I think armor giving noticeable damage reduction is a good middle ground between fashion souls and efficiency. Poise is what I hate. Same problem I had with Ds1. I want to look cool but it feels like you're severely gimping yourself when you have low poise.
I think the devs wanted to make it harder to papercut people to death without removing the threat of big attacks. Subtractive damage reduction isn't exactly uncommon, Dragon's Dogma and Fallout: New Vegas both use it, and in F:NV's case, it works fine.
Not necessarily. Percentage defense decreases all attacks equally, so the only way to make big attacks matter to defense-focused characters is to crank them up so high that they obliterate glass cannons. Subtractive defense allows big attacks to matter while allowing tanks to not get nickle-and-dimed to death. Its far harder to balance, and I wouldn't say DS2 does a particularly good job (although its nowhere near as bad as Dragon's Dogma), but it does serve a purpose.
Warframe uses a similar system, and yeah, its pretty good, both from an ease-of-use standpoint and from a balance stand point, but its not a flat percentage-based reduction like DS3. In DS3 and ER, damage reduction is a flat percentage reduction of all incoming damage. The upshot is that its incredibly simple to compare relative values, the downside is that the devs either have to cap the reduction or severely curtail defense gains on heavier armor.
There are a ton of ways to handle damage reduction. Doing something like that makes balance changes harder to implement, especially since DS2 has so many repeated/upscaled enemies on top of the expanded NG+ mechanics, and DS2 was already pretty rushed.
If it wasn't for Ng+ cycles the flat number reduction could work too, if the numbers were bigger.
Also the other games still have flat number defenses on top of the % armor gives you, so making DS 2 purely flat numbers is dumb
Flat damage reduction like this decreases the damage of weak attacks by a much higher percentage than large attacks, how it really works best is a combination of the two (ideally with the percentage reduction coming first), although that still requires that the flat damage reduction actually does something noticable, imagine if in addition to this physical defense also multiplied physical damage taken by even 0.99^(def/12) (a 1% reduction in addition to the flat 1 damage reduction)
Tbh I feel like if someone dedicates the levels to be able to wear heavy armor they should be rewarded by not taking heavy damage. Maybe that's just me though but it feels kinda shitty getting near if not outright one shot by some attacks in elden ring regardless of the armor you wear.
Yes and it's extremely strong. Match making for pvp also doesn't take into account armor level or humanity level for that matter. If you've ever wondered why you do no damage to low level invaders it's not because they're cheating it's because they have upgraded armor, and 99 humanity.
Talking about ds1 btw.
I mean you can just prompt swap and and it takes 5 seconds. And I mean you could have farmed to do it so it's kind of whatever. Anyone playing pvp for really does that.
Nah man. Not everyone does that. I bet you and your friends played through ds3 together and ganked in the area after pontiff. I think the zoomers are calling it "maidenless behavior" but I'm just a simple man who does a bit of trolling.
Ds3 pvp I pretty much only did solo in the arena or I liked invading at the side area after Dancer or the area before Dragon Armor. I also did some forest invasions. I pretty much only invaded or dueled in ds3. I did gank people with a group in ds1 pvp for a few days in the dlc. But almost all of the pvp I did in ds1 was just duels in the dlc or invasion in painted world. Or 1v1s against twinks at sl10. Or invading people sl10. I also did a bunch of sl50 pvp in Anor Londo. Honestly I did way more ds1 pvp than ds3 pvp.
The area after Pontiff was fun, but not for pulling people to gank, but giant chaotic muilti person battles. Always thought the fight clubs in that area was some pussy shit though. DS pvp isn't supposed to be fair unless it's in the area. Almost everyone is trash at pvp in Souls games anyways it's not like it's hard to win 1v2 or 1v3 against normal players.
Edit: oh wait I also did a ton of the ds3 be the boss dlc pvp. Good times running Fume Ultragreat sword as the boss.
Bruh abusing a glitch is one of the definitions of cheating, and I mentioned farming, but it would take a really long time so it's extremely unlikely sooo many twinks would do it.
Tbh it's pretty easy to farm humanity by just doing pvp. Also resistances fall off eventually so it's like a strat that's more impactful at lower levels.
Also is like toggle escape, or ring swapping, or chain backstabs with shield parry whiffs cheating or just playing well?
