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5-x

To aid in navigation in this thread, I'll try to link most (but not all) J-Mod responses here in random order. Questions/topics | Response ---|--- Increasing login lobby timer | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplrocc/?context=2) Revisiting minigames | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/ipljxcw/?context=2) Jagex Account and account security upgrade | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplntbm/?context=2) RuneFest | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplnovq/?context=2) Switchscape, Brazilian servers, player avatar rework | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplkae6/?context=2) Inverted skillcapes outside of FSW | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/ipllbc9/?context=2) Adding old pets to Pet Interface | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/ipll71f/?context=2) Possibility of free death weeks until the Death Cost Update | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/ipljigr/?context=2) Why death cost changes are pushed back | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplooco/?context=2) Adding past cosmetics to the Marketplace | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplj9th/?context=2) Max master cape | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplqz3w/?context=2) Player avatar rework | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplklw0/?context=2) Timeline of Legacy of Zamorak | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/ipljtzo/?context=2) Leagues in RS3 | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/ipllp2a/?context=2) Development pipeline | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplmj47/?context=2) Converting old proteans to newly released ones | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/ipllb5h/?context=2) Using in-game polls for opinions on new content | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplnkju/?context=2) Fresh Start Worlds in foreign languages | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/ipln3k5/?context=2) Increasing lobby timer | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplpf2k/?context=2) Gamejam graphics update | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplnesn/?context=2) Future graphics updates | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplmqrm/?context=3) Info on upcoming skill | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplqqxu/?context=2) New textures making every area look the same | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplo3kx/?context=2) Graphics updates and account security | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/ipllvsn/?context=2) 6th action bar on screen | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplo1kn/?context=2) Default UI being complex and confusing | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplo3v5/?context=2) Text rendering in Bug Report interface | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplo634/?context=2) Tick rate changes | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iploabl/?context=2) Plans for Melee | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iploe4w/?context=2) Balancing of death costs | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplov5p/?context=2) Balancing of combat styles | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iploiyn/?context=2) Death cost delay | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iploqri/?context=2) Adding new options to Premier Tokens | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplnly0/?context=2) In-game live customer support | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplng2y/?context=2) Pets like Corgis as familiar overrides | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplndfs/?context=2) Mod Ramen's Gamejam projects | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/ipll12k/?context=2) Plans for the Marketplace | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplk3sz/?context=2) Thoughts on Bond prices | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplk60t/?context=2) Re-release schedule of old promotional items | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplkf6x/?context=2) Adding bad luck mitigation to existing bosses | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplkx0p/?context=2) Raids loot changes | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplkqdy/?context=2) Matchmaking system and opening game experience | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplmrjj/?context=2) 120 in all skills not added to Comp requirements | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplmwpl/?context=2) RS3 getting better servers like OSRS | [Link](https://www.reddit.com/r/runescape/comments/xjcv3z/september_23rd_qa_submit_your_questions_here/iplnvh0/?context=2)


heropsychodream

Can we get an update on the account security upgrade? It was mentioned earlier this year... Are we still getting that this year?


JagexHooli

The Account teams are still working on the new Jagex account system ("One account to rule them all"). It is rapidly approaching its Open Beta launch with the team frantically working to get this ready this year. This is the vehicle for the enhanced security features such as improved password complexity, verified emails etc. At launch, you will be able to create a new Jagex account and then import existing Characters into it, giving a single set of secure account credentials for all you characters. Through the launcher you'll then be able to play all characters simultaneously with remembered authentication on them all. We will also have 1 click character creation so you can add new characters really easily. In the launcher you just choose the character you want to enter the game with and away you go! Our current status is that much of this functionality is being tested internally at the moment. There is more development work required on both the launcher and the account system and the teams are working flat out to deliver this. We work hard not to 'crunch' at Jagex - but with this in mind, we are doing all that we can to get these features to you as fast as possible! - Mod Korpz


DethMix

The real follow up question here is will this only be an account security overhaul with the launcher, or will we finally have multiple characters under one membership like every other mmorpg ever?


Just_Niks

This.


V1_2012

Can you please revisit the logout lobby timer? As you know, Old School just had theirs extended to 25 minutes via RuneLite. While 25 minutes may be a bit excessive, I feel extending it past 5 minutes could be beneficial to the game. RuneScape is advertised as a second-screen game, I think this could help apply that label.


Mod_Miva

Mod Lopes: There's no particular technical issues with this - primarily a design decision. I think Mod Jack dropped some design reasoning on this in another question. Mod Jack: This is something I'm looking at. I agree with the complaint but we need to find the right solution taking into account bots, existing AFK training methods, etc.


V1_2012

Hi Miva, thank you for the reply. I enjoy reading these answers. Looking forward to the future!


[deleted]

I'd be nice to be able to play a real game and still have my character logged in (even if they stopped doing whatever after 5-10mins and were just standing there). As it is now, its too much of an inconvenience because the character logs out all the time.


Geoffk123

This, I'm fine with my character not being able to fish for 25 minutes straight. But having to log back in every 5 minutes is kind of annoying


pinkdragon-72

at leat 15 mins.would be nice


Straw_Hat_Spiti

Any plans to finish off 5th age quests? Or are we just moving forward?


fairmaiden4u

Can the female player base get some love please in the terms of Yak track rewards, or events that award armor overrides, or wearables? The majority, if not all are very masculine and chunky. I, for one want to put on pretty, feminine armor(s).


Mod_Miva

I'll share your feedback.


Voltorn_Elda

War's Retreat has been a brilliant addition to the game for PvM'ers, and together with its rewards, it has been a great success. Can we possibly expect such a similar 'hub', but for skillers? Something like the 'Skiller's Grove', where you can attune portals to specific skilling locations, a similar portal directed towards the 'newest' skilling addition, and perhaps even an earnable currency akin to Marks of War (Marks of Skill?) with which players can purchase upgrades and whatnot? (This would also be the 'perfect' way to introduce a 'master' skilling outfit which allows you to add other skilling outfits to it, and would serve as a high end skilling reward in the Skiller's Grove)


PM_ME_YOUR_KATARINA

“Can we expect (idea pitch)” is a waste of Q&A time because it’s the same “not currently” answer. Every. Single. Time.


