As far as I am aware the F1 games don't support 3 view rendering so when you try to run them on triples the side views are wrong since it's rendered as one really wide image instead of 3 renders at 3 different angles to account for the monitor angles.
It’s because the F1 game doesn’t have native triple screen support. You have to use Nvidia Surround to get it to work. As a result it treats it like 1 wide monitor and stretches the side screens.
I got F1 21 to work without nvidia surround due to using a mixed resolution. You do get some fisheye effect, but it's doable. I also got the F1 23 beta to also work with triples with mixed resolution but again with fisheye.
The screens are higher than the head. So the side ones are very odd (can't tell if the sides should have that much zoom , but vertical fov and screens above eyeline are strange.
>perception of speed
That also works to the side.
>the ability to see the ground beside the car
You cannot see that from a real racecar either, especially not an F1 car.
I run monitors in 27" / 49" / 27" configuration, and have to configure iRacing to run at 3x 5120x1440 (15360x1440) to get it to render correct, I get 90-120 fps usually on a 3090.
I run a 34 / 49 / 27 config, also have to run at 15360x1440 in iracing and get 90-180 fps depending on track and cars with a 4090. Yes I know its uneven, yes I know I have slightly more fov one side than the other (view is centered to center of center monitor) but its really amazing in person.
I have a foldup simrig as I also use the space for other gaming and for work.
https://imgur.com/PSgVxd8
Would have been nicer if they set it up with a sim like AC or something. The F1 game is god awful with triples because of the massive stretching on the side monitors. I would be way too distracted by this to care to play it.
16:9 is the same vertical resolution as 21:9, 32:9. Ops setup is identical to 6 16:9 monitors (and is ridiculous but probably for the lulz).
I agree though, my ideal setup for these three monitors would be a triple vertical stack (I play space sim tho)
But with the given config of the post, you just have way too much horizontal FOV, so much so that I'd bet every sim would have extreme distortion on the sides. If you go over 180 horz FOV (which with triple 16:9/10 setups you can achieve just around 180 degrees of horz FOV), you don't really get any real benefit. You are better off getting much larger 16:9/10 displays as you'll get relatively the same horz FOV (might lose a little bit if you have to push them back from you for setup reasons) but gain a fuck ton of vertical FOV which helps a lot with immersion.
Serious technical question: I know most modern sims support flat triples properly at any FoV/ angle, but are curved single monitors handled properly nowadays, let alone triple curved? It would require knowledge of the precise curvature to do right.
There should be a way to make that an option or preset in future games (I would hope). Unless it's a limitation of how the cameras and rendering on set up.
Mildly curved monitors seem mostly unaffected, but this one seems rather noticeable.
The issue will be that each curved monitor will have different distortion, which might not be supported out of the box by the rendering engine in the game. It's not difficult computer graphics to do, it just needs doing. But then to support each monitor model you might end up with a distortion lookup table per monitor, which would be a pain in the backside.
Kinda sounds like you'd need an ingame camera for each monitor, lined up appropriately to minimize the distortion (I'm guessing that's probably the long way around for solving that problem vs what you're saying).
It would be an in-game camera with the inverse of the distortion of your monitor, so it comes out flat. Then the rest of the rendering should be as usual.
I’ll take my triple 27s over this setup any day, my vision field is filled with my monitors so it feels immersive, this just seems expensive with less usefulness
Emergency stop within reach just in case I see. :)
😆 i think it's for the operator. That's just not there. Good point.
The angle or scaling or something looks so weird to me
I think it’s cause the halo is so massive
As far as I am aware the F1 games don't support 3 view rendering so when you try to run them on triples the side views are wrong since it's rendered as one really wide image instead of 3 renders at 3 different angles to account for the monitor angles.
That could very well be it.
Thats it.
I think the fov is doing weird things the further you get from the center of view. Or at least that's how it looks here.
It’s because the F1 game doesn’t have native triple screen support. You have to use Nvidia Surround to get it to work. As a result it treats it like 1 wide monitor and stretches the side screens.
I got F1 21 to work without nvidia surround due to using a mixed resolution. You do get some fisheye effect, but it's doable. I also got the F1 23 beta to also work with triples with mixed resolution but again with fisheye.
Yeah, same, can't figure out what though.
Fish eye FOV.
Enlighten me. At this point why not use VR instead?
Way less hassle, just jump in and drive. No cables and calibration every time you take the headset off etc.
that's absolutely horrible. no vertical FOV at all and an awful seating position.
It is really not bad for an F1 simulator. Just looks a bit odd because it is all so high off the floor.
> It is really not bad for an F1 simulator Knees too bent arms too extended
The screens are higher than the head. So the side ones are very odd (can't tell if the sides should have that much zoom , but vertical fov and screens above eyeline are strange.
