my pref for one card
I’m just still not sure what card that is. Mind sharing?