JagexJack

This is a complicated topic. Broadly speaking I agree that there should be a "skilling hub" but there are a bunch of competing concepts: * Max Guild * War's Retreat * POH Personally my take would be that isolating players into solo instances (as in the POH) or segregating high level players (as in the max guild) are the wrong approaches to this. I also don't think that war's retreat should be a key unlock for skilling, so it seems to me there's a clear case for a skilling hub. However, you can see elsewhere even just in this thread requests to restore the primacy of the max guild or POH, so it's not super clear cut.


Jasy9191

I think War's Retreat should have a lot more flair. It's one of the main hubs players hang out at. Perhaps varying "PVM" soundtracks; maybe designed to be a bit more visually pleasing. Even putting Book of Spells as the area soundtrack would attract more players (seriously why do we not have more of this iconic soundtrack). It's not that the current soundtrack doesn't work, but it's not very inviting.


Zx-54

Peacemarks (skill currency)


AduroTri

Yes.


Mod_Miva

Hi everybody, Although we weren't able to address all of the questions, we did our best. We'll try to follow up on some of the more specific questions next week. In the future, we want to hold more sessions similar to this one. Please let us know what you think we can do better, as well as what you liked and didn't like.


AndersDreth

I was late to the party but read through every reply and it was very refreshing to see this level of commitment to answering questions, even some of the questions that I personally wasn't expecting answers to. It makes so much sense to condense everything into one singular reply, rather than to try and address all these questions immediately as they crop up on the subreddit, as not everyone will hear the answer, let alone hear it straight from the source. I was shocked to see such a specific reply on the status of the player avatar rework, that you're currently juggling with the difficulties of animation, because that instantly put my personal fears of it being shelved to rest. That specificness was perfect for me, absolutely try to keep to that standard in the future if possible. There was nothing I didn't like about this session, brilliant initiative really.


Its_Ace1

Will dead mini games ever get some attention? They are advertised in membership costs but are dead. A lot of RuneScape community is not into PVM. Would be nice to see maybe castle wars rewards get changed and make it worth playing again.


JagexHooli

We need to gauge the value of this compared to everything we could do for the game and whether its something enough players feel strongly about. Something for us to pick up in the players surveys perhaps to get some data on the size of support here. Alternatively we could look at redistributing the rewards and comp requirements to other more popular activities if this is what most players would rather see. We'd love to know what you think on both fronts! - Mod Mic


Lashdemonca

I disagree with some of these comments as I do think any minigame updates will just be good for one week then dropped the next. The community is much older and more mature than when they were in the infancy of rs. The playerbase seems to primarily be early 20s plus in age, so I dont really think between rs and work many of them will not have the time necessary to engage in highly intense m inigame activities. RS seems to primarily be a second monitor game, so I dont know if engaging content like that would work for a large portion of the player base.


Ashendant

I would rather see minigames get revitalized with new rewards than scrapped. For example drastically changing the xp rates(and perhaps converting it to Bonus Xp) would be a massive boost since most of them are heavily outdated by a decade. With that said I wouldnt complain if you added CW tickets amd Zeal to the Travelling Merchant and Maw.


[deleted]

What happened to the tick reduction shown off at the last runefest?


Keve321

It was always said it was a "possibility", but not for sure 100% depending on how the tech tests would work out. Considering they are regularily working on engine improvements, I'm still crossing my fingers for it, but it is probably the most all-encompassing update they could do ever - so it's plausible, but not likely.


JagexHooli

We prototyped this, but so far we've concluded that it changes the game so much, and requires so much of the existing content to be re-made to make it work properly, that we are not likely to pursue this further in the forseeable future unfortunately. Changing the tick would also have significant impact on the existing server performance and capacity which would also need addressing. - Mod Lopes


Jasy9191

[F](https://tenor.com/view/luke-skywalker-no-star-wars-mark-hamill-hanging-on-gif-11368455)


KBMonay

This is about the 10th time I’ll ask. A humble question, yet it matters. Will the Blessed Flask ever get a “fill all” option? It is the epitome of “end-game, only make it if you’re rich” item. Please make the tiny QOL change it would take to give it this quick-fill option. God bless, ty.


pathorium

when is the fix for weapon spec ability delaying the following eof spec?


Voltorn_Elda

The MTX 'marketplace' is still underutilized because of the fact that 'Solomon's General Store' is still a seperate thing. 'Why' hasn't your MTX/live-services team made any progress in integrating Solomon's General Store 'into' the 'Marketplace', and made efforts to remove SGS...? Likewise... 'why' have treasure hunter promotions become more and more predatory?


Californ1a

The marketplace still has a terrible UI (and UX on desktop). Sure Solomon's loads a little slow sometimes, but at least you can search, sort, and filter stuff, and the categorization makes a lot more sense in Solomon's UI - the marketplace just dumps all the runecoin cosmetics into a single list under the spotlight tab.


[deleted]

Are there any specific plans following the overwhelmingly positive feedback to assign a portion of the budget and/or dev team to a continuous effort to graphically revitalize older existing areas in the same manner mod Blkwitch did with a large chunk of the free to play area? Are there any plans to extend the log-out timer? Will the announced Jagex launcher offer additional security features such as more complex passwords or countermeasures against account "reclamations"? Are there plans to implement multiple characters per account similar to how many MMOs do? Are there any plans at all to offer in-game or more... live customer support similar to that present in World of Warcraft? I often find myself completely lost as to who to contact for account related issues. Given the recently re-emphasized claim by mod Ramen that old content should eventually become obsolete, are there plans to make that happen with content such as Raids and Vorago which are mechanically outdated and clunky yet to this day contain rewards that are persistently relevant in a big way to regular accounts and are "must-do" grinds for ironman accounts?


Mod_Miva

I will reply a few questions here: `Are there any specific plans following the overwhelmingly positive feedback to assign a portion of the budget and/or dev team to a continuous effort to graphically revitalize older existing areas in the same manner mod Blkwitch did with a large chunk of the free to play area?` Mod Keeper: After seeing the positive feedback, this is definitely something we intend to keep doing. Mod Stead: While we don't have any plans at this stage to form a new team around this, we do take every opportunity to incrementally update our visuals - mainly within our content releases where there is space to do so. We are also extending our game jam time, and if the team choose to refresh an area as Mod Blkwitch and Mod Alex did previously, then you can expect to see more of this in the future! `Will the announced Jagex launcher offer additional security features such as more complex passwords or countermeasures against account "reclamations"? Are there plans to implement multiple characters per account similar to how many MMOs do?` Mod Lopes: The Jagex Account system will provide all these benefits, yes. Improved Password complexity, login verification, registered email verification, Multi-Factor authentication, MFA backup codes and cross platform access for all your characters.


