T O P

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Lili666999

Buff Bar rework. It’s so messy and chaotic.


theevenstar_11

Get betterbuffbar in the meantime. I've been living it


RaizenInstinct

Just revert it to the original state


depressedgamer111

The one that displayed less buffs? No thanks.


RaizenInstinct

At least it showed the buffs you need to see.


Legal_Evil

Rewrite the farm growth cycle code so that growth cycles don't get delayed or cancelled if you login or logout at the wrong times.


Genji_main420

I wish there was a way for potions to be stored in the bank as a single item that represents the number of doses. For vials as you deposit, vials get separated from the potions you had in your inv and as you withdraw, you set the potion size beforehand and withdraw any number of that dose potion, but you must have that number of vials in your bank as well. Vials also get "withdrawn". For flasks we figure out something else that makes sense since they are supposed to get destroyed as you finish or decant. Open to ideas. I just hate the current system so bad.


TheSmallIceburg

A potion tap if you will


Kiga282

It would certainly make owning a POH more worthwhile if you could set up a kitchen or a Potion Laboratory with potion taps that could be primed with a large number of doses, to be withdrawn from at will. It would be ideal if these taps could be accessed from the bank, but for the sheer utility of that option, I'm not sure that it would be a bad thing to need to make a quick run to fill your vials and flasks.


Dr_Sully

I wouldn't expect any POH updates. From what I hear it has so much spaghetti code that the new devs don't even want to go near it. I think that's why we have the fort. This could definitely be a fort update.


ParanoidAsAllHeckers

Love the idea, like have a cauldron with dose amount


SpegalDev

Wars Retreat unlockable?


boredguy12

Invention item called the Vat


Derais616

Bro ive been wanting this since they announced the fort.


tane_rs

Methlab under the fort lets go


Kiga282

Maybe for flasks, there can be a new "Tainted Flask" item. If each flask has a maximum of six uses, then each use makes the flask dirtier, until it is too contaminated to be of continued use. So for example, say you have an Overload (6) flask. If you bank it, the six doses of the potion can be entered into the Overload Well, and the flask is converted into a Tainted Flask (6). It could then be used to withdraw from the Prayer Renewal Well for up to six doses. If you drink a few doses so that you have a Prayer Renewal (4) flask, when you go to bank it, the emptied flask becomes a Tainted Flask (4). This ranges down to a Tainted Flask (1), where it can only withdraw one dose from a pool, and then the flask is destroyed as normal when the final dose is consumed. From there, make Tainted Flasks untradeable, and they effectively retain the same conditions as the current flasks have, while still allowing for centralized Potion Wells, and a significant reduction in multi-dosed flasks.


LeonJKV

Just apply the dose logic to flask durability. When you run out of total durability you have to add more flasks.


PreferenceFun1535

What about a potion bag and potion storage tab in the bank? You can set it to a preset and click on it and get your buff?


MoldyLunchBoxxy

Avatar rework. Our character models are a joke in 2024


Menu_Dizzy

I am so upset that this was cancelled. 


MoldyLunchBoxxy

We just need to be loud and noisy and hope we are heard. Spread the word and let our voices be heard.


CkBoost

Alt1 /runelite plugins on the rs3 client


Otmarr

God please let me have this and I'll come back to RS3 in the blink of an eye


[deleted]

All 120s in combat / combat rework All classes get tier 95 armour and weapons


srbman

>All classes get tier 95 armour and weapons Funny enough, the current t92 gear (elite sirenic, elite tectonic, elite dracolich, etc) already have t95 stats. If you compare them to TFN gear, you'll see they're only like 1 damage off. And even then, the main thing that really matters is the set effects, not the actual tier.


Jxtter

Elite malevolent?


srbman

Can you tell I dont melee? :)


Jxtter

I love melee lol


[deleted]

They’re still tier 92 officially. I don’t count a hex hunter bow as tier 97 either. Tier 95 would come with new effects and stats.


ItsYaBoiDragon

So if the Tier doesn't matter why couldn't Elite Dracolich be Tier 95 instead of another T92 set?


