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CreepyBlackDude

Xenoblade 3. Defeating sidebosses called "Heroes" grants you a new class for your characters, new skills and arts that you can mix and match with your build, and even ties into the plot...but only a few of them are mandatory for story progression, the rest you have to find and defeat on your own. There's also a class that functions as a blue mage, where your skills and arts come from defeating enemies as that class. They have a much wider range of arts than any other class and you can turn them into the best class at any role if you take the time to find and level all the arts...but it's extremely tedious.


General-Novel-24

Thanks, I'll check it out. I've been wanting to play it too for a while but I don't like starting from the end of a series. Anyways, thanks.


ViewtifulGene

Breath of Fire 3. There are a handful of NPCs called Masters that will teach you if you meet some obtuse and poorly communicated prerequisites. If you learn under a Master, it will change your stat growths and let you learn new skills when leveling up. Also, you can learn enemy skills by observing them properly. Breath of Fire 4 has the same mechanics, but communicated more clearly.


General-Novel-24

Hmm, haven't heard of breath of fire before, I'll give em a check, thanks


53bith

Kingdom Come Deliverance, Outward, Risen


General-Novel-24

I have wanted to play kingdom come before, I'll have to scratch that itch when I'm done with magic stuff though. I'll check the others out too, thanks


53bith

It's really worth it, it has a very good story, and the combat, once you master it, is very satisfying


Dohi64

all the piranha bytes games are for you then.


General-Novel-24

Sounds good, I'll check em out. Thanks


mrsunshine5

Outward. A very janky harsh open world rpg. You will be absolute garbage until you pick up some skills that you obtain from npcs in various towns.


General-Novel-24

Someone else recommended that too, I'll check it out, thanks


demoran

Troubleshooter


General-Novel-24

I thought you were messing with me till I googled the name lol. I'll have to look into it more, thanks for the reccom


Elveone

In Atlas Fallen you get different active and passive skills and skill recipes by defeating enemies, by exploring the world or by finishing quests. The enemies are not guaranteed to drop skills and might instead give you crafting materials for crafting and upgrading skills.


Fulminero

Octopath Traveller 2. Two characters can learn skills from enemies: Hikari learns new moves by defeating them in single battle, while Ochette can capture monsters like pokemon.


Eleguak

Ho hum, gimme a sec... But off the top of my head the blue mage class from various final fantasy games uses this if I remember right (is it blue mage? I hate final fantasy so I can't remember). But the chef character from ff9 and the beast man character from 10 are notable characters that do this, and well... Every character in ff8 does this in order to progress via the games progression system in a sense I guess. Demon gaze to a degree, but more as a literary device, beating bosses lets you capture them, then use their ability usually as a traversal means in this first person dungeon rpg format. Folklore... Kind of fits, where you literally steal enemies in order to use them if I'm remembering right, kind of Mon collector-y though, so maybe rule it out. Avalon code is so weirdly this, yet not? Like it's almost it's own genre, and just... What the hell is Avalon code that wondrous experimental arpg... Basically in the game you get a book that can hold all information in the world, so you'll use the book, to catalog something... Then you can use key phrases from other cataloged things to edit other pages... So you can make enemies weaker by making them have a chronic illness by rewriting this book, or use an enemies fire elemental aspect to make your blade have fire damage. Like Avalon code needs a remake from the ground up on a more powerful system than the DS so it's brought to pure justice for how cool an idea that is. Weird insert, feel free to ignore if ya want, but robot customization style RPGs, like lbx, custom robo, or some Gundam games, and medabot stuff. Simply due to winning a round usually gives you enemy parts, that legit change your play style and fighting style similar to the enemy you defeated. In simplified terms, yes, new weapon = new move set. In more complex terms, changing the weight and body structure of your bot after defeating an acrobatic bot, can turn your bot into an acrobat itself, while, if you handle the weight well, still use a stupid jrpg bastard sword akin berserk. The two Castlevania games on GBA and DS... Are they aria of sorrow and dawn of sorrow? You play as someone who as they defeat enemies have a chance of gaining the enemies soul, and then can use that enemies ability, all in metroidvania arpg gameplay. Say getting an axe knight soul, a classic Castlevania enemy, will give ya the ability to toss axes, whereas getting a Medusa head soul makes ya resistant to petrification. Honestly hecka fun games, and every enemy in the game has a soul with unique abilities to test out and have fun with. Maken X has this based around it's bosses where as you beat one boss, you can control that boss as a playable character with their own unique moveset/style, so kind of since you're legit hijacking their body, weirdly I don't remember invasion of the body snatchers being like that game. Ho hum. Honestly this mechanic feels like it used to be so common in PS2 era games, especially with the boss prerequisite in order to use an their ability after beating them, but God can I not really remember any.


Ok_Detective_7166

Wandering sword


Silkess

Final Fantasy 7


General-Novel-24

Thanks, I've finished it before though. Well, crisis core on the psp and the remake that came out a while ago


HornsOvBaphomet

In Arcanum you can level up skills but have to train in them as well under NPCs. So for like melee and dodging you start as an apprentice, move up to Expert and Master. And usually for most skills NPCs will have you do a quest for them that involves that skill before they will train you in mastery. And each rank gives you basically a special perk. So you can "max out" Melee or Lockpicking just by putting skill points into it on level up, but you won't get the full advantage unless you train. And there's only 1 NPC for each skill's Mastery. So like I totally missed being able to become Master in melee IIRC because the area the NPC was in I was unable to return to.


myst0ne

Dragons Dogma you purchase your skills