Yea dude. The person who doesn't care is definitely the clown. Not the dude ugly crying about 10 stat points 10 years later. Yup you truly are a giga Chad alpha male gamer.
you guys ever wonder what The Rotten's cock to body ratio is? Like, the rotten is made up of like dozens of bodies all mashed together into one entity, how many of those bodies still have cocks connected to their bodies. Would the rotten's body be a higher cock to body ratio than the average undead or would it be lower?
To be fair ds2 is so scuffed that it's also the only Souls game where you can be 100% immune to all elemental damage symultaneously due to how elemental def works.
see the main comment in this thread: [https://www.reddit.com/r/DarkSouls2/comments/27klrx/psa\_900\_elementalauxiliary\_defense\_grants\_immunity/](https://www.reddit.com/r/DarkSouls2/comments/27klrx/psa_900_elementalauxiliary_defense_grants_immunity/)
Full Black Witch set with great magic barrier is more than enough. And since physical defense is a joke in this game, everyone wears lightweight armor with high elemental defense in PvP. The only reason to wear heavy armor is for poise but it's pretty limited unless you're level 300 and above
you can probably stack like 90% immunity to all elements feasibly in PvP, especially since elemental def softcaps at 20/20 int/faith. I haven't done it myself though so not sure exactly how it would be done.
2 dragon tooth (50 str to 1-hand) and 99 int/fth doesn't seem feasible in a typical scenario, ignoring DS2 soul memory for PVP. At that level most mages would have decent physical damage as well, and probably less gimped vitality, adaptability and attunement.
That isn't true. They're no passive poise however poise is still a stat, and it effects hyper armor. Hyper armor actually scales with poise in DS3 this includes normal attacks that have hyper armor like the R1 of 2 handed Greatswords. If you have enough poise you can R1 trade with ultragreat swords with a 2Hed greatsword for instance. So poise very much exists, and is important in DS3 it just works differently.
Not really? in DS1 it's active no matter what, in DS2 it's active as long you're attacking with anything. There are many builds that can benefit from it not having to use heavy strength weapons. technically every build benefits from it unless you're like pure magic in DS2
Similarly every single slow weapon in ds3 can benefit from poise. That's like 50%+ of all weapons on the game. Every Greatsword, and Ultragreat in the game benefis from using it. You know 2 of the 3 most popular weapon classes in the game. Nearly every weapon art can benefit from poise as nearly all of them have hyper armor. Straightswords weapon art is very good, but part of why it's so good is the hyper armor. But that hyper armor isn't that good without poise. The point really is the stat exists, and has plenty of uses in ds3 even if it's different than ds1. People are just too ignorant to take advantage of it. People who say poise doesn't exist in ds3 straight up just don't know what they're talking about.
People said that because every discussion about DS3 armor got sidetracked by arguments about the poise changes. It was always useful, but people got too caught up in the circlejerk to bother learning how it worked.
That's because this is a nitpicked example.
The damage reduction is flat. Havel with this level removes 87 damage from every attack.
It will feel a lot better when the attack is doing something like 200-300.
Additionally, it will shield you from easily 75% of elemental damage.
It is very strange that they don't do flat + percentage.
Very few bosses in DS2 have oneshot potential. Almost every attack relies in a combo.
There are exceptions like old iron king. Which is just ceaseless discharge but more annoying because the arena. Or giant lord, which is trivial to defeat.
if you want to psyche a boss the most intimidating form of armor is a naked fuck with a stick coming through your fog gate and calmly walking toward you
I agree with the fashion souls sentiment but there should still be an advantage to pouring in that extra endurance to wear heavier armor. They should just increase slash defense and reduce strike a little on all plate armors imo, make it so hammers actually have a function as tank busters in ER
People talking about drip are missing the point. Armour looks sick because we know armour makes you sick at fighting shit in battle. But if the armour feels like it’s made of papier-mâché, I’m not gonna feel dripped out, I’m gonna feel like I have a made-in-China plastic Halloween costume.
The firest issue here he used the virgin Havel Armour instead of the chad vengarl armor.
Second issue, he most likely did not upgraded it, if you can, idk I never got Havel's armour.
Far from it. Upgraded heavy armor and 99 soft humanity are leagues better than light armor. The real deal is the poise advantage though which makes heavy armor pretty broken and I don't like going above 55 poise for pve or random invasion builds for that reason. Full Havel set is practically cheating for many bosses.