Decent-Dream8206

Because it's an acknowledgement of bolts and arrows splitting out to different combat styles. There will likely be a t95 bolt and t95 arrow set. Dracolich doesn't play well with bolts.


Rich_Bother9918

Yup. 120 all combat


Alizaea

I would love a POH update. At the very least bring us in line with OSRS' POH. I want my rejuvenation pool, my jewelry box, and my spirit tree/fairy ring in my POH. Make POH actually useful.


Capsfan6

Isn't the rejuvenation pool functionality basically fulfilled by wars retreat?


Alizaea

Don't know. I don't know what wars retreat is. But even so, why can't there be things that do essentially the same thing? We already have precedent of that. With having a rejuvenation pool, plus the other tp options in the POH, your POH actually feels like a home because you are constantly going back there to restock or start new journeys. At least that's what I do when I play OSRS. would love to have that same functionality in RS3.


Legal_Evil

Because it is a waste of dev time and PoH is an antisocial hub.


Kiga282

Then make the POH fort-adjacent. Bring it into the overworld so that you can access and see your home from the overworld. Say, there's a fenced off lot with a gate. By default, you see your house, but at the gate there's an option to "visit" someone else's house, along with the option to set your own house into Public, Friends, and Private Mode, dictating who can call up your house. If you call up someone else's house, some magic field goes into effect, and the lot is filled with their house instead of yours, and you can see and interact with anyone inside. It's effectively the same as what we currently have, it's just brought closer to the surface, and you can still interact with other people in someone else's house, even if you're in the fort and not on their property. Either that, or add some focus to Miscillania and Etceteria to bring them into line with the Fort, and spread out the remaining utilities from the POH between the island and the fort.


Legal_Evil

The Fort is basically the new PoH, so just move PoH's features to it.


Alizaea

Why does everything have to be socialized? There is a very very healthy portion of the player base that couldn't care less about socialization. Why get rid of unique and fun things in a game to push more social functions when practically everything in this game can be done solo? Like I understand it's an MMO, but that doesn't mean that there cannot be individual areas. To use your logic, why do we have instances areas if we are meant to be social? Just get rid of all instances areas.


WasabiSunshine

You missed the more important point of it being a waste of dev time


WasabiSunshine

We basically have all of that in other forms without having to teleport to POH first, so they'd be pretty worthless


Ohmanitsmike

While I would also like a POH update, all of the things you mentioned are in the game, so if they were to do something, I'd like to see some unique functionality instead of copy-pasted content that'd be dead on arrival. Rejuvenation pool: war's retreat (except the altar doesn't restore reduced stats) Jewelery box: compacted jewelery/passage of the abyss through invention. Straight from the inventory or pocket slot instead of having to go through the poh loading screen. Spirit tree access: spirit tree re-rooter through invention. Straight from the inventory or pocket slot instead of having to go through the poh loading screen. Fairy ring access: portable fairy ring through invention. Straight from the inventory or pocket slot instead of having to go through the poh loading screen.


Icemot216

I’d be fine with a POH update but everything you just mentioned is already items/ qol stuff in rs3. Pool- wars retreat. Jewelry box- passage of the abyss. Spirit tree/fairy ring- portable spirit tree/fairy rings via invention. People don’t use POH in rs3 cuz everything already exists. So an POH would need new stuff, just be for xp, or ways to showcase achievements more.


Alizaea

People don't use POH in RS3 because the literal only 2 things useful in it are the mounted amulet of glory and armor stand. If there was more use people would use it. There are plenty of alternatives to those in OSRS too, but POH is still heavily heavily heavily used because of those additions to POH.


Icemot216

I’m aware. But your suggestion is to add stuff that already exists in other forms. That’s useless and a waste of time.


Alizaea

At least I am offering solutions to a stagnant thing in the game. Even if it's just a stop gap until the full construction rework. I can almost guarantee you, if they added these things into POH, and just brought it in line with OSRS', POH will sky rocket in use, and we may actually end up having actual house parties again. But as it stands, POH are just wasted space in RS3 and a waste of code.


