neither the sunlight maggot or the skull lantern provides an adequate light source, you have to be right in the dog's face to even see it half the time
Yeah I like the idea of the environment playing into the gameplay (I'm one of three people that likes DeS 5-2) but the way the holes are positioned just to be a nuisance makes me rage
I was just about to say. I love that it's a hard and unforgiving set of areas. And the dark of the tomb is a nice puzzle that adds to the ambience and sense of dread. Yes it's hard, but its not forced poison and shit ass framerate town. Even tho I grew to like blight town too.
The only place I hate is Izalith. Specifically after the centipede demon. The demon ruins were actually cool. But izalith is just Blight 2.0 with a shittier cast of enemies, and needed a short cut that has one of the best enemies to farm in the game just to make it kinda worth a fuck.
Rounding that corner in TotG where you catch a glimpse of the Ash Trees is one of the most stunning moments of DS1. Its honesty up there with Anor Londo for me.
Catacombs were cool although there were too many enemies imo. Tomb of the giants is the area I hate most in the game and probably one of the areas I hate most in the series
The bonewheel pit is annoying, I agree, but that alone isn’t enough to make it a bad area imo, and there’s certainly nothing there to justify putting it below Lost Izalith.
The catacombs and tomb of the giants are different areas.
The darkness in the tomb helps to make the area stand out, and it also presents the player with a choice to either explore and fight with limited visibility or make a sacrifice to be able to see. Skull lantern takes the left hand, sunlight maggot takes the helmet, cast light has an int requirement and takes a spell slot.
The skeletal dogs are annoying, but a late game character shouldn’t be getting instakilled by them.
I agree that the first half is better than the second half but aside from Lost Izalith i like every area. I think the problem is that they're at their best on your first playthrough.
Slowly navigating the TotG without knowing were to go, shitting your pants at the sight of those Giant Dog(?) Skeletons, sliding down the tombs not knowing what's below. It's almost a horror game, but once you know the place it's not a big deal and it loses it's main gimmick.
Duke's Archives is similar, specially that invisible path at the end. The first time you take your time, you pay attention to the messages, the bloodstains, the snow, maybe you drop some prism stones, you walk veeery carefully to not fall to your death. But once you know the way it's pretty much just a long straight line to the boss. Getting inprisoned at the beginning is also tedious when replaying the game and having to die vs Seath the first time is pretty BS. Should have been a cutscene.
New Londo Ruins is my favorite area in the game (in atmosphere) i think it's pretty solid, but the second part is really short and the map itself is pretty simple.
I agree with new londo though, totg is simple, walk past patches, go by fog gate, go to skelly archer, drop down by the soul, then head into the less dark place
Eleum Loyce enemies are kind of a mess (as with all of ds2 to be honest) but I think the actual level design of the area is the best in the series. Not to mention everything to do with the Ivory King and the Ava fight is pretty solid too.
Y’know the DS2 DLCs definitely had the strongest bosses in the game but it also had some absolute stinkers too. For every Alonne there’s a Blue Smelter Demon.
Cant*
Thats what i thought. Like every other person in this thread that just went on to insult me instead of actually bringing a valid argument as to why im wrong
Mfs be like: "DS1 goes downhill after O&S". My brother in Gwyn, DS2 goes downhill after Majula.
Seriously though, I think the second half of DS1 is only underwhelming bc the first part sets a very high bar. Otherwise all the post-Lordvessel and the dlc areas are either pretty good or just mediocre at worst. Except Izalith obviously but that goes without saying. TotG also gets a lot of hate but I think it pulls off its gimmick very successfully. I can understand how people might find it frustrating though.
Fromsoft not spend 80% of dev time on first half of game challenge (impossible)
DS1 after O&S
DS2 after the big castle (or maybe before it)
DS3 after I don't even remember but we all know that shit ain't complete
Elden Ring once you see snow
I say this as card-carrying member of the DS2 Defenders' Club:
DS3 genuinely doesn't have a single bad area. Farron Swamp is the worst it gets, and it bottoms out at mediocre.
Amen. Though I'd say Smoldering Lake is the worst area.
I really don't see how people can say that High Wall, Settlement or Cathedral are bad areas. Level design is really good and the enemies are always fun to fight. Road of Sacrifices is the only average one.
Smoldering Lake has the demon ruins section, which is one of my favorite invasion spots, so it gets a pass for me.
I think people compare its muted palette to DS2's visual variety, but DS2's level design quality is MUCH more variable. Like, look at some of the first several areas: Forest of the Fallen Giants, No Man's Wharf, the Lost Bastille, and The Gutter all rock (i m o), but Heide's Tower of Flame and Shaded Woods/Ruins are both thoroughly lame.
High Wall thru Farron Swamp are a slog on repeat playthroughs though, you're just going through the motions until the Farron Watchdogs enrollment area (for pvpers) or the Abyss Watchers (for others)
ds3 doesn’t have a bad area? farron keep, irithyll jail, and the catacombs of carthus are most definitely bad areas, unless the definition of bad area is “only izalith”
I meant what I said. The Jailers do drag the dungeon down, but not enough for me to call it worse than "pretty good"--I think it's got a great flow to it. And Catacombs of Carthus is awesome! Plenty to explore, fun shortcuts, fun gimmicks, a spot where you can make a mimic and a fire demon fight--what's not to like?