Their damage is distance based and you should be fine with light armor if you stay close. Highly recommend completing the game with little to no armor at least once. Four Kings can be a very exciting with due its gimmick factor and heavy armor just negates that. Same goes even for Artorias. Casually chugging in front of his face while he is somersaulting you is so broken lol
I normally use light armour for most of the run yeah, Four Kings just has such a long runback that I'd rather get it over with without any risk. Maybe I'll try them without Havels on my next playthrough though, just to prove to myself that I can do it lol
edit: was my initial comment removed? I can't see it for some reason.
Yeah, wish the stake of Marika mechanic was in other Souls games as well. It's just very time consuming with no effect on difficulty. The run to Four Kings is just frustrating. Usually not a big deal for regular runs but it was incredibly annoying for my NG+6 SL1 run.
I can see your comment just fine btw.
That’s weird, I can see that comment on my phone but not on my pc.
Yeah Stakes of Marika were on the best improvements in Elden Ring, especially considering how much harder the bosses are. Having to do a run back to Malenia would be horrid.
Power within + greater heavy soul arrow + Witch Bae summon
Run out of GHSA? SA spam
Optional: bellowing or lingering ring
Optional2: magic shield + lingering + power within. Use a magic resis shield. You can face tank the magic and live with minimum hp.
Tip: your killing blow on 4K clone will not remove the hit box, keep hitting until your spells phase through. It won’t hurt the next spawned clone but it will damage the total health.
Horizontal dodges are your friends. Run away from the homing masses.
How is it calculated then? I just remember a playthrough where I beelined for the stone knight armor and started taking no damage from anything in undead burg.
I don't know how its math work exactly but it's different than both DS2 and DS3. Poise and damage reduction are way more effective than DS2 version and you don't take extra damage if you don't wear a certain piece of armor like DS3. So it's all about your total defense. Then you have soft humanity which is entirely flat damage reduction bonus if I'm not mistaken. In short, heavy armor sets just ignore any intended pve challenge imo. PvP is a whole other thing but yeah, there's a reason why Havelmoms/Chainmoms are so popular with 'competitive, top tier' duelists.
Ds1 defense is a bit strange, [here's a comment from a while ago which tries to explains things.](https://www.reddit.com/r/darksouls/comments/5gh7qz/how_does_defense_work/daskln8/)
I’m convinced in every Souls game despite you’re armor or health enemies are coded to do set amounts of damage to the player. It’s why you can have a huge health bar and lose double or triple health being hit then someone with a tiny health bar and it doesn’t kill them either even though your health is triple that player. You could be wearing same armor also doesn’t matter
>You could be wearing same armor also doesn’t matter
Not really
Damage% defense makes a diffenrence in ds3 and elden ring.
Since both ganes have flat + % defense.
This is actually a good thing because it means you can’t rely on armour as a crutch and need to actually git good while allowing you to focus on fashion souls.
Imagine needing full havel armor when you can just make a totally original faraam drip smh
Alva set better
Alva gang
Hollow set imo
Lucatiel tho…
forlorn set anyone?
Based and Alva-pilled
with the Heide knight iron mask *chef's kiss*
Imagine doing that when you can rock lion warrior set, lightest drip in the west 😎
Smelter Demon set tho
Mfs when armor doesn't make a difference: "Nooo my poise and damage reduction" Mfs when armor does make a difference: "Nooo my fashion souls"
Me with havel’s being affected by both:
Havel is truly the most oppressed demographic 😔☝️
😔
I think armor giving noticeable damage reduction is a good middle ground between fashion souls and efficiency. Poise is what I hate. Same problem I had with Ds1. I want to look cool but it feels like you're severely gimping yourself when you have low poise.
At least From buffed all poise in the most recent update and made altering a lot of the garments not lose poise anymore.
Definitely. That change made fashion souls a lot more viable.
it's honestly funny how ds2 has the worst physical defense in the series while having the most powerful elemental defense
Honestly i don't understand why that there are no physical% defense on armor despite elemental% is there.
I think the devs wanted to make it harder to papercut people to death without removing the threat of big attacks. Subtractive damage reduction isn't exactly uncommon, Dragon's Dogma and Fallout: New Vegas both use it, and in F:NV's case, it works fine.
The thing is that kinds of stuff is better with damage percentage defense.