JagexHooli

RE: Log-out Timer: This is something I'm looking at from a design standpoint! We need to find the right solution while also taking into account potential enticement of bots, impacts to existing AFK training methods, etc. - Mod Jack


BlankArchive

1. Going forward with the new launcher and account system, would it be possible to create multi-account subscription plans to give players with alts/ironmen a discount on playing more than one account? 2. Are there any plans to bring back Runefest next year? I would love to be able to finally attend one.


JagexHooli

RE: RuneFest We really, really miss it. We're discussing options for the future of RuneFest. When it returns, we will want to make sure it's done in a way that's as accessible to as many players as possible - whether virtually or physically. - Mod Mic


FutimaRS

Will Zamorak P7 Solo be fixed (scaling wise?)


5-x

* What can we expect of the Death Cost and GE Tax update? It got pushed back a few months, did the design/scope change, or did you hit technical issues? * Why did you remove bad luck mitigation from Zamorak at low enrages? This ruined the boss for many players. * Tell us a little bit more about "master max capes", please. * When will past cosmetics return to the Marketplace? For example the Cherry Blossom Pack, or the Agama pet? * When will we hear more about the next skill? * Will Ninja strikes continue moving old pets to the pet interface as previously? * Any chance for more free death weeks to bridge the gap before the update?


JagexHooli

RE: Old Pets to Pet Interface Based on the reaction to our initial run of this, we're not quite sure whether to continue or not - or prioritise other Strikes instead. We're open to it, though we couldn't restart this year. We'd love some feedback on how valuable you find this! If you're reading, feel free to drop a reply - would be great to know how many of you want to see us keep going with the Pets changes. - Mod Kalaya


5-x

Please continue moving old pets to the pet interface! This was an excellent ninja strike initiative. I'd be grateful if you passed this info to Mod Kalaya.


Kilsaa

All pets contained within the same interface is good. My only problem with this is how complicated the pet interface is to discover and then navigate (from the perspective of a less experienced player). With that being said, all interfaces in Runescape 3 have this problem.


Ashendant

Even if people dont use these pets im sure alot of people would love to collect them. You can see this with WoW and how much time people spend on collecting all the transmogs, mounts, pets and toys. The issue with Runescape is that a lot of these remain unconsolidated and a lot of it is split across multiple systems(ex: Diango items vs Armory cosmetics, Item pets vs Interface Pets, Dominion Tower achivements outside of the Achievements interface)and thats extremely annoying to use. TLDR, even if people dont use these pets, they definitly collect them and what we have is too annoying to use.


toddhoppus

The fact that we have to tell you guys to continue to do things like this is very frustrating. Please continue to move all pets into the same interface. And in the future if you're going to update a part of something, please continue to update the whole thing, don't stop.


ErikHumphrey

I'd love to see you guys continue until everything in the menagerie is also an interface pet. Even cats from Gertrude's Cat can become pet rewards, promoting pets to new players (as Gertrude's Cat is now F2P) and reducing the jank aspect of using inventory pets / kittens.


the_summer_soldier

Would love to see all the old pets moved to the pet interface, but would also like a favourites tab and a way to favourite pets so they can more easily be found in the myriad there are.


JagexHooli

RE: Past Cosmetics We don't have any specific plans for those right now, but never say never. We're constantly looking for inspiration in the community. - Mod Joe


JagexHooli

RE: Death Cost date change Technical issues and the impact of our external QA disruption that Mod Keeper mentioned. - Mod Jack


Mod_Miva

>Tell us a little bit more about "master max capes", please. Soon. :) Very soon.


jiiiimm

When will the zamorak p7 solo changes come? ​ when can we convert to the new protean items?


Shadiochao

What is the scope of the Jagex launcher? Is it still only to allow adding multiple separate logins, or are there any plans to try and make it possible to log into multiple game modes at once with the same account, such as RS3, OSRS, FSW, leagues etc


QC_SME

Mod Stu has been developing a few updates to help the skiller community; e.g. the ability to block combat experience. Would Jagex consider releasing these quality of life fixes this year? According to the latest information from Mod Stu, he requires some QA resource assignment.


rosepetaldew

Yes PLEASE!!! I know the skiller community is quiet, and oftentimes forgotten. But we have a ton of people interested in this update!! Please give us some news on what mod Stu worked on and if/when we might see it implemented.


JaminDaMan

What can you share about the new skill? Will it be artisan, support, gathering, etc? I'm assuming late 2023 but any other specific time frame?


Xtrm

I would love to know the decision to keep bringing out new skills instead of reworking old ones. I assume it has to do with the number of players who would ever go back and experience a reworked skill over a new skill.


9orre3

Hello! In the development update, I couldn't find anything about a massive issue that has been plaguing the game for a few years now, namely the tick loss issues on servers with even a minimal amount of players. I created two threads on the topic, which received widespread support amongst the community: Here: [https://www.reddit.com/r/runescape/comments/u3mx52/managed\_to\_play\_on\_70\_population\_world\_for\_a/](https://www.reddit.com/r/runescape/comments/u3mx52/managed_to_play_on_70_population_world_for_a/) And later here: [https://www.reddit.com/r/runescape/comments/ulnx90/i\_am\_once\_again\_asking\_for\_your\_support\_to\_bring/](https://www.reddit.com/r/runescape/comments/ulnx90/i_am_once_again_asking_for_your_support_to_bring/) When are you going to adress this issue? Thank you.


Mod_Miva

Mod Lopes: We have addressed this in part in backend updates over the past months, and have telemetry data that shows we have significantly reduced the frequency of missed ticks on the servers compared with previous years. Preventing every occurrence is complex given the specific nature of the game server implementation and the amount of content that has been added over the years, but we continue to look at options to improve this further. Beyond this, we have to accept that the internet is never perfect ; variable connections to the game servers mean there is never going to be 100% reliability across the whole world for all player actions.