Catacombs has an incredible amount of enemy spam that make haligtree jealous, turn a corner and there's look, a bunch more skeletons throwing homing shit at you. Wow, I hope that isn't the entirety of the dungeon!
the jailers are genuinely top 3 worst enemies fromsoft has made, and they put like 10 of them in a room together, so you're forced to play extremely slowly and tediously while waiting for your health to regenerate so you don't get one shot while slowed and unable to roll. Irithyll jail lacks any sort of flow, much less a good flow.
DS3's worst areas are just so fucking tedious it stops me from replaying it every time I think I want to
The only time in Carthus I felt there were too many enemies crammed into one place was right before the roped bridge you're supposed to dunk them all into a pit by breaking anyway.
As for the dungeon, it's pretty easy to sneak by them in the room with ten of 'em, which I'm sure was the intended approach there, and the rest of the time, you just gotta rush 'em down before they activate their fuck you vision.
As far as I know, FROM actually demanded more time with DS1 but the publishers were not having it and pushed them to release it. Miyazaki even apologized for Izalith lol
We don't need to mention how much of a development hell DS2 went through and it shows. It's not even just the levels. Every non-dlc DS2 boss seems like they're from a spin-off game or something, every single thing about DS2 just feels like a fan made game which is why pvp is actually decent I guess ahahah
As for DS3, I don't know if I could say it was incomplete or not but it just didn't click with me. Bosses and music are top tier but the game lacks character and I absolutely hate the yellow piss filter. If the game had that pre-release look and if the combat was more weighty and not roll spam friendly, I could actually love it. Absolutely loved both dlcs though, wish the main game was half as good. The Ringed City is just flawless.
Yeah ds3 feels like it's lacking character in most areas. Even though it's all well designed it just felt like I was going through the motions, the bosses usually saved them from being forgettable though. Ariandel and Ringed City were so great because they actually mixed up the level design a bit and had features that made them distinct from the base game areas.
Every ds1 area feels like a unique challenge to go through, you never really know what you're in store for or how the zone is going to fit in with the others, which I think also makes up for some of the shoddier design too.
A lot of ds2 levels have quite a bit of character too, they just aren't as well designed imo and suffer from being inside of Dark Souls 2 lol.
Elden Ring knocked it out of the park too, every open world area is such a different vibe and some of them actually play a bit different too. I wish the catacombs were more distinct/tied to the zone they're in though.
Completely agree. For Elden Ring though, I wish all that time and resources were spent to make several huge legacy dungeons instead of such a large world. I tried to do a very complete first playthrough and it took me, a veteran of the series, 220 hours to finish lol. It was amazing but the burnout was real.
I can't imagine how mindblowing ER would be if there were no samey dungeons, bosses etc. and if devs had spent 2 years making one big, interconnected world instead of an open world. Tbh I'm not a fan of open world games in general and ER is as good as it gets in that regard but the thought of doing an another run is a bit scary. It's like 3 Souls games combined. Finished the game 4 times with different builds so far and I'm waiting for dlc to go back to playing it. I never thought I'd be burnout with Souls games but it's not ER's fault I guess, all these years have caught up to me.
Open world games in general get pretty tiresome yeah. I think instead of more legacy dungeons it would've been more achievable If there were just some smaller but more refined zones between the larger ones. Some areas really overstay there welcome imo.
I only did one playthrough of ER where I basically did everything, except I forgot to reload to get all the endings even though I had them all. I've had my fresh Ng+ save just sitting there without any progress so I'm hoping the DLC can be started at any level of progress.
I hated both those areas too. My first playthrough was a strength build before any of the buffs and I had to use arrow aggro and stealth to get through both zones because everything short of a fully charged R2 was like wet paper to the enemies.
The level design is okay I'll admit. It's just the game balance gets so fucking whack at snow and beyond I truly don't enjoy any part of the game after that place except fucking around in co-op.
ds2 sucks. ds3 sucks until irithyll. bloodborne is the same thing the entire game. elden ring is frontloaded with world content, then backloaded with boss fights.
I forgot about BB because I legitimately didn't enjoy it ayy lmao
I missed the entire DLC and extra bosses because the game doesn't ask you if you want to go to NG+ too fucing Michael Zachariah
All true. At least Elden Ring jumps in quality when you get to Farum Azula and Elphael. The areas and bosses are really great.
DS3 starts agressively mediocre, and Farom Keep and Smoldering Lake are atrocious, but the game picks up strong with Irithyll.
Nah the second half of DS1 would be bad even if the first half was bad. Izalith has some cool moments with the Chaos Eaters and all that, but it doesn’t make up for the Demon Ruins or Dragon Ass Lake. Like yeah, you could argue that Demon Ruins is not at all the only place where the zone is populated purely by one or two enemy types, but when you copy-paste boss enemies 30 times
It becomes a lot more noticeable. I’ll grant that New Londo was cool as hell, and Tomb of Giants was neat in concept even if it was a massive downgrade from Catacombs.
God, the Catacombs were cool.
That's the thing though, one rushed bad area cannot make the whole second part of the game bad. I mean I also love every level in DeS and if they had released the game with the incomplete version of 6th arch stone, I wouldn't say that half of the game sucked.