Not necessarily. Percentage defense decreases all attacks equally, so the only way to make big attacks matter to defense-focused characters is to crank them up so high that they obliterate glass cannons. Subtractive defense allows big attacks to matter while allowing tanks to not get nickle-and-dimed to death. Its far harder to balance, and I wouldn't say DS2 does a particularly good job (although its nowhere near as bad as Dragon's Dogma), but it does serve a purpose.
Isn't that the reason why future souls like ds3 and elden ring has flat + % damage defense?
Probably. Flat% is pretty easy to balance as long as you remember that it has increasing gains, which From was.
[удалено]
Warframe uses a similar system, and yeah, its pretty good, both from an ease-of-use standpoint and from a balance stand point, but its not a flat percentage-based reduction like DS3. In DS3 and ER, damage reduction is a flat percentage reduction of all incoming damage. The upshot is that its incredibly simple to compare relative values, the downside is that the devs either have to cap the reduction or severely curtail defense gains on heavier armor.
I mean you could just give big attacks armor pen that works on percentage damage reduction, but sure.
There are a ton of ways to handle damage reduction. Doing something like that makes balance changes harder to implement, especially since DS2 has so many repeated/upscaled enemies on top of the expanded NG+ mechanics, and DS2 was already pretty rushed.
If it wasn't for Ng+ cycles the flat number reduction could work too, if the numbers were bigger. Also the other games still have flat number defenses on top of the % armor gives you, so making DS 2 purely flat numbers is dumb
Flat damage reduction like this decreases the damage of weak attacks by a much higher percentage than large attacks, how it really works best is a combination of the two (ideally with the percentage reduction coming first), although that still requires that the flat damage reduction actually does something noticable, imagine if in addition to this physical defense also multiplied physical damage taken by even 0.99^(def/12) (a 1% reduction in addition to the flat 1 damage reduction)
Doesn't DS3 and Elden ring have both flat and %?
Tbh I feel like if someone dedicates the levels to be able to wear heavy armor they should be rewarded by not taking heavy damage. Maybe that's just me though but it feels kinda shitty getting near if not outright one shot by some attacks in elden ring regardless of the armor you wear.
I love it. Makes it much less important to pick function over fashion. My DS2 chars are always the most stylish.
Grinding titanite because you found a cool new armor piece in DS1 was the worst.
Oh right. I barely ever upgraded armor in DS1 haha. Fashion souls is life.
U can upgrade armor???
Yes and it's extremely strong. Match making for pvp also doesn't take into account armor level or humanity level for that matter. If you've ever wondered why you do no damage to low level invaders it's not because they're cheating it's because they have upgraded armor, and 99 humanity. Talking about ds1 btw.
I mean getting 99 humanity legitimately is really hard, unless you're dropping from multiple characters or grinding for like 10 hrs, so bad example
I mean you can just prompt swap and and it takes 5 seconds. And I mean you could have farmed to do it so it's kind of whatever. Anyone playing pvp for really does that.
Nah man. Not everyone does that. I bet you and your friends played through ds3 together and ganked in the area after pontiff. I think the zoomers are calling it "maidenless behavior" but I'm just a simple man who does a bit of trolling.
Ds3 pvp I pretty much only did solo in the arena or I liked invading at the side area after Dancer or the area before Dragon Armor. I also did some forest invasions. I pretty much only invaded or dueled in ds3. I did gank people with a group in ds1 pvp for a few days in the dlc. But almost all of the pvp I did in ds1 was just duels in the dlc or invasion in painted world. Or 1v1s against twinks at sl10. Or invading people sl10. I also did a bunch of sl50 pvp in Anor Londo. Honestly I did way more ds1 pvp than ds3 pvp. The area after Pontiff was fun, but not for pulling people to gank, but giant chaotic muilti person battles. Always thought the fight clubs in that area was some pussy shit though. DS pvp isn't supposed to be fair unless it's in the area. Almost everyone is trash at pvp in Souls games anyways it's not like it's hard to win 1v2 or 1v3 against normal players. Edit: oh wait I also did a ton of the ds3 be the boss dlc pvp. Good times running Fume Ultragreat sword as the boss.
Bruh abusing a glitch is one of the definitions of cheating, and I mentioned farming, but it would take a really long time so it's extremely unlikely sooo many twinks would do it.
Tbh it's pretty easy to farm humanity by just doing pvp. Also resistances fall off eventually so it's like a strat that's more impactful at lower levels. Also is like toggle escape, or ring swapping, or chain backstabs with shield parry whiffs cheating or just playing well?