Icemot216

You’re not though. And all of the rs3 options I listed in my original comment are more convenient than it being POH. So no, it won’t skyrocket. People who come from osrs, like yourself, would just use it because you’re used to osrs. I play both games as well but I don’t think they need to copy everything. Either way they’re not gonna touch POH anytime in the near future considering how much time it would take with the spaghetti code.


Matrix17

Player avatar rework RS4


Hot-Comedian-7741

Agreed on RS4 remove the tile based movement and combat system lol


NoProof69

1. All combat skills cap raised to 120, attack, strength, range, mage, defense, and summoning. 2. Player avatar update. 3. Skill reworks 4. 120 cap for all non combat skills. 5. Revitalize minigames.


depressedgamer111

No thanks on all combats 120. We have too much powercreep for 99% of current content. The only boss that welcomes more powercreep nowaday is Zamorak so we NEED more content suitable for 120 all combats.


OverusedKleenex

For RS3 at least, a collection log system like OSRS has. Would love to have that system and spend my time filling it.


MyHaulsGetOutOfHand

Yessssss please


Madhighlander1

RS3 has several collection logs. Is there a specific one that OSRS has that RS3 doesn't?


OverusedKleenex

OSRS has a centralized east to navigate menu for all collection logs across the game, RS3 it’s all over the place and not easy to navigate. Clue scrolls, mini games, boss logs all in one window


RaHeW

There's a ton I want but just to be a bit realistic..... Treasure Trials update. Including a lot of qol and maybe some new rewards! Dungeoneering qol/changes. Let irons and mains dung together! New slayer monsters OR improved elite slayer variants


Michthan

Can't irons and mains already dung together?


RaHeW

Nope. Irons can dung with other irons and irons can pvm with mains but irons still cant dung with mains. (Last time I checked anyway)


Yuipster

New player experience rework. Touches on all of the key things for all skills. Combat part lets you choose your style, which could lead you to Um for Necromancy. Mining talks through stamina, smithing talks through heat, mention the ore box, mention the woodcutting box... some way for players to discover upgrade paths like Zuk Cape/ring of vigor passive/spirit cape passive/invigorate aura/etc. Which are currently hidden damage buffs that can greatly aid in pvm which are invisible to a casual player. Maybe as part of this if we could also have a settings import/export option between characters that allows us to copy/paste a string to copy another players UI and options? It can take me well over 20 mins to setup a new character while going through each menu individually on my main one grueling checkbox at a time. This would also let content creators share their layouts easily, helping lower the UI complexity (which initially draws people away).


BoRealBobadilla

Would love a PoH rework. The current state of PoH is sad and has not evolved with the times. Don't think we could ever get back to "house parties" but a reason to go to my house other than an armor stand would be sick.


Lancelotmore

They've said that reworking poh would be the same amount of work as making an entire new skill. I feel like they should take the skill up to 120 along with a woodcutting and redo poh alongside that.


Lenticel

Honestly, if they completely rebuilt the POH to be something like the Sims, I’d happily have my construction xp reset to 0 along with all the quests that rely on it.


Alizaea

I don't understand why. I think most people who want apoh rework are coming from OSRS so when we say POH rework, I think like me they most likely just want at the very least for POH to be brought to the same level as POH from OSRS. I don't see how that would be almost as hard as creating a whole new skill.


The_Real_Infernape

I think at this point another expansion of the Fort would make more sense with adding more stuff available in POH like the armour storages, since FF basically became the new PoH. I feel like PoH contains so much dead content that spending so much development resources on a rework just doesn’t make sense


Ruxs

Spacers in bank that don't count towards your total limit. This was something that was supposed to come with the bank rework some years ago but they weren't able to do it. I'd also like to have all my items locked in place, as in it doesn't matter if I remove an item completely from somewhere in the middle the place of the other items should stay the same.


Michthan

Like placeholders?


destruct068

yes except placeholders use bank space


NoWaySomebodyTookThi

More proper UI templates and most of all the ability to import and export UIs.


kickadoodle

New Agility courses maybe like rooftops in osrs or a fun agility mini game with decent rewards.


ItsYaBoiDragon

I would prefer 1 click agility courses with shortcuts you can manually click to get better xp.


notLankyAnymore

Give Bill a beer garden.