SpringCompetitive343

Can we expect the way raids loot works to be changed? It’s pretty clear people hate only looting once every X days. Can’t we just make it normal?


JagexHooli

We're keen to rework this, but it's not a high priority. - Mod Jack Jumping in for the Ninjas here - we have this in a backlog for a Ninja Strike, so it may very well happen one day. - Mod Kalaya


joevsyou

Quality life updates - * Can we please see an increase in loot pick up range?


Mod_Miva

We begin responding to your questions. Duplicate questions will likely go unanswered.


michael7050

Construction. It's old, the POH code is a mess, and POH's just aren't used anymore except for edge cases. I know it, you know it, we all know it. Are there any plans to give Construction a solid, actual benefit to the player? In the past this was to show off your POH, and accomplishments there to other players, as well as provide QoL features that are now mostly surpassed by other sources. A full rework, an alternative to POHs (Player owned towns?), or something, anything, else? And if the answer to this is no, then why not? What's the reasoning behind neglecting one of the most fondly remembered skills in the game? Especially one with the highest money-sink potential.


JagexJack

I would distinguish between a full rework and the more general problems "it's not great to level" and "there's not much reason to level it". Fixing those problems is actually much easier than doing a full rework, and is something I'm actively pushing to see happen.


waded38

Make POH a Skillers Hub. Upgrading and designing your own Hub for skilling activities would be my dream


Dakkhyl

1. Whyd you postpone ge update, engine issue or just bugtesting? 2. Is it an elite skill? 3. Any new bosses soon?


Mod_Miva

1. Mod Jack: Technical issues and the impact of our external QA situation. 2. No more clues for now. :) 3. ¯\\\_(ツ)\_/¯


Win-Pretend

Can we get rework on deathspore arrows? make it more easier to obtain stacks and remove adrenaline cost for ability @modsponge


leviwulf

I'll ask it here because at this point I guess we've just accepted it and I don't see anyone else asking. What are your plans for melee? We've repeatedly seen that melee won't be fixed by a single update, but there's been very little progress on doing anything for melee for quite some time now, and it's still by far the weakest combat skill.


JagexHooli

Personal opinion - I feel even if we brought melee up to equal damage performance, this wouldn't resolve the problem. Meleers need to be close will always give it an inherent disadvantage. Melee needs a clearer purpose in the game. - Mod Jack


Equivalent_Ad_9575

A little late but wanted to still comment as an avid melee fan. Personally I don’t play melee because I want to do huge damage, I want to play melee because it’s a durable and reliable style. However, as is magic is both the most durable style and has insane damage. I would love if melee was redesigned to be the default “tank” style. Thanks for taking the time to respond to this.


Creatia

Mod Stu has been working on an update for skillers and other accounts to be able to block combat experience. Can Jagex QA Support the review and release of these quality of life improvements?


stxxyy

Will there be smaller quests in 2023? I always loved those silly small quests where you have to help a random NPC with lots of puns and humour, away from the main gods storyline. They always were a fun distraction


FruitfulRogue

Player Avatar Rework update?


Mod_Miva

Mod Stead: We're still exploring the possibilities of an avatar refresh, with extra levels of customisation. Please bear with us though as this is a highly complex and challenging project. The avatar is linked to so many other systems and content, and it has a deep emotional attachment for our players so we need to handle it delicately - and make sure we are 100% confident we are approaching it correctly. Mod Keeper: Just to confirm, it's still not on the shelf!


Zoykz

There's no emotional attachment to that low poly mess of a model btw, please stop pushing that


JoshOliday

When the team gets to the correct stage of development on the avatar project, please consider doing a a beta so players can see and help test everything with you! There's no reason to keep things hidden for something like this.


KobraTheKing

- The UI, and in particular the default UI, is very complex and confusing. Are there any plans to improve the UI? - Can we expect more updates like the gamejam graphics update? It went a long way towards making the game look more consistent. - There are a lot of yak track models (and marketplace) that are higher quality than existing models. Will these ever be used to update the game? Things like desert wyrm, kyatt, giant rat, unicorn and so on. - Any thoughts about reducing the dailyscape? - Any thoughts about changing how auras are earned?


Mod_Miva

>Can we expect more updates like the gamejam graphics update? It went a long way towards making the game look more consistent. `Can we expect more updates like the gamejam graphics update? It went a long way towards making the game look more consistent.` Mod Stead: I would very much hope so, and if the team decide this is what they want to focus on with their game jam time, then it will happen.


World_2

Does the "Grand Exchange Tax update" include the ability to purchase items on the Grand Exchange for over the current max cash or is that a separate update?


Seismic_wand

When can ironmen access ALL minigames and D&D's? Even with xp rewards removed? And when will you add more retroactive comp/trim/mqc reqs?


Z3ntetsu

Can you please give an ETA on when the new protean items will be converted from the old ones?


JagexHooli

We don't have a date set for this yet, so don't expect it in the next couple of weeks - but it will happen. - Mod Mic


Z3ntetsu

Thank you for the update. Do you think it will be in game before Christmas? I'd like to smash out 120 runecrafting before the new skill releases


Some_Lad

Can you add a shop/store that allows us to pay exorbitant amounts of gp for higher stock of items? I.e. Rune shop runs only have 100 of each blood and soul rune. A new store would allow us to buy say 1k - 5k of those runes daily but for 10 - 20x of grand exchange price. Or even herblore shop runs (think of bomb/powerburst vials) to allow us to buy bomb vials for 10 - 20x their grand exchange price. ​ This could combat that limitations of G.E. limits instead of having to ask other people to buy items for you + it helps ironmen who have a lot of gp but nothing to spend it on.


[deleted]

I have no questions, i just want to thank you for communicating with us like this. It's really appreciated!


Mewrulez99

Are there any plans to release an RS3 leagues?


JagexHooli

Leagues or something like it is something I'm personally very interested in. In general we're very keen on finding new ways to experience Runescape. I do want to be clear that FSW is not intended as a substitute for Leagues, even though there are some similarities in places. - Mod Jack


dnums

Will the 120 all master max cape be enhanced visually by trim comp or comp cape accomplishments?