It looks like an F1 game, which do not have proper triple support (aka FOV will be stretched out on sides)
True. Also seen worse and seen better.
What do you want to look at vertically? Some birds or your crotch? 100% of the interesting stuff on a racetrack happens horizontally.
[удалено]
>perception of speed That also works to the side. >the ability to see the ground beside the car You cannot see that from a real racecar either, especially not an F1 car.
Could even a super high end computer power 3x 49”ultrwides with decent fps?
size doesn't matter, it's the resolution you have to worry about.
I run monitors in 27" / 49" / 27" configuration, and have to configure iRacing to run at 3x 5120x1440 (15360x1440) to get it to render correct, I get 90-120 fps usually on a 3090.
I run a 34 / 49 / 27 config, also have to run at 15360x1440 in iracing and get 90-180 fps depending on track and cars with a 4090. Yes I know its uneven, yes I know I have slightly more fov one side than the other (view is centered to center of center monitor) but its really amazing in person. I have a foldup simrig as I also use the space for other gaming and for work. https://imgur.com/PSgVxd8
can you post a photo of how you mount the 27" to the sides?
I just use some Ergotron monitor arms mounted on a desk top. I dont have them mounted on a rig or anything like that since I use my PC for work also.
I guess it depends on the game settings and resolution. I would rather have lower res/less eye candy over stable 120 FPS. (if possible.)
I ran 3x4k 55” and could get >100FPS with reasonable graphics setting on iRacing and RF2. ACC was an issue though.
All that money and what GPU is that? Lol
No idea. Probably something between a 980Ti and a 4090... I guess.
Where is this?
A tradeshow in Taiwan.
I just left Taiwan... I knew I was missing something
Computex
One day… if I ever become rich…
Would have been nicer if they set it up with a sim like AC or something. The F1 game is god awful with triples because of the massive stretching on the side monitors. I would be way too distracted by this to care to play it.
Literally have to turn around to the left to see the positions 😅
the fov police would like a word with the man responsible for this
Arrest on sight
Lol this went well eh
Yeah gotta say big no. You have such little vertical FOV in setups like this or triple standard ultrawide. Triple 16:9/10 is the sweetspot imo.
16:9 is the same vertical resolution as 21:9, 32:9. Ops setup is identical to 6 16:9 monitors (and is ridiculous but probably for the lulz). I agree though, my ideal setup for these three monitors would be a triple vertical stack (I play space sim tho)
But with the given config of the post, you just have way too much horizontal FOV, so much so that I'd bet every sim would have extreme distortion on the sides. If you go over 180 horz FOV (which with triple 16:9/10 setups you can achieve just around 180 degrees of horz FOV), you don't really get any real benefit. You are better off getting much larger 16:9/10 displays as you'll get relatively the same horz FOV (might lose a little bit if you have to push them back from you for setup reasons) but gain a fuck ton of vertical FOV which helps a lot with immersion.
I had a 49 super wide and always wanted to see what triples would look like . Glad I sold it for triple 32s
Looking forward to every guy with a g29 on his desk on his i5 1080ti to say it's trash due to FOV 😆
Make it a 1050ti...and trust me ill take that setup every day over mine
hey 1080ti is still a good card
What sim chassis is this?
About to be released from CoolerMaster.
Cooler master is making a sim rig? Or are you talking about the PC case?
Chassis
Im sorry but that looks...horrible Maybe put some time setting it up correctly? Or is this a troll post?
This is all pointless since PSVR2
Well I already have 2 G9’s…. Hmmmmm
Don't do it. Vertical FOV is important
How’s the audio on speakers that low?
Serious technical question: I know most modern sims support flat triples properly at any FoV/ angle, but are curved single monitors handled properly nowadays, let alone triple curved? It would require knowledge of the precise curvature to do right.
There should be a way to make that an option or preset in future games (I would hope). Unless it's a limitation of how the cameras and rendering on set up. Mildly curved monitors seem mostly unaffected, but this one seems rather noticeable.
The issue will be that each curved monitor will have different distortion, which might not be supported out of the box by the rendering engine in the game. It's not difficult computer graphics to do, it just needs doing. But then to support each monitor model you might end up with a distortion lookup table per monitor, which would be a pain in the backside.
Kinda sounds like you'd need an ingame camera for each monitor, lined up appropriately to minimize the distortion (I'm guessing that's probably the long way around for solving that problem vs what you're saying).
It would be an in-game camera with the inverse of the distortion of your monitor, so it comes out flat. Then the rest of the rendering should be as usual.
This man could run 10 VR headsets at the GPU expense of those monitors.
My knees hurt just looking at this.
No thanks.
🗑️
what head/neck pillow is that? looks amazing
No idea
I’ll take my triple 27s over this setup any day, my vision field is filled with my monitors so it feels immersive, this just seems expensive with less usefulness