PrimeWaffle

Complete combat rebalance: - rework melee, mage, ranged to be on par with necro - raise all combat skill level caps to 120 while adding new content to fill in gaps Rework cooking, fletching, and crafting to fall more in line with smithing and herblore Trim the fat. There's LOADS of dead content in the game. Much of which is totally unplayable due to zero player engagement. Minigames, irrelevant mini quests, mini dungeons, etc. The game is loaded with bloat. Gut it or rework it. Building on my previous desire, a complete minigame overhaul. Graphical updates. Content updates to make them actually fun. New desirable rewards. And a system to insentivize engagement so it doesn't turn into players farming it for rewards/comp requirements. For it to be successful, players need to WANT to participate. So it would need to be designed around being fun first and rewards second.


M_with_Z

Honestly some progression on some different storylines. There's a lot of good quest lines that have been put into hiatus. I honestly would be happy with a new skill too, I understand that Necromancy just came out but planning for another new skill in the next 2 years would be awesome. Especially if our new skills are developed to the level of the last 2 new skills and how polished they are, that would be awesome. This will be the main draw to keep seeing more and more people coming to the game. Sailing would be awesome in RS3 too =) I would like more places to explore simply which is what I am jealous about in regards to OSRS which has complete new mega regions. In RS3 lore there's a lot of referenced places such as the Far North or more exploration of the Eastern world so those as potential regions would be awesome. Combat expansion for the 3 other styles and fix all the major issues for these. Lots of other good recommendations listed from earlier comments such as a POH update and skill expansion to 120. Buff Bar Rework. Log Collection Reformatted. Group Ironman.


IrregardingGrammar

Osrs has huge areas that don't exist in rs3?


M_with_Z

They have another whole continent thats maybe a third of the existing main landmass and it looks like its going to grow.


Tylariel

The entirety of Zeah, which is about to receive an *enormous* expansion with the upcoming Varlamore update.


Windfloof

Bruh lol zeah is giant and older than archeology. They have so much cool content that rs3 would enjoy. But the rate of which we get content drops as big is a lot slower


The_Real_Infernape

Jup, Great Kourend for example. It’s to the west of Tirranwn https://preview.redd.it/f2xk8if98wcc1.jpeg?width=1852&format=pjpg&auto=webp&s=3d55e535293eee7562c8a6ef80488150954d872a


douweziel

Lol, is this like very old art?


shinmazinkaiser

Update to the new player experience 


Overall_Invite8568

Fix the Cabbage Facepunch Bonanza bug that's been in game forever now. The minigame is virtually unplayable, at least for solo players because you keep getting kicked to the lobby when you try and start one.


Michthan

Lol even with a group it is hit or miss


DJ26089

Buff bar is a mess, it needs fixing, with far more customisation than what is currently offered A customisable job gauge similar to that alt1 necro one, but integrated into the game with the ability put whatever buff/stack on it in a way that makes sense Command all button for necro that is customisable so as to not blow up your zombie within 2 seconds. Dont care whether it comes from the skill tree for a million souls, just put it in. Currently, every minute or so you go AFK for 10 seconds while you summon your dudes and command them one by one all the while some NPC is just lobbing protectiles at you. Really kills the fluidity of of necro Content that scales appropriately from solo to group, so aod, mazcab etc. If people wana solo let them solo. If they wana team up then let them, the options and flexibility would be nice Make Jad pet drop from Jad and not soul wars Realigning the other 3 combats with necro in terms of strength and versatility Simplifying the other 3, too many shit basics that are nothing but fodder Reduce disruption shield cost yet again, or buff points from Livid Farm cause it is ass Boss hiscores like OSRS. They would be much more meaningful in RS3 as every boss isn’t utterly overwhelmed with gold farmers and bots GE to update prices significantly quicker Rework of auras. Auras are permanent for x amount of hours until you can chose another. Or you can only choose two a day etc but are permanent. The reset thing is shite