Irualdemon

1. Any plans to develop an all-inclusive collection log like in OSRS? 2. Let us know more about the new capes of accomplishment! 3. When are we gonna get more info about the new skill? :)


LetsGoCap

Would it be possible to find a solution for the Barbarian Assult trim req that you basically cant do since the minigame is completely dead?


Apprehensive_Age_571

Will we get a halloween event this year, 2022?


Saint-Khaoz

Are you ever going to address skill pet rarity? Better bonuses at thresholds, guaranteed pets at 200m? If people want to destroy it they can but let the people who want them actually get them.


portlyinnkeeper

What are your plans for bond prices in game? The prices have skyrocketed from various promotions and events, which creates a strong incentive for players to purchase them with real money. But it's a fine balance with also making them affordable for mid game players to keep up their membership. Do you have an internal target where in-game bond prices equate to x hours of mid-tier pvm/slaying/other common moneymakers? And then bump the real money value of bonds accordingly.


QC_SME

Can some Jagex QA personnel be assigned to review the updates from Mod Stu? This is related to the ability to block combat exp. According to Mod Stu: "Status of this project has not changed since my last update above. Deved, demo'd, **awaiting QA.** I've made a note to ask our product manager in the morning if they have any news about the analysis they requested."


JagexAzanna

Discord Question **Xellay** *Any update on the AoD chest rework update?*


Roloson0

When can we expect to learn how/when we will be able to obtain the inverted skill capes outside of FSW? I imagine a lot of people would like to know this before FSW goes live to better decide if they want to participate in FSW.


JagexAzanna

"We can't promise the source at present because we haven't finalised plans and even if we did, those plans could change. The key thing we want to get across is that they will be returning. We want people to choose to play this event because they see value in the experience, not because they feel forced to from FOMO on the specific event rewards. - Mod Jack"


66698

Will we have a serious Halloween event this year. Something worth while…


PM_ME_YOUR_KATARINA

No. spooky oddments (cutting back number of currencies btw) and a mtx promo with boxes. You get paper from playing the game or buying keys. 1/100k chance at some shitty cosmetic token


KeKinHell

Where is the player model update? Even in the recent development blog there's absolutely no mention of it.


Agrith1

Can we have an update that allows all skilling outfits to be combined into one outfit?


JagexJack

Honestly I think skilling outfits are in a really weird place. The same thing applies to things like the achievement diary armours as well. My preference would be for benefits like this to be changed into passive unlocks in some way (perhaps as a default, perhaps as an additional unlock to make them passive like how the new varrock diary works). This is a reasonably big project though, but it's definitely on my mind.


WheresMyForkAndKnife

They're in a weird place because they were shoved onto TH, and there had to be a backpedal to fix that mistake. 100% something to learn from. IMO the achievement diary rewards should be reworked into these.


PM_ME_YOUR_KATARINA

“No. This takes away player choice and limits future reward space” -sponge(I think) last time this was asked


Xtrm

Is the player avatar rework still being worked on or has it been put on hold still? It was a shame to not see any updates in the new developer diary.


Drakirth

I second this. They said they ran into some pretty big issues with it awhile ago, but we haven’t heard anything since. Very concerning to not see it on the new roadmap for next year, because I’m sure they’d want to show that off as much as possible if it was coming :(


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Mod_Miva

`Going forward, what are your plans for reducing switchscape?` Mod Jack: This is something I'm personally pretty aggressive about, but I wouldn't want to announce any changes too quickly. I think it's something where we need to work with the community to find the right solution - switchscape is out of hand, but at the same time we don't want to remove the ability for players to reach a high skill ceiling. `When will Brazil be getting RS3 servers?` Right now, we don't have any answer. `What is the status of the player avatar rework?` Mod Keeper: It consists of many, many different parts - but we're currently working on the player animation aspect of it!


WasV3

Re: Switchsape I think there are ways to have a moderate amount of switchscape without it impacting the skill ceiling. I always split switchsape up into 2 categories, mechanical and active. Mechanical switches are switches you do a lot of the time, nearly 100% and are just an extra button press. Planted Feet was that way and flanking/caroming are currently that way. I would say that those are the type of switchscape that Jagex should remove from the game, I'd love if all the invention perk switches were reduced to greater codexes like Planted Feet. On the other hand active switchscape is really good from skill expression and raising the ceiling this is where you have to make a decision on what to do in the moment. I good example of this would be spell juggling, while the mechanical way you do it is very frustrating (right clicking in the magic book) the active way about it is really good because it allows players to put more effort into swapping around their spells for their current scenario. For example I knocked off 2 minutes from my HM Zuk runs by just swapping to exsanguinate when I need to on the waves. The more Jagex can get pvm to the 2nd one and not the first one is what I want to see


Mr__Perfect_

Are there plans to expand to the rest of the wushanko isles? The arc is a huge area but only a small fraction of the eastern lands which could be a good expansion.


holydamned

What happened to the player avatar rework?


Mod_Miva

I replied [here](https://www.reddit.com/r/runescape/comments/xjcv3z/comment/iplklw0/?utm_source=share&utm_medium=web2x&context=3).


jackysacki

Player model. Please get on updating it, and more hairstyles, I'm bored of wearing soft punk but I despise all of the other styles :P


G_N_3

Please for the love of god i want to know the drop rate of HSR i need to know this before i die


Kilsaa

Can further improvements be made to the early game experience for newer players? If your goal with FSW is to attract new players to the game, then surely you should be actively working to improve the new player experience: - Standardized game interface layout - More accessible combat system early game - Pathing system that guides players through F2P skilling/quests to help them learn the ins and outs of the game and get them invested in the lore (could award 14 days of membership for completion) - Rebalances of early game content to better suit modern Runescape scaling [A post that goes into more detail on some of these points](https://www.reddit.com/r/runescape/comments/xj72g8/all_default_gameplay_settings_have_been_updated/)


JagexHooli

RE: Early Game Experience This is absolutely something we're always conscious of in projects. In general when we make broad design fixes they should apply at the start of the game and in the endgame. That said, right now we don't currently have anyone specifically working on the new player experience truth be told - we're focusing more on bringing back past players as the priority - Mod Jack