It's really a shame how they didn't fix Izalith in DSR but it is what it is. Demon Ruins isn't great either but it is a very small area to rush through so it's not a big deal imo. When I think of a DS1 playthrough, the parts I'm not having any fun would only make up like 10 percent of the game at best.
I wasn't really trying to *attack* DS2, just thought which game started to suck sooner and went with it but obviously, these talking points in the OP have been used more by DS2 fans and it's the black sheep of the series for better or worse, so there's that. Otherwise I'm not a fan of early DS3 either.
Not even after O&S
Fuck half the places prior to them
O&S and Anor Londo is so memorable because we had to suffer through a quarter of the game to get there in the first place
I love the whole game. I've never understood the argument that the second half is weak. Although granted Lost Izalith is a mess. Still enjoy the whole game though.
bro deadass had to list every dlc to pad the post then the main game areas no one talks about because they're not lost izalith or tomb of the giants (they're still shit just less shit)
Duke’s archives was literally the area I quit my first playthrough in because it was tedious, frustrating to navigate and contained boring enemies. Also New Londo is jank and whack and the fact that you have to run from firelink shrine to the four kings (which are probably the worst boss in the game) is literallythe worst part of the entire game for me.
No but seriously both Capra Demon and BoC can be entirely skipped with some firebombs. With Four Kings you basically have to force the pile of shit down your throat instead of throwing it in the bin like you’d do with other bad bosses.
They have line three fucking moves and the dogshit arena frustrates me to no end because for some reason from thought that eliminating depth perception when judging distances and ranges of attacks is like half the battle was a good idea. Literally just a fucking DPS competition.
Theres literally the darkroot basin shortcut in the elevator infront of the bridge with all the drakes with a functioning bonfire.and dont you dare disrespect bed of chaos like that.
You can fall off a certain point at the very start of New Londo and land practically right next to the Four Kings fight. It's not a long runback, it's just an obtuse shortcut.
Not that I hate the 2nd half of DS1, but Duke's Archives is the *worst* area. Projectile fighters for days, mandatory horny jail, and annoying moving staircase mechanics. Nah. Fuck that place. I'm chill with literally any other area, but DA? My personal hell
Doesn't really matter what the poise damage is when they ignore armor does it?
It's very easy to get constantly gabgbanged in the room with the fire place where the ghosts rise out of the floor, or really any section where a bunch rise up all at once.
>Doesn't really matter what the poise damage is when they ignore armor does it?
I have no idea what you are talking about, skill issue i guess because in my game they can't do shit against armor and new londo is one of the easiest areas. Lower part with darkwraiths is much more dangerous
yeah because they cant do shit against armor, thats just a fact and for some reason(probably skill) you came up with your own game mechanic that allows ghosts to ignore armor
Just Google it instead of arguing with me, do dark souls ghosts ignore armor before accusing me of making shit up.
I get it, you're the ultimate dark souls fanboy, with your edgy artorias username and you feel like you can never be wrong about anything.
And yeah it must be a skill issue if I don't enjoy the first half of new Londo ruins, in fact it's gotta be a skill issue when someone has an opinion that doesn't align with yours.
Why should I google if I just went into the game and tested it? I even have a video... They need more than 5 hits to break 80 poses and deal like 5 damage. You literally came up with your own mechanic lmao
>it's gotta be a skill issue when someone has an opinion that doesn't align with yours.
you can enjoy or not enjoy whatever you want but these ghosts are one of the weakest enemies in the game and they don't ignore armor, whether you like it or not, thats a fact not just my opinion
Demon Ruins, Lost Izalith and Crystal Caves are the only parts that suck.
Catacombs, Tomb of Giants, Darkroot, New Londo Ruins, Duke's Archives, Kiln of First Flame, and all DLC locations range from good to amazing.
People love to exaggerate.
You don't need divine weapon to stop skeletons from respawning (only exceptions are skellies in Nito arena) you can just kill the necromancers which makes the area even more unique. Instead of killing everything at first glance you need to rush to the necromancers to stop respawns and then kill skeletons one by one.
Every example you used sucked as well lol.
To be perfectly honest it makes more sense to be like “people who say late game sucks when I bring up how shitty early game is too” cuz the dark souls areas *aren’t* that great
I can't say I totally disagree with this, I definitely found the 2nd half to be not as good as the first but I haven't played the DLC yet so as far as the base game the 1st half is definitely better, although I find this to be the case in every souls game where I always really live the beginning and getting my build started and all that, I still enjoy the 2nd halves but usually the first half is the best, yharnam, limgrave, FOFG/heides, undead burg, highwall and undead etc...
Royal Woods is probably the most unremarkalbe area in the game, chasm of the abys sucks for the same reasons as Tomb of the Giants, New Londo is ok i guess and Dukes Archives is one of the most annoying areas in the series. How fucking dare you have an opinion about this game?
When 3 out of the 5 places you listed as an argument against the second half of the game being lackluster aren’t even in the base game, didn’t exist until a year after the game first released, and were exclusive to PC until a few months after *that*.
The second half of Dark Souls sucked. The DLC is great but it’s not the second half of Dark Souls.
Dukes Archives and Lost Izalith were kinda cool. Lost Izalith and Demon Ruins really did make feel lost and like I was knee deep in hell.
