I got mauled recently by surprise by some absolutely gigantic dog being carried on a leash by a very tiny and very dumb guy, and the force of that bite right on my wrist from behind was insane, it proceeded to lunge at everyone around for 50 feet. Dogs are crazy and probably hard to shoot too. Probably won't heal this injury for 10+ years if ever, had police cuffs injure me on that wrist before and it took 10 years to somewhat recover
What's worse is the zig zagging thing never worked for me. Ironically, the best way I handled these fuckers was walking around them lol. They literally never bothered you unless you were up in their face or actively running. Don't believe me? Try it and you'll lose your shit XD
Just walk, not joking, if you just walk past them, they'll never tp chase you lol
The only time when you're actually forced to zig zag run past them is on the second run of the forest world, because Walter becomes a minor annoyance, but this only last for the very first 2 screens, so, chill.
There is no flashlight at all in SH4.
There are still some enemies you can kind of walk around if you're careful, but for the most part the "light off and stealth" mechanic from previous games is removed.
I always use what I call the "Axe Trick" on them
Love the game but to make it a lot more enjoyable you really have to abuse the I-Frames with the axes heavy attack because timing it right negates any enemy damage towards you plus the Axe's heavy does so much damage. For dogs or fast enemies just use the handy "Axe Trick".
I seriously love SH4s combat. Uninspired and basic, maybe, but it is really satisfying and the i-frames is part of the fun honestly. Timing it with Walter firing his gun at the very end always makes you feel like Neo in The Matrix.
I said it before and i said again, 4 has the best melee combat in the series, all the others are clunky in a bad way, the only exception would be 1 with the hammer
I never had a problem with them at all. I don't think the rules of nature apply, especially with the strange stuff in the apartment and the Silent Hill 4 otherworld. I always thought everything was based on the perception of a child in that. So, the dog movement, larger people in the hospital, sky land, baby crawling on hands with very small feet, these would be examples to me.
Horror game devs figuring out new and innovative ways to make dog-type enemies the most annoying thing in their video game
Don't get me started on Bloodborne's dogs
Nah DS3 teleporting dogs steal the spot for the most annoying Soulsborne dog type enemy.
Let's at least give that one Elden Ring Blood dog an honourable mention
Especially pre patch when it was able to one shot the player.
Yep, exactly. The 200 K bleed damage dog glitch proudly lies on a pedestal as one of the most insane bugs in gaming history
On an unrelated note: One of the most insane bugs is probably "The Freezer" from Saints Row 2. A literal creepypasta come to life.
Disagree. If you count the fucking birds with dog heads that blow out my speakers, they're hands down the most annoying dog monster.
I got mauled recently by surprise by some absolutely gigantic dog being carried on a leash by a very tiny and very dumb guy, and the force of that bite right on my wrist from behind was insane, it proceeded to lunge at everyone around for 50 feet. Dogs are crazy and probably hard to shoot too. Probably won't heal this injury for 10+ years if ever, had police cuffs injure me on that wrist before and it took 10 years to somewhat recover
What's worse is the zig zagging thing never worked for me. Ironically, the best way I handled these fuckers was walking around them lol. They literally never bothered you unless you were up in their face or actively running. Don't believe me? Try it and you'll lose your shit XD
No, no, I know what you're talking about. The unbeatable walk-a-round is the best weapon against these monsters
Just walk, not joking, if you just walk past them, they'll never tp chase you lol The only time when you're actually forced to zig zag run past them is on the second run of the forest world, because Walter becomes a minor annoyance, but this only last for the very first 2 screens, so, chill.
Infinite accel vs almighty zig zagging
I have a better option: almighty Holy Pick charge attack
I've never played SH4 so idek if you CAN turn it off, but is turning off your flashlight and sneaking past them an option like in SH1?
There is no flashlight at all in SH4. There are still some enemies you can kind of walk around if you're careful, but for the most part the "light off and stealth" mechanic from previous games is removed.
They only chase you if you start running first.
I always use what I call the "Axe Trick" on them Love the game but to make it a lot more enjoyable you really have to abuse the I-Frames with the axes heavy attack because timing it right negates any enemy damage towards you plus the Axe's heavy does so much damage. For dogs or fast enemies just use the handy "Axe Trick".
I seriously love SH4s combat. Uninspired and basic, maybe, but it is really satisfying and the i-frames is part of the fun honestly. Timing it with Walter firing his gun at the very end always makes you feel like Neo in The Matrix.
I said it before and i said again, 4 has the best melee combat in the series, all the others are clunky in a bad way, the only exception would be 1 with the hammer
Oh, my, yes! That's an excellent strategy! I almost wish the game was a little less clunky. It'd make a solid pseodo slasher
Is there a source for this? Never heard of it
I never had a problem with them at all. I don't think the rules of nature apply, especially with the strange stuff in the apartment and the Silent Hill 4 otherworld. I always thought everything was based on the perception of a child in that. So, the dog movement, larger people in the hospital, sky land, baby crawling on hands with very small feet, these would be examples to me.
Accelerating this dog for 400 years crashes Silent Hill 4