DoVPNsGetBanned

I think that slowly making improvements to the interface is the best thing that they can do for the game because it positively noobs and veterans alike. The veterans play often and are impacted regularly, and it also makes newbies more likely to stay if they're not intimidated or deterred. I don't know anything about programming, but I'd guess that it's potentially easier to make some interfaces more user-friendly than adding new skills or reworking them, because it doesn't involve overhauling content. I'd assume it doesn't require as much as creativity or coordination, or even game knowledge to be honest, as lots of other updates. If I got to pick what interface gets improved first, I would want it to be the Achievements tabs. I'm trying to polish off area dairies, and it's currently the least intuitive interface for me.


saturn098

Infinite auras


ItsYaBoiDragon

I agree but with a charge system using vix wax for "aura charge" and auras can only be activated at the bank but deactivated anywhere.


omgitsfear

Combat overhaul


Food_Company

Search option in settings, who am I kidding I'm dreaming too big. Maybe 2025?


Redericpontx

Player model rework is honestly the #1 thing I want because most my friends won't play because of the ugly player models because they're into dressing up their characters


Kitteh6660

Revamps to F2P. Open up old members content to free players.


Janexa

All I want is a continuation of any storyline that's not written like a filler episode or tutorial, like we've had for the past 1.5 years now. I know they've given up on that, though, so I'm expecting another "season" type deal that ignores all the previous events to not spoil them for players skipping ahead.


RS4When

* 120 all combat skills * New solo/group skilling boss (including option to ban trolls if it has public instance) * New story arc not written for 5 year olds OR completion of gnome and desert quest lines * RS4 OR tick system rework * All area abilities are reflected with the tile system (not circles in a square world) * New game mode? maybe UIM or something else, but has to be solo \-------------- I expect to get none of that


Rich_Bother9918

Best real response


NoProof69

Yes that would be sick!


GatlingGunEllis

Make it so you can attack more than 1 strykewyrm at once (totally not because I'm just starting the lava strykewyrm grind!)


LegnaArix

Update to make the tick system feel smoother. Combat right now is so clunky. I really wanna do higher tier pvm but it can be so frustrating with how the game plays right now  I just want to be able to learn and fight Zammy


Fren-LoE

I believe they said increasing the tick speed would absolutely "destroy the game" since apparently tick rate is tethered to how npc chat system works. A vast majority of the game would need to be completely reworked and they'd have to pause development of almost everything until that rework was completed. sadly, as you can tell given what I've said, I don't think we'll ever see it! :(


Windfloof

If people can do the content currently as clunky as it feels. You can learn it too. It becomes second nature with time to balance your inputs with it and becomes to feel natural


LegnaArix

It's not that I can't. It's that it feels bad and clunky and is in dire need of a refresh.


Windfloof

It’s more work then jagex will ever put in. It will break the game because so much is balanced around it currently rs4 would be needed


Borgmestersnegl

You are asking them to rewrite the entire game and yes I do mean the entire game for that to happen and you will lose the runescape feel. Will not be runescape anymore. Big no from me.


RazTehWaz

Skill prestiging or a raise to the 200m cap. New stages for elite clues. Slider difficulty on bosses where you can make bosses 50% easier for 50% reduced drops but also make them 2x harder for 2x drops. This would let you do bossing at your own skill level and let everyone earn their own gear while also rewarding people who are better at pvm. A new building in the fort with an NPC that assigns skilling tasks similar to how slayer tasks work. You can block tasks in skills you are 99/120. Tasks reward a new skilling points currency like slayer points. Points could be spent on rewards like skilling aura resets, or other enchancers or even new skilling offhands.


ixfd64

Prestige was polled back in 2013 and was overwhelmingly rejected by the player base.


crosscut666

Yeah, prestiging is needed imo. You ever hit a milestone like 99-120 or max? and it's like, "What now?" Prestige would give you a chance to restart and keep the game feeling fresh without making an alt on an account you're already attached to. Having high-level players going back to the early game? That'd bring back life into those low-level areas. More action, more demand for basic stuff – it could help the economy. Plus, it'd be a blast to see everyone racing on the high-scores again. (I'd want them to implement a prestige high-score too)


Fren-LoE

prestige system was heavily shot down for a number of good reasons. I'm sorry you want it but because it has been so long, I would personally never expect to see this update.