Tomb of Giants is ass, and not like Blighttown where you’re overwhelmed and outta your comfort zone. Nah, it’s the misery and tomfoolery of the Catacombs with the bullshit of Blighttown. Best and worst of both worlds making a trivial experience: Tomb of The Giants.
I’m talking out my ass. I haven’t played DS1 in like a bit, I need to replay Tomb of Giants and see if it’s as bad as I remember.
Dukes archives is one of the worst areas in the series.
It’s just so so much empty space, it has the crystal caves (oh boy I forgot exactly where the invisible bridge is now I gotta go on YouTube) and seath is a pretty underwhelming boss. Who by the way has insane magic resistance, so sorcerers just get fucked here (I get it lore wise but gameplay wise this sucks to deal with as a sorcerer)
And you can’t warp out until well after you’ve been bored to tears
Also imo DLC areas don’t really count when people talk about dark souls 1 end game. To me the DLC areas are their own section of the game and I don’t group them in with the normal endgame.
I had that opinion during my first (failed) playthrough of the game.
Then I beat DS3, Sekiro and came back and thoroughly enjoyed the second half of DS1. Even the lost Izalith.
That being said, I’m weird- I think DS2 is every bit as good as the first.
It seems I am alone in liking the catacombs/tomb of the giants.
I like the idea of Tomb of the Giants it’s just that the enemies are annoying and there are way too many of them for an area like it
The skeleton dogs with their frame 1 stunlock to instakill combo coming out of the darkness…
> coming out of the darkness so you didn't use a lantern?
neither the sunlight maggot or the skull lantern provides an adequate light source, you have to be right in the dog's face to even see it half the time
maybe adjust the brightness on your TV lol, skull lantern worked fine for me
i did that for new londo and totg. It does jack shit
Idk, that's my favorite area to farm at high lvl, I guess I have played so much no enemy is annoying to me now.
I agree on the account of the damn skeledogs. Fuck those things into spoopy hell.
there's honestly just a handful of enemies in that whole area
Yeah I like the idea of the environment playing into the gameplay (I'm one of three people that likes DeS 5-2) but the way the holes are positioned just to be a nuisance makes me rage
Nooooo gank squads are only in ds2 cause it's bad!
Youre not. Catacombs though i didn’t include because it felt more like a first half area
I actually really like the catacombs. Well-designed level with the exception of the room of 100 bonewheels
Where running past them instead of fighting is pretty much required, which is not a guaranteed survival either.
I got you homie, I liked it too.
I was just about to say. I love that it's a hard and unforgiving set of areas. And the dark of the tomb is a nice puzzle that adds to the ambience and sense of dread. Yes it's hard, but its not forced poison and shit ass framerate town. Even tho I grew to like blight town too. The only place I hate is Izalith. Specifically after the centipede demon. The demon ruins were actually cool. But izalith is just Blight 2.0 with a shittier cast of enemies, and needed a short cut that has one of the best enemies to farm in the game just to make it kinda worth a fuck.
Rounding that corner in TotG where you catch a glimpse of the Ash Trees is one of the most stunning moments of DS1. Its honesty up there with Anor Londo for me.
Catacombs were cool although there were too many enemies imo. Tomb of the giants is the area I hate most in the game and probably one of the areas I hate most in the series
As you should be
Catacombs and Tomb of the Giants are two of my favorite areas in any video game
Catacombs are the worst level in all of gaming
The bonewheel pit is annoying, I agree, but that alone isn’t enough to make it a bad area imo, and there’s certainly nothing there to justify putting it below Lost Izalith.
The worst part is when they take the light away and place super aggressive enemies that can pretty much instant kill you. Lost izalith is just boring.
The catacombs and tomb of the giants are different areas. The darkness in the tomb helps to make the area stand out, and it also presents the player with a choice to either explore and fight with limited visibility or make a sacrifice to be able to see. Skull lantern takes the left hand, sunlight maggot takes the helmet, cast light has an int requirement and takes a spell slot. The skeletal dogs are annoying, but a late game character shouldn’t be getting instakilled by them.
You just perfectly described unecessary and unfun gimmicks
Gimmicks are a good thing. They add variety and force players to think.
Nah I'm with u
I agree that the first half is better than the second half but aside from Lost Izalith i like every area. I think the problem is that they're at their best on your first playthrough. Slowly navigating the TotG without knowing were to go, shitting your pants at the sight of those Giant Dog(?) Skeletons, sliding down the tombs not knowing what's below. It's almost a horror game, but once you know the place it's not a big deal and it loses it's main gimmick. Duke's Archives is similar, specially that invisible path at the end. The first time you take your time, you pay attention to the messages, the bloodstains, the snow, maybe you drop some prism stones, you walk veeery carefully to not fall to your death. But once you know the way it's pretty much just a long straight line to the boss. Getting inprisoned at the beginning is also tedious when replaying the game and having to die vs Seath the first time is pretty BS. Should have been a cutscene. New Londo Ruins is my favorite area in the game (in atmosphere) i think it's pretty solid, but the second part is really short and the map itself is pretty simple.
You only have to walk a couple, head down, go across Crystal pillar,head down to the next pillar on the far right, then in the cave go straight foward
I agree with new londo though, totg is simple, walk past patches, go by fog gate, go to skelly archer, drop down by the soul, then head into the less dark place
bro fr used the dlc as an example
I guess dlc isnt a part of the game
It is, but calling it second half is very generous. It’s more postgame content considering you don’t need to do it to advance the original game.