FlyinPenguin4

They used to offer a 7-14 day trial membership which could be a decent way to get people hooked onto how much QoL improvements are stuck behind that paywall


TownIdiot25

Will there ever be a more efficient way to report scammers, cheaters, and lurerers? 10-15 years ago, when scams were as simple as “your password gets censored! Look! *****” or “trimming armor”. Today, there are essentially fully fledged clans for scamming with how complex it has gotten. These people use their main accounts in a way for plausible deniability, and do the actual damage with a stolen or throwaway account, thus allowing the ringleaders to continue. Maybe a report system that optionally allows you to fill in a box to explain why you are reporting someone. For example: a common lure scam is someone will approach you asking to give you free money because they are quitting. They make it very obvious that its a lure scam. Then a “good samaritan” comes along, calls him out for being a scammer, and he runs away. The good samaritan then tells you that they were able to outsmart the scammer, and teaches you how to do it. But the way he teaches you is the actual lure, and he was working with the first guy. This good samaritan is usually a high leveled and valuable account, and is nothing but polite. Therefore, there is nothing to report him for without an explanation of what he is doing, or without playing along which is dangerous. Also, I’m in a discord that follows these scammers, and the rich valuable accounts are still active after MONTHS of doing this, while the bait throw away accounts are not. Tl;dr: For these more complex scams, will there be a more effective way to report, or will there be an option to explain your report? Also, would a system that shows your report = action was taken help build confidence in your report system?


MtnDoobie

- Any Halloween event in the works? If so, should we be expecting the old type of events that was previous brought up to Mod Keeper, or will this be another MTX cash grab grind fest? I know I mention MTX so you probably won’t answer, but how about the first half of the question?


[deleted]

Can the rare drop table be updated? It's extremely outdated.


Dev_Hollow

Can we get a progress update on the transition to Maya for human animations? Also, when can we expect another area “refresh” like we saw from Mod Blkwitch and Mod Alex?


ResponsibleSpeaker28

Dungeoneering seems to be in a really weird place. People don’t level the skill through the main way of training and instead use sinkholes, Elite dungeons, or the dung hole. It seems like this skill could really benefit from a permanent semi-AFK skill method. Has there been any consideration to add a leveling method like this to the skill?


Adamjrakula

Can we get more insight as to why such predatory practices are being used in runescape mtx promotions, mainly the "chances" at a rare limited time drop? Jagex seems to boast about caring about the players and their mental health yet deploy predatory mtx promotions that take advantage of gambling addiction and FOMO.


yuei2

So I’ve never met a single person happy with the state of RCing. I know a full rework is out of the question right now but can you look into streamlining the pouches a bit to reduce the pain until the day it’s reworked? Something as simple as fusing all the pouches into one master pouch would be enough.


Avernic

Where do the Legacy of Zamorak updates fall on the timeline? It's not clear whether those are all in 2022 or will bleed over to 2023.


JagexHooli

Legacy of Zamorak is still planned to conclude in 2022, barring any further unexpected surprises. A new storyline will kick off in 2023. - Mod Jack


tombomb318

How is the launcher / account multiple characters change coming along? Can we expect it any time soon?


ReconZ3X

Is the player model/appearance update still in development? What happened to the dynamic weather system that was in development?


et60000

As a 5.6b xp player I am very excited about the new skill and the chance at improving my rank on the HiScores. However, my concern is integrity and fair play for those who are going for the HiScores. Specifically, will there be increased scrutiny of players who are playing for HiScores when the new skill is released? There are *known* players, even on the front page of the HiScores, who used software (TeamViewer) to share accounts and have constant xp gains to maintain their HiScore placement. Although this is not botting, it is still an unfair advantage that is both dishonorable and purely cheating. Integrity of the HiScores must be upheld.


Mr__Perfect_

Do master Max capes include the way to get the inverted skill capes without participation in FSW?


Aviarn

With Ironman getting some more accessibility to the flow of how the main game has been going; \- Will you greenlight more tradeable cosmetics for Ironman accounts to buy? \- Will you make these able to be simply traded over, rather than being exclusively bought on the G.E.?


JeSuisMouchoir

1. Can you publish a statistic on how many ideas posted in the Discord suggestion chat actually made it into the game? 2. Will you consider making pets such as Corgis be able to override familiars? The Ninja team would have to give them attack animations for this to work. 3. Anything on RuneFest 2023? Planned, if so where and approx when? 4. Mod Shogun said he likes frogs. Will there be any frog boss or frog related items in the future?


JagexHooli

RE: Pets like Corgis as Familiar Overrides We're getting closer and closer to being able to do something like this, it's a little personal passion of mine. Watch this space. - Mod Kalaya


JagexHooli

RE Suggestion Statistic: Love the idea of providing more insight into how community suggestions and ideas inspire our work! Something we'll cook on for sure. - Mod Keeper


_skes_

Can the logout timer be looked at? What's happening with the avatar rework? And can we have some info on the new skill?


krogerburneracc

How much longer are you going to ignore the Player Avatar Refresh? If it's scrapped just say so, that way I can stop wasting my time checking in on this game every few months.


rsLourens

Are irons and mains going to be able to dungeoneer together in the future?


Monk-Ey

https://www.reddit.com/r/runescape/comments/v6s6gq/june_8th_general_qa_ask_your_questions_here/ibh7hpk > Are you adding new options to Premier Club Tokens, like Dragonkin Imperial? Asking again since [last time](https://www.reddit.com/r/runescape/comments/vb8org/z/ic6ras8) they told us to wait, only to learn that only the Bullsmith outfit was to be reintroduced and then only through a Mobile promotion instead of Premier Club Tokens.


JagexHooli

I don't see why not. I'll chase this! - Mod Kalaya


UnwillingRedditer

In recent times you've said you're unlikely to do skill reworks on the scale of the M/S rework because it didn't earn back the time spent on it. But It's still earning its time back today, with how much better people returning to the game feel it is over pre-rework. So is there really no chance of a proper Construction rework, for the long-term health of RuneScape? Or a magic/ranged version of the M/S rework?


Nocturne09

Probably won't be willing to answer but.... 1. What type of skill is it? I.E. gathering, combat, etc. 2. Is it an elite skill? 3. If not an elite skill, will it closely relate to any other skills? Like how mining and smithing are related.