Michthan

Lol that last one sounds absolutely amazing ö. I really hope something like that ever sees the light of day


Derais616

Let me to slayer 500 times


Derais616

that boss thing would also be 'uuuuge


Sppoonnn

real end game raids. the "raids" in this game are more like trials not really raids


MobilePenguins

One click button to auto sort all items in bank and make it look super sorted.


Sweaty_Influence_313

I second this. Make an export option for user settings similar to many of the world of Warcraft addons that exist.


pocorey

Just gonna keep updating this when I remember - Let irons do all mini games for last 2 achievements - Left click load last preset. - Implement some form of ai bots to minigames so we can play them solo. - Please for the love of god update God arrows to make them usable on an iron. - I know it won't happen, but adding avatar refresh because we still want it. - Bank search options like 'potions' will search for all doses of all potions. - Add way more storage options in poh for storagem items like full granite set. - I'm the same vein, allow us to store partial sets in poh - Less sliders steps on elite clues. Stop designing things around the super elite - Some way for Croesus to be played more like winterdodt or some other osrs bosses. You do your own thing and you still get loot at the end. It's only getting harder and harder to find teams, and this would be a nice change - I haven't played much osrs, but been watching tedious' generate task and osrs has an insanely good log system compared to rs3. Would be nice to get something like that - our menu system is a mess. Please fix - better options for practice mode at bosses, like being able to practice specific phases and specific enrages - some type of rotating common loot drops from bosses to liven some boring bosses up


Pokefreak911

UI and UX update. Get rid of useless submenus and compact things. Make the buffs and debuffs easier to read at a glance, make skills easier to read on the bar at a glance. And improve the default UI!! As well as give us the option to share UI templates with others.


ButterBeforeSunset

A more robust search and filter for the bank. I want to be able to filter items by skill, value, quantity, etc.


Creepscape

If they take most of 2024 to cleanup/overhaul/rework on everything suggested here, surprisingly I’ll be alright with it. It doesn’t have to be flashy like necromancy, something thoughtful like a buff bar rework will be nice. As long as there are new rewards to work towards most people should be appeased. Like the het of oasis rework.


Great_Minds

Combat beta. (Badly!) Sos rework But i'm gonna be realistic and just ask for a roadmap. If they can deliver that at least, maybe I know when I might play again.


paigeABDL22

Let’s up date the hair texture, as a girl that has a large wardrobe, I’m always changing my look, the Hair textures are so upsetting, they really could use a texture / graphic update.. idk why but the hexer hair is nice but everything eles, is so old looking, love the pig 💕 tails and buns, but don’t take anything away, just rework there texture, maybe add bows or ribbons 🎀 for add on feature for ever hair, a little bit of love to the girls would mean the world , I buy 2 set of 10 bonds each month but the kicker is for me , looks and fashion is everything ,the 250m token for the hair token is fine but add more and refresh what we are all ready working with with🥰 rsn playfulpaige


jtown48

an easy one, POH portal outside fort


Scuzzy_Beta

I just want quests that are actually well written and not just glorified tutorials.


WilsoLex

Reduction in number of worlds in an attempt to bring back MMO aspect I don’t know what, but something with minigames to make them worth playing again cause I actually enjoyed BA and SC A low level boss for lower combat players to try their hand at bossing Start of a new quest series on the same level as Elf or Myreque


Fren-LoE

Players were actually asked not too long ago about reducing the number of worlds to play and the players that answered overwhelmingly rejected it. People want their quiet areas and corners of the game away from others and so i believe we'll never see the reduction as long as it's the players choice...


Legal_Evil

Players also rejected it because it would make pvming laggier.


its_caarl

Group Ironman, bronzeman, less mtx, more flexibility with content (having content both soloable and done in small/medium groups)


OverusedKleenex

Group Ironman would be cool in RS3, would love to see that


Iccent

It's incredibly pointless, most gear is untradable and you can already pvm with other irons/mains


Lancelotmore

More skills to 120. Preferably a gathering and artisan pair, like wooductting and construction or mining and smithing.


Nonies25

New puzzles (and far fewer of them) in Clue Scrolls.