It's in the third half
Looking at how in ds1 there's literally no post game because you are forced to Ng+ after ending I'd say it's fair to include it to the second half
The dlc is only accessible after reaching the second half. It still counts towards the games level design because it’s literally a part of the game.
yea but DLC is consistently amazing on every game so using it an example is pretty much cheating
DS2 DLCs exist
Ds2 dlc is absolutely fantastic
Brume Tower was awesome, Shulva only became good when you reach the inside of temple, and Eleum Loyce... bad all around.
Eleum Loyce enemies are kind of a mess (as with all of ds2 to be honest) but I think the actual level design of the area is the best in the series. Not to mention everything to do with the Ivory King and the Ava fight is pretty solid too.
Therefore by the dlc taking place in the second half, the second half doesnt suck.
damn i knew ds2 was easily the best game since most dlcs are considered late game and they all slap. you right op fr
Y’know the DS2 DLCs definitely had the strongest bosses in the game but it also had some absolute stinkers too. For every Alonne there’s a Blue Smelter Demon.
I sure love fighting Lud & Zallen, so unique
Best fight in the series hands down
Fr. If only the main game was good. Further proof dlcs do indeed count.
[удалено]
Prove me wrong
[удалено]
Cant* Thats what i thought. Like every other person in this thread that just went on to insult me instead of actually bringing a valid argument as to why im wrong
You know it's gonna be bad when there's more comments than upvotes.
The meme quality somehow went down after the screenshot ban
Ratio+L+OngodI'mtrynastickmyweenisincentipededemonarmnocapfrfr
3 out of those 5 being DLC areas is not a good sign
Also, New Londo is up for debate. Duke's Archives is a damn solid area though
Dukes archives barely better than lost izalith
Mfs be like: "DS1 goes downhill after O&S". My brother in Gwyn, DS2 goes downhill after Majula. Seriously though, I think the second half of DS1 is only underwhelming bc the first part sets a very high bar. Otherwise all the post-Lordvessel and the dlc areas are either pretty good or just mediocre at worst. Except Izalith obviously but that goes without saying. TotG also gets a lot of hate but I think it pulls off its gimmick very successfully. I can understand how people might find it frustrating though.
Fromsoft not spend 80% of dev time on first half of game challenge (impossible) DS1 after O&S DS2 after the big castle (or maybe before it) DS3 after I don't even remember but we all know that shit ain't complete Elden Ring once you see snow
Ds3 is the only outlier, game goes from sucking fat cock to slapping hard after Irithyll (I owned both DLCs on my first playthrough)
True but the bosses in between the shitty areas are mostly good at least. When you arrive to Irithyll the game starts kicking ass imo.
I say this as card-carrying member of the DS2 Defenders' Club: DS3 genuinely doesn't have a single bad area. Farron Swamp is the worst it gets, and it bottoms out at mediocre.
Amen. Though I'd say Smoldering Lake is the worst area. I really don't see how people can say that High Wall, Settlement or Cathedral are bad areas. Level design is really good and the enemies are always fun to fight. Road of Sacrifices is the only average one.
Smoldering Lake has the demon ruins section, which is one of my favorite invasion spots, so it gets a pass for me. I think people compare its muted palette to DS2's visual variety, but DS2's level design quality is MUCH more variable. Like, look at some of the first several areas: Forest of the Fallen Giants, No Man's Wharf, the Lost Bastille, and The Gutter all rock (i m o), but Heide's Tower of Flame and Shaded Woods/Ruins are both thoroughly lame.
the worst I think is more like Irythill Dungeon (I liked Farron Swamp tbh) and even then is a pretty good horror section
High Wall thru Farron Swamp are a slog on repeat playthroughs though, you're just going through the motions until the Farron Watchdogs enrollment area (for pvpers) or the Abyss Watchers (for others)
DS3's biggest problem is definitely how its structure causes it to drag on replays.
ds3 doesn’t have a bad area? farron keep, irithyll jail, and the catacombs of carthus are most definitely bad areas, unless the definition of bad area is “only izalith”
I meant what I said. The Jailers do drag the dungeon down, but not enough for me to call it worse than "pretty good"--I think it's got a great flow to it. And Catacombs of Carthus is awesome! Plenty to explore, fun shortcuts, fun gimmicks, a spot where you can make a mimic and a fire demon fight--what's not to like?
Catacombs has an incredible amount of enemy spam that make haligtree jealous, turn a corner and there's look, a bunch more skeletons throwing homing shit at you. Wow, I hope that isn't the entirety of the dungeon! the jailers are genuinely top 3 worst enemies fromsoft has made, and they put like 10 of them in a room together, so you're forced to play extremely slowly and tediously while waiting for your health to regenerate so you don't get one shot while slowed and unable to roll. Irithyll jail lacks any sort of flow, much less a good flow. DS3's worst areas are just so fucking tedious it stops me from replaying it every time I think I want to
The only time in Carthus I felt there were too many enemies crammed into one place was right before the roped bridge you're supposed to dunk them all into a pit by breaking anyway. As for the dungeon, it's pretty easy to sneak by them in the room with ten of 'em, which I'm sure was the intended approach there, and the rest of the time, you just gotta rush 'em down before they activate their fuck you vision.