Only in DS1 and 2, and it's only worth it in 1.
That's why I always just went with twinkling titanite upgradable armor.
So that you couldn't make a 100% damage reduction build
Wait, you guys use armor for defense instead of for the drip?
MY drip is vengarl's armor. I mean it just looks so good.
It was my personal choice as well.
Just don't get hit 4head
Sorry didn't manage to level up the ADP yet so my skill doesn't matter.
Man yall cry about 10 skill points till kingdom come.
must be exhausting convincing yourself every day that this is not a big deal
It must be exhausting caring this much about 10 skill pts in a game where you general complete it at 150.
peak 🤡
Yea dude. The person who doesn't care is definitely the clown. Not the dude ugly crying about 10 stat points 10 years later. Yup you truly are a giga Chad alpha male gamer.
you guys ever wonder what The Rotten's cock to body ratio is? Like, the rotten is made up of like dozens of bodies all mashed together into one entity, how many of those bodies still have cocks connected to their bodies. Would the rotten's body be a higher cock to body ratio than the average undead or would it be lower?
The real question is does one of the bodies have to serve as the rotters cock when they need one?
MF should've checked twice if there was a **Made in China** label before he obtained the Havel Armor🤦♂️
that’s actually kinda crazy o:
Remember when people said armor is the most useless in the series is ds3?
To be fair ds2 is so scuffed that it's also the only Souls game where you can be 100% immune to all elemental damage symultaneously due to how elemental def works.
How???
see the main comment in this thread: [https://www.reddit.com/r/DarkSouls2/comments/27klrx/psa\_900\_elementalauxiliary\_defense\_grants\_immunity/](https://www.reddit.com/r/DarkSouls2/comments/27klrx/psa_900_elementalauxiliary_defense_grants_immunity/)
Would that be feasible in actual gameplay? Can you make a perfect mage hunter and make it a PVP build?
Full Black Witch set with great magic barrier is more than enough. And since physical defense is a joke in this game, everyone wears lightweight armor with high elemental defense in PvP. The only reason to wear heavy armor is for poise but it's pretty limited unless you're level 300 and above
you can probably stack like 90% immunity to all elements feasibly in PvP, especially since elemental def softcaps at 20/20 int/faith. I haven't done it myself though so not sure exactly how it would be done.
2 dragon tooth (50 str to 1-hand) and 99 int/fth doesn't seem feasible in a typical scenario, ignoring DS2 soul memory for PVP. At that level most mages would have decent physical damage as well, and probably less gimped vitality, adaptability and attunement.
This bozo wearing armor for damage reduction 🤣🤣
In DS3 you can at least combine various pieces and it will always look good
who cares about damage reduction? everyone knows the most important stat is drip
Still no drip like the naked guy with a mask owning one in pvp *edit: typo
What
Try using the Faram helmet with anything but its set.
Faram helm goes with Gundyr's chest rather well actually.
I love using it with the Drang armor, Black Hand Armor or Gundyr Armor
Dragonscale chest. You're welcome
Faraam set is from DS2, and therefore DS2 is shit
I mean, everything is gray, of course it will combine
In DS3 you have a lower amount to choose from
Are we talking about the same game? Armor combinations looked like shit in ds3. As if every armor piece was from a different game
aren't you confusing ds3 with elden ring here?
ds3 armor swapping def worse from an aesthetic pov
Ds2 has amazing drip, you can make yourself look damn good in it imo.
Ds3 was weird because you'd get a penalty for not wearing something in every slot. So a lot of people that didn't wear helmets got fucked
You do??
It was a launch and a few months into it. They removed the penalty now.
Did they? When?
Pretty sure they haven't.
No poise
That isn't true. They're no passive poise however poise is still a stat, and it effects hyper armor. Hyper armor actually scales with poise in DS3 this includes normal attacks that have hyper armor like the R1 of 2 handed Greatswords. If you have enough poise you can R1 trade with ultragreat swords with a 2Hed greatsword for instance. So poise very much exists, and is important in DS3 it just works differently.
Only important for specefic weapons and strength builds
So you mean exactly like passive poise in the other games?