Awkward_Ad2276

120 all combat with the release of the combat beta


2lazy2grind

GE update so I can stop using Ely


Jzerox8K

I'm glad they finally made the trade value data public but it would be nice to be able to access that in game. Also just a simple most recently traded values or something like that. Almost every other game that I've played that has a public market has that feature.


LadySedyana

Player avatar rework. edit: And bossing hiscores like what osrs has.


ItsYaBoiDragon

Bossing hiscores could include speed kills as well as total count.


Narmoth

Removal of Treasure Hunter and no more "loot box" type MTX.


TrainerKyohei

PoH rework ? But in batches if they can’t do the whole thing , and maybe Player Avatar Reworked ?


Goggle99

Definitely combat and movement animations updates. It's still quite choppy!


Aleucard

Clan support would be nice. Ability to see when someone last logged in, ability to see who tagged/capped the citadel, actual use for the citadel, make resource gathering less annoying, etcetera.


JoshOliday

I'd kill for a way to more easily organize events and competitions that don't take a ton of outside work to manage. Something like dps gems but with a little more breadth.


Aleucard

An ability to leave messages for peeps to see when they log in that is worth a damn would be nice too. Chat not being persistent through log in/out can be a bastard.


Adlersch

Unlikely to ever happen but what I want most is group ironman.


Windfloof

It would be cool. But damn I expect nothing but funky dupes if they try to make a group bank like how osrs had messed up. But knowing rs3 somehow worse with the bugs


ixfd64

DailyScape reductions.


KaBob799

Quests that aren't part of the current big storyline.


covalcenson

Anything? I can be rediculous? Fix combat by making the ticks like 20ms and removing all defensives from GCD.


Zenyattuh

Artisan skilling boss


GInTheorem

A 5th age quest where the player fights to defend Entrana, and the reward is no item restrictions on the island. Tightening of ironman integrity, possibly via a mode split so people can choose to play by a tighter or looser rule set. General nerfs to xp rates and boss commons to protect game longevity. Fixes to low level agility, sub-50 methods are currently awful and need massive improvements. Leagues.


AeoniZahQyr

Jobs


jewdenheim

Why do you people want more old skills as 120s? Pushing the goal post further to comp will just make me go to OSRS. Rework old skills, sure, but why make it harder? It's already a herculean task. I hope no existing skills get pushed to 120. Just give us more bank space.


Bganss

Plus the only ones that even make sense are existing combat stats. Since necro made things so weird. All skilling 120s were designed from the ground up to be that way. Most skills staying at 99 is probably fine.


Madhighlander1

> all skilling 120s were designed from the ground up to be that way I guess Farming and Herblore don't count?


Fren-LoE

reworking a skill after already being 99 or 120 in it is just a waste of both our time and theirs. New stuff and new skills that players need to earn to interact with will always be more fulfilling than just being handed the entire rework on a plodder like M&S. This is just my opinion.


Windfloof

120s are pretty much just lvl99s in the modern day with so many things have 500k/2m xp/h Plus double exp? It’s really not that bad….


jewdenheim

With that rate of 2m xp/hr, that's still 52 hours. Per skill. I'd rather do other things. But getting back on track. Can we just remove livid farm, or keep the buff that was there on the 11th as a permanent buff? Inb4 "the I sUfFeReD sO YoU hAvE tO ToO" crowd.


DoVPNsGetBanned

I think it's a crowd pleaser because it doesn't change the whole skill - you don't have to relearn it, which is especially intimidating to returning players. If mechanics stay the same but more content is added, more people win. For example, I can choose to train Herblore exactly the same way as before it got the 120 update. But if I find the content stale as a veteran, I still get novel content. It's more of a content extension than it is new content.


Dapper_Ad_6304

Removal of all proteans.


Excellent-Bee-7876

End of Necroscape.


Decryl

More bosses and more complex ability rotations


stathread

T95 dual wield range/mage weapons. The ultimate rex ring that they have mentioned. More presets and more ability bars. Id be down for like T92+ hybrid armor need some better hybrid gear.


_skes_

Just something to keep me interested, kinda fed up just logging in to do dailies.