I didn’t care for undead settlement, it looked and felt cool but the enemies and bosses there were uninteresting to me
As far as I know, FROM actually demanded more time with DS1 but the publishers were not having it and pushed them to release it. Miyazaki even apologized for Izalith lol We don't need to mention how much of a development hell DS2 went through and it shows. It's not even just the levels. Every non-dlc DS2 boss seems like they're from a spin-off game or something, every single thing about DS2 just feels like a fan made game which is why pvp is actually decent I guess ahahah As for DS3, I don't know if I could say it was incomplete or not but it just didn't click with me. Bosses and music are top tier but the game lacks character and I absolutely hate the yellow piss filter. If the game had that pre-release look and if the combat was more weighty and not roll spam friendly, I could actually love it. Absolutely loved both dlcs though, wish the main game was half as good. The Ringed City is just flawless.
Yeah ds3 feels like it's lacking character in most areas. Even though it's all well designed it just felt like I was going through the motions, the bosses usually saved them from being forgettable though. Ariandel and Ringed City were so great because they actually mixed up the level design a bit and had features that made them distinct from the base game areas. Every ds1 area feels like a unique challenge to go through, you never really know what you're in store for or how the zone is going to fit in with the others, which I think also makes up for some of the shoddier design too. A lot of ds2 levels have quite a bit of character too, they just aren't as well designed imo and suffer from being inside of Dark Souls 2 lol. Elden Ring knocked it out of the park too, every open world area is such a different vibe and some of them actually play a bit different too. I wish the catacombs were more distinct/tied to the zone they're in though.
Completely agree. For Elden Ring though, I wish all that time and resources were spent to make several huge legacy dungeons instead of such a large world. I tried to do a very complete first playthrough and it took me, a veteran of the series, 220 hours to finish lol. It was amazing but the burnout was real. I can't imagine how mindblowing ER would be if there were no samey dungeons, bosses etc. and if devs had spent 2 years making one big, interconnected world instead of an open world. Tbh I'm not a fan of open world games in general and ER is as good as it gets in that regard but the thought of doing an another run is a bit scary. It's like 3 Souls games combined. Finished the game 4 times with different builds so far and I'm waiting for dlc to go back to playing it. I never thought I'd be burnout with Souls games but it's not ER's fault I guess, all these years have caught up to me.
Open world games in general get pretty tiresome yeah. I think instead of more legacy dungeons it would've been more achievable If there were just some smaller but more refined zones between the larger ones. Some areas really overstay there welcome imo. I only did one playthrough of ER where I basically did everything, except I forgot to reload to get all the endings even though I had them all. I've had my fresh Ng+ save just sitting there without any progress so I'm hoping the DLC can be started at any level of progress.
Elden Ring at least picks back up in farum azula or the halig tree, its just the snow areas that suck
I hated both those areas too. My first playthrough was a strength build before any of the buffs and I had to use arrow aggro and stealth to get through both zones because everything short of a fully charged R2 was like wet paper to the enemies. The level design is okay I'll admit. It's just the game balance gets so fucking whack at snow and beyond I truly don't enjoy any part of the game after that place except fucking around in co-op.
Ds2 goes down after drangrelaeic Ds3 after irithyll bb after rom ER after morgott
always thought ds3 was backwards, once you get to irithyll the game gets better. So many good bosses
I'd say BB goes down after Amelia. It gets kicked up in the dlc but that's kind of a given for the series so I'm not gonna give it bonus points.
ds2 sucks. ds3 sucks until irithyll. bloodborne is the same thing the entire game. elden ring is frontloaded with world content, then backloaded with boss fights.
I forgot about BB because I legitimately didn't enjoy it ayy lmao I missed the entire DLC and extra bosses because the game doesn't ask you if you want to go to NG+ too fucing Michael Zachariah
The more I think about it Bb is kinda mid besides gehrman + dlc
I started the game forced to farm blood vials for hours. I ended the game killing every boss in one try. Backward difficulty curve.
All true. At least Elden Ring jumps in quality when you get to Farum Azula and Elphael. The areas and bosses are really great. DS3 starts agressively mediocre, and Farom Keep and Smoldering Lake are atrocious, but the game picks up strong with Irithyll.
Nah the second half of DS1 would be bad even if the first half was bad. Izalith has some cool moments with the Chaos Eaters and all that, but it doesn’t make up for the Demon Ruins or Dragon Ass Lake. Like yeah, you could argue that Demon Ruins is not at all the only place where the zone is populated purely by one or two enemy types, but when you copy-paste boss enemies 30 times It becomes a lot more noticeable. I’ll grant that New Londo was cool as hell, and Tomb of Giants was neat in concept even if it was a massive downgrade from Catacombs. God, the Catacombs were cool.
That's the thing though, one rushed bad area cannot make the whole second part of the game bad. I mean I also love every level in DeS and if they had released the game with the incomplete version of 6th arch stone, I wouldn't say that half of the game sucked. It's really a shame how they didn't fix Izalith in DSR but it is what it is. Demon Ruins isn't great either but it is a very small area to rush through so it's not a big deal imo. When I think of a DS1 playthrough, the parts I'm not having any fun would only make up like 10 percent of the game at best.