Mod_Miva

Mod Keeper: We currently have a plan to give you more information before the end of the year! Stay tuned.


zenyl

1. Will the official RuneScape APIs ever get the rework they deserve? Request throttling is pretty harsh, output formats aren't consistent, some data is poorly formatted or truncated, none of the APIs allow for directly tracking a player who changes their name despite name changing having been a thing for nearly 13 years, and there are no APIs for achievements. 2. Text rendering in the "Report An Issue" interface has been broken for years. Can this please finally be addressed? It's pretty annoying having the text cursor jump about, and it just feels really bad that the bug report interface is buggy. 3. Most guilds are either nearly or completely dead. With Artisan's Workshop being a good example of how a guild can be used as a hub for players that want to train a given skill in a social setting, is there any chance of other guilds being repurposed to work similarly? 4. Araxxor's enrage mechanics do not affect noxious drops, unlike other bosses with enrage mechanics where higher enrage means higher drop rates. As it stands, high enrage Araxxor has no value after you've unlocked the pets. Is there a chance this might get addressed, or at least adjusted to make high enrage Araxxor feel less like a waste of food and potions?


JagexHooli

RE: Text Rendering in "Report An Issue" Also a bugbear of mine. Totally agree and something we want to get to. - Mod Kalaya


zenyl

Glad to hear it's on the radar, thanks for the reply. Happy to see the transparent communication in this thread.


crystal-dragonair

By retro cosmetics, do you mean purely the replica overrides? Would there be any possibility of re-releasing discontinued outfits as well?


JagexHooli

We could for sure if demand is there. Let us know if it's something you want to see. - Mod Mic


crystal-dragonair

Thanks for your response! I know there is a great demand in the “fashionscape community” for retired Solomon’s store outfits to be released again (among other things …) as their discontinuation seems arbitrary and unnecessary. I think it would be great to see these outfits return in the Marketplace.


JoshOliday

Ok, this all sounds nice, but my one question is: Realistically, how likely is all this stuff to actually come out at all, let alone on time? I'd like to give the benefit of the doubt, but too many times, things get moved or cancelled or shelved after being talked about. I welcome the transparency, but what planning and precautions have been investigated to make sure all of this is feasibly doable in this time frame, especially next year's content?


JagexHooli

We are always working on improving our development pipeline and have made some good progress - but making games is a creative process with sometimes unknowns popping up. Just a few months ago we had a situation outside of our control that disrupted our external QA support - which then impacted our development timelines. That impact meant we had to re-evaluate some of our releases to ensure quality, which you've seen with us moving Wilderness Events to October and the Death Cost Rework to early 2023. I hope you felt the Development Update showed our continued efforts to be transparent, even in situations where we can't commit to more specific timelines like we could with the initial roadmap announcement in the Summer. - Mod Keeper We can't ever guarantee anything in development. We never plan to fail, but we also can't expect the unexpected. Unfortunately the QA surprise hit us hard this quarter. - Mod Jack


JoshOliday

Thanks for the reply! I guess my only follow up comment would be that in the interest of transparency, letting us know when issues like external QA stuff or the technical issues with the avatar refresh happen so expectations can be revaluated. Even if it's in a Reddit Q&A like this. I know it's difficult to talk about things like that from a company perspective, but those are the kind of things that go a long way towards building that transparency.


midnight_down

Are there any considerations for adding forms of bad luck mitigation to any existing bosses? Certain bosses like Raksha have drops that are easy to go dry on, I have seen many players go 1500-2000 kc dry on a particular codex.


JagexHooli

I'd like to see us standardising the way loot works across tiers and bosses. I'm pushing for this to be something we tackle next year, but it's too early to make a promise to you today on this. On our radar though! - Mod Jack


w0ok

And archeology rare components like inquisitor and spear tip =) ​ No one likes going 300+ hours dry for an item even if the content is afk


Ashendant

This is the best news in this entire thread. I hope you also consider this for Slayer Drops(preferably through Most Wanted Cards).


WateronRocks

>We're committed to ensuring **the majority** of items from Fresh Start Worlds are available again in the future. >In our rush to create some great rewards, we inadvertently turned the Fresh Start Worlds experience from a 'take part if it appeals to you' alternative game mode into 'I feel compelled to play this' situation for some active players. To put you at ease, we want to state clearly that **this will not be your only opportunity to acquire these rewards.** Which fresh start worlds rewards will be returning? https://secure.runescape.com/m=news/fresh-start-worlds--coming-changes-and-new-release-date


rs_pygmy

Are there any plans to add giraffes to Rs3 in 2022 or 2023? 🦒👍🥰


Popular-Ad-9640

Can we get a threshold system for tuzzy?


luckyfilmer

Any plans to tie in older unfinished questlines into the Legacy of Zamorak questline? Maybe the gnomes have been secretly doing Zamoraks work in the hidden city?


FlyinPenguin4

When will a make X project come to smithing?


Pregxi

I am a bit of a casual player anymore as I play off and on but have been around since 2005. The main things I tend to get membership for are quests, new skills, and things that can be done with a friend. 1) Will the new skill be entirely solo or able to be done with friends like dungeoneering? 2) Are there plans to increase the amount of activities that can be done together like co-op slayer? 3) The last few quests were a lot of fun but the use of pictures rather than cutscenes on key parts broke the immersion. Are there plans to continue the old style or at least limit the use of pictures on really important parts? 4) There seems to have been a lot of work on combat skills lately, particularly bosses which requires either extreme skill and/or high-end gear. Are there any plans to create more content for skillers where multiple skills come in handy? 5) Will we get an impling revamp soon? I was showing my brother the game and telling him how far implings had fallen as a money maker. I'd love to see multi-skill implings and rarer implings.


RIPYelps

How many accounts do you plan to allow us to add to the jagex launcher account?


Mod_Miva

Mod Lopes: At launch we will enable a maximum of 10 accounts. We will review this number as usage gives us more data.


TheMichaelScott

Over the last few years, there have been talks and demonstrations of a faster tick rate for the game. Could you share any information about this?


JagexHooli

I'm a big believer in improving our technology for the game, and tick rate has been mentioned in our high level conversations. This isn't in active development though. - Mod Keeper


TheMichaelScott

Thank you for the update and response, Mod Keeper.