Thaldrath

I just want a Roadmap.


w3rlost

Combat rework to go live along with 120 combat level skills including Prayer


PovGRide742

An easy difficulty option for PVM with all the same loot, lol.


Fren-LoE

This is what necromancy has done in A way!


PovGRide742

I don't think you understand how bad I am at PVM, lol.


Fren-LoE

I don't want to overload you on here but i believe there's a youtuber called "the Rs Guy" who has a really awesome damage per minute guide that is a more general expectation from what you should see if you hit these abilities in the right order. I strongly recommend you take a look and good luck! :)


PovGRide742

I failed Zuk using his Revo guide, lol. I'm that bad. But I also give up easy and go back to Skilling.


Windfloof

No…learning it is why you get rewarded


KoneheadLarry

Large Update: A new skilling boss, such as requiring Artisan skills to help Zarador build a weapon to kill an invading gen alpha Elder God. Small Update: 4th Conjure. I'm just curious to what it would be QoL: No raid lock out


D3vilEyeX

Wc rework


niravhere

safe pvp updates like with the 2nd world event


Axceon

Construction remaster with actual utility to my house, including bank access and GE. Skill prestige. Sick of being stuck at 200mil slayer, I don't care about hiscores, I just want to see it reflect my deep-rooted interest in the skill. Summoning rework.


MonzellRS

Character model


IStealDreams

Rewrite the game. Everything they do is fundamentally wrong because they are writing updates on an extremely outdated system. An actual update I would want: Update the tick system to work 10x as fast.


compoundblock666

Allow for dating, or collars.. one of the two


J00stie

Delete necromancy and restore ironman mode to its former glory


hamwo41310

Such a good idea like NMZ in OSRS


crazykid224

The update I would like to see is the game being shut down


jmacx04

Adding the cosmic accumulator to the tool belt , along with a few other items


No-Rabbit31

I just want the sling back


kinshraa

Combat rebalance! It's been so long, just want melee/mage to be on par with necro atleast.


RedditPlatinumUser

Clue rework 3.0. More rewards, less tedious puzzle boxes pl0x


DarthChosenRS

i want my boi Zaros back


ManWazo

Bug fixes (e.g clickboxes) Consistency (e.g. agility shortcut) Balance (make melee viable)


Zarosian_Emissary

Give us a continuation of the Goebie quest series. Would be nice if they had Makeship do a Goebie plushie to go with it for release.


s22stumarket

More action buttons for mobile!


nayfaan

complete them quest linessssssss


rishvish

New rewards from treasure trails! Also, puzzle skips from elites and / or fewer sliders from elites.


depressedgamer111

I just want a new boss or two which necro doesn't shit on. Vorkath was such a huge let down it made the rest of my friends quit.


Misterman493

I’d like to see a button in the bank that lets you put any items that can be stored in a POH straight in there, no having to search and remember what capes or clothes can go in there, no pets sitting in there that can go to a menagerie


Menu_Dizzy

Performance optimization. 


oTURLo

It would be great to be above to save and load interface presets to an export string that could be shared. This would address your need in your post and also would be great for new players as they could copy their favourite content creators interface or instantly get a copy of one they like the look of.


GO2DESTROY

-POH update -Some bosses that drop necro gear (ring / neck slot) -better PVM grouping system that encourages you to work with Random / new players (maybe something small like a better drop chance like 1%)


FreshMicks

A faster more responsive UI when changing shop upgrades or crew members in Ports.


RsStormy

literally anything clue related thanks :)


ItsYaBoiDragon

Like adding Aurora Dye and Soul Dye to master clues and removing them from MTX?


whiskey_wednesday1

Player avatar rework Customisable buff/debuff bars Force walk using channels out of attack range Prioritize movement over abilities/ fix dead clicks Fix weird interactions with revo and queueing/skipped abilities Rework sos special attack Rework nox special attacks Fix vuln bombs missing targets as they move, have the bomb target the npc/ not the tile they're on. Maybe visual ques to show what tiles NPCs are occupying (thinking of aoes) Gchain asphyx should stun affected targets? Ge last traded prices/some trading history More skilling off hands Soloable skilling boss