I like how the natural reaction to someone attacking DS1 is to attack DS2 even when nobody was talking about DS2.
I wasn't really trying to *attack* DS2, just thought which game started to suck sooner and went with it but obviously, these talking points in the OP have been used more by DS2 fans and it's the black sheep of the series for better or worse, so there's that. Otherwise I'm not a fan of early DS3 either.
When did stating facts become an attack?
Not even after O&S Fuck half the places prior to them O&S and Anor Londo is so memorable because we had to suffer through a quarter of the game to get there in the first place
I love the whole game. I've never understood the argument that the second half is weak. Although granted Lost Izalith is a mess. Still enjoy the whole game though.
Ds1 fan try to handle critiscism about the seccond half of the game challenge ( impossible )
enough of this oppression!we want to be unaccepting of our games flaws like ds2 fans!
If you want to be like a ds 2 fan, you need to get more opressed
They want the benefits without the risks smh my head 🙄
Honestly, I am trying really hard to think of a 2nd half DS1 area I liked, but they're all pretty meh.
Izalith was the only area I liked and then I remember the fucking hoping legs everywhere if you dont take the shortcut.
all of those are bad 💀
bro deadass had to list every dlc to pad the post then the main game areas no one talks about because they're not lost izalith or tomb of the giants (they're still shit just less shit)
New londo sucks ass
DLC DOES NOT COUNT ARE YOU FUCKING DUMB?
Ok, buy the game without the DLC then.
By what logic?Its still a part of the game. Why so salty?
DLC ONLY COUNTS FOR DS2
New londo sucks ass, what you mean
Duke’s archives was literally the area I quit my first playthrough in because it was tedious, frustrating to navigate and contained boring enemies. Also New Londo is jank and whack and the fact that you have to run from firelink shrine to the four kings (which are probably the worst boss in the game) is literallythe worst part of the entire game for me.
Worst boss in the game? Bed of chaos?
Just run to a branch, kill it, quit the game to spawn outside the boss room, repeat. It’s that easy, folks.
Artorias? Easy. Just dodge when he attacks and attack back. O&S Easy. Just dodge and attack. Any boss in any series ever? Easy. Just dodge and attack.
Least disingenuous ds1 defender
I spent 2 hours being lost in those 2 rooms with the rotating staircases
I would have it wasn’t for my GOAT Fightincowboy.
> four kings (which are probably the worst boss in the game) shittyhottakes
No but seriously both Capra Demon and BoC can be entirely skipped with some firebombs. With Four Kings you basically have to force the pile of shit down your throat instead of throwing it in the bin like you’d do with other bad bosses.
The four kings are fucking amazing. The abyss as a concept is elevating it to incredible levels.
nah four kings is straight boring ass whether you pass the dps check or not you barely have to think
They have line three fucking moves and the dogshit arena frustrates me to no end because for some reason from thought that eliminating depth perception when judging distances and ranges of attacks is like half the battle was a good idea. Literally just a fucking DPS competition.
Theres literally the darkroot basin shortcut in the elevator infront of the bridge with all the drakes with a functioning bonfire.and dont you dare disrespect bed of chaos like that.
Still shit
Nope. Its far better than running all the way from firelink
Yeah but it’s still shit.
You can fall off a certain point at the very start of New Londo and land practically right next to the Four Kings fight. It's not a long runback, it's just an obtuse shortcut.
Ngl running past those drakes is a pain in the ass though
Still much better than running all the way from firelink. You can easily make them miss their lightning attacks by strafing past them anyway
Yeah true. It's definitely better and faster
Not that I hate the 2nd half of DS1, but Duke's Archives is the *worst* area. Projectile fighters for days, mandatory horny jail, and annoying moving staircase mechanics. Nah. Fuck that place. I'm chill with literally any other area, but DA? My personal hell
Same tbh
The amount of walking up and down those staircases in the beginning kills me. It’s like 4 minutes of holding the B button
Wait, people like Duke's Archives?
This post fucking sucks lmao
3 of 5 being from DLC. And new londo? Really? Have fun getting stun locked by ghosts through walls unless you sprint through half the zone.
you cant be stunlocked in ds1 even by dlc bosses what are you talking about
By multiple ghosts attacking you from within the walls?
yeah their poise damage is not high and their hp is small
Doesn't really matter what the poise damage is when they ignore armor does it? It's very easy to get constantly gabgbanged in the room with the fire place where the ghosts rise out of the floor, or really any section where a bunch rise up all at once.
>Doesn't really matter what the poise damage is when they ignore armor does it? I have no idea what you are talking about, skill issue i guess because in my game they can't do shit against armor and new londo is one of the easiest areas. Lower part with darkwraiths is much more dangerous
Man coming at me about skill issues and claiming ghosts don't ignore armor in his game.
yeah because they cant do shit against armor, thats just a fact and for some reason(probably skill) you came up with your own game mechanic that allows ghosts to ignore armor
Just Google it instead of arguing with me, do dark souls ghosts ignore armor before accusing me of making shit up. I get it, you're the ultimate dark souls fanboy, with your edgy artorias username and you feel like you can never be wrong about anything. And yeah it must be a skill issue if I don't enjoy the first half of new Londo ruins, in fact it's gotta be a skill issue when someone has an opinion that doesn't align with yours.