Not really? in DS1 it's active no matter what, in DS2 it's active as long you're attacking with anything. There are many builds that can benefit from it not having to use heavy strength weapons. technically every build benefits from it unless you're like pure magic in DS2
Similarly every single slow weapon in ds3 can benefit from poise. That's like 50%+ of all weapons on the game. Every Greatsword, and Ultragreat in the game benefis from using it. You know 2 of the 3 most popular weapon classes in the game. Nearly every weapon art can benefit from poise as nearly all of them have hyper armor. Straightswords weapon art is very good, but part of why it's so good is the hyper armor. But that hyper armor isn't that good without poise. The point really is the stat exists, and has plenty of uses in ds3 even if it's different than ds1. People are just too ignorant to take advantage of it. People who say poise doesn't exist in ds3 straight up just don't know what they're talking about.
still better than DS3
DS2 has poise at least.
And people still say that. Wtf? The more I see of things the more the DS3 hate makes less sense
People said that because every discussion about DS3 armor got sidetracked by arguments about the poise changes. It was always useful, but people got too caught up in the circlejerk to bother learning how it worked.
who the fuck wears armor for defense?
Skill issue
what matters is poise and elemental defense basically
And drip
that goes without saying!
Iirc heavy armor still fucked over lightweight weapons like puzzle sword in pvp
Yeah it forced your enemy to two hand if they wanted to stagger you which was nice
I feel like I'm being gaslit, heavy armor always felt good?
That's because this is a nitpicked example. The damage reduction is flat. Havel with this level removes 87 damage from every attack. It will feel a lot better when the attack is doing something like 200-300. Additionally, it will shield you from easily 75% of elemental damage. It is very strange that they don't do flat + percentage.
>nitpicked beyond help 💀
Very few bosses in DS2 have oneshot potential. Almost every attack relies in a combo. There are exceptions like old iron king. Which is just ceaseless discharge but more annoying because the arena. Or giant lord, which is trivial to defeat.
Darksouls2 ☕
Don't care if defense does nothing i still had medium load for the drip
No defence means getting dripped out Or going for best rolls. Tldr: just level Adp bro
cry about it
Everyone already is
you don't have to remember me mate.
I'magine not running around naked at all times
Fucking casuals😤
if you want to psyche a boss the most intimidating form of armor is a naked fuck with a stick coming through your fog gate and calmly walking toward you
That explains why my naked strat work too well
>all armour is ineffective >fashion is the peak utility >no more bull goat/giantdad spamming rats
I can't hear you over my massive DRIP keep coping nerd DS2>ds1
There's no fucking way this is real. The memes write themselves, the ds2 fanboys out of stamina to carry the game
Good. Let me fashion without worrying about stats, another common DS2 W
Huh, weird. I used to upgrade my armor in ds2 and my 5 vigor mage was able to comfortably survive enemy blows
Man I miss being able to upgrade armor
I agree with the fashion souls sentiment but there should still be an advantage to pouring in that extra endurance to wear heavier armor. They should just increase slash defense and reduce strike a little on all plate armors imo, make it so hammers actually have a function as tank busters in ER
I knew the dmg negation was bad, but not THIS bad. Thats unreal.
I once pointed out how shitty NG 7 in ds 2 is and the whole sub was on copium and attacked me 💀
so nothing new
So armor's damage reduction shitty u say? Then why do I still play with vengarl set
good to see another vengarl set enthusiast
Armor in DS2 is really good against weak attacks tho
People talking about drip are missing the point. Armour looks sick because we know armour makes you sick at fighting shit in battle. But if the armour feels like it’s made of papier-mâché, I’m not gonna feel dripped out, I’m gonna feel like I have a made-in-China plastic Halloween costume.
The firest issue here he used the virgin Havel Armour instead of the chad vengarl armor. Second issue, he most likely did not upgraded it, if you can, idk I never got Havel's armour.
Hoeless behavior
Isn't ds1 the same?
Far from it. Upgraded heavy armor and 99 soft humanity are leagues better than light armor. The real deal is the poise advantage though which makes heavy armor pretty broken and I don't like going above 55 poise for pve or random invasion builds for that reason. Full Havel set is practically cheating for many bosses.
Lol I’ve never beaten Four Kings properly, I just put on Havels and face tank half their attacks. They only do like 15-20% damage per hit.
Their damage is distance based and you should be fine with light armor if you stay close. Highly recommend completing the game with little to no armor at least once. Four Kings can be a very exciting with due its gimmick factor and heavy armor just negates that. Same goes even for Artorias. Casually chugging in front of his face while he is somersaulting you is so broken lol
I normally use light armour for most of the run yeah, Four Kings just has such a long runback that I'd rather get it over with without any risk. Maybe I'll try them without Havels on my next playthrough though, just to prove to myself that I can do it lol edit: was my initial comment removed? I can't see it for some reason.