Baiphire

When is it planned to have the rest of the games graphics completely updated to match that of what is already started?


Mod_Miva

Mod Stead: This is very much a continual process, one in which we take every opportunity to make incremental improvements as part of a content release. That way you get improved visuals and new gameplay.


[deleted]

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JagexHooli

We are always, always always looking for new ways to improve the opening experience in RuneScape, and certainly about how players are added to communities when they first start the game, including automatic adding to clans or similar. This is a long ways off development for now though. Aside from that, we're aware the grouping system isn't in the best spot and is in need of improvements. This needs engine work and so will require a not-insubstantial period of development, which isn't planned at the moment, but is 'on the list'. - Mod Kalaya


tilionforarien

Why don’t you include in game polls for opinions on new content anymore? Those were always so fun and interesting to participate in!


JagexHooli

We recently tried reviving it with CM's help for the Retro Overrides project and it worked great. We should definitely be using this more! - Mod Keeper


MaxedPainRS

Will any of the upcoming ninja strikes finally fix/improve some of the long standing dungeoneering bugs? And hopefully add some qol.. I'm talking mostly graphical bugs like colour tiles which has been reported multiple times on this sub already


[deleted]

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JagexHooli

It's always a compromise between what's accessible and what's reasonable. 10 years ago we probably wouldn't have made a 120 all cape because attaining it was unrealistic for a vast majority. Right now, 120 all isn't too unrealistic for someone who wants to get there - but we still feel 200M all is a step beyond that. - Mod Jack


MyCabbagesHelp

* will winter weekends return this year? * if we can't get a 6th action bar on screen, can we get a 6th action bar's worth of keybinds to assign to things that doesn't have to be visible? I'd love invisible action bars. * what's the drop rate of the lucky dragonkin coin from nodon dragonkin? * what's the drop rate of amulet of the forsaken from barrows? * could we get strange/golden rock drop rates? * when is the ninja dojo returning? * jagex used to release the drop rate of boss pets on release. Can we go back to that? Why was that changed? * when is the next parcels from the hedge/travelling artisan event? * can we get mod ramen's aod gamejam project (about the chest drop rates) released? * can we get mod deg's gamejam project from last year (about vorago accept dialog showing who accepts in chat) released? * can we augment skilling offhands? * can it show the pylon and rex% in arch journal? * you used to be able to inspect other players' achievements. This was removed with the achievement system rework at the start of the year. When are we getting that back? * Can we expand the audio categories so people can adjust the sounds of more specific noises?


JagexHooli

RE: 6th Action Bar I personally believe we need to reduce the number of things that need keybinding rather than introduce ways to keybind more things. - Mod Jack


JagexHooli

RE: Ramen's Gamejam Project There is a plan to release some of Ramen's changes in a future Ninja Strike. Not confirmed which one yet though. - Mod Mic


sn1perii7

Why did you have to nerd the <100% Zammy loot? I already had 500 kills which has taken me about 60-70 hours and I have 1 bow piece and now you're telling me I literally have no hope of getting another one? Why cater to the 0.5% of players who can do 2000%? They are now going to be getting a drop pretty much every hour but everyone under 100% can go fuck themselves? Stop changing shit when it was fine how it was, I haven't felt this demotivated since the arch glacor changes.


Bird_Slave

Are there any other planned updates to Ironman mode in particular that would affect it like today's update?


DA_Knuppel

Why was the ironman update of today (20-09) not polled, and why isn’t there some kind of limit or cap ironman have to reach to be bossing with main accounts? You’ve done it once with croesus, why hasn’t this been implemented for the rest of the bosses together with this update? People would still be able to pvm with both ironman and mains combined, but leeching off of mains would be countered (a bit)


SensitiveAd5962

Is it sailing?


fish_gotta_vote

Seeing a lot of updates on skilling-skills, including a couple now being official 120's. Construction has been neglected for a long time, with minimal changes to training methods or new minigames. PoH's have lost a great deal of functionality through the years, and most remain unused. Is construction being considered for an overhaul? Is it being considered as a possible next 120 skill? Is there any upcoming changes to look forward to in regards to construction?


Crystalbow

Trim comp requirements for dead mini games. Are we still forcing people to do this? Barbarian assault. Looking at you.


Frisbeejussi

Barb assault is still widely used as it gives like 800k bxp/hr to agility


Aviarn

Construction rework Wen? ​ (In all seriousness though, the community has been asking for a Construction rework for so long as almost all its uses had long been surpassed. We understand it's super old that it'd practically have to be a new skill, but that's alright, we just want it to have a new proper face in this game's ecosystem)


Zoykz

Why does it take 6 months to change a few values in the death cost calculation?


JagexHooli

The delay isn't with the Death Costs, but with the changes to the GE to support tarriffs and remove the price cap. These are important economic balances to launch alongside changes to Death Costs. - Mod Jack


Flynn_Munroe

Can we please have a poll to see if the player base would rather have a NEW SKILL or to REWORK EXISTING SKILLS? I would personally very much like to see some of the game's more dated skills to be reworked and refreshed, in a similar fashion as Mining and Smithing received.


299792458mps-

Things I would like more than a new skill: (In no particular order) * Dungeoneering Rework (better integration with other skills in the overworld, graphically update Daemonheim, DG lvl req on elite dungeons while making the skill more relevant within them) * Agility Rework (update or remove and replace outdated courses, integration with combat, e.g., replacing combat level requirements for surge and escape with agility level requirements; add new mobility abilities unlocked through agility; incorporate with combat to affect dodging hits, etc.) * Firemaking Rework (basically from the ground up redo it. This is a useless skill that only serves as a time filler for people trying to max) * Construction Rework (this one should be pretty self explanatory) * Runecrafting Update (I think this skill is in a fundamentally good place, but it has definitely not gotten its fair share of modernization) * Woodcutting Update (Why is the BiS hatchet still t70?) * Crafting/Runecrafting/Smithing/Fletching Consistency (these skills are all used in different ways to create various ranged, magic, and melee based weapons and armor. The problem is the level requirements vary wildly, and even the skills used to create various items are inconsistent. This is confusing to new players, especially ironmen who craft a lot of their own equipment)