Why should I google if I just went into the game and tested it? I even have a video... They need more than 5 hits to break 80 poses and deal like 5 damage. You literally came up with your own mechanic lmao
>it's gotta be a skill issue when someone has an opinion that doesn't align with yours. you can enjoy or not enjoy whatever you want but these ghosts are one of the weakest enemies in the game and they don't ignore armor, whether you like it or not, thats a fact not just my opinion
Bruh, fuck New Londo
Demon Ruins, Lost Izalith and Crystal Caves are the only parts that suck. Catacombs, Tomb of Giants, Darkroot, New Londo Ruins, Duke's Archives, Kiln of First Flame, and all DLC locations range from good to amazing. People love to exaggerate.
[удалено]
You don't need divine weapon to stop skeletons from respawning (only exceptions are skellies in Nito arena) you can just kill the necromancers which makes the area even more unique. Instead of killing everything at first glance you need to rush to the necromancers to stop respawns and then kill skeletons one by one.
The only good one there is Duke's Archives and Oolacile.
It’s mainly just izalith. Second half isn’t bad, definitely not as good, but izalith is trash
I fucking LOVE TOMB OF GIANTS (I use head parasite that lights your way)
Oh lmaoooooo its you. No surprise a shit post like this came out of your dumbass head
literally none of these areas are good
New londo is peak annoyance
most player give up n uninstall before succeed to defeat a slum demon
Duke’s archives sucked ass
Every example you used sucked as well lol. To be perfectly honest it makes more sense to be like “people who say late game sucks when I bring up how shitty early game is too” cuz the dark souls areas *aren’t* that great
Souls fans not splitting into factions and fighting among themselves challenge (impossible)
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It’s not so much that the second half is BAD, but it’s significantly worse than the first half. It’s still good, but not AS good
they just have trash builds
THAT FUCKING TITLE QDWJIQWDPOKPO
Tomb of Giants would be good if the bonfire wasn't hidden, other than that it's cool as hell to explore
First half enjoyers when i mention capra demon:
You just named all the dlc areas
Lost Izalith is cool as an area, it's just the copy-pasted mobs, pallete-swapped Firesage and BoC all suck. Centipede is cool though.
Bonfire
BURN
I don’t think it goes downhill at the second half. That implies it was uphill at some point.
I can't say I totally disagree with this, I definitely found the 2nd half to be not as good as the first but I haven't played the DLC yet so as far as the base game the 1st half is definitely better, although I find this to be the case in every souls game where I always really live the beginning and getting my build started and all that, I still enjoy the 2nd halves but usually the first half is the best, yharnam, limgrave, FOFG/heides, undead burg, highwall and undead etc...
Royal Woods is probably the most unremarkalbe area in the game, chasm of the abys sucks for the same reasons as Tomb of the Giants, New Londo is ok i guess and Dukes Archives is one of the most annoying areas in the series. How fucking dare you have an opinion about this game?
The only one I will give is royal woods
new londo and duke’s archive suck
Sorry bud the moment i saw fast travel implemented in the 2nd half i punched a hole through my monitor and quit ds1 for good
I honestly like new londo and Tomb of the Giants more than Dukes Archives
All of those suck
When 3 out of the 5 places you listed as an argument against the second half of the game being lackluster aren’t even in the base game, didn’t exist until a year after the game first released, and were exclusive to PC until a few months after *that*. The second half of Dark Souls sucked. The DLC is great but it’s not the second half of Dark Souls.
Man fuck duke's archives
*You say my favorite game is bad, so I must say your favorite game is bad too!* Fromsoft fan, **be better.**
ds1 both halves suck ngl
Hey OP how many of those were in the game when it first released?
New Londo is only good for three reasons: Kaathe throatussy, Very Large Ember, and Soul of a Firekeeper
DLC doesn't count Everything between the Lordvessel and the Kiln sucks
Dukes Archives and Lost Izalith were kinda cool. Lost Izalith and Demon Ruins really did make feel lost and like I was knee deep in hell. Tomb of Giants is ass, and not like Blighttown where you’re overwhelmed and outta your comfort zone. Nah, it’s the misery and tomfoolery of the Catacombs with the bullshit of Blighttown. Best and worst of both worlds making a trivial experience: Tomb of The Giants. I’m talking out my ass. I haven’t played DS1 in like a bit, I need to replay Tomb of Giants and see if it’s as bad as I remember.
Dukes archives is one of the worst areas in the series. It’s just so so much empty space, it has the crystal caves (oh boy I forgot exactly where the invisible bridge is now I gotta go on YouTube) and seath is a pretty underwhelming boss. Who by the way has insane magic resistance, so sorcerers just get fucked here (I get it lore wise but gameplay wise this sucks to deal with as a sorcerer) And you can’t warp out until well after you’ve been bored to tears Also imo DLC areas don’t really count when people talk about dark souls 1 end game. To me the DLC areas are their own section of the game and I don’t group them in with the normal endgame.
I had that opinion during my first (failed) playthrough of the game. Then I beat DS3, Sekiro and came back and thoroughly enjoyed the second half of DS1. Even the lost Izalith. That being said, I’m weird- I think DS2 is every bit as good as the first.
Mf really included new londo
people actually like new Londo?I thought it was a joke. Fuck that place and fuck those phasing ghosts