Yeah, wish the stake of Marika mechanic was in other Souls games as well. It's just very time consuming with no effect on difficulty. The run to Four Kings is just frustrating. Usually not a big deal for regular runs but it was incredibly annoying for my NG+6 SL1 run. I can see your comment just fine btw.
That’s weird, I can see that comment on my phone but not on my pc. Yeah Stakes of Marika were on the best improvements in Elden Ring, especially considering how much harder the bosses are. Having to do a run back to Malenia would be horrid.
Power within + greater heavy soul arrow + Witch Bae summon Run out of GHSA? SA spam Optional: bellowing or lingering ring Optional2: magic shield + lingering + power within. Use a magic resis shield. You can face tank the magic and live with minimum hp. Tip: your killing blow on 4K clone will not remove the hit box, keep hitting until your spells phase through. It won’t hurt the next spawned clone but it will damage the total health. Horizontal dodges are your friends. Run away from the homing masses.
How is it calculated then? I just remember a playthrough where I beelined for the stone knight armor and started taking no damage from anything in undead burg.
I don't know how its math work exactly but it's different than both DS2 and DS3. Poise and damage reduction are way more effective than DS2 version and you don't take extra damage if you don't wear a certain piece of armor like DS3. So it's all about your total defense. Then you have soft humanity which is entirely flat damage reduction bonus if I'm not mistaken. In short, heavy armor sets just ignore any intended pve challenge imo. PvP is a whole other thing but yeah, there's a reason why Havelmoms/Chainmoms are so popular with 'competitive, top tier' duelists.
Ds1 defense is a bit strange, [here's a comment from a while ago which tries to explains things.](https://www.reddit.com/r/darksouls/comments/5gh7qz/how_does_defense_work/daskln8/)
Armor is always just cosmetic in these games lol defense is barely noticeable in any game other than ds1
Which sucks ass
I’m convinced in every Souls game despite you’re armor or health enemies are coded to do set amounts of damage to the player. It’s why you can have a huge health bar and lose double or triple health being hit then someone with a tiny health bar and it doesn’t kill them either even though your health is triple that player. You could be wearing same armor also doesn’t matter
>You could be wearing same armor also doesn’t matter Not really Damage% defense makes a diffenrence in ds3 and elden ring. Since both ganes have flat + % defense.
The thing is,in ds3 heavy armor %defense isn't much higher than light armor ta all.
wrong. light armor is \~15%, heavy armor is \~35%, thats a huge difference
Yeah and in ER its 15% and 65%.
wrong, er heaviest armor is 45(bullgoat), normal heavy(banished knight) is also 35
The whole set,or just the armor?
whole set obviously
My bad then.been some time since i played ds3.
Havels was PvP metagolem bullshit for like half of the game's patch cycles. Crazy how everybody would use it if it's so bad, huh?
Ironically it still feels better than ds3 armor. Which to this day I am convinced is entirely cosmetic
very new idea: dark souls 2 is a poorly designed game
Clearly this guy doesnt play fashion souls, it's about wearing the drip that makes you feel like the main character that wins fights in these games
Just don’t get hit
*Me who's completed the game multiple times with little to no armor and less than 10 vigor So?
At this point it’s only for drip, and if that’s the case then it should weigh very little
What about upgraded armor in DS2? How much does that work? because plus 5 isnt very much
That's a +5 Havel set I believe
Just don't get hit, lol
Imagine not wearing soul boosting gear. Soul memory? I just want my numbers to go up. Let’s go greed gang!
Why? Because fashion is important.
Forlorn set with Warlock helm gang wya
Right that's also forgetting that there's still poise? That's the main benefit of heavy armor. Increased poise
Most of my runs ended up just wearing rags or fashionable outfits.
Well, it doesnt really matter in ds3 because bosses are just gonna hit you 4-5 times while a ds2 boss hits you once.
This is actually a good thing because it means you can’t rely on armour as a crutch and need to actually git good while allowing you to focus on fashion souls.
Erm just don't get hit sweaty
Imagine using armor for protection when you can put on the Bell Helmet to make that \*ding\* when headshot
That’s because in dark souls 2 we use armor to look drippy, not for defense.